Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 15:18:46 Player: Foongus0298 Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (132) 660 Value Destroyed (4491) 4491 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1603) 1603 TOTAL SCORE: 12534 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 844 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 133/310 System Corruption 18% Temperature Critical (731) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION (6) --- Armored Treads Medium Treads Medium Treads Medium Treads Heavy Treads > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Light Regenerative Plating > --- WEAPON (2) ------- Wave Gun (fused) Variable Charge Gun > --- INVENTORY (25) --- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Medium Treads Compact Wheel Medium Matter Pod (100) Improved Sensor Array Improved Weapon Shielding Makeshift Light Armor Plating Reflective Plating Improved Thermal Defense Suite Advanced Shield Generator Authchip [Power] Zionite Laser-S Variable Charge Gun Long-range Phase Cannon Heavy Missile Launcher Heavy Missile Launcher Rocket Array Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Light Regenerative Plating Advanced Shield Generator > --- WEAPON ----------- Wave Gun Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Compact Wheel Advanced Heat Sink Medium Matter Pod Improved Sensor Array Improved Weapon Shielding Makeshift Light Armor Plating Reflective Plating Improved Thermal Defense Suite Authchip [Power] Zionite Laser-S Variable Charge Gun Long-range Phase Cannon Heavy Missile Launcher Heavy Missile Launcher Rocket Array Mini Smartbomb Launcher [Rating: 97] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . . . . 2 . . . . 1 Utility 5 | . . 1 2 2 . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 123 | 5 9 20 10 8 1 1 2 2 31 . 3 . 3 28 Power 10 | 1 . 3 1 . . 1 . . 2 . . . . 2 Engine 6 | 1 . 3 . . . . . . 1 . . . . 1 Core 3 | . . . 1 . . 1 . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . Propulsion 32 | 2 3 7 1 2 . . . 2 8 . . . . 7 Treads 29 | 2 3 7 1 2 . . . 1 6 . . . . 7 Leg . | . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . 1 2 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 51 | . 4 1 7 6 1 . 1 . 12 . 2 . 1 16 Device 18 | . . . 2 2 . . 1 . 4 . 1 . 1 7 Storage 4 | . 2 . 2 . . . . . . . . . . . Processor 4 | . . . . 1 . . . . 1 . . . . 2 Hackware 8 | . 1 . . 1 . . . . 2 . . . . 4 Protection 17 | . 1 1 3 2 1 . . . 5 . 1 . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 2 9 1 . . . 1 . 9 . 1 . 2 3 Energy Gun 10 | . . 2 . . . . . . 6 . . . 1 1 Energy Cannon 9 | . . 5 1 . . . . . 3 . . . . . Ballistic Gun 5 | 2 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . 1 . . . . 1 . . . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . . . 1 . 6 . . . . 3 Parts Lost 35 | . . 1 1 4 2 . . 6 2 . 4 . 6 9 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 12 | . . . . 1 1 . . 5 . . 1 . . 4 Utility 15 | . . . 1 3 . . . . 1 . 2 . 5 3 Weapon 6 | . . 1 . . . . . 1 1 . 1 . 1 1 Highest Loss Streak 3 | . . 1 1 2 2 . . 3 2 . 3 . 3 2 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 19 | . 4 9 11 18 18 19 24 24 23 25 24 22 16 19 Power 2 | . . . 1 2 3 2 2 3 3 4 4 4 4 3 Propulsion 2 | . 1 2 2 2 2 2 3 2 . 3 3 3 2 4 Utility 8 | . . 3 4 8 7 8 12 13 14 12 11 10 5 5 Weapon 5 | . 2 2 3 5 5 5 6 5 5 6 5 5 4 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 28 | . 1 4 2 . . . 1 . 10 . . . . 10 Power 4 | . . . . . . . . . 1 . . . . 3 Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 12 | . . . 2 . . . 1 . 5 . . . . 4 Weapon 11 | . 1 4 . . . . . . 4 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 90 95 91 92 100 100 99 96 96 100 99 80 99 92 Engine 5 | . 14 11 . . . 6 7 7 6 6 6 6 6 4 Core 1 | . . . 8 7 7 . . . . . . . . . Treads 26 | . 27 31 27 23 23 23 23 18 26 33 32 26 33 28 Device 12 | . . . 9 14 7 7 13 15 12 20 19 13 18 21 Storage 6 | . 9 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 4 | . . . . 7 7 7 7 7 6 6 6 6 1 1 Hackware 8 | . 7 11 9 7 15 15 15 15 6 6 6 6 6 1 Protection 9 | . 2 9 9 7 14 15 8 7 13 6 6 13 13 8 Energy Gun 4 | . . 5 . . . . . . 6 13 12 . 12 10 Energy Cannon 7 | . . 9 18 15 15 15 14 15 6 . . . . . Ballistic Gun 2 | . 27 5 . . . . . . . . . . . . Peak Build Rating 97 | 5 10 18 28 34 33 34 40 41 71 68 69 66 66 97 Average Rating 46 | 3 8 15 24 33 32 33 37 39 54 65 64 51 61 86 On Entrance 37 | . 5 10 18 28 33 30 34 38 38 68 65 63 66 61 Avg Prop Armor Cover (%) 17 | . . . . . . . . 12 18 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 9 20 33 116 117 108 109 109 107 124 115 116 116 121 133 Greatest Support 188 | 40 40 60 60 60 60 60 60 60 108 108 108 108 108 188 Greatest Overweight (x) 8 | . 3 . 1 1 1 1 1 8 7 1 1 1 1 1 Average Overweight (x) 1 | . . . . 1 1 1 1 2 3 1 1 1 1 . Largest Inventory Capacity 25 | 5 10 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 5 5 10 13 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 7 10 20 20 19 20 25 25 25 25 25 22 21 25 Average Carried 19 | . 4 9 11 18 18 19 24 24 23 25 24 21 16 20 Final Capacity 25 | 5 10 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 7 10 20 17 18 20 25 21 25 25 22 21 16 23 Class Distribution -------------------- 63% | Scavenger-Mutant 25% | Hacker-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3567 | 215 452 457 236 177 19 48 36 40 489 66 145 . 374 813 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5433 | . 512 873 451 743 73 . . 165 886 85 297 . 477 871 Parts 258 | . 39 64 19 37 3 . . 8 31 5 11 . 14 27 Haulers Intercepted 8 | . 2 2 1 2 . . . . . . . . . 1 Recyclers Shooed 11 | . 4 1 1 2 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 3 3 . 17 . 5 9 . 9 . Prevented 2 | . . . . . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 103 | . 10 24 10 9 3 . . 3 8 2 8 . 14 12 Guns 44 | . 10 11 . . . . . . 5 2 3 . 4 9 Cannons 36 | . . 9 10 9 3 . . 3 2 . . . . . AOE 20 | . . 4 . . . . . . . . 4 . 10 2 Classes Destroyed 15 | . 7 1 1 2 . . . . 1 . 2 . . 1 Worker 3 | . 1 1 . . . . . . 1 . . . . . Builder 2 | . . . . 1 . . . . 1 . . . . . Hauler 8 | . 2 2 1 2 . . . . . . . . . 1 Recycler 8 | . 2 1 . 3 . . . . 2 . . . . . Operator 4 | . 1 . 1 1 . . . . . . . . . 1 Watcher 4 | . 1 1 . 1 . . . . 1 . . . . . Swarmer 32 | . 9 12 3 3 3 . . . . . . . 2 . Grunt 36 | . 1 8 2 4 . . . 1 3 . 3 . 9 5 Brawler 4 | . . . . . . . . . . . 1 . 2 1 Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 14 | . . 4 4 1 . . . 1 2 . 1 . 1 . Hunter 3 | . . . 1 . . . . . . . 2 . . . Programmer 10 | . . . . 1 . . . 1 1 2 . . . 5 Heavy 2 | . . . . . . . . . 2 . . . . . Z-Courier 2 | . . . . . . . . . 1 . . . . 1 Fireman 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 5 7 3 4 3 . . 1 3 1 6 . 8 3 Combat Bots Only 8 | . 3 4 3 3 3 . . 1 2 1 6 . 8 2 Max Kills in Single Turn 4 | . 2 3 1 2 1 . . 1 1 1 2 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . . . . . . 2 . 4 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 813 | . 68 70 53 100 48 . . 89 91 4 76 . 66 148 Missed 250 | . 16 17 17 31 14 . . 41 38 2 24 . 21 29 Hits 563 | . 52 53 36 69 34 . . 48 53 2 52 . 45 119 Melee 8 | . . . . . . . . . . . 2 . 6 . Projectile 555 | . 52 53 36 69 34 . . 48 53 2 50 . 39 119 Critical Strikes 17 | . . 2 3 . . . . . 2 . 2 . 2 6 Actively Blocked 1 | . . . . . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . . . . . . 2 Damage Taken 9675 | . 466 556 662 832 350 . . 741 727 32 883 . 1226 3200 Core 1872 | . 67 59 125 30 40 . . 77 161 . 164 . 41 1108 Absorbed by Shields 360 | . . . . . . . . . . . . . . 360 Reduced by Siege Mode 55 | . . . . . . . . . . . . . . 55 Redirected to Shielding 104 | . . . . . . . . . . . . . . 104 Ignored by Resistances 8 | . . . . 8 . . . . . . . . . . Regen/Repaired (Parts) 967 | . 10 . . . . . . . 549 . . . . 408 Core Remaining (%) 78 | 100 73 85 77 . . . . 79 . . . . 56 . Volleys Fired 319 | . 35 47 35 34 5 . 1 12 46 4 18 . 14 68 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 450 | . 46 150 150 150 150 . 150 150 450 150 450 . 450 450 Shots Fired 610 | . 70 89 70 68 9 1 3 24 93 8 28 . 26 121 Gun 347 | . 70 50 . . . . . . 58 8 24 . 18 119 Cannon 246 | . . 36 70 68 9 1 3 24 35 . . . . . Launcher 17 | . . 3 . . . . . . . . 4 . 8 2 Special . | . . . . . . . . . . . . . . . Kinetic 87 | . 70 17 . . . . . . . . . . . . Thermal 506 | . . 69 70 68 9 1 3 24 93 8 24 . 18 119 Explosive 17 | . . 3 . . . . . . . . 4 . 8 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 5 17 11 18 6 . 4 9 10 4 12 . 19 27 Robot Miss Streak 6 | . 4 6 4 2 2 . . 1 3 1 3 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 Shots Hit Robots 400 | . 34 53 43 47 5 . 1 16 65 6 20 . 21 89 Core Hits 250 | . 19 33 15 22 3 . . 4 25 3 27 . 51 48 Critical Kills 1 | . . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . . 7 . . . . . . 5 . . . . 1 Burn 12 | . . 7 . . . . . . 4 . . . . 1 Meltdown 1 | . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13426 | . 596 1400 1252 1220 125 . 25 412 1987 171 1507 . 2006 2725 Guns 5994 | . 596 525 . . . . . . 1322 171 513 . 497 2370 Cannons 4123 | . . 537 1139 1220 125 . 25 412 665 . . . . . Explosions 3309 | . . 338 113 . . . . . . . 994 . 1509 355 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 733 | . 596 137 . . . . . . . . . . . . Thermal 9497 | . . 925 1252 1220 125 . 25 412 1987 171 513 . 497 2370 Explosive 3196 | . . 338 . . . . . . . . 994 . 1509 355 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 5 . 1 1 1 . 2 2 2 2 11 18 Average Corruption 3 | . . . 4 . 1 1 1 . 1 2 2 2 9 6 Corruption Purged 3 | . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 110 | . . . 9 . 9 7 2 . 3 10 17 4 22 27 Message Errors 16 | . . . 4 . 2 . . . . 1 1 . 4 4 Matter Fused 44 | . . . 3 . 3 3 . . 1 7 8 1 7 11 Heat Flow Errors 12 | . . . 1 . 1 1 . . . 1 2 2 4 . Energy Discharges 7 | . . . . . . 1 . . 1 . 2 . . 3 Parts Rejected 2 | . . . 1 . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . . 1 . 1 2 Data Loss (minor) 15 | . . . . . 2 1 . . . . 2 1 4 5 Data Loss (major) 3 | . . . . . . . 1 . . . . . 1 1 Misfires 3 | . . . . . . 1 1 . 1 . . . . . Alerts 2 | . . . . . . . . . . 1 . . 1 . Weapon Failures 2 | . . . . . 1 . . . . . 1 . . . Overload Shots 50 | . . . . . . . . . 16 . 6 . 6 22 Effects 2 | . . . . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . . 1 Overflow Damage 80 | . . 12 34 13 . . . 9 4 . 7 . 1 . Projectiles 66 | . . 6 34 13 . . . 9 4 . . . . . Explosions 14 | . . 6 . . . . . . . . 7 . 1 . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . . 101 . . . . . . . 17 . 175 43 Shots 11 | . . . 1 . . . . . . . 1 . 7 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 845 | . 12 624 632 225 140 163 15 108 728 . 288 . 438 845 Average Temperature 149 | . 4 150 152 55 62 100 10 42 133 . 108 . 219 294 Received Heat Transfer 1808 | . 18 123 207 195 72 . . 228 141 . 63 . 342 419 Effects 53 | . . 7 8 . . . . . 2 . 1 . 2 33 Shutdowns 4 | . . 1 2 . . . . . . . . . . 1 Energy Bleed 8 | . . 2 . . . . . . . . 1 . 1 4 Interference 13 | . . 1 . . . . . . . . . . . 12 Matter Decay 9 | . . 2 2 . . . . . . . . . 1 4 Short Circuit 4 | . . 1 . . . . . . 1 . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 7 | . . . 3 . . . . . 1 . . . . 3 Damage (core) 7 | . . . 1 . . . . . . . . . . 6 Siege Activations 4 | . . . . . . . . . . . . . . 4 Total Turns 55 | . . . . . . . . . . . . . . 55 Longest Duration 43 | . . . . . . . . . . . . . . 43 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . . . 2 . 1 . . 1 Combat Hostiles 3 | . . . . . . . . . 1 . 1 . . 1 Parts Melted 36 | . . 4 6 4 . . . 1 16 . . . . 5 Heat Transferred 15210 | . . 2331 1715 1776 185 . 37 592 3304 222 742 . 670 3636 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 1 1 . . . . . 1 . . . . 2 Low Security (%) 79 | 100 100 63 30 100 . . . . 90 . . . . 68 Level 1 17 | . . 36 69 . . . . . 9 . . . . 17 Level 2 3 | . . . . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 436 | . 84 386 267 183 . . . . 300 . . . . 436 Initial 300 | . . 9 157 99 . . . . 300 . . . . . Average 111 | . 31 154 211 59 . . . . 77 . . . . 171 Influence Increases 4437 | . 342 676 382 382 85 . . 280 745 60 170 . 310 1005 Destroy 0b10 Robot/C 2560 | . 200 480 200 180 60 . . 160 220 40 160 . 280 580 Destroy 0b10 Robot/NC 170 | . 35 25 10 40 . . . 10 35 . . . . 15 Destroy Leader 580 | . 46 106 72 46 10 . . 30 96 20 10 . 30 114 Allied During Kill 196 | . . . . . . . . 65 22 . . . . 109 Successful Hack 75 | . 28 . . 10 . . . . 20 . . . . 17 Disable Machine 150 | . . . 45 15 . . . . 30 . . . . 60 Destroy Structure 121 | . 3 20 40 1 . . . . 7 . . . . 50 Advance Influence 300 | . . . . . . . . . 300 . . . . . Partial Spotted 30 | . . 15 . . . . . . 15 . . . . . Lose Combat Pursuer 255 | . 30 30 15 90 15 . . 15 . . . . . 60 Influence Decreases 4030 | . 318 326 537 439 247 . . 280 600 187 128 60 310 598 Entered New Map 532 | . . 15 217 120 61 . . . . 55 4 60 . . Time Decay 3101 | . 318 311 310 279 186 . . 213 560 132 84 . 270 438 Lost Part 217 | . . . 10 40 . . . 7 20 . 40 . 40 60 Lost Ally 180 | . . . . . . . . 60 20 . . . . 100 Squads Dispatched 26 | . 1 1 1 2 . . . . 11 . 1 . . 9 Investigation 4 | . 1 1 . . . . . . 1 . . . . 1 Extermination 10 | . . . . 2 . . . . 4 . . . . 4 Reinforcement 5 | . . . 1 . . . . . 3 . . . . 1 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 6 | . . . . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 3 1 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 171 | . 18 30 17 16 5 . . 10 16 1 9 . 14 35 Peak Tracking Total 8 | . 4 5 4 5 3 . . 5 2 1 7 . 8 6 Tactical Retreats 9 | . 1 2 1 2 1 . . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 11 | . 4 3 3 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 11 | . . . 3 1 . . . . 2 . 1 . . 4 Max in Single Turn 2 | . . . 2 1 . . . . 1 . 1 . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 30 | . 8 1 3 2 . 1 . . 5 . . 4 . 6 Terminals 12 | . 7 . 1 2 . . . . 1 . . . . 1 Fabricators 3 | . . . . . . . . . 1 . . . . 2 Repair Stations 4 | . 1 . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 1 . . . . . 1 . . . . 2 Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 99 | . 16 8 5 4 . 1 . . 16 . . 29 . 20 Successful 78 | . 9 7 3 3 . 1 . . 10 . . 29 . 16 Failed 20 | . 7 . 2 1 . . . . 6 . . . . 4 Catastrophic 5 | . 2 . 2 1 . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 34 | . 15 . 2 2 . . . . 7 . . . . 8 Terminals 24 | . 14 . 2 4 . . . . 3 . . . . 1 Fabricators 6 | . . . . . . . . . 2 . . . . 4 Repair Stations 15 | . 2 . . . . . . . 8 . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 23 | . . 8 2 . . . . . 3 . . . . 10 Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 41 | . 7 . . 3 . 1 . . . . . 29 . 1 Record 11 | . . . . . . . . . . . . 11 . . Part Schematic 13 | . 1 . . 2 . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Robot Analysis 7 | . 6 . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . 2 . . . . 4 Load Schematic 3 | . . . . . . . . . 1 . . . . 2 Build 3 | . . . . . . . . . 1 . . . . 2 Repair Station Hacks 12 | . 2 . . . . . . . 6 . . . . 4 Scan Component 6 | . 1 . . . . . . . 3 . . . . 2 Repair 6 | . 1 . . . . . . . 3 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 18 | . . 7 2 . . . . . 2 . . . . 7 Insert Component 7 | . . 3 . . . . . . . . . . . 4 Analyze 5 | . . 3 . . . . . . . . . . . 2 Retrieve Study 6 | . . 1 2 . . . . . 2 . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 19 | . 8 1 2 2 . . . . 4 . . . . 2 Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 2 . 2 . . 15 . . . . 10 . 2 Parts Built 3 | . . . . . . . . . 1 . . . . 2 Authchips 3 | . . . . . . . . . 1 . . . . 2 Time 392 | . . . . . . . . . 187 . . . . 205 Total Part Build Rating 18 | . . . . . . . . . 7 . . . . 11 Part Studies Acquired 6 | . . 1 2 . . . . . 2 . . . . 1 Parts Repaired 6 | . 1 . . . . . . . 3 . . . . 2 Time 271 | . 26 . . . . . . . 114 . . . . 131 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 3 . . . . . . . . . . . 3 Part Schematics Acquired 4 | . . 2 . . . . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 23 | . . . . . . . 6 1 4 . 2 . . 10 Largest Group 6 | . . . . . . . 6 6 3 . 2 2 2 4 Highest-Rated Group 239 | . . . . . . . 239 239 210 . 54 54 54 170 Highest-Rated Ally 85 | . . . . . . . 51 51 70 . 30 30 30 85 Zionite Dispatches 6 | . . . . . . . . . 2 . . . . 4 Heavy 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . 2 Thermal Resupply 1 | . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . 2 . . . . . DROP 1 | . . . . . . . . . 1 . . . . . PICKUP 1 | . . . . . . . . . 1 . . . . . Ally Attacks 123 | . . . . . . . . 37 32 . 5 . 3 46 Total Damage 3548 | . . . . . . . . 1397 831 . 54 . 69 1197 Kills 32 | . . . . . . . . 8 6 . . . . 18 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 7673 | . . . . 949 . . 1276 1191 1042 770 917 226 4 1298 Sensors 7673 | . . . . 949 . . 1276 1191 1042 770 917 226 4 1298 Robot Analysis Total 7 | . 6 . . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 2 1 . . 1 3 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14560 | 56 940 936 689 1040 705 563 1677 1191 2227 840 1028 226 749 1693 Spaces Moved 5796 | 34 482 421 300 373 286 233 691 454 748 339 382 91 274 688 Core 6 | 4 2 . . . . . . . . . . . . . Treads 5320 | 30 480 421 300 373 286 233 691 361 371 339 382 91 274 688 Legs . | . . . . . . . . . . . . . . . Wheels 470 | . . . . . . . . 93 377 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 160 160 240 240 240 240 210 145 244 244 245 246 162 Average Speed 213 | 147 160 160 172 240 240 240 240 253 216 244 244 245 246 166 Slowest Speed 325 | 160 200 160 240 240 240 240 240 325 325 244 245 246 246 246 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 75 37 36 13 55 41 70 62 18 63 60 68 63 17 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 1 . . 1 . 1 1 . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 16 | . . . . . 2 1 4 2 . 4 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 268 | . . 26 38 . . . . . 5 1 46 . 137 15 Melee . | . . . . . . . . . . . . . . . Projectile 37 | . . 5 18 . . . . . 5 1 3 . . 5 AOE 231 | . . 21 20 . . . . . . . 43 . 137 10 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 7371 | 38 588 597 407 450 296 237 710 471 1263 344 444 95 315 1116 Wait 871 | . 39 77 27 32 2 . 6 1 366 1 21 . 11 288 Move 5782 | 33 481 420 299 372 285 232 690 453 747 338 381 90 273 688 Hop . | . . . . . . . . . . . . . . . Pick Up 81 | . 7 12 17 3 1 3 5 . 19 . 1 . 2 11 Fast Attach 71 | 5 9 8 4 . 1 . 3 1 21 . 2 2 . 15 Attach 45 | . 1 3 2 7 1 1 . 4 4 . 3 1 6 12 Detach 21 | . 2 . 2 . 1 . 2 . 5 . . . . 9 Swap 90 | . 8 12 7 2 . 1 . . 24 1 8 . 8 19 Drop 84 | . 6 18 14 . . . 3 . 31 . 3 2 1 6 Fire 319 | . 35 47 35 34 5 . 1 12 46 4 18 . 14 68 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . 7 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 5) 519 | -10/Materials | Repaired Sml. Matter Pod 864 | -10/Materials | Discovered new exit (range 13) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -9/Materials | Central database locked down 1423 | -9/Materials | Build established: Scavenger-Mutant 1711 | -9/Materials | Discovered new exit (range 16) 1933 | -9/Materials | Entered another Materials area 1933 | -8/Materials | Evolved 2 slots: Utility x2 2571 | -8/Materials | Discovered new exit (range 8) 2622 | -8/Materials | Entered Factory 2622 | -7/Factory | Evolved 2 slots: Utility x2 3581 | -7/Factory | Discovered new exit (range 15) 3629 | -7/Factory | Identified exit to Lower Caves 3662 | -7/Factory | Entered Lower Caves 4191 | -7/Lower Caves | Identified exit to Lower Caves 4216 | -7/Lower Caves | Encountered a Warlord checkpoint 4358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4367 | -7/Lower Caves | Entered another Lower Caves area 4655 | -7/Lower Caves | Build established: Hacker-Mutant 4752 | -7/Lower Caves | Learned Factory trap positions 4875 | -7/Lower Caves | Learned location of 1 exit from Factory 4915 | -7/Lower Caves | Discovered new exit (range 5) 4927 | -7/Lower Caves | Identified exit to Zion 4930 | -7/Lower Caves | Entered Zion 5026 | -7/Zion | System corruption cleaned by Quarantine Array 5450 | -7/Zion | Found Prototype Launcher 5450 | -7/Zion | Identified Rocket Array 5800 | -7/Zion | Learned 8 Factory zone layouts 5944 | -7/Zion | Gained Derelict followers 6136 | -7/Zion | Met Imprinter 6174 | -7/Zion | Imprinted 6177 | -7/Zion | Declared Zion's savior 6436 | -7/Zion | Learned location of Armory (-4) 6565 | -7/Zion | Discovered new exit (range 15) 6599 | -7/Zion | Identified exit to Proximity Caves 6607 | -7/Zion | Entered Proximity Caves 6607 | -6/Proximity Caves | Accompanied by 6 allies 6613 | -6/Proximity Caves | Spotter reported a threat 6614 | -6/Proximity Caves | Spotter reported a threat 7413 | -6/Proximity Caves | Spotted B-75 Beast 7463 | -6/Proximity Caves | Lost 3 parts (2n1w) 7478 | -6/Proximity Caves | Lost 4 allies 7628 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7776 | -6/Proximity Caves | Discovered new exit (range 4) 7795 | -6/Proximity Caves | Identified exit to Factory 7798 | -6/Proximity Caves | Entered Factory 7798 | -6/Factory | Evolved 2 slots: Propulsion x2 7799 | -6/Factory | Identified exit to Lower Caves 7801 | -6/Factory | Loaded intel: 110 trap records 7872 | -6/Factory | Repaired Mak. Light Armor Plating 7905 | -6/Factory | Repaired Cooling System 7945 | -6/Factory | Repaired Arm. Treads 8244 | -6/Factory | Zion Thermal Resupply teleported in 8351 | -6/Factory | Build established: Scavenger-Mutant 8500 | -6/Factory | Zion Light squad teleported in 8716 | -6/Factory | Found Prototype Protection 8716 | -6/Factory | Identified Zio. Weapon Casing 9173 | -6/Factory | Cargo convoy interrupted 9190 | -6/Factory | Garrison activated, responded to threat 9324 | -6/Factory | Build established: Messiah-Mutant 9374 | -6/Factory | Terminal network hard line cut 9672 | -6/Factory | Build established: Scavenger-Mutant 9711 | -6/Factory | Fabricated Lrn. Phase Cannon (x1) 10025 | -6/Factory | Entered Lower Caves 10835 | -6/Lower Caves | Discovered new exit (range 12) 10862 | -6/Lower Caves | Identified exit to Lower Caves 10865 | -6/Lower Caves | Entered another Lower Caves area 10934 | -6/Lower Caves | Discovered new exit (range 10) 10956 | -6/Lower Caves | Identified exit to Factory 11133 | -6/Lower Caves | Learned 4 Factory zone layouts 11201 | -6/Lower Caves | Learned Factory emergency access door positions 11268 | -6/Lower Caves | Encountered a Warlord checkpoint 11781 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11842 | -6/Lower Caves | Lost 3 parts (1n1u1w) 11842 | -6/Lower Caves | Discovered new exit (range 13) 11878 | -6/Lower Caves | Identified exit to Data Miner 11893 | -6/Lower Caves | Entered Data Miner 11893 | -6/Data Miner | Accompanied by 2 allies 11894 | -6/Data Miner | Discovered new exit (range 6) 11941 | -6/Data Miner | Met Data Miner 11985 | -6/Data Miner | Learned location of Section 7 (-2) 11985 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12027 | -6/Data Miner | Received God Mode back door access code from Data Miner 12116 | -6/Data Miner | Identified exit to Proximity Caves 12119 | -6/Data Miner | Entered Proximity Caves 12119 | -5/Proximity Caves | Accompanied by 2 allies 12172 | -5/Proximity Caves | Destroyed 8 combat bots 12177 | -5/Proximity Caves | Lost 3 parts (3u) 12241 | -5/Proximity Caves | Learned Factory terminal intel 12290 | -5/Proximity Caves | System corruption reached 10% 12320 | -5/Proximity Caves | Lost 3 parts (2u1w) 12380 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12826 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12868 | -5/Proximity Caves | Entered Factory 12868 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12869 | -5/Factory | Identified exit to Upper Caves 12872 | -5/Factory | Loaded intel: 28 terminal locations 12965 | -5/Factory | Zion Heavy squad teleported in 13013 | -5/Factory | Found Prototype Launcher 13013 | -5/Factory | Identified Tesla Bomb Launcher 13016 | -5/Factory | Found Prototype Launcher 13016 | -5/Factory | Identified Mni. Smartbomb Launcher 13052 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 13140 | -5/Factory | Zion Fire squad teleported in 13315 | -5/Factory | Repaired Broken Arm. Treads 13394 | -5/Factory | Repaired Broken Wave Gun+ 13502 | -5/Factory | Zion Hacking Resupply teleported in 13768 | -5/Factory | Discovered new exit (range 10) 13971 | -5/Factory | Zion Fire squad teleported in 14143 | -5/Factory | Garrison activated, responded to threat 14181 | -5/Factory | Discovered new exit (range 7) 14195 | -5/Factory | Identified exit to Factory 14275 | -5/Factory | Terminal network hard line cut 14484 | -5/Factory | Fabricated Hvy. Treads (x1) 14497 | -5/Factory | P-70 Sage assimilated allied J6-DK8(i) 14501 | -5/Factory | P-70 Sage assimilated allied 7U-WCP(i) 14510 | -5/Factory | System corruption reached 10% 14550 | -5/Factory | Core integrity fell below 50% 14561 | -5/Factory | Core integrity fell below 20% 14562 | -5/Factory | Core melted Last Messages --------------- Web. 14556_ Imp. Signal Interpreter broken. 14556_ Overheating: Short circuit. 14556_ K-01 Serf collects debris. 14557_ Power failure averted by Imp. Cryofiber Web. 14557_ Overheating: Matter decay (-30). 14558_ Power failure averted by Imp. Cryofiber Web. 14558_ Overheating: Energy bleed (-28). 14559_ Overheating: Core damaged (-170). 14560_ Power failure averted by Imp. Cryofiber Web. 14560_ Overheating: System interference. 14560_ Adv. Shield Generator temporarily disabled. 14560_ Imp. Cryofiber Web temporarily disabled. 14560_ K-01 Serf cleans the Fusion Modulator. 14561_ Overheating: Core damaged (-200). 14562_ Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? ??+ | | ?????????????????????????????????????"" ??# | | ??????????????????????????????????????" ###??#? | | ??????????????????????????????????????" #######? | | ???????????????????????????????????????? # #? | | ??????????????????????????????????????????+ #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# | #? | | ??????????????????????????????????????????# #? | | ?????????????????????????? ???????????# """ #? | | ?????????????????????????? ?????? # """ #? | | ?????????????????????????? ??? # """ ## | | ?????????????????????????? "?" # +% | | ?????????????????????????? """ # = ## | | ??????????????????????????# ###+###? | | ??????????????????????????# """ #??????? | | ??????????????????????????# """ #??????? | | ??????????????????????????# ""% #??????? | | ?????????????????########## +??????? | | ?????????????????# # % """ #??????? | | ???"""T"""???????# """ # * """ #??????? | | ???"""?"""???????# ""R" # """ #??????? | | ?????????????????# "" " # #??????? | | ?????????????????# k@# #??????? | | ?????????????????# """ p/% #??????? | | ?????????????????# """!%# ######## | | ?????????????????# / """ # "T" ## # | | ?????????????????? # """ ## | | ??????????????????############+######### < | | ????????????????????????# #?##### | | ????????????????????????#!! * #?????# # | | ????????????????????????#!! "" "" #?????### ### | | ????????????????????????#! "F "" #???????# #?? | | ????????????????????????# """"" #???????# #?? | | ????????????????????????##############?####### #?? | | ???????????????????????????????????????# # #?? | | ???????????????????????????????????????# "" # #?? | | ???????????????????????????????????????# """ # #?? | | ???????????????????????????????????????# S" # #?? | | ???????????????????????????????????????# """ # #?? | | ???????????????????????????????????????# """ # #?? | | ???????????????????????????????????????# # #?? | | ???????????????????????????????????????# """ + #?? | | ????????????????????????????????????T??# """ # #?? | | ???????????????????????????????????????# """ # #?? | | ???????????????????????????????????????# # #?? | | ???????????????????????????????????????# / % # #?? | | ???????????????????????????????????????#######+#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 41 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 750 Resistance: TH 20 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Variable Charge Gun | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Lrn. Phase Cannon | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Hvy. Treads | x1 | -5/Factory | Authchip Repaired ---------- Sml. Matter Pod | 33% | -10/Materials Mak. Light Armor Plating | 9% | -6/Factory Cooling System | 20% | -6/Factory Arm. Treads | 21% | -6/Factory Arm. Treads | 14% | -5/Factory | Broken Wave Gun | 99% | -5/Factory | Broken Studied --------- Beam Rifle | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Variable Charge Gun | -6/Factory | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Wave Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeDisassembledArmor Manual? 0 Play Time 02:08:28 Cumulative 131.3 hours Start 2026.08.04 @ 12:58:50 End 2026.08.04 @ 15:18:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a407d7e3-82a1-46bb-8b62-dd8dcb5dd6f3