Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 14:14:22

Player: Delirus

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (115)     575
Value Destroyed (3537)     3537
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2547)               2547
              TOTAL SCORE: 11439

 Bonus
-------
High Alert Combat Kills    249
Follower Combat Kills      2163
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -465

 Cogmind 
---------
Core Integrity             0/1000
Matter                     170/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (3)
Movement                   Flying (35)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Core Analyzer
  Improved Transmission Jammer
>          --- WEAPON (4) -------
     Heavy Pick
>          --- INVENTORY (5) ----
     Micro Fission Core
  Advanced Heat Sink
           Arc Thrower

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
       Improved Thermal Generator
       Improved Cooling System
         Medium Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Focal Shield
                Point Defense System
>               --- WEAPON -----------
          Heavy Laser
                Plasma Rifle
                Thermic Laser
          Heavy Ion Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Thermal Generator
       Advanced Heat Sink
  High-capacity Storage Unit
        Compact Battery
                Targeting Computer
                Field Laser
                Field Laser
          Heavy Phase Cannon
          Heavy Missile Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   4   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             190  | .   12  5   35  4   .   9   .   9   42  65  9   
  Power                    18   | .   .   1   3   .   .   1   .   .   1   11  1   
    Engine                 11   | .   .   1   3   .   .   .   .   .   .   7   .   
    Core                   7    | .   .   .   .   .   .   1   .   .   1   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | .   4   2   7   .   .   1   .   2   9   16  1   
    Treads                 17   | .   2   2   5   .   .   1   .   1   2   4   .   
    Leg                    11   | .   .   .   .   .   .   .   .   .   6   5   .   
    Wheel                  6    | .   2   .   2   .   .   .   .   1   1   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   7   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  55   | .   4   1   3   .   .   1   .   3   19  20  4   
    Device                 25   | .   .   .   2   .   .   1   .   .   8   12  2   
    Storage                12   | .   3   .   .   .   .   .   .   .   6   3   .   
    Processor              12   | .   .   .   .   .   .   .   .   3   4   3   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   1   1   .   .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | .   4   1   22  4   .   6   .   4   13  18  3   
    Energy Gun             30   | .   2   1   9   .   .   2   .   .   8   8   .   
    Energy Cannon          10   | .   1   .   2   .   .   .   .   .   4   3   .   
    Ballistic Gun          21   | .   .   .   11  2   .   3   .   2   .   3   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   1   .   .   1   2   .   
    Launcher               6    | .   .   .   .   1   .   .   .   2   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   1   .   
    System Corruption      17   | .   .   .   .   .   .   7   .   .   .   10  .   
Parts Lost                 54   | .   .   1   2   .   .   2   .   8   9   30  2   
  Power                    8    | .   .   .   1   .   .   1   .   1   .   5   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   1   3   10  .   
  Utility                  15   | .   .   .   1   .   .   1   .   1   3   8   1   
  Weapon                   17   | .   .   1   .   .   .   .   .   5   3   7   1   
  Highest Loss Streak      16   | .   .   1   1   .   .   2   .   8   3   16  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   96  100 99  100 100 99  60  50  54  75  19  
  Engine                   8    | .   14  14  10  11  11  10  .   .   .   5   .   
  Core                     1    | .   .   .   .   .   .   .   6   3   3   2   .   
  Treads                   8    | .   13  14  10  11  11  11  6   5   2   2   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   4   10  .   
  Wheel                    8    | .   13  14  11  11  11  11  6   7   1   .   .   
  Device                   8    | .   .   .   6   11  11  11  6   4   12  15  3   
  Storage                  8    | .   14  14  11  11  11  11  6   4   2   2   .   
  Processor                2    | .   .   .   .   .   .   .   .   5   10  7   7   
  Protection               3    | .   10  14  4   .   .   .   .   .   .   .   .   
  Energy Gun               10   | .   8   28  16  .   .   9   6   3   8   11  .   
  Energy Cannon            1    | .   3   .   1   .   .   .   .   .   6   2   .   
  Ballistic Gun            15   | .   16  .   26  32  33  23  13  8   .   1   .   
  Ballistic Cannon         3    | .   .   .   .   10  11  11  6   3   .   1   .   
Naked Turns                156  | .   .   .   .   .   .   .   .   24  17  79  36  
Heaviest Build             98   | 13  98  58  62  63  60  64  63  63  48  85  10  
  Greatest Support         96   | 20  20  12  20  12  12  12  12  24  74  96  4   
  Greatest Overweight (x)  14   | .   8   4   5   5   4   5   5   5   14  3   3   
  Average Overweight (x)   2    | .   2   4   4   4   4   4   5   1   .   .   .   
Largest Inventory Capacity 25   | .   25  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         15   | .   16  20  20  20  20  20  20  16  5   7   5   
  Most Carried             20   | .   20  20  20  20  20  20  17  17  10  10  5   
  Average Carried          14   | .   12  19  19  19  19  19  17  12  3   6   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   10  5   5   
  Final Carried            20   | 6   19  20  20  20  20  17  17  3   10  5   3   

 Class Distribution 
--------------------
 28% | Mutant
 23% | Gunner
 23% | Scavenger-Gunner
  7% | Tank
  7% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
  Derelict-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  
Matter Collected           4533 | 199  213  17   1171 210  44   574  .    195  611  1126 173  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4506 | .    324  230  1226 411  .    616  .    265  200  1120 114  
  Parts                    234  | .    21   20   70   29   .    27   .    .    12   39   16   
Haulers Intercepted        4    | .    1    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    29   .    .    .    .    12   
  Prevented                17   | .    .    .    .    .    .    17   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Combat Hostiles Destroyed  103  | .   7   9   26  10  .   14  .   1   3   23  10  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     68   | .   7   9   24  8   .   11  .   .   1   8   .   
  Cannons                  15   | .   .   .   2   1   .   3   .   .   2   7   .   
  AOE                      16   | .   .   .   .   1   .   .   .   1   .   6   8   
Classes Destroyed          18   | .   6   .   2   3   .   2   .   1   2   2   .   
  Worker                   4    | .   1   .   .   1   .   .   .   .   1   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  37   | .   3   7   5   4   .   6   .   .   .   2   10  
  Grunt                    38   | .   4   2   15  5   .   6   .   .   1   5   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   7   .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                11   | .   .   .   .   .   .   .   .   .   .   11  .   
Best Kill Streak           11   | .   4   5   6   10  .   4   .   1   2   11  5   
  Combat Bots Only         11   | .   3   5   6   7   .   4   .   1   1   11  5   
Max Kills in Single Turn   5    | .   1   1   2   2   .   1   .   1   1   5   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   1   .   .   .   1   .   5   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  
Damage Taken               9818  | .    353  167  1239 98   .    832  .    478  2132 4157 362  
  Core                     1952  | .    44   21   110  .    .    184  .    145  440  803  205  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   49    | .    .    .    49   .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    74   .    .    .    26   .    .    31   .    .    
Volleys Fired              246   | .    25   15   58   15   .    32   .    9    20   64   8    
  Largest                  4     | .    2    2    4    4    .    4    .    4    4    4    1    
  Hottest                  294   | .    90   90   177  118  .    173  .    168  293  294  43   
Shots Fired                796   | .    50   29   219  58   .    129  .    31   66   209  5    
  Gun                      628   | .    50   29   208  42   .    97   .    20   40   142  .    
  Cannon                   153   | .    .    .    11   15   .    32   .    5    26   64   .    
  Launcher                 15    | .    .    .    .    1    .    .    .    6    .    3    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  475   | .    46   .    141  57   .    106  .    19   4    102  .    
  Thermal                  237   | .    .    .    78   .    .    12   .    6    55   86   .    
  Explosive                15    | .    .    .    .    1    .    .    .    6    .    3    5    
  Electromagnetic          69    | .    4    29   .    .    .    11   .    .    7    18   .    
  Robot Hit Streak         18    | .    5    16   14   6    .    18   .    9    8    10   10   
  Robot Miss Streak        14    | .    4    6    14   4    .    8    .    3    5    7    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        10    | .    2    2    6    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    .    .    .    .    .    .    .    .    
Shots Hit Robots           478   | .    27   22   146  26   .    75   .    25   40   112  5    
  Core Hits                289   | .    18   14   93   16   .    51   .    7    11   65   14   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    1    .    .    .    .    3    .    .    .    3    .    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  4     | .    .    .    .    .    .    3    .    .    .    1    .    
    Smash                  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    2    .    .    .    .    .    .    .    .    .    4    
  Impact                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11738 | .    346  292  2418 566  .    1369 .    1034 925  4004 784  
  Guns                     6334  | .    306  289  2013 319  .    1040 .    308  482  1577 .    
  Cannons                  2773  | .    .    .    163  132  .    329  .    108  430  1611 .    
  Explosions               2460  | .    .    .    220  112  .    .    .    618  .    809  701  
  Melee                    120   | .    37   .    .    .    .    .    .    .    .    .    83   
  Ramming                  51    | .    3    3    22   3    .    .    .    .    13   7    .    
  Kinetic                  5363  | .    288  .    1209 451  .    1102 .    358  61   1894 .    
  Thermal                  3085  | .    .    .    967  .    .    169  .    58   786  1105 .    
  Explosive                2240  | .    .    .    .    112  .    .    .    618  .    809  701  
  Electromagnetic          879   | .    18   289  220  .    .    98   .    .    65   189  .    
  Impact                   37    | .    37   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 83    | .    .    .    .    .    .    .    .    .    .    .    83   
Highest Corruption         30    | .    1    1    2    2    2    7    .    18   19   30   30   
  Average Corruption       9     | .    1    1    1    2    2    7    .    11   17   22   30   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  240   | .    2    10   14   4    1    38   .    10   77   59   25   
    Message Errors         57    | .    .    3    5    1    1    9    .    2    21   11   4    
    Matter Fused           60    | .    1    1    3    1    .    9    .    .    22   19   4    
    Heat Flow Errors       22    | .    .    1    .    1    .    4    .    .    4    8    4    
    Energy Discharges      23    | .    1    1    1    .    .    4    .    2    4    3    7    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    .    1    1    .    
    Data Loss (minor)      21    | .    .    1    1    1    .    5    .    1    9    2    1    
    Data Loss (major)      11    | .    .    1    1    .    .    2    .    1    4    2    .    
    Misfires               8     | .    .    1    1    .    .    3    .    .    1    2    .    
    Alerts                 3     | .    .    .    1    .    .    .    .    .    .    2    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    3    5    3    2    
    Weapon Failures        19    | .    .    1    1    .    .    1    .    1    6    6    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138   | .    37   .    .    .    .    1    .    20   .    20   60   
  Projectiles              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Explosions               98    | .    .    .    .    .    .    .    .    20   .    20   58   
  Melee                    39    | .    37   .    .    .    .    .    .    .    .    .    2    
Knockbacks                 7     | .    1    .    .    1    .    2    .    .    .    3    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    1    .    2    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      457   | .    1    1    40   1    .    .    .    229  1    184  .    
  Shots                    10    | .    .    .    1    .    .    .    .    6    .    3    .    
  Rammed                   9     | .    2    2    2    1    .    .    .    .    1    1    .    
Targets Rammed             14    | .    2    2    2    1    .    .    .    .    4    3    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    3    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        563   | .    45   338  563  210  .    251  .    84   252  474  236  
  Average Temperature      117   | .    21   115  126  110  .    69   .    39   75   154  100  
  Received Heat Transfer   1604  | .    102  33   411  30   .    225  .    .    474  329  .    
  Effects                  19    | .    .    .    11   .    .    .    .    .    .    8    .    
    Shutdowns              5     | .    .    .    2    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    3    .    .    .    .    .    .    2    .    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             13    | .    .    .    2    .    .    .    .    .    3    8    .    
  Heat Transferred         5599  | .    .    .    1439 .    .    333  .    111  1391 2325 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Peak Influence             677  | .   145 206 521 477 .   .   88  31  475 677 .   
  Initial                  232  | .   .   11  .   202 .   .   88  30  .   232 .   
  Average                  206  | .   49  99  265 302 .   .   88  17  98  394 .   
Maximum Alert Level        2    | .   .   1   2   2   .   .   .   .   2   2   .   
  Low Security (%)         53   | .   100 68  42  .   .   .   100 100 89  1   .   
  Level 1                  25   | .   .   31  24  81  .   .   .   .   5   47  .   
  Level 2                  20   | .   .   .   32  18  .   .   .   .   4   50  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   6   1   .   1   .   .   7   10  .   
  Investigation            10   | .   1   .   3   1   .   .   .   .   3   2   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   2   .   
  Reinforcement            11   | .   1   .   3   .   .   .   .   .   2   5   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   1   3   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Distress Signals           8    | .   .   .   2   .   .   .   .   .   4   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   11  11  53  10  .   25  .   6   39  67  10  
  Peak Tracking Total      10   | .   3   3   6   4   .   6   .   5   7   10  5   
  Tactical Retreats        14   | .   .   .   1   .   .   .   .   .   5   7   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Traps Triggered            7    | .   1   .   1   .   .   .   1   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Machines Disabled          12   | .   .   .   6   .   .   .   .   .   3   3   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Machines Accessed          22   | .   6   .   12  1   .   .   .   .   2   1   .   
  Terminals                14   | .   5   .   8   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   17  .   36  1   .   .   .   .   5   3   .   
  Successful               30   | .   10  .   16  1   .   .   .   .   2   1   .   
  Failed                   32   | .   7   .   20  .   .   .   .   .   3   2   .   
    Catastrophic           4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   13  .   23  .   .   .   .   .   8   14  .   
  Terminals                42   | .   14  .   27  .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   3   .   .   .   .   .   4   .   .   
  Recycling Units          5    | .   3   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   4   .   .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   .   7   1   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   4   .   .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   2   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   10  .   .   .   .   .   2   1   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     36   | .   .   .   36  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  
Total Allies               31   | .    .    4    .    .    9    2    .    .    6    10   .    
  Largest Group            9    | .    .    4    4    .    9    9    .    .    3    4    .    
  Highest-Rated Group      288  | .    .    71   71   .    288  288  .    .    210  255  .    
  Highest-Rated Ally       85   | .    .    31   31   .    41   41   .    .    85   85   .    
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    3    4    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    1    1    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    1    1    .    
Ally Attacks               302  | .    .    9    64   .    .    59   .    .    65   105  .    
  Total Damage             8015 | .    .    112  583  .    .    1829 .    .    2581 2910 .    
  Kills                    77   | .    .    2    14   .    .    11   .    .    21   29   .    
Allies Corrupted           5    | .    .    .    .    .    .    3    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   1   1   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  
Turns Passed               11801 | .    1267 1056 2179 486  1302 1594 99   178  1439 1776 425  
Spaces Moved               7853  | 1    774  658  1152 259  837  816  61   153  1038 1166 938  
  Core                     915   | .    .    .    .    .    .    .    .    82   479  173  181  
  Treads                   185   | .    76   .    1    .    .    .    .    .    15   93   .    
  Legs                     890   | 1    16   .    .    .    .    .    .    .    359  514  .    
  Wheels                   4720  | .    682  658  1151 259  837  816  61   71   185  .    .    
  Hover                    386   | .    .    .    .    .    .    .    .    .    .    386  .    
  Flight                   757   | .    .    .    .    .    .    .    .    .    .    .    757  
  Fastest Speed            35    | 120  100  150  150  150  150  150  165  50   50   50   35   
  Average Speed            128   | 120  148  150  157  159  150  163  165  90   111  116  39   
  Slowest Speed            750   | 120  240  150  320  165  150  165  165  165  750  240  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    88   90   86   67   83   82   2    90   22   26   84   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     9     | .    1    1    .    .    .    1    .    .    .    5    1    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    1    .    
Scrap Searched             10    | .    .    1    .    .    2    2    .    .    .    .    5    
Spaces Dug                 19    | .    1    .    .    .    .    .    .    .    1    .    17   
Terrain Destroyed          175   | .    1    .    .    11   .    2    .    41   3    49   68   
  Melee                    1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    1    .    2    .    1    3    22   .    
  AOE                      145   | .    .    .    .    10   .    .    .    40   .    27   68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  
Total                      9031 | .    846  700  1389 299  885  1008 61   171  1262 1439 971  
  Wait                     482  | .    3    10   71   4    45   119  .    .    131  96   3    
  Move                     7843 | .    773  657  1151 258  836  815  61   152  1037 1165 938  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | .    16   6    32   8    2    10   .    1    17   14   4    
  Fast Attach              85   | .    5    .    4    1    .    3    .    1    25   40   6    
  Attach                   39   | .    .    1    4    .    .    3    .    8    10   10   3    
  Detach                   4    | .    3    .    .    .    .    .    .    .    1    .    .    
  Swap                     66   | .    7    4    27   3    .    3    .    .    7    15   .    
  Drop                     120  | .    10   5    40   9    2    14   .    .    10   25   5    
  Fire                     246  | .    25   15   58   15   .    32   .    9    20   64   8    
  Melee                    6    | .    2    .    .    .    .    .    .    .    .    .    4    
  Ram                      9    | .    2    2    2    1    .    .    .    .    1    1    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    3    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16   | .    .    .    .    .    .    9    .    .    .    7    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   280 | -10/Materials      | Discovered new exit (range 11)
   312 | -10/Materials      | Build established: Mutant
   397 | -10/Materials      | Discovered new exit (range 11)
   582 | -10/Materials      | Discovered new exit (range 14)
   839 | -10/Materials      | Discovered new exit (range 16)
  1040 | -10/Materials      | Discovered new exit (range 16)
  1268 | -10/Materials      | Entered Mines
  1306 | -10/Mines          | Met a Derelict bent on vengeance
  1403 | -10/Mines          | Discovered new exit (range 8)
  1451 | -10/Mines          | Discovered new exit (range 12)
  1477 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1997 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2070 | -10/Mines          | Learned location of Zion (-7)
  2097 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2179 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2179 | -10/Mines          | Discovered new exit (range 5)
  2324 | -10/Mines          | Entered Materials
  2324 | -9/Materials       | Accompanied by 4 allies
  2324 | -9/Materials       | Evolved 2 slots: Weapon x2
  2446 | -9/Materials       | Repaired Broken Lgt. Treads
  2660 | -9/Materials       | Build established: Tank
  2803 | -9/Materials       | Discovered new exit (range 13)
  2825 | -9/Materials       | Identified exit to Mines
  3166 | -9/Materials       | Discovered new exit (range 15)
  3389 | -9/Materials       | Discovered new exit (range 7)
  3741 | -9/Materials       | Build established: Scavenger-Gunner
  4503 | -9/Materials       | Entered Mines
  4511 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4696 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4700 | -9/Mines           | Found Prototype Device
  4737 | -9/Mines           | Build established: Gunner
  4830 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4839 | -9/Mines           | Destroyed 7 combat bots
  4892 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4989 | -9/Mines           | Entered Zion
  5033 | -7/Zion            | System corruption cleaned by Quarantine Array
  5211 | -7/Zion            | Loaded intel: 4 derelict terminal locations
  5259 | -7/Zion            | Identified exit to Deep Caves
  5580 | -7/Zion            | Gained Derelict followers
  5645 | -7/Zion            | Given A8's code to call for help
  5716 | -7/Zion            | Learned Factory terminal intel
  5729 | -7/Zion            | Given the Hacking Drone Bay
  5730 | -7/Zion            | Found Prototype Device
  5867 | -7/Zion            | Imprinted
  5869 | -7/Zion            | Declared Zion's savior
  6011 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6268 | -7/Zion            | Discovered new exit (range 13)
  6291 | -7/Zion            | Entered Proximity Caves
  6291 | -6/Proximity Caves | Accompanied by 9 allies
  6342 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6531 | -6/Proximity Caves | Spotted B-75 Beast
  6556 | -6/Proximity Caves | Destroyed B-75 Beast
  6631 | -6/Proximity Caves | Core integrity fell below 50%
  7466 | -6/Proximity Caves | Build established: Scavenger-Gunner
  7859 | -6/Proximity Caves | Discovered new exit (range 13)
  7885 | -6/Proximity Caves | Entered Factory
  7885 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  7886 | -6/Factory         | Loaded intel: 28 terminal locations
  7960 | -6/Factory         | Discovered new exit (range 15)
  7984 | -6/Factory         | Sucked down chute
  7984 | -6/Factory         | Entered Waste
  7999 | -6/Waste           | EMP discharged
  8061 | -6/Waste           | Spotted C-40 Crusher
  8076 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8079 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8082 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8085 | -6/Waste           | Spotted C-40 Crusher
  8085 | -6/Waste           | Destroyed C-40 Crusher
  8099 | -6/Waste           | EMP discharged
  8099 | -6/Waste           | System corruption reached 10%
  8111 | -6/Waste           | Spotted C-40 Crusher
  8114 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8118 | -6/Waste           | Spotted C-40 Crusher
  8120 | -6/Waste           | Released all parts (4)
  8137 | -6/Waste           | Spotted C-40 Crusher
  8143 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8145 | -6/Waste           | Spotted C-40 Crusher
  8157 | -6/Waste           | Discovered new exit (range 11)
  8162 | -6/Waste           | Entered Factory
  8174 | -6/Factory         | Lost 8 parts (1p1n1u5w)
  8235 | -6/Factory         | Spotted B-75 Beast
  8385 | -6/Factory         | Build established: Mutant
  8396 | -6/Factory         | Zion Light squad teleported in
  8637 | -6/Factory         | Discovered new exit (range 6)
  8738 | -6/Factory         | Zion Thermal Resupply teleported in
  8751 | -6/Factory         | Core integrity fell below 50%
  9116 | -6/Factory         | Lost 3 parts (3n)
  9369 | -6/Factory         | Build established: Skirmisher
  9415 | -6/Factory         | Discovered new exit (range 10)
  9426 | -6/Factory         | Zion Heavy squad teleported in
  9450 | -6/Factory         | Terminal network hard line cut
  9466 | -6/Factory         | Identified exit to Factory
  9601 | -6/Factory         | Entered another Factory area
  9601 | -5/Factory         | Accompanied by 1 ally
  9601 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9652 | -5/Factory         | Zion Heavy squad teleported in
  9796 | -5/Factory         | Build established: Scavenger-Skirmisher
  9881 | -5/Factory         | Garrison activated, responded to threat
 10122 | -5/Factory         | Discovered new exit (range 7)
 10318 | -5/Factory         | Assembled infested ambush trap array
 10357 | -5/Factory         | System corruption reached 10%
 10382 | -5/Factory         | Destroyed 11 combat bots
 10404 | -5/Factory         | Released all parts (7)
 10425 | -5/Factory         | Spotted B-75 Beast
 10428 | -5/Factory         | Zion Fire squad teleported in
 10434 | -5/Factory         | Lost 16 parts (2p4n5u5w)
 10436 | -5/Factory         | Allies destroyed B-75 Beast
 10531 | -5/Factory         | Released all parts (4)
 10534 | -5/Factory         | Core integrity fell below 50%
 10547 | -5/Factory         | Zion Light squad teleported in
 10802 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 10803 | -5/Factory         | Zion Trap Resupply teleported in
 10813 | -5/Factory         | Terminal network hard line cut
 11061 | -5/Factory         | Build established: Scavenger-Gunner
 11340 | -5/Factory         | Released all parts (11)
 11364 | -5/Factory         | Lost 5 parts (1p3n1u)
 11368 | -5/Factory         | Core integrity fell below 20%
 11368 | -5/Factory         | System corruption reached 30%
 11372 | -5/Factory         | Discovered new exit (range 10)
 11376 | -5/Factory         | Cargo convoy interrupted
 11377 | -5/Factory         | Entered Upper Caves
 11384 | -5/Upper Caves     | Learned Factory interactive machine intel
 11577 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11786 | -5/Upper Caves     | Build established: Derelict-Mutant
 11802 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11554_ Acquired Enh. Optical Array.
11555_ Acquired 13 matter.
11556_ Acquired Imp. Transmission Jammer.
11560_ System corrupted: Heat flow error (+249).
11575_ System corrupted: Energy discharge (-39).
11577_ 5N-UP9(M): "We're here to intercept Unaware patrols. Move along before you
  get yourself shot."
11617_ System corrupted: Energy discharge (-37).
11632_ System corrupted: Energy discharge (-20).
11649_ G3V5AZOQBMA,MMNEPFDVN/A
11666_ Acquired 26 matter.
11688_ System corrupted: Component data lost.
11704_ System corrupted: Matter fused (-6).
11721_ System corrupted: Heat flow error (+123).
11738_ =UARD%K2 >NWIBQU:8WM1KL&JDW11YE=|UUO8WD
11754_ System corrupted: Energy discharge (-34).
11762_ Acquired derelict log, extracted data.
World map updated: -6/Factory.
11769_ System corrupted: Matter fused (-6).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|    #??????????????#          ####     ##??##  ###  |
| ####???####??????##                    ####    ##  |
| ###???##  #??????#                             ### |
|   ##?##   #?????##                              ## |
|    ###    ##???##   ##           #              ## |
|            #####    ##  """""    ###           ### |
|              ##     ##"""""""""  ####        ###?# |
|                     #"""""""""#   #####     ##??## |
|                     "  """  "##    #?##     ##?##  |
|                     """"""" "##    #?#       #?#   |
|                        """  "##   ##?#       #?#   |
|            ##                    ##??#       #?##  |
|           ###                    #???#       ####  |
| ###########?#       ####    ######???##            |
| #???????????##      #??#     ##???????##           |
| ?????????????#     ##??##     #????????##    ##### |
| ##???##??????#    ##????###   ##????????######???# |
|  ##?# ##?????##  ##???????##   ###???????????????? |
|   ##   #??????####?????????#     #???????????????? |
|        #??????####?????????##    #???????????????? |
|        #?????##  #?####?????##   #???????????????? |
|     #????????#   ?##  ############???????????????? |
|     #????????#  ###         #####????????????????? |
|     #????????#  ##              #????????????????? |
|    ##???????##  ##             ??????????????????? |
|  ###????????#       ## s @ #?????????????????????? |
|  ##???###???#      ###   ###?????????????????????? |
|   ##### ######     #?#  #####????????????????????? |
|         ## ####    #?## ### #????????????????????? |
|             #?##   #??# ##  ##???????????????????? |
|             #####  #### ##   ##??????????????????? |
|               #?#             #??????????????????? |
|               #?#  #######    ##?????????????????? |
|               ###  #?????#     ###???????????????? |
|       ###          ##???## ##    #???????????????? |
|   #  ##?#           #####  ###   #???????????????? |
|   ####??##                  ###  #???????????????? |
|   #??????###                #?## #???????????????? |
|   ##???????##              ##???##???????????????? |
|    #????????##            ##?????????????????????? |
|   ##????????##           ##??????????????????????? |
|  ##?????????#           ##???????????????????????? |
| ##??????????#           #????????????????????????? |
| #???????????#   ####    #????????????????????????? |
| ###?????????#  ##??#   ##????????????????????????? |
|   ##????????#  #???#  ##?????????????????????????? |
|    ##???????#   ??##  ###???####?????????????????? |
|     ##??????##  ?##     ####   ##????????????????? |
|      #######?#  ##       ##     #????????????????? |
|            #?#                  #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          31
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       210
Power Amplification        20
Armor Coverage             225
Resistance: KI             25
Point Defense Rating       80
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Kinecelleration            40
Salvage Targeting          2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
     System Restoration Module | -7/Zion | Archive
              Flexi-carbon Leg | -7/Zion | Archive
           Imp. Cooling System | -7/Zion | Archive
                  Plasma Rifle | -7/Zion | Archive
                 Hvy. Riot Gun | -7/Zion | Archive
          Mak. Cloaking Device | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
            Imp. Arc Projector | -7/Zion | Archive
                   Gauss Rifle | -7/Zion | Archive
  Lgt. Angular Momentum Engine | -7/Zion | Archive
              Coolant Injector | -7/Zion | Archive
                Adv. Heat Sink | -7/Zion | Archive
                   Energy Well | -7/Zion | Archive
                 Force Booster | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              FlakMyomerExoskeleton
  Manual?         0
Play Time         02:09:28
  Cumulative      24.3 hours
  Start           2022.06.16 @ 12:02:58
  End             2022.06.16 @ 14:14:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acccf28e-0a2b-4b1b-b4d2-c0da7945dd28