Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 15:03:54 Player: gauge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1075) 1075 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3165 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 91/280 System Corruption 1% Temperature Cool (18) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine Light Nuclear Core Improved Titanium Leg Particle Gun Autogun Improved Light Cannon EMP Blaster EMP Blaster [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Light Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 49 | 6 5 12 . 26 Power 5 | 1 . . . 4 Engine 4 | 1 . . . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 1 . 8 Treads . | . . . . . Leg 10 | 2 . 1 . 7 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 21 | 1 3 9 . 8 Device 5 | . 2 1 . 2 Storage 5 | 1 1 2 . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 9 | . . 6 . 3 Artifact . | . . . . . Weapon 12 | 2 2 2 . 6 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 1 . . 2 Ballistic Cannon 3 | . . 2 . 1 Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . . . . 17 Power 3 | . . . . 3 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 8 | . . . . 8 Highest Loss Streak 13 | . . . . 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 98 100 90 Engine 10 | . 14 11 11 8 Leg 29 | . 28 32 33 25 Device 3 | . 8 3 . 2 Storage 11 | . 14 12 11 9 Processor 1 | . . . . 4 Protection 13 | . . 16 22 14 Ballistic Gun 8 | . 19 8 . 7 Ballistic Cannon 12 | . . 13 22 15 Launcher 2 | . 8 . . 1 Naked Turns . | . . . . . Heaviest Build 51 | 11 15 25 25 51 Greatest Support 60 | 20 20 30 30 60 Greatest Overweight (x) 13 | . . . . 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 Average Capacity 10 | 6 8 9 10 12 Most Carried 10 | 4 8 10 10 10 Average Carried 7 | 1 6 7 10 8 Final Capacity 15 | 8 8 10 10 15 Final Carried 10 | 4 7 10 10 1 Class Distribution -------------------- 71% | Mutant 27% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1184 | 222 166 253 100 443 Remotely . | . . . . . Salvage Created 1436 | . 309 211 35 881 Parts 109 | . 32 18 10 49 Haulers Intercepted 4 | . 2 1 . 1 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 10 5 6 10 Guns 6 | . 3 . . 3 Cannons 17 | . . 5 6 6 AOE 8 | . 7 . . 1 Classes Destroyed 12 | . 6 1 . 5 Worker 2 | . . . . 2 Builder 5 | . 1 . . 4 Tunneler 3 | . . . . 3 Hauler 4 | . 2 1 . 1 Recycler 5 | . 1 1 . 3 Mechanic 1 | . . . . 1 Watcher 3 | . 2 . . 1 Swarmer 14 | . 5 3 6 . Grunt 10 | . 5 . . 5 Sentry 4 | . . 2 . 2 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 10 | . 8 4 3 10 Combat Bots Only 5 | . 5 4 3 4 Max Kills in Single Turn 5 | . 5 1 2 3 Gunslinging . | . . . . . Exploded 4 | . 4 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3081 | . 192 130 256 2503 Core 644 | . 45 14 33 552 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 26 15 9 Core Remaining (%) 90 | 100 82 . 88 . Volleys Fired 83 | 2 21 12 13 35 Largest 3 | 2 2 2 2 3 Hottest 137 | 40 50 78 78 137 Shots Fired 187 | 4 36 24 26 97 Gun 61 | 4 26 . . 31 Cannon 101 | . . 24 26 51 Launcher 25 | . 10 . . 15 Special . | . . . . . Kinetic 153 | 4 26 24 26 73 Thermal 9 | . . . . 9 Explosive 10 | . 10 . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 13 | 1 10 7 3 13 Robot Miss Streak 4 | 1 4 3 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 104 | 2 21 15 10 56 Core Hits 84 | . 24 8 6 46 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Destroy 1 | . . . . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3008 | 14 888 308 266 1532 Guns 505 | 14 204 . . 287 Cannons 1243 | . . 308 266 669 Explosions 1260 | . 684 . . 576 Melee . | . . . . . Ramming . | . . . . . Kinetic 1652 | 14 204 308 266 860 Thermal 259 | . . . . 259 Explosive 684 | . 684 . . . Electromagnetic 413 | . . . . 413 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles 7 | . . . 7 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . 1 2 5 Impact . | . . . . . Kinetic 6 | . . 1 1 4 Secondary 2 | . . . 1 1 Self-Inflicted Damage 125 | . 33 . . 92 Shots 6 | . 1 . . 5 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 223 | . 2 72 144 223 Average Temperature 51 | . 2 25 56 60 Received Heat Transfer 831 | . 48 18 . 765 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 522 | . . . . 522 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 341 | . 341 204 187 209 Initial 143 | . . 143 47 72 Average 121 | . 162 137 104 109 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 90 | 100 66 96 100 92 Level 1 9 | . 33 3 . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 7 | . 1 1 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 13 8 6 20 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . 5 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 8 | . 3 3 . 2 Terminals 8 | . 3 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 7 8 . 4 Successful 7 | . 4 2 . 1 Failed 12 | . 3 6 . 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 7 8 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 2 . 1 Record 2 | . 1 1 . . Robot Analysis 1 | . . 1 . . Level Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 3 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1620 | 81 260 539 197 543 Spaces Moved 961 | 54 156 385 132 234 Core 7 | 6 . . . 1 Treads . | . . . . . Legs 954 | 48 156 385 132 233 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 124 | 112 120 120 120 138 Slowest Speed 700 | 120 120 120 120 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 25 31 32 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 56 | . 30 3 . 23 Melee . | . . . . . Projectile 11 | . . 3 . 8 AOE 45 | . 30 . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1235 | 71 196 443 144 381 Wait 62 | . . 9 . 53 Move 957 | 53 155 384 131 234 Hop . | . . . . . Pick Up 52 | 10 9 14 . 19 Fast Attach . | . . . . . Attach 45 | 6 5 10 . 24 Detach 5 | . 1 3 . 1 Swap 4 | . . 2 . 2 Drop 26 | . 5 9 . 12 Fire 83 | 2 21 12 13 35 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Discovered new exit (range 9) 881 | -9/Materials | Entered Mines 889 | -9/Mines | Discovered new exit (range 15) 908 | -9/Mines | Learned Materials terminal intel 1078 | -9/Mines | Entered Materials 1078 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -8/Materials | Loaded intel: 9 terminal locations 1267 | -8/Materials | Identified exit to Factory 1401 | -8/Materials | Build established: Tank 1603 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Core integrity fell below 20% 1621 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper knocked back. Visual Processing Unit fried. W-25 Informer destroyed. U-05 Engineer destroyed. Autogun destroyed. Imp. Titanium Leg destroyed. Critical hit (Blast). R-06 Scavenger collects Corrupted Wheel. Imp. Titanium Leg destroyed. EMP Blaster destroyed. Imp. Light Cannon destroyed. Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. Imp. Titanium Leg destroyed. System corrupted: Heat flow error (+154). G-47 Trooper destroyed. EMP Blaster destroyed. Slammed into K-01 Serf. 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