Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 14:14:22 Player: Delirus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (3537) 3537 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2547) 2547 TOTAL SCORE: 11439 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 2163 Met Imprinter 300 Was Imprinted 300 Friendly Fire -465 Cogmind --------- Core Integrity 0/1000 Matter 170/300 Energy 100/100 System Corruption 30% Temperature Cool (3) Movement Flying (35) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ Enhanced Optical Array Core Analyzer Improved Transmission Jammer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Micro Fission Core Advanced Heat Sink Arc Thrower Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Thermal Generator Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Focal Shield Point Defense System > --- WEAPON ----------- Heavy Laser Plasma Rifle Thermic Laser Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Thermal Generator Advanced Heat Sink High-capacity Storage Unit Compact Battery Targeting Computer Field Laser Field Laser Heavy Phase Cannon Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . Utility 5 | . . . . . . . 4 . . 1 . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 190 | . 12 5 35 4 . 9 . 9 42 65 9 Power 18 | . . 1 3 . . 1 . . 1 11 1 Engine 11 | . . 1 3 . . . . . . 7 . Core 7 | . . . . . . 1 . . 1 4 1 Reactor . | . . . . . . . . . . . . Propulsion 42 | . 4 2 7 . . 1 . 2 9 16 1 Treads 17 | . 2 2 5 . . 1 . 1 2 4 . Leg 11 | . . . . . . . . . 6 5 . Wheel 6 | . 2 . 2 . . . . 1 1 . . Hover 7 | . . . . . . . . . . 7 . Flight 1 | . . . . . . . . . . . 1 Utility 55 | . 4 1 3 . . 1 . 3 19 20 4 Device 25 | . . . 2 . . 1 . . 8 12 2 Storage 12 | . 3 . . . . . . . 6 3 . Processor 12 | . . . . . . . . 3 4 3 2 Hackware . | . . . . . . . . . . . . Protection 6 | . 1 1 1 . . . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 75 | . 4 1 22 4 . 6 . 4 13 18 3 Energy Gun 30 | . 2 1 9 . . 2 . . 8 8 . Energy Cannon 10 | . 1 . 2 . . . . . 4 3 . Ballistic Gun 21 | . . . 11 2 . 3 . 2 . 3 . Ballistic Cannon 5 | . . . . 1 . 1 . . 1 2 . Launcher 6 | . . . . 1 . . . 2 . 1 2 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 . Corrupted Parts 2 | . . . . . . 1 . . . 1 . System Corruption 17 | . . . . . . 7 . . . 10 . Parts Lost 54 | . . 1 2 . . 2 . 8 9 30 2 Power 8 | . . . 1 . . 1 . 1 . 5 . Propulsion 14 | . . . . . . . . 1 3 10 . Utility 15 | . . . 1 . . 1 . 1 3 8 1 Weapon 17 | . . 1 . . . . . 5 3 7 1 Highest Loss Streak 16 | . . 1 1 . . 2 . 8 3 16 2 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 96 100 99 100 100 99 60 50 54 75 19 Engine 8 | . 14 14 10 11 11 10 . . . 5 . Core 1 | . . . . . . . 6 3 3 2 . Treads 8 | . 13 14 10 11 11 11 6 5 2 2 . Leg 2 | . . . . . . . . . 4 10 . Wheel 8 | . 13 14 11 11 11 11 6 7 1 . . Device 8 | . . . 6 11 11 11 6 4 12 15 3 Storage 8 | . 14 14 11 11 11 11 6 4 2 2 . Processor 2 | . . . . . . . . 5 10 7 7 Protection 3 | . 10 14 4 . . . . . . . . Energy Gun 10 | . 8 28 16 . . 9 6 3 8 11 . Energy Cannon 1 | . 3 . 1 . . . . . 6 2 . Ballistic Gun 15 | . 16 . 26 32 33 23 13 8 . 1 . Ballistic Cannon 3 | . . . . 10 11 11 6 3 . 1 . Naked Turns 156 | . . . . . . . . 24 17 79 36 Heaviest Build 98 | 13 98 58 62 63 60 64 63 63 48 85 10 Greatest Support 96 | 20 20 12 20 12 12 12 12 24 74 96 4 Greatest Overweight (x) 14 | . 8 4 5 5 4 5 5 5 14 3 3 Average Overweight (x) 2 | . 2 4 4 4 4 4 5 1 . . . Largest Inventory Capacity 25 | . 25 20 20 20 20 20 20 20 20 20 5 Average Capacity 15 | . 16 20 20 20 20 20 20 16 5 7 5 Most Carried 20 | . 20 20 20 20 20 20 17 17 10 10 5 Average Carried 14 | . 12 19 19 19 19 19 17 12 3 6 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 10 5 5 Final Carried 20 | 6 19 20 20 20 20 17 17 3 10 5 3 Class Distribution -------------------- 28% | Mutant 23% | Gunner 23% | Scavenger-Gunner 7% | Tank 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -5/Factory Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Matter Collected 4533 | 199 213 17 1171 210 44 574 . 195 611 1126 173 Remotely . | . . . . . . . . . . . . Salvage Created 4506 | . 324 230 1226 411 . 616 . 265 200 1120 114 Parts 234 | . 21 20 70 29 . 27 . . 12 39 16 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 29 . . . . 12 Prevented 17 | . . . . . . 17 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Combat Hostiles Destroyed 103 | . 7 9 26 10 . 14 . 1 3 23 10 Melee 2 | . . . . . . . . . . . 2 Guns 68 | . 7 9 24 8 . 11 . . 1 8 . Cannons 15 | . . . 2 1 . 3 . . 2 7 . AOE 16 | . . . . 1 . . . 1 . 6 8 Classes Destroyed 18 | . 6 . 2 3 . 2 . 1 2 2 . Worker 4 | . 1 . . 1 . . . . 1 1 . Builder 3 | . . . . . . . . . . 3 . Tunneler 1 | . . . . 1 . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . Recycler 3 | . . . . 1 . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . Operator 2 | . 1 . 1 . . . . . . . . Watcher 3 | . 1 . . . . . . . . 2 . Swarmer 37 | . 3 7 5 4 . 6 . . . 2 10 Grunt 38 | . 4 2 15 5 . 6 . . 1 5 . Brawler 2 | . . . . 1 . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 8 | . . . 7 . . . . . . 1 . Hunter 3 | . . . . . . . . . 1 2 . Programmer 3 | . . . . . . . . . 1 2 . Behemoth 1 | . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . 1 . . . Assembled 11 | . . . . . . . . . . 11 . Best Kill Streak 11 | . 4 5 6 10 . 4 . 1 2 11 5 Combat Bots Only 11 | . 3 5 6 7 . 4 . 1 1 11 5 Max Kills in Single Turn 5 | . 1 1 2 2 . 1 . 1 1 5 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 5 | . . . . 1 . . . 1 . 5 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Damage Taken 9818 | . 353 167 1239 98 . 832 . 478 2132 4157 362 Core 1952 | . 44 21 110 . . 184 . 145 440 803 205 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . . Core Remaining (%) 57 | 100 . 74 . . . 26 . . 31 . . Volleys Fired 246 | . 25 15 58 15 . 32 . 9 20 64 8 Largest 4 | . 2 2 4 4 . 4 . 4 4 4 1 Hottest 294 | . 90 90 177 118 . 173 . 168 293 294 43 Shots Fired 796 | . 50 29 219 58 . 129 . 31 66 209 5 Gun 628 | . 50 29 208 42 . 97 . 20 40 142 . Cannon 153 | . . . 11 15 . 32 . 5 26 64 . Launcher 15 | . . . . 1 . . . 6 . 3 5 Special . | . . . . . . . . . . . . Kinetic 475 | . 46 . 141 57 . 106 . 19 4 102 . Thermal 237 | . . . 78 . . 12 . 6 55 86 . Explosive 15 | . . . . 1 . . . 6 . 3 5 Electromagnetic 69 | . 4 29 . . . 11 . . 7 18 . Robot Hit Streak 18 | . 5 16 14 6 . 18 . 9 8 10 10 Robot Miss Streak 14 | . 4 6 14 4 . 8 . 3 5 7 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 10 | . 2 2 6 . . . . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . . . . Shots Hit Robots 478 | . 27 22 146 26 . 75 . 25 40 112 5 Core Hits 289 | . 18 14 93 16 . 51 . 7 11 65 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 7 | . 1 . . . . 3 . . . 3 . Burn 2 | . . . . . . . . . . 2 . Blast 4 | . . . . . . 3 . . . 1 . Smash 1 | . 1 . . . . . . . . . . Melee Attacks 6 | . 2 . . . . . . . . . 4 Impact 2 | . 2 . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11738 | . 346 292 2418 566 . 1369 . 1034 925 4004 784 Guns 6334 | . 306 289 2013 319 . 1040 . 308 482 1577 . Cannons 2773 | . . . 163 132 . 329 . 108 430 1611 . Explosions 2460 | . . . 220 112 . . . 618 . 809 701 Melee 120 | . 37 . . . . . . . . . 83 Ramming 51 | . 3 3 22 3 . . . . 13 7 . Kinetic 5363 | . 288 . 1209 451 . 1102 . 358 61 1894 . Thermal 3085 | . . . 967 . . 169 . 58 786 1105 . Explosive 2240 | . . . . 112 . . . 618 . 809 701 Electromagnetic 879 | . 18 289 220 . . 98 . . 65 189 . Impact 37 | . 37 . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 83 | . . . . . . . . . . . 83 Highest Corruption 30 | . 1 1 2 2 2 7 . 18 19 30 30 Average Corruption 9 | . 1 1 1 2 2 7 . 11 17 22 30 Corruption Purged 5 | . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . Effects 240 | . 2 10 14 4 1 38 . 10 77 59 25 Message Errors 57 | . . 3 5 1 1 9 . 2 21 11 4 Matter Fused 60 | . 1 1 3 1 . 9 . . 22 19 4 Heat Flow Errors 22 | . . 1 . 1 . 4 . . 4 8 4 Energy Discharges 23 | . 1 1 1 . . 4 . 2 4 3 7 Parts Rejected 3 | . . . . . . 1 . . 1 1 . Data Loss (minor) 21 | . . 1 1 1 . 5 . 1 9 2 1 Data Loss (major) 11 | . . 1 1 . . 2 . 1 4 2 . Misfires 8 | . . 1 1 . . 3 . . 1 2 . Alerts 3 | . . . 1 . . . . . . 2 . Misdirections 13 | . . . . . . . . 3 5 3 2 Weapon Failures 19 | . . 1 1 . . 1 . 1 6 6 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 138 | . 37 . . . . 1 . 20 . 20 60 Projectiles 1 | . . . . . . 1 . . . . . Explosions 98 | . . . . . . . . 20 . 20 58 Melee 39 | . 37 . . . . . . . . . 2 Knockbacks 7 | . 1 . . 1 . 2 . . . 3 . Impact 1 | . 1 . . . . . . . . . . Kinetic 6 | . . . . 1 . 2 . . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 457 | . 1 1 40 1 . . . 229 1 184 . Shots 10 | . . . 1 . . . . 6 . 3 . Rammed 9 | . 2 2 2 1 . . . . 1 1 . Targets Rammed 14 | . 2 2 2 1 . . . . 4 3 . Kicked 5 | . . . . . . . . . 3 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 563 | . 45 338 563 210 . 251 . 84 252 474 236 Average Temperature 117 | . 21 115 126 110 . 69 . 39 75 154 100 Received Heat Transfer 1604 | . 102 33 411 30 . 225 . . 474 329 . Effects 19 | . . . 11 . . . . . . 8 . Shutdowns 5 | . . . 2 . . . . . . 3 . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 5 | . . . 3 . . . . . . 2 . Matter Decay 2 | . . . 1 . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . . . . 1 . Damage (major) 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 13 | . . . 2 . . . . . 3 8 . Heat Transferred 5599 | . . . 1439 . . 333 . 111 1391 2325 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Peak Influence 677 | . 145 206 521 477 . . 88 31 475 677 . Initial 232 | . . 11 . 202 . . 88 30 . 232 . Average 206 | . 49 99 265 302 . . 88 17 98 394 . Maximum Alert Level 2 | . . 1 2 2 . . . . 2 2 . Low Security (%) 53 | . 100 68 42 . . . 100 100 89 1 . Level 1 25 | . . 31 24 81 . . . . 5 47 . Level 2 20 | . . . 32 18 . . . . 4 50 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 6 1 . 1 . . 7 10 . Investigation 10 | . 1 . 3 1 . . . . 3 2 . Extermination 4 | . . . . . . . . . 2 2 . Reinforcement 11 | . 1 . 3 . . . . . 2 5 . Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 3 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Distress Signals 8 | . . . 2 . . . . . 4 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 232 | . 11 11 53 10 . 25 . 6 39 67 10 Peak Tracking Total 10 | . 3 3 6 4 . 6 . 5 7 10 5 Tactical Retreats 14 | . . . 1 . . . . . 5 7 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Traps Triggered 7 | . 1 . 1 . . . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Machines Disabled 12 | . . . 6 . . . . . 3 3 . Max in Single Turn 2 | . . . 2 . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Machines Accessed 22 | . 6 . 12 1 . . . . 2 1 . Terminals 14 | . 5 . 8 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 17 . 36 1 . . . . 5 3 . Successful 30 | . 10 . 16 1 . . . . 2 1 . Failed 32 | . 7 . 20 . . . . . 3 2 . Catastrophic 4 | . 1 . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 13 . 23 . . . . . 8 14 . Terminals 42 | . 14 . 27 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . 3 . . . . . 4 . . Recycling Units 5 | . 3 . 2 . . . . . . . . Scanalyzers 7 | . . . 4 . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 4 . 7 1 . . . . 1 . . Open Door 2 | . . . . 1 . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 . . Scan Component 2 | . . . 1 . . . . . 1 . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . 1 . Insert Component 3 | . . . 2 . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . . . . . . . Terminals 6 | . 3 . 3 . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 . 10 . . . . . 2 1 . Full Trace Events 2 | . . . 2 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 36 | . . . 36 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Total Allies 31 | . . 4 . . 9 2 . . 6 10 . Largest Group 9 | . . 4 4 . 9 9 . . 3 4 . Highest-Rated Group 288 | . . 71 71 . 288 288 . . 210 255 . Highest-Rated Ally 85 | . . 31 31 . 41 41 . . 85 85 . Zionite Dispatches 7 | . . . . . . . . . 3 4 . Heavy 2 | . . . . . . . . . 1 1 . Light 2 | . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . 1 1 . DROP 2 | . . . . . . . . . 1 1 . Ally Attacks 302 | . . 9 64 . . 59 . . 65 105 . Total Damage 8015 | . . 112 583 . . 1829 . . 2581 2910 . Kills 77 | . . 2 14 . . 11 . . 21 29 . Allies Corrupted 5 | . . . . . . 3 . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 1 1 . . . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Turns Passed 11801 | . 1267 1056 2179 486 1302 1594 99 178 1439 1776 425 Spaces Moved 7853 | 1 774 658 1152 259 837 816 61 153 1038 1166 938 Core 915 | . . . . . . . . 82 479 173 181 Treads 185 | . 76 . 1 . . . . . 15 93 . Legs 890 | 1 16 . . . . . . . 359 514 . Wheels 4720 | . 682 658 1151 259 837 816 61 71 185 . . Hover 386 | . . . . . . . . . . 386 . Flight 757 | . . . . . . . . . . . 757 Fastest Speed 35 | 120 100 150 150 150 150 150 165 50 50 50 35 Average Speed 128 | 120 148 150 157 159 150 163 165 90 111 116 39 Slowest Speed 750 | 120 240 150 320 165 150 165 165 165 750 240 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 2 88 90 86 67 83 82 2 90 22 26 84 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 9 | . 1 1 . . . 1 . . . 5 1 Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 10 | . . 1 . . 2 2 . . . . 5 Spaces Dug 19 | . 1 . . . . . . . 1 . 17 Terrain Destroyed 175 | . 1 . . 11 . 2 . 41 3 49 68 Melee 1 | . 1 . . . . . . . . . . Projectile 29 | . . . . 1 . 2 . 1 3 22 . AOE 145 | . . . . 10 . . . 40 . 27 68 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Total 9031 | . 846 700 1389 299 885 1008 61 171 1262 1439 971 Wait 482 | . 3 10 71 4 45 119 . . 131 96 3 Move 7843 | . 773 657 1151 258 836 815 61 152 1037 1165 938 Hop . | . . . . . . . . . . . . Pick Up 110 | . 16 6 32 8 2 10 . 1 17 14 4 Fast Attach 85 | . 5 . 4 1 . 3 . 1 25 40 6 Attach 39 | . . 1 4 . . 3 . 8 10 10 3 Detach 4 | . 3 . . . . . . . 1 . . Swap 66 | . 7 4 27 3 . 3 . . 7 15 . Drop 120 | . 10 5 40 9 2 14 . . 10 25 5 Fire 246 | . 25 15 58 15 . 32 . 9 20 64 8 Melee 6 | . 2 . . . . . . . . . 4 Ram 9 | . 2 2 2 1 . . . . 1 1 . Kick 5 | . . . . . . . . . 3 2 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 16 | . . . . . . 9 . . . 7 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 582 | -10/Materials | Discovered new exit (range 14) 839 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 16) 1268 | -10/Materials | Entered Mines 1306 | -10/Mines | Met a Derelict bent on vengeance 1403 | -10/Mines | Discovered new exit (range 8) 1451 | -10/Mines | Discovered new exit (range 12) 1477 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1997 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2070 | -10/Mines | Learned location of Zion (-7) 2097 | -10/Mines | Received a Mining Laser from a helpful Derelict 2179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2179 | -10/Mines | Discovered new exit (range 5) 2324 | -10/Mines | Entered Materials 2324 | -9/Materials | Accompanied by 4 allies 2324 | -9/Materials | Evolved 2 slots: Weapon x2 2446 | -9/Materials | Repaired Broken Lgt. Treads 2660 | -9/Materials | Build established: Tank 2803 | -9/Materials | Discovered new exit (range 13) 2825 | -9/Materials | Identified exit to Mines 3166 | -9/Materials | Discovered new exit (range 15) 3389 | -9/Materials | Discovered new exit (range 7) 3741 | -9/Materials | Build established: Scavenger-Gunner 4503 | -9/Materials | Entered Mines 4511 | -9/Mines | Met a Derelict shopkeep closing up shop 4696 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4700 | -9/Mines | Found Prototype Device 4737 | -9/Mines | Build established: Gunner 4830 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4839 | -9/Mines | Destroyed 7 combat bots 4892 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4989 | -9/Mines | Entered Zion 5033 | -7/Zion | System corruption cleaned by Quarantine Array 5211 | -7/Zion | Loaded intel: 4 derelict terminal locations 5259 | -7/Zion | Identified exit to Deep Caves 5580 | -7/Zion | Gained Derelict followers 5645 | -7/Zion | Given A8's code to call for help 5716 | -7/Zion | Learned Factory terminal intel 5729 | -7/Zion | Given the Hacking Drone Bay 5730 | -7/Zion | Found Prototype Device 5867 | -7/Zion | Imprinted 5869 | -7/Zion | Declared Zion's savior 6011 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6268 | -7/Zion | Discovered new exit (range 13) 6291 | -7/Zion | Entered Proximity Caves 6291 | -6/Proximity Caves | Accompanied by 9 allies 6342 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6531 | -6/Proximity Caves | Spotted B-75 Beast 6556 | -6/Proximity Caves | Destroyed B-75 Beast 6631 | -6/Proximity Caves | Core integrity fell below 50% 7466 | -6/Proximity Caves | Build established: Scavenger-Gunner 7859 | -6/Proximity Caves | Discovered new exit (range 13) 7885 | -6/Proximity Caves | Entered Factory 7885 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7886 | -6/Factory | Loaded intel: 28 terminal locations 7960 | -6/Factory | Discovered new exit (range 15) 7984 | -6/Factory | Sucked down chute 7984 | -6/Factory | Entered Waste 7999 | -6/Waste | EMP discharged 8061 | -6/Waste | Spotted C-40 Crusher 8076 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8079 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8082 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8085 | -6/Waste | Spotted C-40 Crusher 8085 | -6/Waste | Destroyed C-40 Crusher 8099 | -6/Waste | EMP discharged 8099 | -6/Waste | System corruption reached 10% 8111 | -6/Waste | Spotted C-40 Crusher 8114 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8118 | -6/Waste | Spotted C-40 Crusher 8120 | -6/Waste | Released all parts (4) 8137 | -6/Waste | Spotted C-40 Crusher 8143 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8145 | -6/Waste | Spotted C-40 Crusher 8157 | -6/Waste | Discovered new exit (range 11) 8162 | -6/Waste | Entered Factory 8174 | -6/Factory | Lost 8 parts (1p1n1u5w) 8235 | -6/Factory | Spotted B-75 Beast 8385 | -6/Factory | Build established: Mutant 8396 | -6/Factory | Zion Light squad teleported in 8637 | -6/Factory | Discovered new exit (range 6) 8738 | -6/Factory | Zion Thermal Resupply teleported in 8751 | -6/Factory | Core integrity fell below 50% 9116 | -6/Factory | Lost 3 parts (3n) 9369 | -6/Factory | Build established: Skirmisher 9415 | -6/Factory | Discovered new exit (range 10) 9426 | -6/Factory | Zion Heavy squad teleported in 9450 | -6/Factory | Terminal network hard line cut 9466 | -6/Factory | Identified exit to Factory 9601 | -6/Factory | Entered another Factory area 9601 | -5/Factory | Accompanied by 1 ally 9601 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9652 | -5/Factory | Zion Heavy squad teleported in 9796 | -5/Factory | Build established: Scavenger-Skirmisher 9881 | -5/Factory | Garrison activated, responded to threat 10122 | -5/Factory | Discovered new exit (range 7) 10318 | -5/Factory | Assembled infested ambush trap array 10357 | -5/Factory | System corruption reached 10% 10382 | -5/Factory | Destroyed 11 combat bots 10404 | -5/Factory | Released all parts (7) 10425 | -5/Factory | Spotted B-75 Beast 10428 | -5/Factory | Zion Fire squad teleported in 10434 | -5/Factory | Lost 16 parts (2p4n5u5w) 10436 | -5/Factory | Allies destroyed B-75 Beast 10531 | -5/Factory | Released all parts (4) 10534 | -5/Factory | Core integrity fell below 50% 10547 | -5/Factory | Zion Light squad teleported in 10802 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10803 | -5/Factory | Zion Trap Resupply teleported in 10813 | -5/Factory | Terminal network hard line cut 11061 | -5/Factory | Build established: Scavenger-Gunner 11340 | -5/Factory | Released all parts (11) 11364 | -5/Factory | Lost 5 parts (1p3n1u) 11368 | -5/Factory | Core integrity fell below 20% 11368 | -5/Factory | System corruption reached 30% 11372 | -5/Factory | Discovered new exit (range 10) 11376 | -5/Factory | Cargo convoy interrupted 11377 | -5/Factory | Entered Upper Caves 11384 | -5/Upper Caves | Learned Factory interactive machine intel 11577 | -5/Upper Caves | Encountered a Warlord checkpoint 11786 | -5/Upper Caves | Build established: Derelict-Mutant 11802 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11554_ Acquired Enh. Optical Array. 11555_ Acquired 13 matter. 11556_ Acquired Imp. Transmission Jammer. 11560_ System corrupted: Heat flow error (+249). 11575_ System corrupted: Energy discharge (-39). 11577_ 5N-UP9(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 11617_ System corrupted: Energy discharge (-37). 11632_ System corrupted: Energy discharge (-20). 11649_ G3V5AZOQBMA,MMNEPFDVN/A 11666_ Acquired 26 matter. 11688_ System corrupted: Component data lost. 11704_ System corrupted: Matter fused (-6). 11721_ System corrupted: Heat flow error (+123). 11738_ =UARD%K2 >NWIBQU:8WM1KL&JDW11YE=|UUO8WD 11754_ System corrupted: Energy discharge (-34). 11762_ Acquired derelict log, extracted data. World map updated: -6/Factory. 11769_ System corrupted: Matter fused (-6). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | #??????????????# #### ##??## ### | | ####???####??????## #### ## | | ###???## #??????# ### | | ##?## #?????## ## | | ### ##???## ## # ## | | ##### ## """"" ### ### | | ## ##""""""""" #### ###?# | | #"""""""""# ##### ##??## | | " """ "## #?## ##?## | | """"""" "## #?# #?# | | """ "## ##?# #?# | | ## ##??# #?## | | ### #???# #### | | ###########?# #### ######???## | | #???????????## #??# ##???????## | | ?????????????# ##??## #????????## ##### | | ##???##??????# ##????### ##????????######???# | | ##?# ##?????## ##???????## ###???????????????? | | ## #??????####?????????# #???????????????? | | #??????####?????????## #???????????????? | | #?????## #?####?????## #???????????????? | | #????????# ?## ############???????????????? | | #????????# ### #####????????????????? | | #????????# ## #????????????????? | | ##???????## ## ??????????????????? | | ###????????# ## s @ #?????????????????????? | | ##???###???# ### ###?????????????????????? | | ##### ###### #?# #####????????????????????? | | ## #### #?## ### #????????????????????? | | #?## #??# ## ##???????????????????? | | ##### #### ## ##??????????????????? | | #?# #??????????????????? | | #?# ####### ##?????????????????? | | ### #?????# ###???????????????? | | ### ##???## ## #???????????????? | | # ##?# ##### ### #???????????????? | | ####??## ### #???????????????? | | #??????### #?## #???????????????? | | ##???????## ##???##???????????????? | | #????????## ##?????????????????????? | | ##????????## ##??????????????????????? | | ##?????????# ##???????????????????????? | | ##??????????# #????????????????????????? | | #???????????# #### #????????????????????????? | | ###?????????# ##??# ##????????????????????????? | | ##????????# #???# ##?????????????????????????? | | ##???????# ??## ###???####?????????????????? | | ##??????## ?## #### ##????????????????? | | #######?# ## ## #????????????????? | | #?# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 225 Resistance: KI 25 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 2 Trap Extractor Capacity 4 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Energy Well | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Just Browsing Challenges ------------ None Game ------ Seed FlakMyomerExoskeleton Manual? 0 Play Time 02:09:28 Cumulative 24.3 hours Start 2022.06.16 @ 12:02:58 End 2022.06.16 @ 14:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acccf28e-0a2b-4b1b-b4d2-c0da7945dd28