Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 22:24:05 Player: LOXOTAN Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (123) 615 Value Destroyed (4432) 4432 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 7383 Bonus ------- High Alert Combat Kills 122 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 97/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Relay Coupler [Swarmer] (29) Flak Gun Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Melee Analysis Suite Hardlight Generator Hacking Suite > --- WEAPON ----------- Gauss Cannon Improved Grenade Launcher Powered Hammer > --- INVENTORY -------- Deuterium Engine Xenon Bombardment Thruster Flak Gun Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Melee Analysis Suite Device Experimental Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Insulated Plating Weapon Gauss Cannon Energy Gun Field Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 94 | 5 8 28 38 15 Power 24 | 1 . 6 10 7 Engine 19 | 1 . 6 6 6 Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 10 | 2 2 2 3 1 Treads 4 | 2 . 2 . . Leg 5 | . 2 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 28 | . 2 10 11 5 Device 13 | . 2 4 4 3 Storage 2 | . . . 2 . Processor 3 | . . 2 1 . Hackware 1 | . . . 1 . Protection 9 | . . 4 3 2 Artifact . | . . . . . Weapon 32 | 2 4 10 14 2 Energy Gun 11 | 1 3 5 2 . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 3 4 . Ballistic Cannon 4 | . . . 4 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 5 | . . 1 4 . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 25 | . 1 3 5 16 Power 8 | . . 1 3 4 Propulsion 2 | . . . . 2 Utility 10 | . . 1 1 8 Weapon 5 | . 1 1 1 2 Highest Loss Streak 3 | . 1 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 95 97 87 71 Engine 11 | . 14 11 11 12 Core 3 | . . . 5 1 Treads 4 | . 11 15 . . Leg 8 | . 16 6 8 4 Device 13 | . 23 14 12 11 Storage 3 | . . . 5 6 Processor 13 | . . 18 16 7 Hackware 2 | . . . 1 6 Protection 6 | . . 9 7 2 Energy Gun 5 | . 20 14 . . Ballistic Gun 3 | . 5 5 2 . Ballistic Cannon 5 | . . . 9 5 Impact Weapon 1 | . . . . 5 Slashing Weapon 2 | . . 2 4 . Peak Build Rating 42 | 5 11 25 40 42 Average Rating 29 | 3 8 20 36 33 On Entrance 15 | . 5 9 25 36 Naked Turns . | . . . . . Heaviest Build 101 | 8 14 29 101 51 Greatest Support 40 | 40 40 40 40 30 Greatest Overweight (x) 11 | . . . 3 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 5 5 25 10 Average Capacity 8 | 5 5 5 9 9 Most Carried 10 | 1 4 5 10 8 Average Carried 4 | . 2 4 4 4 Final Capacity 10 | 5 5 5 10 5 Final Carried 5 | 1 2 5 4 3 Class Distribution -------------------- 53% | Mutant 27% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2650 | 235 97 527 1161 630 Remotely . | . . . . . Salvage Created 4327 | . 402 797 1873 1255 Parts 217 | . 21 43 110 43 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 96 | . 9 18 43 26 Melee 10 | . . . 3 7 Guns 37 | . 5 17 15 . Cannons 31 | . . . 24 7 AOE 6 | . 4 1 . 1 Classes Destroyed 15 | . 4 2 6 3 Worker 6 | . 1 . 2 3 Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Mechanic 1 | . . . 1 . Operator 3 | . . 2 1 . Watcher 12 | . 3 2 5 2 Swarmer 13 | . 3 4 6 . Grunt 56 | . 6 10 23 17 Brawler 2 | . . . 1 1 Duelist 3 | . . . 2 1 Protector 1 | . . . . 1 Sentry 17 | . . 4 11 2 Hunter 3 | . . . . 3 Programmer 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 11 | . 5 4 11 7 Combat Bots Only 10 | . 4 3 10 5 Max Kills in Single Turn 5 | . 3 1 2 5 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 742 | . 13 88 307 334 Missed 226 | . 5 14 90 117 Damage Taken 6010 | . 160 812 2113 2925 Core 1096 | . 27 149 218 702 Absorbed by Shields 386 | . . . 218 168 Ignored by Resistances 1912 | . 47 259 738 868 Regen/Repaired (Parts) 195 | . . 60 135 . Core Remaining (%) 77 | 100 89 62 60 . Volleys Fired 288 | . 14 63 175 36 Largest 2 | . 2 2 2 2 Hottest 126 | . 90 126 96 96 Shots Fired 390 | . 26 111 203 50 Gun 224 | . 26 111 87 . Cannon 162 | . . . 116 46 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 303 | . 2 73 182 46 Thermal 35 | . 1 33 1 . Explosive 4 | . . . . 4 Electromagnetic 48 | . 23 5 20 . Robot Hit Streak 35 | . 9 35 25 7 Robot Miss Streak 4 | . 1 2 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 354 | . 20 90 167 77 Core Hits 205 | . 16 31 128 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 7 | . . . . 7 Critical Strikes 23 | . 1 1 6 15 Burn 1 | . . 1 . . Blast 13 | . . . 6 7 Corrupt 1 | . 1 . . . Smash 8 | . . . . 8 Melee Attacks 59 | . . . 12 47 Impact 47 | . . . . 47 Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9729 | . 600 1451 3922 3756 Guns 2985 | . 330 1414 1241 . Cannons 3044 | . . . 2303 741 Explosions 1070 | . 270 37 . 763 Melee 2630 | . . . 378 2252 Ramming . | . . . . . Kinetic 4899 | . 8 943 3207 741 Thermal 1421 | . 283 455 16 667 Explosive 96 | . . . . 96 Electromagnetic 683 | . 309 53 321 . Impact 2252 | . . . . 2252 Slashing 378 | . . . 378 . Piercing . | . . . . . Highest Corruption 10 | . 1 1 . 10 Average Corruption 4 | . 1 1 . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 1 4 . 33 Message Errors 8 | . . 2 . 6 Matter Fused 11 | . . 1 . 10 Heat Flow Errors 3 | . . . . 3 Energy Discharges 6 | . 1 . . 5 Data Loss (minor) 7 | . . 1 . 6 Data Loss (major) 2 | . . . . 2 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 793 | . . . 52 741 Projectiles 52 | . . . 52 . Explosions 237 | . . . . 237 Melee 504 | . . . . 504 Knockbacks 52 | . . . 34 18 Impact 14 | . . . . 14 Kinetic 33 | . . . 30 3 Secondary 5 | . . . 4 1 Self-Inflicted Damage 541 | . 64 24 . 453 Shots 11 | . 2 1 . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 437 | . 199 428 437 166 Average Temperature 121 | . 76 111 172 65 Received Heat Transfer 2996 | . 75 447 1157 1317 Effects 4 | . . 4 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 12 | . . . 1 11 Combat Hostiles 12 | . . . 1 11 Parts Fried 14 | . 1 . 1 12 Impact Corruptions 21 | . . . . 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 . 2 Heat Transferred 2010 | . 437 1086 37 450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 5 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 579 | . 276 319 247 579 Initial 99 | . . 99 32 60 Average 120 | . 69 89 81 270 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 79 | 100 90 84 92 41 Level 1 14 | . 9 15 7 32 Level 2 5 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 2 5 8 Investigation 4 | . 1 2 . 1 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 2 1 Assault 1 | . . . . 1 Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 144 | . 12 26 64 42 Peak Tracking Total 8 | . 3 4 8 6 Tactical Retreats 13 | . . 2 3 8 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 3 3 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . 1 8 Max in Single Turn 6 | . . . 1 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 5 15 9 3 Terminals 23 | . 3 11 7 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 5 | . 2 2 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 60 | . 8 30 18 4 Successful 41 | . 3 24 11 3 Failed 19 | . 5 6 7 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 6 20 14 3 Fabricators 1 | . . . . 1 Repair Stations 5 | . . 2 3 . Recycling Units 7 | . 2 4 1 . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 1 14 8 2 Record 4 | . . 4 . . Robot Analysis 3 | . . 2 1 . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . . 1 1 Alert Level 2 | . . 2 . . Unreport Threat 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Maintenance Status 2 | . 1 1 . . Recall Investigation 1 | . . 1 . . Zone Layout 5 | . . 1 3 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 7 | . 2 4 1 . Report Inventory 5 | . 2 2 1 . Retrieve Components 2 | . . 2 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 18 | . 2 8 6 2 Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 45 | . . 26 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . 19 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . . 2 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9394 | 70 784 2250 4368 1922 Spaces Moved 4036 | 41 528 1301 1615 551 Core 17 | 3 . . . 14 Treads 1178 | 38 189 929 22 . Legs 2775 | . 339 372 1593 471 Wheels . | . . . . . Hover . | . . . . . Flight 66 | . . . . 66 Fastest Speed 50 | 50 120 120 140 50 Average Speed 195 | 151 134 148 224 284 Slowest Speed 600 | 160 160 160 470 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 96 99 98 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . 15 5 23 68 Melee . | . . . . . Projectile 34 | . . . 23 11 AOE 77 | . 15 5 . 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5050 | 46 576 1517 2138 773 Wait 421 | . 14 69 232 106 Move 4032 | 40 527 1300 1614 551 Hop . | . . . . . Pick Up 87 | 1 8 32 34 12 Fast Attach 11 | 5 . 1 3 2 Attach 33 | . 2 7 15 9 Detach 3 | . . . 3 . Swap 50 | . 6 20 20 4 Drop 66 | . 5 25 30 6 Fire 288 | . 14 63 175 36 Melee 59 | . . . 12 47 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 10) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Discovered new exit (range 16) 1769 | -9/Materials | Identified exit to Mines 1796 | -9/Materials | Build established: Scavenger-Mutant 1839 | -9/Materials | Discovered new exit (range 15) 2126 | -9/Materials | Discovered new exit (range 4) 2356 | -9/Materials | Discovered new exit (range 13) 2580 | -9/Materials | Repaired Lgt. Armor Plating? 3103 | -9/Materials | Identified exit to Materials 3105 | -9/Materials | Entered another Materials area 3105 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3454 | -8/Materials | Build established: Mutant 3680 | -8/Materials | Repaired Reactive Plating? 3746 | -8/Materials | Discovered new exit (range 14) 3788 | -8/Materials | Garrison activated, responded to threat 4428 | -8/Materials | Discovered new exit (range 13) 5010 | -8/Materials | Discovered new exit (range 16) 5236 | -8/Materials | Destroyed 10 combat bots 7054 | -8/Materials | Build established: Hacker-Mutant 7473 | -8/Materials | Entered Factory 7473 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8084 | -7/Factory | Garrison activated, responded to threat 8504 | -7/Factory | System corruption reached 10% 8825 | -7/Factory | Core integrity fell below 50% 9290 | -7/Factory | Lost 3 parts (1p2u) 9336 | -7/Factory | Core integrity fell below 20% 9395 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- effect. G-47 Trooper knocked back. Mic. Nuclear Core destroyed. System corrupted: Energy discharge (-87). G-47 Trooper misfires. G-47 Trooper IFF system glitched. G-47 Trooper knocked back. Critical hit (Burn: +37). P-60 Hacker resets G-47 Trooper, system corruption cleaned. Rnf. Deuterium Engine destroyed. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. K-01 Serf collects debris. P-60 Hacker suffers critical hit (Smash). Destroyed Target Analyzer. P-60 Hacker system corrupted by crushing effect. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# """ """ # ###########+###########??????? | | ???# %# ???? | | ???# """ """ # ???? | | ???# """ """ + ???? | | ???# """ """ # % ????? | | ???# # %[ ????? | | ???# ###########%################# ?????? | | ???# #?????????# #??????????????????????? | | ???############?????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k########???????????????? | | ????????????????????????#Y + ????????? | | ????????????????????????# ########???????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#/########???????????????? | | ????????????????????????#@ #??????????????? | | ????????????????????????#p""" """ #??????????????? | | ????????????????????????#k""" """????????????????? | | ????????????????????????#u""" """????????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Backstab Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Power Corrupts System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed VariableSuperchargedMatrix Manual? 0 Play Time 01:25:50 Cumulative 2.4 hours Start 2024.08.11 @ 13:48:18 End 2024.08.13 @ 22:24:05 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 749e0166-7cf9-40fe-b5d3-9f4e9d44894a