Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 23:53:13 Player: Razzon Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (4668) 4668 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (1737) 1737 TOTAL SCORE: 13415 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 997 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 233/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Makeshift Sensor Array Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Experimental ECM Suite Layered Medium Armor Plating Graphene Brace Advanced Remote Force Field Advanced Hacking Suite Mini Drone Bay > --- WEAPON ----------- Field Laser Phase Gun Linear Accelerator Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Fission Core Reinforced Fission Core Micro Fission Core Improved Heavy Siege Treads Thermal Shield Improved Point Defense System Improved Remote Datajack [Rating: 142] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Improved Heavy Siege Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Reactive Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . 1 . . 1 . . Utility 10 | . . 1 . . . 4 1 2 1 . 1 Weapon 2 | . . . . . . . 1 . . . 1 Parts Attached 103 | 6 3 2 . 3 . 18 20 9 7 3 32 Power 13 | 1 1 . . 1 . 3 2 . . 1 4 Engine 5 | 1 1 . . . . 3 . . . . . Core 3 | . . . . 1 . . 2 . . . . Reactor 5 | . . . . . . . . . . 1 4 Propulsion 21 | 2 . 1 . . . 6 5 1 2 . 4 Treads 4 | . . . . . . . . . 2 . 2 Leg 15 | 2 . 1 . . . 4 5 1 . . 2 Wheel 2 | . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | 1 2 1 . 1 . 8 5 7 4 1 10 Device 24 | . 2 . . . . 5 4 5 1 1 6 Storage 2 | 1 . . . . . . . . 1 . . Processor 6 | . . . . . . 1 . 2 . . 3 Hackware 4 | . . . . . . 1 1 . 1 . 1 Protection 4 | . . 1 . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . . . 1 . 1 8 1 1 1 14 Energy Gun 14 | . . . . . . . 4 . . . 10 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 2 . . . 1 . 1 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . 1 . 1 . . Launcher 2 | . . . . . . . 1 . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 1 1 2 1 Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . 1 . . Parts Lost 56 | . . . . . . . 17 . . . 39 Power 6 | . . . . . . . 1 . . . 5 Propulsion 9 | . . . . . . . 4 . . . 5 Utility 22 | . . . . . . . 8 . . . 14 Weapon 19 | . . . . . . . 4 . . . 15 Highest Loss Streak 7 | . . . . . . . 5 . . . 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 4 7 7 8 7 8 7 7 4 7 8 5 Power 1 | . 1 1 1 1 1 1 1 2 3 3 2 Propulsion 1 | 3 2 1 1 1 1 1 1 . . 1 1 Utility 2 | . 1 2 3 3 4 1 . . 3 3 1 Weapon 1 | . 1 2 3 2 2 3 1 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . 5 . . 3 1 . . . 1 . 3 Power 2 | . . . . . . . . . . . 2 Propulsion 5 | . 3 . . . 1 . . . . . 1 Utility 3 | . . . . 2 . . . . 1 . . Weapon 3 | . 2 . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 92 100 100 100 93 97 92 94 90 72 Engine 4 | . 14 11 11 9 . 10 3 . . . . Core 4 | . . . . 1 11 . 6 10 9 7 1 Reactor 1 | . . . . . . . . . . 1 5 Treads 1 | . . . . . . . . . . 9 6 Leg 19 | . 28 29 33 33 33 13 22 21 18 4 2 Device 19 | . 12 11 11 11 11 19 20 26 28 28 21 Storage 6 | . 14 11 11 11 11 6 5 . 3 4 2 Processor 5 | . . . . . . 6 5 12 9 9 11 Hackware 3 | . . . . . . 5 8 5 4 4 3 Protection 4 | . . 7 11 11 11 5 2 . 3 4 . Energy Gun 3 | . . . . . . . 5 7 4 4 7 Ballistic Gun 9 | . 28 22 22 22 22 13 5 2 1 . . Ballistic Cannon 1 | . . . . . . . 3 . 2 4 1 Impact Weapon 1 | . . . . . . . . 5 4 4 3 Peak Build Rating 142 | 6 8 10 10 17 17 60 84 99 127 130 142 Average Rating 66 | 4 7 9 10 12 17 46 75 88 103 127 118 On Entrance 44 | . 6 8 10 10 17 17 59 50 99 127 128 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . 2 2 8 Naked Turns 50 | . . . . . . . . . . . 50 Heaviest Build 112 | 12 15 16 16 30 30 48 85 71 90 90 112 Greatest Support 150 | 20 20 30 30 30 30 66 70 74 150 150 150 Greatest Overweight (x) 3 | 1 . . . . . 3 2 . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 7 5 9 10 7 Most Carried 10 | 6 8 8 8 8 8 8 8 5 10 10 10 Average Carried 7 | 4 7 7 8 7 8 7 7 4 7 9 6 Final Capacity 10 | 8 8 8 8 8 8 8 5 5 10 10 5 Final Carried 10 | 6 8 8 8 8 8 8 5 5 10 10 1 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Assassin 9% | Hacker-Tank 8% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hacker-Tank | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Matter Collected 2748 | 187 . 104 30 162 43 154 1019 90 123 98 738 Remotely . | . . . . . . . . . . . . Salvage Created 4787 | . 32 120 59 . 106 154 1640 352 . 106 2218 Parts 225 | . 2 9 7 . 4 8 94 8 . 1 92 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . 1 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . . . Prevented 3 | . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 73 | . 1 2 4 . 3 2 30 . . . 31 Guns 46 | . 1 2 4 . 3 2 18 . . . 16 Cannons 19 | . . . . . . . 8 . . . 11 AOE 2 | . . . . . . . 2 . . . . Classes Destroyed 11 | . 1 2 1 . . 2 3 1 . . 1 Worker 4 | . . 1 . . . 1 1 . . . 1 Builder 4 | . . . . . . . 4 . . . . Tunneler 1 | . . . . . . . 1 . . . . Recycler 4 | . . . . . . . . 2 . 1 1 Watcher 4 | . . . . . . 1 2 1 . . . Swarmer 12 | . . . 4 . 2 . 2 . . . 4 Grunt 27 | . 1 . . . 1 . 15 . . . 10 Duelist 1 | . . . . . . . . . . . 1 Sentry 4 | . . 2 . . . 1 1 . . . . Hunter 6 | . . . . . . . 3 . . . 3 Programmer 23 | . . . . . . 1 9 . . . 13 Best Kill Streak 6 | . 1 1 4 . 2 2 6 3 . 1 4 Combat Bots Only 5 | . 1 1 4 . 2 1 5 . . . 4 Max Kills in Single Turn 3 | . 1 1 1 . 2 2 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Hostile Shots Fired 901 | . 6 8 27 . 11 51 290 . 4 . 504 Missed 236 | . 1 1 8 . 1 20 82 . 3 . 120 Hits 665 | . 5 7 19 . 10 31 208 . 1 . 384 Melee 7 | . . . . . . . . . . . 7 Projectile 658 | . 5 7 19 . 10 31 208 . 1 . 377 AOE 3 | . . . . . . . 3 . . . . Critical Strikes 37 | . . . . . 1 . 16 . . . 20 Actively Blocked 19 | . . . . . . . . . . . 19 Part Disruptions 5 | . . . . . . . 2 . . . 3 Damage Taken 13107 | . 56 157 146 . 129 274 3401 24 23 . 8897 Core 1973 | . . 32 41 . 18 32 376 . 23 . 1451 Absorbed by Shields 722 | . . . . . . . 631 . . . 91 Reduced by Siege Mode 1165 | . . . . . . . . . . . 1165 Redirected to Shielding 25 | . . 17 8 . . . . . . . . Ignored by Resistances 95 | . . . . . 29 . . . . . 66 Regen/Repaired (Parts) 232 | . . . . 232 . . . . . . . Core Remaining (%) 90 | 100 100 . . . 77 96 62 100 . 98 . Volleys Fired 253 | . 4 14 7 . 6 10 85 11 5 . 111 Largest 3 | . 2 2 2 . 2 2 3 2 2 . 3 Hottest 264 | . 40 40 40 . 40 50 155 123 117 . 264 Shots Fired 573 | . 8 28 14 . 12 20 220 22 8 . 241 Gun 464 | . 8 28 14 . 12 20 166 22 3 . 191 Cannon 104 | . . . . . . . 51 . 5 . 48 Launcher 3 | . . . . . . . 3 . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 280 | . 8 28 14 . 12 20 123 . 5 . 70 Thermal 191 | . . . . . . . 50 11 3 . 127 Explosive 3 | . . . . . . . 3 . . . . Electromagnetic 97 | . . . . . . . 44 11 . . 42 Robot Hit Streak 37 | . 3 4 4 . 3 9 11 12 2 . 37 Robot Miss Streak 6 | . 2 6 1 . 2 1 3 5 3 . 5 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 10 | . . . 2 . . . 3 . . . 5 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . 1 Shots Hit Robots 419 | . 5 15 9 . 7 17 157 14 3 1 191 Core Hits 166 | . 2 5 4 . 5 6 68 4 1 . 71 Critical Kills 7 | . . . . . 2 . 1 . . . 4 Critical Parts Destroyed 5 | . . . . . . 1 1 . . . 3 Critical Strikes 33 | . . . . . 2 1 12 . . . 18 Burn 6 | . . . . . . . 4 . . . 2 Destroy 11 | . . . . . 2 1 2 . . . 6 Blast 12 | . . . . . . . 4 . . . 8 Corrupt 3 | . . . . . . . 2 . . . 1 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 45 | . . . . . . . 15 . . 2 28 Impact 45 | . . . . . . . 15 . . 2 28 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11443 | . 60 173 112 . 100 361 4525 295 96 93 5628 Guns 7457 | . 60 173 112 . 100 361 2470 295 16 . 3870 Cannons 2812 | . . . . . . . 1355 . 80 . 1377 Explosions 400 | . . . . . . . 400 . . . . Melee 758 | . . . . . . . 300 . . 93 365 Ramming 16 | . . . . . . . . . . . 16 Kinetic 5102 | . 60 173 112 . 100 361 2514 . 80 . 1702 Thermal 3755 | . . . . . . . 703 117 16 . 2919 Explosive 400 | . . . . . . . 400 . . . . Electromagnetic 1412 | . . . . . . . 608 178 . . 626 Impact 758 | . . . . . . . 300 . . 93 365 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 1 14 1 1 3 20 Average Corruption 6 | . . . . . . 1 6 1 1 2 12 Corruption Purged 1 | . . . . . . 1 . . . . . Corruption Blocked 13 | . . . . . . . . . . . 13 Effects 116 | . . . . . . 2 37 2 8 4 63 Message Errors 32 | . . . . . . . 11 . 2 1 18 Matter Fused 29 | . . . . . . 1 6 1 3 1 17 Heat Flow Errors 10 | . . . . . . . 4 . 1 . 5 Energy Discharges 14 | . . . . . . . 4 1 1 1 7 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 1 4 . 1 . 2 Data Loss (major) 2 | . . . . . . . 1 . . . 1 Misfires 3 | . . . . . . . 2 . . . 1 Alerts 4 | . . . . . . . 2 . . . 2 Misdirections 6 | . . . . . . . 1 . . . 5 Weapon Failures 6 | . . . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 440 | . . . . . . . 150 . . 63 227 Projectiles 186 | . . . . . . . 102 . . . 84 Explosions . | . . . . . . . . . . . . Melee 254 | . . . . . . . 48 . . 63 143 Knockbacks 38 | . . . . . . . 18 . . 1 19 Impact 11 | . . . . . . . 6 . . 1 4 Kinetic 22 | . . . . . . . 11 . . . 11 Secondary 5 | . . . . . . . 1 . . . 4 Self-Inflicted Damage 7 | . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 401 | . . . . . 30 . 265 168 220 . 401 Average Temperature 86 | . . . . . 22 . 49 72 62 . 141 Received Heat Transfer 1293 | . 30 27 . . 36 60 723 . 12 . 405 Effects 7 | . . . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . 9 Total Turns 295 | . . . . . . . . . . . 295 Longest Duration 81 | . . . . . . . . . . . 81 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 1 . 1 5 Combat Hostiles 5 | . . . . . . . 1 . . . 4 Parts Fried 16 | . . . . . . . . 1 . 2 13 Impact Corruptions 10 | . . . . . . . 3 . . 1 6 Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 13 | . . . . . . . 2 . . . 11 Heat Transferred 6090 | . . . . . . . 1909 259 37 . 3885 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Maximum Alert Level 2 | . . . . . . . 2 1 . . 1 Low Security (%) 74 | 100 100 100 100 . . 100 35 75 100 100 65 Level 1 18 | . . . . . . . 34 24 . . 34 Level 2 7 | . . . . . . . 30 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 516 | . 51 30 90 . . 49 516 233 195 70 353 Initial 221 | . . 7 . . . . 19 221 12 70 . Average 127 | . 18 3 48 . . 2 241 133 115 13 171 Influence Increases 3564 | . 109 75 90 . 182 72 1084 32 600 30 1290 Destroy 0b10 Robot/C 1900 | . 20 40 80 . 120 40 660 . 300 . 640 Destroy 0b10 Robot/NC 110 | . . 5 . . . 10 45 15 15 10 10 Destroy Leader 396 | . 10 20 10 . 20 22 146 2 64 2 100 Allied During Kill 229 | . . . . . 42 . 10 . 173 1 3 Successful Hack 60 | . 48 10 . . . . 2 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 165 | . . . . . . . 90 15 30 15 15 Destroy Structure 224 | . 1 . . . . . 116 . 18 2 87 Partial Spotted 30 | . . . . . . . . . . . 30 Lose Combat Pursuer 420 | . . . . . . . 15 . . . 405 Influence Decreases 3247 | . 92 92 80 10 182 31 671 463 497 156 973 Entered New Map 342 | . . 10 . 10 . . 22 233 11 56 . Time Decay 1991 | . 92 82 80 . 122 31 419 230 386 100 449 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 560 | . . . . . . . 170 . . . 390 Lost Ally 254 | . . . . . 60 . 60 . 100 . 34 Squads Dispatched 25 | . 1 1 . . . 2 12 . 2 3 4 Investigation 4 | . 1 . . . . 1 2 . . . . Extermination 13 | . . . . . . 1 5 . 2 1 4 Reinforcement 5 | . . 1 . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Distress Signals 4 | . . 1 . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 2 9 4 . 4 3 42 1 19 1 79 Peak Tracking Total 8 | . 1 3 4 . 4 1 5 1 6 1 8 Tactical Retreats 22 | . . . . . . . 1 . . . 21 ECM-based Alert Blocks 9 | . . . . . . . . . . . 9 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Traps Triggered 4 | . . 1 . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Machines Disabled 11 | . . . . . . . 6 1 2 1 1 Max in Single Turn 1 | . . . . . . . 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Machines Accessed 10 | . 4 2 . . . 2 1 1 . . . Terminals 5 | . 3 2 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 30 | . 8 6 . . . 5 7 4 . . . Successful 19 | . 6 3 . . . 2 5 3 . . . Failed 9 | . 2 3 . . . 3 1 . . . . Catastrophic 2 | . 1 1 . . . . . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . Manual 59 | . 2 . . . . 12 8 8 13 13 3 Terminals 12 | . 6 6 . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 11 | . . . . . . . 7 4 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 3 3 . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 8 | . . . . . . . 5 3 . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . Retrieve Study 4 | . . . . . . . 1 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 3 2 . . . 2 . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 1 3 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Total Allies 20 | . 1 . . 4 . . 3 7 2 . 3 Largest Group 7 | . 1 1 1 5 5 . 3 7 7 2 5 Highest-Rated Group 435 | . 10 10 10 166 166 . 210 345 434 192 435 Highest-Rated Ally 167 | . 10 10 10 40 40 . 70 81 167 167 167 Zionite Dispatches 7 | . . . . . . . 1 3 2 . 1 Light 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . 1 . . 1 Hero 1 | . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . 1 . . . Total Orders 13 | . . 4 2 2 . . . 1 1 2 1 STAY 3 | . . 2 . 1 . . . . . . . ROAM 1 | . . . 1 . . . . . . . . FOLLOW 4 | . . 2 1 1 . . . . . . . DROP 2 | . . . . . . . . 1 1 . . EXPLORE 2 | . . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 102 | . . . . . 6 . 21 . 66 2 7 Total Damage 3963 | . . . . . 583 . 513 . 2606 89 172 Kills 29 | . . . . . 4 . 4 . 19 1 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Active Infowar (turns) 8453 | . 183 495 160 1369 556 693 1598 487 917 431 1564 Optics 3320 | . . . . . . . . 408 917 431 1564 Sensors 4307 | . . . . . . 289 1580 362 917 431 728 Terrain 2128 | . . . . . . . . 478 917 431 302 Seismic 3167 | . 183 495 160 1369 556 404 . . . . . Decoding 4425 | . . . . . . 693 1598 487 917 431 299 Jamming 8 | . . . . . . . . 8 . . . ECM 140 | . . . . . . . . 1 . . 139 Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . . . . Drone Launches 15 | . . . . . . . . . . 15 . Drone Recoveries 3 | . . . . . . . . . . 3 . Decoded 0b10 Intel 198 | . . . . . . 47 92 29 16 5 9 Items 166 | . . . . . . 47 92 27 . . . Patrols 20 | . . . . . . . . . 10 4 6 Reinforcements 1 | . . . . . . . . . . 1 . Guards 11 | . . . . . . . . 2 6 . 3 Zionite Intel Received 9 | . . . . . . 3 1 . 2 3 . Branch Access 1 | . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . 1 . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Turns Passed 8668 | 67 270 495 160 1369 556 693 1598 487 917 431 1625 Spaces Moved 5234 | 43 196 357 116 1079 445 569 694 353 474 214 694 Core 101 | 4 . . . . . . . . . . 97 Treads 667 | . . . . . . . . . 15 214 438 Legs 3979 | 39 196 357 116 1079 445 82 694 353 459 . 159 Wheels 487 | . . . . . . 487 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 95 120 117 117 180 50 Average Speed 136 | 121 120 120 120 120 120 106 168 121 181 180 147 Slowest Speed 270 | 190 120 120 120 120 120 135 252 125 270 180 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 39 25 44 90 60 18 24 10 13 65 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 11 | . 1 . . 2 . 4 . . . 4 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . . . . . . Spaces Dug 14 | . . . . . . . 2 . . . 12 Terrain Destroyed 96 | . . . . . . 2 64 . 3 . 27 Melee 14 | . . . . . . . 2 . . . 12 Projectile 45 | . . . . . . 2 25 . 3 . 15 AOE 37 | . . . . . . . 37 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Res Total 6151 | 54 227 395 123 1155 457 638 909 384 521 255 1033 Wait 406 | . 10 21 1 64 5 13 86 9 25 28 144 Move 5223 | 42 195 356 115 1078 444 568 693 352 473 213 694 Hop . | . . . . . . . . . . . . Pick Up 53 | 6 8 2 . 4 1 10 4 2 5 1 10 Fast Attach 41 | 6 1 . . . . 3 6 6 3 . 16 Attach 34 | . . 2 . . . 7 7 2 . 1 15 Detach 3 | . . . . . . . . . 2 . 1 Swap 43 | . 2 . . 3 . 13 8 2 4 5 6 Drop 43 | . 7 . . 6 1 14 5 . 4 1 5 Fire 253 | . 4 14 7 . 6 10 85 11 5 . 111 Melee 45 | . . . . . . . 15 . . 2 28 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Quarantine (discovered 3 exits: *Res / [*Sec] / [*Frg]) -2/Research History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 12) 68 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Accompanied by 1 ally 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Discovered new exit (range 13) 833 | -9/Materials | Entered Mines 833 | -9/Mines | Accompanied by 1 ally 900 | -9/Mines | Learned 2 Materials zone layouts 967 | -9/Mines | Assembled infested the area 974 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 993 | -9/Mines | Entered Zion 993 | -7/Zion | Accompanied by 1 ally 1085 | -7/Zion | Given A8's code to call for help 1092 | -7/Zion | Learned location of Armory (-3) 1327 | -7/Zion | Learned location of Data Miner (-6) 1885 | -7/Zion | Met Imprinter 1909 | -7/Zion | Imprinted 1911 | -7/Zion | Declared Zion's savior 2163 | -7/Zion | Discovered new exit (range 11) 2231 | -7/Zion | Visited the Megawrench Repair Shop 2231 | -7/Zion | Megawrench repaired 7 parts 2362 | -7/Zion | Entered Proximity Caves 2362 | -6/Proximity Caves | Accompanied by 5 allies 2567 | -6/Proximity Caves | Lost 5 allies 2660 | -6/Proximity Caves | Learned Factory trap positions 2824 | -6/Proximity Caves | Discovered new exit (range 16) 2839 | -6/Proximity Caves | Spotted B-75 Beast 2918 | -6/Proximity Caves | Entered Factory 2918 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2919 | -6/Factory | Loaded intel: 81 trap records 3217 | -6/Factory | Build established: Derelict-Mutant 3259 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3407 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3567 | -6/Factory | Retrieved Zion intel report: Branch Access 3567 | -6/Factory | Identified exit to Lower Caves 3583 | -6/Factory | Discovered new exit (range 4) 3611 | -6/Factory | Entered another Factory area 3611 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3612 | -5/Factory | Identified exit to Upper Caves 3821 | -5/Factory | Retrieved Zion intel report: Guard Positions 3907 | -5/Factory | Build established: Hacker-Tank 4038 | -5/Factory | Garrison activated, responded to threat 4560 | -5/Factory | Zion Light squad teleported in 4672 | -5/Factory | Lost 3 allies 5013 | -5/Factory | Terminal network hard line cut 5051 | -5/Factory | System corruption reached 10% 5098 | -5/Factory | Central database locked down 5178 | -5/Factory | Discovered new exit (range 15) 5182 | -5/Factory | Lost 5 parts (2n2u1w) 5183 | -5/Factory | Build established: Mutant 5209 | -5/Factory | Entered another Factory area 5209 | -4/Factory | Evolved 2 slots: Utility x2 5235 | -4/Factory | Lost 5 parts (1n3u1w) 5321 | -4/Factory | Zion Infowar Resupply teleported in 5344 | -4/Factory | Found Prototype Device 5344 | -4/Factory | Identified Exp. ECM Suite 5518 | -4/Factory | Central database locked down 5587 | -4/Factory | Discovered new exit (range 13) 5621 | -4/Factory | Zion Hacker squad teleported in 5628 | -4/Factory | Discovered new exit (range 19) 5643 | -4/Factory | Build established: Scavenger-Assassin 5683 | -4/Factory | Zion Fire squad teleported in 5696 | -4/Factory | Entered Research 5696 | -3/Research | Accompanied by 6 allies 5696 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5842 | -3/Research | Retrieved Zion intel report: Guard Positions 5843 | -3/Research | Zion Defense Resupply teleported in 5850 | -3/Research | Found Prototype Device 5850 | -3/Research | Identified Exp. Thermal Shield 6409 | -3/Research | Retrieved Zion intel report: Active Terminals 6410 | -3/Research | Zion hero teleported in (P1-3CE) 6451 | -3/Research | Lost 5 allies 6554 | -3/Research | Discovered new exit (range 11) 6613 | -3/Research | Entered Quarantine 6613 | -3/Quarantine | Accompanied by 2 allies (P1-3CE) 6683 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 6778 | -3/Quarantine | Found Alien Artifact 6783 | -3/Quarantine | Identified Terrabomb 6783 | -3/Quarantine | Used Terrabomb 6796 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6859 | -3/Quarantine | Discovered new exit (range 7) 6895 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 6987 | -3/Quarantine | Spotted Fortress 6999 | -3/Quarantine | Discovered new exit (range 124) 6999 | -3/Quarantine | Discovered new exit (range 127) 7044 | -3/Quarantine | Entered Research 7044 | -2/Research | Accompanied by 4 allies (P1-3CE) 7044 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7233 | -2/Research | Zion Hacker squad teleported in 7336 | -2/Research | Lost 6 allies 7377 | -2/Research | Lost 3 parts (2u1w) 7462 | -2/Research | Found Prototype Hackware 7544 | -2/Research | Search patrols dispatched 7752 | -2/Research | Lost 4 parts (1n1u2w) 7834 | -2/Research | Lost 7 parts (1p1n3u2w) 7946 | -2/Research | System corruption reached 10% 7992 | -2/Research | Lost 4 parts (1n2u1w) 7994 | -2/Research | Identified Exp. Hacking Suite 8360 | -2/Research | Lost 4 parts (1p1n2w) 8391 | -2/Research | Terminal network hard line cut 8421 | -2/Research | Spotted B-90 Cyclops 8601 | -2/Research | Build established: Scavenger-Mutant 8608 | -2/Research | Released all parts (8) 8616 | -2/Research | Core integrity fell below 50% 8639 | -2/Research | Lost 6 parts (2p1n1u2w) 8655 | -2/Research | Core integrity fell below 20% 8662 | -2/Research | Found Gamma Bomb Array 8669 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08608_ Released Graphene Brace. 08608_ Released Adv. Visual Processing Unit. 08608_ Released Imp. Point Defense System. 08608_ Released Adv. Target Analyzer. 08608_ Released Centrium Leg. 08608_ Released Enh. Quantum Rifle. 08613_ Slammed into G-73 Enforcer. 08614_ System corrupted: Energy discharge (-23). 08614_ Slammed into G-73 Enforcer. 08635_ System corrupted: Heat flow error (+174). 08638_ K-01 Serf destroyed. 08652_ System corrupted: Matter fused (-9). 08656_ Jacked S-43 Plague... >>parse_system Reading system data... 08660_ Imp. Remote Datajack destroyed. 08662_ Acquired Gamma Bomb Array. 08663_ Slug penetrates Wall. 08667_ Gamma Bomb Array destroyed. 08668_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ???????????????# ! ## """ # ![ #?????? | | ???????????????# ## G" # ! #?????? | | ???????????????# """ ## """ # *#?????? | | ????????????????# """ #? # #?????? | | ????????????????# """ #??? ?? ??????? | | ????????????????# ######/######/######### | | ???????????????## [ %= | | ???????? * | | ???????????######+##### | | ??????????????????????# | | ??????????????????????# ####################### | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????? #?????????????? | | ??????????????????????# ### #?????????????? | | ??????????????????????+ +?????????????? | | ??????????????????????# ### #?????????????? | | ??????????????????????# #?????? #?????????????? | | ??????????????????????+ #?????????????????????? | | ??????????????????######/#######?????????????????? | | ??????????????????# Y@ #?????????????????? | | ??????????????????# s #?????????????????? | | ??????????????????# ""Ys ]]#?????????????????? | | ??????????????????#] """ ]#?????????????????? | | ??????????????????# "F s #?????????????????? | | ?????????????????## """s #?????????????????? | | ?????????????????# """ #?????????????????? | | ?????????????????## """ """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Corruption Block 13 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 33 Point Defense Rating 160 Evasion (%) 55 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -5/Factory | Scanalyzed Imp. Deuterium Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Leg | -5/Factory | Hacked Powered Hammer | -4/Factory | Hacked Railgun | -4/Factory | Hacked Titanium Leg | -4/Factory | Hacked Alien Tech Used ----------------- Terrabomb Achievements -------------- A Problem For Future Me Alien Tech Bumper Bots Decoder Ring Deductive Reasoning Heroic Deeds Immobile And Lovin' It Infodabbler Nope Part-time Excavator Suspicious Challenges ------------ None Game ------ Seed HeartRingRedirector Manual? 0 Play Time 01:49:56 Cumulative 37.4 hours Start 2025.10.30 @ 21:55:34 End 2025.10.30 @ 23:53:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e9b3b1c-2fea-4d0e-a38d-1b3cf67deb5f