Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.08 @ 21:55:11

Player: Ms Vella

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (114)     570
Value Destroyed (3654)     3654
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1642)               1642
              TOTAL SCORE: 10266

 Bonus
-------
High Alert Combat Kills    192
Follower Combat Kills      1017
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/850
Matter                     196/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (1100) Ox21
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
       Improved Terrain Scan Processor
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Cycler
                Weapon Cycler
                Core Shielding
                Hacking Suite
                Z-Drone Bay (2/2)
                Lightning Gun
                Lightning Gun
                Arc Projector
                Arc Projector
                Force Rifle
                Gauss Rifle
                Shock Bomb Launcher
                Remote Datajack
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
      Makeshift Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
                Bore Cannon
>               --- INVENTORY --------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
       Improved Signal Interpreter
                Terrain Scanner
                Seismic Analyzer
       Improved Terrain Scan Processor
                Salvage Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Cycler
                Weapon Cycler
                Shock Absorption System
                Hacking Suite
                Recalibrator
                Z-Drone Bay
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Arc Projector
                Arc Projector
                Gauss Rifle
  Hypervelocity Railgun
  Hypervelocity Railgun
                Gauss Cannon
                Gauss Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Remote Datajack
                Powered Hammer
                Phasing Sabre
                Phasing Sabre
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Battle Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             104  | .   8   .   3   14  14  25  3   6   11  4   16  
  Power                    9    | .   2   .   .   1   1   2   .   1   .   1   1   
    Engine                 7    | .   2   .   .   1   1   2   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   .   .   .   2   6   10  3   2   3   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | .   .   .   .   2   6   10  3   2   3   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   4   .   2   2   3   5   .   1   .   .   1   
    Device                 6    | .   .   .   1   1   2   2   .   .   .   .   .   
    Storage                6    | .   4   .   .   .   .   2   .   .   .   .   .   
    Processor              5    | .   .   .   1   1   1   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   2   .   1   9   4   8   .   2   8   2   11  
    Energy Gun             12   | .   2   .   .   3   1   5   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Gun          21   | .   .   .   1   5   1   1   .   2   5   1   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   .   .   .   3   
    Launcher               4    | .   .   .   .   1   .   .   .   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   .   1   
Parts Lost                 53   | .   .   .   1   2   12  9   7   4   .   2   16  
  Power                    5    | .   .   .   .   .   1   1   1   .   .   1   1   
  Propulsion               20   | .   .   .   .   .   4   3   4   3   .   .   6   
  Utility                  8    | .   .   .   .   .   2   2   1   .   .   1   2   
  Weapon                   20   | .   .   .   1   2   5   3   1   1   .   .   7   
  Highest Loss Streak      8    | .   .   .   1   2   3   5   5   8   .   1   5   
Average Slot Usage (%)     85   | .   97  100 93  99  89  93  96  74  75  97  85  
  Engine                   4    | .   13  14  11  11  8   6   4   .   .   6   1   
  Core                     3    | .   .   .   .   .   .   .   .   6   7   .   4   
  Leg                      16   | .   28  28  22  22  17  27  29  5   6   29  19  
  Device                   2    | .   .   .   8   11  12  8   .   .   .   .   .   
  Storage                  27   | .   25  28  22  22  18  24  30  30  30  30  25  
  Processor                11   | .   .   .   8   11  17  7   7   14  15  13  13  
  Energy Gun               5    | .   23  28  14  7   3   10  .   .   .   .   .   
  Ballistic Gun            10   | .   4   .   6   14  9   .   7   14  14  13  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 12  75  75  77  81  85  150 150 144 142 145 166 
  Greatest Support         80   | 20  20  20  20  25  25  65  65  40  65  80  80  
  Greatest Overweight (x)  49   | .   3   3   3   7   7   5   8   46  46  2   49  
  Average Overweight (x)   4    | .   2   3   3   3   3   2   2   14  8   1   2   
Largest Inventory Capacity 36   | 6   20  20  20  20  20  36  36  36  36  36  36  
  Average Capacity         31   | 6   17  20  20  20  20  30  36  36  36  36  35  
  Most Carried             36   | 6   19  20  20  20  20  36  36  34  36  36  36  
  Average Carried          29   | 6   13  19  17  19  17  25  35  31  35  36  34  
  Final Capacity           36   | 6   20  20  20  20  20  36  36  36  36  36  20  
  Final Carried            36   | 6   19  20  17  20  14  36  35  32  36  36  20  

 Class Distribution 
--------------------
 87% | Hauler-Mutant
  7% | Hauler-Skirmisher

 Dominant Class 
----------------
     Hauler-Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -9/Storage
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -6/Proximity Caves
 Hauler-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3398 | 200  125  79   .    330  538  576  194  263  232  143  718  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4260 | .    346  53   .    471  747  1127 183  253  .    77   1003 
  Parts                    247  | .    23   2    .    31   43   71   12   12   .    3    50   
Haulers Intercepted        2    | .    1    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    1    .    1    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    .    .    .    .    16   14   .    24   .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    2    8    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  89   | .   10  .   .   12  21  17  7   6   .   3   13  
  Guns                     57   | .   9   .   .   6   17  7   4   6   .   .   8   
  Cannons                  14   | .   .   .   .   .   3   5   3   .   .   .   3   
  AOE                      16   | .   1   .   .   6   .   4   .   .   .   3   2   
Classes Destroyed          15   | .   4   1   .   4   2   2   .   .   .   .   2   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   1   1   4   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   1   1   .   .   .   .   4   
  Swarmer                  32   | .   6   .   .   5   9   .   6   2   .   3   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    34   | .   4   .   .   4   10  9   .   2   .   .   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   3   .   3   1   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   1   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   .   4   .   .   .   .   2   
Best Kill Streak           8    | .   3   1   .   8   4   5   3   3   .   3   7   
  Combat Bots Only         6    | .   3   .   .   6   4   3   3   3   .   3   5   
Max Kills in Single Turn   3    | .   2   1   .   2   2   2   1   1   .   3   2   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   2   .   1   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               8554 | .    229  .    110  382  1499 1502 739  455  .    416  3222 
  Core                     1656 | .    43   .    .    62   281  212  100  69   .    32   857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    82   .    84   48   .    .    .    .    41   .    
Volleys Fired              336  | .    25   1    2    32   88   67   20   16   9    11   65   
  Largest                  3    | .    2    2    1    2    2    2    2    2    1    2    3    
  Hottest                  150  | .    80   80   40   140  150  123  72   72   30   49   137  
Shots Fired                621  | .    50   2    2    52   156  130  40   31   9    21   128  
  Gun                      498  | .    50   2    2    45   138  103  20   25   1    20   92   
  Cannon                   100  | .    .    .    .    .    18   27   20   6    .    .    29   
  Launcher                 15   | .    .    .    .    7    .    .    .    .    .    1    7    
  Special                  8    | .    .    .    .    .    .    .    .    .    8    .    .    
  Kinetic                  377  | .    19   .    .    17   115  18   40   31   1    20   116  
  Thermal                  87   | .    .    .    .    23   41   18   .    .    .    .    5    
  Explosive                7    | .    .    .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          142  | .    31   2    2    5    .    94   .    .    .    1    7    
  Robot Hit Streak         28   | .    16   4    1    10   27   26   15   16   8    13   28   
  Robot Miss Streak        6    | .    2    .    1    1    2    5    6    5    .    2    5    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        11   | .    2    .    .    1    4    .    .    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    1    .    .    1    
Shots Hit Robots           517  | .    39   2    1    33   133  118  37   28   7    19   100  
  Core Hits                263  | .    19   5    .    22   41   67   24   21   .    11   53   
  Critical Hits            40   | .    .    .    .    .    1    6    .    .    .    .    33   
  Critical Kills           11   | .    .    .    .    .    .    2    .    .    .    .    9    
  Critical Parts Destroyed 27   | .    .    .    .    .    1    4    .    .    .    .    22   
Melee Attacks              23   | .    .    .    .    .    .    .    .    .    23   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    .    .    .    23   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9154 | .    472  98   11   942  1923 2684 394  401  .    382  1847 
  Guns                     5319 | .    425  28   11   469  1600 1094 273  375  .    320  724  
  Cannons                  1590 | .    .    .    .    .    304  523  121  26   .    .    616  
  Explosions               2151 | .    47   70   .    462  .    1028 .    .    .    62   482  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  94   | .    .    .    .    11   19   39   .    .    .    .    25   
  Kinetic                  4221 | .    128  .    .    196  1180 366  394  401  .    320  1236 
  Thermal                  2728 | .    47   70   .    334  724  1393 .    .    .    .    160  
  Explosive                357  | .    .    .    .    357  .    .    .    .    .    .    .    
  Electromagnetic          1754 | .    297  28   11   44   .    886  .    .    .    62   426  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    3    3    3    3    1    6    
  Average Corruption       2    | .    .    .    .    .    .    2    3    3    3    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  119  | .    .    .    .    .    .    31   11   32   38   2    5    
    Message Errors         35   | .    .    .    .    .    .    8    3    13   11   .    .    
    Matter Fused           29   | .    .    .    .    .    .    8    2    10   9    .    .    
    Heat Flow Errors       17   | .    .    .    .    .    .    4    4    2    6    .    1    
    Energy Discharges      12   | .    .    .    .    .    .    2    .    3    7    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      19   | .    .    .    .    .    .    5    2    4    5    2    1    
    Targeting Errors       5    | .    .    .    .    .    .    3    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    .    .    28   .    76   .    .    .    .    17   
  Projectiles              17   | .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               103  | .    .    .    .    28   .    75   .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    .    1    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    1    .    1    3    2    .    .    9    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    1    3    2    .    .    9    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      227  | .    .    .    .    36   9    75   .    .    .    .    107  
  Shots                    10   | .    .    .    .    1    .    2    .    .    .    .    7    
  Rammed                   4    | .    .    .    .    2    2    .    .    .    .    .    .    
Targets Rammed             9    | .    .    .    .    2    2    3    .    .    .    .    2    
  Kicked                   5    | .    .    .    .    .    .    3    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431  | .    142  21   .    372  431  248  246  175  244  6    264  
  Average Temperature      86   | .    50   11   .    126  159  68   97   59   90   4    58   
  Received Heat Transfer   2744 | .    135  .    45   135  684  528  66   81   .    90   980  
  Effects                  5    | .    .    .    .    .    4    .    .    .    .    .    1    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    1    2    2    .    .    .    .    .    
  Heat Transferred         3569 | .    50   200  .    631  1221 1392 .    .    .    .    75   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12   | .    1    1    .    1    .    8    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Peak Influence             615  | .   225 20  58  402 410 531 .   .   .   .   615 
  Initial                  108  | .   .   .   6   20  47  87  .   .   .   .   108 
  Average                  192  | .   40  1   38  209 211 282 .   .   .   .   294 
Maximum Alert Level        2    | .   1   .   .   2   2   2   .   .   .   .   2   
  Low Security (%)         55   | 100 97  100 100 39  47  30  .   .   .   .   37  
  Level 1                  28   | .   2   .   .   59  49  40  .   .   .   .   17  
  Level 2                  16   | .   .   .   .   .   3   28  .   .   .   .   45  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   .   2   4   7   .   .   .   .   15  
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Extermination            6    | .   .   .   .   .   .   3   .   .   .   .   3   
  Reinforcement            11   | .   .   .   .   2   4   4   .   .   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Distress Signals           11   | .   2   .   .   2   5   1   .   .   .   .   1   
Communications Jammed      34   | .   .   .   .   .   .   34  .   .   .   .   .   
  Distress Signals         33   | .   .   .   .   .   .   33  .   .   .   .   .   
Times Spotted              208  | .   19  1   1   25  42  37  13  7   .   13  50  
  Peak Tracking Total      12   | .   4   1   1   6   6   6   4   3   .   4   12  
  Tactical Retreats        10   | .   1   .   .   .   6   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Traps Triggered            7    | .   1   .   .   .   1   2   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Machines Disabled          9    | .   .   .   .   4   .   5   .   .   .   .   .   
  Max in Single Turn       5    | .   .   .   .   1   .   5   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Machines Accessed          21   | .   10  .   1   4   2   1   .   .   1   .   2   
  Terminals                15   | .   8   .   1   4   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                73   | .   35  .   6   17  4   1   .   .   4   .   6   
  Successful               48   | .   24  .   4   9   2   1   .   .   4   .   4   
  Failed                   25   | .   11  .   2   8   2   .   .   .   .   .   2   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   16  .   4   12  2   .   .   .   .   .   7   
  Terminals                57   | .   30  .   6   17  4   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   2   
Terminal Hacks             29   | .   14  .   3   7   1   .   .   .   4   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        9    | .   4   .   1   4   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              11   | .   7   .   2   2   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         10   | .   6   .   1   2   1   .   .   .   .   .   .   
  Terminals                9    | .   5   .   1   2   1   .   .   .   .   .   .   
    Botnet                 9    | .   5   .   1   2   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   9   .   1   3   1   .   .   .   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Matter                 512  | .   .   .   .   .   .   .   .   .   .   .   512 
    Time                   256  | .   .   .   .   .   .   .   .   .   .   .   256 
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   .   .   .   32  
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   7   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   6   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   7   .   .   
  parse_system             7    | .   .   .   .   .   .   .   .   .   7   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               22   | .    .    5    .    1    .    3    .    .    10   .    3    
  Largest Group            10   | .    .    5    5    5    1    3    .    .    10   10   8    
  Highest-Rated Group      315  | .    .    78   75   99   94   93   .    .    315  315  241  
  Highest-Rated Ally       99   | .    .    31   31   99   94   31   .    .    40   40   40   
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               199  | .    .    3    11   21   .    18   .    .    .    57   89   
  Total Damage             4504 | .    .    47   96   396  .    186  .    .    .    1970 1809 
  Kills                    39   | .    .    .    1    6    .    2    .    .    .    12   18   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   2   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               17272 | 3    1643 577  118  1062 863  2113 609  2035 6156 606  1487 
Spaces Moved               5447  | 3    798  267  51   415  227  938  300  338  1266 352  492  
  Core                     153   | .    .    .    .    .    .    .    .    16   135  .    2    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5294  | 3    798  267  51   415  227  938  300  322  1131 352  490  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  210  210  210  210  152  180  210  190  157  157  
  Average Speed            282   | 120  186  210  210  210  223  190  182  592  468  158  203  
  Slowest Speed            2500  | 120  210  210  210  330  330  270  360  2350 2350 190  2500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 2    96   62   8    56   32   20   54   59   91   61   15   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3     | .    1    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        9     | .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    .    .    .    1    3    5    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          107   | .    5    1    .    29   4    63   .    .    .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    .    .    4    .    .    .    .    .    5    
  AOE                      98    | .    5    1    .    29   .    63   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6751 | 2    913  282  61   558  424  1125 322  364  1453 378  869  
  Wait                     697  | .    52   12   6    67   86   48   .    .    136  12   278  
  Move                     5436 | 2    797  266  50   414  226  937  299  337  1265 351  492  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | .    20   2    .    13   5    32   .    3    6    .    9    
  Fast Attach              32   | .    4    .    .    5    3    6    .    2    5    2    5    
  Attach                   38   | .    .    .    3    2    9    9    1    4    .    .    10   
  Detach                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Swap                     34   | .    4    .    .    7    2    10   2    .    6    2    1    
  Drop                     51   | .    11   1    .    16   3    7    .    2    4    .    7    
  Fire                     336  | .    25   1    2    32   88   67   20   16   9    11   65   
  Melee                    22   | .    .    .    .    .    .    .    .    .    22   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    .    2    2    3    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
    94 | -10/Materials      | Identified exit to Mines
   318 | -10/Materials      | Build established: Mutant
   524 | -10/Materials      | Repaired EM Pulse Gun
   553 | -10/Materials      | Repaired Ion Engine
   612 | -10/Materials      | Discovered new exit (range 16)
   650 | -10/Materials      | Build established: Hauler-Mutant
  1318 | -10/Materials      | Discovered new exit (range 6)
  1452 | -10/Materials      | Discovered new exit (range 8)
  1647 | -10/Materials      | Entered Mines
  1731 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2133 | -10/Mines          | Discovered new exit (range 9)
  2167 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2175 | -10/Mines          | Learned Materials terminal intel
  2224 | -10/Mines          | Entered Materials
  2224 | -9/Materials       | Accompanied by 5 allies
  2224 | -9/Materials       | Evolved 2 slots: Utility x2
  2225 | -9/Materials       | Loaded intel: 9 terminal locations
  2229 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2262 | -9/Materials       | Discovered new exit (range 16)
  2297 | -9/Materials       | Identified exit to Storage
  2342 | -9/Materials       | Entered Storage
  2342 | -9/Storage         | Accompanied by 5 allies
  2990 | -9/Storage         | Met 01-MTF
  3276 | -9/Storage         | Discovered new exit (range 16)
  3391 | -9/Storage         | Identified exit to Materials
  3404 | -9/Storage         | Entered Materials
  3404 | -8/Materials       | Accompanied by 1 ally (01-MTF)
  3404 | -8/Materials       | Evolved 2 slots: Utility x2
  3409 | -8/Materials       | 01-MTF left
  3686 | -8/Materials       | Lost 3 parts (1n1u1w)
  4174 | -8/Materials       | Core integrity fell below 50%
  4195 | -8/Materials       | Lost 3 parts (1u2w)
  4248 | -8/Materials       | Discovered new exit (range 5)
  4258 | -8/Materials       | Identified exit to Factory
  4267 | -8/Materials       | Entered Factory
  4267 | -7/Factory         | Evolved 2 slots: Propulsion x2
  5628 | -7/Factory         | Lost 5 parts (1p1n1u2w)
  5855 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6066 | -7/Factory         | Discovered new exit (range 5)
  6094 | -7/Factory         | Identified exit to Factory
  6123 | -7/Factory         | Lost 3 parts (1n1u1w)
  6334 | -7/Factory         | Discovered new exit (range 9)
  6358 | -7/Factory         | Identified exit to Lower Caves
  6380 | -7/Factory         | Entered Lower Caves
  6568 | -7/Lower Caves     | Identified exit to Lower Caves
  6865 | -7/Lower Caves     | Learned location of Zion (-7)
  6910 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6989 | -7/Lower Caves     | Entered another Lower Caves area
  7000 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  7056 | -7/Lower Caves     | Lost 8 parts (5n1u2w)
  7277 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8664 | -7/Lower Caves     | Core integrity fell below 50%
  8789 | -7/Lower Caves     | Discovered new exit (range 7)
  9001 | -7/Lower Caves     | Identified exit to Zion
  9024 | -7/Lower Caves     | Entered Zion
 11497 | -7/Zion            | System corruption cleaned by Quarantine Array
 12704 | -7/Zion            | Learned Factory emergency access door positions
 12851 | -7/Zion            | Gained Derelict followers
 13072 | -7/Zion            | Learned Factory scanalyzer intel
 14089 | -7/Zion            | Gained Derelict followers
 14415 | -7/Zion            | Imprinted
 14417 | -7/Zion            | Declared Zion's savior
 15056 | -7/Zion            | Discovered new exit (range 14)
 15166 | -7/Zion            | Identified exit to Proximity Caves
 15180 | -7/Zion            | Entered Proximity Caves
 15180 | -6/Proximity Caves | Accompanied by 10 allies
 15480 | -6/Proximity Caves | Learned Factory stockpile data
 15583 | -6/Proximity Caves | Spotted B-75 Beast
 15596 | -6/Proximity Caves | Allies destroyed B-75 Beast
 15749 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 15786 | -6/Proximity Caves | Entered Factory
 15786 | -6/Factory         | Accompanied by 8 allies
 15786 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 15789 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 15809 | -6/Factory         | Zion Recon squad teleported in
 15960 | -6/Factory         | Fabricated Hyp. Railgun (x2)
 16075 | -6/Factory         | Build established: Hauler-Skirmisher
 16102 | -6/Factory         | Fabricated Hyp. Railgun (x2)
 16323 | -6/Factory         | P-60 Hacker assimilated allied IX-LVU(l)
 16599 | -6/Factory         | Local fabrication network quarantined
 16628 | -6/Factory         | Zion Fire squad teleported in
 16680 | -6/Factory         | Assembled infested ambush trap array
 16702 | -6/Factory         | Garrison activated, responded to threat
 16836 | -6/Factory         | First assault squad dispatched
 16859 | -6/Factory         | Garrison activated, responded to threat
 16923 | -6/Factory         | Lost 4 parts (2n2w)
 16977 | -6/Factory         | Lost 3 parts (1p2w)
 17200 | -6/Factory         | Build established: Hauler-Mutant
 17261 | -6/Factory         | Core integrity fell below 50%
 17270 | -6/Factory         | Core integrity fell below 20%
 17273 | -6/Factory         | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
17262_ Slug penetrates Wall.
17262_ Penetrated by Slug.
17263_ K-01 Serf collects debris. <x2>
17266_ Penetrated by Slug.
17266_ Slug penetrates K-01 Serf.
17266_ K-01 Serf destroyed.
17266_ Penetrated by Slug. <x2>
17266_ G-50 Soldier destroyed.
17266_ P-60 Hacker resets I-36 Angel, system corruption cleaned.
17266_ K-01 Serf collects debris.
17268_ U-05 Engineer lays Concrete.
17269_ Slug penetrates Wall. <x2>
17269_ Penetrated by Slug.
17269_ Hcp. Storage Unit destroyed.
17269_ K-01 Serf collects debris.
17271_ U-05 Engineer lays Concrete.
17272_ Slug penetrates Wall. <x2>
17272_ Penetrated by Slug.
17272_ U-05 Engineer lays Concrete.
17273_ Hcp. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| %       #        +???????????#  %  #???????#   """ |
|     %   #     ####???????????#     +???????#   """ |
| !!   %  #     #??????????????+     #???????#   """ |
|        %+%    #??????????????#     #???????#       |
|   %     #     #??????????????#     #???????#       |
|         #     #??????????????#     #???????####### |
|         #     ################     #?????????????? |
|         #     ##             #     #?????????????? |
| #########     ##             #     ##############? |
| ????????#      / """ """ """ #     #            #? |
| ????????#     ## """ """ """ #     #            #? |
| ????????#     ## """ """ """ #     # """""""""  #? |
| ????????#     ##             #     #            #? |
| ????????#     ############+###     # """""""""  #? |
| ????????#                          #            #? |
| ????????#                          + """""""""  #? |
| ????????#                          #            #? |
| +####???#                          # """""""""  #? |
|     #???#              /           #            #? |
|     ###################gk ########## """""""""  #? |
|     ##       #????????#%  #????????#            #? |
|     ##"" !  !#????????# g #????????##############? |
|     ##"F     #????????#g= ##########?????????????? |
|     ##"""  | #????????# %]#        #?????????????? |
|     ##"""    ##########pl!#   """" #?????????????? |
|     ##       #        =!!@#   """" #?????????????? |
| "   #######+##       [%!!/#   """" #?????????????? |
| "          h    %    ugg/!#   """" #?????????????? |
| "           h %%%i       !;        #?????????????? |
|               *%= %       #        #?????????????? |
|           k ku       ######        #?????????????? |
|                      #????#        #?????????????? |
| ######################????##########?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????+?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????+?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       110
Jamming Range              8
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Railgun | x2 | -6/Factory | Preloaded
 Hyp. Railgun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralStructuralRigger
  Manual?         0
Play Time         01:51:03
  Cumulative      746.5 hours
  Start           2020.12.08 @ 18:17:38
  End             2020.12.08 @ 21:55:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          138
  Rogue           1
  Adventurer      137
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          78
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 717ad047-c239-454a-9af0-7fb128c1d6d8