Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.23 @ 19:27:54 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3637) 3637 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 9860 Bonus ------- Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 820/1000 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Treading (204) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Carbon-Armored Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Improved Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Gamma Rifle Segregator > --- INVENTORY (15) --- Advanced Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Treaded Carbon-Armored Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Riot Gun Heavy Laser Plasma Rifle Cycling Ballistic Construct/G > --- INVENTORY -------- Advanced Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Weapon Cycler Mobile Refinery Mk. CCLXVII Hacking Drone Bay [Rating: 81] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Constructs Energy Gun High-powered Shock Rifle Ballistic Gun Constructs Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 6 | . . 2 . . 2 . . . . 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 72 | 6 1 12 18 2 12 3 . 1 5 12 Power 5 | 1 . 1 1 1 1 . . . . . Engine 4 | 1 . 1 . 1 1 . . . . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 3 5 1 3 2 . . . 1 Treads 8 | 1 . 1 3 1 2 . . . . . Leg . | . . . . . . . . . . . Wheel 9 | 1 . 2 2 . 1 2 . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 3 2 . 3 1 . 1 1 7 Device 6 | . . . . . 1 . . . . 5 Storage 3 | 1 1 . . . . . . 1 . . Processor 3 | . . 1 . . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 8 | . . 2 2 . 2 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 5 10 . 5 . . . 4 4 Energy Gun 10 | . . 1 . . 3 . . . 4 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 2 . 4 10 . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . . . 3 Parts Lost 26 | . . 3 4 . 4 3 . . 3 9 Power 3 | . . 1 . . . . . . . 2 Propulsion 10 | . . 2 2 . 2 2 . . . 2 Utility 6 | . . . 2 . 2 . . . 1 1 Weapon 7 | . . . . . . 1 . . 2 4 Highest Loss Streak 3 | . . 1 2 . 2 2 . . 3 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 76 92 84 73 78 69 66 67 68 Engine 2 | . 14 9 . 6 4 . . . . 1 Core 4 | . . . 8 . 1 6 6 6 6 1 Treads 9 | . 14 11 7 15 18 9 6 6 5 4 Wheel 5 | . 14 7 9 7 1 5 6 6 6 4 Device 5 | . . . . . 5 6 6 6 6 9 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 Processor 7 | . . 9 9 7 6 6 6 6 6 16 Protection 6 | . . 6 12 7 6 5 6 6 6 3 Energy Gun 4 | . . . . . 8 8 5 . 6 8 Ballistic Gun 17 | . 28 21 36 30 11 16 17 20 14 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 12 27 35 54 54 68 64 65 60 68 68 Greatest Support 60 | 20 10 20 16 16 60 60 28 28 28 31 Greatest Overweight (x) 6 | 1 2 3 3 3 6 6 2 2 2 5 Average Overweight (x) 2 | . 1 2 2 3 1 2 2 2 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 7 15 15 15 15 15 13 15 15 12 Average Carried 12 | 2 5 12 14 14 12 13 11 13 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 7 15 15 15 15 10 12 15 12 9 Scrap Engine Consumption 79 | . . . . . 28 17 7 1 16 10 Constructs Created 6 | . . . . . 3 2 . . . 1 Constructs Modified 27 | . . . . . 5 5 3 . 9 5 Class Distribution -------------------- 38% | Construct 26% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2979 | 194 110 378 363 . 577 205 279 10 397 466 Remotely . | . . . . . . . . . . . Salvage Created 4081 | . 110 558 597 . 610 445 353 . 591 817 Parts 250 | . 11 41 35 . 44 29 33 . 28 29 Haulers Intercepted 4 | . . 2 . . . . . . . 2 Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . 16 31 7 19 . Prevented 14 | . . . . . . 3 2 . 9 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 96 | . 6 16 14 . 15 9 10 . 12 14 Guns 91 | . 6 16 14 . 13 9 10 . 12 11 AOE 5 | . . . . . 2 . . . . 3 Classes Destroyed 11 | . 1 4 2 . 2 1 . . . 1 Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . Hauler 4 | . . 2 . . . . . . . 2 Swarmer 43 | . 6 10 3 . 4 3 7 . 5 5 Saboteur 1 | . . . . . . . . . . 1 Grunt 24 | . . 4 6 . 4 2 . . 4 4 Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . . . . . 1 . . 2 . Sentry 14 | . . 2 4 . 4 1 . . 1 2 Hunter 6 | . . . . . 1 2 3 . . . Programmer 4 | . . . . . 2 . . . . 2 Best Kill Streak 6 | . 3 6 5 . 4 3 4 . 4 4 Combat Bots Only 6 | . 3 6 5 . 4 3 4 . 4 4 Max Kills in Single Turn 2 | . 1 2 1 . 2 1 2 . 1 2 Gunslinging 1 | . . 1 . . . . 1 . . . Exploded 2 | . . . . . 2 . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 8582 | . 148 682 736 . 2261 804 796 . 1036 2119 Core 802 | . 9 125 108 . 321 11 21 . 27 180 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 51 | . . 20 31 . . . . . . . Regen/Repaired (Parts) 919 | . . . . . 41 383 93 . 269 133 Core Remaining (%) 83 | 100 96 68 80 100 . . . . 55 . Volleys Fired 281 | . 11 48 40 . 46 17 19 . 36 64 Largest 4 | . 2 2 4 . 4 4 3 . 3 4 Hottest 214 | . 40 43 86 . 213 134 71 . 69 214 Shots Fired 664 | . 22 93 160 . 109 48 57 . 68 107 Gun 664 | . 22 93 160 . 109 48 57 . 68 107 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 580 | . 22 93 160 . 89 42 54 . 68 52 Thermal 54 | . . . . . 10 . 3 . . 41 Explosive . | . . . . . . . . . . . Electromagnetic 30 | . . . . . 10 6 . . . 14 Robot Hit Streak 33 | . 3 20 18 . 16 17 21 . 33 22 Robot Miss Streak 5 | . 3 2 5 . 5 5 4 . 5 3 Penetration Max 1 | . . . . . 1 1 . . 1 . Secondary Targets 15 | . 2 4 . . 2 2 1 . 1 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . 1 1 Shots Hit Robots 496 | . 9 70 112 . 78 39 43 . 60 85 Core Hits 351 | . 6 26 43 . 70 46 45 . 68 47 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . . . . . 3 Burn 3 | . . . . . . . . . . 3 Destroy 1 | . . 1 . . . . . . . . Melee Attacks 3 | . . . . . . . . . . 3 Thermal 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7853 | . 113 823 1170 . 1416 791 582 . 1087 1871 Guns 7390 | . 113 823 1170 . 1416 662 582 . 1087 1537 Cannons . | . . . . . . . . . . . Explosions 460 | . . . . . . 129 . . . 331 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . . . . 3 Kinetic 6132 | . 113 823 1170 . 1222 528 561 . 1087 628 Thermal 1333 | . . . . . 113 129 21 . . 1070 Explosive . | . . . . . . . . . . . Electromagnetic 385 | . . . . . 81 134 . . . 170 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . . . . 10 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . 36 . . . 45 Shots 2 | . . . . . . 1 . . . 1 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 537 | . . 384 267 . 537 226 92 . 103 471 Average Temperature 96 | . . 89 97 . 132 100 34 . 33 107 Received Heat Transfer 1347 | . . 147 315 . 477 129 . . 216 63 Effects 7 | . . 2 . . 4 . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Interference 4 | . . 2 . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 1 . . . . 3 Heat Transferred 2578 | . . . . . 222 100 259 . . 1997 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 416 | . 143 416 365 96 207 . . . . 323 Initial 134 | . . 59 134 88 46 . . . . 46 Average 154 | . 80 248 249 91 57 . . . . 175 Maximum Alert Level 2 | . . 2 1 . 1 . . . . 1 Low Security (%) 63 | 100 100 25 19 100 94 . . . . 68 Level 1 34 | . . 61 80 . 5 . . . . 31 Level 2 1 | . . 12 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 2 1 . 5 . . . 1 3 Investigation 1 | . . 1 . . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 4 | . . 1 1 . 1 . . . . 1 Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 7 20 23 . 22 9 10 . 16 42 Peak Tracking Total 12 | . 3 4 4 . 5 3 4 . 5 12 Tactical Retreats 8 | . . 1 2 . 2 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . . 1 . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . . . . 3 . . . . . . Successful 1 | . . . . 1 . . . . . . Failed 2 | . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . 3 . . . 1 . 7 Terminals 3 | . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . 1 . Allies Hacked 2 | . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . 1 . . 4 1 5 Largest Group 5 | . . . . . 1 . . 4 4 5 Highest-Rated Group 239 | . . . . . 29 . . 157 157 239 Highest-Rated Ally 127 | . . . . . 29 . . 40 40 127 Zionite Dispatches 2 | . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . 9 . . . 8 25 Total Damage 1630 | . . . . . 151 . . . 234 1245 Kills 11 | . . . . . . . . . 1 10 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 87 | . . . . . . . . . . 87 Items 87 | . . . . . . . . . . 87 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7374 | 66 168 525 826 138 1235 726 620 1196 876 998 Spaces Moved 3794 | 54 124 248 464 93 342 307 337 866 476 483 Core 3 | 3 . . . . . . . . . . Treads 432 | 2 . 36 . . 283 32 . . . 79 Legs . | . . . . . . . . . . . Wheels 3359 | 49 124 212 464 93 59 275 337 866 476 404 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 145 130 130 130 130 115 120 Average Speed 140 | 92 101 134 131 145 203 151 130 130 129 149 Slowest Speed 400 | 160 110 240 145 145 400 240 130 130 130 204 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 31 24 50 2 5 55 56 86 65 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 2 . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 2 4 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 23 | . . . . . 1 5 3 . 7 7 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 12 | . . . . . . 5 . . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 5396 | 66 144 353 615 96 811 538 484 942 687 660 Wait 1092 | 3 5 21 65 . 381 206 123 53 162 73 Move 3784 | 53 123 247 463 92 341 306 336 865 475 483 Hop . | . . . . . . . . . . . Pick Up 68 | 4 3 15 10 1 14 1 3 12 2 3 Fast Attach 26 | 6 1 6 3 . 3 . . . 3 4 Attach 30 | . . 3 5 1 8 3 . . 2 8 Detach 6 | . . . . . 1 . 1 . 1 3 Swap 16 | . . 3 10 1 1 . . 1 . . Drop 66 | . 1 10 19 1 13 5 2 11 3 1 Fire 281 | . 11 48 40 . 46 17 19 . 36 64 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 Escape Stasis 16 | . . . . . . . . . . 16 Rewire 6 | . . . . . 3 . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Mutant 727 | -9/Materials | Discovered new exit (range 16) 760 | -9/Materials | Entered another Materials area 760 | -8/Materials | Evolved 2 slots: Weapon x2 1073 | -8/Materials | Build established: Scavenger-Tank 1399 | -8/Materials | Build established: Scavenger-Gunner 1553 | -8/Materials | Discovered new exit (range 4) 1586 | -8/Materials | Entered Factory 1586 | -7/Factory | Evolved 2 slots: Propulsion x2 1595 | -7/Factory | Found Scrap Engine 1660 | -7/Factory | Identified exit to Factory 1724 | -7/Factory | Entered another Factory area 1724 | -6/Factory | Evolved 2 slots: Utility x2 1831 | -6/Factory | Garrison activated, responded to threat 2352 | -6/Factory | Discovered new exit (range 10) 2959 | -6/Factory | Entered Lower Caves 3152 | -6/Lower Caves | Build established: Scavenger-Mutant 3207 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3511 | -6/Lower Caves | Build established: Construct 3666 | -6/Lower Caves | Discovered new exit (range 16) 3685 | -6/Lower Caves | Entered another Lower Caves area 3718 | -6/Lower Caves | Encountered a Warlord checkpoint 3767 | -6/Lower Caves | Spotted B-75 Beast 4056 | -6/Lower Caves | Learned 8 Factory zone layouts 4080 | -6/Lower Caves | Learned location of Zion (-6) 4259 | -6/Lower Caves | Discovered new exit (range 7) 4305 | -6/Lower Caves | Entered Zion 4373 | -6/Zion | Discovered new exit (range 15) 4623 | -6/Zion | Learned Factory security intel 4857 | -6/Zion | Found Prototype Device 4989 | -6/Zion | Given the Hacking Drone Bay 4992 | -6/Zion | Found Prototype Device 5050 | -6/Zion | Received a visual enhancement algorithm 5171 | -6/Zion | Imprinted 5173 | -6/Zion | Declared Zion's savior 5297 | -6/Zion | Found Prototype Device 5501 | -6/Zion | Entered Proximity Caves 5501 | -5/Proximity Caves | Accompanied by 4 allies 5758 | -5/Proximity Caves | Learned Factory stockpile data 5872 | -5/Proximity Caves | Learned Factory emergency access door positions 5918 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6077 | -5/Proximity Caves | Lost 3 parts (1u2w) 6154 | -5/Proximity Caves | Spotted B-75 Beast 6356 | -5/Proximity Caves | Discovered new exit (range 15) 6377 | -5/Proximity Caves | Entered Factory 6377 | -5/Factory | Evolved 2 slots: Utility x2 6377 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 6378 | -5/Factory | Identified exit to Factory 6378 | -5/Factory | Identified exit to Upper Caves 6379 | -5/Factory | Identified Hacking Drone Bay 6381 | -5/Factory | Identified Bomb Factory No. 2 6696 | -5/Factory | Discovered exit to Factory (range 16) 6814 | -5/Factory | Build established: Mutant 7030 | -5/Factory | Lost 3 parts (1p1u1w) 7035 | -5/Factory | Zion hero teleported in (CL-ANK) 7071 | -5/Factory | Zion Fire squad teleported in 7177 | -5/Factory | P-70 Sage assimilated allied 5A-SNN(i) 7348 | -5/Factory | Cargo convoy interrupted 7375 | -5/Factory | Self-destructed Last Messages --------------- 07361_ K-01 Serf collects debris. 07361_ Treaded Carbon-Armored Exoskeleton destroyed. 07361_ Treaded Carbon-Armored Exoskeleton core remains intact and functional. 07363_ Acquired Segregator. 07364_ Slug penetrates Wall. 07364_ Construction Platform disabled. 07364_ Acquired 10 matter. 07364_ Slug penetrates Wall. 07366_ Antimatter-Fission Reactor lost to overload. 07366_ Arm. Scrap Engine damaged due to network destabilization (-8). 07366_ P-70 Sage Mic. Fission Core blown off. 07366_ P-70 Sage Hpw. Shock Rifle blown off. 07367_ Slug penetrates Wall. 07373_ Wall collapses. 07373_ Penetrated by Slug. 07373_ Slug penetrates Wall. 07374_ Penetrated by Slug. 07374_ R-10 Processor collects Targeting Computer. 07374_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????=??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????!!??????? | | ?????????????????????????????????????????!!??????? | | ?????????????????????????????????????????!!??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????[???????????????????????????????????????????? | | ????????????????????????????????????????[????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????!???????????????????????????????????# | | ????????????????????######??????????????????????# | | ????????????????????# ??????????????? # | | ????????????????????# ??????????????# # | | ????????????????????# ??????????????# # | | ????????????????? ?# ???????????# # | | ??????????????# # ??????????# # | | ??????????????# # ???????# # | | ??????????????# # """"""" ???????# # | | ??????????????# # """"""" #??????# # | | ???+??????????# #! """"""" #??????# # | | ??????????????# # " """ #??????# # | | ???? ?????????# # *[ % #??????# # | | ???? ????????# # ==@%[ #??????# # | | ???###/######## ####/;############### ## | | ?? phxh==%*= | | ??? u h h!%%%* | | ?? %R!%%!%% % | | ?? == !! % | | ? ! % % " | | ? R i "%" %= | | ? A " %= | | ???????########R########+################"/####### | | ?????????# #?????????????# ! # | | ?????????# ""#?????????????# # | | ?????????# Y"#?????????????# """"""""" # | | ?????????# ""#?????????????# # | | ?????????# #?????????????# """"""""" # | | ?????????# #?????????????# # | | ?????????# #?????????????# # | | ?????????# """"""" #?????????????# """ ! # | | ?????????# """"""" #?????????????# "R ?? | | ?????????# """"""" #?????????????#???" ??? | | ?????????# """"""" #?????????????????" ????+ | | ?????????# #?????????????????? ??????? | | ?????????########+#####?????###################### | | ????????????????# #?#######?# !# | | ????????????????# # #?# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 317 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Trap Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedElectronFlakker Manual? 0 Play Time 00:51:49 Cumulative 200.6 hours Start 2022.10.22 @ 21:15:43 End 2022.10.23 @ 19:27:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 214 Adventurer 4 Explorer 40 Win Type - Total 6 Types 5/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d23ca4c1-6e91-4d48-b929-2d0f4d39d803