Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 17:24:21 Player: A Foxgirl OWO Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1501) 1501 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4151 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Small Storage Unit Medium Matter Pod (100) Weight Redist. System Targeting Computer Matter Filter Hardlight Generator Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Shielding > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Small Storage Unit Medium Matter Pod Weight Redist. System Targeting Computer Matter Filter Hardlight Generator Grenade Launcher Mining Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 69 | 7 2 13 35 12 Power 11 | 1 . 2 6 2 Engine 7 | 1 . 2 3 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 18 | 2 . 4 7 5 Treads 3 | 2 . 1 . . Leg 15 | . . 3 7 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 1 4 11 2 Device 6 | . 1 . 5 . Storage 5 | 2 . 2 1 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 6 | . . 1 4 1 Artifact . | . . . . . Weapon 20 | 2 1 3 11 3 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 2 1 1 6 1 Ballistic Cannon 4 | . . . 3 1 Launcher 2 | . . 1 . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 20 | . . 1 4 15 Power 4 | . . 1 . 3 Propulsion 6 | . . . 1 5 Utility 3 | . . . . 3 Weapon 7 | . . . 3 4 Highest Loss Streak 8 | . . 1 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 97 93 86 Engine 10 | . 14 10 10 8 Core 4 | . . . 7 4 Treads 6 | . 28 22 . . Leg 17 | . . 8 22 21 Device 8 | . 9 10 8 6 Storage 9 | . 18 11 9 7 Processor 10 | . . 8 9 14 Protection 5 | . . 2 8 6 Ballistic Gun 11 | . 28 21 13 1 Ballistic Cannon 5 | . . . 2 12 Naked Turns . | . . . . . Heaviest Build 50 | 16 16 18 50 49 Greatest Support 60 | 40 40 60 38 42 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 12 15 Most Carried 15 | 5 8 8 15 15 Average Carried 10 | 2 7 7 9 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 5 8 8 15 13 Class Distribution -------------------- 63% | Mutant 28% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1625 | 274 . 322 696 333 Remotely . | . . . . . Salvage Created 1441 | 58 . 463 497 423 Parts 96 | 3 . 41 26 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . . 9 12 12 Guns 20 | . . 7 10 3 Cannons 10 | . . . 2 8 AOE 3 | . . 2 . 1 Classes Destroyed 8 | 1 . 5 1 1 Worker 3 | . . 2 . 1 Builder 3 | . . 1 . 2 Recycler 3 | 1 . 2 . . Swarmer 6 | . . 3 3 . Grunt 12 | . . 3 4 5 Sentry 8 | . . 3 4 1 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Best Kill Streak 7 | 1 . 7 3 7 Combat Bots Only 4 | . . 4 3 4 Max Kills in Single Turn 5 | 1 . 5 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 451 | . 1 35 138 277 Missed 133 | . . 11 33 89 Damage Taken 4165 | . 10 310 1443 2402 Core 882 | . . 29 145 708 Absorbed by Shields 152 | . . . 152 . Redirected to Shielding 50 | . . 3 . 47 Regen/Repaired (Parts) 150 | . . 35 . 115 Core Remaining (%) 91 | 100 100 92 73 . Volleys Fired 142 | 1 2 25 61 53 Largest 2 | 2 2 2 2 2 Hottest 91 | 40 40 50 91 88 Shots Fired 274 | 2 4 50 120 98 Gun 184 | 2 4 49 105 24 Cannon 86 | . . . 15 71 Launcher 4 | . . 1 . 3 Special . | . . . . . Kinetic 253 | 2 4 49 103 95 Thermal 13 | . . . 13 . Explosive 4 | . . 1 . 3 Electromagnetic 4 | . . . 4 . Robot Hit Streak 11 | 2 4 11 9 5 Robot Miss Streak 7 | . 2 4 7 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 163 | 2 2 29 75 55 Core Hits 78 | 2 . 20 29 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 1 6 Burn 1 | . . . 1 . Destroy 1 | . . . . 1 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3231 | 20 27 489 897 1798 Guns 1594 | 20 26 389 740 419 Cannons 1164 | . . . 157 1007 Explosions 469 | . . 97 . 372 Melee . | . . . . . Ramming 4 | . 1 3 . . Kinetic 2502 | 20 26 389 641 1426 Thermal 208 | . . . 208 . Explosive 469 | . . 97 . 372 Electromagnetic 48 | . . . 48 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 4 Average Corruption 4 | . . . 5 2 Corruption Purged . | . . . . . Corruption Blocked 3 | . . . . 3 Effects 65 | . . . 47 18 Message Errors 13 | . . . 10 3 Matter Fused 16 | . . . 11 5 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 11 | . . . 8 3 Parts Rejected 2 | . . . 1 1 Parts Fused 2 | . . . 2 . Data Loss (minor) 6 | . . . 4 2 Data Loss (major) 6 | . . . 5 1 Misfires 3 | . . . 2 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 134 | . . . 3 131 Projectiles 50 | . . . 3 47 Explosions 84 | . . . . 84 Melee . | . . . . . Knockbacks 14 | . . . 1 13 Impact . | . . . . . Kinetic 14 | . . . 1 13 Secondary . | . . . . . Self-Inflicted Damage 168 | . . . . 168 Shots 3 | . . . . 3 Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 487 | . . . 487 147 Average Temperature 101 | . . . 128 57 Received Heat Transfer 1372 | . 6 87 550 729 Effects 12 | . . . 12 . Shutdowns 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 518 | . . . 518 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 335 | 5 67 257 196 335 Initial 44 | . 3 . 44 18 Average 79 | 3 28 121 60 94 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 83 | 100 100 71 100 69 Level 1 16 | . . 28 . 30 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 1 2 10 8 Investigation 4 | . . . 2 2 Extermination 3 | . . . . 3 Reinforcement 10 | . 1 2 4 3 Assault 1 | . . . 1 . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 6 14 19 19 Peak Tracking Total 5 | . 2 4 5 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 1 2 7 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 2 3 5 5 Terminals 8 | . 2 2 3 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 . 2 Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 40 | . 10 11 10 9 Successful 23 | . 6 7 4 6 Failed 16 | . 3 4 6 3 Catastrophic 3 | . 1 . . 2 Database Lockouts 1 | . 1 . . . Manual 2 | . 1 . . 1 Terminals 25 | . 10 6 8 1 Fabricators 1 | . . . . 1 Repair Stations 10 | . . 5 . 5 Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Terminal Hacks 12 | . 6 3 3 . Record 3 | . 2 1 . . Prototype ID Bank 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Fabricator Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 3 | . 2 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 . 4 Scan Component 4 | . . 2 . 2 Repair 4 | . . 2 . 2 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 3 4 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 . 2 Time 104 | . . 52 . 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 6 | . . . 3 3 Machine Destruction 3 | . . . 3 . Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4879 | 91 470 812 1638 1868 Spaces Moved 2396 | 48 285 387 836 840 Core 38 | 3 . . . 35 Treads 551 | 45 285 221 . . Legs 1807 | . . 166 836 805 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 105 112 Average Speed 169 | 153 160 142 161 194 Slowest Speed 550 | 160 160 160 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 43 38 63 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 101 | . . 6 1 94 Melee . | . . . . . Projectile 10 | . . . 1 9 AOE 91 | . . 6 . 85 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2949 | 60 296 596 1018 979 Wait 271 | . . 155 52 64 Move 2392 | 47 284 386 835 840 Hop . | . . . . . Pick Up 42 | 5 4 7 20 6 Fast Attach 19 | 7 1 2 4 5 Attach 16 | . . 2 10 4 Detach . | . . . . . Swap 34 | . 1 9 21 3 Drop 31 | . 3 9 15 4 Fire 142 | 1 2 25 61 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 5) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Discovered new exit (range 13) 1313 | -9/Materials | Discovered new exit (range 16) 1323 | -9/Materials | Repaired Terrain Scanner 1349 | -9/Materials | Repaired Aluminum Leg? 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1788 | -8/Materials | Lost 3 parts (1n2w) 2209 | -8/Materials | Discovered new exit (range 18) 2439 | -8/Materials | Garrison activated, responded to threat 2672 | -8/Materials | Met 7R-MNS 2973 | -8/Materials | Discovered new exit (range 5) 3012 | -8/Materials | Entered Factory 3012 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3013 | -7/Factory | Caught up to 7R-MNS 3013 | -7/Factory | Discovered new exit (range 13) 3314 | -7/Factory | Build established: Skirmisher 3509 | -7/Factory | Discovered new exit (range 9) 3582 | -7/Factory | Identified exit to Factory 3966 | -7/Factory | Repaired Aluminum Leg 4002 | -7/Factory | Repaired Aluminum Leg 4012 | -7/Factory | Cargo convoy interrupted 4345 | -7/Factory | Lost 3 parts (1p1n1w) 4763 | -7/Factory | Lost 8 parts (2p4n1u1w) 4817 | -7/Factory | Core integrity fell below 50% 4820 | -7/Factory | Lost 3 parts (1u2w) 4861 | -7/Factory | Core integrity fell below 20% 4880 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. Grenade Launcher destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Core Shielding destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. System corrupted: Energy discharge (-36). U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. SX |APFJIICCWLVP> Critical hit (Burn: +37). Acquired 27 matter. U-05 Engineer lays Concrete. Visual Processing Unit destroyed. U-05 Engineer lays Concrete. 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"T #??????????????????# | | ?????????#### =% k #??????????????????# | | ????????????# ##### #??????????????????# | | ????????????## ##???# %#??????????????????# | | ?????????????# #???? # %%[%;#??????????????????# | | ?????????????# #???? # [ ##??????????????????? | | ?????????????# #???### ##??????????????????? | | ?????????????# #?????# T#????????????????### | | ?????????????# #?????#% #????????????????# | | ?????????????# ####### ##????????????????# | | ?????????????# # # #?????????????????# | | ?????????????# # """ #?????????????????# | | ?????????????# # """ #????????########?# | | ?????????????# # """ # #????????# ?#% | | ?????????????# # #= #????????# """" # | | ?????????????+ + # *] #????????# """" # | | ?????????????# # "" #= #????????# """" # | | ?????????????# # "" # #????????# """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ElectronCommSink Manual? 0 Play Time 00:45:53 Cumulative 7.3 hours Start 2024.04.27 @ 16:33:27 End 2024.04.27 @ 17:24:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e222b89-1e47-4953-8a01-8c2973750adf