Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 00:03:47 Player: Occam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (215) 1075 Value Destroyed (5265) 5265 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 9735 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 344/700 Matter 146/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (7) ------ Huge Storage Unit Machine Analyzer Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Armored Wheel Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Seismic Detector Improved Utility Shielding Improved Utility Shielding Shield Generator Hacking Suite System Shield System Restoration Module Improved Trap Extractor (1/6 Explosive) Improved Trap Extractor (5/6 Blade) Improved EM Shotgun EM Pulse Cannon Flak Gun Missile Launcher Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Armored Wheel Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Seismic Detector Improved Light Armor Plating Shield Generator Hacking Suite System Shield System Restoration Module Improved Trap Extractor Improved Trap Extractor Improved EM Shotgun EM Pulse Cannon Autogun Gauss Cannon Missile Launcher Missile Launcher Improved Datajack Heavy Mace [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon 1 | . . . 1 . . . . . Parts Attached 209 | 2 17 6 73 2 . 8 67 34 Power 16 | . 3 . 7 . . . 5 1 Engine 14 | . 3 . 7 . . . 4 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 79 | . 5 2 27 1 . 5 29 10 Treads 43 | . 5 1 15 1 . 2 13 6 Leg . | . . . . . . . . . Wheel 36 | . . 1 12 . . 3 16 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 43 | 1 3 2 12 1 . 1 13 10 Device 24 | 1 2 1 8 1 . 1 8 2 Storage 5 | . 1 1 1 . . . 2 . Processor 2 | . . . . . . . 1 1 Hackware 3 | . . . . . . . 1 2 Protection 9 | . . . 3 . . . 1 5 Artifact . | . . . . . . . . . Weapon 71 | 1 6 2 27 . . 2 20 13 Energy Gun 15 | . 2 . 8 . . . 5 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 40 | 1 4 . 14 . . 2 12 7 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 5 | . . . 3 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 2 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 1 . . . 1 . Unidentified Prototypes 7 | . . . 4 . . . 3 . Corrupted Parts 3 | . . 3 . . . . . . System Corruption 13 | . . 13 . . . . . . Parts Lost 32 | . 1 . 1 . . 2 11 17 Power 4 | . 1 . . . . . 2 1 Propulsion 9 | . . . . . . 1 3 5 Utility 7 | . . . 1 . . . 2 4 Weapon 12 | . . . . . . 1 4 7 Highest Loss Streak 8 | . 1 . 1 . . 1 6 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 99 99 97 Engine 10 | . 14 14 10 11 11 11 8 4 Treads 13 | . 27 21 11 11 11 11 9 7 Wheel 7 | . . 6 9 11 11 10 8 6 Device 14 | . 14 14 19 11 11 11 15 6 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . 5 10 Hackware 4 | . . . . . . . 9 19 Protection 4 | . . . 2 11 11 11 5 7 Energy Gun 4 | . 12 . 5 . . . 4 . Ballistic Gun 24 | . 15 27 27 33 33 32 21 20 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 14 32 55 66 66 66 67 106 111 Greatest Support 40 | 20 40 40 20 16 16 16 40 40 Greatest Overweight (x) 8 | . 1 3 4 4 4 4 8 6 Average Overweight (x) 3 | . . 1 3 4 4 3 5 5 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 25 Average Capacity 20 | 8 13 18 20 20 20 20 23 25 Most Carried 25 | 6 15 20 20 20 20 20 25 25 Average Carried 19 | 5 11 16 19 20 20 19 23 23 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 Final Carried 25 | 5 15 20 20 20 20 20 25 21 Class Distribution -------------------- 24% | Mutant 21% | Tank 20% | Scavenger-Gunner 19% | Scavenger-Tank 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 5888 | 235 453 111 2174 306 77 459 1236 837 Remotely . | . . . . . . . . . Salvage Created 8031 | 87 1133 250 2194 529 . 572 2052 1214 Parts 473 | 5 68 16 148 35 . 36 106 59 Haulers Intercepted 9 | . . . 6 . . . 3 . Recyclers Shooed 11 | . . . 6 . . . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 129 | . 14 . 31 13 . 13 33 25 Guns 112 | . 14 . 31 10 . 13 33 11 Cannons 7 | . . . . . . . . 7 AOE 10 | . . . . 3 . . . 7 Classes Destroyed 18 | 2 6 . 5 1 . . . 4 Worker 14 | . 3 2 6 1 . . 2 . Builder 9 | . 3 1 1 . . 1 2 1 Tunneler 9 | 1 . 1 2 2 . 2 1 . Hauler 9 | . . . 6 . . . 3 . Recycler 23 | 1 4 2 3 3 . 1 6 3 Mechanic 3 | . 1 . 1 . . . 1 . Operator 8 | . 3 . 3 . . . 2 . Watcher 12 | . 2 . 5 . . . 4 1 Swarmer 37 | . . . 3 9 . 7 12 6 Grunt 56 | . 14 . 18 3 . 5 11 5 Brawler 3 | . . . 1 . . 1 . 1 Duelist 3 | . . . 1 . . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 21 | . . . 8 . . . 9 4 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . . . . . 4 Programmer 2 | . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 5 2 8 4 . 4 8 9 Combat Bots Only 8 | . 3 . 5 3 . 3 6 8 Max Kills in Single Turn 4 | 1 1 1 3 3 . 2 2 4 Gunslinging 1 | . . . . . . 1 1 . Exploded 4 | . . . . 3 . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 753 | . 60 2 98 34 . 52 176 331 Missed 210 | . 21 1 24 9 . 9 37 109 Damage Taken 7018 | . 477 27 1037 353 . 695 1695 2734 Core 919 | . 82 27 209 60 . 27 158 356 Absorbed by Shields 27 | . . . 27 . . . . . Regen/Repaired (Parts) 214 | . 116 . 98 . . . . . Core Remaining (%) 63 | 100 . 56 . . . 26 71 . Volleys Fired 471 | 5 85 8 129 31 . 32 118 63 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 149 | 60 60 46 102 69 . 74 149 96 Shots Fired 1203 | 10 169 15 365 94 . 95 295 160 Gun 1171 | 10 169 15 360 94 . 95 295 133 Cannon 19 | . . . . . . . . 19 Launcher 13 | . . . 5 . . . . 8 Special . | . . . . . . . . . Kinetic 931 | 5 86 15 294 94 . 95 190 152 Thermal 259 | 5 83 . 66 . . . 105 . Explosive 13 | . . . 5 . . . . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 3 11 4 15 8 . 13 19 11 Robot Miss Streak 7 | 7 4 2 5 4 . 4 4 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 19 | . 2 . 2 3 . 2 6 4 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 Shots Hit Robots 724 | 3 101 9 210 47 . 61 182 111 Core Hits 355 | 2 54 7 80 22 . 26 87 77 Critical Kills 4 | . 1 . . 1 . . 2 . Critical Parts Destroyed 6 | . . . 2 . . 2 1 1 Critical Strikes 23 | . 1 . 7 1 . 2 10 2 Burn 12 | . . . 5 . . . 7 . Destroy 10 | . 1 . 2 1 . 2 3 1 Blast 1 | . . . . . . . . 1 Melee Attacks 5 | . . . 1 . . . 1 3 Impact 5 | . . . 1 . . . 1 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13329 | 52 1297 140 3480 971 . 1037 3362 2990 Guns 11711 | 52 1297 140 3480 766 . 1037 3362 1577 Cannons 409 | . . . . . . . . 409 Explosions 1209 | . . . . 205 . . . 1004 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9462 | 40 678 140 2737 766 . 1037 2078 1986 Thermal 2863 | 12 619 . 743 205 . . 1284 . Explosive 1004 | . . . . . . . . 1004 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 3 16 4 4 4 4 . 1 Average Corruption 3 | . 2 3 4 4 4 4 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 118 | . 22 13 45 15 6 17 . . Message Errors 31 | . 5 3 10 7 2 4 . . Matter Fused 28 | . 4 3 13 1 2 5 . . Heat Flow Errors 12 | . 2 . 5 3 . 2 . . Energy Discharges 13 | . 5 1 4 2 . 1 . . Parts Rejected 2 | . . . 2 . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 14 | . 3 4 3 1 1 2 . . Data Loss (major) 4 | . 1 1 1 . . 1 . . Misfires 5 | . 1 . 3 1 . . . . Alerts 4 | . . . 2 . 1 1 . . Weapon Failures 4 | . . 1 2 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . . . 30 . . . 1 Projectiles . | . . . . . . . . . Explosions 31 | . . . . 30 . . . 1 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 146 | . . . . 48 . . . 98 Shots 3 | . . . . 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 491 | . 157 . 491 333 . 235 436 268 Average Temperature 87 | . 29 . 88 85 . 75 111 83 Received Heat Transfer 1914 | . 267 9 363 69 . 237 558 411 Effects 14 | . . . 3 . . . 11 . Energy Bleed 2 | . . . . . . . 2 . Interference 7 | . . . . . . . 7 . Short Circuit 2 | . . . 1 . . . 1 . Damage (minor) 3 | . . . 2 . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . . 3 1 . . 11 . Heat Transferred 6608 | 25 1375 . 1961 250 . . 2997 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 535 | 10 362 75 379 329 . 175 491 535 Initial 94 | . 6 55 3 94 . . 68 28 Average 151 | 6 190 30 151 215 . 128 159 160 Maximum Alert Level 2 | . 1 . 1 1 . . 2 2 Low Security (%) 72 | 100 49 100 72 53 . 100 76 61 Level 1 23 | . 50 . 27 46 . . 12 29 Level 2 3 | . . . . . . . 10 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 2 4 . . . 2 3 Investigation 5 | . 1 1 1 . . . . 2 Extermination . | . . . . . . . . . Reinforcement 8 | . 3 . 3 . . . 2 . Assault 2 | . . 1 . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . 4 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 28 2 49 12 . 14 46 35 Peak Tracking Total 11 | . 4 2 4 3 . 4 6 11 Tactical Retreats 5 | . . . . . . 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 5 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 40 | . . . 37 . . . 3 . Triggered 1 | . . . 1 . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 5 . . . 1 . Reused . | . . . . . . . . . Traps Extracted 6 | . . . 5 . . . 1 . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 6 | . . . 5 5 5 5 6 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 15 | . . . 5 5 . . 5 . Max in Single Turn 5 | . . . 1 5 . . 1 . Garrison Access 3 | . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 36 | . 7 2 11 . 1 . 10 5 Terminals 26 | . 6 . 7 . . . 9 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 122 | . 24 2 50 . 1 . 30 15 Successful 59 | . 11 2 27 . 1 . 13 5 Failed 61 | . 12 . 22 . . . 17 10 Catastrophic 4 | . . . . . . . 2 2 Database Lockouts 2 | . 1 . 1 . . . . . Manual 61 | . 19 . 12 . . . 23 7 Terminals 97 | . 21 . 35 . . . 27 14 Fabricators . | . . . . . . . . . Repair Stations 5 | . 3 . 2 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 11 | . . . 11 . . . . . Garrison Access 4 | . . . . . . . 3 1 Terminal Hacks 26 | . 5 2 11 . 1 . 6 1 Record 1 | . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 5 | . 3 . 2 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 2 | . . 2 . . . . . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 . Alert Level 2 | . . . 1 . . . 1 . Unreport Threat 6 | . . . 3 . . . 3 . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Retrieve Components 2 | . . . 2 . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 17 | . 4 . 4 . . . 6 3 Terminals 17 | . 4 . 4 . . . 6 3 Assimilate 1 | . . . 1 . . . . . Botnet 11 | . 3 . 2 . . . 4 2 Operators 5 | . 1 . 1 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 29 | . 7 . 9 . . . 9 4 Full Trace Events 6 | . 3 . 1 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 4 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 58 | . 26 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . 11 . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 Machine Destruction 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 1 1 . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 10 . . . . . Highest-Rated Ally 31 | . . 31 10 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 62 | . . 62 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 3 . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 11092 | 35 1518 978 2568 790 245 797 3027 1134 Spaces Moved 5387 | 14 713 578 1273 435 154 426 1335 459 Core . | . . . . . . . . . Treads 998 | . 713 270 4 . . . 2 9 Legs 14 | 14 . . . . . . . . Wheels 4375 | . . 308 1269 435 154 426 1333 450 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 145 145 160 160 145 145 190 Average Speed 165 | 120 160 161 147 160 160 159 183 193 Slowest Speed 560 | 120 240 240 320 160 160 160 560 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 3 97 98 98 67 53 96 91 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 34 | . . . 31 . . . 1 2 Terrain Destroyed 107 | . . . 31 22 . . 1 53 Melee 4 | . . . 1 . . . 1 2 Projectile 6 | . . . . . . . . 6 AOE 97 | . . . 30 22 . . . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6652 | 21 925 609 1715 472 153 479 1693 585 Wait 354 | . 79 8 147 3 . 10 93 14 Move 5379 | 13 712 577 1272 434 153 425 1334 459 Hop . | . . . . . . . . . Pick Up 78 | . 17 7 18 . . 1 29 6 Fast Attach 53 | 1 8 . 17 1 . 1 21 4 Attach 49 | . 5 . 12 . . 2 14 16 Detach 22 | . 4 . 3 . . 1 9 5 Swap 107 | 1 4 6 44 1 . 5 32 14 Drop 94 | 1 11 3 35 2 . 2 39 1 Fire 471 | 5 85 8 129 31 . 32 118 63 Melee 5 | . . . 1 . . . 1 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 40 | . . . 37 . . . 3 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 424 | -10/Materials | Central database locked down 868 | -10/Materials | Discovered new exit (range 12) 929 | -10/Materials | Discovered new exit (range 6) 1104 | -10/Materials | Discovered new exit (range 7) 1267 | -10/Materials | Discovered new exit (range 6) 1360 | -10/Materials | Repaired Lgt. Treads 1554 | -10/Materials | Entered Mines 1556 | -10/Mines | Discovered new exit (range 12) 1689 | -10/Mines | Discovered new exit (range 16) 1884 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2094 | -10/Mines | Met a Derelict shopkeep closing up shop 2212 | -10/Mines | Learned Materials emergency access door positions 2237 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2331 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2382 | -10/Mines | Met a Derelict testing a Signal Generator 2530 | -10/Mines | System corruption reached 10% 2532 | -10/Mines | Entered Materials 2532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2824 | -9/Materials | Build established: Skirmisher 2983 | -9/Materials | Discovered new exit (range 10) 3239 | -9/Materials | Discovered new exit (range 10) 3479 | -9/Materials | Discovered new exit (range 13) 3537 | -9/Materials | Central database locked down 3558 | -9/Materials | Discovered new exit (range 16) 4096 | -9/Materials | Core integrity fell below 50% 4278 | -9/Materials | Repaired Hvy. Assault Rifle 4527 | -9/Materials | Discovered new exit (range 11) 4800 | -9/Materials | Build established: Tank 4947 | -9/Materials | Discovered new exit (range 15) 5100 | -9/Materials | Entered Mines 5108 | -9/Mines | Met a Derelict bent on vengeance 5110 | -9/Mines | Learned Materials trap positions 5269 | -9/Mines | Discovered new exit (range 9) 5382 | -9/Mines | Discovered new exit (range 10) 5629 | -9/Mines | Assembled infested the area 5779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5779 | -9/Mines | Discovered new exit (range 5) 5890 | -9/Mines | Entered Exiles 5929 | -9/Exiles | Met 8R-AWN 5958 | -9/Exiles | Met EX-HEX 6015 | -9/Exiles | Met EX-DEC 6041 | -9/Exiles | Learned location of Zion (-6) 6116 | -9/Exiles | Discovered new exit (range 14) 6135 | -9/Exiles | Entered Mines 6225 | -8/Mines | Discovered new exit (range 9) 6640 | -8/Mines | Build established: Scavenger-Tank 6669 | -8/Mines | Discovered new exit (range 6) 6932 | -8/Mines | Entered Materials 6932 | -8/Materials | Evolved 2 slots: Utility x2 6933 | -8/Materials | Loaded intel: 8 trap records 7112 | -8/Materials | Lost 6 parts (1p1n1u3w) 8179 | -8/Materials | Discovered new exit (range 15) 8380 | -8/Materials | Build established: Scavenger-Gunner 9864 | -8/Materials | Discovered new exit (range 16) 9959 | -8/Materials | Entered Factory 9959 | -7/Factory | Evolved 2 slots: Utility x2 10121 | -7/Factory | Discovered new exit (range 12) 10514 | -7/Factory | Identified exit to Lower Caves 10707 | -7/Factory | Lost 7 parts (1p2n1u3w) 10727 | -7/Factory | Destroyed 8 combat bots 10999 | -7/Factory | Build established: Scavenger-Tank 11018 | -7/Factory | Cargo convoy interrupted 11063 | -7/Factory | Core integrity fell below 50% 11068 | -7/Factory | Destroyed 7 combat bots 11093 | -7/Factory | Self-destructed Last Messages --------------- 11080_ R-06 Scavenger collects Particle Gun. 11081_ The unstable cave ceiling collapses. 11081_ R-06 Scavenger collects Remote Force Field. 11082_ U-05 Engineer builds a Wall. 11083_ Slug penetrates Wall. 11083_ Lgt. Treads destroyed. 11084_ R-06 Scavenger collects Sml. Storage Unit. 11085_ U-05 Engineer lays Concrete. 11086_ Slug penetrates Wall. 11086_ U-05 Engineer lays Concrete. 11087_ Wall collapses. 11087_ U-05 Engineer lays Concrete. 11087_ M-28 Smith repairs Welding Torch. 11087_ R-06 Scavenger collects Lgt. Nuclear Core. 11088_ U-05 Engineer lays Concrete. 11089_ U-05 Engineer builds a Wall. 11089_ U-05 Engineer lays Concrete. 11091_ R-06 Scavenger collects Lgt. Ion Engine. 11092_ Slug penetrates Wall. 11092_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????##########?????????# | | ???????????????????????????# ] ! #?????????# | | ???????????????????????????# "" #?????????# | | ???????????????????????????# T" ##????????# | | ???????????????????????????# ! "" ##???????# = | | ???????????????????????????# "########## | | ??????????????????????#########"""" | | ??????????????????????# !=[ =# | | ??????????????????????# != # | | ??????????????????????# ![ !# | | ????????????########### # | | ????????????# ##+## | | ????????????# ! % | | ????????????# #% "##### | | ????????????####### !!! "#???? | | ???????????######### ! "#???? | | ???????????# # !!! "????? | | ???????????? """ # #????? | | ???????????# "R #????? | | ??????????? """ m #### #????? | | ???????????+ "" # ## #????? | | ???????????# ! # ######### #????? | | ?????????? # ! #% %@ # #????? | | ?????????? u## ;h #????? | | ???????????# %+ ; #????? | | ???????????####### ## ; #????? | | ?????????????????### ; #????? | | ???????????????????# # ; #????? | | ???????????????????## ## ; #????? | | ?????????????????#### ## r ; #????? | | ?????????????????+ + ; #????? | | ???????????????????? ## %r ;###### #????? | | ???????????????????? ?# / ; ????#????? | | ???????????????????? ?# *%= # """????????? | | ???????????????????? ?#####;########?"""????????? | | ???????????????????? ?????# #????????"""????????? | | ???????????????????? ?????# #???????????????????? | | ???????????????????? ?????# #???????????????????? | | ???????????????????? ?????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ??????T????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledResetCutter Manual? 0 Play Time 01:33:22 Cumulative 315.9 hours Start 2024.05.18 @ 22:29:29 End 2024.05.19 @ 00:03:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 48 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 303846b4-7eb7-4b3c-919c-0f8d0597e47b