Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 23:34:01 Player: Cipherpunk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2869) 2869 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 8545 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Power Amplifier Improved Trap Scanner Advanced Terrain Scan Processor Hacking Suite Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Particle Reactor > --- PROPULSION ------- Gravmag Array Antigrav Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Datajack Heavy Mace > --- INVENTORY -------- Light Quantum Reactor Antigrav System Power Amplifier Advanced Cryofiber Web Improved Trap Scanner Advanced Terrain Scan Processor Advanced ECM Suite Hacking Suite Shock Bomb Launcher Improved Remote Datajack [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Airjet Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Datajack Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 11 | . . 1 2 2 2 2 2 . Weapon . | . . . . . . . . . Parts Attached 134 | . 13 11 33 21 15 10 19 12 Power 15 | . 2 2 4 . 1 2 1 3 Engine 8 | . 2 2 3 . 1 . . . Core 5 | . . . 1 . . 2 1 1 Reactor 2 | . . . . . . . . 2 Propulsion 31 | . 5 4 5 4 . 2 7 4 Treads 1 | . . . 1 . . . . . Leg 13 | . 5 4 4 . . . . . Wheel . | . . . . . . . . . Hover 17 | . . . . 4 . 2 7 4 Flight . | . . . . . . . . . Utility 49 | . 2 2 7 13 9 5 9 2 Device 23 | . . 1 2 8 6 2 3 1 Storage 4 | . 1 . . 3 . . . . Processor 10 | . 1 1 2 1 1 3 1 . Hackware 6 | . . . 2 1 1 . 2 . Protection 6 | . . . 1 . 1 . 3 1 Artifact . | . . . . . . . . . Weapon 39 | . 4 3 17 4 5 1 2 3 Energy Gun 10 | . 1 1 8 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . 1 . 3 1 1 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon 7 | . 1 1 4 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 9 | . . . 2 2 2 1 1 1 Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 35 | . 1 . 8 . . . 4 22 Power 5 | . 1 . . . . . 1 3 Propulsion 11 | . . . 5 . . . 2 4 Utility 14 | . . . 1 . . . 1 12 Weapon 5 | . . . 2 . . . . 3 Highest Loss Streak 19 | . 1 . 3 . . . 2 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 96 98 99 96 99 95 88 Engine 4 | . 13 11 5 . 1 2 . . Core 3 | . . . 3 7 4 2 4 3 Leg 12 | . 28 32 23 . . . . . Hover 8 | . . . . 22 20 17 11 10 Device 8 | . . 8 11 6 14 11 6 4 Storage 8 | . 14 11 9 7 6 5 5 3 Processor 15 | . 10 11 16 15 13 23 21 18 Hackware 14 | . . . 3 23 24 23 31 27 Protection 1 | . . . 3 . . . 3 3 Energy Gun 4 | . 13 9 7 . . . . . Ballistic Gun 2 | . 12 11 . . . . . . Launcher 1 | . . . 3 1 . . . . Impact Weapon 1 | . . . . . 4 5 5 3 Slashing Weapon 1 | . 1 1 3 5 . . . . Special Melee Weapon 2 | . . . . 6 3 4 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 30 31 37 31 28 28 33 45 Greatest Support 46 | 20 20 39 39 22 22 26 32 46 Greatest Overweight (x) 7 | . 1 1 2 1 1 1 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 10 10 10 10 Average Capacity 12 | . 12 15 15 10 10 10 10 9 Most Carried 15 | . 15 15 15 14 10 10 10 10 Average Carried 11 | . 10 14 14 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 10 10 10 10 5 Final Carried 15 | 6 15 15 15 10 10 10 10 5 Class Distribution -------------------- 33% | Mutant 20% | Hacker-Scout 11% | Hacker-Assassin 10% | Wizard-Scout 6% | Hacker-Mutant 4% | Skirmisher 4% | Wizard-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Wizard-Mutant | -4/Factory Wizard-Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2005 | 200 174 162 444 314 187 195 224 105 Remotely . | . . . . . . . . . Salvage Created 3409 | . 515 339 946 180 279 241 444 465 Parts 158 | . 30 26 56 15 12 7 6 6 Haulers Intercepted 3 | . 1 . . 1 . 1 . . Recyclers Shooed 3 | . 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 11 6 24 . 3 . 5 5 Melee 4 | . . . 1 . . . 1 2 Guns 19 | . 8 6 5 . . . . . AOE 26 | . 3 . 18 . 3 . 2 . Classes Destroyed 14 | . 6 1 5 . 1 . 1 . Worker 8 | . . . 2 3 . 2 . 1 Builder 2 | . . . 2 . . . . . Tunneler 5 | . 2 . . 1 1 . 1 . Hauler 3 | . 1 . . 1 . 1 . . Recycler 3 | . . . . . 1 . 1 1 Operator 8 | . 2 1 3 . . 2 . . Watcher 13 | . 1 1 3 . 2 2 1 3 Swarmer 15 | . 3 . 4 . 3 . . 5 Grunt 26 | . 8 4 11 . . . 3 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 2 6 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 12 | . 5 2 12 2 3 2 4 4 Combat Bots Only 9 | . 3 2 9 . 3 . 2 3 Max Kills in Single Turn 3 | . 3 1 2 1 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 2 . 3 . 1 . Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 5710 | . 432 230 1281 28 44 . 826 2869 Core 1791 | . 87 44 197 5 12 . 141 1305 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 101 | . . . . . . . 42 59 Core Remaining (%) 87 | 100 65 89 64 99 98 100 87 . Volleys Fired 129 | . 37 19 63 2 2 . 3 3 Largest 2 | . 2 2 2 1 1 . 1 1 Hottest 95 | . 70 73 95 30 36 . 36 36 Shots Fired 207 | . 71 38 88 2 2 . 3 3 Gun 166 | . 68 38 60 . . . . . Cannon . | . . . . . . . . . Launcher 41 | . 3 . 28 2 2 . 3 3 Special . | . . . . . . . . . Kinetic 72 | . 34 19 19 . . . . . Thermal 59 | . 34 19 6 . . . . . Explosive 33 | . 3 . 28 2 . . . . Electromagnetic 43 | . . . 35 . 2 . 3 3 Robot Hit Streak 16 | . 16 12 7 . 1 . 4 1 Robot Miss Streak 3 | . 2 1 3 . 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 210 | . 53 28 55 16 5 9 24 20 Core Hits 134 | . 32 14 63 5 5 2 3 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 14 | . . 1 . . . 1 5 7 Critical Strikes 25 | . 4 5 3 . . 1 5 7 Burn 9 | . 4 4 1 . . . . . Destroy 1 | . . 1 . . . . . . Corrupt 2 | . . . 2 . . . . . Smash 13 | . . . . . . 1 5 7 Melee Attacks 183 | . 2 2 21 23 16 36 38 45 Impact 132 | . . . . . 16 35 37 44 Slashing 47 | . 2 2 20 23 . . . . Piercing . | . . . . . . . . . Sneak Attacks 21 | . . . 1 9 2 4 3 2 Combat Hostiles 2 | . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8382 | . 674 333 2550 632 481 670 1666 1376 Guns 1489 | . 518 333 638 . . . . . Cannons . | . . . . . . . . . Explosions 3009 | . 156 . 1855 . 164 . 513 321 Melee 3871 | . . . 45 632 317 670 1153 1054 Ramming 13 | . . . 12 . . . . 1 Kinetic 517 | . 181 133 203 . . . . . Thermal 1121 | . 337 200 141 . 43 . 400 . Explosive 1956 | . 156 . 1800 . . . . . Electromagnetic 904 | . . . 349 . 121 . 113 321 Impact 3194 | . . . . . 317 670 1153 1054 Slashing 677 | . . . 45 632 . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 5 . . 4 2 11 Average Corruption 3 | . . . 5 . . 4 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . 9 . . 2 3 3 Message Errors 4 | . . . 3 . . . 1 . Matter Fused 8 | . . . 3 . . 2 2 1 Heat Flow Errors 3 | . . . 2 . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1731 | . . . 27 51 126 336 548 643 Projectiles . | . . . . . . . . . Explosions 27 | . . . 27 . . . . . Melee 1704 | . . . . 51 126 336 548 643 Knockbacks 9 | . . . . . 1 1 4 3 Impact 9 | . . . . . 1 1 4 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . 11 . 15 4 . . . 28 Shots 6 | . 1 . 2 1 . . . 2 Rammed 3 | . . . 2 . . . . 1 Targets Rammed 3 | . . . 2 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 214 | . 126 77 214 . . . 10 204 Average Temperature 36 | . 37 19 36 . . . 10 104 Received Heat Transfer 819 | . 195 108 414 6 . . 69 27 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . 1 3 Combat Hostiles 4 | . . . . . . . 1 3 Parts Fried 36 | . . . 6 . 7 4 5 14 Impact Corruptions 54 | . . . . . 6 12 18 18 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 6 . 1 . . . . . Heat Transferred 2879 | . 1295 888 346 . 50 . 300 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 497 | . 262 286 497 227 133 58 339 422 Initial 164 | . . 53 42 164 55 1 21 72 Average 153 | . 103 158 297 139 52 18 178 111 Maximum Alert Level 2 | . 1 1 2 1 . . 1 2 Low Security (%) 68 | . 84 57 31 80 100 100 50 71 Level 1 23 | . 15 42 39 19 . . 49 24 Level 2 8 | . . . 29 . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 4 1 2 1 2 2 1 3 Investigation 3 | . 2 . . . 1 . . . Extermination 4 | . . . . . 1 1 1 1 Reinforcement 9 | . 2 1 2 1 . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 2 | . . . 2 . . . . . Communications Jammed 10 | . . . . . . . . 10 Distress Signals 10 | . . . . . . . . 10 Times Spotted 127 | . 20 10 35 3 6 6 15 32 Peak Tracking Total 11 | . 4 4 9 3 3 2 3 11 Tactical Retreats 8 | . . 1 1 . . . 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . 2 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 48 | . . . . 27 18 3 . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 1 2 1 . . Reprogrammed 6 | . . . . 4 1 1 . . Reused 1 | . . . . . . 1 . . Traps Extracted 4 | . . . . 4 . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Most Traps Carried 4 | . . . . 4 4 4 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 8 | . . . 3 . 1 . 4 . Max in Single Turn 4 | . . . 1 . 1 . 4 . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 2 1 3 6 4 7 2 3 Terminals 16 | . 1 1 3 3 1 5 1 1 Fabricators 3 | . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . 3 1 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 56 | . 4 4 8 11 8 11 5 5 Successful 32 | . 1 2 1 9 3 6 5 5 Failed 24 | . 3 2 7 2 5 5 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 29 | . 3 4 8 4 5 4 1 . Terminals 38 | . 3 4 8 6 3 8 3 3 Fabricators 4 | . . . . . 2 . . 2 Repair Stations . | . . . . . . . . . Recycling Units 11 | . 1 . . 5 2 1 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 14 | . . . . 3 1 4 3 3 Record 2 | . . . . 1 . 1 . . Open DSF 1 | . . . . . . 1 . . Machine Index 2 | . . . . 1 . . 1 . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 5 | . . . . . . 1 2 2 Recall Extermination 2 | . . . . . 1 1 . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . 4 1 1 1 . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 5 | . . . . 3 . 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 8 | . 1 2 1 2 1 . 1 . Terminals 5 | . 1 2 1 1 . . . . Botnet 2 | . . 1 . 1 . . . . Operators 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . Reject 1 | . . . . . . . 1 . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Eject 1 | . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 22 | . 2 1 3 4 3 6 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 46 | . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . 18 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . 4 . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Ejected 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6195 | . 904 410 1676 658 922 599 406 620 Spaces Moved 5093 | 1 415 219 801 749 990 788 493 637 Core 15 | . . . . . . . . 15 Treads 245 | . . . 240 5 . . . . Legs 1196 | 1 415 219 561 . . . . . Wheels . | . . . . . . . . . Hover 3637 | . . . . 744 990 788 493 622 Flight . | . . . . . . . . . Fastest Speed 38 | 120 120 120 120 52 52 38 38 38 Average Speed 85 | 120 161 125 157 53 73 58 49 52 Slowest Speed 400 | 120 190 190 260 240 112 112 111 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 29 | 2 73 27 77 17 29 18 11 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 91 | . 1 1 10 11 12 23 14 19 Terrain Destroyed 259 | . 8 1 133 11 23 23 41 19 Melee 80 | . 1 1 10 . 12 23 14 19 Projectile . | . . . . . . . . . AOE 179 | . 7 . 123 11 11 . 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6412 | . 584 324 1090 963 1156 865 584 846 Wait 629 | . 93 52 125 109 93 10 10 137 Move 5085 | . 414 218 800 748 989 787 492 637 Hop . | . . . . . . . . . Pick Up 91 | . 14 9 24 12 8 9 10 5 Fast Attach 24 | . 1 1 8 3 3 1 4 3 Attach 33 | . 1 3 6 5 3 3 5 7 Detach 10 | . . 1 1 1 3 . 2 2 Swap 77 | . 11 7 19 13 9 6 10 2 Drop 100 | . 11 12 21 20 12 10 10 4 Fire 129 | . 37 19 63 2 2 . 3 3 Melee 183 | . 2 2 21 23 16 36 38 45 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 48 | . . . . 27 18 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 762 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -9/Materials | Discovered new exit (range 3) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Utility x2 2333 | -8/Materials | Destroyed 9 combat bots 2355 | -8/Materials | Crushed by falling debris 2414 | -8/Materials | Lost 3 parts (2n1u) 2446 | -8/Materials | Discovered new exit (range 14) 2480 | -8/Materials | Identified exit to Factory 2991 | -8/Materials | Entered Factory 2991 | -7/Factory | Evolved 2 slots: Utility x2 3067 | -7/Factory | Discovered new exit (range 19) 3283 | -7/Factory | Build established: Hacker-Scout 3556 | -7/Factory | Discovered new exit (range 20) 3594 | -7/Factory | Identified exit to Factory 3649 | -7/Factory | Entered another Factory area 3649 | -6/Factory | Evolved 2 slots: Utility x2 4397 | -6/Factory | Build established: Hacker-Assassin 4493 | -6/Factory | Discovered new exit (range 18) 4570 | -6/Factory | Identified exit to Factory 4571 | -6/Factory | Entered another Factory area 4571 | -5/Factory | Evolved 2 slots: Utility x2 4615 | -5/Factory | Discovered new exit (range 11) 4615 | -5/Factory | Discovered new exit (range 20) 4682 | -5/Factory | Identified exit to DSF 4808 | -5/Factory | Discovered new exit (range 9) 5138 | -5/Factory | Build established: Hacker-Scout 5170 | -5/Factory | Identified exit to Factory 5170 | -5/Factory | Entered another Factory area 5170 | -4/Factory | Evolved 2 slots: Utility x2 5252 | -4/Factory | Discovered new exit (range 20) 5289 | -4/Factory | Identified exit to Research 5576 | -4/Factory | Entered Research 5576 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5646 | -3/Research | Fabricated Lgt. Quantum Reactor (x2) 5723 | -3/Research | Lost 3 parts (1p1n1u) 5826 | -3/Research | Search patrols dispatched 6008 | -3/Research | Build established: Wizard-Scout 6180 | -3/Research | System corruption reached 10% 6185 | -3/Research | Core integrity fell below 50% 6192 | -3/Research | Core integrity fell below 20% 6196 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06188_ Slug penetrates Wall. 06188_ P-80 Master resets S-43 Plague, system corruption cleaned. 06188_ S-43 Plague destroyed. 06190_ P-80 Master resets S-43 Plague, system corruption cleaned. 06190_ Penetrated by Slug. 06190_ Slammed into H-71 Marshal. 06190_ H-71 Marshal calls for reinforcements. 06190_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06190_ Knocked back. 06190_ Hacking Suite destroyed. 06191_ Penetrated by Slug. 06192_ Enh. Optical Array destroyed. 06192_ Knocked back. 06194_ U-05 Engineer builds a Wall. 06194_ Penetrated by Slug. 06194_ Knocked back. 06195_ Penetrated by Slug. 06195_ S-43 Plague destroyed. 06196_ Hacking Suite destroyed. 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Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumSwordChainsword Manual? 0 Play Time 02:09:00 Cumulative 133.3 hours Start 2022.03.20 @ 21:11:12 End 2022.03.20 @ 23:34:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 35361427-6cef-4eac-8d4e-7b04eee01f1d