Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 20:04:34 Player: Bulbasornado Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (210) 1050 Value Destroyed (6452) 6452 Prototype IDs (68) 1360 Alien Tech Used (5) 1000 Bonus (15274) 15274 TOTAL SCORE: 33836 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 417 Entered Garrisons 600 Used RIF Installer 1000 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1479/1600 Matter 141/300 Energy 129/190 System Corruption 0% Temperature Cool (6) Movement Hovering (28) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Cooled Aerolev Unit Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (17) ----- Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Advanced Cloaking Device Beam Splitter Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Improved Datajack Scythe > --- INVENTORY (5) ---- Quantum Reactor Advanced ECM Suite Advanced Cloaking Device Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Advanced Cloaking Device Advanced Cloaking Device Beam Splitter Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Improved Datajack Scythe > --- INVENTORY -------- Quantum Reactor Advanced ECM Suite Core Reset Matrix Sigix Containment Pod [Rating: 150] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Aerolev Unit Treads Medium Treads Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Redirector Weapon Scythe Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . 2 . . . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Utility 15 | . . . 1 . 2 . 2 . 2 . . . . 2 . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 465 | 7 8 5 113 12 74 7 35 1 63 4 13 5 14 22 3 18 21 8 26 3 3 Power 37 | 1 2 2 7 . 6 1 4 . 2 1 . . . 1 1 1 3 1 3 1 . Engine 18 | 1 2 1 6 . 4 1 1 . 2 . . . . . . . . . . . . Core 11 | . . 1 1 . 2 . 3 . . 1 . . . 1 1 1 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . 3 1 3 1 . Propulsion 159 | 2 2 1 70 12 32 2 4 . 4 1 5 . 4 . . 5 4 4 6 . 1 Treads 73 | . . . 36 6 29 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 36 | 2 2 1 30 . . . . . . . . . . . . . . . 1 . . Hover 50 | . . . 4 6 3 . 4 . 4 1 5 . 4 . . 5 4 4 5 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 230 | 2 2 . 23 . 29 4 22 1 55 2 8 5 10 21 2 11 13 3 13 2 2 Device 121 | 1 . . 2 . 4 . 8 1 37 1 6 5 8 16 2 6 9 1 12 2 . Storage 17 | 1 1 . 8 . 6 . . . . . . . 1 . . . . . . . . Processor 15 | . 1 . 3 . 3 . 4 . 3 . . . . . . 1 . . . . . Hackware 29 | . . . . . . . 2 . 7 . 2 . 1 5 . 4 4 2 . . 2 Protection 47 | . . . 10 . 16 4 8 . 8 1 . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon 39 | 2 2 2 13 . 7 . 5 . 2 . . . . . . 1 1 . 4 . . Energy Gun 9 | 2 1 1 3 . 2 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | . . . 8 . 5 . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . Impact Weapon 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 . 1 . . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . Unidentified Prototypes 5 | . . . 1 . . . . . . . . . . . . . . . 4 . . Parts Lost 10 | . 1 . . . 1 2 . . 2 . . 2 1 1 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Utility 8 | . . . . . 1 1 . . 2 . . 2 1 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . 1 1 . . 1 . . 2 1 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 99 94 99 100 99 100 98 97 99 99 98 99 98 94 99 95 95 Engine 4 | . 14 11 8 11 6 9 4 . 3 3 . . . . . . . . . . . Core 2 | . . 2 2 . 2 . 2 7 2 2 6 6 6 5 5 5 . . . . . Treads 8 | . . . 8 5 26 27 . . . . . . . . . . . . . . . Wheel 3 | . 27 28 21 . . . . . . . . . . . . . . . . . . Hover 10 | . . . 1 27 . . 23 23 19 20 18 20 19 17 17 16 15 13 13 13 16 Device 8 | . . . . . 2 . 14 15 12 9 8 7 19 11 9 12 20 19 18 21 20 Storage 4 | . 14 14 10 11 9 9 . . . . . . . . . . . . . . . Processor 11 | . 13 14 11 11 10 9 15 15 13 13 13 13 13 11 11 7 10 9 9 8 8 Hackware 16 | . . . . . . . 9 15 30 33 37 36 26 39 41 42 35 38 42 39 39 Protection 9 | . . . 10 11 22 22 11 7 2 2 . . . . . . . . . . . Energy Gun 2 | . 16 11 10 11 4 . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . . 9 11 13 18 3 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 7 5 6 6 6 6 5 5 4 1 . . . . Slashing Weapon 2 | . . . . . . . 5 7 5 6 6 6 6 5 5 5 5 4 3 4 4 Peak Build Rating 150 | 7 9 13 27 25 41 38 47 48 66 70 72 71 73 85 85 98 112 122 147 142 150 Average Rating 54 | 5 8 10 17 24 33 36 44 47 57 68 68 68 70 82 83 88 105 115 122 133 149 On Entrance 61 | . 7 9 13 25 25 36 38 47 48 65 70 70 71 73 80 85 98 112 121 127 142 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 12 17 20 96 17 55 55 27 22 24 22 21 23 24 23 15 17 25 25 27 28 27 Greatest Support 84 | 20 20 20 65 65 84 68 28 28 28 28 30 30 35 35 35 32 32 30 32 32 42 Greatest Overweight (x) 9 | . 1 . 9 . . . 1 . 7 . 1 1 1 . . 4 . . 8 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 10 10 25 8 15 15 15 5 5 5 5 5 30 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 9 8 13 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 7 10 10 10 8 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 4 9 10 9 7 13 14 5 5 4 5 4 4 3 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 10 8 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 10 10 8 8 15 15 5 5 5 5 5 3 5 5 3 4 5 5 5 5 5 Class Distribution -------------------- 35% | Mutant 20% | Wizard-Ninja 12% | Hacker-Ninja 11% | Scavenger-Mutant 6% | Wizard-Mutant 4% | Wizard-Scout 4% | Wizard-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Hacker-Ninja | -7/Factory Hacker-Mutant | -7/Garrison Wizard-Ninja | -6/Factory Wizard-Ninja | -6/Waste Wizard-Assassin | -6/Factory Wizard-Mutant | -6/Garrison Hacker-Ninja | -6/Factory Wizard-Ninja | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Matter Collected 6422 | 270 70 60 1295 117 1410 852 232 . 633 233 130 20 215 72 . 275 230 . 146 20 142 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8033 | 89 309 304 1391 76 2109 1162 283 . 654 . 127 . 430 72 . 352 334 . 167 32 142 Parts 511 | 6 22 13 95 2 129 78 26 . 38 . 7 . 24 10 . 21 16 . 14 2 8 Haulers Intercepted 16 | . 2 . 4 . 6 . 1 . 2 . 1 . . . . . . . . . . Recyclers Shooed 7 | . . . . . 2 . . . . . . . . . . 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 120 | . 8 9 29 3 36 27 1 . 5 . . . 1 . . 1 . . . . . Melee 14 | . 2 4 . . . . 1 . 5 . . . 1 . . 1 . . . . . Guns 99 | . 2 3 29 2 36 27 . . . . . . . . . . . . . . . AOE 1 | . . . . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 2 4 2 3 1 3 2 . . . . . . . . . . . . . . . Worker 11 | . . 1 2 . 2 . 1 . 1 . 1 . 1 1 . 1 . . . . . Builder 3 | . . 1 . . . . . . . . . . . . . . 1 . 1 . . Tunneler 9 | 1 . 2 . . 1 . . . 1 . . . 1 1 . 2 . . . . . Hauler 16 | . 2 . 4 . 6 . 1 . 2 . 1 . . . . . . . . . . Recycler 9 | 1 . . . . . . 1 . . . . . 2 . . 2 2 . 1 . . Mechanic 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Operator 12 | . . . 1 . 3 . 2 . 1 . 1 . . 2 . . 1 . 1 . . Watcher 28 | . 2 . 4 . 4 . 3 . 5 . . . 2 . . 1 1 . 1 1 4 Swarmer 32 | . 5 6 8 . 6 4 . . 2 . . . . . . 1 . . . . . Cutter 3 | . . . . . . 3 . . . . . . . . . . . . . . . Grunt 45 | . 3 3 10 1 15 13 . . . . . . . . . . . . . . . Brawler 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Duelist 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . Sentry 21 | . . . 9 . 10 2 . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . 4 1 . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 1 1 . 3 . . . 1 . . . . . . . . Best Kill Streak 6 | 2 5 4 6 2 5 5 2 . 2 . 1 . 1 2 . 3 1 . 2 1 2 Combat Bots Only 6 | . 5 3 6 2 4 5 1 . 2 . . . 1 . . 1 . . . . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 . 1 . 1 . 1 1 . 1 1 . 2 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . 1 1 . . . . 1 . 1 . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Hostile Shots Fired 720 | . 42 35 123 13 162 104 11 7 73 . . 44 27 27 . 8 25 . 6 13 . Missed 226 | . 10 10 28 . 35 20 7 4 36 . . 24 11 14 . 5 14 . 2 6 . Damage Taken 5666 | . 260 160 933 336 1447 973 69 38 437 . 19 214 220 114 . 51 172 . 69 154 . Core 941 | . 63 30 154 61 68 49 35 13 128 . 19 70 34 22 . 18 81 . . 96 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1901 | . 82 55 287 92 479 391 18 11 168 . 5 67 61 33 . 15 49 . 20 68 . Regen/Repaired (Parts) 999 | . . . 124 . 196 . . . 244 22 75 . 51 . . 61 . 74 152 . . Core Remaining (%) 81 | 100 . 62 . 46 . 78 . 93 . . . . 70 . . 96 92 . 77 93 92 Volleys Fired 380 | 5 8 10 82 13 146 92 1 . 13 . . . 5 3 . 2 . . . . . Largest 2 | 2 2 1 2 2 2 2 1 . 1 . . . 1 1 . 1 . . . . . Hottest 90 | 90 90 63 86 86 86 50 5 . 5 . . . 5 5 . 5 . . . . . Shots Fired 669 | 10 11 10 132 20 281 181 1 . 13 . . . 5 3 . 2 . . . . . Gun 645 | 10 11 10 132 20 281 181 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 24 | . . . . . . . 1 . 13 . . . 5 3 . 2 . . . . . Kinetic 452 | . . . 69 7 195 181 . . . . . . . . . . . . . . . Thermal 193 | 10 11 10 63 13 86 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 4 8 8 30 29 46 49 32 . 34 . . . 8 5 . 7 . . . . . Robot Miss Streak 3 | 1 1 1 2 1 2 3 . . 1 . . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 23 | . . . 8 1 4 10 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 755 | 7 27 23 123 17 245 133 37 . 50 . 15 2 16 9 . 16 17 . 6 2 10 Core Hits 286 | 3 9 10 53 6 91 52 9 . 17 . 1 . 6 3 . 9 7 . 4 1 5 Critical Kills 2 | . . 2 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 4 1 1 . 1 . . . . . . . . . . . . . . . . Critical Strikes 37 | 1 5 3 1 2 6 . . . 7 . 2 1 2 . . . 4 . 1 . 2 Burn 9 | 1 1 . . 2 5 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Smash 8 | . 4 3 1 . . . . . . . . . . . . . . . . . . Sever 19 | . . . . . . . . . 7 . 2 1 2 . . . 4 . 1 . 2 Melee Attacks 382 | . 24 16 7 . . . 36 . 90 . 18 5 29 20 . 18 30 3 43 17 26 Impact 47 | . 24 16 7 . . . . . . . . . . . . . . . . . . Slashing 312 | . . . . . . . 14 . 90 . 18 5 29 20 . 18 30 3 43 17 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 65 | . 1 4 3 . . . 24 . 6 . 3 . 5 3 . 8 3 . 2 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16720 | 82 579 624 2193 299 4207 2286 595 . 1592 . 629 70 607 355 . 751 730 . 604 141 376 Guns 8886 | 82 86 149 1892 299 4092 2286 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 328 | . . . . . . . . . . . . . . . . . . . 328 . . Melee 7391 | . 493 475 301 . . . 595 . 1592 . 629 70 607 355 . 751 730 . 276 141 376 Ramming 115 | . . . . . 115 . . . . . . . . . . . . . . . . Kinetic 5770 | . . . 888 96 2500 2286 . . . . . . . . . . . . . . . Thermal 3116 | 82 86 149 1004 203 1592 . . . . . . . . . . . . . . . . Explosive 328 | . . . . . . . . . . . . . . . . . . . 328 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 1269 | . 493 475 301 . . . . . . . . . . . . . . . . . . Slashing 6122 | . . . . . . . 595 . 1592 . 629 70 607 355 . 751 730 . 276 141 376 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 4 . . . . . . 3 . 7 2 2 . . 1 . Average Corruption 1 | . . . . . 1 2 . . . . . . 1 . 5 2 1 . . 1 . Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 53 | . . . . . 5 25 . . . . . . 6 . 2 10 5 . . . . Message Errors 11 | . . . . . 1 6 . . . . . . . . 1 3 . . . . . Matter Fused 12 | . . . . . . 7 . . . . . . 3 . . . 2 . . . . Heat Flow Errors 7 | . . . . . 2 3 . . . . . . . . . 1 1 . . . . Energy Discharges 5 | . . . . . 1 3 . . . . . . 1 . . . . . . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . 3 . . . . . . 2 . . 3 1 . . . . Data Loss (major) 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1017 | . 105 140 34 . . . 14 . 144 . 73 . 22 57 . 109 100 . 171 34 14 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 138 | . . . . . . . . . . . . . . . . . . . 138 . . Melee 879 | . 105 140 34 . . . 14 . 144 . 73 . 22 57 . 109 100 . 33 34 14 Knockbacks 4 | . 3 1 . . . . . . . . . . . . . . . . . . . Impact 4 | . 3 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 16 | . . . . . 15 . 1 . . . . . . . . . . . . . . Targets Rammed 18 | . . . . . 17 . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 405 | 120 60 128 333 69 405 314 . 5 . . . 7 . . . 259 175 . . . . Average Temperature 78 | 54 23 57 90 29 77 82 . 5 . . . 5 . . . 129 92 . . . . Received Heat Transfer 2232 | . 135 30 459 24 846 441 12 27 72 . . 102 66 . . 9 . . . 9 . Effects 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . 5 4 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . 4 2 . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . 4 5 3 . . . . . . . . . . . . . . . . . . Impact Corruptions 18 | . 6 9 3 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | 2 . 1 2 1 5 . . . 1 . . . . . . . . . . . . Heat Transferred 7068 | 309 321 333 2146 592 3367 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Peak Influence 1122 | 10 196 334 348 99 404 1122 514 146 330 79 150 132 163 190 23 173 265 60 291 263 292 Initial 510 | . 5 64 43 19 32 . 510 131 66 17 . 45 24 68 23 1 . 56 29 28 138 Average 175 | 2 97 191 129 63 132 709 331 143 92 23 37 64 60 66 11 50 114 56 103 96 219 Maximum Alert Level 4 | . . 1 1 . 2 4 2 . 1 . . . . . . . 1 . 1 1 1 Low Security (%) 72 | 100 100 48 71 100 76 5 18 100 92 100 100 100 100 100 100 100 82 100 88 93 37 Level 1 17 | . . 51 28 . 23 13 46 . 7 . . . . . . . 17 . 11 6 62 Level 2 4 | . . . . . . 25 35 . . . . . . . . . . . . . . Level 3 4 | . . . . . . 49 . . . . . . . . . . . . . . . Level 4 . | . . . . . . 6 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 3 1 4 . 5 . 6 . 11 . 3 . 10 6 . 4 5 . 4 . 6 Investigation 39 | . 3 1 4 . 4 . 3 . 4 . 1 . 8 3 . 3 3 . . . 2 Extermination 18 | . . . . . . . 1 . 4 . 1 . 2 2 . 1 2 . 3 . 2 Reinforcement 11 | . . . . . 1 . 2 . 3 . 1 . . 1 . . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Distress Signals 9 | . 1 . 2 . 4 . 2 . . . . . . . . . . . . . . Communications Jammed 51 | . . . . . . . . . 23 . . . 3 . . . 1 . 20 4 . Distress Signals 51 | . . . . . . . . . 23 . . . 3 . . . 1 . 20 4 . Times Spotted 331 | . 12 9 41 4 49 28 10 8 34 10 4 14 19 27 1 8 18 . 19 7 9 Peak Tracking Total 14 | . 6 3 5 2 5 4 3 11 5 5 1 12 7 14 1 3 7 . 4 6 4 Tactical Retreats 44 | . 1 1 2 . 1 2 2 1 8 2 . 2 5 6 . 2 4 . 5 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Traps Triggered 24 | . 1 . . . 3 1 1 . 5 . . 1 1 1 . 3 2 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 17 | . . . . . . . . . . . . . . 2 . . . . . 14 1 Reprogrammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 3 | . . . . . . . . . . . . . . . . . . . 3 . . Exploded 2 | . . . . . . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Machines Disabled 10 | . . . . . . 3 . . . . . 1 . . . . . . 6 . . Max in Single Turn 2 | . . . . . . 1 . . . . . 1 . . . . . . 2 . . Garrison Access 5 | . . . . . . . 2 . 2 . . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Machines Accessed 164 | . 10 2 18 . 17 2 15 . 16 . 6 . 14 7 . 17 11 4 15 4 6 Terminals 94 | . 8 . 12 . 11 2 8 . 7 . 3 . 4 3 . 9 6 3 12 2 4 Fabricators 14 | . . . . . . . 2 . 1 . . . 3 2 . 3 3 . . . . Repair Stations 13 | . . . 2 . 2 . . . 3 . 1 . 2 . . 1 . 1 1 . . Recycling Units 19 | . 2 . 2 . 2 . 1 . 2 . 1 . 3 1 . 3 1 . . . 1 Scanalyzers 8 | . . . 2 . 1 . 1 . 1 . . . 1 . . . . . 1 1 . Garrison Access 14 | . . . . . 1 . 3 . 2 . 1 . 1 1 . 1 1 . 1 1 1 Total Hacks 819 | . 26 2 65 . 59 7 54 . 87 . 34 . 72 50 . 98 72 20 104 27 42 Successful 566 | . 11 2 42 . 39 3 24 . 62 . 30 . 45 33 . 79 47 15 78 24 32 Failed 250 | . 14 . 22 . 19 4 30 . 25 . 4 . 27 17 . 19 25 5 26 3 10 Catastrophic 31 | . . . 1 . 1 . 6 . 7 . . . 2 2 . 1 7 . 4 . . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . Manual 467 | . 23 . 33 . 27 4 40 . 42 . 18 . 28 41 . 53 49 7 66 13 23 Terminals 551 | . 22 . 45 . 46 7 29 . 49 . 20 . 37 31 . 57 53 11 92 19 33 Fabricators 44 | . . . . . . . 6 . 3 . . . 8 6 . 10 11 . . . . Repair Stations 75 | . . . 10 . 6 . . . 17 . 6 . 11 . . 7 . 9 9 . . Recycling Units 63 | . 4 . 4 . 4 . 4 . 5 . 3 . 7 5 . 18 4 . . . 5 Scanalyzers 26 | . . . 6 . 1 . 3 . 6 . . . 5 . . . . . 1 4 . Garrison Access 58 | . . . . . 2 . 12 . 7 . 5 . 4 8 . 6 4 . 2 4 4 Terminal Hacks 253 | . 6 2 17 . 21 2 1 . 19 . 13 . 18 14 . 28 24 7 53 11 17 Record 6 | . . . . . . . . . . . . . . . . . . . 5 1 . Part Schematic 23 | . . . . . 2 . . . 4 . 1 . 6 . . 2 1 . 6 1 . Robot Analysis 25 | . 2 . 2 . . . 1 . . . 3 . . 1 . 1 2 . 12 . 1 Prototype ID Bank 27 | . 1 . 6 . 4 . . . 1 . 1 . 2 2 . 5 2 . 2 . 1 Open Door 5 | . . 2 . . . . . . . . . . . . . . . 1 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 8 | . . . . . . . . . 1 . 1 . 1 . . 1 1 . 1 1 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 18 | . . . . . 1 1 . . 1 . 1 . . . . 3 2 1 6 . 2 Machine Index 4 | . . . . . . . . . . . 1 . . . . . . 1 1 1 . Terminal Index 5 | . . . . . 1 . . . . . . . . 1 . 1 1 . . 1 . Fabricator Index 3 | . . . . . . . . . 1 . . . . . . 1 1 . . . . Repair Station Index 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Recycling Unit Index 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . Garrison Index 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 36 | . 3 . 2 . 6 . . . 4 . 2 . 3 3 . 4 1 1 3 2 2 Disarm Traps 5 | . . . . . . . . . . . . . . 1 . . . . . 3 1 Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 3 | . . . 1 . . . . . . . . . . . . . . . . 1 1 Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Extermination Status 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Garrison Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 15 | . . . 1 . 1 . . . 1 . . . 2 1 . 4 4 . 1 . . Recall Extermination 9 | . . . . . . . . . 1 . . . 1 1 . . 2 . 2 . 2 Recall Reinforcements 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 6 | . . . 1 . 1 . . . . . . . 1 1 . . 1 . 1 . . Registered Components 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Zone Layout 22 | . . . . . 2 . . . 3 . 2 . 1 . . 3 1 1 6 . 3 Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 34 | . . . . . . . 3 . 2 . . . 7 5 . 8 9 . . . . Network Status 8 | . . . . . . . 1 . . . . . 1 1 . 2 3 . . . . Load Schematic 13 | . . . . . . . 1 . 1 . . . 3 2 . 3 3 . . . . Build 13 | . . . . . . . 1 . 1 . . . 3 2 . 3 3 . . . . Repair Station Hacks 56 | . . . 7 . 5 . . . 14 . 6 . 5 . . 6 . 5 8 . . Scan Component 30 | . . . 4 . 3 . . . 7 . 3 . 4 . . 3 . 2 4 . . Repair 25 | . . . 3 . 2 . . . 7 . 3 . 1 . . 3 . 2 4 . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 30 | . 1 . 2 . 2 . 1 . 2 . 2 . 2 1 . 12 1 . . . 4 Process 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Report Inventory 12 | . . . . . . . 1 . 2 . 1 . 2 1 . 3 1 . . . 1 Retrieve Matter 9 | . . . . . . . . . . . . . . . . 7 . . . . 2 Retrieve Components 6 | . 1 . 2 . 2 . . . . . 1 . . . . . . . . . . Scanalyzer 21 | . . . 6 . 1 . 2 . 6 . . . 3 . . . . . . 3 . Insert Component 12 | . . . 3 . 1 . 1 . 3 . . . 2 . . . . . . 2 . Analyze 9 | . . . 3 . . . 1 . 3 . . . 1 . . . . . . 1 . Garrison Access Hacks 7 | . . . . . 1 . 3 . 1 . 1 . . . . . . . 1 . . Unlock Access 3 | . . . . . 1 . 1 . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . 2 . 1 . . . . . . . . . 1 . . Unauthorized Hacks 165 | . 4 . 10 . 9 1 14 . 18 . 8 . 10 13 . 25 13 3 16 10 11 Terminals 87 | . 1 . 8 . 6 1 6 . 8 . 3 . 4 5 . 12 5 2 13 6 7 Track 16 | . . . 1 . . . . . 1 . . . 1 1 . 3 . . 5 2 2 Assimilate 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . Botnet 48 | . . . 4 . 5 . 5 . 6 . 2 . 3 2 . 7 4 1 4 2 3 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . Disrupt 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Operators 14 | . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 2 1 1 1 1 1 Sabotage 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . 1 . . . . 1 . 2 1 . . . . Haulers 6 | . . . . . . . 1 . 1 . . . . 1 . 2 1 . . . . Repair Stations 5 | . . . . . . . . . 2 . . . . . . 1 . 1 1 . . Mechanics 5 | . . . . . . . . . 2 . . . . . . 1 . 1 1 . . Recycling Units 28 | . 3 . 2 . 2 . 1 . 3 . 1 . 3 4 . 6 3 . . . . Reject 4 | . . . . . . . . . . . . . . 1 . 2 1 . . . . Recyclers 6 | . 1 . . . . . . . 1 . . . . 1 . 2 1 . . . . Mask 4 | . . . . . . . . . . . . . . 1 . 2 1 . . . . Tunnel 14 | . 2 . 2 . 2 . 1 . 2 . 1 . 3 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 38 | . . . . . 1 . 6 . 4 . 4 . 3 3 . 4 4 . 1 4 4 Broadcast 9 | . . . . . . . 1 . 1 . 1 . 1 1 . 1 1 . . 1 1 Reprogram 6 | . . . . . . . 1 . . . 1 . . . . 1 1 . . 1 1 Intercept 10 | . . . . . 1 . 2 . . . 1 . 1 1 . 1 1 . . 1 1 Watchers 12 | . . . . . . . 2 . 2 . 1 . 1 1 . 1 1 . 1 1 1 Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 7 | . . . 1 . 2 . 1 . . . 1 . . 1 . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 131 | . 8 . 16 . 14 2 13 . 12 . 5 . 11 6 . 16 10 2 9 3 4 Full Trace Events 24 | . 2 . 3 . 1 1 2 . 1 . . . 5 2 . 3 3 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 2 . 2 . 1 . 7 . 1 . 6 . . 2 1 . 6 2 . Parts Built 15 | . . . . . . . 1 . 1 . . . 3 2 . 4 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 906 | . . . . . . . 36 . 95 . . . 218 159 . 193 205 . . . . Total Part Build Rating 88 | . . . . . . . 3 . 5 . . . 15 12 . 23 30 . . . . Parts Repaired 25 | . . . 3 . 2 . . . 7 . 3 . 1 . . 3 . 2 4 . . Time 950 | . . . 117 . 98 . . . 178 . 188 . 31 . . 156 . 40 142 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 79 | . . . . . . . . . . . . . . . . 53 . . . . 26 Retrieved Matter 79 | . . . . . . . . . . . . . . . . 53 . . . . 26 Retrieved Components 39 | . . . 19 . 10 . . . . . 10 . . . . . . . . . . Parts Scanalyzed 9 | . . . 3 . . . 1 . 3 . . . 1 . . . . . . 1 . Part Schematics Acquired 8 | . . . 2 . . . 1 . 3 . . . 1 . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Used RIF Installer 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 29 | . . . . . . . 12 . 9 . . . 3 3 . 1 . . . . 1 Non-combat 29 | . . . . . . . 12 . 9 . . . 3 3 . 1 . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 41 | . . . . . . . 22 . 11 . . . 3 3 . 1 . . . . 1 parse_system 3 | . . . . . . . 3 . . . . . . . . . . . . . . no_distress 11 | . . . . . . . 8 . 3 . . . . . . . . . . . . find_chute 8 | . . . . . . . 4 . 3 . . . . 1 . . . . . . . ignore_repairs 1 | . . . . . . . . . . . . . . . . . . . . . 1 drop_inventory 6 | . . . . . . . . . . . . . 3 2 . 1 . . . . . find_recycling 5 | . . . . . . . 3 . 2 . . . . . . . . . . . . ignore_parts 6 | . . . . . . . 4 . 2 . . . . . . . . . . . . find_station 1 | . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . 13 . . . . . 3 . . . . . . . . . Machine Destruction 16 | . . . . . . 13 . . . . . 3 . . . . . . . . . Attached 1 | . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Total Allies 22 | . . . . . . . . . . 19 . . . . 1 . . . . . 2 Largest Group 19 | . . . . . . . . . . 19 8 7 . . 1 . . . . . 2 Highest-Rated Group 684 | . . . . . . . . . . 684 296 264 . . 31 . . . . . 138 Highest-Rated Ally 69 | . . . . . . . . . . 50 46 46 . . 31 . . . . . 69 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . . . . . . . . . 70 23 29 . . 6 . . . . . 8 Total Damage 6468 | . . . . . . . . . . 4587 416 796 . . 84 . . . . . 585 Kills 28 | . . . . . . . . . . 14 6 3 . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Robot Analysis Total 25 | . 2 . 2 . . . 1 . . . 3 . . 1 . 1 2 . 12 . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Turns Passed 21378 | 84 683 422 2449 344 4101 1917 1568 110 2866 454 581 113 1129 845 93 887 655 144 1050 254 629 Spaces Moved 23077 | 61 682 435 2042 504 1975 725 2245 82 3451 393 593 165 2151 1298 110 1355 1275 214 1490 543 1288 Core 94 | 1 . . . . . . . . 62 . . . . . . 29 . . 2 . . Treads 2661 | . . . 40 18 1878 725 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 3033 | 60 682 435 1855 . . . . . . . . . . . . . . . 1 . . Hover 17289 | . . . 147 486 97 . 2245 82 3389 393 593 165 2151 1298 110 1326 1275 214 1487 543 1288 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 80 80 42 42 42 161 38 38 38 38 35 35 32 32 32 33 33 35 33 33 28 Average Speed 59 | 79 80 80 86 46 151 162 47 40 45 39 52 37 38 37 37 39 34 35 35 34 29 Slowest Speed 450 | 80 95 80 240 155 163 166 102 42 400 42 106 106 106 38 38 250 41 45 450 35 30 Overloaded Moves 1147 | . . . . . . . 9 37 212 27 15 69 42 126 13 14 209 . 113 196 65 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 Exploration Rate (%) 52 | 3 98 75 97 73 99 82 50 27 58 95 16 27 41 20 81 37 26 11 81 21 26 Regions Visited 21 Branch Regions 3 Pre-discovered Areas 15 | . 2 . 2 1 2 . 1 . 2 . 1 . 3 1 . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . . . 1 . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Spaces Dug 168 | . . . . . . . . . 41 . 3 . 15 13 . 4 12 2 56 14 8 Terrain Destroyed 196 | . . . . . . . . . 41 . 3 . 15 13 . 4 12 2 84 14 8 Melee 142 | . . . . . . . . . 41 . 3 . 15 13 . 4 12 2 30 14 8 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . . . . . . . . . . . . . . . . . . . 54 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Fac Was Fac Gar Fac Fac Was Fac Fac Res Qua Res Acc Total 29430 | 82 773 474 2564 590 2809 1359 2723 157 4582 692 831 206 2407 1619 160 1671 1436 274 1945 584 1492 Wait 4664 | 3 29 1 212 58 519 525 353 75 916 293 199 30 196 266 48 259 103 50 342 18 169 Move 23057 | 60 681 434 2041 503 1974 724 2244 81 3451 392 592 164 2150 1298 109 1354 1274 213 1489 542 1287 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 7 9 2 44 2 33 5 11 . 8 1 5 1 5 6 . 5 3 . 9 3 3 Fast Attach 95 | 7 3 1 17 . 5 1 6 . 11 . 2 . 5 . 1 10 4 3 18 . 1 Attach 43 | . . . 9 . 3 3 5 . 5 . 1 2 1 2 2 1 2 2 2 2 1 Detach 23 | . 1 . 7 . 1 . 3 . 4 . . . 1 . . 5 . . 1 . . Swap 332 | . 5 4 87 12 66 3 24 1 47 4 10 3 8 20 . 7 15 3 9 1 3 Drop 215 | . 13 6 58 2 45 6 26 . 10 2 4 1 7 4 . 4 5 . 19 1 2 Fire 380 | 5 8 10 82 13 146 92 1 . 13 . . . 5 3 . 2 . . . . . Melee 382 | . 24 16 7 . . . 36 . 90 . 18 5 29 20 . 18 30 3 43 17 26 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . . 17 . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . 13 . 27 . . . . . . 6 . . 13 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -6/Waste -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [*Ext]) -3/Research (discovered 5 exits: *Res / Arm / *Qua x2 / DSF) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 414 | -10/Materials | Discovered new exit (range 17) 478 | -10/Materials | Discovered new exit (range 6) 515 | -10/Materials | Discovered new exit (range 12) 649 | -10/Materials | Central database locked down 768 | -10/Materials | Entered Mines 917 | -10/Mines | Learned Materials terminal intel 929 | -10/Mines | Learned Materials trap positions 1042 | -10/Mines | Met a Derelict shopkeep closing up shop 1088 | -10/Mines | Found the Drone Emporium 1107 | -10/Mines | Discovered new exit (range 6) 1152 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Discovered new exit (range 5) 1190 | -10/Mines | Entered Materials 1190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Loaded intel: 26 trap records 1192 | -9/Materials | Loaded intel: 12 terminal locations 1216 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Discovered new exit (range 16) 1768 | -9/Materials | Repaired Pulse Rifle 1794 | -9/Materials | Repaired Wheel 2175 | -9/Materials | Discovered new exit (range 6) 2381 | -9/Materials | Build established: Mutant 2621 | -9/Materials | Repaired Broken Pulse Rifle 2635 | -9/Materials | Discovered new exit (range 3) 2840 | -9/Materials | Central database locked down 3243 | -9/Materials | Discovered new exit (range 5) 3639 | -9/Materials | Entered Mines 3640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3804 | -9/Mines | Found a hidden stash of uninstalled traps 3809 | -9/Mines | Learned 4 Materials zone layouts 3822 | -9/Mines | Discovered new exit (range 9) 3837 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3885 | -9/Mines | Assembled infested the area 3890 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3898 | -9/Mines | Core integrity fell below 50% 3983 | -9/Mines | Entered Materials 3983 | -8/Materials | Evolved 2 slots: Utility x2 4527 | -8/Materials | Identified exit to Garrison 4588 | -8/Materials | Build established: Scavenger-Mutant 4889 | -8/Materials | Repaired Adv. Treads 5161 | -8/Materials | Central database locked down 5664 | -8/Materials | Discovered new exit (range 15) 5748 | -8/Materials | Build established: Mutant 5867 | -8/Materials | Repaired Adv. Beam Rifle 6062 | -8/Materials | Discovered new exit (range 15) 7195 | -8/Materials | Discovered new exit (range 11) 8084 | -8/Materials | Entered Garrison 8136 | -8/Garrison | Triggered checkpoint 8190 | -8/Garrison | Garrison Relay disabled 8508 | -8/Garrison | Triggered checkpoint 8531 | -8/Garrison | Garrison Relay disabled 8560 | -8/Garrison | Discovered new exit (range 10) 8650 | -8/Garrison | Triggered checkpoint 8798 | -8/Garrison | Garrison Relay disabled 8822 | -8/Garrison | Discovered new exit (range 13) 8835 | -8/Garrison | Installed Relay Interface Framework 8924 | -8/Garrison | Triggered checkpoint 9064 | -8/Garrison | Discovered new exit (range 10) 9126 | -8/Garrison | Triggered checkpoint 9278 | -8/Garrison | Triggered checkpoint 10001 | -8/Garrison | Entered Factory 10001 | -7/Factory | Evolved 2 slots: Utility x2 10306 | -7/Factory | Build established: Hacker-Mutant 10580 | -7/Factory | Discovered new exit (range 6) 10586 | -7/Factory | Identified exit to Lower Caves 10812 | -7/Factory | Discovered new exit (range 14) 10941 | -7/Factory | Build established: Hacker-Ninja 11229 | -7/Factory | Fabricated Hacking Suite (x1) 11354 | -7/Factory | Identified exit to Garrison 11569 | -7/Factory | Entered Garrison 11591 | -7/Garrison | Triggered checkpoint 11598 | -7/Garrison | Discovered new exit (range 8) 11603 | -7/Garrison | Identified exit to Factory 11679 | -7/Garrison | Entered Factory 11679 | -6/Factory | Evolved 2 slots: Utility x2 11882 | -6/Factory | Discovered new exit (range 18) 12123 | -6/Factory | Discovered new exit (range 16) 12533 | -6/Factory | Identified exit to Factory 12997 | -6/Factory | Repaired Cld. Airjet 13019 | -6/Factory | Repaired Remote Datajack 13041 | -6/Factory | Repaired Med. Insulated Plating 13071 | -6/Factory | Repaired Aerolev Unit 13274 | -6/Factory | Repaired Cloaking Device 13300 | -6/Factory | Repaired Lgt. Angular Momentum Engine 13319 | -6/Factory | Repaired Scythe 13492 | -6/Factory | Fabricated Imp. System Shield (x1) 14243 | -6/Factory | Build established: Wizard-Ninja 14368 | -6/Factory | Spotted B-75 Beast 14545 | -6/Factory | Manually triggered Chute Trap 14545 | -6/Factory | Sucked down chute 14545 | -6/Factory | Entered Waste 14549 | -6/Waste | Spotted C-40 Crusher 14555 | -6/Waste | Spotted C-40 Crusher 14555 | -6/Waste | Spotted C-40 Crusher 14557 | -6/Waste | Spotted C-40 Crusher 14559 | -6/Waste | Spotted C-40 Crusher 14562 | -6/Waste | Spotted C-40 Crusher 14630 | -6/Waste | Discovered new exit (range 22) 14637 | -6/Waste | Warlord forces began an assault 14643 | -6/Waste | Allies destroyed C-40 Crusher 14680 | -6/Waste | Allies destroyed C-40 Crusher 14711 | -6/Waste | Lost 9 allies 14860 | -6/Waste | Identified exit to Factory 14999 | -6/Waste | Entered Factory 14999 | -6/Factory | Accompanied by 8 allies 15248 | -6/Factory | Repaired Imp. Linear Gravjet 15318 | -6/Factory | Repaired Cld. Airjet 15430 | -6/Factory | Repaired Imp. Transmission Jammer 15548 | -6/Factory | Identified exit to Garrison 15580 | -6/Factory | Entered Garrison 15580 | -6/Garrison | Accompanied by 7 allies 15606 | -6/Garrison | Triggered checkpoint 15624 | -6/Garrison | Garrison Relay disabled 15664 | -6/Garrison | Expanded RIF knowledge: Robot Detection 15671 | -6/Garrison | Spotted B-75 Beast 15673 | -6/Garrison | Triggered checkpoint 15673 | -6/Garrison | Triggered checkpoint 15673 | -6/Garrison | Triggered checkpoint 15677 | -6/Garrison | Lost 5 allies 15681 | -6/Garrison | Discovered new exit (range 8) 15684 | -6/Garrison | Identified exit to Factory 15693 | -6/Garrison | Entered Factory 16357 | -6/Factory | Fabricated Imp. Hacking Suite? 16361 | -6/Factory | Repaired Imp. Linear Gravjet 16663 | -6/Factory | Build established: Hacker-Ninja 16751 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 16757 | -6/Factory | Fabricated Imp. Hacking Suite? 16822 | -6/Factory | Entered another Factory area 16822 | -5/Factory | Evolved 2 slots: Utility x2 16922 | -5/Factory | Discovered new exit (range 7) 16975 | -5/Factory | Fabricated Adv. Hacking Suite? 17194 | -5/Factory | Fabricated Adv. System Shield? 17402 | -5/Factory | Discovered new exit (range 4) 17403 | -5/Factory | Identified exit to Upper Caves 17667 | -5/Factory | Manually triggered Chute Trap 17667 | -5/Factory | Sucked down chute 17667 | -5/Factory | Entered Waste 17668 | -5/Waste | Met a frightened Derelict 17671 | -5/Waste | Spotted C-40 Crusher 17675 | -5/Waste | Spotted C-40 Crusher 17675 | -5/Waste | Spotted C-40 Crusher 17681 | -5/Waste | Spotted C-40 Crusher 17682 | -5/Waste | EMP discharged 17683 | -5/Waste | Discovered new exit (range 21) 17687 | -5/Waste | Spotted C-40 Crusher 17691 | -5/Waste | Identified exit to Factory 17741 | -5/Waste | Spotted C-40 Crusher 17760 | -5/Waste | Entered Factory 17862 | -5/Factory | Repaired Adv. ECM Suite 17924 | -5/Factory | Repaired Imp. Linear Gravjet 17964 | -5/Factory | Build established: Wizard-Mutant 17974 | -5/Factory | Repaired Cloaking Device 18036 | -5/Factory | Discovered exit to Upper Caves (range 5) 18095 | -5/Factory | Discovered new exit (range 13) 18117 | -5/Factory | Fabricated Adv. System Shield? 18234 | -5/Factory | Fabricated Adv. Sensor Array (x2) 18311 | -5/Factory | Identified exit to Factory 18628 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 18647 | -5/Factory | Entered another Factory area 18647 | -4/Factory | Evolved 2 slots: Utility x2 18686 | -4/Factory | Discovered new exit (range 22) 18720 | -4/Factory | Identified exit to Research 18784 | -4/Factory | Discovered new exit (range 21) 18890 | -4/Factory | Fabricated Adv. Cloaking Device? 18929 | -4/Factory | Build established: Wizard-Ninja 19224 | -4/Factory | Fabricated Adv. System Shield (x1) 19236 | -4/Factory | Fabricated Adv. Hacking Suite? 19302 | -4/Factory | Entered Research 19302 | -3/Research | Evolved 2 slots: Utility x2 19346 | -3/Research | Repaired Antimatter Reactor 19366 | -3/Research | Repaired Imp. Linear Gravjet 19399 | -3/Research | Identified exit to Armory 19399 | -3/Research | Identified exit to Quarantine 19399 | -3/Research | Discovered new exit (range 13) 19408 | -3/Research | Identified exit to DSF 19446 | -3/Research | Entered Quarantine 19459 | -3/Quarantine | Identified exit to Research 19546 | -3/Quarantine | Found Prototype Device 19549 | -3/Quarantine | Identified Exp. Shield Generator 19761 | -3/Quarantine | Found Alien Artifact 19761 | -3/Quarantine | Identified Phase Redirector 19858 | -3/Quarantine | Repaired Adv. Cloaking Device 19898 | -3/Quarantine | Repaired Cld. Aerolev Unit 19926 | -3/Quarantine | Repaired Linear Gravjet 19965 | -3/Quarantine | Repaired Adv. Cloaking Device 20031 | -3/Quarantine | Spotted Alpha 7 20066 | -3/Quarantine | Found Alien Slashing Weapon 20066 | -3/Quarantine | Identified Sigix Broadsword 20157 | -3/Quarantine | Found Alien Artifact 20157 | -3/Quarantine | Identified Transdimensional Reconstructor 20157 | -3/Quarantine | Warped through subspace 20314 | -3/Quarantine | Found Transdimensional Reconstructor 20316 | -3/Quarantine | Found Alien Artifact 20383 | -3/Quarantine | Met incapacitated Sigix Warrior 20383 | -3/Quarantine | Lockdown squad dispatched 20384 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 20385 | -3/Quarantine | Unlocked Sigix quarantine chamber 20389 | -3/Quarantine | Found Sigix Containment Pod 20466 | -3/Quarantine | Warped through subspace 20466 | -3/Quarantine | Spotted Lightning 20466 | -3/Quarantine | Spotted Lightning 20466 | -3/Quarantine | Spotted Lightning 20468 | -3/Quarantine | Found Alien Artifact 20468 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 20468 | -3/Quarantine | Warped through subspace 20494 | -3/Quarantine | Found Alien Artifact 20496 | -3/Quarantine | Entered Research 20496 | -2/Research | Evolved 2 slots: Utility x2 20582 | -2/Research | Identified exit to Access 20608 | -2/Research | Discovered new exit (range 7) 20613 | -2/Research | Found Prototype Device 20636 | -2/Research | Spotted B-90 Cyclops 20713 | -2/Research | Identified Beam Splitter 20713 | -2/Research | Identified Core Reset Matrix 20750 | -2/Research | Entered Access 20750 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20765 | -1/Access | Warped through subspace 20813 | -1/Access | Identified exit to Surface 21376 | -1/Access | Used Core Reset Matrix 21379 | *** | Destroyed 0b10! Last Messages --------------- 21271_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 21289_ >> BROADCAST: Garrison Access A004 dispatching Reinforcement squad: 3x H-88 Terminator. 21289_ ALERT: Hostile activity reported, dispatching reinforcements to area. 21362_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21368_ >> BROADCAST: Garrison Access A004 dispatching Reinforcement squad: 4x G-73 Enforcer. 21368_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 21374_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 21374_ The Access Shell folds into the floor. 21376_ Dropped Sigix Containment Pod. 21376_ Wiping memory... 21378_ CORE RESET 21378_ Acquired Sigix Containment Pod. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????? ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????#u "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 6 Armor Coverage 750 Resistance: KI 20 Resistance: TH 95 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 72 Defensive Hacking 66 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Adv. Sensor Array | x2 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. Cloaking Device | x2 | -4/Factory Adv. System Shield | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Phase Redirector Sigix Broadsword Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Payload Armed Total Silence Challenges ------------ None Game ------ Seed LinearShockClaymores Manual? 0 Play Time 09:39:59 Cumulative 172.0 hours Start 2024.08.16 @ 07:19:41 End 2024.08.16 @ 20:04:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 51 Adventurer 5 Explorer 0 Win Type 3 Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 57 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c82d00e-ff15-4c98-b4d2-d2d6e7692775