Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 22:04:57 Player: Gaunah Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (957) 957 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3120 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Hovering (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Transport Network Coupler Improved Targeting Computer > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- Compact Wheel Hardlight Generator Heavy Particle Gun Flail Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Flail Katana > --- INVENTORY -------- Wheel Compact Wheel Improved Flight Unit Machine Analyzer Hardlight Generator Heavy Flail [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 54 | 8 10 3 11 22 Power 8 | 1 . 2 4 1 Engine 8 | 1 . 2 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 6 . 2 8 Treads . | . . . . . Leg . | . . . . . Wheel 12 | 2 3 . 2 5 Hover 2 | . . . . 2 Flight 4 | . 3 . . 1 Utility 10 | 2 1 . 3 4 Device 4 | 1 . . 1 2 Storage 2 | 1 1 . . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 18 | 3 3 1 2 9 Energy Gun 8 | 2 2 . 1 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 26 | . 2 . 10 14 Power 6 | . . . 4 2 Propulsion 9 | . 1 . 2 6 Utility 3 | . . . 1 2 Weapon 8 | . 1 . 3 4 Highest Loss Streak 9 | . 2 . 9 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 98 100 73 68 Engine 8 | . 14 14 8 3 Wheel 19 | . 27 28 20 10 Hover 2 | . . . . 5 Device 9 | . 14 14 3 6 Storage 11 | . 14 14 11 8 Processor 9 | . . . 11 18 Protection 1 | . . . 3 1 Energy Gun 8 | . 18 18 3 . Energy Cannon 2 | . . . . 4 Ballistic Gun 1 | . 7 . . . Launcher 4 | . . 10 11 1 Impact Weapon 3 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 35 | 14 19 20 24 35 Greatest Support 32 | 20 20 20 32 32 Greatest Overweight (x) 3 | 1 2 . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 3 9 10 9 10 Average Carried 6 | 2 5 9 4 5 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 3 9 10 4 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 806 | 222 117 11 62 394 Remotely . | . . . . . Salvage Created 1109 | 18 138 8 155 790 Parts 70 | 4 8 5 15 38 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 2 3 10 17 Melee 4 | . . . . 4 Guns 3 | . . 1 2 . Cannons 1 | . . . . 1 AOE 19 | . 2 2 8 7 Classes Destroyed 13 | 1 4 1 2 5 Worker 1 | . 1 . . . Builder 2 | . . . . 2 Tunneler 2 | 1 . . . 1 Hauler 3 | . 1 . . 2 Recycler 3 | . . . 1 2 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 19 | . . 3 8 8 Grunt 8 | . 2 . 1 5 Duelist 1 | . . . . 1 Sentry 2 | . . . 1 1 Hunter 2 | . . . . 2 Best Kill Streak 12 | 1 4 3 12 8 Combat Bots Only 10 | . 2 3 10 7 Max Kills in Single Turn 4 | 1 4 1 3 3 Gunslinging . | . . . . . Exploded 3 | . 2 1 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2836 | . 323 8 706 1799 Core 826 | . 47 . 228 551 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 81 43 . Volleys Fired 56 | 4 17 3 12 20 Largest 2 | 2 2 1 2 2 Hottest 120 | 60 80 40 80 120 Shots Fired 87 | 7 34 3 15 28 Gun 51 | 7 34 1 5 4 Cannon 17 | . . . . 17 Launcher 19 | . . 2 10 7 Special . | . . . . . Kinetic 17 | 4 13 . . . Thermal 44 | 3 17 1 2 21 Explosive 19 | . . 2 10 7 Electromagnetic 7 | . 4 . 3 . Robot Hit Streak 13 | 2 5 6 7 13 Robot Miss Streak 4 | 2 3 . 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 86 | 3 22 2 8 51 Core Hits 51 | 2 8 4 17 20 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 6 | . . . . 6 Critical Strikes 8 | . . . . 8 Smash 7 | . . . . 7 Sever 1 | . . . . 1 Melee Attacks 57 | . 3 . . 54 Impact 44 | . . . . 44 Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 3915 | 33 497 157 633 2595 Guns 367 | 33 238 11 44 41 Cannons 323 | . . . . 323 Explosions 1676 | . 259 146 589 682 Melee 1549 | . . . . 1549 Ramming . | . . . . . Kinetic 133 | 22 111 . . . Thermal 726 | 11 87 11 22 595 Explosive 1445 | . 259 146 589 451 Electromagnetic 62 | . 40 . 22 . Impact 1255 | . . . . 1255 Slashing 294 | . . . . 294 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 896 | . 12 . 28 856 Projectiles 14 | . . . . 14 Explosions 148 | . 12 . 28 108 Melee 734 | . . . . 734 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 284 | . 98 . 92 94 Shots 8 | . 1 . 3 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | . 129 . 326 153 Average Temperature 66 | . 49 . 139 62 Received Heat Transfer 837 | . 129 . 177 531 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . . . 12 Impact Corruptions 20 | . . . . 20 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1042 | 25 200 25 50 742 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 528 | 5 169 178 377 528 Initial 154 | . 3 65 68 154 Average 170 | 2 76 124 283 220 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 66 | 100 100 100 16 45 Level 1 31 | . . . 83 47 Level 2 2 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 1 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 4 2 14 27 Peak Tracking Total 10 | . 2 1 10 9 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 7 | . 4 . . 3 Max in Single Turn 2 | . 2 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 9 | . 3 . 1 5 Terminals 6 | . 1 . 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 23 | . 9 . 4 10 Successful 13 | . 4 . 3 6 Failed 10 | . 5 . 1 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 7 | . . . 1 6 Terminals 18 | . 5 . 4 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 1 . 2 4 Record 2 | . . . 1 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 2 | . . . 1 1 Terminals 2 | . . . 1 1 Botnet 1 | . . . 1 . Detonate 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 1 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1683 | 85 322 343 216 717 Spaces Moved 1435 | 73 230 413 157 562 Core 3 | 3 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1127 | 70 228 413 157 259 Hover 303 | . . . . 303 Flight 2 | . 2 . . . Fastest Speed 50 | 50 80 80 80 50 Average Speed 83 | 80 80 80 98 82 Slowest Speed 200 | 100 200 80 100 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 38 85 21 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 182 | . 65 13 48 56 Melee 8 | . . . . 8 Projectile 1 | . . . . 1 AOE 173 | . 65 13 48 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1745 | 88 330 420 201 706 Wait 96 | . 53 1 18 24 Move 1431 | 72 229 412 156 562 Hop . | . . . . . Pick Up 34 | 4 11 1 2 16 Fast Attach 17 | 6 1 . 4 6 Attach 20 | 1 2 . 6 11 Detach 5 | . 1 . . 4 Swap 17 | 1 7 3 1 5 Drop 14 | . 6 . 2 6 Fire 56 | 4 17 3 12 20 Melee 55 | . 3 . . 52 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 7) 408 | -10/Materials | Entered Mines 417 | -10/Mines | Learned 4 Materials zone layouts 418 | -10/Mines | Learned Materials stockpile data 472 | -10/Mines | Learned Materials emergency access door positions 739 | -10/Mines | Discovered new exit (range 9) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 16) 832 | -9/Materials | Lost 9 parts (3p2n1u3w) 837 | -9/Materials | Destroyed 10 combat bots 913 | -9/Materials | Discovered new exit (range 9) 951 | -9/Materials | Discovered new exit (range 8) 959 | -9/Materials | Core integrity fell below 50% 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1101 | -8/Materials | Lost 4 parts (2n1u1w) 1249 | -8/Materials | Lost 4 parts (1p1n2w) 1280 | -8/Materials | Core integrity fell below 50% 1411 | -8/Materials | Core integrity fell below 20% 1649 | -8/Materials | Identified exit to Factory 1674 | -8/Materials | Destroyed 7 combat bots 1684 | -8/Materials | Lost 3 parts (1n1u1w) 1684 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01626_ Dropped Trap Scanner. 01628_ Acquired Com. Wheel. 01637_ Integration Channel disabled. 01639_ R-06 Scavenger destroyed. 01641_ S-10 Pest destroyed. 01641_ Destroyed Lgt. Assault Rifle. 01641_ Destroyed Flight Unit. 01641_ S-10 Pest destroyed. 01644_ Imp. Hover Unit destroyed. 01649_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Factory: (15,14) (85,85) (7,85) Map updated. 01653_ S-10 Pest destroyed. 01653_ Rocket Launcher destroyed. 01653_ Destroyed Rocket Launcher. 01676_ Acquired Spear. 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