Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.08 @ 21:55:11 Player: Ms Vella Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3654) 3654 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 10266 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 1017 Met Imprinter 300 Was Imprinted 300 Friendly Fire -167 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Weapon Cycler Weapon Cycler Core Shielding Hacking Suite Z-Drone Bay (2/2) Lightning Gun Lightning Gun Arc Projector Arc Projector Force Rifle Gauss Rifle Shock Bomb Launcher Remote Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Bore Cannon > --- INVENTORY -------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Weapon Cycler Shock Absorption System Hacking Suite Recalibrator Z-Drone Bay Lightning Gun Lightning Gun Lightning Gun Arc Projector Arc Projector Gauss Rifle Hypervelocity Railgun Hypervelocity Railgun Gauss Cannon Gauss Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Remote Datajack Powered Hammer Phasing Sabre Phasing Sabre [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Battle Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . . 2 . 2 . . . . . . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 104 | . 8 . 3 14 14 25 3 6 11 4 16 Power 9 | . 2 . . 1 1 2 . 1 . 1 1 Engine 7 | . 2 . . 1 1 2 . . . 1 . Core 2 | . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | . . . . 2 6 10 3 2 3 1 3 Treads . | . . . . . . . . . . . . Leg 30 | . . . . 2 6 10 3 2 3 1 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 18 | . 4 . 2 2 3 5 . 1 . . 1 Device 6 | . . . 1 1 2 2 . . . . . Storage 6 | . 4 . . . . 2 . . . . . Processor 5 | . . . 1 1 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | . 2 . 1 9 4 8 . 2 8 2 11 Energy Gun 12 | . 2 . . 3 1 5 . . . . 1 Energy Cannon 3 | . . . . . 2 1 . . . . . Ballistic Gun 21 | . . . 1 5 1 1 . 2 5 1 5 Ballistic Cannon 4 | . . . . . . 1 . . . . 3 Launcher 4 | . . . . 1 . . . . . 1 2 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Parts Lost 53 | . . . 1 2 12 9 7 4 . 2 16 Power 5 | . . . . . 1 1 1 . . 1 1 Propulsion 20 | . . . . . 4 3 4 3 . . 6 Utility 8 | . . . . . 2 2 1 . . 1 2 Weapon 20 | . . . 1 2 5 3 1 1 . . 7 Highest Loss Streak 8 | . . . 1 2 3 5 5 8 . 1 5 Average Slot Usage (%) 85 | . 97 100 93 99 89 93 96 74 75 97 85 Engine 4 | . 13 14 11 11 8 6 4 . . 6 1 Core 3 | . . . . . . . . 6 7 . 4 Leg 16 | . 28 28 22 22 17 27 29 5 6 29 19 Device 2 | . . . 8 11 12 8 . . . . . Storage 27 | . 25 28 22 22 18 24 30 30 30 30 25 Processor 11 | . . . 8 11 17 7 7 14 15 13 13 Energy Gun 5 | . 23 28 14 7 3 10 . . . . . Ballistic Gun 10 | . 4 . 6 14 9 . 7 14 14 13 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 166 | 12 75 75 77 81 85 150 150 144 142 145 166 Greatest Support 80 | 20 20 20 20 25 25 65 65 40 65 80 80 Greatest Overweight (x) 49 | . 3 3 3 7 7 5 8 46 46 2 49 Average Overweight (x) 4 | . 2 3 3 3 3 2 2 14 8 1 2 Largest Inventory Capacity 36 | 6 20 20 20 20 20 36 36 36 36 36 36 Average Capacity 31 | 6 17 20 20 20 20 30 36 36 36 36 35 Most Carried 36 | 6 19 20 20 20 20 36 36 34 36 36 36 Average Carried 29 | 6 13 19 17 19 17 25 35 31 35 36 34 Final Capacity 36 | 6 20 20 20 20 20 36 36 36 36 36 20 Final Carried 36 | 6 19 20 17 20 14 36 35 32 36 36 20 Class Distribution -------------------- 87% | Hauler-Mutant 7% | Hauler-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3398 | 200 125 79 . 330 538 576 194 263 232 143 718 Remotely . | . . . . . . . . . . . . Salvage Created 4260 | . 346 53 . 471 747 1127 183 253 . 77 1003 Parts 247 | . 23 2 . 31 43 71 12 12 . 3 50 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 6 | . . . . 1 . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 16 14 . 24 . Prevented 10 | . . . . . . . . . 2 8 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 89 | . 10 . . 12 21 17 7 6 . 3 13 Guns 57 | . 9 . . 6 17 7 4 6 . . 8 Cannons 14 | . . . . . 3 5 3 . . . 3 AOE 16 | . 1 . . 6 . 4 . . . 3 2 Classes Destroyed 15 | . 4 1 . 4 2 2 . . . . 2 Worker 2 | . . . . 2 . . . . . . . Builder 7 | . . . . 1 1 4 . . . . 1 Hauler 2 | . 1 . . 1 . . . . . . . Recycler 3 | . . 1 . . . 1 . . . . 1 Mechanic 1 | . . . . 1 . . . . . . . Operator 3 | . . . . . . 3 . . . . . Watcher 7 | . 1 . . . 1 1 . . . . 4 Swarmer 32 | . 6 . . 5 9 . 6 2 . 3 1 Saboteur 1 | . . . . . . . . . . . 1 Grunt 34 | . 4 . . 4 10 9 . 2 . . 5 Brawler 2 | . . . . . . . . . . . 2 Duelist 2 | . . . . . 1 . . . . . 1 Sentry 9 | . . . . 3 . 3 1 1 . . 1 Hunter 3 | . . . . . 1 1 . 1 . . . Programmer 6 | . . . . . . 4 . . . . 2 Best Kill Streak 8 | . 3 1 . 8 4 5 3 3 . 3 7 Combat Bots Only 6 | . 3 . . 6 4 3 3 3 . 3 5 Max Kills in Single Turn 3 | . 2 1 . 2 2 2 1 1 . 3 2 Gunslinging 1 | . 1 . . . 1 . . . . . . Exploded 3 | . 1 . . 2 . 1 . . . 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 8554 | . 229 . 110 382 1499 1502 739 455 . 416 3222 Core 1656 | . 43 . . 62 281 212 100 69 . 32 857 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 82 . 84 48 . . . . 41 . Volleys Fired 336 | . 25 1 2 32 88 67 20 16 9 11 65 Largest 3 | . 2 2 1 2 2 2 2 2 1 2 3 Hottest 150 | . 80 80 40 140 150 123 72 72 30 49 137 Shots Fired 621 | . 50 2 2 52 156 130 40 31 9 21 128 Gun 498 | . 50 2 2 45 138 103 20 25 1 20 92 Cannon 100 | . . . . . 18 27 20 6 . . 29 Launcher 15 | . . . . 7 . . . . . 1 7 Special 8 | . . . . . . . . . 8 . . Kinetic 377 | . 19 . . 17 115 18 40 31 1 20 116 Thermal 87 | . . . . 23 41 18 . . . . 5 Explosive 7 | . . . . 7 . . . . . . . Electromagnetic 142 | . 31 2 2 5 . 94 . . . 1 7 Robot Hit Streak 28 | . 16 4 1 10 27 26 15 16 8 13 28 Robot Miss Streak 6 | . 2 . 1 1 2 5 6 5 . 2 5 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 11 | . 2 . . 1 4 . . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . . 1 Shots Hit Robots 517 | . 39 2 1 33 133 118 37 28 7 19 100 Core Hits 263 | . 19 5 . 22 41 67 24 21 . 11 53 Critical Hits 40 | . . . . . 1 6 . . . . 33 Critical Kills 11 | . . . . . . 2 . . . . 9 Critical Parts Destroyed 27 | . . . . . 1 4 . . . . 22 Melee Attacks 23 | . . . . . . . . . 23 . . Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . . . 23 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9154 | . 472 98 11 942 1923 2684 394 401 . 382 1847 Guns 5319 | . 425 28 11 469 1600 1094 273 375 . 320 724 Cannons 1590 | . . . . . 304 523 121 26 . . 616 Explosions 2151 | . 47 70 . 462 . 1028 . . . 62 482 Melee . | . . . . . . . . . . . . Ramming 94 | . . . . 11 19 39 . . . . 25 Kinetic 4221 | . 128 . . 196 1180 366 394 401 . 320 1236 Thermal 2728 | . 47 70 . 334 724 1393 . . . . 160 Explosive 357 | . . . . 357 . . . . . . . Electromagnetic 1754 | . 297 28 11 44 . 886 . . . 62 426 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 3 3 1 6 Average Corruption 2 | . . . . . . 2 3 3 3 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 119 | . . . . . . 31 11 32 38 2 5 Message Errors 35 | . . . . . . 8 3 13 11 . . Matter Fused 29 | . . . . . . 8 2 10 9 . . Heat Flow Errors 17 | . . . . . . 4 4 2 6 . 1 Energy Discharges 12 | . . . . . . 2 . 3 7 . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . . 5 2 4 5 2 1 Targeting Errors 5 | . . . . . . 3 . . . . 2 Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 121 | . . . . 28 . 76 . . . . 17 Projectiles 17 | . . . . . . . . . . . 17 Explosions 103 | . . . . 28 . 75 . . . . . Melee 1 | . . . . . . 1 . . . . . Knockbacks 16 | . . . . 1 . 1 3 2 . . 9 Impact 1 | . . . . 1 . . . . . . . Kinetic 15 | . . . . . . 1 3 2 . . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . 36 9 75 . . . . 107 Shots 10 | . . . . 1 . 2 . . . . 7 Rammed 4 | . . . . 2 2 . . . . . . Targets Rammed 9 | . . . . 2 2 3 . . . . 2 Kicked 5 | . . . . . . 3 . . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 431 | . 142 21 . 372 431 248 246 175 244 6 264 Average Temperature 86 | . 50 11 . 126 159 68 97 59 90 4 58 Received Heat Transfer 2744 | . 135 . 45 135 684 528 66 81 . 90 980 Effects 5 | . . . . . 4 . . . . . 1 Shutdowns 2 | . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 6 | . . . . . . 6 . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 5 | . . . . 1 2 2 . . . . . Heat Transferred 3569 | . 50 200 . 631 1221 1392 . . . . 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 . 1 . 8 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 615 | . 225 20 58 402 410 531 . . . . 615 Initial 108 | . . . 6 20 47 87 . . . . 108 Average 192 | . 40 1 38 209 211 282 . . . . 294 Maximum Alert Level 2 | . 1 . . 2 2 2 . . . . 2 Low Security (%) 55 | 100 97 100 100 39 47 30 . . . . 37 Level 1 28 | . 2 . . 59 49 40 . . . . 17 Level 2 16 | . . . . . 3 28 . . . . 45 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . 2 4 7 . . . . 15 Investigation 3 | . 1 . . . . . . . . . 2 Extermination 6 | . . . . . . 3 . . . . 3 Reinforcement 11 | . . . . 2 4 4 . . . . 1 Assault 3 | . . . . . . . . . . . 3 Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 2 . . 2 5 1 . . . . 1 Communications Jammed 34 | . . . . . . 34 . . . . . Distress Signals 33 | . . . . . . 33 . . . . . Times Spotted 208 | . 19 1 1 25 42 37 13 7 . 13 50 Peak Tracking Total 12 | . 4 1 1 6 6 6 4 3 . 4 12 Tactical Retreats 10 | . 1 . . . 6 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . . . 1 2 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . 4 . 5 . . . . . Max in Single Turn 5 | . . . . 1 . 5 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 10 . 1 4 2 1 . . 1 . 2 Terminals 15 | . 8 . 1 4 2 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 73 | . 35 . 6 17 4 1 . . 4 . 6 Successful 48 | . 24 . 4 9 2 1 . . 4 . 4 Failed 25 | . 11 . 2 8 2 . . . . . 2 Catastrophic 3 | . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 16 . 4 12 2 . . . . . 7 Terminals 57 | . 30 . 6 17 4 . . . . . . Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 Terminal Hacks 29 | . 14 . 3 7 1 . . . 4 . . Part Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 9 | . 4 . 1 4 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 11 | . 7 . 2 2 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 Build 4 | . . . . . . . . . . . 4 Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 10 | . 6 . 1 2 1 . . . . . . Terminals 9 | . 5 . 1 2 1 . . . . . . Botnet 9 | . 5 . 1 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 9 . 1 3 1 . . . . . 2 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . Parts Built 4 | . . . . . . . . . . . 4 Matter 512 | . . . . . . . . . . . 512 Time 256 | . . . . . . . . . . . 256 Total Part Build Rating 32 | . . . . . . . . . . . 32 Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . 7 . . Non-combat 1 | . . . . . . . . . 1 . . Combat 6 | . . . . . . . . . 6 . . Robot Hacks Applied 7 | . . . . . . . . . 7 . . parse_system 7 | . . . . . . . . . 7 . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 22 | . . 5 . 1 . 3 . . 10 . 3 Largest Group 10 | . . 5 5 5 1 3 . . 10 10 8 Highest-Rated Group 315 | . . 78 75 99 94 93 . . 315 315 241 Highest-Rated Ally 99 | . . 31 31 99 94 31 . . 40 40 40 Zionite Dispatches 2 | . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 199 | . . 3 11 21 . 18 . . . 57 89 Total Damage 4504 | . . 47 96 396 . 186 . . . 1970 1809 Kills 39 | . . . 1 6 . 2 . . . 12 18 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 17272 | 3 1643 577 118 1062 863 2113 609 2035 6156 606 1487 Spaces Moved 5447 | 3 798 267 51 415 227 938 300 338 1266 352 492 Core 153 | . . . . . . . . 16 135 . 2 Treads . | . . . . . . . . . . . . Legs 5294 | 3 798 267 51 415 227 938 300 322 1131 352 490 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 210 210 210 210 152 180 210 190 157 157 Average Speed 282 | 120 186 210 210 210 223 190 182 592 468 158 203 Slowest Speed 2500 | 120 210 210 210 330 330 270 360 2350 2350 190 2500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 2 96 62 8 56 32 20 54 59 91 61 15 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . 1 . . . . . 1 . 1 . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 12 | . . 1 . . . . 1 3 5 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 107 | . 5 1 . 29 4 63 . . . . 5 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . 4 . . . . . 5 AOE 98 | . 5 1 . 29 . 63 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total 6751 | 2 913 282 61 558 424 1125 322 364 1453 378 869 Wait 697 | . 52 12 6 67 86 48 . . 136 12 278 Move 5436 | 2 797 266 50 414 226 937 299 337 1265 351 492 Hop . | . . . . . . . . . . . . Pick Up 90 | . 20 2 . 13 5 32 . 3 6 . 9 Fast Attach 32 | . 4 . . 5 3 6 . 2 5 2 5 Attach 38 | . . . 3 2 9 9 1 4 . . 10 Detach 1 | . . . . . . 1 . . . . . Swap 34 | . 4 . . 7 2 10 2 . 6 2 1 Drop 51 | . 11 1 . 16 3 7 . 2 4 . 7 Fire 336 | . 25 1 2 32 88 67 20 16 9 11 65 Melee 22 | . . . . . . . . . 22 . . Ram . | . . . . . . . . . . . . Kick 9 | . . . . 2 2 3 . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 524 | -10/Materials | Repaired EM Pulse Gun 553 | -10/Materials | Repaired Ion Engine 612 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Build established: Hauler-Mutant 1318 | -10/Materials | Discovered new exit (range 6) 1452 | -10/Materials | Discovered new exit (range 8) 1647 | -10/Materials | Entered Mines 1731 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2133 | -10/Mines | Discovered new exit (range 9) 2167 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2175 | -10/Mines | Learned Materials terminal intel 2224 | -10/Mines | Entered Materials 2224 | -9/Materials | Accompanied by 5 allies 2224 | -9/Materials | Evolved 2 slots: Utility x2 2225 | -9/Materials | Loaded intel: 9 terminal locations 2229 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2262 | -9/Materials | Discovered new exit (range 16) 2297 | -9/Materials | Identified exit to Storage 2342 | -9/Materials | Entered Storage 2342 | -9/Storage | Accompanied by 5 allies 2990 | -9/Storage | Met 01-MTF 3276 | -9/Storage | Discovered new exit (range 16) 3391 | -9/Storage | Identified exit to Materials 3404 | -9/Storage | Entered Materials 3404 | -8/Materials | Accompanied by 1 ally (01-MTF) 3404 | -8/Materials | Evolved 2 slots: Utility x2 3409 | -8/Materials | 01-MTF left 3686 | -8/Materials | Lost 3 parts (1n1u1w) 4174 | -8/Materials | Core integrity fell below 50% 4195 | -8/Materials | Lost 3 parts (1u2w) 4248 | -8/Materials | Discovered new exit (range 5) 4258 | -8/Materials | Identified exit to Factory 4267 | -8/Materials | Entered Factory 4267 | -7/Factory | Evolved 2 slots: Propulsion x2 5628 | -7/Factory | Lost 5 parts (1p1n1u2w) 5855 | -7/Factory | Allied Derelicts emerged from ambush trap array 6066 | -7/Factory | Discovered new exit (range 5) 6094 | -7/Factory | Identified exit to Factory 6123 | -7/Factory | Lost 3 parts (1n1u1w) 6334 | -7/Factory | Discovered new exit (range 9) 6358 | -7/Factory | Identified exit to Lower Caves 6380 | -7/Factory | Entered Lower Caves 6568 | -7/Lower Caves | Identified exit to Lower Caves 6865 | -7/Lower Caves | Learned location of Zion (-7) 6910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6989 | -7/Lower Caves | Entered another Lower Caves area 7000 | -7/Lower Caves | Discovered exit to Factory (range 8) 7056 | -7/Lower Caves | Lost 8 parts (5n1u2w) 7277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8664 | -7/Lower Caves | Core integrity fell below 50% 8789 | -7/Lower Caves | Discovered new exit (range 7) 9001 | -7/Lower Caves | Identified exit to Zion 9024 | -7/Lower Caves | Entered Zion 11497 | -7/Zion | System corruption cleaned by Quarantine Array 12704 | -7/Zion | Learned Factory emergency access door positions 12851 | -7/Zion | Gained Derelict followers 13072 | -7/Zion | Learned Factory scanalyzer intel 14089 | -7/Zion | Gained Derelict followers 14415 | -7/Zion | Imprinted 14417 | -7/Zion | Declared Zion's savior 15056 | -7/Zion | Discovered new exit (range 14) 15166 | -7/Zion | Identified exit to Proximity Caves 15180 | -7/Zion | Entered Proximity Caves 15180 | -6/Proximity Caves | Accompanied by 10 allies 15480 | -6/Proximity Caves | Learned Factory stockpile data 15583 | -6/Proximity Caves | Spotted B-75 Beast 15596 | -6/Proximity Caves | Allies destroyed B-75 Beast 15749 | -6/Proximity Caves | Discovered exit to Factory (range 16) 15786 | -6/Proximity Caves | Entered Factory 15786 | -6/Factory | Accompanied by 8 allies 15786 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 15789 | -6/Factory | Loaded intel: 4 scanalyzer locations 15809 | -6/Factory | Zion Recon squad teleported in 15960 | -6/Factory | Fabricated Hyp. Railgun (x2) 16075 | -6/Factory | Build established: Hauler-Skirmisher 16102 | -6/Factory | Fabricated Hyp. Railgun (x2) 16323 | -6/Factory | P-60 Hacker assimilated allied IX-LVU(l) 16599 | -6/Factory | Local fabrication network quarantined 16628 | -6/Factory | Zion Fire squad teleported in 16680 | -6/Factory | Assembled infested ambush trap array 16702 | -6/Factory | Garrison activated, responded to threat 16836 | -6/Factory | First assault squad dispatched 16859 | -6/Factory | Garrison activated, responded to threat 16923 | -6/Factory | Lost 4 parts (2n2w) 16977 | -6/Factory | Lost 3 parts (1p2w) 17200 | -6/Factory | Build established: Hauler-Mutant 17261 | -6/Factory | Core integrity fell below 50% 17270 | -6/Factory | Core integrity fell below 20% 17273 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 17262_ Slug penetrates Wall. 17262_ Penetrated by Slug. 17263_ K-01 Serf collects debris. 17266_ Penetrated by Slug. 17266_ Slug penetrates K-01 Serf. 17266_ K-01 Serf destroyed. 17266_ Penetrated by Slug. 17266_ G-50 Soldier destroyed. 17266_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 17266_ K-01 Serf collects debris. 17268_ U-05 Engineer lays Concrete. 17269_ Slug penetrates Wall. 17269_ Penetrated by Slug. 17269_ Hcp. Storage Unit destroyed. 17269_ K-01 Serf collects debris. 17271_ U-05 Engineer lays Concrete. 17272_ Slug penetrates Wall. 17272_ Penetrated by Slug. 17272_ U-05 Engineer lays Concrete. 17273_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | % # +???????????# % #???????# """ | | % # ####???????????# +???????# """ | | !! % # #??????????????+ #???????# """ | | %+% #??????????????# #???????# | | % # #??????????????# #???????# | | # #??????????????# #???????####### | | # ################ #?????????????? | | # ## # #?????????????? | | ######### ## # ##############? | | ????????# / """ """ """ # # #? | | ????????# ## """ """ """ # # #? | | ????????# ## """ """ """ # # """"""""" #? | | ????????# ## # # #? | | ????????# ############+### # """"""""" #? | | ????????# # #? | | ????????# + """"""""" #? | | ????????# # #? | | +####???# # """"""""" #? | | #???# / # #? | | ###################gk ########## """"""""" #? | | ## #????????#% #????????# #? | | ##"" ! !#????????# g #????????##############? | | ##"F #????????#g= ##########?????????????? | | ##""" | #????????# %]# #?????????????? | | ##""" ##########pl!# """" #?????????????? | | ## # =!!@# """" #?????????????? | | " #######+## [%!!/# """" #?????????????? | | " h % ugg/!# """" #?????????????? | | " h %%%i !; #?????????????? | | *%= % # #?????????????? | | k ku ###### #?????????????? | | #????# #?????????????? | | ######################????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hyp. Railgun | x2 | -6/Factory | Preloaded Hyp. Railgun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralStructuralRigger Manual? 0 Play Time 01:51:03 Cumulative 746.5 hours Start 2020.12.08 @ 18:17:38 End 2020.12.08 @ 21:55:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 138 Rogue 1 Adventurer 137 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 717ad047-c239-454a-9af0-7fb128c1d6d8