Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 12:22:54 Player: Skulldox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2009) 2009 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6504 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Trap Scanner Targeting Computer Shock Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Titanium Leg Armored Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Component Analysis Suite > --- WEAPON ----------- High-powered Field Laser Advanced Plasma Cannon Flail > --- INVENTORY -------- Large Storage Unit Improved Trap Scanner Weapon Cycler Shock Rifle Compact Ion Cannon Gauss Rifle Gauss Cannon Rocket Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 . . . . 1 2 Utility 4 | . . 1 1 1 . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 90 | 5 7 19 6 11 1 1 35 5 Power 7 | 1 . 2 . 1 . . 3 . Engine 5 | 1 . 2 . 1 . . 1 . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 7 1 3 . . 6 2 Treads 1 | . . . . . . . 1 . Leg 19 | 2 1 7 1 3 . . 3 2 Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | . 4 4 2 3 . . 14 . Device 12 | . . . 2 1 . . 9 . Storage 4 | . 2 . . . . . 2 . Processor 6 | . 1 . . 2 . . 3 . Hackware . | . . . . . . . . . Protection 5 | . 1 4 . . . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 2 6 3 4 1 1 12 3 Energy Gun 4 | 1 . . 1 . 1 . 1 . Energy Cannon 5 | . . . . 2 . . 1 2 Ballistic Gun 7 | 1 1 2 1 1 . . 1 . Ballistic Cannon 6 | . 1 3 . . . . 2 . Launcher 6 | . . . 1 1 . . 4 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 5 | . . 1 . . . 1 2 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 2 | . . . 2 . . . . . Parts Lost 26 | . . 4 . 3 . . 11 8 Power 6 | . . 2 . . . . 3 1 Propulsion 10 | . . . . . . . 4 6 Utility 5 | . . 2 . 1 . . 2 . Weapon 5 | . . . . 2 . . 2 1 Highest Loss Streak 4 | . . 2 . 2 . . 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 95 92 97 87 100 100 92 67 Engine 10 | . 14 10 9 10 15 15 9 3 Leg 22 | . 27 29 27 22 23 23 19 7 Device 6 | . . . 7 10 15 15 9 3 Storage 7 | . 10 11 9 7 7 7 6 3 Processor 14 | . 8 11 9 9 15 15 21 18 Protection 3 | . 5 7 9 3 . . . . Energy Gun 3 | . 10 . 5 4 3 7 2 3 Energy Cannon 2 | . . . . 3 7 5 4 4 Ballistic Gun 7 | . 14 10 10 10 7 7 1 . Ballistic Cannon 3 | . 3 10 3 . . . 3 . Launcher 1 | . . . 6 2 3 . 1 . Impact Weapon 1 | . . . . . . 1 3 2 Naked Turns 100 | . . . . . . . . 100 Heaviest Build 50 | 7 20 23 29 39 39 35 50 44 Greatest Support 65 | 20 20 51 51 49 49 49 65 37 Greatest Overweight (x) 2 | 2 1 . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 10 10 Average Carried 8 | 2 6 9 8 9 10 9 8 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 7 9 10 10 10 9 5 Class Distribution -------------------- 49% | Mutant 18% | Scavenger-Mutant 14% | Gunner 11% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1784 | 245 226 366 74 47 168 28 581 49 Remotely 74 | . . . 74 . . . . . Salvage Created 2055 | . 235 633 74 69 38 40 865 101 Parts 120 | . 22 34 2 5 1 5 41 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 4 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 39 | . 4 13 1 1 2 1 15 2 Melee 3 | . . 1 . . . 1 1 . Guns 11 | . 2 4 1 1 2 . 1 . Cannons 16 | . 2 5 . . . . 7 2 AOE 5 | . . . . . . . 5 . Classes Destroyed 12 | . 5 3 1 1 . 1 1 . Worker 7 | . 2 . . 2 . . 3 . Builder 2 | . . 1 . . . . 1 . Recycler 4 | . 1 1 . . . . 2 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . 1 1 . . . . Watcher 5 | . 2 1 . . . . 2 . Swarmer 7 | . 2 . . . 2 . 3 . Grunt 15 | . 2 8 1 . . . 4 . Brawler 1 | . . 1 . . . . . . Sentry 8 | . . 4 . . . . 4 . Hunter 4 | . . . . 1 . . 1 2 Programmer 4 | . . . . . . 1 3 . Best Kill Streak 6 | . 3 4 1 3 2 1 6 2 Combat Bots Only 4 | . 2 4 1 1 2 1 4 2 Max Kills in Single Turn 6 | . 1 2 1 2 1 1 6 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee 1 | . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 5789 | . 206 659 168 315 155 150 2115 2021 Core 1461 | . 24 106 . 75 27 14 201 1014 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 22 | . . 22 . . . . . . Regen/Repaired (Parts) 156 | . . . . 156 . . . . Core Remaining (%) 87 | 100 90 73 100 . . 83 76 . Volleys Fired 113 | . 21 27 4 7 6 6 35 7 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 258 | . 60 55 93 134 158 158 167 258 Shots Fired 243 | . 42 53 11 20 16 14 71 16 Gun 117 | . 30 27 11 14 9 10 9 7 Cannon 111 | . 12 26 . 4 7 4 49 9 Launcher 9 | . . . . 2 . . 7 . Special 6 | . . . . . . . 6 . Kinetic 144 | . 33 53 7 10 6 6 29 . Thermal 76 | . 9 . . 4 10 8 29 16 Explosive 9 | . . . . 2 . . 7 . Electromagnetic 8 | . . . 4 4 . . . . Robot Hit Streak 33 | . 4 30 33 6 2 3 4 4 Robot Miss Streak 7 | . 7 3 1 2 5 3 7 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 161 | . 20 51 8 15 6 8 42 11 Core Hits 93 | . 12 19 4 9 3 2 39 5 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . 3 . . . . 1 . Critical Strikes 12 | . 1 6 . . . . 4 1 Burn 1 | . . . . . . . . 1 Blast 5 | . 1 3 . . . . 1 . Smash 6 | . . 3 . . . . 3 . Melee Attacks 30 | . . 10 . . . 2 14 4 Impact 30 | . . 10 . . . 2 14 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5060 | 2 280 874 151 402 136 186 2752 277 Guns 1136 | . 188 292 151 120 86 87 124 88 Cannons 1365 | . 88 360 . 45 50 62 635 125 Explosions 1776 | . . . . 237 . . 1539 . Melee 756 | . . 212 . . . 37 454 53 Ramming 27 | 2 4 10 . . . . . 11 Kinetic 1564 | . 222 652 69 95 51 47 428 . Thermal 1383 | . 54 . . 45 85 102 884 213 Explosive 1223 | . . . . 237 . . 986 . Electromagnetic 107 | . . . 82 25 . . . . Impact 756 | . . 212 . . . 37 454 53 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 . 2 2 2 6 2 5 Average Corruption 2 | . 2 . 2 2 2 3 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . 6 . . 7 7 . 13 6 Message Errors 11 | . . . . 2 2 . 6 1 Matter Fused 10 | . 2 . . 1 2 . 3 2 Heat Flow Errors 5 | . 2 . . . 1 . 1 1 Energy Discharges 3 | . 1 . . 1 . . 1 . Parts Rejected 2 | . 1 . . . . . 1 . Data Loss (minor) 4 | . . . . 2 . . . 2 Data Loss (major) 2 | . . . . . 1 . 1 . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 374 | . . 101 . 8 15 7 243 . Projectiles 33 | . . 10 . . 15 7 1 . Explosions 198 | . . . . 8 . . 190 . Melee 143 | . . 91 . . . . 52 . Knockbacks 8 | . 1 3 . . . . 3 1 Impact 2 | . . . . . . . 1 1 Kinetic 5 | . 1 2 . . . . 2 . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 167 | . . . . . . . 167 . Shots 3 | . . . . . . . 3 . Rammed 1 | . . . . . . . . 1 Targets Rammed 10 | 1 2 3 . . . . . 4 Kicked 9 | 1 2 3 . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 360 | . 229 22 67 126 287 325 321 360 Average Temperature 103 | . 55 6 32 44 121 164 104 161 Received Heat Transfer 855 | . 42 339 72 . . . 339 63 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 3 1 . . . 3 . Impact Corruptions 8 | . . 5 . . . . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 1 . . . 1 Heat Transferred 1798 | . 125 . . 74 148 148 894 409 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 451 | . 145 282 210 98 . . 451 213 Initial 165 | . . 61 114 95 . . 44 165 Average 120 | . 44 103 133 58 . . 191 169 Maximum Alert Level 2 | . . 1 1 . . . 2 1 Low Security (%) 82 | 100 100 87 89 100 . . 57 81 Level 1 11 | . . 12 10 . . . 22 18 Level 2 5 | . . . . . . . 20 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 2 1 2 . . 3 4 Investigation 2 | . . . . 1 . . . 1 Extermination 4 | . . . . 1 . . 2 1 Reinforcement 7 | . 1 2 1 . . . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 9 | . . 4 1 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 9 21 7 3 2 1 25 23 Peak Tracking Total 16 | . 3 6 5 1 2 1 6 16 Tactical Retreats 8 | . . 2 2 . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 7 | . 1 2 . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 12 | . 1 . . 2 . . 9 . Max in Single Turn 9 | . 1 . . 1 . . 9 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 10 | . . 3 1 2 1 . 2 1 Terminals 8 | . . 3 1 1 1 . 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . . 8 3 9 1 . 4 2 Successful 17 | . . 7 2 5 1 . 2 . Failed 10 | . . 1 1 4 . . 2 2 Catastrophic 3 | . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . Manual 4 | . . 1 1 . . . . 2 Terminals 19 | . . 8 3 3 1 . 2 2 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 6 . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 7 2 1 1 . 1 . Record 5 | . . 4 . . 1 . . . Open DSF 2 | . . . . 1 . . 1 . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . 4 . . 1 . Scan Component 3 | . . . . 2 . . 1 . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 1 1 . . 2 1 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 76 | . . . . 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . Non-combat 3 | . . . . . . . 3 . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . parse_system 1 | . . . . . . . 1 . no_distress 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4862 | 57 507 911 369 873 389 62 1240 454 Spaces Moved 2834 | 42 310 378 236 390 293 27 741 417 Core 216 | 17 . . . . . . . 199 Treads 99 | . . . . . . . 95 4 Legs 2243 | 25 310 378 236 390 293 27 548 36 Wheels 276 | . . . . . . . 98 178 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 126 126 126 126 115 50 Average Speed 122 | 105 120 124 129 126 126 126 135 93 Slowest Speed 270 | 150 190 130 130 126 126 126 240 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 36 34 23 17 58 9 24 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . . . . 3 . . 89 4 Melee . | . . . . . . . . . Projectile 17 | . . . . . . . 13 4 AOE 79 | . . . . 3 . . 76 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3955 | 52 400 748 292 755 299 41 908 460 Wait 783 | . 50 296 33 334 . 2 56 12 Move 2826 | 41 309 377 235 389 292 26 740 417 Hop . | . . . . . . . . . Pick Up 45 | 5 6 4 7 7 . 2 12 2 Fast Attach 36 | 4 6 10 1 5 . . 9 1 Attach 34 | 1 1 5 4 3 . . 16 4 Detach 19 | . 2 2 2 1 . . 6 6 Swap 20 | . . 4 1 3 1 1 10 . Drop 39 | . 3 10 5 6 . 2 10 3 Fire 113 | . 21 27 4 7 6 6 35 7 Melee 30 | . . 10 . . . 2 14 4 Ram 1 | . . . . . . . . 1 Kick 9 | 1 2 3 . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -9/Materials | Discovered new exit (range 9) 1476 | -9/Materials | Entered another Materials area 1476 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -8/Materials | Discovered new exit (range 15) 1845 | -8/Materials | Entered Factory 1845 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1908 | -7/Factory | Repaired Titanium Leg 1948 | -7/Factory | Repaired Titanium Leg 2064 | -7/Factory | Build established: Tank 2677 | -7/Factory | Discovered new exit (range 19) 2718 | -7/Factory | Entered Lower Caves 2785 | -7/Lower Caves | Learned 4 Factory zone layouts 2882 | -7/Lower Caves | Learned Factory security intel 2885 | -7/Lower Caves | Build established: Mutant 3090 | -7/Lower Caves | Discovered new exit (range 14) 3107 | -7/Lower Caves | Entered another Lower Caves area 3131 | -7/Lower Caves | Discovered new exit (range 5) 3169 | -7/Lower Caves | Entered Factory 3169 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3291 | -6/Factory | Identified exit to DSF 4365 | -6/Factory | Discovered new exit (range 15) 4409 | -6/Factory | Entered another Factory area 4409 | -5/Factory | Evolved 2 slots: Propulsion x2 4592 | -5/Factory | Build established: Scavenger-Mutant 4700 | -5/Factory | Lost 4 parts (4n) 4763 | -5/Factory | Released all parts (3) 4793 | -5/Factory | Lost 4 parts (1p2n1w) 4800 | -5/Factory | Core integrity fell below 50% 4826 | -5/Factory | Core integrity fell below 20% 4863 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04797_ Assembly Bed disabled. 04797_ Slug penetrates Wall. 04799_ Penetrated by Slug. 04799_ Triggered Tiamat Bomb Trap. 04799_ An explosion rips through the floor. 04804_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04804_ U-05 Engineer lays Concrete. 04805_ W-25 Informer sends out distress signal. 04806_ U-05 Engineer builds a Wall. 04807_ Matter Pump disabled. 04807_ Slug penetrates Wall. 04807_ Slug penetrates U-05 Engineer. 04809_ O-24 Administrator uses terminal to summon reinforcements. 04809_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 04809_ O-24 Administrator locks terminal. 04810_ System corrupted: Heat flow error (+225). 04835_ S-27 Virus destroyed. 04843_ System corrupted: Matter fused (-9). 04844_ Slug penetrates Wall. 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""""""" | | ?????????????????????????# # """"""" | | ?????????????????????????# # | | ?????????????????????????# """ """ ##########/# | | ?????????????????????????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer Please Form A Line Challenges ------------ None Game ------ Seed ShrapnelArmorCloak Manual? 0 Play Time 01:47:45 Cumulative 9.0 hours Start 2023.01.31 @ 21:38:16 End 2023.02.02 @ 12:22:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73a489a9-bc55-405f-8dd8-012ecd7b500c