Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 18:17:20 Player: Maroon Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3599) 3599 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 8110 Bonus ------- Follower Combat Kills 185 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 151/360 System Corruption 9% Temperature Critical (552) Movement Core (2000) Ox39 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Proton Cannon Phase Cannon > --- INVENTORY (25) --- Precision Shock Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Power Amplifier Improved Heat Sink Medium Matter Pod Trap Scanner ECM Suite Heavy Armor Plating Layered Light Armor Plating Hardlight Generator Particle Gun Field Laser Heavy Assault Rifle Heavy Assault Rifle Datajack Mining Laser [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 1 . . Utility 3 | . . . 1 1 . . 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 126 | 15 5 2 12 10 6 22 38 3 13 Power 26 | 4 1 1 1 1 2 8 5 1 2 Engine 13 | 4 . 1 1 . 2 3 1 . 1 Core 13 | . 1 . . 1 . 5 4 1 1 Reactor . | . . . . . . . . . . Propulsion 33 | 8 . . 4 1 2 6 11 . 1 Treads 16 | . . . 4 1 2 1 8 . . Leg 12 | 4 . . . . . 5 3 . . Wheel 5 | 4 . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 2 . 4 4 1 2 7 1 5 Device 12 | 1 1 . . 3 . 1 5 . 1 Storage 3 | . 1 . . . . . . . 2 Processor 5 | . . . 2 1 . 1 . . 1 Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . 2 . 1 . 2 1 . Artifact . | . . . . . . . . . . Weapon 40 | 2 2 1 3 4 1 6 15 1 5 Energy Gun 16 | 1 . . 2 3 1 2 5 . 2 Energy Cannon 6 | . . . 1 . . . 3 . 2 Ballistic Gun 7 | 1 . 1 . . . 3 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . 2 . . 1 . . . . . Special Weapon 2 | . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 53 | . . 2 1 1 3 6 27 8 5 Power 8 | . . 1 . . . 2 3 2 . Propulsion 16 | . . . . . 2 1 10 2 1 Utility 10 | . . . . . . 1 3 3 3 Weapon 19 | . . 1 1 1 1 2 11 1 1 Highest Loss Streak 16 | . . 2 1 1 1 4 16 5 5 To Critical Strikes 2 | . . . . . . . . 2 . Average Slot Usage (%) 89 | . 99 98 88 100 98 95 83 41 43 Engine 7 | . 9 2 11 8 6 6 2 2 1 Core 3 | . 4 11 . . 1 6 9 2 4 Treads 15 | . . . 21 27 25 9 16 6 . Leg 7 | . 28 28 . . . 20 4 . . Device 7 | . 14 14 . 9 14 9 8 5 3 Storage 9 | . 13 14 11 9 9 7 6 2 8 Processor 8 | . . . 11 9 9 8 13 10 1 Protection 4 | . . . 10 8 3 1 1 2 . Energy Gun 11 | . . . 10 26 27 11 9 4 3 Energy Cannon 2 | . . . 6 . . . 4 2 . Ballistic Gun 4 | . 14 13 4 . . 7 2 . . Launcher 2 | . 13 14 . . . . . . . Naked Turns 62 | . . . . . . . . 35 27 Heaviest Build 118 | 10 51 51 59 63 60 66 80 75 118 Greatest Support 85 | 20 20 20 60 60 60 80 85 60 10 Greatest Overweight (x) 11 | . 2 2 2 1 1 1 3 8 11 Average Overweight (x) . | . 1 2 . . . . . 1 3 Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 5 19 20 20 20 20 20 20 10 17 Most Carried 20 | 4 7 8 20 16 15 20 20 19 5 Average Carried 13 | 2 4 7 15 13 12 17 16 8 3 Final Capacity 25 | 5 20 20 20 20 20 20 20 5 25 Final Carried 19 | 4 7 6 15 13 15 19 18 3 2 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Scavenger-Gunner 22% | Mutant 13% | Scavenger-Tank 4% | Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Matter Collected 2399 | 326 269 21 319 125 55 585 504 . 195 Remotely . | . . . . . . . . . . Salvage Created 3620 | 50 70 35 566 397 605 1104 690 . 103 Parts 167 | 3 7 6 21 11 34 53 28 . 4 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 75 | 1 2 8 13 6 9 21 14 . 1 Melee 1 | . . . . . . . 1 . . Guns 42 | 1 . 1 5 5 5 19 6 . . Cannons 17 | . . . 7 1 . 1 7 . 1 AOE 12 | . 2 7 . . 3 . . . . Classes Destroyed 14 | 1 3 1 2 1 1 3 1 . 1 Worker 6 | . 1 . . . . 4 . . 1 Builder 4 | . 1 . . . 2 1 . . . Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . 1 1 1 . . . Operator 2 | . . . 1 . 1 . . . . Watcher 8 | . 1 . 2 1 2 2 . . . Swarmer 16 | . . 6 3 . 2 3 2 . . Grunt 34 | 1 2 2 6 5 5 10 3 . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . Sentry 15 | . . . 4 1 2 2 6 . . Hunter 1 | . . . . . . 1 . . . Programmer 7 | . . . . . . 4 2 . 1 Best Kill Streak 5 | 1 4 3 3 5 3 5 3 . 1 Combat Bots Only 4 | 1 2 3 3 4 2 3 3 . 1 Max Kills in Single Turn 3 | 1 2 3 1 2 2 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 2 3 . . 1 . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 1031 | 10 4 23 74 45 53 169 526 26 101 Missed 304 | 1 3 7 19 4 15 59 166 1 29 Damage Taken 9143 | 102 23 318 743 681 666 1457 3303 1154 696 Core 1500 | 22 . 98 80 51 199 197 394 377 82 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 49 | . . . 49 . . . . . . Core Remaining (%) 69 | 91 . 52 80 . 54 71 . . . Volleys Fired 284 | 6 9 10 58 17 37 71 56 1 19 Largest 3 | 2 2 2 2 3 3 3 3 1 3 Hottest 235 | 60 50 50 116 168 168 181 235 80 235 Shots Fired 681 | 12 14 20 114 47 104 208 134 1 27 Gun 555 | 12 9 10 85 40 104 185 90 1 19 Cannon 105 | . . . 28 4 . 23 42 . 8 Launcher 19 | . 5 10 1 3 . . . . . Special 2 | . . . . . . . 2 . . Kinetic 222 | 6 9 10 30 . . 110 57 . . Thermal 354 | . . . 83 44 92 83 42 1 9 Explosive 19 | . 5 10 1 3 . . . . . Electromagnetic 85 | 6 . . . . 12 15 34 . 18 Robot Hit Streak 25 | 4 1 7 12 9 8 10 24 25 9 Robot Miss Streak 11 | 2 2 2 3 3 4 11 4 1 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 6 | . . . . 2 1 3 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . Shots Hit Robots 414 | 7 2 10 66 24 62 119 100 3 21 Core Hits 201 | 2 8 12 24 20 25 59 46 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 13 | . . . 4 1 2 6 . . . Burn 11 | . . . 4 1 2 4 . . . Destroy 1 | . . . . . . 1 . . . Blast 1 | . . . . . . 1 . . . Melee Attacks 5 | . . . . . . . 1 3 1 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . 1 3 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9025 | 89 369 643 985 637 1354 2346 2099 83 420 Guns 6016 | 89 55 60 643 377 1054 2129 1381 32 196 Cannons 1347 | . . . 300 53 . 217 641 . 136 Explosions 1446 | . 314 583 42 207 300 . . . . Melee 192 | . . . . . . . 53 51 88 Ramming . | . . . . . . . . . . Kinetic 2096 | 39 55 60 93 . . 1050 799 . . Thermal 4571 | . . . 850 430 1069 1137 834 32 219 Explosive 1310 | . 314 583 42 207 164 . . . . Electromagnetic 856 | 50 . . . . 121 159 413 . 113 Impact . | . . . . . . . . . . Slashing 192 | . . . . . . . 53 51 88 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 1 1 2 5 1 9 Average Corruption 2 | . . . . 1 1 2 3 1 4 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . 2 3 6 12 1 7 Message Errors 12 | . . . . . 1 . 7 . 4 Matter Fused 5 | . . . . . 2 1 1 . 1 Heat Flow Errors 2 | . . . . 1 . 1 . . . Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . 1 . 1 2 1 . Data Loss (major) 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . . 23 13 . 63 . 25 . 29 Projectiles 42 | . . . 13 . . . . . 29 Explosions 86 | . . 23 . . 63 . . . . Melee 25 | . . . . . . . 25 . . Knockbacks 3 | . . . . . . 1 2 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 1 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 273 | . 14 138 121 . . . . . . Shots 10 | . 1 7 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 556 | 42 . . 420 381 336 249 508 3 556 Average Temperature 121 | 21 . . 127 137 124 66 168 3 155 Received Heat Transfer 2457 | 54 6 57 240 405 297 438 840 . 120 Effects 41 | . . . 3 2 1 4 19 . 12 Shutdowns 10 | . . . . 1 . . 6 . 3 Energy Bleed 7 | . . . 2 . . 2 2 . 1 Interference 13 | . . . . . 1 2 10 . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 8 | . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 3 . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . 1 1 . . . Combat Hostiles 3 | . . . 1 . 1 1 . . . Parts Melted 34 | . . . 6 4 4 9 8 . 3 Heat Transferred 10852 | . . . 2331 1073 2444 2812 1806 75 311 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Peak Influence 396 | 20 133 270 236 144 331 396 332 125 43 Initial 182 | . 13 51 105 18 29 150 182 110 28 Average 121 | 8 61 177 63 77 155 248 195 66 32 Maximum Alert Level 1 | . . 1 1 . 1 1 1 . . Low Security (%) 76 | 100 100 46 96 100 71 28 51 100 100 Level 1 23 | . . 53 3 . 28 71 48 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 3 3 . 7 4 . 1 Investigation 5 | . . . 1 1 . 3 . . . Extermination 5 | . . . . . . 3 1 . 1 Reinforcement 5 | . . . 2 2 . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Distress Signals 6 | . . . 2 . 1 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | 1 4 8 22 7 17 32 17 6 2 Peak Tracking Total 6 | 1 3 3 4 4 3 5 4 6 2 Tactical Retreats 3 | . . . . . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Traps Triggered 7 | . . . . . 3 . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Machines Disabled 27 | . 2 1 3 . 3 . 18 . . Max in Single Turn 16 | . 1 1 2 . 2 . 16 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Machines Accessed 20 | . . . 5 1 6 7 . . 1 Terminals 13 | . . . 2 1 2 7 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . Recycling Units 2 | . . . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 57 | . . . 19 5 14 17 . . 2 Successful 32 | . . . 14 3 7 7 . . 1 Failed 25 | . . . 5 2 7 10 . . 1 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . 3 . . . Terminals 38 | . . . 8 5 6 17 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 5 . 4 . . . . Recycling Units 5 | . . . 4 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 19 | . . . 5 3 3 7 . . 1 Record 3 | . . . . 1 2 . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . Alert Level 3 | . . . 1 . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Recall Investigation 2 | . . . 1 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . . . . Scan Component 4 | . . . 2 . 2 . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . 4 . 1 . . . . Recycle Component 1 | . . . 1 . . . . . . Process 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 14 | . . . 3 1 5 5 . . . Full Trace Events 8 | . . . 3 1 1 3 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 2 | . . . 2 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Total Allies 11 | . . . . . 10 . . 1 . Largest Group 10 | . . . . . 10 9 . 1 . Highest-Rated Group 173 | . . . . . 173 157 . 31 . Highest-Rated Ally 31 | . . . . . 29 29 . 31 . Total Orders 2 | . . . . . 2 . . . . FOLLOW 1 | . . . . . 1 . . . . AID 1 | . . . . . 1 . . . . Ally Attacks 56 | . . . . . 18 32 . 6 . Total Damage 775 | . . . . . 235 436 . 104 . Kills 7 | . . . . . 4 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Turns Passed 7513 | 193 708 355 2047 761 692 1089 1111 152 405 Spaces Moved 3241 | 137 261 125 768 288 334 559 396 101 272 Core 160 | 26 . . . . . . . 81 53 Treads 1870 | . . . 748 288 334 153 327 20 . Legs 992 | 111 261 125 20 . . 406 69 . . Wheels 219 | . . . . . . . . . 219 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 160 160 160 127 124 50 50 Average Speed 193 | 106 255 260 236 236 164 140 215 132 123 Slowest Speed 450 | 120 260 260 260 240 240 200 400 450 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 7 50 28 43 23 62 19 11 93 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 171 | . 5 46 50 22 13 4 31 . . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 4 2 . . AOE 165 | . 5 46 50 22 13 . 29 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Total 3890 | 169 290 137 894 334 398 698 540 113 317 Wait 49 | . 2 . 30 . 11 1 5 . . Move 3233 | 136 260 124 767 287 333 558 396 100 272 Hop . | . . . . . . . . . . Pick Up 135 | 10 9 1 19 11 8 29 34 2 12 Fast Attach . | . . . . . . . . . . Attach 96 | 8 3 2 9 6 5 14 34 3 12 Detach 10 | 2 . . 3 . . 1 3 1 . Swap 30 | 7 2 . 3 4 1 8 4 . 1 Drop 48 | . 5 . 5 9 3 16 7 3 . Fire 284 | 6 9 10 58 17 37 71 56 1 19 Melee 5 | . . . . . . . 1 3 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 194 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 9) 902 | -10/Materials | Entered Mines 1118 | -10/Mines | Discovered new exit (range 6) 1257 | -10/Mines | Entered Materials 1257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Build established: Scavenger-Mutant 2310 | -9/Materials | Repaired Beam Rifle 2690 | -9/Materials | Identified exit to Mines 3282 | -9/Materials | Discovered new exit (range 5) 3302 | -9/Materials | Identified exit to Materials 3304 | -9/Materials | Entered another Materials area 3304 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3578 | -8/Materials | Met 7R-MNS 3609 | -8/Materials | Discovered new exit (range 10) 3617 | -8/Materials | Build established: Scavenger-Tank 3743 | -8/Materials | Discovered new exit (range 11) 3869 | -8/Materials | Identified exit to Factory 3962 | -8/Materials | Identified exit to Storage 4065 | -8/Materials | Entered Storage 4112 | -8/Storage | Identified exit to Garrison 4348 | -8/Storage | Build established: Scavenger-Gunner 4538 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4692 | -8/Storage | Discovered exit to Factory (range 15) 4757 | -8/Storage | Entered Factory 4757 | -7/Factory | Accompanied by 9 allies 4757 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4826 | -7/Factory | Lost 8 allies 5759 | -7/Factory | Lost 4 parts (2p2w) 5770 | -7/Factory | Discovered new exit (range 15) 5787 | -7/Factory | Identified exit to Factory 5846 | -7/Factory | Entered another Factory area 5846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5923 | -6/Factory | Garrison activated, responded to threat 6005 | -6/Factory | Build established: Gunner 6092 | -6/Factory | Lost 16 parts (3p5n2u6w) 6275 | -6/Factory | Lost 4 parts (1n1u2w) 6595 | -6/Factory | Build established: Scavenger-Gunner 6802 | -6/Factory | Lost 4 parts (2n2w) 6957 | -6/Factory | Sucked down chute 6957 | -6/Factory | Entered Waste 6958 | -6/Waste | Met a frightened Derelict 6972 | -6/Waste | Spotted C-40 Crusher 7005 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7008 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7011 | -6/Waste | Crushed by Compactor (1 part destroyed) 7020 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7033 | -6/Waste | Core integrity fell below 50% 7042 | -6/Waste | Lost 5 parts (2p2n1u) 7052 | -6/Waste | Spotted C-40 Crusher 7053 | -6/Waste | Spotted C-40 Crusher 7062 | -6/Waste | Spotted C-40 Crusher 7074 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7079 | -6/Waste | Core integrity fell below 20% 7090 | -6/Waste | Spotted C-40 Crusher 7103 | -6/Waste | Discovered new exit (range 11) 7104 | -6/Waste | Spotted C-40 Crusher 7109 | -6/Waste | Entered Factory 7311 | -6/Factory | Build established: Mutant 7514 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Overheating: Proton Cannon damaged (-14). Overheating: Lgt. Nuclear Core damaged (-24). Overheating: Huge Storage Unit damaged (-260). Overheating: Plasma Rifle damaged (-26). P-60 Hacker IFF system glitched. Destroyed Gravmag System. Mic. Nuclear Core melted. Target Analyzer fried. Imp. Heat Sink melted. P-60 Hacker destroyed. Overheating: Angular Momentum Engine damaged (-6). Overheating: Lgt. Nuclear Core damaged (-8). Overheating: Phase Cannon damaged (-43). Overheating: Plasma Rifle damaged (-9). Power failure, Angular Momentum Engine shutdown. Overheating: Energy bleed (-44). Wheel destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????"" """ """ # #?????????? | | ????????? ##############?????????? | | ?????????????"" """ """ #??????????????????????? | | ?????????????"" """ """ #??????????????????????? | | ?????????"" 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[ !?????????????????????? | | ????????????????????? % Y!!???????????????????? | | ???????????????????# !! ?????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# #???????????????? | | ???????????????????# """ ##???????????????? | | ???????????????????# "?? """ #????????????????? | | ???????????????????# ????? """ #????????????????? | | ???????????????????#?????? ??? #????????????????? | | ???????????????????????????k????#????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 360 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness It Was An Accident, I Swear It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Storm Trooper The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GhostVariableFilter Manual? 0 Play Time 02:15:28 Cumulative 2.2 hours Start 2024.08.02 @ 00:06:33 End 2024.08.02 @ 18:17:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09227312-ec70-4b25-9cf6-c880e4332fd5