Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 21:44:03

Player: Syanka

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (142)     710
Value Destroyed (4715)     4715
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1081)               1081
              TOTAL SCORE: 11306

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      213
Entered Garrisons          200
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     156/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Heat Sink
            Superbattery (1426)
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Salvage Targeting Computer
       Improved Weapon Cycler
       Improved Transmission Jammer
       Improved Powered Armor
                Sensor Drone Bay
>               --- WEAPON -----------
         Cooled Particle Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
        Armored Treads
        Armored Huge Wheel
       Improved Cooling System
                Superbattery
                Structural Scanner
       Advanced Targeting Computer
                Recoil Nullifier
          Light Armor Plating
       Improved Focal Shield
       Advanced Shield Generator
                Hacking Suite
     Long-range Tractor Beam
                Gatling Laser
                Gatling Laser
       Enhanced Gauss Cannon
                Rocket Launcher
          Heavy Hammer
[Rating: 64]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             217  | 7   16  4   60  8   .   4   14  16  25  10  26  19  8   
  Power                    18   | 1   2   1   4   .   .   .   .   1   3   .   3   3   .   
    Engine                 12   | 1   1   .   4   .   .   .   .   1   2   .   1   2   .   
    Core                   6    | .   1   1   .   .   .   .   .   .   1   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   .   21  .   .   .   4   1   5   1   2   .   2   
    Treads                 29   | 2   1   .   16  .   .   .   4   1   2   .   2   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   5   .   .   .   .   .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  78   | 2   6   3   19  6   .   3   4   7   12  2   8   6   .   
    Device                 52   | 1   3   3   8   4   .   3   3   6   8   1   6   6   .   
    Storage                5    | 1   3   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             16   | .   .   .   9   2   .   .   1   1   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   7   .   16  2   .   1   6   7   5   7   13  10  6   
    Energy Gun             36   | 1   3   .   8   .   .   .   2   .   3   2   9   5   3   
    Energy Cannon          15   | .   2   .   6   .   .   1   1   2   1   1   .   .   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       14   | .   2   .   1   .   .   .   1   4   1   2   .   2   1   
    Launcher               6    | .   .   .   1   .   .   .   .   .   .   2   2   .   1   
    Special Weapon         4    | .   .   .   .   2   .   .   1   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  9    | .   .   .   4   1   .   .   .   .   3   1   .   .   .   
Parts Lost                 28   | .   1   .   3   .   .   .   .   .   .   9   3   .   12  
  Power                    5    | .   1   .   .   .   .   .   .   .   .   1   1   .   2   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   3   1   .   3   
  Weapon                   12   | .   .   .   2   .   .   .   .   .   .   4   1   .   5   
  Highest Loss Streak      6    | .   1   .   1   .   .   .   .   .   .   5   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 98  99  88  88  98  99  92  50  75  91  70  
  Engine                   8    | .   10  10  5   11  11  11  9   9   12  2   6   7   3   
  Core                     2    | .   3   3   5   .   .   .   .   .   1   2   1   7   3   
  Treads                   18   | .   27  28  18  22  22  22  27  27  9   2   6   7   3   
  Wheel                    2    | .   .   .   3   .   .   .   .   .   5   6   7   7   3   
  Device                   17   | .   13  14  16  12  11  11  18  17  23  10  20  29  25  
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   2   3   7   7   
  Processor                7    | .   .   .   9   11  11  11  9   9   7   12  7   7   7   
  Protection               5    | .   .   .   6   9   11  11  9   9   7   .   5   .   .   
  Energy Gun               6    | .   9   .   10  .   .   .   1   1   3   2   10  14  10  
  Energy Cannon            6    | .   4   14  10  11  .   11  8   4   3   2   .   .   .   
  Ballistic Cannon         4    | .   10  14  1   .   .   .   .   8   7   2   .   .   3   
  Special Weapon           1    | .   .   .   .   10  11  .   2   .   .   .   .   .   .   
Peak Build Rating          64   | 7   10  13  23  28  18  26  30  49  64  61  45  53  55  
  Average Rating           28   | 6   8   9   19  20  17  25  27  40  57  36  37  47  39  
  On Entrance              25   | .   7   9   12  23  20  18  26  30  49  58  15  42  53  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             97   | 14  52  52  62  72  55  71  73  81  97  71  36  47  47  
  Greatest Support         63   | 40  40  40  46  43  43  43  63  63  63  28  28  28  28  
  Greatest Overweight (x)  9    | .   1   1   4   1   1   1   1   1   3   2   9   1   8   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   .   2   .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  10  10  10  
  Average Capacity         17   | 7   17  20  20  20  20  20  20  20  20  10  7   10  9   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  10  10  10  
  Average Carried          16   | 4   13  19  19  19  20  20  19  19  19  10  6   9   9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   10  10  5   
  Final Carried            20   | 6   20  20  20  19  20  20  20  20  19  2   10  10  5   

 Class Distribution 
--------------------
 71% | Mutant
 24% | Scavenger-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  
Matter Collected           3690 | 292  387  171  670  106  31   30   167  278  311  328  479  228  212  
  Remotely                 155  | .    .    .    .    .    .    .    .    155  .    .    .    .    .    
Salvage Created            6750 | 331  480  79   1814 45   .    69   362  240  408  1486 918  162  356  
  Parts                    302  | 21   36   4    123  1    .    1    14   11   20   3    45   9    14   
Haulers Intercepted        9    | .    .    .    6    .    .    .    1    .    1    .    1    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    1    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    .    .    4    9    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Combat Hostiles Destroyed  99   | .   11  2   30  3   .   1   6   5   6   6   17  2   10  
  Guns                     39   | .   7   .   12  .   .   .   .   1   .   .   13  2   4   
  Cannons                  40   | .   4   2   13  3   .   .   4   4   6   1   .   .   3   
  AOE                      14   | .   .   .   3   .   .   .   .   .   .   4   4   .   3   
Classes Destroyed          19   | 3   2   .   6   2   .   .   .   1   2   1   .   1   1   
  Worker                   8    | 2   1   .   3   .   .   .   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 9    | 7   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   6   .   .   .   1   .   1   .   1   .   .   
  Recycler                 8    | 1   .   .   2   .   .   .   .   .   1   .   4   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   4   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  15   | .   .   .   9   .   .   .   .   .   .   .   4   .   2   
  Grunt                    45   | .   11  2   11  .   .   1   4   1   1   .   7   .   7   
  Brawler                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   9   .   .   .   1   .   .   .   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   3   .   2   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 4   2   1   7   1   .   1   3   4   2   4   8   1   6   
  Combat Bots Only         7    | .   2   1   6   1   .   1   3   4   2   4   7   1   6   
Max Kills in Single Turn   4    | 1   1   1   3   1   .   1   1   1   1   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   .   .   .   .   2   4   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        579   | .    56   5    119  3    .    7    20   95   20   9    123  6    116  
  Missed                   191   | .    13   1    39   .    .    1    6    36   6    1    44   2    42   
Damage Taken               6015  | 24   526  59   1107 52   .    131  151  745  220  474  931  58   1537 
  Core                     998   | .    69   .    172  .    .    20   .    27   19   119  108  .    464  
  Absorbed by Shields      152   | .    .    .    .    .    .    .    58   74   .    .    20   .    .    
  Regen/Repaired (Parts)   444   | .    118  .    203  .    .    .    53   .    70   .    .    .    .    
Core Remaining (%)         79    | 100  .    72   .    .    .    52   .    95   .    .    .    .    .    
Volleys Fired              421   | 22   48   4    103  10   .    6    26   19   21   39   63   7    53   
  Largest                  2     | 2    2    2    2    2    .    1    2    2    2    2    2    2    2    
  Hottest                  170   | 60   85   95   136  136  .    68   112  125  170  170  145  138  150  
Shots Fired                729   | 44   96   8    205  12   .    6    36   32   40   52   113  17   68   
  Gun                      408   | 44   59   .    108  .    .    .    .    3    15   15   111  17   36   
  Cannon                   298   | .    37   8    96   6    .    6    34   29   25   30   .    .    27   
  Launcher                 15    | .    .    .    1    .    .    .    .    .    .    7    2    .    5    
  Special                  8     | .    .    .    .    6    .    .    2    .    .    .    .    .    .    
  Kinetic                  187   | 22   48   4    10   .    .    .    10   13   8    18   28   .    26   
  Thermal                  455   | .    23   4    170  12   .    6    26   19   32   27   83   17   36   
  Explosive                15    | .    .    .    1    .    .    .    .    .    .    7    2    .    5    
  Electromagnetic          72    | 22   25   .    24   .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         19    | 8    12   13   19   4    .    3    8    11   11   13   15   6    7    
  Robot Miss Streak        6     | 2    4    1    3    1    .    1    3    1    3    2    6    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           489   | 27   58   4    143  3    .    5    22   22   29   41   89   8    38   
  Core Hits                279   | 13   23   3    64   3    .    1    9    9    19   20   85   6    24   
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         19    | .    3    .    5    .    .    .    2    1    .    3    1    1    3    
    Burn                   6     | .    .    .    4    .    .    .    .    .    .    .    .    1    1    
    Meltdown               3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  7     | .    2    .    .    .    .    .    .    1    .    2    .    .    2    
    Corrupt                2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              11    | .    .    .    .    .    .    .    3    8    .    .    .    .    .    
  Impact                   11    | .    .    .    .    .    .    .    3    8    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12250 | 348  939  73   2774 61   .    102  584  576  855  2216 1944 131  1647 
  Guns                     5198  | 323  487  .    1296 .    .    .    .    48   370  462  1676 131  405  
  Cannons                  4865  | .    405  70   1257 61   .    102  484  528  485  922  .    .    551  
  Explosions               2081  | 25   44   .    221  .    .    .    .    .    .    832  268  .    691  
  Melee                    100   | .    .    .    .    .    .    .    100  .    .    .    .    .    .    
  Ramming                  6     | .    3    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2696  | 65   471  18   83   .    .    .    88   303  159  575  398  .    536  
  Thermal                  6769  | 25   219  52   2086 61   .    102  396  273  696  809  1514 131  405  
  Explosive                1699  | .    .    .    144  .    .    .    .    .    .    832  32   .    691  
  Electromagnetic          980   | 258  246  .    461  .    .    .    .    .    .    .    .    .    15   
  Impact                   100   | .    .    .    .    .    .    .    100  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    1    1    1    1    .    .    1    34   34   29   29   
  Average Corruption       13    | .    .    .    1    1    1    1    .    .    1    19   30   29   29   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  235   | .    .    .    17   9    6    1    .    .    1    24   62   77   38   
    Message Errors         53    | .    .    .    1    1    2    .    .    .    .    4    16   19   10   
    Matter Fused           49    | .    .    .    6    2    1    .    .    .    1    6    14   11   8    
    Heat Flow Errors       25    | .    .    .    3    1    1    .    .    .    .    2    2    12   4    
    Energy Discharges      25    | .    .    .    .    1    1    1    .    .    .    1    5    11   5    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Data Loss (minor)      22    | .    .    .    2    3    .    .    .    .    .    2    4    9    2    
    Data Loss (major)      17    | .    .    .    2    .    .    .    .    .    .    1    3    9    2    
    Misfires               9     | .    .    .    .    1    .    .    .    .    .    1    2    4    1    
    Alerts                 8     | .    .    .    3    .    1    .    .    .    .    .    2    1    1    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Weapon Failures        19    | .    .    .    .    .    .    .    .    .    .    1    13   1    4    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    2    9    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            85    | .    14   .    41   .    .    .    12   .    17   .    .    .    1    
  Projectiles              71    | .    .    .    41   .    .    .    12   .    17   .    .    .    1    
  Explosions               14    | .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    4    .    2    .    .    .    1    4    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  9     | .    4    .    1    .    .    .    .    4    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | 24   .    .    .    .    .    .    .    .    .    99   36   .    .    
  Shots                    7     | 1    .    .    .    .    .    .    .    .    .    4    2    .    .    
  Rammed                   3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | 92   150  27   240  255  250  111  195  30   152  152  244  249  347  
  Average Temperature      51    | 31   46   15   51   50   134  73   57   14   30   41   44   81   78   
  Received Heat Transfer   1598  | .    294  33   342  12   .    63   72   12   .    .    267  20   483  
  Effects                  2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    2    .    .    1    2    .    .    1    .    .    .    
  Combat Hostiles          6     | .    .    .    2    .    .    1    2    .    .    1    .    .    .    
  Parts Melted             28    | .    .    .    16   .    .    1    3    .    2    1    3    1    1    
  Heat Transferred         13529 | 50   568  111  4997 111  .    185  703  382  1270 1387 2590 333  842  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    1    .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Peak Influence             875  | 50  256 65  432 174 .   74  105 875 504 106 378 .   .   
  Initial                  459  | .   32  25  .   154 .   .   28  33  459 88  40  .   .   
  Average                  167  | 21  89  16  213 79  .   70  41  405 315 70  141 .   .   
Maximum Alert Level        3    | .   1   .   2   .   .   .   .   3   2   .   1   .   .   
  Low Security (%)         67   | 100 94  100 48  100 .   100 100 15  17  100 80  .   .   
  Level 1                  22   | .   5   .   47  .   .   .   .   33  54  .   19  .   .   
  Level 2                  8    | .   .   .   3   .   .   .   .   37  27  .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   4   1   .   .   1   .   4   .   6   .   .   
  Investigation            6    | .   1   .   2   .   .   .   .   .   1   .   2   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Reinforcement            5    | .   .   .   2   .   .   .   1   .   1   .   1   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Distress Signals           4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Times Spotted              148  | .   20  2   41  15  .   3   8   6   11  6   16  2   18  
  Peak Tracking Total      8    | .   3   2   7   8   .   3   4   5   2   4   4   1   8   
  Tactical Retreats        14   | .   4   1   3   .   .   .   .   .   .   .   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Traps Triggered            9    | .   1   .   4   .   .   .   .   2   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Machines Disabled          10   | .   .   .   1   .   .   .   .   2   .   .   6   1   .   
  Max in Single Turn       6    | .   .   .   1   .   .   .   .   1   .   .   6   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Machines Accessed          43   | .   7   .   14  1   2   1   4   2   4   .   5   3   .   
  Terminals                26   | .   6   .   10  .   .   1   2   2   2   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   1   .   2   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                95   | .   16  .   35  1   2   1   10  7   11  .   9   3   .   
  Successful               50   | .   9   .   21  1   2   .   5   .   6   .   3   3   .   
  Failed                   44   | .   7   .   13  .   .   1   5   7   5   .   6   .   .   
    Catastrophic           5    | .   2   .   .   .   .   1   .   .   1   .   1   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   13  .   21  .   1   1   2   .   3   .   2   .   .   
  Terminals                55   | .   14  .   21  .   .   1   3   7   6   .   2   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          22   | .   2   .   10  .   .   .   4   .   5   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   4   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   3   1   2   .   1   .   2   .   .   3   .   
  Record                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       16   | .   2   .   8   .   .   .   3   .   3   .   .   .   .   
  Scan Component           9    | .   1   .   4   .   .   .   2   .   2   .   .   .   .   
  Repair                   7    | .   1   .   4   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Insert Component         5    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   6   .   6   .   .   .   .   .   1   .   .   .   .   
  Terminals                13   | .   6   .   6   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   .   11  .   .   1   4   2   4   .   4   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   42  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
Parts Repaired             7    | .   1   .   4   .   .   .   1   .   1   .   .   .   .   
  Time                     250  | .   26  .   122 .   .   .   51  .   51  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   
Total Orders               22   | .   .   .   .   7   .   6   .   3   6   .   .   .   .   
  EXPLORE                  8    | .   .   .   .   2   .   2   .   1   3   .   .   .   .   
  RETURN                   14   | .   .   .   .   5   .   4   .   2   3   .   .   .   .   
Ally Attacks               16   | .   .   .   .   7   .   7   2   .   .   .   .   .   .   
  Total Damage             304  | .   .   .   .   137 .   125 42  .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   4   .   2   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   .   .   .   .   .   1   .   
Drone Launches             12   | .   .   .   .   4   .   3   .   2   3   .   .   .   .   
  Drone Recoveries         12   | .   .   .   .   4   .   3   .   2   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  
Turns Passed               16055 | 274  1715 1411 2912 1311 673  233  911  1511 1432 346  1069 1626 631  
Spaces Moved               6391  | 126  560  536  1072 440  281  53   352  602  660  222  456  738  293  
  Core                     72    | 4    .    .    .    .    .    .    .    .    .    1    14   .    53   
  Treads                   4327  | 122  560  536  681  440  281  53   352  602  54   .    140  506  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1992  | .    .    .    391  .    .    .    .    .    606  221  302  232  240  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  115  240  240  240  160  163  130  100  100  115  50   
  Average Speed            194   | 156  219  240  204  240  240  240  163  203  143  108  157  200  168  
  Slowest Speed            500   | 160  240  240  320  240  240  240  240  243  243  130  500  240  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 6    78   97   90   97   62   16   25   57   25   75   10   67   50   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    1    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        6     | .    1    1    1    .    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    .    .    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    .    .    .    2    1    
Spaces Dug                 26    | .    .    .    .    5    .    .    3    2    .    .    7    .    9    
Terrain Destroyed          181   | 2    3    .    21   7    .    .    7    2    7    36   40   .    56   
  Melee                    3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Projectile               35    | .    .    .    .    7    .    .    6    .    7    6    .    .    9    
  AOE                      143   | 2    3    .    21   .    .    .    .    .    .    30   40   .    47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  
Total                      9284 | 160  949  653  1595 672  284  152  642  849  1114 270  692  877  375  
  Wait                     1997 | .    303  100  270  208  1    90   234  181  382  .    131  83   14   
  Move                     6375 | 125  559  535  1071 439  280  52   351  597  660  221  455  737  293  
  Hop                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  105  | 6    15   3    35   2    1    .    6    10   8    .    9    7    3    
  Fast Attach              77   | 7    3    1    18   1    .    .    3    3    8    5    13   13   2    
  Attach                   21   | .    1    .    3    1    .    .    2    2    3    3    2    .    4    
  Detach                   12   | .    2    .    2    1    1    .    .    1    2    .    2    1    .    
  Swap                     120  | .    12   3    40   6    .    4    9    11   14   2    11   6    2    
  Drop                     141  | .    5    5    53   4    1    .    8    16   16   .    6    23   4    
  Fire                     421  | 22   48   4    103  10   .    6    26   19   21   39   63   7    53   
  Melee                    11   | .    .    .    .    .    .    .    3    8    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
   275 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   432 | -10/Materials  | Discovered new exit (range 4)
   550 | -10/Materials  | Discovered new exit (range 14)
  1169 | -10/Materials  | Discovered new exit (range 10)
  1583 | -10/Materials  | Identified exit to Subcaves
  1593 | -10/Materials  | Repaired Lgt. Treads
  1629 | -10/Materials  | Identified exit to Materials
  1629 | -10/Materials  | Identified exit to Mines
  1663 | -10/Materials  | Learned 2 Storage zone layouts
  1687 | -10/Materials  | Learned Storage emergency access door positions
  1723 | -10/Materials  | Learned 2 Storage zone layouts
  1990 | -10/Materials  | Entered Mines
  2174 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2221 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2226 | -10/Mines      | Found Prototype Device
  2538 | -10/Mines      | Discovered exit to Materials (range 15)
  2809 | -10/Mines      | Learned location of Zion (-7)
  3368 | -10/Mines      | Discovered exit to Materials (range 6)
  3401 | -10/Mines      | Entered Materials
  3401 | -9/Materials   | Evolved 2 slots: Utility x2
  3402 | -9/Materials   | Discovered new exit (range 8)
  3989 | -9/Materials   | Discovered new exit (range 12)
  3989 | -9/Materials   | Discovered new exit (range 4)
  4271 | -9/Materials   | Build established: Scavenger-Mutant
  4498 | -9/Materials   | Repaired Lgt. Treads
  4544 | -9/Materials   | Repaired Lgt. Treads
  4942 | -9/Materials   | Discovered new exit (range 10)
  4966 | -9/Materials   | Identified exit to Materials
  5089 | -9/Materials   | Identified exit to Mines
  5102 | -9/Materials   | Build established: Mutant
  5172 | -9/Materials   | Learned location of 1 exit from Recycling
  5270 | -9/Materials   | Identified Exp. Sensor Array
  5272 | -9/Materials   | Learned Storage stockpile data
  5323 | -9/Materials   | Learned Storage stockpile data
  5525 | -9/Materials   | Central database locked down
  6157 | -9/Materials   | Repaired Imp. Heat Sink
  6190 | -9/Materials   | Repaired Imp. Treads
  6313 | -9/Materials   | Entered Mines
  6314 | -9/Mines       | Assembled infested the area
  6322 | -9/Mines       | Found the Drone Emporium
  6355 | -9/Mines       | Found Prototype Device
  6355 | -9/Mines       | Identified Sensor Drone Bay
  7091 | -9/Mines       | Learned 4 Materials zone layouts
  7094 | -9/Mines       | Met a Derelict testing a Signal Generator
  7550 | -9/Mines       | Learned 2 Materials zone layouts
  7612 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  7612 | -9/Mines       | Discovered new exit (range 5)
  7624 | -9/Mines       | Entered Exiles
  7624 | -9/Exiles      | Accompanied by 1 ally
  7663 | -9/Exiles      | Discovered new exit (range 15)
  7690 | -9/Exiles      | Met 8R-AWN
  7721 | -9/Exiles      | Met EX-HEX
  7829 | -9/Exiles      | Met EX-DEC
  7877 | -9/Exiles      | Met EX-BIN
  7911 | -9/Exiles      | Aligned with FarCom system
  7913 | -9/Exiles      | Given EX-Vault access code
  7975 | -9/Exiles      | Opened EX-Vault
  7987 | -9/Exiles      | Found Superbattery
  8031 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  8266 | -9/Exiles      | Discovered new exit (range 15)
  8297 | -9/Exiles      | Left Exiles lab with Superbattery
  8297 | -9/Exiles      | Entered Mines
  8297 | -8/Mines       | Accompanied by 1 ally
  8461 | -8/Mines       | Discovered exit to Materials (range 6)
  8530 | -8/Mines       | Entered Materials
  8530 | -8/Materials   | Accompanied by 1 ally
  8530 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  8531 | -8/Materials   | Identified exit to Factory
  8920 | -8/Materials   | Repaired Adv. Beam Cannon
  9436 | -8/Materials   | Identified exit to Garrison
  9441 | -8/Materials   | Entered Garrison
  9471 | -8/Garrison    | Triggered checkpoint
  9550 | -8/Garrison    | Warlord forces raided the area
  9581 | -8/Garrison    | Triggered checkpoint
  9599 | -8/Garrison    | Triggered checkpoint
  9611 | -8/Garrison    | Triggered checkpoint
  9643 | -8/Garrison    | Triggered checkpoint
  9682 | -8/Garrison    | Garrison Relay disabled
  9881 | -8/Garrison    | Triggered checkpoint
  9886 | -8/Garrison    | Discovered exit to Factory (range 13)
  9942 | -8/Garrison    | Garrison Relay disabled
  9949 | -8/Garrison    | Lost 3 allies
 10174 | -8/Garrison    | Found Imp. Powered Armor
 10524 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 10935 | -8/Garrison    | Discovered exit to Factory (range 8)
 10952 | -8/Garrison    | Entered Factory
 10952 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 11069 | -7/Factory     | Repaired Cld. Ion Engine
 11254 | -7/Factory     | Build established: Infiltrator-Mutant
 11274 | -7/Factory     | Identified exit to Lower Caves
 11958 | -7/Factory     | Build established: Mutant
 12384 | -7/Factory     | Sucked down chute
 12384 | -7/Factory     | Entered Waste
 12399 | -7/Waste       | EMP discharged
 12399 | -7/Waste       | System corruption reached 10%
 12420 | -7/Waste       | Spotted C-40 Crusher
 12437 | -7/Waste       | Destroyed C-40 Crusher
 12452 | -7/Waste       | Spotted C-40 Crusher
 12452 | -7/Waste       | Spotted C-40 Crusher
 12487 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 12499 | -7/Waste       | EMP discharged
 12512 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 12516 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12519 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 12550 | -7/Waste       | Lost 5 parts (1p2u2w)
 12560 | -7/Waste       | Destroyed C-40 Crusher
 12587 | -7/Waste       | Spotted C-40 Crusher
 12597 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 12599 | -7/Waste       | EMP discharged
 12645 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 12665 | -7/Waste       | Discovered new exit (range 14)
 12665 | -7/Waste       | Spotted C-40 Crusher
 12671 | -7/Waste       | Spotted C-40 Crusher
 12699 | -7/Waste       | EMP discharged
 12699 | -7/Waste       | System corruption reached 30%
 12714 | -7/Waste       | Destroyed C-40 Crusher
 12714 | -7/Waste       | Destroyed C-40 Crusher
 12716 | -7/Waste       | Destroyed C-40 Crusher
 12718 | -7/Waste       | Destroyed C-40 Crusher
 12730 | -7/Waste       | Entered Factory
 12846 | -7/Factory     | Garrison activated, responded to threat
 13189 | -7/Factory     | Build established: Scavenger-Mutant
 13330 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 13624 | -7/Factory     | Destroyed 7 combat bots
 13690 | -7/Factory     | Fabricated Hvy. Laser (x2)
 13799 | -7/Factory     | Entered Lower Caves
 13982 | -7/Lower Caves | Met a Warlord Commander
 13983 | -7/Lower Caves | Learned location of Warlord (-4)
 13984 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 13987 | -7/Lower Caves | Found Encrypted Comm Array
 14796 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 15110 | -7/Lower Caves | Learned Factory emergency access door positions
 15237 | -7/Lower Caves | Discovered new exit (range 8)
 15425 | -7/Lower Caves | Entered another Lower Caves area
 15557 | -7/Lower Caves | Encountered a Warlord checkpoint
 15765 | -7/Lower Caves | Core integrity fell below 50%
 15793 | -7/Lower Caves | Lost 6 parts (2p2n1u1w)
 15995 | -7/Lower Caves | Spotted B-75 Beast
 15997 | -7/Lower Caves | Build established: Mutant
 16046 | -7/Lower Caves | Core integrity fell below 20%
 16052 | -7/Lower Caves | Released all parts (3)
 16056 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
16014_ Slug penetrates B-75 Beast.
16016_ EM Pulse Cannon destroyed.
16019_ System corrupted: Heat flow error (+126).
16019_ Slug penetrates B-75 Beast.
16020_ Imp. Heat Sink destroyed.
16023_ Gauss Cannon destroyed.
16023_ Knocked back.
16029_ Weapon Cycler destroyed.
16032_ Hvy. Laser destroyed.
16035_ System corrupted: Imp. Heat Sink rejected.
16038_ System corrupted: Hvy. Laser failed to cycle.
16039_ Hvy. Laser destroyed.
16052_ Released Imp. Salvage Targeting Computer.
16052_ Released Med. Storage Unit.
16052_ Released Plasma Rifle.
16052_ Dropped Beamcaster.
16053_ Extracted 86 energy.
16053_ Acquired Superbattery.
16054_ System corrupted: IFF burst signal emitted.
16054_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             400
Resistance: KI             25
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           3
Salvage Targeting          2

 Item Schematics 
-----------------
 Imp. Powered Armor | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              SurgeCoordinationTelecube
  Manual?         0
Play Time         01:54:15
  Cumulative      166.2 hours
  Start           2024.10.07 @ 11:17:00
  End             2024.10.07 @ 21:44:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           83
  Adventurer      13
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 179c97c9-8818-4444-99d5-8f7b23284321