Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.12 @ 00:39:25 Player: Zurdo Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (6092) 6092 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 11615 Bonus ------- High Alert Combat Kills 78 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 10/350 System Corruption 10% Temperature Critical (518) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- Enhanced Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Transmission Jammer Hacking Suite > --- WEAPON (5) ------- Phase Cannon > --- INVENTORY (10) --- Particle Charger System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Transmission Jammer Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Plasma Rifle Compact Ion Cannon Ion Burst Cannon > --- INVENTORY -------- Enhanced Fission Core Particle Charger System Restoration Module Tesla Rifle Tesla Rifle Long-range Proton Cannon Enhanced Autogun Rocket Array [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . 2 . . 2 . . . . Weapon 3 | . . . 1 . . . . . 2 Parts Attached 169 | 6 3 11 36 18 9 10 3 38 35 Power 28 | 1 . 2 8 3 . 2 . 6 6 Engine 8 | 1 . 1 2 2 . . . 2 . Core 20 | . . 1 6 1 . 2 . 4 6 Reactor . | . . . . . . . . . . Propulsion 32 | 2 . . 11 3 2 2 1 5 6 Treads 2 | . . . 2 . . . . . . Leg 25 | 2 . . 7 1 2 2 1 5 5 Wheel 3 | . . . 2 . . . . . 1 Hover 2 | . . . . 2 . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 1 6 5 2 5 2 1 8 5 Device 24 | 1 . 3 3 2 2 1 1 8 3 Storage 4 | . 1 1 . . 1 . . . 1 Processor 4 | . . . 1 . 2 1 . . . Hackware 2 | . . 1 . . . . . . 1 Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 73 | 2 2 3 12 10 2 4 1 19 18 Energy Gun 41 | 1 . 2 9 9 1 2 1 6 10 Energy Cannon 10 | . . 1 1 1 . . . 2 5 Ballistic Gun 10 | 1 . . 1 . . . . 6 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 7 | . 2 . 1 . 1 2 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 4 . Unidentified Prototypes 16 | . . . 1 8 1 . . 3 3 Parts Lost 39 | . . . 2 2 . 2 2 7 24 Power 7 | . . . . 1 . . . 2 4 Propulsion 7 | . . . . . . . . 2 5 Utility 11 | . . . 1 . . 2 1 3 4 Weapon 14 | . . . 1 1 . . 1 . 11 Highest Loss Streak 14 | . . . 1 1 . 2 2 2 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 91 100 96 99 92 97 99 89 93 Engine 7 | . 14 10 1 9 15 12 7 4 1 Core 8 | . . . 16 8 . 1 7 8 15 Leg 15 | . 28 22 11 14 15 14 15 18 13 Device 16 | . 14 21 9 9 10 12 14 26 21 Storage 7 | . 6 11 9 9 6 7 7 6 5 Processor 6 | . . . 2 9 11 15 15 1 . Hackware 5 | . . . 9 9 7 7 7 1 4 Protection 1 | . . 11 6 . . . . . . Energy Gun 17 | . 1 6 15 17 22 22 22 15 16 Energy Cannon 2 | . . 9 6 1 . . . . 8 Ballistic Gun 2 | . 1 . 3 8 . . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 7 15 27 36 38 33 43 45 56 79 Greatest Support 60 | 20 20 20 44 30 30 35 38 60 60 Greatest Overweight (x) 10 | . . 1 10 4 1 2 1 1 3 Average Overweight (x) . | . . . 1 1 1 1 1 . 1 Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 9 10 10 10 10 Most Carried 10 | . 4 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 5 8 9 6 9 9 9 7 Final Capacity 10 | 5 8 10 10 10 10 10 10 10 10 Final Carried 10 | . 4 10 8 9 10 10 10 10 2 Class Distribution -------------------- 42% | Hacker-Gunner 18% | Scavenger-Gunner 12% | Hacker-Skirmisher 6% | Hacker-Mutant 4% | Mutant 4% | Hacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Matter Collected 3206 | 248 184 60 933 378 90 310 30 501 472 Remotely . | . . . . . . . . . . Salvage Created 6628 | 30 360 320 1770 1164 75 437 212 799 1461 Parts 316 | 3 21 17 86 51 . 10 16 32 80 Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 7 25 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 135 | 1 7 6 32 23 . 13 8 18 27 Guns 87 | 1 . . 24 23 . 4 8 12 15 Cannons 23 | . . 6 6 . . . . 6 5 AOE 19 | . 7 . 1 . . 8 . . 3 Classes Destroyed 14 | 1 4 1 3 1 . 3 . 1 . Worker 4 | . . . 2 . . . . . 2 Builder 7 | . 1 1 2 . . . . . 3 Hauler 2 | . 1 . 1 . . . . . . Recycler 7 | . 2 . 3 . 1 . . . 1 Watcher 10 | . 1 . 4 2 . . . 2 1 Swarmer 39 | . . . 8 3 . 2 8 6 12 Grunt 51 | 1 7 3 16 10 . 3 . 5 6 Brawler 4 | . . . . . . 4 . . . Duelist 2 | . . . . 1 . . . 1 . Sentry 22 | . . 3 6 8 . 2 . 1 2 Hunter 6 | . . . 2 1 . . . 1 2 Programmer 9 | . . . . . . . . 4 5 Behemoth 1 | . . . . . . 1 . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 9 | 1 5 4 9 3 1 9 4 4 8 Combat Bots Only 9 | 1 3 4 9 3 . 9 4 4 4 Max Kills in Single Turn 5 | 1 3 1 2 2 1 5 3 2 4 Gunslinging 2 | . . . . 1 . . 2 1 1 Exploded 5 | . 2 . 1 . . 5 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Damage Taken 7091 | 8 54 211 1289 689 . 405 387 850 3198 Core 1707 | 8 19 46 291 114 . 42 56 108 1023 Absorbed by Shields 49 | . . . . . . . 49 . . Redirected to Shielding 44 | . . 8 36 . . . . . . Regen/Repaired (Parts) 553 | . . . 180 . 212 . . 161 . Core Remaining (%) 78 | 96 89 88 . 26 . . 86 87 . Volleys Fired 336 | 2 7 18 103 70 1 18 9 51 57 Largest 5 | 2 2 2 3 3 3 3 3 3 5 Hottest 401 | 70 60 124 174 194 171 171 171 210 401 Shots Fired 841 | 4 14 29 227 193 3 41 27 129 174 Gun 696 | 4 . 11 182 191 3 32 27 117 129 Cannon 118 | . . 18 42 2 . . . 12 44 Launcher 27 | . 14 . 3 . . 9 . . 1 Special . | . . . . . . . . . . Kinetic 170 | 2 . . 69 59 . . . 28 12 Thermal 530 | 2 . 29 138 134 3 32 22 101 69 Explosive 27 | . 14 . 3 . . 9 . . 1 Electromagnetic 114 | . . . 17 . . . 5 . 92 Robot Hit Streak 32 | 4 9 13 24 31 32 32 5 21 19 Robot Miss Streak 4 | . . 1 4 4 1 2 2 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . . . 3 4 . . 3 1 2 Max Gunslinging Chain 2 | . . . 1 1 . . 2 1 1 Shots Hit Robots 553 | 4 5 23 154 109 2 31 15 101 109 Core Hits 332 | 2 23 8 83 46 . 43 10 55 62 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 21 | . . . 11 4 2 1 . 1 2 Burn 17 | . . . 8 4 2 1 . 1 1 Meltdown 1 | . . . 1 . . . . . . Destroy 2 | . . . 2 . . . . . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . 13 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14034 | 40 932 449 3040 2063 38 1743 295 2440 2994 Guns 8648 | 40 . 101 2123 2004 38 530 295 1952 1565 Cannons 2307 | . . 348 574 42 . . . 488 855 Explosions 3052 | . 932 . 343 . . 1213 . . 564 Melee . | . . . . . . . . . . Ramming 27 | . . . . 17 . . . . 10 Kinetic 1913 | 16 . . 833 522 . . . 409 133 Thermal 7826 | 24 . 449 1630 1524 38 530 278 2031 1322 Explosive 2900 | . 780 . 343 . . 1213 . . 564 Electromagnetic 1368 | . 152 . 234 . . . 17 . 965 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 3 9 Average Corruption 2 | . . . . . . . . 2 2 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . . . . 10 8 Message Errors 2 | . . . . . . . . . 2 Matter Fused 6 | . . . . . . . . 4 2 Heat Flow Errors 4 | . . . . . . . . 3 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 281 | . . . 32 . . . . 25 224 Projectiles 88 | . . . 24 . . . . 25 39 Explosions 193 | . . . 8 . . . . . 185 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 231 | . 20 . . 7 . 62 . . 142 Shots 8 | . 1 . . . . 4 . . 3 Rammed 4 | . . . . 3 . . . . 1 Targets Rammed 6 | . . . . 4 . . . . 2 Kicked 2 | . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 871 | 46 . 29 775 395 63 216 407 676 871 Average Temperature 189 | 26 . 17 247 127 38 67 153 166 237 Received Heat Transfer 1575 | 6 24 114 549 423 . 30 . 114 315 Effects 140 | . . . 72 6 . . 2 14 46 Shutdowns 36 | . . . 17 2 . . . 5 12 Energy Bleed 15 | . . . 5 1 . . 2 2 5 Interference 24 | . . . 17 3 . . . 3 1 Matter Decay 9 | . . . 6 . . . . 3 . Short Circuit 8 | . . . 4 . . . . . 4 Damage (minor) 10 | . . . 5 . . . . 1 4 Damage (major) 32 | . . . 16 . . . . . 16 Damage (core) 6 | . . . 2 . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 5 | . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . 1 . 1 1 . . 1 Combat Hostiles 2 | . . . 1 . . . . . 1 Parts Melted 40 | . . 2 14 7 . 2 2 7 6 Heat Transferred 14838 | 74 . 888 4144 3417 222 1073 518 2677 1825 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Peak Influence 527 | 20 287 296 527 338 110 . . 285 276 Initial 189 | . 11 61 106 189 100 . . . 35 Average 127 | 4 123 174 238 194 41 . . 79 94 Maximum Alert Level 2 | . 1 1 2 1 . . . 1 1 Low Security (%) 72 | 100 92 47 53 40 100 . . 91 75 Level 1 25 | . 7 52 28 59 . . . 8 24 Level 2 2 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 2 6 2 1 . . 3 6 Investigation 5 | . 1 1 2 . . . . . 1 Extermination 7 | . . . . . . . . 3 4 Reinforcement 9 | . . 1 4 2 1 . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Distress Signals 7 | . . 1 5 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | 1 5 6 47 29 1 11 11 21 33 Peak Tracking Total 9 | 1 2 3 5 4 1 9 4 5 5 Tactical Retreats 5 | . . . 2 2 . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Traps Triggered 3 | . . . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Machines Disabled 18 | . 5 . . 7 . . . 2 4 Max in Single Turn 1 | . 1 . . 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Machines Accessed 26 | . 4 2 4 6 3 . . 4 3 Terminals 17 | . 3 1 3 6 1 . . 2 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 . . 2 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . Total Hacks 78 | . 11 6 21 14 7 . . 12 7 Successful 47 | . 5 4 14 10 4 . . 5 5 Failed 31 | . 6 2 7 4 3 . . 7 2 Catastrophic 6 | . . . 2 3 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . 9 3 14 14 3 . . 4 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 18 | . . . 7 . 3 . . 8 . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 7 | . . 3 . . . . . . 4 Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 23 | . 4 1 7 10 1 . . . . Record 11 | . 2 1 4 4 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 3 | . . . . 3 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Surveillance Status 2 | . . . 1 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 14 | . . . 7 . 2 . . 5 . Scan Component 8 | . . . 4 . 1 . . 3 . Repair 6 | . . . 3 . 1 . . 2 . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 7 | . . 3 . . . . . . 4 Insert Component 3 | . . 1 . . . . . . 2 Analyze 4 | . . 2 . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 1 3 3 2 . . 4 2 Full Trace Events 7 | . 2 1 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 3 . 1 . . 2 . Time 172 | . . . 103 . 13 . . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . . 2 Part Schematics Acquired 2 | . . 1 . . . . . . 1 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 4 . Non-combat 4 | . . . . . . . . 4 . Combat . | . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 6 . parse_system 1 | . . . . . . . . 1 . no_distress 2 | . . . . . . . . 2 . find_chute 2 | . . . . . . . . 2 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches 17 | . . . . 17 . . . . . Drone Recoveries 3 | . . . . 3 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Turns Passed 11998 | 85 252 396 1350 1441 985 2179 1251 1969 2090 Spaces Moved 4822 | 72 185 189 378 483 388 1011 600 704 812 Core 35 | 22 . . 13 . . . . . . Treads 39 | . . . 39 . . . . . . Legs 4596 | 50 185 189 309 348 388 1011 600 704 812 Wheels 17 | . . . 17 . . . . . . Hover 135 | . . . . 135 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 106 190 190 195 120 120 Average Speed 175 | 98 120 134 198 171 190 191 195 133 192 Slowest Speed 550 | 120 120 190 550 300 190 260 195 195 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 9 39 19 36 65 10 85 73 15 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 279 | . 66 . 20 . . 138 . . 55 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 AOE 271 | . 66 . 20 . . 138 . . 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Total 7697 | 79 199 300 817 967 632 1213 661 1627 1202 Wait 2203 | . 1 72 272 355 226 171 49 797 260 Move 4813 | 71 184 188 377 482 387 1010 599 703 812 Hop . | . . . . . . . . . . Pick Up 66 | . 4 7 5 15 6 1 1 12 15 Fast Attach 41 | 6 1 . 10 1 3 2 . 13 5 Attach 38 | . . 2 4 1 3 1 2 7 18 Detach 3 | . . . . . 1 . . 1 1 Swap 92 | . 2 9 22 16 3 7 1 18 14 Drop 79 | . . 4 24 16 2 3 . 12 18 Fire 336 | 2 7 18 103 70 1 18 9 51 57 Melee 13 | . . . . . . . . 13 . Ram 4 | . . . . 3 . . . . 1 Kick 2 | . . . . 1 . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 57 | -11/Junkyard | Discovered new exit (range 8) 86 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x2 622 | -9/Materials | Discovered new exit (range 10) 675 | -9/Materials | Discovered new exit (range 15) 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 748 | -8/Materials | Discovered new exit (range 16) 998 | -8/Materials | Repaired Med. Laser 1050 | -8/Materials | Repaired Adv. Beam Cannon 1078 | -8/Materials | Repaired Core Shielding 1693 | -8/Materials | Build established: Hacker-Tank 1780 | -8/Materials | Destroyed 9 combat bots 2014 | -8/Materials | Discovered new exit (range 11) 2015 | -8/Materials | Core integrity fell below 50% 2074 | -8/Materials | Build established: Scavenger-Gunner 2084 | -8/Materials | Entered Storage 3117 | -8/Storage | Build established: Hacker-Gunner 3519 | -8/Storage | Discovered new exit (range 5) 3525 | -8/Storage | Entered Factory 3525 | -7/Factory | Evolved 2 slots: Utility x2 3835 | -7/Factory | Build established: Scavenger-Gunner 4165 | -7/Factory | Repaired Med. Storage Unit 4338 | -7/Factory | Build established: Hacker-Gunner 4457 | -7/Factory | Found Prototype Launcher 4458 | -7/Factory | Identified Rocket Array 4481 | -7/Factory | Discovered new exit (range 15) 4508 | -7/Factory | Identified exit to Lower Caves 4510 | -7/Factory | Entered Lower Caves 4693 | -7/Lower Caves | Learned 8 Factory zone layouts 4704 | -7/Lower Caves | Learned 4 Factory zone layouts 4776 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4810 | -7/Lower Caves | Destroyed 9 combat bots 5669 | -7/Lower Caves | Spotted B-75 Beast 5714 | -7/Lower Caves | Destroyed B-75 Beast 6105 | -7/Lower Caves | Encountered a Warlord checkpoint 6312 | -7/Lower Caves | Discovered new exit (range 9) 6345 | -7/Lower Caves | Identified exit to Lower Caves 6689 | -7/Lower Caves | Entered another Lower Caves area 6959 | -7/Lower Caves | Discovered new exit (range 9) 7019 | -7/Lower Caves | Encountered a Warlord checkpoint 7084 | -7/Lower Caves | Learned location of Extension (-4) 7938 | -7/Lower Caves | Identified exit to Factory 7940 | -7/Lower Caves | Entered Factory 7940 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7941 | -6/Factory | Identified exit to Factory 7941 | -6/Factory | Identified exit to Lower Caves 8251 | -6/Factory | Repaired Neutrino Core 9466 | -6/Factory | Build established: Scavenger-Gunner 9480 | -6/Factory | Repaired Neutrino Core 9853 | -6/Factory | Build established: Scavenger-Skirmisher 9909 | -6/Factory | Entered another Factory area 9909 | -5/Factory | Evolved 2 slots: Weapon x2 10257 | -5/Factory | Build established: Hacker-Skirmisher 11379 | -5/Factory | Build established: Hacker-Mutant 11885 | -5/Factory | Build established: Hacker-Skirmisher 11949 | -5/Factory | Core integrity fell below 50% 11995 | -5/Factory | Core integrity fell below 20% 12000 | -5/Factory | Core destroyed Last Messages --------------- 11988_ Lrn. Proton Cannon destroyed. 11988_ P-70 Sage destroyed. 11988_ Broken Adv. Heat Sink destroyed. 11989_ Overheating: Hacking Suite damaged (-2). 11989_ Overheating: Med. Storage Unit damaged (-20). 11989_ Overheating: Enh. Autogun damaged (-27). 11989_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11990_ Overheating: Enh. Autogun damaged (-6). 11991_ Overheating: Phase Cannon damaged (-47). 11991_ Overheating: Enh. Fission Core damaged (-32). 11991_ Overheating: Med. Storage Unit damaged (-19). 11991_ Enh. Autogun destroyed. 11993_ Power failure, Enh. Fission Core shutdown. 11993_ Overheating: Energy bleed (-6). 11994_ Overheating: Energy bleed (-1). 11995_ Overheating: System interference. 11995_ Phase Cannon temporarily disabled. 11995_ Slammed into P-70 Sage. 11998_ Overheating: Hacking Suite damaged (-1). 12000_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ????????????? ?????????????############# | | ????????????# #????????????# # | | ????????????# #????????????# """ """ # | | ????????????# #????????????# """ """ # | | ????????????# #????????????# """ """ + | | ????????????# ########?????# # | | ??????????### #@p #?????# = # | | ????##+####"" [%! #?????# * = # | | ????# #%p== #?????# ### | | ????# +!! #?????###########?? | | ????# # #?????????????????? | | ????# """" # #?????????????????? | | ????# """" ######;#?????????????????? | | ????# """" #?????##?????????????????? | | ????# """" ####?????????????????????? | | ????# """" #?########## ????###### | | ????# """" #?# ]]! ????# *=% | | ????# #?# ]]! """"????# %= | | ????#! #?# ]]! ""T"" #?# % | | ????# #?# #?# | | ????########## #?# ??# "" | | ?????????????# #?# ! ????# """ | | ?????????????# ### """ "???? + """ | | ?????????????# + """ "???### """ | | ?????????????# ##### """ "?????# "" | | ?????????????# #???# ????# """ | | ?????????????# #???# ??# """ | | ?????????????# #???# #?# | | ?????????????# ############+#######+#### | | ?????????????# | | ?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Power Corrupts Quick And Dirty Release The Drones! Tourist Challenges ------------ None Game ------ Seed HypercooledNodeLaser Manual? 0 Play Time 02:09:55 Cumulative 8.1 hours Start 2023.07.11 @ 19:02:21 End 2023.07.12 @ 00:39:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90343639-3466-4e66-8248-c53e6ee2b5c5