Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 15:15:57

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (38)      190
Value Destroyed (793)      793
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (354)                354
              TOTAL SCORE: 4417

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      32
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             467/550
Matter                     58/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>      --- POWER (1) --------
           (None)
>      --- PROPULSION (4) ---
           (None)
>      --- UTILITY (3) ------
           (None)
>      --- WEAPON (3) -------
       Minigun
>      --- INVENTORY (5) ----
       Cold Fusion Reactor
       Supersonic Drone Bay (0/1)
  Mini Grenade Launcher
       Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Hardened Heavy Armor Plating
           Supersonic Drone Bay
      Mini Grenade Launcher
           Mining Laser
[Rating: 37]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             56   | 8   6   2   14  8   2   3   12  1   
  Power                    3    | 1   .   .   2   .   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 3   2   .   3   .   .   .   4   .   
    Treads                 5    | .   .   .   3   .   .   .   2   .   
    Leg                    4    | .   2   .   .   .   .   .   2   .   
    Wheel                  3    | 3   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 2   .   1   2   1   2   2   4   .   
    Device                 8    | 1   .   1   .   .   2   2   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   1   7   7   .   1   4   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   3   1   1   1   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   3   3   .   .   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   2   1   .   1   .   .   
    Special Weapon         3    | .   .   .   1   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   1   .   1   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   1   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 95  100 100 100 84  7   
  Engine                   9    | .   14  14  3   11  11  11  8   .   
  Core                     1    | .   .   .   7   .   .   .   .   .   
  Treads                   11   | .   .   .   4   22  22  22  15  .   
  Leg                      10   | .   5   28  16  .   .   .   14  .   
  Wheel                    1    | .   22  .   .   .   .   .   .   .   
  Device                   20   | .   14  23  22  22  22  22  11  .   
  Storage                  1    | .   14  4   .   .   .   .   .   .   
  Protection               6    | .   .   .   6   11  11  11  8   .   
  Energy Cannon            21   | .   20  28  23  22  22  22  9   .   
  Ballistic Gun            6    | .   2   .   6   6   11  8   16  7   
  Launcher                 1    | .   1   .   2   3   .   2   .   .   
Naked Turns                18   | .   .   .   .   .   .   .   3   15  
Heaviest Build             42   | 12  15  15  23  23  23  23  42  3   
  Greatest Support         56   | 26  20  20  44  44  44  44  56  3   
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   
  Most Carried             8    | 7   8   8   5   5   5   5   5   4   
  Average Carried          5    | 4   6   5   4   4   5   5   4   3   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   5   5   3   4   

 Class Distribution 
--------------------
 35% | Tank
 27% | Mutant
 12% | Scavenger-Tank
 12% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -9/Mines
             Tank | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
 Commander-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           703  | 285 79  20  168 120 .   11  20  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            843  | 104 149 .   396 112 .   33  49  .   
  Parts                    73   | 6   16  .   33  12  .   3   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   2   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  27   | .   5   .   11  8   .   3   .   .   
  Guns                     2    | .   .   .   1   1   .   .   .   .   
  Cannons                  10   | .   3   .   4   3   .   .   .   .   
  AOE                      15   | .   2   .   6   4   .   3   .   .   
Classes Destroyed          9    | 2   4   .   2   1   .   .   .   .   
  Worker                   4    | .   1   .   3   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   3   .   .   .   1   .   
  Swarmer                  16   | .   3   .   6   4   .   3   .   .   
  Grunt                    6    | .   2   .   2   2   .   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   
Best Kill Streak           7    | 2   4   .   7   4   .   3   1   .   
  Combat Bots Only         4    | .   3   .   3   4   .   3   .   .   
Max Kills in Single Turn   6    | 1   1   .   6   4   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   4   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        151  | .    20   .    49   7    .    6    69   .    
  Missed                   39   | .    6    .    15   2    .    3    13   .    
Damage Taken               2043 | .    143  .    432  63   .    61   1344 .    
  Core                     184  | .    14   .    71   10   .    6    83   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    94   .    .    .    78   .    .    
Volleys Fired              62   | 5    15   .    19   15   .    3    5    .    
  Largest                  3    | 2    2    .    3    3    .    1    3    .    
  Hottest                  220  | 70   120  .    150  220  .    30   143  .    
Shots Fired                122  | 10   30   .    41   23   .    3    15   .    
  Gun                      46   | 10   8    .    11   3    .    1    13   .    
  Cannon                   56   | .    20   .    24   10   .    .    2    .    
  Launcher                 10   | .    2    .    5    1    .    2    .    .    
  Special                  10   | .    .    .    1    9    .    .    .    .    
  Kinetic                  37   | 5    4    .    11   3    .    1    13   .    
  Thermal                  75   | 5    24   .    25   19   .    .    2    .    
  Explosive                10   | .    2    .    5    1    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 5    4    .    4    7    .    2    3    .    
  Robot Miss Streak        3    | 1    3    .    3    2    .    1    1    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | 7    16   .    21   10   .    2    10   .    
  Core Hits                56   | 3    9    .    26   9    .    4    5    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2559 | 69   310  .    1420 380  .    121  259  .    
  Guns                     524  | 69   41   .    141  16   .    16   241  .    
  Cannons                  559  | .    192  .    227  122  .    .    18   .    
  Explosions               1452 | .    77   .    1052 218  .    105  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  462  | 31   17   .    141  16   .    16   241  .    
  Thermal                  1312 | 38   216  .    894  146  .    .    18   .    
  Explosive                785  | .    77   .    385  218  .    105  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            206  | .    .    .    165  41   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               206  | .    .    .    165  41   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    14   .    37   15   .    39   .    .    
  Shots                    5    | .    1    .    2    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        327  | 60   327  .    139  55   .    .    57   .    
  Average Temperature      59   | 29   97   .    37   26   .    .    24   .    
  Received Heat Transfer   472  | .    27   .    117  40   .    .    288  .    
  Effects                  3    | .    3    .    .    .    .    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    
  Heat Transferred         1869 | 111  481  .    931  309  .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             660  | 10  156 65  660 349 .   99  70  46  
  Initial                  179  | .   6   60  .   179 .   .   38  20  
  Average                  173  | 3   77  59  350 275 .   10  46  39  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   
  Low Security (%)         66   | 100 100 100 29  29  .   100 100 100 
  Level 1                  21   | .   .   .   23  70  .   .   .   .   
  Level 2                  11   | .   .   .   47  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   .   .   1   2   
  Investigation            2    | .   .   .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   1   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              49   | .   6   .   19  8   .   3   12  1   
  Peak Tracking Total      8    | .   5   .   5   4   .   3   8   1   
  Tactical Retreats        4    | .   .   .   3   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          14   | .   .   .   11  2   .   1   .   .   
  Max in Single Turn       9    | .   .   .   9   2   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          10   | .   1   1   2   .   1   .   2   3   
  Terminals                7    | .   1   1   1   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   4   3   .   1   .   3   6   
  Successful               12   | .   2   1   2   .   1   .   2   4   
  Failed                   7    | .   .   3   1   .   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   2   2   .   1   .   2   2   
  Terminals                16   | .   2   4   2   .   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   .   .   1   .   .   2   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   1   .   .   .   1   2   
  Terminals                5    | .   1   .   1   .   .   .   1   2   
    Botnet                 5    | .   1   .   1   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   1   .   .   .   2   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               12   | .   .   2   .   .   .   .   .   10  
  Largest Group            10   | .   .   2   2   .   .   .   .   10  
  Highest-Rated Group      173  | .   .   46  46  .   .   .   .   173 
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   29  
Total Orders               5    | .   .   .   .   .   2   2   1   .   
  EXPLORE                  3    | .   .   .   .   .   1   1   1   .   
  RETURN                   2    | .   .   .   .   .   1   1   .   .   
Ally Attacks               11   | .   .   .   11  .   .   .   .   .   
  Total Damage             191  | .   .   .   191 .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   1   1   1   .   
  Drone Recoveries         2    | .   .   .   .   .   1   1   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Turns Passed               2478 | 69  196 402 512 462 401 141 236 59  
Spaces Moved               1652 | 43  147 312 314 253 269 90  122 102 
  Core                     129  | 21  .   .   .   .   .   .   6   102 
  Treads                   839  | .   .   .   111 253 269 90  116 .   
  Legs                     545  | .   30  312 203 .   .   .   .   .   
  Wheels                   139  | 22  117 .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 145 145 145 50  50  
  Average Speed            127  | 79  88  120 136 145 145 145 160 50  
  Slowest Speed            240  | 100 120 120 190 145 145 145 240 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 5   22  74  34  52  91  79  19  18  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   .   
Spaces Dug                 3    | .   .   .   1   2   .   .   .   .   
Terrain Destroyed          94   | .   12  .   55  11  .   16  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   1   5   .   .   .   .   
  AOE                      88   | .   12  .   54  6   .   16  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total                      1898 | 66  184 341 365 307 279 96  151 109 
  Wait                     75   | 2   5   20  4   28  7   1   3   5   
  Move                     1644 | 42  146 311 313 252 268 89  121 102 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 9   6   4   6   2   1   .   1   1   
  Fast Attach              12   | 4   .   .   4   .   .   .   3   1   
  Attach                   9    | 3   1   1   1   .   .   .   3   .   
  Detach                   3    | .   .   .   1   .   .   .   2   .   
  Swap                     35   | 1   5   1   9   8   2   3   6   .   
  Drop                     28   | .   6   4   8   2   1   .   7   .   
  Fire                     62   | 5   15  .   19  15  .   3   5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 16)
  184 | -10/Materials | Discovered new exit (range 16)
  266 | -10/Materials | Entered Mines
  271 | -10/Mines     | Met a Derelict bent on vengeance
  288 | -10/Mines     | Found a hidden stash of uninstalled traps
  313 | -10/Mines     | Build established: Mutant
  318 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  639 | -10/Mines     | Discovered new exit (range 9)
  668 | -10/Mines     | Entered Materials
  668 | -9/Materials  | Accompanied by 2 allies
  668 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  669 | -9/Materials  | Identified exit to Mines
  673 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1018 | -9/Materials  | Discovered new exit (range 15)
 1146 | -9/Materials  | Build established: Scavenger-Tank
 1180 | -9/Materials  | Entered Mines
 1198 | -9/Mines      | Excavation squad dispatched
 1198 | -9/Mines      | A large section of the Mines collapsed
 1448 | -9/Mines      | Excavation squad dispatched
 1458 | -9/Mines      | Build established: Tank
 1465 | -9/Mines      | Learned Materials security intel
 1633 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1635 | -9/Mines      | Discovered new exit (range 5)
 1642 | -9/Mines      | Entered Exiles
 1664 | -9/Exiles     | Discovered new exit (range 15)
 1714 | -9/Exiles     | Met 8R-AWN
 1743 | -9/Exiles     | Met EX-HEX
 1790 | -9/Exiles     | Met EX-BIN
 1809 | -9/Exiles     | Aligned with FarCom system
 1811 | -9/Exiles     | Given EX-Vault access code
 1879 | -9/Exiles     | Opened EX-Vault
 1895 | -9/Exiles     | Found Supersonic Drone Bay
 1902 | -9/Exiles     | Discovered new exit (range 56)
 1935 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1976 | -9/Exiles     | Met EX-DEC
 2043 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
 2043 | -9/Exiles     | Entered Mines
 2051 | -8/Mines      | Discovered new exit (range 70)
 2184 | -8/Mines      | Entered Materials
 2184 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2195 | -8/Materials  | Discovered new exit (range 53)
 2195 | -8/Materials  | Discovered new exit (range 63)
 2417 | -8/Materials  | Released all parts (4)
 2420 | -8/Materials  | Entered Storage
 2452 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2479 | -8/Storage    | Self-destructed

 Last Messages 
---------------
  reinforcements to Terminal S012.
02447_ Two rows of pristine grunt class robots stand
  immobile, all facing the entryway as if waiting for
  something.
02452_ One of them suddenly speaks: "Hello LRC-V3. What
  is your command?"
02459_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
02460_ Acquired Prototype Reactor.
02472_ Triggered Alarm Trap.
02472_ An alarm sounds.
02472_ ALERT: Alarm triggered, dispatching investigation
  squad.
02479_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
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|                  #    T#   #### """  #??????#      |
|                  #    "#   #??#      #??????# #### |
|                  #     #   ################## #??? |
|                  # """ +                      #??? |
|                  # """ #   ################/###??? |
|                  # """ #   #??????????????# T#???? |
|                  #     #   #??????????????# ##???? |
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|                  ??????#   #?????????????????????? |
|                  ??????#   #?????????????????????? |
|                  ??????#   #?????????????????????? |
|                  ?????##   ##????????????????????? |
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|                  ?????#  T  +????????????????????? |
|                  ?????#     #????????????????????? |
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|                  ????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningRecyclingCorpse
  Manual?         0
Play Time         01:05:10
  Cumulative      202.9 hours
  Start           2024.07.06 @ 21:00:21
  End             2024.07.07 @ 15:15:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          321
  Rogue           321
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          54
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 460c8540-32ef-405f-ad3f-246b078a81ed