Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 18:36:24 Player: Moodge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2898) 2898 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6314 Bonus ------- High Alert Combat Kills 68 Friendly Fire -57 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (12) --- Small Matter Pod (50) Large Matter Pod (150) Weight Redist. System Particle Charger Particle Charger Improved Reclamation Unit Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Enhanced Autogun Remote Datajack > --- INVENTORY -------- Aluminum Leg Small Matter Pod Large Matter Pod Weight Redist. System Particle Charger Particle Charger Improved Reclamation Unit Improved EM Shotgun Heavy Particle Gun Precision Beam Rifle Improved EM Pulse Cannon Advanced Beam Cannon [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . . 2 Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 120 | 7 8 9 6 17 34 39 Power 16 | 2 . 1 . 3 5 5 Engine 12 | 2 . 1 . 2 4 3 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 32 | 2 2 . 2 4 8 14 Treads 11 | . 2 . 2 2 5 . Leg 12 | 2 . . . . . 10 Wheel 2 | . . . . . . 2 Hover 7 | . . . . 2 3 2 Flight . | . . . . . . . Utility 32 | 1 3 3 2 6 9 8 Device 12 | . . 1 . . 7 4 Storage 5 | 1 2 . . 1 . 1 Processor 6 | . . 2 1 1 . 2 Hackware . | . . . . . . . Protection 9 | . 1 . 1 4 2 1 Artifact . | . . . . . . . Weapon 40 | 2 3 5 2 4 12 12 Energy Gun 14 | 2 . 2 . 3 4 3 Energy Cannon 7 | . . 3 . . 1 3 Ballistic Gun 11 | . . . 1 1 4 5 Ballistic Cannon . | . . . . . . . Launcher 7 | . 3 . 1 . 3 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 . . 9 . Parts Lost 61 | . 1 1 5 3 20 31 Power 11 | . . . . 1 4 6 Propulsion 17 | . . . . . 5 12 Utility 15 | . . 1 2 . 7 5 Weapon 18 | . 1 . 3 2 4 8 Highest Loss Streak 12 | . 1 1 2 3 5 12 Average Slot Usage (%) 84 | . 95 94 87 84 76 80 Engine 9 | . 14 11 11 12 8 6 Core 1 | . . . . 5 4 . Treads 11 | . 6 22 22 8 10 3 Leg 5 | . 21 . . . . 10 Wheel 2 | . . . . . . 7 Hover 2 | . . . . 9 4 2 Device 10 | . . 9 . . 17 16 Storage 9 | . 14 11 11 9 9 7 Processor 8 | . . 15 22 18 . 6 Protection 5 | . 11 2 8 7 6 1 Energy Gun 3 | . 4 2 5 7 5 . Energy Cannon 2 | . . 13 . . . 2 Ballistic Gun 4 | . . . 1 5 5 9 Launcher 4 | . 21 6 5 . 4 . Naked Turns . | . . . . . . . Heaviest Build 71 | 11 52 53 48 61 71 51 Greatest Support 46 | 20 40 40 40 44 40 46 Greatest Overweight (x) 19 | 1 2 1 1 3 19 13 Average Overweight (x) 1 | . 1 1 . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 Most Carried 12 | 5 6 10 9 12 12 12 Average Carried 7 | 1 3 6 5 8 8 10 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 10 | 1 4 5 6 10 9 7 Class Distribution -------------------- 71% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 2492 | 171 147 347 194 215 756 662 Remotely 506 | . . 309 . . 197 . Salvage Created 4322 | . 165 492 273 373 1771 1248 Parts 238 | . 16 47 13 20 90 52 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 8 | . . 1 . 1 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 72 | . 3 10 18 6 25 10 Guns 35 | . 3 2 4 6 11 9 Cannons 4 | . . 3 . . . 1 AOE 31 | . . 5 14 . 12 . Classes Destroyed 15 | . 4 4 2 1 2 2 Worker 9 | . . . 1 . 4 4 Builder 6 | . 1 2 . . 2 1 Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 . . . 2 . Recycler 13 | . . . . 1 5 7 Operator 3 | . . 1 . . 2 . Watcher 8 | . 2 2 . 1 2 1 Swarmer 6 | . 3 3 . . . . Grunt 29 | . . 5 2 3 14 5 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . . 2 Sentry 17 | . . 2 2 3 9 1 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Assembled 14 | . . . 14 . . . Best Kill Streak 13 | . 4 6 12 3 13 5 Combat Bots Only 12 | . 3 2 12 2 6 2 Max Kills in Single Turn 4 | . 2 2 4 1 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 4 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 7892 | . 322 315 761 421 2879 3194 Core 1426 | . 21 29 155 59 451 711 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 91 . 54 . 7 . Volleys Fired 293 | . 7 17 27 23 114 105 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 80 126 112 130 88 100 Shots Fired 409 | . 14 34 33 36 147 145 Gun 320 | . 10 10 21 36 111 132 Cannon 16 | . . 6 . . . 10 Launcher 70 | . 4 18 12 . 36 . Special 3 | . . . . . . 3 Kinetic 188 | . . . 5 9 48 126 Thermal 92 | . 10 10 16 27 19 10 Explosive 33 | . . . 12 . 21 . Electromagnetic 93 | . 4 24 . . 59 6 Robot Hit Streak 18 | . 5 9 9 7 12 18 Robot Miss Streak 5 | . 3 4 2 4 2 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 1 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 276 | . 7 18 24 26 101 100 Core Hits 190 | . 9 19 32 18 71 41 Critical Hits 5 | . . . . . 3 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7981 | . 283 665 1181 420 3477 1955 Guns 3654 | . 76 71 263 420 1121 1703 Cannons 322 | . . 105 . . . 217 Explosions 3940 | . 191 489 906 . 2323 31 Melee . | . . . . . . . Ramming 65 | . 16 . 12 . 33 4 Kinetic 2236 | . . . 76 90 444 1626 Thermal 1232 | . 104 102 187 330 251 258 Explosive 2483 | . . . 906 . 1577 . Electromagnetic 1965 | . 163 563 . . 1172 67 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 2 2 . 6 2 Average Corruption 2 | . . 1 2 . 4 1 Corruption Purged . | . . . . . . . Effects 61 | . . 9 8 . 35 9 Message Errors 9 | . . 2 1 . 3 3 Matter Fused 8 | . . . . . 8 . Heat Flow Errors 5 | . . 2 . . 3 . Energy Discharges 11 | . . 3 3 . 3 2 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 10 | . . 1 3 . 3 3 Data Loss (major) 1 | . . . . . 1 . Targeting Errors 12 | . . 1 1 . 9 1 Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 69 | . . 9 37 . 22 1 Projectiles . | . . . . . . . Explosions 66 | . . 9 37 . 19 1 Melee 3 | . . . . . 3 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 681 | . 57 123 223 . 236 42 Shots 29 | . 3 7 7 . 11 1 Rammed 21 | . 1 . 2 1 15 2 Targets Rammed 22 | . 1 . 2 1 15 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 580 | . 90 266 237 580 268 165 Average Temperature 100 | . 36 80 84 199 83 52 Received Heat Transfer 2583 | . . 45 99 216 1017 1206 Effects 16 | . . . . 16 . . Shutdowns 4 | . . . . 4 . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . . . 3 . . Matter Decay 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 15 | . . 4 . . 10 1 Impact Corruptions 2 | . . . 1 . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . . 2 Heat Transferred 2438 | . 225 198 407 777 448 383 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 1 2 . . 6 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 482 | . 116 317 142 232 482 197 Initial 157 | . . 2 52 . 19 157 Average 143 | . 55 175 56 103 316 66 Maximum Alert Level 2 | . . 1 . 1 2 . Low Security (%) 72 | 100 100 59 100 95 14 100 Level 1 20 | . . 40 . 4 58 . Level 2 6 | . . . . . 27 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 . 2 7 3 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 7 | . . . . 2 4 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 9 | . . 1 . 3 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 5 17 23 13 36 25 Peak Tracking Total 7 | . 3 5 7 4 5 5 Tactical Retreats 11 | . . 6 1 2 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered 7 | . 1 . . . 3 3 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 12 | . 1 4 . 1 6 . Max in Single Turn 2 | . 1 2 . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 10 | . 4 2 . 1 2 1 Terminals 7 | . 3 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 26 | . 13 6 . 3 2 2 Successful 16 | . 8 3 . 1 2 2 Failed 10 | . 5 3 . 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . 4 . . . . Terminals 22 | . 12 6 . 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 11 | . 7 2 . 1 1 . Record 2 | . . 1 . 1 . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 2 | . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 2 . 1 1 . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . 3 . EXPLORE 3 | . . . . . 3 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . . 8 . Drone Recoveries 3 | . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 5234 | 68 468 813 698 402 1258 1527 Spaces Moved 2063 | 54 241 335 231 138 406 658 Core 45 | 26 . . . . 3 16 Treads 1052 | . 57 335 231 63 294 72 Legs 709 | 28 184 . . . . 497 Wheels 41 | . . . . . . 41 Hover 216 | . . . . 75 109 32 Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 160 145 176 100 Average Speed 183 | 90 168 180 175 200 208 180 Slowest Speed 1000 | 120 180 180 180 236 1000 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 31 | 4 41 29 56 13 56 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 244 | . 3 6 104 . 129 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 244 | . 3 6 104 . 129 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 3120 | 71 288 511 488 230 653 879 Wait 485 | 6 15 137 214 16 49 48 Move 2057 | 53 240 334 230 137 405 658 Hop . | . . . . . . . Pick Up 107 | 5 11 9 7 23 28 24 Fast Attach 10 | 2 . . . . . 8 Attach 67 | 4 2 3 3 9 21 25 Detach . | . . . . . . . Swap 43 | 1 6 6 3 8 13 6 Drop 36 | . 6 5 2 13 8 2 Fire 293 | . 7 17 27 23 114 105 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 3 | . 1 . . . . 2 Crush 18 | . . . 2 1 15 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 11) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x2 1308 | -9/Materials | Discovered new exit (range 14) 1350 | -9/Materials | Entered Mines 1615 | -9/Mines | Discovered new exit (range 20) 1898 | -9/Mines | Assembled infested the area 1903 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1982 | -9/Mines | Destroyed 12 combat bots 2023 | -9/Mines | Discovered new exit (range 10) 2030 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2048 | -9/Mines | Entered Materials 2048 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2221 | -8/Materials | Lost 3 parts (1p2w) 2428 | -8/Materials | Discovered new exit (range 5) 2448 | -8/Materials | Identified exit to Storage 2450 | -8/Materials | Entered Storage 2546 | -8/Storage | Crushed by falling debris 2577 | -8/Storage | Lost 3 parts (1n1u1w) 2735 | -8/Storage | Lost 5 parts (1n3u1w) 2773 | -8/Storage | Core integrity fell below 50% 2993 | -8/Storage | Garrison activated, responded to threat 3059 | -8/Storage | Lost 3 parts (1p1u1w) 3149 | -8/Storage | Core integrity fell below 20% 3209 | -8/Storage | Lost 4 parts (1p1n1u1w) 3517 | -8/Storage | Build established: Scavenger-Mutant 3681 | -8/Storage | Discovered new exit (range 16) 3708 | -8/Storage | Entered Factory 3708 | -7/Factory | Evolved 2 slots: Propulsion x2 3933 | -7/Factory | Lost 3 parts (2p1n) 4084 | -7/Factory | Lost 3 parts (1n2u) 4088 | -7/Factory | Build established: Mutant 4336 | -7/Factory | Lost 9 parts (3p4n2w) 4820 | -7/Factory | Core integrity fell below 50% 5108 | -7/Factory | Build established: Scavenger-Mutant 5212 | -7/Factory | Core integrity fell below 20% 5235 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05213_ Com. Wheel destroyed. 05214_ U-05 Engineer lays Concrete. 05214_ K-01 Serf collects debris. 05215_ U-05 Engineer builds a Wall. 05215_ Kicked R-06 Scavenger out of the way. 05216_ R-06 Scavenger collects Tractor Beam. 05217_ U-05 Engineer lays Concrete. 05218_ K-01 Serf collects debris. 05218_ U-05 Engineer lays Concrete. 05220_ R-06 Scavenger collects Com. Wheel. 05221_ K-01 Serf collects debris. 05223_ R-06 Scavenger collects Structural Scanner. 05225_ IIGOLI3> K UGOUQRWK=AAACPJFJ 05225_ Aluminum Leg destroyed. 05225_ K-01 Serf collects debris. 05226_ T-07 Excavator destroyed. 05228_ K-01 Serf collects debris. 05229_ Imp. EM Pulse Cannon destroyed. 05230_ W-25 Informer sends out distress signal. 05234_ K-01 Serf collects debris. 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Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed WarpSwarmBlade Manual? 0 Play Time 00:50:51 Cumulative 11.4 hours Start 2021.03.17 @ 17:15:04 End 2021.03.17 @ 18:36:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c334cb7e-1f31-455b-a470-09fa0989d9dc