Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 23:06:37 Player: Swonlong Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1752) 1752 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5102 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Gauss Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Compact Battery Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Gauss Rifle Advanced Assault Cannon Shock Bomb Launcher Plasma Cutter Power Maul [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 64 | 7 1 15 14 7 20 Power 9 | 1 . 2 3 . 3 Engine 9 | 1 . 2 3 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 3 4 4 3 Treads 10 | 2 . 3 4 1 . Leg 5 | . . . . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 22 | 2 1 6 3 3 7 Device 12 | 1 . 3 2 2 4 Storage 4 | 1 1 . . . 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . 3 1 . . Artifact . | . . . . . . Weapon 17 | 2 . 4 4 . 7 Energy Gun 1 | . . . . . 1 Energy Cannon 8 | . . 2 4 . 2 Ballistic Gun 5 | 2 . 2 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 22 | . . . . . 22 Power 4 | . . . . . 4 Propulsion 7 | . . . . . 7 Utility 7 | . . . . . 7 Weapon 4 | . . . . . 4 Highest Loss Streak 15 | . . . . . 15 To Critical Strikes . | . . . . . . Average Backups 12 | 4 7 13 14 13 10 Power . | . 1 1 1 1 . Propulsion 2 | 3 4 4 2 1 . Utility 4 | . 1 3 4 4 5 Weapon 4 | . 1 4 5 6 4 Tool/Special . | . . . . . . Unused Backups 24 | . . 13 4 2 5 Power 3 | . . 2 . 1 . Propulsion 6 | . . 6 . . . Utility 7 | . . 2 2 . 3 Weapon 7 | . . 3 2 1 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 88 | . 100 94 99 98 65 Engine 8 | . 14 10 8 7 5 Treads 20 | . 28 22 35 20 1 Leg 3 | . . . . 8 7 Device 17 | . 14 19 17 21 15 Storage 9 | . 14 11 9 7 6 Processor 4 | . . . . 6 12 Protection 5 | . . 9 9 8 1 Energy Cannon 10 | . . 13 18 15 4 Ballistic Gun 5 | . 28 8 . . 2 Peak Build Rating 49 | 9 9 23 31 41 49 Average Rating 25 | 5 9 17 27 37 34 On Entrance 18 | . 9 9 23 30 41 Naked Turns 17 | . . . . . 17 Heaviest Build 66 | 15 30 44 50 60 66 Greatest Support 92 | 40 40 46 92 91 48 Greatest Overweight (x) 10 | . 1 1 . 1 10 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 14 Most Carried 15 | 6 9 15 15 15 14 Average Carried 12 | 4 7 13 14 13 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 9 15 15 14 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1403 | 265 97 372 194 80 395 Remotely . | . . . . . . Salvage Created 2197 | 30 83 650 699 183 552 Parts 115 | 4 9 43 39 3 17 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 4 17 19 3 21 Guns 14 | . 4 9 . . 1 Cannons 40 | . . 8 19 3 10 AOE 8 | . . . . . 8 Classes Destroyed 13 | 1 2 5 1 . 4 Worker 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Operator 3 | . 1 . 1 . 1 Watcher 1 | . . 1 . . . Swarmer 18 | . 4 7 7 . . Grunt 19 | . . 6 10 1 2 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 . 1 . Sentry 5 | . . 3 1 1 . Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Assembled 15 | . . . . . 15 Best Kill Streak 15 | 2 4 5 4 3 15 Combat Bots Only 15 | . 4 5 4 3 15 Max Kills in Single Turn 4 | 1 1 2 1 1 4 Gunslinging 1 | . . 1 . . . Exploded 4 | . . . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 392 | . 32 62 91 50 157 Missed 97 | . 12 18 19 14 34 Hits 295 | . 20 44 72 36 123 Melee 22 | . . 1 1 5 15 Projectile 273 | . 20 43 71 31 108 AOE 21 | . . . . . 21 Critical Strikes 8 | . 1 3 1 1 2 Damage Taken 4906 | . 168 494 891 368 2985 Core 1101 | . 32 68 85 54 862 Absorbed by Shields 116 | . . . . 116 . Regen/Repaired (Parts) 149 | . . 31 118 . . Core Remaining (%) 89 | 100 87 83 84 92 . Volleys Fired 177 | 5 9 42 63 13 45 Largest 2 | 2 2 2 2 2 2 Hottest 148 | 40 40 136 143 135 148 Shots Fired 348 | 10 18 84 126 26 84 Gun 107 | 10 18 52 . . 27 Cannon 236 | . . 32 126 26 52 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 104 | 10 18 52 . . 24 Thermal 239 | . . 32 126 26 55 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 18 | 6 3 9 13 11 18 Robot Miss Streak 6 | 1 3 2 6 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 3 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 228 | 7 9 59 75 16 62 Core Hits 107 | 2 5 25 30 7 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4882 | 91 100 913 1639 382 1757 Guns 1224 | 91 100 460 . . 573 Cannons 3298 | . . 453 1639 382 824 Explosions 295 | . . . . . 295 Melee 65 | . . . . . 65 Ramming . | . . . . . . Kinetic 1205 | 91 100 460 . . 554 Thermal 3317 | . . 453 1639 382 843 Explosive . | . . . . . . Electromagnetic 295 | . . . . . 295 Impact 65 | . . . . . 65 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 3 2 . 6 Average Corruption 3 | . . 3 2 . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 4 10 . 30 Message Errors 6 | . . 1 1 . 4 Matter Fused 15 | . . 2 2 . 11 Heat Flow Errors 7 | . . . 3 . 4 Energy Discharges 6 | . . 1 1 . 4 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 4 | . . . 1 . 3 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 46 | . . . 5 . 41 Projectiles 24 | . . . 5 . 19 Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 62 | . . . . . 62 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . . 196 396 297 247 Average Temperature 119 | . . 90 141 147 63 Received Heat Transfer 899 | . . 195 387 81 236 Effects 2 | . . . 1 1 . Energy Bleed 2 | . . . 1 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 14 | . . 2 3 3 6 Heat Transferred 5806 | . . 814 2812 592 1588 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 79 | 100 100 100 14 100 100 Level 1 20 | . . . 85 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 345 | 5 90 166 345 156 102 Initial 156 | . . . 55 156 10 Average 99 | . 27 75 257 87 22 Influence Increases 1604 | 10 113 476 688 96 221 Destroy 0b10 Robot/C 980 | . 80 340 380 60 120 Destroy 0b10 Robot/NC 45 | 10 5 10 5 . 15 Destroy Leader 204 | . 10 74 60 20 40 Successful Hack 63 | . 18 3 42 . . Disable Machine 75 | . . . 30 . 45 Destroy Structure 12 | . . 4 6 1 1 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 210 | . . 45 150 15 . Influence Decreases 1604 | 10 113 345 474 419 243 Entered New Map 277 | . . . 76 189 12 Time Decay 1271 | 10 113 345 398 230 175 Lost Part 56 | . . . . . 56 Squads Dispatched 7 | . . 2 2 . 3 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 1 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 11 28 37 5 28 Peak Tracking Total 8 | . 8 8 7 5 5 Tactical Retreats 8 | . . 2 5 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 2 . 3 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 2 7 . 1 Terminals 7 | . 1 1 5 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 5 3 16 . 2 Successful 12 | . 2 2 8 . . Failed 14 | . 3 1 8 . 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 4 | . 1 . 3 . . Terminals 14 | . 2 1 11 . . Fabricators . | . . . . . . Repair Stations 8 | . 3 2 3 . . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 4 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 2 2 . . Scan Component 3 | . 1 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 6 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 83 | . . 32 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3599 | 24 407 789 864 444 1071 Sensors 1515 | . . . . 444 1071 Terrain 2076 | 24 407 781 864 . . Structural 262 | . . 262 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3966 | 124 407 889 959 499 1088 Spaces Moved 1589 | 58 196 336 399 249 351 Core 58 | 1 . . . . 57 Treads 1134 | 57 196 336 399 146 . Legs 336 | . . . . 103 233 Wheels . | . . . . . . Hover . | . . . . . . Flight 61 | . . . . . 61 Fastest Speed 50 | 50 160 160 156 155 50 Average Speed 190 | 158 191 187 157 170 248 Slowest Speed 550 | 160 240 240 160 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 29 31 38 7 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 3 . 1 Melee . | . . . . . . Projectile 4 | . . . 3 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2181 | 77 210 519 605 301 469 Wait 209 | 1 . 69 96 9 34 Move 1584 | 57 195 335 398 248 351 Hop . | . . . . . . Pick Up 69 | 7 4 25 13 10 10 Fast Attach 32 | 6 . 9 8 2 7 Attach 27 | 1 . 5 5 6 10 Detach 3 | . . 3 . . . Swap 22 | . 1 6 5 3 7 Drop 55 | . 1 25 17 10 2 Fire 177 | 5 9 42 63 13 45 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x2 1118 | -9/Materials | Discovered new exit (range 16) 1243 | -9/Materials | Repaired Imp. Ion Engine 1373 | -9/Materials | Discovered new exit (range 16) 1421 | -9/Materials | Entered another Materials area 1421 | -8/Materials | Evolved 2 slots: Propulsion x2 1474 | -8/Materials | Identified exit to Storage 1653 | -8/Materials | Repaired Adv. Beam Cannon 2348 | -8/Materials | Discovered new exit (range 9) 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Utility x2 2756 | -7/Factory | Discovered new exit (range 11) 2771 | -7/Factory | Identified exit to Factory 2879 | -7/Factory | Entered another Factory area 2879 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3037 | -6/Factory | Assembled infested ambush trap array 3112 | -6/Factory | Destroyed 15 combat bots 3115 | -6/Factory | Core integrity fell below 50% 3139 | -6/Factory | Lost 15 parts (2p4n6u3w) 3778 | -6/Factory | Core integrity fell below 20% 3805 | -6/Factory | Lost 3 parts (1p1n1w) 3950 | -6/Factory | Released all parts (8) 3967 | -6/Factory | Destroyed by Proton Bomb Trap Last Messages --------------- 03950_ Released Coolant Injector. 03950_ Released Gatling Laser. 03950_ Released Lrg. Storage Unit. 03950_ Released Imp. Signal Interpreter. 03950_ Released Imp. Sensor Array. 03950_ Released Adv. Targeting Computer. 03950_ Released Imp. Heat Sink. 03950_ K-01 Serf collects debris. 03958_ Triggered Proton Bomb Trap. 03958_ A bubble of electromagnetic force engulfs the area. 03964_ Dropped Imp. Terrain Scanner. 03964_ Acquired Adv. Terrain Scanner. 03964_ U-05 Engineer lays Concrete. 03964_ Dropped Plasma Cutter. 03965_ Acquired Huge Storage Unit. 03966_ U-05 Engineer lays Concrete. 03967_ Triggered Proton Bomb Trap. 03967_ A bubble of electromagnetic force engulfs the area. 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""" # ####?????????? | | ??????????????? # ###+####????????????? | | ???????????????######### #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 26 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 55% | -9/Materials Adv. Beam Cannon | 9% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherImprovedCharge Manual? 0 Play Time 00:49:49 Cumulative 23.0 hours Start 2025.05.07 @ 22:13:45 End 2025.05.07 @ 23:06:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5658174-a0b6-4538-8b4e-3623bcd3a1df