Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 21:17:47

Player: Darsidian

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (97)      485
Value Destroyed (4499)     4499
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2172)               2172
              TOTAL SCORE: 10256

 Bonus
-------
High Alert Combat Kills    745
Follower Combat Kills      355
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             0/550
Matter                     9/300
Energy                     263/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1900) Ox37
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                Flight Unit
>               --- UTILITY (5) ------
       Improved Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
      Precision Beam Rifle
       Improved Grenade Launcher
>               --- INVENTORY (25) ---
          Heavy Ion Engine
                Power Amplifier
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
       Improved Terrain Scanner
                Relay Coupler [NC] (22)
                Relay Coupler [Grunt] (26)
                Relay Coupler [Brawler] (31)
                Relay Coupler [Behemoth] (11)
                Skeleton Box
                System Restoration Module
       Improved Trap Extractor (0/6)
                Shock Rifle
                Shock Rifle
      Precision Beam Rifle
   High-powered Shotgun
       Improved Grenade Launcher
                Remote Datajack
                Mining Laser
                Power Maul
                Stasis Trap (100%)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
                System Restoration Module
                System Restoration Module
>               --- WEAPON -----------
                Minigun
                Remote Datajack
>               --- INVENTORY --------
          Heavy Ion Engine
                Power Amplifier
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Improved Terrain Scanner
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Behemoth]
                Skeleton Box
                System Restoration Module
       Improved Trap Extractor
                Shock Rifle
                Shock Rifle
       Improved Grenade Launcher
       Improved Grenade Launcher
                Mining Laser
      Makeshift Sword
                Stasis Trap
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             178  | 8   13  2   2   10  10  50  64  19  
  Power                    8    | 1   2   .   .   .   1   2   2   .   
    Engine                 8    | 1   2   .   .   .   1   2   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   .   2   2   7   6   1   
    Treads                 8    | 2   .   .   .   .   .   5   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   2   2   2   5   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  56   | 2   2   2   2   4   4   15  20  5   
    Device                 24   | 1   1   1   .   2   3   7   8   1   
    Storage                7    | 1   1   .   2   1   1   1   .   .   
    Processor              5    | .   .   1   .   1   .   1   2   .   
    Hackware               9    | .   .   .   .   .   .   1   7   1   
    Protection             11   | .   .   .   .   .   .   5   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 3   9   .   .   4   3   26  36  13  
    Energy Gun             32   | 1   .   .   .   .   1   9   18  3   
    Energy Cannon          12   | .   5   .   .   1   .   5   1   .   
    Ballistic Gun          10   | 2   2   .   .   .   1   2   2   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   3   1   .   
    Launcher               13   | .   .   .   .   2   .   4   2   5   
    Special Weapon         14   | .   2   .   .   .   .   1   10  1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   
    Slashing Weapon        3    | .   .   .   .   .   .   2   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 14   | .   1   .   .   .   .   8   2   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   .   4   1   3   
  Utility                  3    | .   .   .   .   .   .   3   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   1   .   
  Highest Loss Streak      5    | .   1   .   .   .   .   5   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 99  94  99  89  
  Engine                   10   | .   14  14  14  14  9   8   9   9   
  Treads                   15   | .   28  28  28  1   .   12  23  .   
  Wheel                    9    | .   .   .   .   26  27  10  3   17  
  Device                   14   | .   14  10  14  6   26  17  14  13  
  Storage                  11   | .   14  14  14  14  9   11  9   9   
  Processor                6    | .   .   3   .   7   9   9   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   7   3   
  Protection               3    | .   .   .   .   .   .   5   5   10  
  Energy Gun               4    | .   .   .   .   .   3   9   7   6   
  Energy Cannon            8    | .   24  14  14  14  7   3   1   .   
  Ballistic Gun            3    | .   2   14  14  4   3   .   2   3   
  Launcher                 1    | .   .   .   .   7   2   .   .   5   
  Special Weapon           1    | .   .   .   .   .   .   .   5   .   
  Slashing Weapon          1    | .   .   .   .   .   .   3   1   .   
Peak Build Rating          35   | 9   12  9   10  16  26  29  35  35  
  Average Rating           20   | 5   10  9   9   13  23  25  28  31  
  On Entrance              15   | .   9   9   9   10  14  23  29  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 12  34  32  32  57  103 108 107 110 
  Greatest Support         60   | 40  40  40  40  40  42  60  60  36  
  Greatest Overweight (x)  10   | .   .   .   .   2   2   6   10  10  
  Average Overweight (x)   1    | .   .   .   .   1   1   2   1   5   
Largest Inventory Capacity 25   | 8   15  15  20  20  25  25  25  25  
  Average Capacity         20   | 7   13  15  15  19  22  25  25  25  
  Most Carried             25   | 3   15  14  15  20  20  25  25  25  
  Average Carried          19   | 1   10  13  13  18  15  23  23  24  
  Final Capacity           25   | 8   15  15  15  20  25  25  25  25  
  Final Carried            25   | 3   14  13  15  20  16  25  24  22  

 Class Distribution 
--------------------
 37% | Mutant
 28% | Bothacker-Mutant
 12% | Scavenger-Mutant
 10% | Bothacker-Skirmisher
  4% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Bothacker-Mutant | -8/Garrison
 Bothacker-Skirmisher | -8/Materials
     Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           2719 | 311  203  .    .    153  157  770  991  134  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3354 | 111  635  .    .    40   154  822  1402 190  
  Parts                    186  | 4    39   .    .    1    5    46   72   19   
Haulers Intercepted        5    | .    1    .    .    .    .    .    4    .    
Recyclers Shooed           3    | 1    .    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  75   | .   14  .   .   2   1   29  17  12  
  Guns                     18   | .   1   .   .   .   .   4   10  3   
  Cannons                  30   | .   13  .   .   .   1   14  2   .   
  AOE                      27   | .   .   .   .   2   .   11  5   9   
Classes Destroyed          15   | 2   6   .   .   .   1   3   3   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   4   .   
  Recycler                 5    | 1   1   .   .   .   1   .   2   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  5    | .   2   .   .   .   .   .   3   .   
  Swarmer                  22   | .   6   .   .   .   .   11  .   5   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   
  Grunt                    37   | .   8   .   .   2   .   7   14  6   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   .   1   6   1   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           12   | 3   4   .   .   2   1   12  5   3   
  Combat Bots Only         12   | .   4   .   .   2   1   12  5   3   
Max Kills in Single Turn   4    | 1   1   .   .   1   1   4   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   4   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        291  | .    66   .    .    2    2    113  84   24   
  Missed                   99   | .    27   .    .    1    .    34   28   9    
Damage Taken               2914 | .    381  .    .    69   28   1119 894  423  
  Core                     639  | .    58   .    .    23   .    337  199  22   
  Absorbed by Shields      11   | .    .    .    .    .    .    11   .    .    
Core Remaining (%)         83   | 100  .    .    .    67   .    .    .    .    
Volleys Fired              302  | 21   53   .    .    3    5    90   100  30   
  Largest                  2    | 2    2    .    .    1    2    2    2    2    
  Hottest                  140  | 40   112  .    .    30   93   140  115  86   
Shots Fired                499  | 42   95   .    .    3    7    156  157  39   
  Gun                      239  | 42   14   .    .    .    2    63   97   21   
  Cannon                   174  | .    73   .    .    .    5    79   17   .    
  Launcher                 35   | .    .    .    .    3    .    12   4    16   
  Special                  51   | .    8    .    .    .    .    2    39   2    
  Kinetic                  109  | 42   14   .    .    .    2    31   12   8    
  Thermal                  144  | .    8    .    .    .    5    90   28   13   
  Explosive                35   | .    .    .    .    3    .    12   4    16   
  Electromagnetic          179  | .    73   .    .    .    .    21   85   .    
  Robot Hit Streak         17   | 6    5    .    .    .    2    10   17   11   
  Robot Miss Streak        4    | 2    4    .    .    .    1    3    4    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    .    .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    
Shots Hit Robots           285  | 25   43   .    .    .    4    86   109  18   
  Core Hits                152  | 5    23   .    .    3    1    46   54   20   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | 1    1    .    .    .    1    2    .    1    
    Burn                   3    | .    .    .    .    .    .    2    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    
    Destroy                1    | 1    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              30   | .    .    .    .    .    .    19   3    8    
  Impact                   8    | .    .    .    .    .    .    .    .    8    
  Slashing                 22   | .    .    .    .    .    .    19   3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7877 | 257  1027 .    .    93   100  2721 2260 1419 
  Guns                     2605 | 257  60   .    .    .    19   738  1339 192  
  Cannons                  2503 | .    913  .    .    .    81   1213 296  .    
  Explosions               2698 | .    54   .    .    93   .    699  625  1227 
  Melee                    71   | .    .    .    .    .    .    71   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1040 | 257  60   .    .    .    19   425  193  86   
  Thermal                  2140 | .    54   .    .    .    81   1392 507  106  
  Explosive                2433 | .    .    .    .    93   .    699  414  1227 
  Electromagnetic          2193 | .    913  .    .    .    .    134  1146 .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    .    71   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    6    .    
  Average Corruption       5    | .    .    .    .    .    .    5    5    .    
  Corruption Purged        6    | .    .    .    .    .    .    .    6    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  93   | .    .    .    .    .    .    54   39   .    
    Message Errors         20   | .    .    .    .    .    .    10   10   .    
    Matter Fused           14   | .    .    .    .    .    .    9    5    .    
    Heat Flow Errors       11   | .    .    .    .    .    .    7    4    .    
    Energy Discharges      20   | .    .    .    .    .    .    13   7    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    7    6    .    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    .    
    Misfires               4    | .    .    .    .    .    .    3    1    .    
    Alerts                 3    | .    .    .    .    .    .    2    1    .    
    Weapon Failures        3    | .    .    .    .    .    .    1    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            156  | .    10   .    .    .    .    25   27   94   
  Projectiles              5    | .    .    .    .    .    .    5    .    .    
  Explosions               151  | .    10   .    .    .    .    20   27   94   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    .    .    
  Secondary                2    | .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      290  | .    .    .    .    23   .    40   43   184  
  Shots                    11   | .    .    .    .    1    .    1    1    8    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        405  | .    168  .    .    1    .    330  405  8    
  Average Temperature      83   | .    53   .    .    1    .    114  83   5    
  Received Heat Transfer   843  | .    135  .    .    6    9    198  423  72   
  Effects                  3    | .    .    .    .    .    .    2    1    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    5    .    .    .    .    .    5    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    3    6    .    .    
  Heat Transferred         2858 | .    100  .    .    .    111  1661 690  296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    .    .    .    .    3    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1845 | 15   315  122  .    77   97   1845 910  1014 
  Initial                  898  | .    9    122  .    .    29   9    898  553  
  Average                  533  | 2    149  90   .    11   45   930  816  753  
Maximum Alert Level        5    | .    1    .    .    .    .    5    3    3    
  Low Security (%)         37   | 100  59   100  .    100  100  7    .    .    
  Level 1                  7    | .    40   .    .    .    .    4    .    .    
  Level 2                  11   | .    .    .    .    .    .    24   .    47   
  Level 3                  31   | .    .    .    .    .    .    23   100  52   
  Level 4                  9    | .    .    .    .    .    .    33   .    .    
  Level 5                  2    | .    .    .    .    .    .    7    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    4    .    .    .    .    .    8    .    
  Investigation            5    | .    4    .    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    .    .    5    .    
  Assault                  2    | .    .    .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           10   | .   3   .   .   .   .   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   27  .   .   2   3   27  42  9   
  Peak Tracking Total      8    | .   3   .   .   2   2   5   8   3   
  Tactical Retreats        9    | .   5   .   .   .   .   1   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            10   | .   1   .   .   1   .   8   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         52   | .   .   .   .   27  3   22  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   3   1   2   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   
Traps Extracted            6    | .   .   .   .   3   .   3   .   .   
  Installed                2    | .   .   .   .   .   .   2   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   
Most Traps Carried         5    | .   .   .   .   3   3   5   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          17   | .   2   .   .   1   .   7   2   5   
  Max in Single Turn       2    | .   1   .   .   1   .   2   2   1   
  Garrison Relay           7    | .   .   .   .   .   .   5   .   2   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          20   | .   10  .   2   1   2   1   3   1   
  Terminals                12   | .   8   .   .   .   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                46   | .   21  .   7   1   3   3   9   2   
  Successful               29   | .   13  .   7   1   1   .   7   .   
  Failed                   17   | .   8   .   .   .   2   3   2   2   
    Catastrophic           3    | .   2   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   19  .   1   .   1   .   6   2   
  Terminals                26   | .   16  .   .   .   1   3   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   .   
Terminal Hacks             13   | .   4   .   7   1   .   .   1   .   
  Record                   6    | .   .   .   6   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         10   | .   6   .   .   .   .   .   4   .   
  Terminals                5    | .   4   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   
    Tunnel                 3    | .   2   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   7   .   .   .   2   1   1   1   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              17   | .   .   .   .   .   .   1   15  1   
  Non-combat               4    | .   .   .   .   .   .   .   4   .   
  Combat                   13   | .   .   .   .   .   .   1   11  1   
Robot Hacks Applied        20   | .   .   .   .   .   .   1   18  1   
  purge_threat             1    | .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   3   .   
  formatsys_low            2    | .   .   .   .   .   .   .   2   .   
  formatsys_high           11   | .   .   .   .   .   .   1   9   1   
Relay Couplers Released    24   | .   .   .   .   .   .   18  .   6   
  Machine Destruction      24   | .   .   .   .   .   .   18  .   6   
  Attached                 9    | .   .   .   .   .   .   1   7   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               21   | .   .   2   .   .   .   3   14  2   
  Largest Group            4    | .   .   2   2   .   .   3   4   1   
  Highest-Rated Group      87   | .   .   43  43  .   .   77  87  39  
  Highest-Rated Ally       39   | .   .   31  31  .   .   31  31  39  
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               109  | .   .   .   .   .   .   21  76  12  
  Total Damage             1254 | .   .   .   .   .   .   247 936 71  
  Kills                    12   | .   .   .   .   .   .   2   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               10005 | 218  1572 538  520  1152 515  2716 1938 836  
Spaces Moved               5049  | 95   827  327  323  726  405  1250 672  424  
  Core                     6     | 6    .    .    .    .    .    .    .    .    
  Treads                   2485  | 89   827  327  323  47   .    384  488  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   2558  | .    .    .    .    679  405  866  184  424  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  105  101  115  116  116  
  Average Speed            162   | 153  160  160  160  120  115  178  213  158  
  Slowest Speed            480   | 160  160  160  160  160  123  480  320  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 6    93   42   68   94   30   95   52   33   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     6     | .    2    1    1    1    .    .    1    .    
  Known Exits Taken        4     | .    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    
Spaces Dug                 64    | .    4    .    .    11   .    11   10   28   
Terrain Destroyed          272   | .    15   .    .    26   2    89   53   87   
  Melee                    22    | .    .    .    .    .    .    11   3    8    
  Projectile               24    | .    6    .    .    .    2    .    16   .    
  AOE                      226   | .    9    .    .    26   .    78   34   79   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      6258 | 126  963  341  325  994  444  1546 995  524  
  Wait                     488  | .    48   13   .    222  14   48   107  36   
  Move                     5041 | 94   826  326  322  725  404  1249 671  424  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 2    15   .    1    6    1    17   24   3    
  Fast Attach              33   | 8    2    .    .    .    3    13   6    1    
  Attach                   16   | .    1    .    .    .    3    4    8    .    
  Detach                   6    | 1    .    .    .    .    1    1    3    .    
  Swap                     129  | .    10   2    2    10   4    33   50   18   
  Drop                     57   | .    8    .    .    1    6    15   23   4    
  Fire                     302  | 21   53   .    .    3    5    90   100  30   
  Melee                    30   | .    .    .    .    .    .    19   3    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    33   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     54   | .    .    .    .    27   3    24   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [Sub])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
   219 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   481 | -10/Materials | Discovered new exit (range 3)
   575 | -10/Materials | Discovered new exit (range 13)
   803 | -10/Materials | Discovered new exit (range 9)
  1266 | -10/Materials | Discovered new exit (range 10)
  1267 | -10/Materials | Discovered new exit (range 12)
  1791 | -10/Materials | Entered Mines
  1943 | -10/Mines     | Learned location of Storage (-9)
  2051 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2051 | -10/Mines     | Discovered new exit (range 5)
  2059 | -10/Mines     | Identified exit to Exiles
  2229 | -10/Mines     | Learned Materials trap positions
  2235 | -10/Mines     | Assembled infested the area
  2329 | -10/Mines     | Entered Exiles
  2329 | -10/Exiles    | Accompanied by 2 allies
  2355 | -10/Exiles    | Discovered new exit (range 15)
  2359 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  2373 | -10/Exiles    | Met 8R-AWN
  2398 | -10/Exiles    | Met EX-HEX
  2470 | -10/Exiles    | Met EX-BIN
  2558 | -10/Exiles    | Aligned with FarCom system
  2560 | -10/Exiles    | Given EX-Vault access code
  2598 | -10/Exiles    | Opened EX-Vault
  2605 | -10/Exiles    | Found Skeleton Box
  2639 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2687 | -10/Exiles    | Met EX-DEC
  2738 | -10/Exiles    | Learned location of Zion (-7)
  2833 | -10/Exiles    | Discovered new exit (range 11)
  2849 | -10/Exiles    | Left Exiles lab with Skeleton Box
  2849 | -10/Exiles    | Entered Mines
  2921 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3204 | -9/Mines      | Discovered new exit (range 13)
  3210 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3275 | -9/Mines      | Discovered new exit (range 15)
  3294 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3296 | -9/Mines      | Build established: Skirmisher
  3383 | -9/Mines      | Identified exit to Materials
  3602 | -9/Mines      | Build established: Mutant
  4001 | -9/Mines      | Entered Materials
  4001 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  4002 | -8/Materials  | Loaded intel: 18 trap records
  4235 | -8/Materials  | Identified exit to Garrison
  4309 | -8/Materials  | Build established: Scavenger-Skirmisher
  4321 | -8/Materials  | Discovered new exit (range 8)
  4425 | -8/Materials  | Identified exit to Factory
  4516 | -8/Materials  | Entered Garrison
  4572 | -8/Garrison   | Triggered checkpoint
  4657 | -8/Garrison   | Garrison Relay disabled
  4723 | -8/Garrison   | Triggered checkpoint
  4732 | -8/Garrison   | Triggered checkpoint
  4733 | -8/Garrison   | Triggered checkpoint
  4762 | -8/Garrison   | Triggered checkpoint
  4786 | -8/Garrison   | Destroyed 12 combat bots
  4867 | -8/Garrison   | Discovered new exit (range 10)
  4884 | -8/Garrison   | Garrison Relay disabled
  4895 | -8/Garrison   | Identified exit to Materials
  5049 | -8/Garrison   | Build established: Scavenger-Mutant
  5059 | -8/Garrison   | Discovered exit to Materials (range 11)
  5278 | -8/Garrison   | Triggered checkpoint
  5301 | -8/Garrison   | Installed Relay Interface Framework
  5361 | -8/Garrison   | Core integrity fell below 50%
  5382 | -8/Garrison   | Lost 5 parts (1p1n3u)
  5489 | -8/Garrison   | Garrison Relay disabled
  5674 | -8/Garrison   | Build established: Bothacker-Mutant
  5726 | -8/Garrison   | Phase Generator disabled
  5788 | -8/Garrison   | Remotely autohacked Sealed Heavy Doors
  5788 | -8/Garrison   | Rescued a captive Derelict
  5790 | -8/Garrison   | Rescued a captive Derelict
  6185 | -8/Garrison   | Garrison Relay disabled
  6202 | -8/Garrison   | Triggered checkpoint
  6225 | -8/Garrison   | Discovered exit to Materials (range 11)
  6958 | -8/Garrison   | Triggered checkpoint
  7037 | -8/Garrison   | Garrison Relay disabled
  7232 | -8/Garrison   | Entered Materials
  7232 | -8/Materials  | Accompanied by 3 allies
  7632 | -8/Materials  | First assault squad dispatched
  7669 | -8/Materials  | Build established: Bothacker-Skirmisher
  7773 | -8/Materials  | Lost 4 allies
  8605 | -8/Materials  | Core integrity fell below 20%
  8983 | -8/Materials  | Lost 3 allies
  9028 | -8/Materials  | Discovered exit to Factory (range 16)
  9169 | -8/Materials  | Identified exit to Garrison
  9170 | -8/Materials  | Entered Garrison
  9173 | -8/Garrison   | Build established: Scavenger-Mutant
  9317 | -8/Garrison   | Triggered checkpoint
  9358 | -8/Garrison   | Triggered checkpoint
  9362 | -8/Garrison   | Garrison Relay disabled
  9593 | -8/Garrison   | Remotely autohacked Sealed Heavy Doors
  9593 | -8/Garrison   | Rescued a captive Derelict
  9703 | -8/Garrison   | Build established: Bothacker-Mutant
  9733 | -8/Garrison   | Triggered checkpoint
  9746 | -8/Garrison   | Triggered checkpoint
  9821 | -8/Garrison   | Triggered checkpoint
  9900 | -8/Garrison   | Garrison Relay disabled
 10006 | -8/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Erasing system data.
Installing primary routines, ETC: 6.
09850_ Reactivated Pest 3d.
09850_ Pest 3d destroyed.
09862_ S-10 Pest destroyed.
09872_ The unstable cave ceiling collapses.
09877_ Acquired 7 matter.
09880_ Acquired 4 matter.
09884_ Acquired 6 matter.
09900_ Garrison Relay disabled.
09900_ Relay Coupler [NC] tumbles out of relay unit. <x2>
09900_ Relay Coupler [Behemoth] tumbles out of relay unit.
09902_ Dropped Faulty Prc. Beam Rifle.
09902_ Dropped Relay Coupler [Brawler].
09903_ Dropped Reflective Plating.
09908_ Acquired Relay Coupler [NC].
09980_ Acquired Flight Unit.
10000_ The unstable cave ceiling collapses.
10003_ Wheel destroyed.
10005_ Discarded Relay Coupler [Swarmer].

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Relay Coupler Types        2
Relay Coupler Value        56
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexHackingImmobilizer
  Manual?         0
Play Time         02:17:06
  Cumulative      187.1 hours
  Start           2025.02.16 @ 14:51:53
  End             2025.02.16 @ 21:17:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83599f62-03d9-4aae-801d-16eebb51c839