Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:12:43 Player: BigMaxPorter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1128) 1128 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3176 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 100/100 System Corruption 15% Temperature Warning (323) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Aluminum Leg Advanced Visual Processing Unit Insulated Plating Pulse Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Visual Processing Unit Advanced Targeting Computer Light Armor Plating Insulated Plating Pulse Rifle Gauss Rifle Improved Light Cannon Grenade Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 41 | 6 7 12 5 11 Power 6 | 1 1 3 . 1 Engine 5 | 1 1 2 . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | 2 3 3 5 2 Treads . | . . . . . Leg 15 | 2 3 3 5 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 2 . 3 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 12 | 2 1 4 . 5 Energy Gun 4 | 1 1 1 . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 1 . 12 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 4 | . . 1 . 3 Highest Loss Streak 12 | . . 1 . 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 90 97 99 96 Engine 7 | . 14 5 . 9 Core 5 | . . 5 11 7 Leg 30 | . 28 33 32 25 Device 1 | . . 3 . . Storage 11 | . 13 11 11 9 Processor 10 | . 5 11 11 12 Protection 6 | . . 5 11 10 Energy Gun 5 | . 14 5 . . Energy Cannon 12 | . . 10 22 15 Ballistic Gun 5 | . 14 5 . . Naked Turns . | . . . . . Heaviest Build 53 | 12 29 40 40 53 Greatest Support 35 | 20 20 30 30 35 Greatest Overweight (x) 10 | . 1 3 1 10 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 14 Most Carried 15 | 6 10 15 15 15 Average Carried 11 | 3 6 13 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 6 10 15 15 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 704 | 249 149 173 30 103 Remotely . | . . . . . Salvage Created 1319 | . 372 390 201 356 Parts 76 | . 22 21 14 19 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 7 12 5 9 Guns 16 | . 7 7 . 2 Cannons 12 | . . 5 5 2 AOE 5 | . . . . 5 Classes Destroyed 10 | . 3 3 1 3 Builder 1 | . 1 . . . Recycler 2 | . . 1 1 . Watcher 1 | . 1 . . . Swarmer 11 | . . 8 3 . Grunt 14 | . 7 2 1 4 Brawler 2 | . . . 1 1 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 3 | . . 2 . 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 4 6 3 8 Combat Bots Only 8 | . 3 6 3 8 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 201 | . 42 56 13 90 Missed 45 | . 11 16 5 13 Damage Taken 2380 | . 372 396 72 1540 Core 715 | . 101 53 8 553 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 59 . 84 . Volleys Fired 77 | . 30 22 7 18 Largest 2 | . 2 2 2 2 Hottest 150 | . 70 150 150 150 Shots Fired 151 | . 60 43 14 34 Gun 92 | . 60 25 . 7 Cannon 53 | . . 18 14 21 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 44 | . 30 13 . 1 Thermal 101 | . 30 30 14 27 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 6 7 9 7 Robot Miss Streak 3 | . 2 3 1 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 93 | . 40 26 9 18 Core Hits 58 | . 17 16 6 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 4 1 . . Burn 5 | . 4 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2336 | . 536 547 238 1015 Guns 895 | . 533 272 . 90 Cannons 875 | . . 275 225 375 Explosions 550 | . . . . 550 Melee . | . . . . . Ramming 16 | . 3 . 13 . Kinetic 464 | . 295 146 . 23 Thermal 1306 | . 238 401 225 442 Explosive 550 | . . . . 550 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 16 | . . 6 10 . Projectiles 16 | . . 6 10 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 46 | . . . . 46 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 4 | . 2 1 1 . Kicked 4 | . 2 1 1 . Crushed . | . . . . . Highest Temperature 698 | . 141 511 420 698 Average Temperature 181 | . 58 175 159 344 Received Heat Transfer 555 | . 204 96 12 243 Effects 26 | . . 4 1 21 Shutdowns 6 | . . 1 1 4 Energy Bleed 2 | . . 1 . 1 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . 2 . 2 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 1 . Heat Transferred 2886 | . 999 851 333 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 466 | . 213 429 224 466 Initial 94 | . . 89 94 87 Average 163 | . 88 238 184 147 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 61 | 100 86 18 66 83 Level 1 34 | . 13 79 33 3 Level 2 3 | . . 2 . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 . 5 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 11 20 5 16 Peak Tracking Total 8 | . 3 4 3 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 1 . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 1 1 . 3 Successful 4 | . . 1 . 3 Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Robot Analysis 1 | . . . . 1 Alert Level 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1488 | 59 334 430 354 311 Spaces Moved 658 | 41 118 208 169 122 Core 11 | 10 . . . 1 Treads . | . . . . . Legs 647 | 31 118 208 169 121 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 175 | 102 182 163 190 195 Slowest Speed 550 | 120 190 330 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 28 26 49 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . 4 5 25 Melee . | . . . . . Projectile 14 | . . 4 5 5 AOE 20 | . . . . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 835 | 57 173 255 188 162 Wait 14 | . 12 1 1 . Move 654 | 40 117 207 168 122 Hop . | . . . . . Pick Up 27 | 11 2 6 2 6 Fast Attach 9 | 1 3 5 . . Attach 14 | 5 . 3 1 5 Detach 1 | . . 1 . . Swap 18 | . 4 4 4 6 Drop 17 | . 3 5 4 5 Fire 77 | . 30 22 7 18 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 2 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Build established: Scavenger-Mutant 795 | -9/Materials | Discovered new exit (range 11) 824 | -9/Materials | Entered Mines 883 | -9/Mines | Learned Materials interactive machine intel 1150 | -9/Mines | Discovered new exit (range 11) 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1179 | -8/Materials | Loaded intel: 19 interactive machine locations 1429 | -8/Materials | Garrison activated, responded to threat 1482 | -8/Materials | Core integrity fell below 50% 1484 | -8/Materials | System corruption reached 10% 1487 | -8/Materials | Core integrity fell below 20% 1489 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01481_ U-05 Engineer lays Concrete. 01482_ Rnf. Ion Engine destroyed. 01482_ U-05 Engineer lays Concrete. 01482_ Grenade Launcher destroyed. 01483_ Overheating: Matter decay (-31). 01483_ Visual Processing Unit destroyed. 01483_ Hacking Suite destroyed. 01483_ System corrupted by crushing effect (+5). 01483_ Penetrated by Slug. 01483_ U-05 Engineer lays Concrete. 01485_ Critical hit (Burn: +37). 01485_ U-05 Engineer lays Concrete. 01486_ Penetrated by Slug. 01487_ Machine Analyzer severed. 01487_ U-05 Engineer lays Concrete. 01488_ Lrg. Storage Unit destroyed. 01488_ System corrupted by crushing effect (+5). 01489_ U-05 Engineer builds a Wall. 01489_ Penetrated by Slug. 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