Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.01 @ 16:12:16 Player: Michael Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (180) 900 Value Destroyed (5680) 5680 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 12053 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 70 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Cooled Ion Engine Medium Storage Unit High-capacity Storage Unit Improved Terrain Scanner Dynamic Insulation System Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Katana > --- INVENTORY -------- Light Nuclear Core Fission Core Fission Core Improved Medium Treads Improved Medium Treads Armored Wheel Armored Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Structural Scanner Improved Sensor Array Improved Terrain Scanner Core Shielding Improved Hacking Suite Dynamic Insulation System Mini Grenade Launcher Missile Launcher [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 5 | . . . . . . . 1 2 . . . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 214 | 6 8 5 25 13 . . 30 32 15 15 3 13 34 3 12 Power 13 | 1 2 . 3 1 . . . . 1 1 . 1 2 . 1 Engine 7 | 1 1 . 2 1 . . . . 1 . . . . . 1 Core 6 | . 1 . 1 . . . . . . 1 . 1 2 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 49 | 2 3 2 11 3 . . 10 4 1 3 . 1 4 1 4 Treads 17 | . . 1 6 . . . 5 1 1 . . 1 2 . . Leg 3 | 2 1 . . . . . . . . . . . . . . Wheel 29 | . 2 1 5 3 . . 5 3 . 3 . . 2 1 4 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 71 | 1 2 2 2 1 . . 11 14 5 5 1 5 16 2 4 Device 46 | . 1 2 1 . . . 7 10 3 3 1 3 11 2 2 Storage 4 | 1 1 . . . . . . . . . . . . . 2 Processor 7 | . . . 1 1 . . 1 1 . . . . 3 . . Hackware . | . . . . . . . . . . . . . . . . Protection 14 | . . . . . . . 3 3 2 2 . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 81 | 2 1 1 9 8 . . 9 14 8 6 2 6 12 . 3 Energy Gun 1 | . . . . . . . 1 . . . . . . . . Energy Cannon 7 | . 1 . . . . . 1 5 . . . . . . . Ballistic Gun 36 | 2 . 1 9 6 . . 7 4 . 1 2 . 4 . . Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . . . Launcher 22 | . . . . 2 . . . 3 4 3 . 3 6 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 2 3 1 . 3 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 40 | . . . 1 5 . . 7 1 6 8 . 1 1 5 5 Power 2 | . . . . . . . . . 1 1 . . . . . Propulsion 10 | . . . . . . . 3 . 1 2 . . . 2 2 Utility 9 | . . . . 1 . . 1 . 1 2 . . 1 1 2 Weapon 19 | . . . 1 4 . . 3 1 3 3 . 1 . 2 1 Highest Loss Streak 5 | . . . 1 2 . . 2 1 3 4 . 1 1 5 4 To Critical Strikes 2 | . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 92 | . 98 100 100 94 100 100 99 95 81 77 82 96 98 84 43 Engine 5 | . 8 . 8 11 11 11 9 7 7 4 . . . . 1 Core 2 | . 5 14 2 . . . . . . 2 7 7 6 4 . Treads 5 | . . 5 7 10 . . 8 7 7 2 . 2 6 4 . Leg 1 | . 17 . . . . . . . . . . . . . . Wheel 14 | . 10 22 14 11 22 22 17 11 7 16 23 20 13 10 6 Device 8 | . 12 14 5 . . . 5 11 11 7 7 10 14 11 3 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 4 2 Processor 12 | . . . 5 11 11 11 9 17 15 15 15 15 23 26 22 Protection 2 | . . . . . . . 3 . 3 6 7 3 . . . Energy Cannon 2 | . 11 10 . . . . 3 6 1 . . . . . . Ballistic Gun 19 | . 16 17 44 31 33 33 26 22 5 . 5 14 15 15 . Launcher 1 | . . . . 7 11 11 1 . 1 . . 2 2 . . Slashing Weapon 3 | . . . . . . . . 1 5 6 7 9 7 4 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 72 | 14 51 51 57 57 57 57 64 68 66 65 57 60 72 70 51 Greatest Support 37 | 20 20 20 20 20 20 20 29 37 28 36 36 36 33 31 20 Greatest Overweight (x) 6 | 1 2 5 5 5 2 2 6 2 2 5 1 2 3 3 5 Average Overweight (x) 1 | . . 2 3 4 2 2 2 1 2 1 1 1 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 15 11 Most Carried 20 | 4 15 20 20 20 19 20 20 20 20 19 19 20 20 20 5 Average Carried 17 | 3 9 16 18 18 18 19 19 19 17 15 15 18 19 15 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 14 20 20 16 19 20 20 19 18 14 18 19 20 5 5 Class Distribution -------------------- 41% | Mutant 38% | Scavenger-Gunner 8% | Assassin 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 5046 | 203 296 139 603 391 . 41 727 687 434 328 10 269 694 . 224 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6995 | . 468 239 1149 516 . 46 1195 801 642 421 . 753 702 . 63 Parts 338 | . 34 16 58 19 . . 67 49 24 17 . 28 22 . 4 Haulers Intercepted 3 | . . . . . . . 2 1 . . . . . . . Recyclers Shooed 10 | . 1 . 3 . . . 1 . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . 23 14 . 27 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 145 | . 11 7 20 19 . . 19 17 15 9 . 18 10 . . Melee 6 | . . . . . . . . . . 5 . 1 . . . Guns 81 | . 3 5 20 9 . . 16 11 4 . . 7 6 . . Cannons 19 | . 8 2 . . . . 2 3 2 2 . . . . . AOE 38 | . . . . 10 . . 1 3 9 1 . 10 4 . . Classes Destroyed 20 | . 5 1 1 2 . . 4 3 2 . . 2 . . . Worker 13 | . 1 . 4 1 . . 2 . . . . . 4 . 1 Builder 3 | . . . . . . . . 3 . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . 1 . . Hauler 3 | . . . . . . . 2 1 . . . . . . . Recycler 13 | . 1 . 5 3 . . 1 1 . . . . 2 . . Minesweeper 3 | . . . . . . . . . 1 1 . 1 . . . Mechanic 2 | . . . . . . . . . . . . 1 . . 1 Operator 1 | . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . Watcher 4 | . . . . . . . 2 1 . . . . 1 . . Swarmer 37 | . 6 3 8 7 . . 2 4 1 3 . 2 1 . . Grunt 59 | . 5 4 8 1 . . 5 10 7 2 . 10 7 . . Brawler 6 | . . . . . . . 1 . 4 . . 1 . . . Duelist 4 | . . . . . . . . . 2 . . 1 1 . . Sentry 16 | . . . 4 . . . 9 1 1 . . 1 . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . Hunter 4 | . . . . . . . . 1 . 3 . . . . . Programmer 4 | . . . . . . . . 1 . 1 . 1 1 . . Assembled 9 | . . . . 9 . . . . . . . . . . . Best Kill Streak 14 | . 4 3 4 5 . . 5 10 8 3 . 14 6 . 1 Combat Bots Only 13 | . 3 3 4 4 . . 5 7 8 3 . 13 4 . . Max Kills in Single Turn 4 | . 1 1 2 3 . . 2 4 3 1 . 3 3 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 2 3 1 . 2 3 . . Melee 1 | . . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 7893 | . 378 286 496 735 . . 1166 553 859 1228 . 413 759 136 884 Core 1816 | . 73 54 64 89 . . 182 48 141 276 . 30 136 79 644 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 421 | . . . . . . . 112 15 176 99 . . 19 . . Regen/Repaired (Parts) 276 | . . . 96 . . . 85 95 . . . . . . . Core Remaining (%) 61 | 100 . 49 . . . 61 66 . . . . 29 . . . Volleys Fired 342 | . 39 22 50 32 . 4 71 33 23 25 . 18 24 . 1 Largest 4 | . 2 2 4 4 . 3 4 4 4 2 . 3 4 . 1 Hottest 162 | . 80 80 86 90 . 63 146 149 162 84 . 99 126 . 36 Shots Fired 1013 | . 78 44 200 82 . 12 267 129 61 29 . 42 68 . 1 Gun 854 | . 50 36 200 70 . 12 248 107 36 2 . 32 61 . . Cannon 114 | . 28 8 . . . . 19 17 20 22 . . . . . Launcher 45 | . . . . 12 . . . 5 5 5 . 10 7 . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 837 | . 50 36 200 70 . 12 209 107 36 24 . 32 61 . . Thermal 131 | . 28 8 . . . . 58 17 20 . . . . . . Explosive 45 | . . . . 12 . . . 5 5 5 . 10 7 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 7 14 23 14 . 4 14 12 16 5 . 9 17 . . Robot Miss Streak 6 | . 4 3 5 4 . 1 6 3 2 2 . 2 6 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 2 1 . . 3 . . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . 1 1 . . Shots Hit Robots 663 | . 45 30 123 53 . 8 163 80 47 26 . 32 53 . 3 Core Hits 353 | . 19 13 52 38 . 1 49 51 35 15 . 48 30 . 2 Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 6 | . 1 . . . . . 2 . . 3 . . . . . Burn 1 | . . . . . . . 1 . . . . . . . . Destroy 2 | . 1 . . . . . 1 . . . . . . . . Blast 2 | . . . . . . . . . . 2 . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 73 | . . . . . . . . 1 1 24 1 6 30 . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . 1 1 24 1 6 30 . 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . 1 1 . 2 7 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . . Damage Inflicted 14914 | . 659 365 1270 1179 . 91 2334 1830 1782 984 . 1630 2554 . 236 Guns 7436 | . 362 261 1270 492 . 91 1981 960 437 11 . 446 1125 . . Cannons 1694 | . 297 104 . . . . 353 323 328 289 . . . . . Explosions 4406 | . . . . 687 . . . 547 957 202 . 1029 945 . 39 Melee 1378 | . . . . . . . . . 60 482 . 155 484 . 197 Ramming . | . . . . . . . . . . . . . . . . Kinetic 7348 | . 362 261 1270 492 . 91 1604 960 437 300 . 446 1125 . . Thermal 2269 | . 297 104 . . . . 730 323 328 . . . 487 . . Explosive 3919 | . . . . 687 . . . 547 957 202 . 1029 458 . 39 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1378 | . . . . . . . . . 60 482 . 155 484 . 197 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . . . . 1 1 . 1 10 10 Average Corruption 2 | . 1 1 . . . . . . . 1 1 . 1 10 10 Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . 4 2 . . . . . . . 5 1 . 1 4 12 Message Errors 9 | . 2 . . . . . . . . 1 . . . 3 3 Matter Fused 6 | . 1 1 . . . . . . . 1 . . 1 . 2 Heat Flow Errors 3 | . . . . . . . . . . 2 1 . . . . Energy Discharges 4 | . . 1 . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . 1 . . . . . . . . 1 . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 484 | . 2 . . 42 . . 13 76 11 128 . 45 101 . 66 Projectiles 119 | . 2 . . . . . 13 49 . 55 . . . . . Explosions 151 | . . . . 42 . . . 27 11 . . . 71 . . Melee 214 | . . . . . . . . . . 73 . 45 30 . 66 Knockbacks 3 | . . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . 80 . . . . 22 75 . 1 72 . 32 Shots 13 | . . . . 4 . . . . 1 3 . 1 3 . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 221 | . 2 15 54 39 . . 180 185 133 221 84 54 144 . . Average Temperature 43 | . 2 5 14 14 . . 52 64 57 101 46 14 64 . . Received Heat Transfer 1988 | . 135 156 195 20 . . 342 183 315 99 . 147 252 . 144 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . 1 2 . 1 . . . . . Heat Transferred 4187 | . 629 222 . . . . 1736 600 650 . . . 350 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 1330 | . 231 206 536 363 . 5 360 326 . . . . 1330 367 420 Initial 1135 | . . 31 79 208 . . 1 110 . . . . 1135 352 221 Average 325 | . 110 63 279 291 . 2 175 187 . . . . 1098 344 259 Maximum Alert Level 4 | . 1 1 2 1 . . 1 1 . . . . 4 1 2 Low Security (%) 42 | 100 90 97 26 19 . 100 51 59 . . . . . . . Level 1 40 | . 9 2 60 80 . . 48 40 . . . . . 100 95 Level 2 2 | . . . 13 . . . . . . . . . . . 4 Level 3 5 | . . . . . . . . . . . . . 41 . . Level 4 8 | . . . . . . . . . . . . . 58 . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . . . 3 5 . . . 1 4 . 1 Investigation 3 | . 1 . . . . . . . . . . . 1 . 1 Extermination 3 | . . . . . . . . 2 . . . . 1 . . Reinforcement 7 | . 1 . . . . . 1 3 . . . . 2 . . Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 14 | . . . 5 2 . . 3 1 . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 225 | . 18 7 35 20 . . 30 20 20 13 . 27 12 5 18 Peak Tracking Total 13 | . 4 3 6 4 . . 6 4 9 4 . 8 6 5 13 Tactical Retreats 15 | . . . 5 1 . . 1 1 1 2 . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . 2 . . . . . . 3 . . . . 2 . . Indirectly 3 | . . . . . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . 3 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . 3 3 . . . . . Triggered 7 | . . . . . . . . . 4 3 . . . . . Most Traps Carried 4 | . . . . . . . . . 4 1 1 1 . . . Exploded 3 | . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 15 | . . . . . . . 1 2 . . . . 12 . . Max in Single Turn 8 | . . . . . . . 1 2 . . . . 8 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 45 | . 5 . 10 . 1 . 9 10 . . . . 7 . 3 Terminals 24 | . 3 . 7 . . . 5 5 . . . . 3 . 1 Fabricators 4 | . . . . . . . . 1 . . . . 2 . 1 Repair Stations 4 | . . . 1 . . . 2 1 . . . . . . . Recycling Units 6 | . 2 . 1 . . . 2 . . . . . 1 . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . Total Hacks 106 | . 12 . 27 . 1 . 20 23 . . . . 14 . 9 Successful 57 | . 5 . 15 . 1 . 11 15 . . . . 4 . 6 Failed 49 | . 7 . 12 . . . 9 8 . . . . 10 . 3 Catastrophic 10 | . 1 . 3 . . . 2 3 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . . 2 . . . 2 5 . . . . 3 . 1 Terminals 61 | . 9 . 18 . . . 12 14 . . . . 6 . 2 Fabricators 10 | . . . . . . . . 2 . . . . 4 . 4 Repair Stations 8 | . . . 2 . . . 4 2 . . . . . . . Recycling Units 9 | . 3 . 1 . . . 4 . . . . . 1 . . Scanalyzers 11 | . . . 6 . . . . 2 . . . . . . 3 Garrison Access 6 | . . . . . . . . 3 . . . . 3 . . Terminal Hacks 22 | . 3 . 6 . 1 . 5 7 . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Locate Traps 3 | . . . 2 . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . Patrol Status 2 | . . . 1 . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . Fabricator Hacks 9 | . . . . . . . . 2 . . . . 4 . 3 Network Status 4 | . . . . . . . . 1 . . . . 2 . 1 Load Schematic 4 | . . . . . . . . 1 . . . . 2 . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 7 | . . . 2 . . . 3 2 . . . . . . . Scan Component 4 | . . . 1 . . . 2 1 . . . . . . . Repair 3 | . . . 1 . . . 1 1 . . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . 2 . . . . . . . . Retrieve Components 5 | . 2 . 1 . . . 2 . . . . . . . . Scanalyzer 9 | . . . 5 . . . . 2 . . . . . . 2 Insert Component 5 | . . . 3 . . . . 1 . . . . . . 1 Analyze 4 | . . . 2 . . . . 1 . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 1 1 . . . . . . 1 Terminals 4 | . . . 1 . . . 1 1 . . . . . . 1 Botnet 4 | . . . 1 . . . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . 9 . . . 6 8 . . . . 6 . 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 . . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . . . . . 99 Total Part Build Rating 2 | . . . . . . . . . . . . . . . 2 Parts Repaired 3 | . . . 1 . . . 1 1 . . . . . . . Time 90 | . . . 32 . . . 26 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 27 | . 10 . 10 . . . 7 . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 1 . . . . . . 1 Part Schematics Acquired 4 | . . . 2 . . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 4 | . . . . . . . . . 2 . . 2 . . . Largest Group 2 | . . . . . . . . . 2 . . 2 2 . . Highest-Rated Group 62 | . . . . . . . . . 62 . . 59 59 . . Highest-Rated Ally 32 | . . . . . . . . . 32 . . 30 30 . . Total Orders 1 | . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 18 | . . . . . . . . . 15 . . 2 1 . . Total Damage 534 | . . . . . . . . . 474 . . 38 22 . . Kills 2 | . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 10163 | 57 831 334 1138 731 141 138 1273 1063 710 890 699 755 984 114 305 Spaces Moved 6938 | 40 561 217 597 398 126 114 829 710 438 658 654 571 602 117 306 Core 193 | 11 . . . . . . . . . . . . . 46 136 Treads 1 | . . . . . . . . . . . . 1 . . . Legs 339 | 29 310 . . . . . . . . . . . . . . Wheels 6405 | . 251 217 597 398 126 114 829 710 438 658 654 570 602 71 170 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 110 110 110 95 105 130 105 105 105 115 50 50 Average Speed 116 | 110 115 116 131 154 110 110 110 115 130 112 105 109 124 92 82 Slowest Speed 240 | 120 120 155 155 155 110 110 170 130 130 165 105 240 130 125 155 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 83 48 51 89 49 39 60 27 47 72 75 53 21 77 11 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . 2 . . . . Known Exits Taken 8 | . 1 . 1 . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . . . . 2 . 2 3 . . . Spaces Dug 69 | . . . . . . . . 1 . 42 . . 20 . 6 Terrain Destroyed 413 | . . . . 94 . . 3 19 43 56 . 73 109 . 16 Melee 27 | . . . . . . . . 1 . . . . 20 . 6 Projectile 8 | . . . . . . . 3 . . 4 . 1 . . . AOE 378 | . . . . 94 . . . 18 43 52 . 72 89 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total 8206 | 49 665 253 851 452 128 118 1031 869 527 739 663 652 743 121 345 Wait 408 | . 41 7 153 1 . . 70 68 . 7 . 28 28 . 5 Move 6924 | 39 560 216 596 397 125 113 828 709 437 657 653 570 602 116 306 Hop . | . . . . . . . . . . . . . . . . Pick Up 81 | 4 11 3 8 3 3 1 10 10 5 4 5 3 9 . 2 Fast Attach 44 | 6 3 . 3 1 . . 10 3 2 1 2 1 6 1 5 Attach 43 | . . . 3 5 . . 5 4 5 10 . . 4 . 7 Detach 30 | . 1 . 3 1 . . 5 2 2 3 . . 5 1 7 Swap 127 | . 5 5 19 7 . . 15 25 8 4 1 12 24 2 . Drop 80 | . 5 . 16 5 . . 17 14 4 1 1 2 12 1 2 Fire 342 | . 39 22 50 32 . 4 71 33 23 25 . 18 24 . 1 Melee 70 | . . . . . . . . 1 1 24 1 4 29 . 10 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 51 | . . . . . . . . . 37 . . 14 . . . Trap 6 | . . . . . . . . . 3 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 13) 58 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 6) 441 | -10/Materials | Discovered new exit (range 6) 528 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Entered Mines 1157 | -10/Mines | Core integrity fell below 50% 1196 | -10/Mines | Learned Materials terminal intel 1199 | -10/Mines | Discovered new exit (range 5) 1223 | -10/Mines | Entered Materials 1223 | -9/Materials | Evolved 2 slots: Weapon x2 1224 | -9/Materials | Loaded intel: 12 terminal locations 1537 | -9/Materials | Build established: Scavenger-Gunner 1712 | -9/Materials | Discovered new exit (range 15) 1888 | -9/Materials | Discovered new exit (range 14) 1930 | -9/Materials | Discovered new exit (range 16) 2103 | -9/Materials | Discovered new exit (range 10) 2106 | -9/Materials | Identified exit to Mines 2106 | -9/Materials | Identified exit to Storage 2316 | -9/Materials | Repaired Hvy. Assault Rifle 2361 | -9/Materials | Entered Mines 2464 | -9/Mines | Assembled infested the area 2470 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2514 | -9/Mines | Discovered new exit (range 8) 2772 | -9/Mines | Discovered new exit (range 16) 3081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3081 | -9/Mines | Discovered new exit (range 5) 3092 | -9/Mines | Entered Exiles 3123 | -9/Exiles | Met 8R-AWN 3141 | -9/Exiles | Met EX-HEX 3182 | -9/Exiles | Met EX-DEC 3190 | -9/Exiles | Learned location of Zion (-7) 3222 | -9/Exiles | Discovered new exit (range 12) 3233 | -9/Exiles | Entered Mines 3364 | -8/Mines | Discovered new exit (range 7) 3371 | -8/Mines | Entered Materials 3371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -8/Materials | Garrison activated, responded to threat 3884 | -8/Materials | Repaired Assault Rifle 3919 | -8/Materials | Discovered new exit (range 16) 4485 | -8/Materials | Garrison activated, responded to threat 4621 | -8/Materials | Discovered new exit (range 16) 4643 | -8/Materials | Identified exit to Factory 4644 | -8/Materials | Entered Factory 4644 | -7/Factory | Evolved 2 slots: Utility x2 4783 | -7/Factory | Repaired Hvy. Assault Rifle 4985 | -7/Factory | Discovered new exit (range 16) 5224 | -7/Factory | Destroyed 7 combat bots 5459 | -7/Factory | Identified exit to Lower Caves 5707 | -7/Factory | Entered Lower Caves 5821 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5868 | -7/Lower Caves | Destroyed 8 combat bots 5897 | -7/Lower Caves | Lost 3 parts (1p2w) 6052 | -7/Lower Caves | Build established: Mutant 6076 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6228 | -7/Lower Caves | Discovered new exit (range 6) 6234 | -7/Lower Caves | Learned Factory emergency access door positions 6243 | -7/Lower Caves | Identified exit to Lower Caves 6417 | -7/Lower Caves | Entered another Lower Caves area 6543 | -7/Lower Caves | Discovered new exit (range 16) 6561 | -7/Lower Caves | Identified exit to Factory 6653 | -7/Lower Caves | Ambushed by research squad 6735 | -7/Lower Caves | Core integrity fell below 50% 6762 | -7/Lower Caves | Lost 4 parts (2n1u1w) 6819 | -7/Lower Caves | Identified exit to Zion 7307 | -7/Lower Caves | Entered Zion 7339 | -7/Zion | Discovered new exit (range 15) 7353 | -7/Zion | Identified exit to Proximity Caves 7404 | -7/Zion | System corruption cleaned by Quarantine Array 7461 | -7/Zion | Learned location of Armory (-4) 7521 | -7/Zion | Received a visual enhancement algorithm 8006 | -7/Zion | Entered Proximity Caves 8008 | -6/Proximity Caves | Spotter reported a threat 8009 | -6/Proximity Caves | Spotter reported a threat 8061 | -6/Proximity Caves | Spotter reported a threat 8092 | -6/Proximity Caves | Spotter reported a threat 8380 | -6/Proximity Caves | Spotter reported a threat 8380 | -6/Proximity Caves | Spotter reported a threat 8433 | -6/Proximity Caves | Spotter reported a threat 8433 | -6/Proximity Caves | Spotter reported a threat 8484 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8486 | -6/Proximity Caves | Spotter reported a threat 8503 | -6/Proximity Caves | Spotter reported a threat 8549 | -6/Proximity Caves | Destroyed 13 combat bots 8681 | -6/Proximity Caves | Spotted B-75 Beast 8749 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8761 | -6/Proximity Caves | Entered Factory 8761 | -6/Factory | Accompanied by 2 allies 8761 | -6/Factory | Evolved 2 slots: Utility x2 9024 | -6/Factory | Build established: Assassin 9111 | -6/Factory | Search patrols dispatched 9461 | -6/Factory | Search patrols dispatched 9745 | -6/Factory | Sucked down chute 9745 | -6/Factory | Entered Waste 9760 | -6/Waste | EMP discharged 9760 | -6/Waste | System corruption reached 10% 9768 | -6/Waste | Spotted C-40 Crusher 9788 | -6/Waste | Spotted C-40 Crusher 9809 | -6/Waste | Spotted C-40 Crusher 9816 | -6/Waste | Spotted C-40 Crusher 9819 | -6/Waste | Spotted C-40 Crusher 9825 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9829 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9834 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9854 | -6/Waste | Discovered new exit (range 11) 9858 | -6/Waste | Identified exit to Factory 9859 | -6/Waste | Entered Factory 9865 | -6/Factory | Lost 5 parts (2n1u2w) 9936 | -6/Factory | Discovered new exit (range 9) 9999 | -6/Factory | Fabricated Cld. Ion Engine? 10080 | -6/Factory | Core integrity fell below 50% 10105 | -6/Factory | Core integrity fell below 20% 10135 | -6/Factory | Lost 4 parts (1n2u1w) 10164 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10104_ Penetrated by Slug. 10104_ Adv. Targeting Computer destroyed. 10107_ Slug penetrates G-50 Soldier. 10107_ Penetrated by Slug. 10110_ Critical hit (Burn: +37). 10115_ Connecting with Scanalyzer... >>Insert(Imp. Terrain Scanner) Scanning Imp. Terrain Scanner... Ready to analyze. >>Scanalyze Scanning: Imp. Terrain Scanner... Schematic downloaded. 10136_ Acquired Med. Storage Unit. 10139_ System corrupted: Component data lost. 10147_ Sneak attack on K-01 Serf. 10147_ Destroyed Wheel. 10147_ K-01 Serf destroyed. 10149_ Acquired 15 matter. 10150_ Acquired Wheel. 10164_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????+ #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ??????????????????????############## #?????? | | ??????????????????????# # ####+## | | ??????????????????????# # | | ??????????????????????# !!] # | | ??????????????????????# !!] # | | ??????????????????????# !! # | | ??????????????????????#! @ + | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # ####### | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????############## #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# +?????? | | ???????????????????????????????????# #?????? | | ??????????????????????############## #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # ####### | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# + | | ??????????????????????# ! # | | ??????????????????????# # | | ???????#??????????????# # | | ???????# ? ????#????# # ####### | | ???????# """"""" #????# # #?????? | | ???????# """"""" #????# # #?????? | | ???????# """"""" #?###########"##### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Cooling System | -7/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Cld. Ion Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugComponentEngine Manual? 0 Play Time 02:19:09 Cumulative 789.0 hours Start 2023.06.30 @ 16:13:49 End 2023.07.01 @ 16:12:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 202 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 99018d06-bed9-43f1-a19d-87d0c7d9197e