Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 00:07:32 Player: lav Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4777 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Warm (186) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Faulty F-cell Engine Energy Well (350) High-capacity Matter Pod (169) Active Sensor Suite Makeshift Hacking Suite Heavy Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Advanced Terrain Scanner Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved Datajack Remote Datajack Mace > --- INVENTORY -------- Light Deuterium Engine F-cell Engine Energy Well High-capacity Matter Pod Active Sensor Suite Makeshift Hacking Suite Heavy Laser Self-destruct Interrupter [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Matter Pod Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 87 | 12 2 21 18 1 6 27 Power 9 | 2 . 2 1 . 1 3 Engine 7 | 2 . 2 1 . 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 23 | 3 . 7 6 . . 7 Treads 6 | . . . 4 . . 2 Leg 4 | 1 . 1 . . . 2 Wheel 7 | 2 . 5 . . . . Hover 3 | . . . . . . 3 Flight 3 | . . 1 2 . . . Utility 19 | 2 2 6 2 . 1 6 Device 11 | 2 1 4 1 . . 3 Storage 2 | . 1 . . . 1 . Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 36 | 5 . 6 9 1 4 11 Energy Gun 9 | 3 . 1 3 . . 2 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 12 | 1 . 4 2 1 1 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon 4 | 1 . 1 1 . . 1 Impact Weapon 5 | . . . 3 . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | 1 . . . . . 1 System Corruption 2 | 1 . . . . . 1 Parts Lost 29 | . . 3 2 . 1 23 Power 7 | . . 1 1 . 1 4 Propulsion 7 | . . 1 . . . 6 Utility 3 | . . 1 . . . 2 Weapon 12 | . . . 1 . . 11 Highest Loss Streak 11 | . . 2 1 . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 90 99 100 99 68 Engine 19 | . 14 17 21 22 21 6 Treads 15 | . . . 15 22 22 4 Wheel 3 | . 28 19 6 . . . Device 9 | . 22 14 13 11 2 6 Storage 12 | . 6 11 11 11 19 10 Processor 9 | . . 1 8 11 11 7 Energy Gun 2 | . 14 8 4 . . 2 Energy Cannon 3 | . . . . . 10 3 Ballistic Gun 9 | . 14 11 12 11 7 4 Launcher 1 | . . . . . 3 . Impact Weapon 4 | . . . 3 11 . 2 Naked Turns . | . . . . . . . Heaviest Build 79 | 10 13 30 26 20 75 79 Greatest Support 40 | 20 20 32 40 40 40 40 Greatest Overweight (x) 26 | . . 7 6 . 1 26 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 20 | 5 5 5 5 5 20 20 Average Capacity 9 | 5 5 5 5 5 16 20 Most Carried 16 | 5 5 5 5 5 15 16 Average Carried 6 | 3 4 4 4 4 9 9 Final Capacity 20 | 5 5 5 5 5 20 20 Final Carried 14 | 5 5 4 5 5 14 10 Class Distribution -------------------- 82% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1605 | 350 78 307 352 45 140 333 Remotely . | . . . . . . . Salvage Created 1645 | 144 78 367 325 . 307 424 Parts 91 | 11 4 25 23 . 4 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | 1 2 6 10 . 7 6 Guns 22 | 1 2 6 10 . 1 2 Cannons 5 | . . . . . 1 4 AOE 5 | . . . . . 5 . Classes Destroyed 11 | 3 . 3 2 . . 3 Worker 1 | 1 . . . . . . Tunneler 6 | 4 . . 2 . . . Recycler 2 | . . 1 1 . . . Mechanic 1 | . . . . . . 1 Watcher 2 | . . 1 . . . 1 Swarmer 8 | . . . 7 . 1 . Grunt 16 | 1 2 3 2 . 5 3 Brawler 1 | . . . 1 . . . Sentry 4 | . . 3 . . 1 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 5 | 3 2 3 4 . 5 1 Combat Bots Only 5 | 1 2 3 4 . 5 1 Max Kills in Single Turn 2 | 1 1 1 2 . 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 282 | 4 11 51 38 . 58 120 Missed 80 | 1 2 12 12 . 23 30 Damage Taken 4501 | 33 137 504 237 . 515 3075 Core 1092 | . 43 74 66 . 51 858 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 57 | . . . . . . 57 Core Remaining (%) 78 | 100 82 . . . 52 . Volleys Fired 115 | 10 10 34 20 . 10 31 Largest 4 | 2 2 2 2 . 2 4 Hottest 232 | 60 60 79 123 . 108 232 Shots Fired 210 | 21 20 60 31 . 20 58 Gun 167 | 20 20 60 30 . 5 32 Cannon 35 | . . . . . 10 25 Launcher 5 | . . . . . 5 . Special 3 | 1 . . 1 . . 1 Kinetic 95 | 10 10 34 17 . 5 19 Thermal 79 | 3 10 26 14 . . 26 Explosive 5 | . . . . . 5 . Electromagnetic 30 | 8 . . . . 10 12 Robot Hit Streak 9 | 4 6 9 9 . 6 8 Robot Miss Streak 5 | 2 2 5 2 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 151 | 10 13 37 23 . 12 56 Core Hits 72 | 7 5 13 15 . 13 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks 22 | . . . 2 . . 20 Impact 22 | . . . 2 . . 20 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3380 | 166 131 540 441 . 917 1185 Guns 1580 | 135 131 540 319 . 30 425 Cannons 642 | . . . . . 181 461 Explosions 737 | 31 . . . . 706 . Melee 419 | . . . 120 . . 299 Ramming 2 | . . . 2 . . . Kinetic 857 | 62 42 325 180 . 30 218 Thermal 1204 | 54 89 215 139 . 235 472 Explosive 471 | . . . . . 471 . Electromagnetic 427 | 50 . . . . 181 196 Impact 419 | . . . 120 . . 299 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | 1 1 . . . . 3 Average Corruption 2 | 1 1 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 1 . . . . 14 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . 1 . . . . 1 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 123 | . . . 55 . 37 31 Projectiles . | . . . . . . . Explosions 37 | . . . . . 37 . Melee 86 | . . . 55 . . 31 Knockbacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 440 | 20 74 252 189 . 173 440 Average Temperature 99 | 8 46 75 57 . 76 147 Received Heat Transfer 1089 | 18 75 249 42 . 210 495 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 . . 2 Impact Corruptions 4 | . . . 2 . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 2 1 . . 3 Heat Transferred 2286 | 100 200 555 407 . 200 824 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 . . . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 245 | 46 129 245 95 . . 85 Initial 53 | . 29 53 23 . . . Average 53 | 19 66 122 40 . . 34 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 81 100 . . 100 Level 1 3 | . . 18 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . . . 3 Investigation 3 | . 2 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed 28 | . . . . . . 28 Distress Signals 1 | . . . . . . 1 Times Spotted 52 | 1 5 14 10 . 7 15 Peak Tracking Total 4 | 1 2 4 4 . 4 4 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . . . 1 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 6 10 . . . 3 Successful 13 | . 3 8 . . . 2 Failed 6 | . 3 2 . . . 1 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 5 | . . 5 . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Alert Level 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . 3 . . . . Recycle Component 2 | . . 2 . . . . Process 1 | . . 1 . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 . . . 1 Full Trace Events 4 | . 2 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled 2 | . . 2 . . . . Recycled Matter 129 | . . 129 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6032 | 174 214 454 1126 1680 1619 765 Spaces Moved 3402 | 159 223 329 750 1044 733 164 Core 47 | 34 . . 2 . . 11 Treads 2283 | . . . 453 1044 733 53 Legs 89 | . . . . . . 89 Wheels 968 | 125 223 328 292 . . . Hover 11 | . . . . . . 11 Flight 4 | . . 1 3 . . . Fastest Speed 50 | 50 80 80 100 160 160 240 Average Speed 160 | 73 80 95 137 160 214 357 Slowest Speed 1350 | 80 80 600 360 160 240 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 6 34 27 98 74 73 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 8 | . . . 1 2 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 77 | 3 . . . . 70 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 73 | 3 . . . . 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3722 | 195 238 406 801 1056 760 266 Wait . | . . . . . . . Move 3396 | 158 222 328 749 1043 732 164 Hop . | . . . . . . . Pick Up 65 | 11 2 13 4 6 11 18 Fast Attach 9 | 2 . 1 6 . . . Attach 35 | 7 . 4 1 . 1 22 Detach 3 | 2 . . . . . 1 Swap 43 | 3 2 16 11 1 5 5 Drop 33 | 2 2 10 7 6 1 5 Fire 115 | 10 10 34 20 . 10 31 Melee 22 | . . . 2 . . 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 175 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 548 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Entered Mines 1002 | -9/Mines | Build established: Scavenger-Mutant 1047 | -9/Mines | Learned 2 Materials zone layouts 1058 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1086 | -9/Mines | Discovered new exit (range 11) 1450 | -9/Mines | Identified exit to Zion 1531 | -9/Mines | Learned location of Storage (-8) 1705 | -9/Mines | Discovered new exit (range 3) 1737 | -9/Mines | Identified exit to Materials 1887 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1887 | -9/Mines | Discovered new exit (range 5) 1892 | -9/Mines | Identified exit to Exiles 1969 | -9/Mines | Entered Zion 2174 | -7/Zion | Learned Factory terminal intel 2289 | -7/Zion | Learned location of Data Miner (-6) 2393 | -7/Zion | Learned location of Armory (-3) 2924 | -7/Zion | Given A8's code to call for help 3356 | -7/Zion | Discovered new exit (range 14) 3433 | -7/Zion | Identified exit to Proximity Caves 3649 | -7/Zion | Entered Proximity Caves 3955 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4144 | -6/Proximity Caves | Discovered new exit (range 7) 4373 | -6/Proximity Caves | Identified exit to Factory 4785 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5268 | -6/Proximity Caves | Entered Factory 5268 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5269 | -6/Factory | Identified exit to Lower Caves 5270 | -6/Factory | Loaded intel: 26 terminal locations 5421 | -6/Factory | Repaired Imp. Deuterium Engine? 5554 | -6/Factory | Lost 4 parts (1n3w) 5620 | -6/Factory | Lost 3 parts (1n2w) 5834 | -6/Factory | Lost 3 parts (1n1u1w) 5849 | -6/Factory | Found Prototype Device 5899 | -6/Factory | Identified Active Sensor Suite 6002 | -6/Factory | Core integrity fell below 50% 6028 | -6/Factory | Core integrity fell below 20% 6032 | -6/Factory | Lost 11 parts (4p2n1u4w) 6033 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06001_ Knocked back. 06001_ U-05 Engineer lays Concrete. 06003_ U-05 Engineer builds a Wall. 06006_ Slug penetrates Door. 06007_ U-05 Engineer lays Concrete. 06007_ U-05 Engineer builds a Wall. 06011_ Penetrated by Slug. 06011_ Knocked back. 06012_ The unstable cave ceiling collapses. 06012_ U-05 Engineer builds a Wall. 06022_ Knocked back. 06024_ U-05 Engineer builds a Wall. 06027_ Penetrated by Slug. 06027_ Knocked back. 06028_ U-05 Engineer builds a Wall. 06032_ System corrupted: Heat flow error (+205). 06032_ Penetrated by Slug. 06032_ Knocked back. 06033_ U-05 Engineer builds a Door. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ???????????????????????????????????????????? ????? | | ?????????????????????????? ??????? ????????? ???? | | ????????????????? ?????????????????????? ???????? | | ???????????????????? ?? ??????????????????????# | | ??????????????????????? ????????? ?? ????????? | | ?????????????????????? ??????????????????? ? ?? | | ?????????????????????? ???? ?? ? # ??????? ## | | ??????????????????????? ?? ????? ?#??"??? | | ??????????????????????? ?+????????#?????# | | ??????????????????????? #?"???"? ? ????# | | ?????????????????????#? ????? ?????? ???# | | ?????????????????? ???? ?? ?? ? ????????# | | ???????????????????????# #??????" ????"??# ## | | ???????????????"??????## #???????? ?????" # #? | | ?????????????????? ????# #????"?" ???? ? # #? | | ???????????????????????# #?????????#????? # ## | | ??????????????????? ???# ###?######???? ?# # | | ????????? ? ?????????##+;%########## ?# # | | ?????????????#????????#H u u #"""#??# # | | ????????????????????? # @ % ### #?## # | | ??????????? ??? ??????#g%%%% # # #### % # | | ????????????????????? /gg % #% % # | | ??????????????????? # #[ + | | ???????????????? # + !!! # | | ??????????????? ?# u % # !%! # | | ?????????????# ?# # == % # | | ?????????????# ??# #####+## # | | ?????????????######???# ##! #=% # | | ???????????????#??????# u # ]]]# ! ^ ## | | ??????????????#???#??## ## ]]]# ^ ## | | ??????????????????????###############! ]]]# #? | | ????????????????????????################### #? | | ???????????????????????????! ?????????# #? | | ??????????????????????????? ? ??????"???# #? | | ???????????????????????#??? ? ??????? ?# # | | ???????????????????????????????????? ?? ??" # | | ?????????????????????????? "?"??????????? + +? | | ?????????????????????????????????? ??? ??# #? | | ????????????????????????????? ???? ???????? #? | | ??????????????????????????????????#?#??#??? ?#? | | ????????????????????????????????????????#???????? | | ??????????????????????????????????????????? ???? ? | | ???????????????????????????????????????#????? ???? | | ?????????????????????????????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 38 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Shopping List Storm Trooper Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ChipWeightBoomstick Manual? 0 Play Time 01:17:25 Cumulative 1.2 hours Start 2024.04.26 @ 22:33:48 End 2024.04.27 @ 00:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a53001-6f8c-4309-b5a0-6ab20092c2c0