Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 10:31:54 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1706) 1706 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5306 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 498/550 Matter 182/300 Energy 280/280 System Corruption 4% Temperature Hot (293) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Advanced Treads Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Medium Matter Pod (100) Recoil Stabilizer Improved Light Armor Plating Light Cannon Light Cannon Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Medium Matter Pod Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Light Cannon Light Cannon Light Cannon Light Cannon Grenade Launcher Rocket Launcher Longsword +1 [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 65 | 7 16 9 20 5 . . 8 Power 5 | 1 1 1 2 . . . . Engine 5 | 1 1 1 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 6 2 9 3 . . 2 Treads 16 | 1 4 2 7 . . . 2 Leg . | . . . . . . . . Wheel 7 | 1 2 . 2 2 . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 15 | 1 4 2 5 1 . . 2 Device 5 | . 1 1 1 1 . . 1 Storage 3 | 1 2 . . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 6 | . 1 1 3 . . . 1 Artifact . | . . . . . . . . Weapon 21 | 3 5 4 4 1 . . 4 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 14 | . 4 3 3 1 . . 3 Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 Parts Lost 7 | . 2 1 . 1 . . 3 Power 2 | . 1 1 . . . . . Propulsion 1 | . 1 . . . . . . Utility 4 | . . . . 1 . . 3 Weapon . | . . . . . . . . Highest Loss Streak 3 | . 1 1 . 1 . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 100 100 93 Engine 12 | . 13 13 11 11 11 11 9 Treads 23 | . 22 28 25 22 22 22 27 Wheel 6 | . 5 . 7 11 11 11 9 Device 8 | . 4 7 9 10 11 11 13 Storage 12 | . 14 14 11 11 11 11 9 Protection 9 | . 8 6 11 11 11 11 8 Ballistic Cannon 23 | . 27 25 22 18 22 22 16 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 34 35 44 40 40 40 41 Greatest Support 69 | 20 40 40 69 46 16 16 16 Greatest Overweight (x) 4 | 1 2 . 4 3 2 2 2 Average Overweight (x) 1 | . . . 2 1 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 14 Average Carried 13 | 2 11 14 14 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 2543 | 236 839 68 995 257 . 20 128 Remotely 1105 | . . . 707 250 . 20 128 Salvage Created 1627 | . 781 45 605 20 . . 176 Parts 107 | . 51 4 39 2 . . 11 Haulers Intercepted 7 | . 2 . 4 . . . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 48 | . 16 7 13 7 . . 5 Cannons 39 | . 16 4 13 1 . . 5 AOE 9 | . . 3 . 6 . . . Classes Destroyed 11 | . 6 1 2 2 . . . Worker 2 | . 2 . . . . . . Tunneler 1 | . . . . 1 . . . Hauler 7 | . 2 . 4 . . . 1 Recycler 3 | . 3 . . . . . . Mechanic 1 | . . . 1 . . . . Operator 3 | . 2 . 1 . . . . Watcher 6 | . 3 . 3 . . . . Swarmer 4 | . . 4 . . . . . Grunt 27 | . 16 2 6 . . . 3 Sentry 9 | . . . 7 . . . 2 Assembled 7 | . . . . 7 . . . Best Kill Streak 7 | . 6 3 3 7 . . 3 Combat Bots Only 6 | . 6 3 2 6 . . 3 Max Kills in Single Turn 3 | . 1 3 1 2 . . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 2326 | . 361 505 625 145 . . 690 Core 171 | . 40 43 36 . . . 52 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 226 | . . . 109 . . . 117 Core Remaining (%) 85 | 100 . 66 . . . 91 . Volleys Fired 184 | . 66 22 57 17 . . 22 Largest 2 | . 2 2 2 2 . . 2 Hottest 78 | . 70 70 78 78 . . 78 Shots Fired 362 | . 134 43 118 23 . . 44 Gun . | . . . . . . . . Cannon 350 | . 134 42 118 12 . . 44 Launcher 12 | . . 1 . 11 . . . Special . | . . . . . . . . Kinetic 350 | . 134 42 118 12 . . 44 Thermal . | . . . . . . . . Explosive 12 | . . 1 . 11 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 13 9 10 3 . . 10 Robot Miss Streak 4 | . 3 4 4 3 . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 223 | . 81 27 75 9 . . 31 Core Hits 92 | . 31 9 25 16 . . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 . 1 . . . 2 Blast 5 | . 2 . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4796 | . 1465 577 1542 581 . . 631 Guns . | . . . . . . . . Cannons 4215 | . 1465 457 1542 120 . . 631 Explosions 581 | . . 120 . 461 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4215 | . 1465 457 1542 120 . . 631 Thermal . | . . . . . . . . Explosive 581 | . . 120 . 461 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 2 2 2 2 4 Average Corruption 1 | . 1 1 2 2 2 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . 14 5 18 9 4 2 3 Message Errors 11 | . 2 1 6 1 1 . . Matter Fused 16 | . 4 1 4 4 3 . . Heat Flow Errors 6 | . 2 . 1 1 . . 2 Energy Discharges 7 | . 1 3 . 2 . 1 . Data Loss (minor) 3 | . . . 1 . . 1 1 Data Loss (major) 1 | . 1 . . . . . . Misfires 6 | . 2 . 4 . . . . Alerts 5 | . 2 . 2 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 22 | . 1 . 20 1 . . . Projectiles 21 | . 1 . 20 . . . . Explosions 1 | . . . . 1 . . . Melee . | . . . . . . . . Knockbacks 31 | . 16 4 5 1 . . 5 Impact . | . . . . . . . . Kinetic 31 | . 16 4 5 1 . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 90 | . . 22 . 68 . . . Shots 3 | . . 1 . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 166 228 216 153 . . 315 Average Temperature 64 | . 30 83 43 39 . . 187 Received Heat Transfer 941 | . 198 129 225 20 . . 369 Effects 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 231 | . 208 193 231 128 . . 154 Initial 90 | . . 16 . 90 . . . Average 85 | . 106 67 103 44 . . 62 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 92 | 100 93 100 84 100 . 100 100 Level 1 7 | . 6 . 15 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 5 . 7 . . . . Investigation 4 | . 3 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 8 | . 2 . 6 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 6 | . . . 4 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 22 7 21 7 . . 8 Peak Tracking Total 5 | . 3 2 3 3 . . 5 Tactical Retreats 4 | . 1 2 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . 4 . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . 1 1 3 . . . 1 Max in Single Turn 1 | . 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 14 | . 5 1 6 . 1 . 1 Terminals 9 | . 4 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 23 1 17 . 1 . 3 Successful 25 | . 12 1 9 . 1 . 2 Failed 20 | . 11 . 8 . . . 1 Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 12 . 9 3 1 . . Terminals 33 | . 19 . 14 . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 6 1 4 . 1 . . Record 1 | . . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . . Terminals 7 | . 4 . 3 . . . . Botnet 7 | . 4 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 . 5 . . . 1 Full Trace Events 5 | . 3 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 64 | . . . 32 . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . 2 . . . . . EXPLORE 1 | . . 1 . . . . . RETURN 1 | . . 1 . . . . . Ally Attacks 6 | . . 6 . . . . . Total Damage 7 | . . 7 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches 4 | . . 4 . . . . . Drone Recoveries 1 | . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 5971 | 65 1816 746 1839 927 278 114 186 Spaces Moved 3415 | 58 988 374 1038 635 213 77 32 Core 3 | 3 . . . . . . . Treads 1590 | 1 628 374 416 171 . . . Legs . | . . . . . . . . Wheels 1822 | 54 360 . 622 464 213 77 32 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 160 125 125 130 130 130 Average Speed 144 | 87 150 160 143 137 130 130 130 Slowest Speed 240 | 160 240 160 160 160 130 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 3 81 79 83 96 60 35 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 4 . 1 . Spaces Dug 9 | . . 7 . 2 . . . Terrain Destroyed 52 | . . 7 1 43 . . 1 Melee . | . . . . . . . . Projectile 3 | . . . 1 1 . . 1 AOE 49 | . . 7 . 42 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 4112 | 69 1185 478 1281 664 214 91 130 Wait 355 | . 87 64 124 . . 15 65 Move 3408 | 57 987 373 1037 634 212 76 32 Hop . | . . . . . . . . Pick Up 47 | 4 19 5 14 3 1 . 1 Fast Attach 17 | 6 2 1 3 2 . . 3 Attach 9 | . 2 2 1 1 . . 3 Detach . | . . . . . . . . Swap 39 | 1 12 6 16 2 . . 2 Drop 49 | 1 10 5 25 5 1 . 2 Fire 184 | . 66 22 57 17 . . 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . 4 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 151 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 4) 1032 | -10/Materials | Discovered new exit (range 11) 1178 | -10/Materials | Discovered new exit (range 13) 1882 | -10/Materials | Entered Mines 1931 | -10/Mines | Learned 4 Materials zone layouts 1967 | -10/Mines | Found the Drone Emporium 1976 | -10/Mines | Found Prototype Device 2025 | -10/Mines | Identified Thief Drone Bay 2035 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2455 | -10/Mines | Destroyed YI-UF0 2473 | -10/Mines | Learned location of Storage (-7) 2501 | -10/Mines | Found a hidden stash of uninstalled traps 2582 | -10/Mines | Learned Materials interactive machine intel 2598 | -10/Mines | Discovered new exit (range 7) 2628 | -10/Mines | Entered Materials 2628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2629 | -9/Materials | Identified exit to Materials 2630 | -9/Materials | Loaded intel: 18 interactive machine locations 3582 | -9/Materials | Discovered exit to Materials (range 13) 3726 | -9/Materials | Discovered new exit (range 9) 4406 | -9/Materials | Repaired Imp. Treads 4467 | -9/Materials | Entered Mines 4468 | -9/Mines | Assembled infested the area 4810 | -9/Mines | Discovered exit to Materials (range 10) 4838 | -9/Mines | Learned 4 Materials zone layouts 5020 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5389 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5389 | -9/Mines | Discovered new exit (range 5) 5394 | -9/Mines | Entered Exiles 5430 | -9/Exiles | Met 8R-AWN 5449 | -9/Exiles | Met EX-HEX 5488 | -9/Exiles | Met EX-BIN 5504 | -9/Exiles | Aligned with FarCom system 5505 | -9/Exiles | Given EX-Vault access code 5535 | -9/Exiles | Opened EX-Vault 5546 | -9/Exiles | Found Longsword +1 5577 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5614 | -9/Exiles | Met EX-DEC 5660 | -9/Exiles | Discovered new exit (range 11) 5672 | -9/Exiles | Left Exiles lab with Longsword +1 5672 | -9/Exiles | Entered Mines 5773 | -8/Mines | Discovered exit to Materials (range 11) 5786 | -8/Mines | Entered Materials 5786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5914 | -8/Materials | Repaired Imp. Light Cannon 5972 | -8/Materials | Self-destructed Last Messages --------------- 05927_ Acquired 1 matter. 05928_ System corrupted: Heat flow error (+103). 05929_ G-47 Trooper knocked back. 05929_ Lrn. Tractor Beam destroyed. 05935_ G-47 Trooper destroyed. 05938_ G-47 Trooper knocked back. 05938_ Recoil Stabilizer destroyed. 05943_ K-01 Serf collects debris. 05944_ Critical hit (Burn: +37). 05946_ K-01 Serf collects debris. 05947_ G-47 Trooper destroyed. 05947_ Imp. Light Armor Plating destroyed. 05950_ Overheating: Lrg. Storage Unit damaged (-172). 05950_ K-01 Serf collects debris. 05953_ U-05 Engineer builds a Wall. 05954_ G-50 Soldier knocked back. 05954_ K-01 Serf collects debris. 05955_ K-01 Serf destroyed. 05957_ G-50 Soldier knocked back. 05969_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????g???????# #???????????????????????????? | | ???????????b???????# #?##????????????????????????? | | ?????????#?????????# ###########?????????????????? | | ?????????# ????????# ##%%% #?????????????????? | | ?????????#g ????#### ##%m*% "" #?????????????????? | | ?????????# #### #=%!% "" #?????????????????? | | ?????????# #%%[= "" ## #?????????????? | | ?????????+ = +*%= [= /w #?????????????? | | ?????????# w *[* # "@"*% #?????????????????? | | ??????????#######* [= # "R" ! #?????????????????? | | ????????????????##[* ## """ = #?????????????????? | | ?????????????????# ## #?????????????????? | | ?????????????????# ###########?????????????????? | | ?????????????????# ########????????????????????? | | ?????????????????# #?????????????? | | ?????????????????# ####### #???????????????????? | | ??????############ #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# = #???????????????????????????? | | ??????###########+####???????????????????????????? | | ??????????????# ] #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????#[ "Y" #??????????????????????????? | | ??????????????# """ #??????????????????????????? | | ??????????????########??????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????+ | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightMatterInitializer Manual? 0 Play Time 00:39:44 Cumulative 134.7 hours Start 2023.04.23 @ 09:36:27 End 2023.04.23 @ 10:31:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b19e02a5-1195-490c-8796-b0a3b77ad9d0