Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.31 @ 16:34:16 Player: thomas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (813) 813 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 3895 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Friendly Fire -53 Cogmind --------- Core Integrity 281/550 Matter 253/300 Energy 137/160 System Corruption 0% Temperature Danger (488) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Lightpack 2.0 Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Nuclear Core Light Nuclear Core Advanced Treads Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Experimental Sensor Array Signal Interpreter Targeting Computer Hardened Medium Armor Plating Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Lightpack 2.0 Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Light Nuclear Core Advanced Treads Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Medium Storage Unit Compact Matter Pod Experimental Sensor Array Signal Interpreter Targeting Computer Hardened Medium Armor Plating [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 32 | . 5 12 . 2 13 Power 3 | . 1 1 . . 1 Engine 1 | . 1 . . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 6 | . . 3 . . 3 Treads . | . . . . . . Leg 6 | . . 3 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 2 1 . . 3 Device 2 | . . 1 . . 1 Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 17 | . 2 7 . 2 6 Energy Gun 4 | . . 2 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 2 . 1 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . 3 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 2 . 2 4 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 1 | . . 1 . . . Weapon 4 | . . . . 2 2 Highest Loss Streak 2 | . . 2 . 2 2 Average Slot Usage (%) 89 | . 96 91 100 97 75 Engine 4 | . 14 5 . . . Core 8 | . . 8 14 14 9 Leg 27 | . 28 28 28 28 26 Device 6 | . . . 14 14 9 Storage 12 | . 14 14 14 14 9 Protection 5 | . 11 5 . . 6 Energy Gun 8 | . 14 14 14 4 . Ballistic Gun 10 | . 14 10 . 1 14 Launcher 3 | . . 3 14 12 . Special Weapon 1 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 25 | 13 21 22 22 22 25 Greatest Support 35 | 20 20 25 25 25 35 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | . 10 10 10 10 25 Average Capacity 14 | . 9 10 10 10 24 Most Carried 17 | . 10 10 10 10 17 Average Carried 10 | . 8 10 9 9 11 Final Capacity 25 | 8 10 10 10 10 25 Final Carried 16 | 6 10 10 10 9 16 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1047 | 200 65 317 . 156 309 Remotely . | . . . . . . Salvage Created 926 | . 152 293 . 88 393 Parts 100 | . 29 26 . 7 38 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 7 7 . 10 9 Guns 20 | . 6 4 . 1 9 Cannons 1 | . . . . 1 . AOE 12 | . 1 3 . 8 . Classes Destroyed 11 | . 3 3 . 2 3 Worker 2 | . . 1 . . 1 Builder 4 | . 2 . . . 2 Tunneler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Swarmer 20 | . 6 3 . 7 4 Grunt 8 | . 1 4 . 1 2 Brawler 1 | . . . . 1 . Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 4 | . 4 3 . 4 4 Combat Bots Only 4 | . 3 3 . 4 3 Max Kills in Single Turn 3 | . 3 3 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1860 | . 311 177 . 232 1140 Core 421 | . 72 29 . 51 269 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 39 . Volleys Fired 118 | . 27 23 . 22 46 Largest 2 | . 2 2 . 2 2 Hottest 126 | . 60 80 . 100 126 Shots Fired 214 | . 54 43 . 27 90 Gun 190 | . 54 38 . 8 90 Cannon . | . . . . . . Launcher 19 | . . 5 . 14 . Special 5 | . . . . 5 . Kinetic 118 | . 27 15 . 3 73 Thermal 41 | . . 14 . 10 17 Explosive 19 | . . 5 . 14 . Electromagnetic 36 | . 27 9 . . . Robot Hit Streak 11 | . 3 9 . 3 11 Robot Miss Streak 8 | . 8 2 . 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 115 | . 21 27 . 10 57 Core Hits 68 | . 14 17 . 15 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . 1 . . 3 Burn 2 | . . 1 . . 1 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2671 | . 479 520 . 892 780 Guns 1405 | . 266 316 . 43 780 Cannons . | . . . . . . Explosions 1240 | . 213 204 . 823 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 815 | . 87 106 . 29 593 Thermal 612 | . 213 119 . 93 187 Explosive 974 | . . 204 . 770 . Electromagnetic 270 | . 179 91 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 56 | . 14 . . 42 . Projectiles . | . . . . . . Explosions 56 | . 14 . . 42 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 126 | . 70 23 . 33 . Shots 5 | . 2 1 . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 607 | . 150 125 . 76 607 Average Temperature 95 | . 45 33 . 43 364 Received Heat Transfer 471 | . 12 90 . . 369 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1385 | . 250 407 . 247 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 272 | . 180 185 . 272 224 Initial 70 | . . 70 . . 26 Average 90 | . 75 85 . 163 63 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 87 | . 100 100 . 40 95 Level 1 12 | . . . . 59 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 13 12 . 10 21 Peak Tracking Total 7 | . 4 3 . 4 7 Tactical Retreats 5 | . 1 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 3 | . . 1 . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 13 | . 6 . 2 . 5 Terminals 9 | . 5 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 42 | . 16 . 2 . 24 Successful 28 | . 8 . 2 . 18 Failed 13 | . 7 . . . 6 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 22 | . 10 . 1 . 11 Terminals 27 | . 13 . . . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 10 | . . . . . 10 Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 . 2 . 4 Record 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . . . . . 1 Locate Traps 6 | . 4 . . . 2 Zone Layout 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . . . 8 Insert Component 3 | . . . . . 3 Analyze 5 | . . . . . 5 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . . . 6 Terminals 7 | . 1 . . . 6 Track 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Botnet 4 | . 1 . . . 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 14 | . . 11 . 3 . Total Damage 189 | . . 148 . 41 . Kills 4 | . . 4 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3455 | . 668 863 257 582 1085 Spaces Moved 2354 | 1 421 595 213 425 699 Core . | . . . . . . Treads . | . . . . . . Legs 2354 | 1 421 595 213 425 699 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 123 | 120 132 123 120 120 120 Slowest Speed 190 | 120 190 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 2 81 98 59 71 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . Spaces Dug 13 | . . . . 13 . Terrain Destroyed 104 | . 5 28 . 71 . Melee . | . . . . . . Projectile . | . . . . . . AOE 104 | . 5 28 . 71 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2702 | . 481 681 216 469 855 Wait 157 | . 21 38 . 16 82 Move 2349 | . 420 594 212 424 699 Hop . | . . . . . . Pick Up 22 | . 4 5 1 2 10 Fast Attach 7 | . 1 2 . 1 3 Attach 7 | . . . . 1 6 Detach 4 | . . . . . 4 Swap 18 | . 4 10 . . 4 Drop 20 | . 4 9 3 3 1 Fire 118 | . 27 23 . 22 46 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 630 | -10/Materials | Central database locked down 644 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Entered Mines 671 | -10/Mines | Met a Derelict bent on vengeance 717 | -10/Mines | Learned Materials stockpile data 727 | -10/Mines | Learned location of Zion (-6) 1256 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1261 | -10/Mines | Found Prototype Device 1277 | -10/Mines | Discovered new exit (range 14) 1323 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1414 | -10/Mines | Discovered new exit (range 14) 1447 | -10/Mines | Met a Derelict testing a Signal Generator 1526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1526 | -10/Mines | Discovered new exit (range 5) 1532 | -10/Mines | Entered Exiles 1532 | -10/Exiles | Accompanied by 1 ally 1562 | -10/Exiles | Met 8R-AWN 1583 | -10/Exiles | Met EX-HEX 1618 | -10/Exiles | Met EX-BIN 1631 | -10/Exiles | Aligned with FarCom system 1632 | -10/Exiles | Given EX-Vault access code 1661 | -10/Exiles | Opened EX-Vault 1673 | -10/Exiles | Found Lightpack 2.0 1698 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1712 | -10/Exiles | Exiles lab attacked by MAIN.C 1775 | -10/Exiles | Discovered new exit (range 14) 1789 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1789 | -10/Exiles | Entered Mines 1789 | -9/Mines | Accompanied by 1 ally 1804 | -9/Mines | Build established: Scavenger-Mutant 1868 | -9/Mines | Discovered new exit (range 8) 1982 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2037 | -9/Mines | Learned 8 Materials zone layouts 2039 | -9/Mines | Learned location of Storage (-7) 2077 | -9/Mines | Core integrity fell below 50% 2145 | -9/Mines | Assembled infested the area 2150 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2371 | -9/Mines | Entered Materials 2371 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2372 | -8/Materials | Identified exit to Factory 2861 | -8/Materials | Identified Exp. Sensor Array 3065 | -8/Materials | Discovered exit to Factory (range 15) 3456 | -8/Materials | Self-destructed Last Messages --------------- reinforcements to local area. 03421_ Slug penetrates Wall. 03425_ Knocked back. 03426_ Acquired 6 matter. 03430_ Visual Processing Unit melted. 03430_ H-61 Shepherd destroyed. 03430_ Switching to secondary target: G-47 Trooper. 03436_ G-47 Trooper suffers critical hit (Burn). 03445_ Overheating: Energy bleed (-33). 03445_ Aluminum Leg destroyed. 03445_ Critical hit (Burn: +37). 03446_ Power failure, Lgt. Nuclear Core shutdown. 03447_ Overheating: Energy bleed (-20). 03449_ Pulse Rifle permanently disabled. 03449_ Overheating: Short circuit. 03450_ U-05 Engineer builds a Wall. 03452_ Overheating: Core damaged (-88). 03453_ Critical hit (Burn: +37). 03455_ Power failure, Lgt. Nuclear Core shutdown. 03455_ U-05 Engineer builds a Wall. 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Storage Unit | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantPoweredCanceller Manual? 0 Play Time 00:34:12 Cumulative 32.5 hours Start 2021.10.31 @ 12:09:00 End 2021.10.31 @ 16:34:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 26 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters SATURATION(65) Filters SATURATION(65) Steam 1 RUN: 576f8a2e-35bf-49f2-a78e-f682ffce2a1b