Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:03:11 Player: Bifty Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2121) 2121 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 4419 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Heavy Flail Scythe Axe > --- INVENTORY (5) ---- Aluminum Leg Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Improved Light Cannon Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Signal Interpreter Improved Light Cannon Battle Cannon Heavy Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 59 | 6 8 9 9 27 Power 11 | 1 1 2 1 6 Engine 10 | 1 1 1 1 6 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | 2 2 2 2 7 Treads . | . . . . . Leg 12 | 2 2 2 2 4 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 7 | 1 1 . . 5 Device 2 | . . . . 2 Storage 2 | 1 . . . 1 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 26 | 2 4 5 6 9 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon 12 | . 3 3 2 4 Launcher 8 | . . 2 4 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . . 2 2 11 Power 5 | . . 1 1 3 Propulsion 4 | . . . . 4 Utility 2 | . . . 1 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 1 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 98 99 94 68 Engine 10 | . 14 8 9 8 Core 2 | . . 5 4 . Leg 23 | . 28 27 27 13 Device 1 | . . . . 4 Storage 11 | . 14 14 14 6 Processor 11 | . 12 14 9 11 Energy Gun 1 | . 7 . . . Ballistic Cannon 14 | . 18 27 4 8 Launcher 6 | . . . 23 4 Impact Weapon 1 | . . . . 4 Slashing Weapon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 32 | 12 18 20 18 32 Greatest Support 40 | 20 20 20 30 40 Greatest Overweight (x) 7 | . . 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 Most Carried 9 | 5 8 8 8 9 Average Carried 6 | 2 6 7 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 8 2 Class Distribution -------------------- 84% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1789 | 121 416 233 278 741 Remotely . | . . . . . Salvage Created 1913 | . 319 332 146 1116 Parts 98 | . 22 25 12 39 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 52 | . 7 11 4 30 Melee 8 | . . . . 8 Cannons 22 | . 7 9 1 5 AOE 14 | . . 2 3 9 Classes Destroyed 12 | . 5 2 1 4 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Hauler 3 | . 1 . . 2 Recycler 3 | . 1 1 . 1 Operator 1 | . . . . 1 Watcher 4 | . 3 . . 1 Swarmer 10 | . 3 3 . 4 Grunt 32 | . 4 6 1 21 Brawler 1 | . . . . 1 Sentry 5 | . . 2 . 3 Hunter 1 | . . . . 1 Subdweller 3 | . . . 3 . Best Kill Streak 6 | . 3 3 1 6 Combat Bots Only 5 | . 3 3 1 5 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 251 | . 35 42 14 160 Missed 82 | . 13 10 6 53 Damage Taken 2552 | . 263 416 215 1658 Core 716 | . 42 76 44 554 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . . 35 . Volleys Fired 106 | . 36 24 7 39 Largest 3 | . 2 2 2 3 Hottest 117 | . 80 78 78 117 Shots Fired 219 | . 69 48 14 88 Gun 23 | . 23 . . . Cannon 160 | . 46 44 4 66 Launcher 36 | . . 4 10 22 Special . | . . . . . Kinetic 167 | . 53 44 4 66 Thermal 16 | . 16 . . . Explosive 36 | . . 4 10 22 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 12 8 15 7 Robot Miss Streak 6 | . 6 2 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 155 | . 39 27 9 80 Core Hits 86 | . 16 17 13 40 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 12 | . 1 . . 11 Blast 4 | . 1 . . 3 Smash 8 | . . . . 8 Melee Attacks 46 | . . . . 46 Impact 38 | . . . . 38 Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 5488 | . 778 731 570 3409 Guns 150 | . 150 . . . Cannons 2128 | . 628 536 85 879 Explosions 1856 | . . 158 485 1213 Melee 1314 | . . . . 1314 Ramming 40 | . . 37 . 3 Kinetic 2203 | . 703 536 85 879 Thermal 75 | . 75 . . . Explosive 1856 | . . 158 485 1213 Electromagnetic . | . . . . . Impact 1254 | . . . . 1254 Slashing 60 | . . . . 60 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 433 | . . . . 433 Projectiles 11 | . . . . 11 Explosions 1 | . . . . 1 Melee 421 | . . . . 421 Knockbacks 19 | . 5 3 1 10 Impact 6 | . . . . 6 Kinetic 12 | . 5 3 1 3 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 9 | . . 5 . 4 Kicked 8 | . . 5 . 3 Crushed . | . . . . . Highest Temperature 391 | . 195 124 . 391 Average Temperature 63 | . 52 43 . 84 Received Heat Transfer 1281 | . 141 183 48 909 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 11 | . . . . 11 Impact Corruptions 16 | . . . . 16 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 175 | . 175 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 691 | . 123 204 . 691 Initial 47 | . . 47 . . Average 187 | . 36 90 . 405 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 70 | 100 100 98 . 19 Level 1 12 | . . 1 . 32 Level 2 17 | . . . . 47 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . . 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 5 | . . . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 13 12 4 44 Peak Tracking Total 5 | . 3 3 2 5 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . 1 1 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 8 | . 6 . 1 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 11 . 2 3 Successful 11 | . 7 . 2 2 Failed 5 | . 4 . . 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 11 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 . 2 2 Record 4 | . . . 2 2 Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4080 | 64 1023 910 915 1168 Spaces Moved 2700 | 57 669 652 688 634 Core 48 | 27 . . . 21 Treads . | . . . . . Legs 2492 | 30 669 652 688 453 Wheels . | . . . . . Hover . | . . . . . Flight 160 | . . . . 160 Fastest Speed 32 | 50 120 120 120 32 Average Speed 122 | 86 120 120 126 126 Slowest Speed 400 | 120 120 190 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 88 86 34 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 7 | . . 1 6 . Spaces Dug . | . . . . . Terrain Destroyed 272 | . 1 33 81 157 Melee . | . . . . . Projectile 15 | . 1 5 . 9 AOE 257 | . . 28 81 148 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3206 | 72 823 727 716 868 Wait 217 | . 86 30 4 97 Move 2696 | 56 668 651 687 634 Hop . | . . . . . Pick Up 52 | 9 16 5 5 17 Fast Attach . | . . . . . Attach 38 | 6 5 3 3 21 Detach 3 | . 1 . . 2 Swap 21 | . 3 6 6 6 Drop 26 | 1 8 3 4 10 Fire 106 | . 36 24 7 39 Melee 38 | . . . . 38 Ram 1 | . . . . 1 Kick 8 | . . 5 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Discovered new exit (range 9) 862 | -10/Materials | Identified exit to Mines 877 | -10/Materials | Discovered new exit (range 15) 1088 | -10/Materials | Entered Mines 1118 | -10/Mines | Learned location of 1 exit from Materials 1217 | -10/Mines | Discovered new exit (range 7) 1572 | -10/Mines | Discovered new exit (range 8) 1799 | -10/Mines | Discovered new exit (range 6) 1931 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1935 | -10/Mines | Found Prototype Device 1998 | -10/Mines | Entered Subcaves 2064 | -10/Subcaves | Core integrity fell below 50% 2196 | -10/Subcaves | Discovered new exit (range 12) 2370 | -10/Subcaves | Visited Clippyterm 2690 | -10/Subcaves | Discovered new exit (range 12) 2710 | -10/Subcaves | Learned Materials emergency access door positions 2913 | -10/Subcaves | Entered Materials 2913 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2914 | -8/Materials | Identified exit to Factory 3226 | -8/Materials | Build established: Gunner 3341 | -8/Materials | Identified Exp. Sensor Array 3400 | -8/Materials | Discovered exit to Factory (range 16) 3512 | -8/Materials | Core integrity fell below 50% 3541 | -8/Materials | Lost 8 parts (1p3n1u3w) 3713 | -8/Materials | First assault squad dispatched 3817 | -8/Materials | Core integrity fell below 20% 3853 | -8/Materials | Lost 3 parts (2p1n) 4081 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- S-10 Pest system corrupted by crushing effect. S-10 Pest knocked back. S-10 Pest IFF system glitched. S-10 Pest misfires. S-10 Pest IFF system glitched. Flight Unit fried. S-10 Pest destroyed. Acquired Lgt. Ion Engine. Acquired Flight Unit. Acquired 20 matter. Acquired Aluminum Leg. Acquired Corrupted Aluminum Leg. Dropped Cesium-ion Thruster. Dropped Flight Unit. Acquired 10 matter. K-01 Serf cleans the Material Compactor. Sneak attack on A-02 Transporter. K-01 Serf collects debris. W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????####+##?????????????? | | ???????????????????? ?????????????? | | ??????????????????* ?????????????? | | ????????????????? T ?????????????? | | ????????????????? Y#?????????????? | | ?????????????????? #?????????????? | | ??????????????????? w #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? #?????????????? | | ????????????????????? ##########????? | | ???????????????"" ? """ # #????? | | ???????????????""" """"" # """"" #????? | | ???????????????""" """"" # """"" #????? | | ??????????????"""" """"" # """"" #????? | | ????????? + """ """ + """"" #????? | | ??????????# # """"" #????? | | ??????????# # """"" #????? | | ????????????############ ## """"" #????? | | ???????????????????????# ## #????? | | ???????????????????????# @ ############???? | | ???????????????????????# ## #???? | | ???????????????????????# ## "T" ! #???? | | ???????????????????????# ## #???? | | ??????????????????????## %## % ]% #???? | | ??????????????????????# !u###+#####+#???? | | #?????????????????????# %[% #???? | | #?????????????????????# #???? | | #?????????????????????# ==/ #???? | | #?????????????????????# #####+######??? | | #?????????????????????######## % #??? | | #????#???????????????????????# #??? | | #?? ????????????????????????# !! #??? | | #? ? ????????????????????# """ ! #??? | | # [ #???????????????????# """ #??? | | # #???????????????????# """ #??? | | + ! #???????????????????# #??? | | #? #???????????????????# % #??? | | # #???????????????????#+#########??? | | # ????????????????????# #??????????? | | # ????????????????????# #??????????? | | ####????????????#####????????# #??????????? | | # #????????????# ########## ########???? | | # #????????????# =## #???? | | # #??####??????# [+% ##### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed UltimateDecoderMatrix Manual? 0 Play Time 00:39:10 Cumulative 4.1 hours Start 2024.04.03 @ 16:27:12 End 2024.04.03 @ 17:03:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc42ea77-3f5a-4292-9116-0641fd45f27f