Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.01 @ 16:12:16

Player: Michael

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (180)     900
Value Destroyed (5680)     5680
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (413)                413
              TOTAL SCORE: 12053

 Bonus
-------
High Alert Combat Kills    368
Follower Combat Kills      70
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/850
Matter                     237/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
>               --- UTILITY (7) ------
       Improved Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Katana
>               --- INVENTORY (5) ----
         Cooled Ion Engine
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
                Dynamic Insulation System

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
                System Restoration Module
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
                Katana
>               --- INVENTORY --------
          Light Nuclear Core
                Fission Core
                Fission Core
       Improved Medium Treads
       Improved Medium Treads
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Structural Scanner
       Improved Sensor Array
       Improved Terrain Scanner
                Core Shielding
       Improved Hacking Suite
                Dynamic Insulation System
           Mini Grenade Launcher
                Missile Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 6   8   5   25  13  .   .   30  32  15  15  3   13  34  3   12  
  Power                    13   | 1   2   .   3   1   .   .   .   .   1   1   .   1   2   .   1   
    Engine                 7    | 1   1   .   2   1   .   .   .   .   1   .   .   .   .   .   1   
    Core                   6    | .   1   .   1   .   .   .   .   .   .   1   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   3   2   11  3   .   .   10  4   1   3   .   1   4   1   4   
    Treads                 17   | .   .   1   6   .   .   .   5   1   1   .   .   1   2   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  29   | .   2   1   5   3   .   .   5   3   .   3   .   .   2   1   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 1   2   2   2   1   .   .   11  14  5   5   1   5   16  2   4   
    Device                 46   | .   1   2   1   .   .   .   7   10  3   3   1   3   11  2   2   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              7    | .   .   .   1   1   .   .   1   1   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   .   .   3   3   2   2   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   1   1   9   8   .   .   9   14  8   6   2   6   12  .   3   
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 2   .   1   9   6   .   .   7   4   .   1   2   .   4   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Launcher               22   | .   .   .   .   2   .   .   .   3   4   3   .   3   6   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   2   3   1   .   3   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   .   1   5   .   .   7   1   6   8   .   1   1   5   5   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   3   .   1   2   .   .   .   2   2   
  Utility                  9    | .   .   .   .   1   .   .   1   .   1   2   .   .   1   1   2   
  Weapon                   19   | .   .   .   1   4   .   .   3   1   3   3   .   1   .   2   1   
  Highest Loss Streak      5    | .   .   .   1   2   .   .   2   1   3   4   .   1   1   5   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Average Slot Usage (%)     92   | .   98  100 100 94  100 100 99  95  81  77  82  96  98  84  43  
  Engine                   5    | .   8   .   8   11  11  11  9   7   7   4   .   .   .   .   1   
  Core                     2    | .   5   14  2   .   .   .   .   .   .   2   7   7   6   4   .   
  Treads                   5    | .   .   5   7   10  .   .   8   7   7   2   .   2   6   4   .   
  Leg                      1    | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   10  22  14  11  22  22  17  11  7   16  23  20  13  10  6   
  Device                   8    | .   12  14  5   .   .   .   5   11  11  7   7   10  14  11  3   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   4   2   
  Processor                12   | .   .   .   5   11  11  11  9   17  15  15  15  15  23  26  22  
  Protection               2    | .   .   .   .   .   .   .   3   .   3   6   7   3   .   .   .   
  Energy Cannon            2    | .   11  10  .   .   .   .   3   6   1   .   .   .   .   .   .   
  Ballistic Gun            19   | .   16  17  44  31  33  33  26  22  5   .   5   14  15  15  .   
  Launcher                 1    | .   .   .   .   7   11  11  1   .   1   .   .   2   2   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   1   5   6   7   9   7   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  51  51  57  57  57  57  64  68  66  65  57  60  72  70  51  
  Greatest Support         37   | 20  20  20  20  20  20  20  29  37  28  36  36  36  33  31  20  
  Greatest Overweight (x)  6    | 1   2   5   5   5   2   2   6   2   2   5   1   2   3   3   5   
  Average Overweight (x)   1    | .   .   2   3   4   2   2   2   1   2   1   1   1   2   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   12  20  20  20  20  20  20  20  20  20  20  20  20  15  11  
  Most Carried             20   | 4   15  20  20  20  19  20  20  20  20  19  19  20  20  20  5   
  Average Carried          17   | 3   9   16  18  18  18  19  19  19  17  15  15  18  19  15  3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 4   14  20  20  16  19  20  20  19  18  14  18  19  20  5   5   

 Class Distribution 
--------------------
 41% | Mutant
 38% | Scavenger-Gunner
  8% | Assassin
  4% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -9/Exiles
 Scavenger-Gunner | -8/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
         Assassin | -6/Factory
 Scavenger-Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           5046 | 203  296  139  603  391  .    41   727  687  434  328  10   269  694  .    224  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6995 | .    468  239  1149 516  .    46   1195 801  642  421  .    753  702  .    63   
  Parts                    338  | .    34   16   58   19   .    .    67   49   24   17   .    28   22   .    4    
Haulers Intercepted        3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    .    3    .    .    .    1    .    .    .    .    .    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      64   | .    .    .    .    .    .    .    .    .    23   14   .    27   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  145  | .   11  7   20  19  .   .   19  17  15  9   .   18  10  .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   
  Guns                     81   | .   3   5   20  9   .   .   16  11  4   .   .   7   6   .   .   
  Cannons                  19   | .   8   2   .   .   .   .   2   3   2   2   .   .   .   .   .   
  AOE                      38   | .   .   .   .   10  .   .   1   3   9   1   .   10  4   .   .   
Classes Destroyed          20   | .   5   1   1   2   .   .   4   3   2   .   .   2   .   .   .   
  Worker                   13   | .   1   .   4   1   .   .   2   .   .   .   .   .   4   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Recycler                 13   | .   1   .   5   3   .   .   1   1   .   .   .   .   2   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   
  Swarmer                  37   | .   6   3   8   7   .   .   2   4   1   3   .   2   1   .   .   
  Grunt                    59   | .   5   4   8   1   .   .   5   10  7   2   .   10  7   .   .   
  Brawler                  6    | .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   
  Sentry                   16   | .   .   .   4   .   .   .   9   1   1   .   .   1   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   3   4   5   .   .   5   10  8   3   .   14  6   .   1   
  Combat Bots Only         13   | .   3   3   4   4   .   .   5   7   8   3   .   13  4   .   .   
Max Kills in Single Turn   4    | .   1   1   2   3   .   .   2   4   3   1   .   3   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   1   2   3   1   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               7893  | .    378  286  496  735  .    .    1166 553  859  1228 .    413  759  136  884  
  Core                     1816  | .    73   54   64   89   .    .    182  48   141  276  .    30   136  79   644  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  421   | .    .    .    .    .    .    .    112  15   176  99   .    .    19   .    .    
  Regen/Repaired (Parts)   276   | .    .    .    96   .    .    .    85   95   .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    49   .    .    .    61   66   .    .    .    .    29   .    .    .    
Volleys Fired              342   | .    39   22   50   32   .    4    71   33   23   25   .    18   24   .    1    
  Largest                  4     | .    2    2    4    4    .    3    4    4    4    2    .    3    4    .    1    
  Hottest                  162   | .    80   80   86   90   .    63   146  149  162  84   .    99   126  .    36   
Shots Fired                1013  | .    78   44   200  82   .    12   267  129  61   29   .    42   68   .    1    
  Gun                      854   | .    50   36   200  70   .    12   248  107  36   2    .    32   61   .    .    
  Cannon                   114   | .    28   8    .    .    .    .    19   17   20   22   .    .    .    .    .    
  Launcher                 45    | .    .    .    .    12   .    .    .    5    5    5    .    10   7    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  837   | .    50   36   200  70   .    12   209  107  36   24   .    32   61   .    .    
  Thermal                  131   | .    28   8    .    .    .    .    58   17   20   .    .    .    .    .    .    
  Explosive                45    | .    .    .    .    12   .    .    .    5    5    5    .    10   7    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    7    14   23   14   .    4    14   12   16   5    .    9    17   .    .    
  Robot Miss Streak        6     | .    4    3    5    4    .    1    6    3    2    2    .    2    6    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    2    1    .    .    3    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    .    .    .    1    1    .    .    
Shots Hit Robots           663   | .    45   30   123  53   .    8    163  80   47   26   .    32   53   .    3    
  Core Hits                353   | .    19   13   52   38   .    1    49   51   35   15   .    48   30   .    2    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    1    .    .    .    .    .    2    .    .    3    .    .    .    .    .    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              73    | .    .    .    .    .    .    .    .    1    1    24   1    6    30   .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 73    | .    .    .    .    .    .    .    .    1    1    24   1    6    30   .    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    1    1    .    2    7    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           14914 | .    659  365  1270 1179 .    91   2334 1830 1782 984  .    1630 2554 .    236  
  Guns                     7436  | .    362  261  1270 492  .    91   1981 960  437  11   .    446  1125 .    .    
  Cannons                  1694  | .    297  104  .    .    .    .    353  323  328  289  .    .    .    .    .    
  Explosions               4406  | .    .    .    .    687  .    .    .    547  957  202  .    1029 945  .    39   
  Melee                    1378  | .    .    .    .    .    .    .    .    .    60   482  .    155  484  .    197  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7348  | .    362  261  1270 492  .    91   1604 960  437  300  .    446  1125 .    .    
  Thermal                  2269  | .    297  104  .    .    .    .    730  323  328  .    .    .    487  .    .    
  Explosive                3919  | .    .    .    .    687  .    .    .    547  957  202  .    1029 458  .    39   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1378  | .    .    .    .    .    .    .    .    .    60   482  .    155  484  .    197  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    .    .    .    .    .    .    .    1    1    .    1    10   10   
  Average Corruption       2     | .    1    1    .    .    .    .    .    .    .    1    1    .    1    10   10   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    4    2    .    .    .    .    .    .    .    5    1    .    1    4    12   
    Message Errors         9     | .    2    .    .    .    .    .    .    .    .    1    .    .    .    3    3    
    Matter Fused           6     | .    1    1    .    .    .    .    .    .    .    1    .    .    1    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Energy Discharges      4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            484   | .    2    .    .    42   .    .    13   76   11   128  .    45   101  .    66   
  Projectiles              119   | .    2    .    .    .    .    .    13   49   .    55   .    .    .    .    .    
  Explosions               151   | .    .    .    .    42   .    .    .    27   11   .    .    .    71   .    .    
  Melee                    214   | .    .    .    .    .    .    .    .    .    .    73   .    45   30   .    66   
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      282   | .    .    .    .    80   .    .    .    .    22   75   .    1    72   .    32   
  Shots                    13    | .    .    .    .    4    .    .    .    .    1    3    .    1    3    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        221   | .    2    15   54   39   .    .    180  185  133  221  84   54   144  .    .    
  Average Temperature      43    | .    2    5    14   14   .    .    52   64   57   101  46   14   64   .    .    
  Received Heat Transfer   1988  | .    135  156  195  20   .    .    342  183  315  99   .    147  252  .    144  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    .    .    1    2    .    1    .    .    .    .    .    
  Heat Transferred         4187  | .    629  222  .    .    .    .    1736 600  650  .    .    .    350  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Peak Influence             1330 | .    231  206  536  363  .    5    360  326  .    .    .    .    1330 367  420  
  Initial                  1135 | .    .    31   79   208  .    .    1    110  .    .    .    .    1135 352  221  
  Average                  325  | .    110  63   279  291  .    2    175  187  .    .    .    .    1098 344  259  
Maximum Alert Level        4    | .    1    1    2    1    .    .    1    1    .    .    .    .    4    1    2    
  Low Security (%)         42   | 100  90   97   26   19   .    100  51   59   .    .    .    .    .    .    .    
  Level 1                  40   | .    9    2    60   80   .    .    48   40   .    .    .    .    .    100  95   
  Level 2                  2    | .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    4    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    2    .    .    .    .    .    3    5    .    .    .    1    4    .    1    
  Investigation            3    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Extermination            3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Reinforcement            7    | .    1    .    .    .    .    .    1    3    .    .    .    .    2    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           14   | .   .   .   5   2   .   .   3   1   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              225  | .   18  7   35  20  .   .   30  20  20  13  .   27  12  5   18  
  Peak Tracking Total      13   | .   4   3   6   4   .   .   6   4   9   4   .   8   6   5   13  
  Tactical Retreats        15   | .   .   .   5   1   .   .   1   1   1   2   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            7    | .   2   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   1   1   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          15   | .   .   .   .   .   .   .   1   2   .   .   .   .   12  .   .   
  Max in Single Turn       8    | .   .   .   .   .   .   .   1   2   .   .   .   .   8   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          45   | .   5   .   10  .   1   .   9   10  .   .   .   .   7   .   3   
  Terminals                24   | .   3   .   7   .   .   .   5   5   .   .   .   .   3   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Repair Stations          4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   2   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Total Hacks                106  | .   12  .   27  .   1   .   20  23  .   .   .   .   14  .   9   
  Successful               57   | .   5   .   15  .   1   .   11  15  .   .   .   .   4   .   6   
  Failed                   49   | .   7   .   12  .   .   .   9   8   .   .   .   .   10  .   3   
    Catastrophic           10   | .   1   .   3   .   .   .   2   3   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   2   .   .   .   2   5   .   .   .   .   3   .   1   
  Terminals                61   | .   9   .   18  .   .   .   12  14  .   .   .   .   6   .   2   
  Fabricators              10   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   4   
  Repair Stations          8    | .   .   .   2   .   .   .   4   2   .   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   1   .   .   .   4   .   .   .   .   .   1   .   .   
  Scanalyzers              11   | .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   3   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   
Terminal Hacks             22   | .   3   .   6   .   1   .   5   7   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   3   
  Network Status           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   2   
  Insert Component         5    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Analyze                  4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   
  Terminals                4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   3   .   9   .   .   .   6   8   .   .   .   .   6   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Repaired             3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Time                     90   | .   .   .   32  .   .   .   26  32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   10  .   10  .   .   .   7   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   2   2   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   .   62  .   .   59  59  .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   32  .   .   30  30  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   .   .   15  .   .   2   1   .   .   
  Total Damage             534  | .   .   .   .   .   .   .   .   .   474 .   .   38  22  .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   2   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               10163 | 57   831  334  1138 731  141  138  1273 1063 710  890  699  755  984  114  305  
Spaces Moved               6938  | 40   561  217  597  398  126  114  829  710  438  658  654  571  602  117  306  
  Core                     193   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    46   136  
  Treads                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Legs                     339   | 29   310  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6405  | .    251  217  597  398  126  114  829  710  438  658  654  570  602  71   170  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  110  110  110  110  110  95   105  130  105  105  105  115  50   50   
  Average Speed            116   | 110  115  116  131  154  110  110  110  115  130  112  105  109  124  92   82   
  Slowest Speed            240   | 120  120  155  155  155  110  110  170  130  130  165  105  240  130  125  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    83   48   51   89   49   39   60   27   47   72   75   53   21   77   11   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        8     | .    1    .    1    .    .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    1    .    .    .    .    2    .    2    3    .    .    .    
Spaces Dug                 69    | .    .    .    .    .    .    .    .    1    .    42   .    .    20   .    6    
Terrain Destroyed          413   | .    .    .    .    94   .    .    3    19   43   56   .    73   109  .    16   
  Melee                    27    | .    .    .    .    .    .    .    .    1    .    .    .    .    20   .    6    
  Projectile               8     | .    .    .    .    .    .    .    3    .    .    4    .    1    .    .    .    
  AOE                      378   | .    .    .    .    94   .    .    .    18   43   52   .    72   89   .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      8206 | 49   665  253  851  452  128  118  1031 869  527  739  663  652  743  121  345  
  Wait                     408  | .    41   7    153  1    .    .    70   68   .    7    .    28   28   .    5    
  Move                     6924 | 39   560  216  596  397  125  113  828  709  437  657  653  570  602  116  306  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 4    11   3    8    3    3    1    10   10   5    4    5    3    9    .    2    
  Fast Attach              44   | 6    3    .    3    1    .    .    10   3    2    1    2    1    6    1    5    
  Attach                   43   | .    .    .    3    5    .    .    5    4    5    10   .    .    4    .    7    
  Detach                   30   | .    1    .    3    1    .    .    5    2    2    3    .    .    5    1    7    
  Swap                     127  | .    5    5    19   7    .    .    15   25   8    4    1    12   24   2    .    
  Drop                     80   | .    5    .    16   5    .    .    17   14   4    1    1    2    12   1    2    
  Fire                     342  | .    39   22   50   32   .    4    71   33   23   25   .    18   24   .    1    
  Melee                    70   | .    .    .    .    .    .    .    .    1    1    24   1    4    29   .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   51   | .    .    .    .    .    .    .    .    .    37   .    .    14   .    .    .    
  Trap                     6    | .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 13)
    58 | -11/Junkyard       | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   376 | -10/Materials      | Discovered new exit (range 6)
   441 | -10/Materials      | Discovered new exit (range 6)
   528 | -10/Materials      | Discovered new exit (range 16)
   783 | -10/Materials      | Identified exit to Mines
   889 | -10/Materials      | Entered Mines
  1157 | -10/Mines          | Core integrity fell below 50%
  1196 | -10/Mines          | Learned Materials terminal intel
  1199 | -10/Mines          | Discovered new exit (range 5)
  1223 | -10/Mines          | Entered Materials
  1223 | -9/Materials       | Evolved 2 slots: Weapon x2
  1224 | -9/Materials       | Loaded intel: 12 terminal locations
  1537 | -9/Materials       | Build established: Scavenger-Gunner
  1712 | -9/Materials       | Discovered new exit (range 15)
  1888 | -9/Materials       | Discovered new exit (range 14)
  1930 | -9/Materials       | Discovered new exit (range 16)
  2103 | -9/Materials       | Discovered new exit (range 10)
  2106 | -9/Materials       | Identified exit to Mines
  2106 | -9/Materials       | Identified exit to Storage
  2316 | -9/Materials       | Repaired Hvy. Assault Rifle
  2361 | -9/Materials       | Entered Mines
  2464 | -9/Mines           | Assembled infested the area
  2470 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2514 | -9/Mines           | Discovered new exit (range 8)
  2772 | -9/Mines           | Discovered new exit (range 16)
  3081 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3081 | -9/Mines           | Discovered new exit (range 5)
  3092 | -9/Mines           | Entered Exiles
  3123 | -9/Exiles          | Met 8R-AWN
  3141 | -9/Exiles          | Met EX-HEX
  3182 | -9/Exiles          | Met EX-DEC
  3190 | -9/Exiles          | Learned location of Zion (-7)
  3222 | -9/Exiles          | Discovered new exit (range 12)
  3233 | -9/Exiles          | Entered Mines
  3364 | -8/Mines           | Discovered new exit (range 7)
  3371 | -8/Mines           | Entered Materials
  3371 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3730 | -8/Materials       | Garrison activated, responded to threat
  3884 | -8/Materials       | Repaired Assault Rifle
  3919 | -8/Materials       | Discovered new exit (range 16)
  4485 | -8/Materials       | Garrison activated, responded to threat
  4621 | -8/Materials       | Discovered new exit (range 16)
  4643 | -8/Materials       | Identified exit to Factory
  4644 | -8/Materials       | Entered Factory
  4644 | -7/Factory         | Evolved 2 slots: Utility x2
  4783 | -7/Factory         | Repaired Hvy. Assault Rifle
  4985 | -7/Factory         | Discovered new exit (range 16)
  5224 | -7/Factory         | Destroyed 7 combat bots
  5459 | -7/Factory         | Identified exit to Lower Caves
  5707 | -7/Factory         | Entered Lower Caves
  5821 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5868 | -7/Lower Caves     | Destroyed 8 combat bots
  5897 | -7/Lower Caves     | Lost 3 parts (1p2w)
  6052 | -7/Lower Caves     | Build established: Mutant
  6076 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6228 | -7/Lower Caves     | Discovered new exit (range 6)
  6234 | -7/Lower Caves     | Learned Factory emergency access door positions
  6243 | -7/Lower Caves     | Identified exit to Lower Caves
  6417 | -7/Lower Caves     | Entered another Lower Caves area
  6543 | -7/Lower Caves     | Discovered new exit (range 16)
  6561 | -7/Lower Caves     | Identified exit to Factory
  6653 | -7/Lower Caves     | Ambushed by research squad
  6735 | -7/Lower Caves     | Core integrity fell below 50%
  6762 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  6819 | -7/Lower Caves     | Identified exit to Zion
  7307 | -7/Lower Caves     | Entered Zion
  7339 | -7/Zion            | Discovered new exit (range 15)
  7353 | -7/Zion            | Identified exit to Proximity Caves
  7404 | -7/Zion            | System corruption cleaned by Quarantine Array
  7461 | -7/Zion            | Learned location of Armory (-4)
  7521 | -7/Zion            | Received a visual enhancement algorithm
  8006 | -7/Zion            | Entered Proximity Caves
  8008 | -6/Proximity Caves | Spotter reported a threat
  8009 | -6/Proximity Caves | Spotter reported a threat
  8061 | -6/Proximity Caves | Spotter reported a threat
  8092 | -6/Proximity Caves | Spotter reported a threat
  8380 | -6/Proximity Caves | Spotter reported a threat
  8380 | -6/Proximity Caves | Spotter reported a threat
  8433 | -6/Proximity Caves | Spotter reported a threat
  8433 | -6/Proximity Caves | Spotter reported a threat
  8484 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8486 | -6/Proximity Caves | Spotter reported a threat
  8503 | -6/Proximity Caves | Spotter reported a threat
  8549 | -6/Proximity Caves | Destroyed 13 combat bots
  8681 | -6/Proximity Caves | Spotted B-75 Beast
  8749 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  8761 | -6/Proximity Caves | Entered Factory
  8761 | -6/Factory         | Accompanied by 2 allies
  8761 | -6/Factory         | Evolved 2 slots: Utility x2
  9024 | -6/Factory         | Build established: Assassin
  9111 | -6/Factory         | Search patrols dispatched
  9461 | -6/Factory         | Search patrols dispatched
  9745 | -6/Factory         | Sucked down chute
  9745 | -6/Factory         | Entered Waste
  9760 | -6/Waste           | EMP discharged
  9760 | -6/Waste           | System corruption reached 10%
  9768 | -6/Waste           | Spotted C-40 Crusher
  9788 | -6/Waste           | Spotted C-40 Crusher
  9809 | -6/Waste           | Spotted C-40 Crusher
  9816 | -6/Waste           | Spotted C-40 Crusher
  9819 | -6/Waste           | Spotted C-40 Crusher
  9825 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9829 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9834 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9854 | -6/Waste           | Discovered new exit (range 11)
  9858 | -6/Waste           | Identified exit to Factory
  9859 | -6/Waste           | Entered Factory
  9865 | -6/Factory         | Lost 5 parts (2n1u2w)
  9936 | -6/Factory         | Discovered new exit (range 9)
  9999 | -6/Factory         | Fabricated Cld. Ion Engine?
 10080 | -6/Factory         | Core integrity fell below 50%
 10105 | -6/Factory         | Core integrity fell below 20%
 10135 | -6/Factory         | Lost 4 parts (1n2u1w)
 10164 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10104_ Penetrated by Slug.
10104_ Adv. Targeting Computer destroyed.
10107_ Slug penetrates G-50 Soldier.
10107_ Penetrated by Slug.
10110_ Critical hit (Burn: +37).
10115_ Connecting with Scanalyzer...
>>Insert(Imp. Terrain Scanner)
Scanning Imp. Terrain Scanner...
  Ready to analyze.
>>Scanalyze
Scanning: Imp. Terrain Scanner...
  Schematic downloaded.
10136_ Acquired Med. Storage Unit.
10139_ System corrupted: Component data lost.
10147_ Sneak attack on K-01 Serf.
10147_ Destroyed Wheel.
10147_ K-01 Serf destroyed.
10149_ Acquired 15 matter.
10150_ Acquired Wheel.
10164_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????   ??????????? |
| ????????????????????????????????????     ????????? |
| ????????????????????????????????????       #?????? |
| ????????????????????????????????????       #?????? |
| ???????????????????????????????????#       #?????? |
| ???????????????????????????????????+       #?????? |
| ???????????????????????????????????#       #?????? |
| ???????????????????????????????????#       #?????? |
| ???????????????????????????????????#       #?????? |
| ??????????????????????##############       #?????? |
| ??????????????????????#            #       ####+## |
| ??????????????????????#            #               |
| ??????????????????????#      !!]   #               |
| ??????????????????????#      !!]   #               |
| ??????????????????????#      !!    #               |
| ??????????????????????#! @         +               |
| ??????????????????????#            #               |
| ??????????????????????#            #               |
| ??????????????????????#            #       ####### |
| ??????????????????????#            #       #?????? |
| ??????????????????????#            #       #?????? |
| ??????????????????????#            #       #?????? |
| ??????????????????????##############       #?????? |
| ???????????????????????????????????#       #?????? |
| ???????????????????????????????????#       +?????? |
| ???????????????????????????????????#       #?????? |
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| ???????# ?   ????#????#            #       ####### |
| ???????# """"""" #????#            #       #?????? |
| ???????# """"""" #????#            #       #?????? |
| ???????# """"""" #?###########"#####       #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
EM Shielding               2
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           1

 Item Schematics 
-----------------
      Cld. Ion Engine | -9/Materials | Scanalyzed
    Lgt. Nuclear Core | -9/Materials | Scanalyzed
       Cooling System | -7/Factory   | Scanalyzed
 Imp. Terrain Scanner | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
 Cld. Ion Engine | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugComponentEngine
  Manual?         0
Play Time         02:19:09
  Cumulative      789.0 hours
  Start           2023.06.30 @ 16:13:49
  End             2023.07.01 @ 16:12:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          238
  Rogue           202
  Adventurer      36
  Explorer        0
Win Type          -
  Total           16
  Types           16/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 99018d06-bed9-43f1-a19d-87d0c7d9197e