Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.13 @ 01:28:36

Player: Tengoo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (104)     520
Value Destroyed (2855)     2855
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (391)                391
              TOTAL SCORE: 5986

 Bonus
-------
High Alert Combat Kills    191
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Transmission Jammer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Salvage Targeting Computer
                Relay Coupler [Brawler] (39)
                Relay Coupler [Sentry] (22)
                Relay Coupler [Sentry] (21)
                Relay Coupler [Demolisher] (22)
                Relay Coupler [Hunter] (17)

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Transmission Jammer
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
                Salvage Targeting Computer
                Transmission Jammer
                ECM Suite
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Missile Launcher
                Missile Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Slots Evolved              4    | .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             61   | 8   18  16  4   7   8   
  Power                    7    | 1   2   1   1   .   2   
    Engine                 6    | 1   2   1   1   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 4   4   3   1   .   .   
    Treads                 6    | .   2   3   1   .   .   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  4    | 4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   3   3   .   .   2   
    Device                 4    | .   1   1   .   .   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   9   9   2   7   4   
    Energy Gun             7    | 1   3   2   .   1   .   
    Energy Cannon          4    | .   1   2   .   1   .   
    Ballistic Gun          4    | 1   2   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   2   .   2   
    Launcher               10   | .   .   5   .   5   .   
    Special Weapon         4    | .   3   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 23   | .   4   3   .   4   12  
  Power                    5    | .   1   1   .   .   3   
  Propulsion               3    | .   1   .   .   1   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   12   | .   2   1   .   2   7   
  Highest Loss Streak      12   | .   3   1   .   2   12  
Average Slot Usage (%)     94   | .   98  94  96  95  54  
  Engine                   11   | .   14  9   8   11  6   
  Treads                   14   | .   3   22  21  20  5   
  Leg                      1    | .   5   .   .   .   .   
  Wheel                    6    | .   18  .   .   .   .   
  Device                   11   | .   13  10  11  9   6   
  Storage                  11   | .   13  11  11  11  9   
  Processor                6    | .   .   9   11  11  9   
  Energy Gun               9    | .   12  11  .   3   3   
  Energy Cannon            5    | .   3   4   11  9   2   
  Ballistic Gun            5    | .   9   6   .   .   2   
  Ballistic Cannon         3    | .   .   .   13  11  3   
  Launcher                 4    | .   .   8   9   7   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 12  46  58  58  58  61  
  Greatest Support         46   | 20  46  46  40  40  20  
  Greatest Overweight (x)  15   | .   3   1   1   2   15  
  Average Overweight (x)   1    | .   1   .   1   1   3   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  
  Average Capacity         11   | 5   10  12  12  12  12  
  Most Carried             12   | 4   12  12  12  12  12  
  Average Carried          9    | 1   7   10  10  11  9   
  Final Capacity           12   | 6   12  12  12  12  12  
  Final Carried            12   | 2   10  11  10  12  6   

 Class Distribution 
--------------------
 85% | Mutant
 12% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Mat  
Matter Collected           1248 | 270  135  353  68   306  116  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2913 | 63   766  1533 68   323  160  
  Parts                    188  | 2    51   87   2    32   14   
Haulers Intercepted        4    | .    2    2    .    .    .    
Recyclers Shooed           4    | .    .    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Combat Hostiles Destroyed  77   | .   15  37  1   19  5   
  Melee                    2    | .   .   .   .   2   .   
  Guns                     28   | .   7   16  .   1   4   
  Cannons                  30   | .   8   8   1   12  1   
  AOE                      16   | .   .   13  .   3   .   
Classes Destroyed          13   | 1   6   4   1   .   1   
  Worker                   7    | .   1   6   .   .   .   
  Builder                  3    | .   .   3   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   .   1   1   .   .   
  Watcher                  7    | .   2   4   .   .   1   
  Swarmer                  34   | .   6   12  .   14  2   
  Grunt                    34   | .   9   17  1   5   2   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   7    | .   .   7   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           10   | 1   5   10  1   6   2   
  Combat Bots Only         7    | .   5   7   1   6   2   
Max Kills in Single Turn   5    | 1   2   5   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   2   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  
Damage Taken               3804 | .    412  1204 75   790  1323 
  Core                     912  | .    65   150  .    136  561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  74   .    .    28   .    
Volleys Fired              209  | 2    62   87   10   30   18   
  Largest                  3    | 2    2    3    2    3    2    
  Hottest                  152  | 60   110  140  78   152  113  
Shots Fired                394  | 4    118  162  11   72   27   
  Gun                      204  | 4    82   99   .    10   9    
  Cannon                   141  | .    23   34   11   57   16   
  Launcher                 34   | .    .    29   .    5    .    
  Special                  15   | .    13   .    .    .    2    
  Kinetic                  115  | 2    .    61   2    32   18   
  Thermal                  193  | 2    118  34   9    25   5    
  Explosive                21   | .    .    17   .    4    .    
  Electromagnetic          65   | .    .    50   .    11   4    
  Robot Hit Streak         23   | 4    17   17   23   11   16   
  Robot Miss Streak        3    | .    3    3    1    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           298  | 4    85   133  9    47   20   
  Core Hits                144  | 2    33   72   3    19   15   
  Critical Hits            13   | .    4    5    2    2    .    
  Critical Kills           8    | .    2    3    1    2    .    
  Critical Parts Destroyed 5    | .    2    2    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6131 | 45   1093 3468 190  1001 334  
  Guns                     2109 | 45   672  1208 .    47   137  
  Cannons                  2070 | .    289  616  190  783  192  
  Explosions               1747 | .    .    1620 .    127  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  98   | .    25   24   .    44   5    
  Kinetic                  1383 | 23   .    739  41   356  224  
  Thermal                  2387 | 22   1068 616  149  511  21   
  Explosive                1295 | .    .    1295 .    .    .    
  Electromagnetic          968  | .    .    794  .    90   84   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  8    | .    .    4    .    4    .    
    Message Errors         3    | .    .    1    .    2    .    
    Energy Discharges      2    | .    .    1    .    1    .    
    Targeting Errors       3    | .    .    2    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            99   | .    .    71   .    23   5    
  Projectiles              39   | .    .    14   .    20   5    
  Explosions               60   | .    .    57   .    3    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    2    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    2    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      129  | .    10   41   .    78   .    
  Shots                    8    | .    .    5    .    3    .    
  Rammed                   21   | .    3    3    .    9    6    
Targets Rammed             23   | .    3    4    .    10   6    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    1    .    
Highest Temperature        605  | .    165  282  126  605  130  
  Average Temperature      89   | .    41   69   41   176  50   
  Received Heat Transfer   1371 | .    231  492  30   222  396  
  Effects                  12   | .    .    .    .    12   .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           4    | .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    1    .    
    Damage (major)         2    | .    .    .    .    2    .    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    8    1    .    1    .    
  Heat Transferred         5062 | 50   2803 1073 259  840  37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Peak Influence             896  | 5   164 684 301 896 509 
  Initial                  376  | .   2   2   246 171 376 
  Average                  255  | 4   75  286 268 529 427 
Maximum Alert Level        3    | .   .   2   1   3   2   
  Low Security (%)         52   | 100 100 40  .   5   .   
  Level 1                  21   | .   .   28  100 31  30  
  Level 2                  20   | .   .   30  .   37  69  
  Level 3                  5    | .   .   .   .   25  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   4   5   1   .   1   
  Investigation            7    | .   4   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat 
Distress Signals           9    | .   1   3   .   .   5   
Communications Jammed      32   | .   .   4   .   .   28  
  Distress Signals         32   | .   .   4   .   .   28  
Times Spotted              117  | .   20  54  6   19  18  
  Peak Tracking Total      7    | .   3   5   2   5   7   
  Tactical Retreats        6    | .   .   4   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Traps Triggered            11   | .   2   2   1   6   .   
  Indirectly               3    | .   .   1   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Gar Mat 
Machines Disabled          9    | .   .   5   .   3   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
  Garrison Relay           3    | .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat 
Machines Accessed          19   | .   10  7   2   .   .   
  Terminals                14   | .   8   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                55   | .   28  22  5   .   .   
  Successful               28   | .   12  13  3   .   .   
  Failed                   27   | .   16  9   2   .   .   
    Catastrophic           7    | .   5   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   16  15  .   .   .   
  Terminals                44   | .   24  20  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             19   | .   8   11  .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        6    | .   2   4   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   8   7   2   .   .   
  Full Trace Events        12   | .   8   3   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     45   | .   26  .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   12  .   
  Machine Destruction      12   | .   .   .   .   12  .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Mat  
Turns Passed               4819 | 332  1566 1464 219  1040 198  
Spaces Moved               2232 | 70   994  639  86   402  41   
  Core                     19   | 13   .    .    .    .    6    
  Treads                   1299 | .    137  639  86   402  35   
  Legs                     166  | .    166  .    .    .    .    
  Wheels                   748  | 57   691  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  190  190  190  
  Average Speed            154  | 74   115  184  190  196  283  
  Slowest Speed            800  | 80   210  190  190  210  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    94   69   15   55   5    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          141  | .    .    99   .    41   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      140  | .    .    99   .    41   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Mat  
Total                      3179 | 344  1278 771  130  582  74   
  Wait                     556  | 257  150  .    30   119  .    
  Move                     2227 | 69   993  638  85   401  41   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  65   | 8    35   15   1    5    1    
  Fast Attach              3    | .    1    1    .    .    1    
  Attach                   29   | 6    6    5    2    3    7    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     29   | 2    11   10   2    4    .    
  Drop                     29   | .    17   11   .    1    .    
  Fire                     209  | 2    62   87   10   30   18   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      7    | .    2    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    16   | .    1    4    .    10   1    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto)
-9/Storage
-9/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  333 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 15)
  960 | -10/Materials | Discovered new exit (range 15)
 1019 | -10/Materials | Repaired Hcp. Storage Unit
 1177 | -10/Materials | Discovered new exit (range 8)
 1382 | -10/Materials | Lost 3 parts (1p1n1w)
 1630 | -10/Materials | Identified exit to Mines
 1630 | -10/Materials | Identified exit to Materials
 1899 | -10/Materials | Entered another Materials area
 1899 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2064 | -9/Materials  | Identified exit to Mines
 2064 | -9/Materials  | Identified exit to Storage
 2431 | -9/Materials  | Build established: Skirmisher
 2869 | -9/Materials  | Build established: Mutant
 2960 | -9/Materials  | Destroyed 7 combat bots
 3020 | -9/Materials  | Discovered new exit (range 15)
 3099 | -9/Materials  | First assault squad dispatched
 3363 | -9/Materials  | Entered Storage
 3413 | -9/Storage    | Repaired Arm. Treads
 3580 | -9/Storage    | Identified exit to Garrison
 3582 | -9/Storage    | Entered Garrison
 3624 | -9/Garrison   | Triggered checkpoint
 3950 | -9/Garrison   | Triggered checkpoint
 3998 | -9/Garrison   | Triggered checkpoint
 4022 | -9/Garrison   | Triggered checkpoint
 4081 | -9/Garrison   | Discovered new exit (range 9)
 4128 | -9/Garrison   | Triggered checkpoint
 4331 | -9/Garrison   | Core integrity fell below 50%
 4461 | -9/Garrison   | Discovered new exit (range 9)
 4494 | -9/Garrison   | Triggered checkpoint
 4622 | -9/Garrison   | Entered Materials
 4622 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4685 | -8/Materials  | Garrison activated, responded to threat
 4797 | -8/Materials  | Core integrity fell below 50%
 4811 | -8/Materials  | Core integrity fell below 20%
 4820 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
ECM Suite destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Structural Scanner.
K-01 Serf collects debris.
R-06 Scavenger collects Com. Wheel.
Slammed into S-10 Pest.
Acquired 17 matter.
K-01 Serf collects debris. <x3>
R-06 Scavenger collects Flight Unit.
Slammed into S-10 Pest.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Assault Rifle.
S-10 Pest destroyed.
Slammed into S-10 Pest.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Sml. Storage Unit.
Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Deuterium Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
No Signal
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              TargetFlyingElectrolaser
  Manual?         0
Play Time         00:48:39
  Cumulative      10.4 hours
  Start           2022.02.13 @ 00:34:30
  End             2022.02.13 @ 01:28:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f772e95-c61c-4daa-bceb-629f6e78d1bb