Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.13 @ 01:28:36 Player: Tengoo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2855) 2855 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 5986 Bonus ------- High Alert Combat Kills 191 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 199/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Salvage Targeting Computer Relay Coupler [Brawler] (39) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (21) Relay Coupler [Demolisher] (22) Relay Coupler [Hunter] (17) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Salvage Targeting Computer Transmission Jammer ECM Suite Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Missile Launcher Missile Launcher [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Parts Attached 61 | 8 18 16 4 7 8 Power 7 | 1 2 1 1 . 2 Engine 6 | 1 2 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 4 4 3 1 . . Treads 6 | . 2 3 1 . . Leg 2 | . 2 . . . . Wheel 4 | 4 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 3 . . 2 Device 4 | . 1 1 . . 2 Storage 3 | 1 2 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 9 9 2 7 4 Energy Gun 7 | 1 3 2 . 1 . Energy Cannon 4 | . 1 2 . 1 . Ballistic Gun 4 | 1 2 . . . 1 Ballistic Cannon 4 | . . . 2 . 2 Launcher 10 | . . 5 . 5 . Special Weapon 4 | . 3 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 4 3 . 4 12 Power 5 | . 1 1 . . 3 Propulsion 3 | . 1 . . 1 1 Utility 3 | . . 1 . 1 1 Weapon 12 | . 2 1 . 2 7 Highest Loss Streak 12 | . 3 1 . 2 12 Average Slot Usage (%) 94 | . 98 94 96 95 54 Engine 11 | . 14 9 8 11 6 Treads 14 | . 3 22 21 20 5 Leg 1 | . 5 . . . . Wheel 6 | . 18 . . . . Device 11 | . 13 10 11 9 6 Storage 11 | . 13 11 11 11 9 Processor 6 | . . 9 11 11 9 Energy Gun 9 | . 12 11 . 3 3 Energy Cannon 5 | . 3 4 11 9 2 Ballistic Gun 5 | . 9 6 . . 2 Ballistic Cannon 3 | . . . 13 11 3 Launcher 4 | . . 8 9 7 3 Naked Turns . | . . . . . . Heaviest Build 61 | 12 46 58 58 58 61 Greatest Support 46 | 20 46 46 40 40 20 Greatest Overweight (x) 15 | . 3 1 1 2 15 Average Overweight (x) 1 | . 1 . 1 1 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 9 | 1 7 10 10 11 9 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 10 11 10 12 6 Class Distribution -------------------- 85% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Matter Collected 1248 | 270 135 353 68 306 116 Remotely . | . . . . . . Salvage Created 2913 | 63 766 1533 68 323 160 Parts 188 | 2 51 87 2 32 14 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 4 | . . 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Combat Hostiles Destroyed 77 | . 15 37 1 19 5 Melee 2 | . . . . 2 . Guns 28 | . 7 16 . 1 4 Cannons 30 | . 8 8 1 12 1 AOE 16 | . . 13 . 3 . Classes Destroyed 13 | 1 6 4 1 . 1 Worker 7 | . 1 6 . . . Builder 3 | . . 3 . . . Tunneler 1 | . 1 . . . . Hauler 4 | . 2 2 . . . Recycler 2 | 1 1 . . . . Mechanic 1 | . . . 1 . . Operator 2 | . . 1 1 . . Watcher 7 | . 2 4 . . 1 Swarmer 34 | . 6 12 . 14 2 Grunt 34 | . 9 17 1 5 2 Brawler 1 | . . 1 . . . Sentry 7 | . . 7 . . . Hunter 1 | . . . . . 1 Best Kill Streak 10 | 1 5 10 1 6 2 Combat Bots Only 7 | . 5 7 1 6 2 Max Kills in Single Turn 5 | 1 2 5 1 2 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Damage Taken 3804 | . 412 1204 75 790 1323 Core 912 | . 65 150 . 136 561 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 74 . . 28 . Volleys Fired 209 | 2 62 87 10 30 18 Largest 3 | 2 2 3 2 3 2 Hottest 152 | 60 110 140 78 152 113 Shots Fired 394 | 4 118 162 11 72 27 Gun 204 | 4 82 99 . 10 9 Cannon 141 | . 23 34 11 57 16 Launcher 34 | . . 29 . 5 . Special 15 | . 13 . . . 2 Kinetic 115 | 2 . 61 2 32 18 Thermal 193 | 2 118 34 9 25 5 Explosive 21 | . . 17 . 4 . Electromagnetic 65 | . . 50 . 11 4 Robot Hit Streak 23 | 4 17 17 23 11 16 Robot Miss Streak 3 | . 3 3 1 3 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 298 | 4 85 133 9 47 20 Core Hits 144 | 2 33 72 3 19 15 Critical Hits 13 | . 4 5 2 2 . Critical Kills 8 | . 2 3 1 2 . Critical Parts Destroyed 5 | . 2 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6131 | 45 1093 3468 190 1001 334 Guns 2109 | 45 672 1208 . 47 137 Cannons 2070 | . 289 616 190 783 192 Explosions 1747 | . . 1620 . 127 . Melee . | . . . . . . Ramming 98 | . 25 24 . 44 5 Kinetic 1383 | 23 . 739 41 356 224 Thermal 2387 | 22 1068 616 149 511 21 Explosive 1295 | . . 1295 . . . Electromagnetic 968 | . . 794 . 90 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 8 | . . 4 . 4 . Message Errors 3 | . . 1 . 2 . Energy Discharges 2 | . . 1 . 1 . Targeting Errors 3 | . . 2 . 1 . Overload Shots . | . . . . . . Overflow Damage 99 | . . 71 . 23 5 Projectiles 39 | . . 14 . 20 5 Explosions 60 | . . 57 . 3 . Melee . | . . . . . . Knockbacks 6 | . . . . 2 4 Impact . | . . . . . . Kinetic 6 | . . . . 2 4 Secondary . | . . . . . . Self-Inflicted Damage 129 | . 10 41 . 78 . Shots 8 | . . 5 . 3 . Rammed 21 | . 3 3 . 9 6 Targets Rammed 23 | . 3 4 . 10 6 Kicked . | . . . . . . Crushed 2 | . . 1 . 1 . Highest Temperature 605 | . 165 282 126 605 130 Average Temperature 89 | . 41 69 41 176 50 Received Heat Transfer 1371 | . 231 492 30 222 396 Effects 12 | . . . . 12 . Energy Bleed 2 | . . . . 2 . Interference 4 | . . . . 4 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 8 1 . 1 . Heat Transferred 5062 | 50 2803 1073 259 840 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Peak Influence 896 | 5 164 684 301 896 509 Initial 376 | . 2 2 246 171 376 Average 255 | 4 75 286 268 529 427 Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 52 | 100 100 40 . 5 . Level 1 21 | . . 28 100 31 30 Level 2 20 | . . 30 . 37 69 Level 3 5 | . . . . 25 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 5 1 . 1 Investigation 7 | . 4 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault 1 | . . 1 . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Distress Signals 9 | . 1 3 . . 5 Communications Jammed 32 | . . 4 . . 28 Distress Signals 32 | . . 4 . . 28 Times Spotted 117 | . 20 54 6 19 18 Peak Tracking Total 7 | . 3 5 2 5 7 Tactical Retreats 6 | . . 4 . . 2 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Traps Triggered 11 | . 2 2 1 6 . Indirectly 3 | . . 1 . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Machines Disabled 9 | . . 5 . 3 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Machines Accessed 19 | . 10 7 2 . . Terminals 14 | . 8 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 55 | . 28 22 5 . . Successful 28 | . 12 13 3 . . Failed 27 | . 16 9 2 . . Catastrophic 7 | . 5 2 . . . Database Lockouts . | . . . . . . Manual 31 | . 16 15 . . . Terminals 44 | . 24 20 . . . Fabricators . | . . . . . . Repair Stations 5 | . 2 . 3 . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 19 | . 8 11 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 6 | . 2 4 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 2 | . 1 1 . . . Terminal Index 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 8 7 2 . . Full Trace Events 12 | . 8 3 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 45 | . 26 . 19 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Turns Passed 4819 | 332 1566 1464 219 1040 198 Spaces Moved 2232 | 70 994 639 86 402 41 Core 19 | 13 . . . . 6 Treads 1299 | . 137 639 86 402 35 Legs 166 | . 166 . . . . Wheels 748 | 57 691 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 190 190 190 Average Speed 154 | 74 115 184 190 196 283 Slowest Speed 800 | 80 210 190 190 210 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 94 69 15 55 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 141 | . . 99 . 41 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 140 | . . 99 . 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Total 3179 | 344 1278 771 130 582 74 Wait 556 | 257 150 . 30 119 . Move 2227 | 69 993 638 85 401 41 Hop . | . . . . . . Pick Up 65 | 8 35 15 1 5 1 Fast Attach 3 | . 1 1 . . 1 Attach 29 | 6 6 5 2 3 7 Detach 1 | . . . . 1 . Swap 29 | 2 11 10 2 4 . Drop 29 | . 17 11 . 1 . Fire 209 | 2 62 87 10 30 18 Melee . | . . . . . . Ram 7 | . 2 . . . 5 Kick . | . . . . . . Crush 16 | . 1 4 . 10 1 Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Discovered new exit (range 15) 1019 | -10/Materials | Repaired Hcp. Storage Unit 1177 | -10/Materials | Discovered new exit (range 8) 1382 | -10/Materials | Lost 3 parts (1p1n1w) 1630 | -10/Materials | Identified exit to Mines 1630 | -10/Materials | Identified exit to Materials 1899 | -10/Materials | Entered another Materials area 1899 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2064 | -9/Materials | Identified exit to Mines 2064 | -9/Materials | Identified exit to Storage 2431 | -9/Materials | Build established: Skirmisher 2869 | -9/Materials | Build established: Mutant 2960 | -9/Materials | Destroyed 7 combat bots 3020 | -9/Materials | Discovered new exit (range 15) 3099 | -9/Materials | First assault squad dispatched 3363 | -9/Materials | Entered Storage 3413 | -9/Storage | Repaired Arm. Treads 3580 | -9/Storage | Identified exit to Garrison 3582 | -9/Storage | Entered Garrison 3624 | -9/Garrison | Triggered checkpoint 3950 | -9/Garrison | Triggered checkpoint 3998 | -9/Garrison | Triggered checkpoint 4022 | -9/Garrison | Triggered checkpoint 4081 | -9/Garrison | Discovered new exit (range 9) 4128 | -9/Garrison | Triggered checkpoint 4331 | -9/Garrison | Core integrity fell below 50% 4461 | -9/Garrison | Discovered new exit (range 9) 4494 | -9/Garrison | Triggered checkpoint 4622 | -9/Garrison | Entered Materials 4622 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4685 | -8/Materials | Garrison activated, responded to threat 4797 | -8/Materials | Core integrity fell below 50% 4811 | -8/Materials | Core integrity fell below 20% 4820 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. ECM Suite destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Structural Scanner. K-01 Serf collects debris. R-06 Scavenger collects Com. Wheel. Slammed into S-10 Pest. Acquired 17 matter. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. Slammed into S-10 Pest. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Assault Rifle. S-10 Pest destroyed. Slammed into S-10 Pest. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Sml. Storage Unit. Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ?????????????????????????####+### ?????????????? | | ?????????????????????????# ?????????????? | | ?????????????????????????# ? ?????????????? | | ?????????????????????????# ?? ?????????????? | | ????????????????????????## #??# ?????????????? | | ?????????????????????##### #??# ?????????????? | | ?????????????????????? #??# ?????????????? | | ??????????????????????? #??# #####????????? | | ???????????????????????? #??# #????????? | | ???????????????########### #??# #????????? | | ???????????????# ##% ##?# #????????? | | ???????????????# " # g #?####+#####???????? | | ???????????????# ! 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""" #@#?????# #???????? | | ???????????????? #s#?????# #???????? | | ???????????????######/### #?????# #???????? | | ????????????????????# ??# #?????# #???????? | | ???????????????????? ??#u#?????##########???????? | | ???????????????????? ?? +??????????????????????? | | ???????????????????? ???^w#??????????????????????? | | ???????????????????""??? #??????????????????????? | | ???????????????????Y"???#k#??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????u???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight No Signal Significant Disruption Challenges ------------ None Game ------ Seed TargetFlyingElectrolaser Manual? 0 Play Time 00:48:39 Cumulative 10.4 hours Start 2022.02.13 @ 00:34:30 End 2022.02.13 @ 01:28:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f772e95-c61c-4daa-bceb-629f6e78d1bb