Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 21:36:37 Player: TheRealTurtle Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (2378) 2378 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 8202 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Melee Analysis Suite Core Analyzer Hacking Drone Bay (0/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Microactuators Actuator Array Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Scout] Melee Analysis Suite Core Analyzer Core Analyzer Improved Shield Generator High-powered Tractor Beam > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Chainsword > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Carbon-fiber Leg Actuator Array Force Booster Hacking Drone Bay Power Maul [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Chainsword Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 2 . . . . . . 1 Utility 5 | . . . . 2 1 . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 84 | 5 8 5 4 22 17 5 2 . 16 Power 12 | . 3 1 1 3 1 1 . . 2 Engine 5 | . 3 1 1 . . . . . . Core 7 | . . . . 3 1 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 1 2 6 6 2 1 . 7 Treads . | . . . . . . . . . . Leg 25 | . 2 1 . 6 6 2 1 . 7 Wheel 4 | 2 . . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 1 1 8 5 2 1 . 3 Device 16 | . . 1 1 7 2 2 . . 3 Storage 1 | 1 . . . . . . . . . Processor 5 | . . . . 1 3 . 1 . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 2 2 . 5 5 . . . 4 Energy Gun 5 | 1 1 2 . 1 . . . . . Energy Cannon 3 | . . . . 1 2 . . . . Ballistic Gun 6 | 1 1 . . 1 . . . . 3 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 2 . 1 1 . . . 2 Parts Lost 43 | . 1 . 2 8 3 5 . . 24 Power 6 | . . . 1 1 . 1 . . 3 Propulsion 18 | . . . 1 3 2 2 . . 10 Utility 9 | . . . . 1 1 1 . . 6 Weapon 10 | . 1 . . 3 . 1 . . 5 Highest Loss Streak 20 | . 1 . 1 5 2 3 . . 20 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 3 7 7 7 4 7 7 5 7 6 Power . | 1 1 2 1 . 1 . . . 1 Propulsion 1 | 1 3 . . . 1 1 . 1 . Utility 3 | . 1 4 4 2 3 2 2 4 2 Weapon 1 | 1 1 . 1 . 1 2 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 2 2 . 2 3 . . . 2 Power 3 | . . 2 . . . . . . 1 Propulsion 4 | . 2 . . 1 . . . . 1 Utility 3 | . . . . 1 2 . . . . Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 95 88 83 81 99 96 92 92 80 Engine 2 | . 11 11 10 3 . . . . . Core 5 | . . . . 4 7 6 7 7 8 Leg 25 | . 6 33 23 15 29 29 30 30 22 Wheel 2 | . 21 . 4 6 . . . . . Device 8 | . . 7 11 24 14 6 1 . 8 Storage 7 | . 14 11 11 7 7 7 7 7 3 Processor 17 | . . . . 2 15 23 28 30 21 Protection 1 | . 11 3 . . . . . . . Energy Gun 4 | . 23 8 22 6 . . . . . Energy Cannon 5 | . . . . 1 9 7 7 7 3 Ballistic Gun 1 | . 4 13 . . . . . . 3 Ballistic Cannon 1 | . . . . . 4 6 . . . Impact Weapon 2 | . . . . 6 6 . . . . Slashing Weapon 3 | . . . . . . 7 7 7 4 Peak Build Rating 63 | 5 10 15 15 25 46 45 42 42 63 Average Rating 34 | 3 7 11 13 19 40 43 40 42 51 On Entrance 23 | . 5 10 15 12 25 45 39 42 42 Avg Prop Armor Cover (%) 6 | . 7 . 18 . . 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 7 17 21 21 28 32 27 24 19 40 Greatest Support 75 | 26 26 30 30 40 68 63 60 60 75 Greatest Overweight (x) 7 | . 1 . 6 6 1 . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 7 7 8 Average Carried 6 | 4 7 7 7 4 7 7 5 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 7 6 8 4 7 7 4 Class Distribution -------------------- 87% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1556 | 232 114 68 50 371 225 270 29 10 187 Remotely 88 | . . . . . . . . . 88 Salvage Created 2251 | . 203 157 113 545 220 351 . 148 514 Parts 114 | . 11 10 8 29 13 13 . 4 26 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 12 . 9 . Prevented 5 | . . . . . . 2 . 3 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 53 | . 6 4 6 14 4 7 . 2 10 Melee 13 | . . . . 1 1 3 . . 8 Guns 22 | . 6 4 6 5 . . . . 1 Cannons 10 | . . . . 1 3 4 . 2 . AOE 5 | . . . . 5 . . . . . Classes Destroyed 9 | . 3 1 . 3 1 . . . 1 Builder 2 | . . . . 2 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 10 | . 3 . 4 . . . . . 3 Grunt 23 | . 3 1 2 10 . 4 . 1 2 Duelist 3 | . . . . 1 . 1 . . 1 Sentry 12 | . . 3 . 3 3 1 . 1 1 Hunter 3 | . . . . . . . . . 3 Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 9 | . 2 2 5 9 1 2 . 1 3 Combat Bots Only 6 | . 2 2 5 6 1 2 . 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 665 | . 42 30 43 96 167 41 . 5 241 Missed 210 | . 11 11 17 22 82 12 . 5 50 Hits 455 | . 31 19 26 74 85 29 . . 191 Melee 13 | . . . . . . 8 . . 5 Projectile 442 | . 31 19 26 74 85 21 . . 186 AOE 1 | . . . . . 1 . . . . Critical Strikes 16 | . . . . 2 . 4 . . 10 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 6915 | . 350 202 287 1185 812 771 . 22 3286 Core 1754 | . 68 39 85 186 117 233 . 22 1004 Absorbed by Shields 421 | . . 76 69 . . . . . 276 Redirected to Shielding 14 | . 14 . . . . . . . . Regen/Repaired (Parts) 136 | . . . . 136 . . . . . Core Remaining (%) 70 | 100 72 . 69 66 . . . 46 . Volleys Fired 170 | . 36 14 18 39 13 22 . 14 14 Largest 2 | . 2 2 2 2 2 2 . 1 2 Hottest 131 | . 90 85 121 121 131 106 . 75 98 Shots Fired 268 | . 71 28 32 45 26 31 . 14 21 Gun 174 | . 71 28 32 28 . . . . 15 Cannon 82 | . . . . 5 26 31 . 14 6 Launcher 12 | . . . . 12 . . . . . Special . | . . . . . . . . . . Kinetic 87 | . 11 18 . 11 10 22 . . 15 Thermal 140 | . 60 10 32 17 3 . . 14 4 Explosive 12 | . . . . 12 . . . . . Electromagnetic 29 | . . . . 5 13 9 . . 2 Robot Hit Streak 22 | . 7 20 22 10 14 10 . 2 8 Robot Miss Streak 7 | . 4 3 7 5 2 2 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 220 | . 33 24 25 41 25 28 . 6 38 Core Hits 134 | . 14 17 20 39 11 12 . 3 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 5 | . 1 . . 1 . . . . 3 Burn 2 | . 1 . . 1 . . . . . Destroy 1 | . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 54 | . . . . 16 3 7 . . 28 Impact 26 | . . . . 16 3 . . . 7 Slashing 28 | . . . . . . 7 . . 21 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5324 | . 403 256 323 1586 625 816 . 150 1165 Guns 1659 | . 403 256 323 435 . . . . 242 Cannons 1284 | . . . . 50 448 554 . 150 82 Explosions 666 | . . . . 552 36 78 . . . Melee 1715 | . . . . 549 141 184 . . 841 Ramming . | . . . . . . . . . . Kinetic 1104 | . 22 108 . 236 172 324 . . 242 Thermal 1401 | . 381 148 323 185 111 78 . 150 25 Explosive 552 | . . . . 552 . . . . . Electromagnetic 552 | . . . . 64 201 230 . . 57 Impact 935 | . . . . 549 141 . . . 245 Slashing 780 | . . . . . . 184 . . 596 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 . 2 Average Corruption 1 | . . . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . 3 6 2 . . Message Errors 1 | . . . . . . . 1 . . Matter Fused 5 | . . . . . 1 3 1 . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 43 | . . . . 36 . . . . 7 Projectiles . | . . . . . . . . . . Explosions 4 | . . . . 4 . . . . . Melee 39 | . . . . 32 . . . . 7 Knockbacks 8 | . . . . 2 . 5 . . 1 Impact 3 | . . . . 2 . . . . 1 Kinetic 5 | . . . . . . 5 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 136 | . . . . 22 59 55 . . . Shots 4 | . . . . 2 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 577 | . 285 202 577 111 245 225 . 60 48 Average Temperature 115 | . 105 81 260 37 75 44 . 22 16 Received Heat Transfer 2012 | . 156 52 103 576 180 135 . 9 801 Effects 14 | . . . 14 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 3 | . . . 3 . . . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Damage (major) 3 | . . . 3 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . 2 . . . . 1 Combat Hostiles 3 | . . . . 2 . . . . 1 Parts Fried 3 | . . . . 1 1 . . . 1 Impact Corruptions 4 | . . . . 3 . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 3 . . 1 . . . 1 . Heat Transferred 2643 | . 1043 185 514 381 161 100 . 222 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Maximum Alert Level 3 | . . . . 1 . . . . 3 Low Security (%) 84 | 100 100 100 100 99 100 . . . . Level 1 . | . . . . . . . . . . Level 2 10 | . . . . . . . . . 66 Level 3 5 | . . . . . . . . . 33 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 801 | . 67 60 109 204 61 . . . 801 Initial 600 | . . 21 19 . 61 . . . 600 Average 121 | . 12 18 35 63 12 . . . 635 Influence Increases 2692 | . 177 110 140 460 184 195 . 200 1226 Destroy 0b10 Robot/C 1340 | . 120 80 120 300 80 140 . 100 400 Destroy 0b10 Robot/NC 35 | . 5 . . 15 . . . 10 5 Destroy Leader 274 | . 22 30 20 60 40 10 . 10 82 Allied During Kill 216 | . . . . 12 . . . 80 124 Successful Hack 22 | . . . . 8 14 . . . . Disable Machine 75 | . . . . 30 45 . . . . Destroy Structure 40 | . . . . 35 5 . . . . Advance Influence 600 | . . . . . . . . . 600 Lose Combat Pursuer 90 | . 30 . . . . 45 . . 15 Influence Decreases 2216 | . 126 111 190 324 320 140 55 200 750 Entered New Map 191 | . . 30 31 . 75 . 55 . . Time Decay 1348 | . 116 81 140 229 234 98 . 180 270 Search Patrol Dispatched 100 | . . . . . . . . . 100 Lost Part 382 | . 10 . 19 60 11 42 . . 240 Lost Ally 195 | . . . . 35 . . . 20 140 Squads Dispatched 19 | . 2 . . 7 4 . . . 6 Investigation 2 | . . . . 1 . . . . 1 Extermination 4 | . . . . . 3 . . . 1 Reinforcement 7 | . 2 . . 3 1 . . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 6 | . 2 1 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 14 6 5 15 8 10 . 7 31 Peak Tracking Total 9 | . 3 3 2 5 2 5 . 3 9 Tactical Retreats 5 | . 2 . . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 5 | . . . . 2 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 10 | . 1 1 . 4 4 . . . . Terminals 9 | . 1 1 . 3 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . 2 1 . 7 6 . . . . Successful 12 | . 2 1 . 6 3 . . . . Failed 4 | . . . . 1 3 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 4 . . 1 2 . . . 5 Terminals 12 | . 2 1 . 3 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 1 . 3 3 . . . . Record 1 | . . . . 1 . . . . . Alert Level 4 | . 1 . . 1 2 . . . . Locate Traps 1 | . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . 2 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . 15 . 16 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 12 | . . . 3 . . . 9 . . Largest Group 9 | . . . 3 3 . . 9 9 7 Highest-Rated Group 294 | . . . 40 40 . . 294 294 231 Highest-Rated Ally 40 | . . . 16 16 . . 40 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 89 | . . . . 18 . . . 41 30 Total Damage 1526 | . . . . 161 . . . 717 648 Kills 17 | . . . . 1 . . . 5 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Active Infowar (turns) 3056 | . . . 77 658 57 . 1183 574 507 Sensors 270 | . . . . 270 . . . . . Terrain 549 | . . . 77 415 57 . . . . Decoding 2264 | . . . . . . . 1183 574 507 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 2 . . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . 10 Traps 8 | . . . . . . . . . 8 Emergency Access 1 | . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 6362 | 48 532 189 378 660 1362 597 1430 574 592 Spaces Moved 4355 | 36 393 110 270 357 911 416 1144 417 301 Core 33 | 5 . . 9 11 . . . . 8 Treads . | . . . . . . . . . . Legs 3700 | . 77 110 164 168 911 416 1144 417 293 Wheels 622 | 31 316 . 97 178 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 80 80 120 120 120 120 50 Average Speed 117 | 82 96 120 112 107 122 120 120 120 125 Slowest Speed 400 | 90 120 120 350 350 190 120 120 120 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 43 13 52 25 28 44 90 56 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . 1 . . . 3 . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . 2 . . 1 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 45 | . . . . 34 4 7 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 45 | . . . . 34 4 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 5291 | 54 480 142 314 570 1134 472 1201 476 448 Wait 447 | 2 25 4 15 79 145 17 52 46 62 Move 4346 | 35 392 109 269 356 910 415 1143 416 301 Hop . | . . . . . . . . . . Pick Up 115 | 12 11 5 4 33 26 2 3 . 19 Fast Attach . | . . . . . . . . . . Attach 79 | 5 5 2 4 21 14 7 1 . 20 Detach 4 | . . . . . 1 1 1 . 1 Swap 25 | . 4 4 . 8 5 1 1 . 2 Drop 51 | . 7 4 4 18 17 . . . 1 Fire 170 | . 36 14 18 39 13 22 . 14 14 Melee 54 | . . . . 16 3 7 . . 28 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x2 638 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Entered Mines 844 | -9/Mines | Learned location of Storage (-8) 926 | -9/Mines | Discovered new exit (range 6) 1076 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1107 | -9/Mines | Identified exit to Materials 1148 | -9/Mines | Entered Materials 1148 | -8/Materials | Accompanied by 3 allies 1148 | -8/Materials | Evolved 2 slots: Utility x2 1306 | -8/Materials | Repaired Sml. Storage Unit? 1360 | -8/Materials | Lost 3 allies 1361 | -8/Materials | Garrison activated, responded to threat 1447 | -8/Materials | Lost 5 parts (1p2n1u1w) 1766 | -8/Materials | Build established: Scavenger-Mutant 1768 | -8/Materials | Discovered new exit (range 14) 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2240 | -7/Factory | Build established: Mutant 3099 | -7/Factory | Discovered new exit (range 13) 3170 | -7/Factory | Entered Lower Caves 3254 | -7/Lower Caves | Learned location of 1 exit from Factory 3262 | -7/Lower Caves | Encountered a Warlord checkpoint 3632 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3720 | -7/Lower Caves | Lost 3 parts (2n1w) 3764 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3767 | -7/Lower Caves | Entered Zion 3802 | -6/Zion | Learned location of 1 exit from Factory 3829 | -6/Zion | System corruption cleaned by Quarantine Array 3842 | -6/Zion | Learned location of Armory (-3) 4194 | -6/Zion | Learned location of Warlord (-4) 4430 | -6/Zion | Gained Derelict followers 4668 | -6/Zion | Met Imprinter 4688 | -6/Zion | Imprinted 4691 | -6/Zion | Declared Zion's savior 4850 | -6/Zion | Given A8's code to call for help 5027 | -6/Zion | Given the Hacking Drone Bay 5039 | -6/Zion | Found Prototype Device 5142 | -6/Zion | Discovered new exit (range 13) 5197 | -6/Zion | Entered Proximity Caves 5197 | -5/Proximity Caves | Accompanied by 9 allies 5308 | -5/Proximity Caves | Spotter reported a threat 5310 | -5/Proximity Caves | Spotter reported a threat 5338 | -5/Proximity Caves | Core integrity fell below 50% 5361 | -5/Proximity Caves | Spotter reported a threat 5382 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5414 | -5/Proximity Caves | Spotter reported a threat 5623 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5747 | -5/Proximity Caves | Discovered new exit (range 3) 5771 | -5/Proximity Caves | Entered Factory 5771 | -5/Factory | Accompanied by 7 allies 5771 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5771 | -5/Factory | Identified Hacking Drone Bay 5772 | -5/Factory | Identified exit to Upper Caves 5773 | -5/Factory | Identified exit to Factory 6071 | -5/Factory | Search patrols dispatched 6079 | -5/Factory | Retrieved Zion intel report: Component Schematics 6139 | -5/Factory | Garrison activated, responded to threat 6212 | -5/Factory | Lost 5 allies 6253 | -5/Factory | Core integrity fell below 50% 6281 | -5/Factory | Core integrity fell below 20% 6323 | -5/Factory | Lost 20 parts (2p8n5u5w) 6363 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Slug penetrates Y-64 Sentinel. Gauss Rifle severed. Penetrated by Slug. K-01 Serf collects debris. R-10 Processor collects Corrupted Beamcaster. Slug penetrates K-01 Serf. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1Y. Carbon-fiber Leg destroyed. R-10 Processor collects Corrupted Imp. Heat Sink. Critical hit (Burn: +37). Slug penetrates L-41 Fighter. Gauss Rifle severed. Hacking Drone released from Hacking Drone Bay. Acquired Gauss Rifle. Carbon-fiber Leg destroyed. Penetrated by Slug. Enh. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ????????????????????????????????????????????^????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ???????????????#??????????################/####### | | ???????????????# ?????????# | | ???????????????? ????????# ##############/####### | | ??????????? #####+######## #?????????# #?? | | ?????? =*R u% % #?????????# #?? | | ?????? [[##n########????????# "" #?? | | ?????? % ? !!#% =g[@ #????????# """ #?? | | ???????####????????#=!g l %" #????????# "T #?? | | ???????????# # % %Y"" #????????# "" #?? | | ???????????+ # ![%G #????????# "" #?? | | ???????????# # !! ["" #????????# "" #?? | | ???????????????????# ! [*%" #????????# #?? | | ???????????????????# ! !![ #????????##########?? | | ?????????????????? + +???????????????????? | | ?????????????????+############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?^^??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 5 Core Analysis 9 Force Boost 20 Item Schematics ----------------- Remote Shield | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Cmb. Gravmag System | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Med. Treads | -5/Factory | Z-intel Adv. Plasma Cannon | -5/Factory | Z-intel Imp. Sensor Array | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Corruption Screen | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Cargo Storage Unit | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 9% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Look Less Dangerous Next Time Resistances Are Futile Suspicious There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed DroneStealthPick Manual? 0 Play Time 01:20:51 Cumulative 19.0 hours Start 2026.03.13 @ 20:14:38 End 2026.03.13 @ 21:36:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b34aa9e2-29e8-4d59-8bbf-d20b94d19ec9