Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 13:58:58 Player: Dadrick Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (150) 750 Value Destroyed (5533) 5533 Prototype IDs (88) 1760 Alien Tech Used (3) 600 Bonus (14523) 14523 TOTAL SCORE: 34466 Bonus ------- Triggered High Security 500 High Alert Combat Kills 866 Follower Combat Kills 5638 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2154 Found Hidden Lab 3000 Scanned by Researcher 500 Friendly Fire -335 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 95/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- ECM Suite Improved Reaction Control System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Q-thruster Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Railgun Nanosword Lance > --- INVENTORY -------- ECM Suite Improved Reaction Control System Transdimensional Reconstructor Long-range Missile Launcher Advanced Remote Datajack [Rating: 174] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Advanced Myomer Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Lance Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Utility 10 | . . . 2 . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 7 5 9 47 9 . 1 . . 4 . 5 . . . . 1 . 6 . 1 5 1 7 . 2 11 . 1 11 . 7 2 16 15 Power 22 | 1 . 2 4 . . . . . . . 1 . . . . . . 1 . . 1 . 2 . . 1 . . 1 . 2 . 4 2 Engine 7 | 1 . 2 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Core 5 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . 4 2 Propulsion 45 | 2 . 2 15 5 . . . . . . . . . . . 1 . 1 . . 1 . 1 . . 1 . . 4 . 1 . 2 9 Treads 20 | 2 . 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wheel 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 18 | . . . 1 5 . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . . 4 . 1 . 2 1 Utility 69 | 2 2 1 14 3 . 1 . . 4 . 3 . . . . . . 1 . 1 3 1 3 . 1 8 . 1 3 . 3 2 8 4 Device 23 | 1 . . 6 1 . 1 . . . . 1 . . . . . . . . 1 2 1 1 . . 4 . . 2 . . . 1 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . 2 . . . . . 3 . 1 . . . . . . . . . . . . . . 2 . . . . 2 2 2 . Hackware 12 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 . 5 1 Protection 17 | . 1 1 5 1 . . . . 1 . 1 . . . . . . 1 . . 1 . 1 . . 2 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 3 4 14 1 . . . . . . 1 . . . . . . 3 . . . . 1 . 1 1 . . 3 . 1 . 2 . Energy Gun 7 | 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 14 | 1 1 1 7 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . Ballistic Cannon 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Launcher 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 3 | . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 5 . . . . . . . 1 . . . . . . 1 . 1 6 . . . . 6 . . 4 . 2 2 . 3 Parts Lost 55 | . . 5 11 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 4 2 7 24 Power 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Propulsion 16 | . . 3 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 9 Utility 22 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 10 Weapon 9 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Highest Loss Streak 14 | . . 3 4 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 1 7 14 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Backups 6 | 1 8 9 13 6 5 5 4 5 5 5 5 5 5 5 5 4 4 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 4 4 Power . | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion . | . . . 3 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . Utility 2 | . . 3 3 2 2 2 2 3 2 2 2 2 2 2 2 2 1 1 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 2 Weapon 2 | 1 5 4 5 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 4 . 10 3 . . 1 . 1 . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . 2 Power 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 Weapon 11 | . 3 . 4 2 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 96 97 98 100 100 100 100 98 100 99 100 100 91 100 88 95 93 94 92 88 88 80 85 85 84 85 80 83 90 86 89 81 82 Engine 4 | . 14 12 6 7 7 7 7 7 6 6 3 . . . . . . . . . . . . 5 5 5 5 4 4 4 1 . . . Core 1 | . . . 2 . . . . . . . 2 6 6 6 6 5 5 5 5 5 5 5 1 . . . . . . . 2 8 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 2 . 4 3 Treads 6 | . 28 21 18 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 33 38 38 38 38 33 33 32 33 33 33 33 29 35 33 29 28 26 27 21 20 20 20 20 18 20 22 19 20 19 18 Device 8 | . 11 7 11 6 7 9 7 7 6 6 9 6 6 6 6 5 6 10 11 11 9 6 5 5 5 5 5 5 6 13 12 12 10 6 Storage 3 | . 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . . 5 13 7 7 7 7 18 20 20 20 20 20 20 17 17 17 17 16 16 16 15 15 15 19 20 18 13 13 13 16 19 18 Hackware 5 | . . . . 5 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 8 10 10 5 5 8 11 9 8 10 13 17 Protection 5 | . 2 6 9 2 7 5 7 7 6 6 3 6 6 6 6 5 5 4 5 5 7 10 9 10 9 9 10 7 8 4 6 3 . . Energy Gun 1 | . 9 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 15 22 16 12 7 7 7 7 6 6 5 6 6 1 6 5 5 . . . . . . . 3 5 5 4 4 4 7 8 1 1 Ballistic Cannon 2 | . . 1 . 2 7 7 7 7 6 6 6 6 6 3 6 5 5 5 5 5 5 5 5 5 5 4 5 4 4 4 . . . . Impact Weapon 2 | . 2 . 2 6 7 7 7 7 6 6 6 6 6 6 6 5 5 3 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . 1 . . . . . . . . . . . . . . 4 11 10 11 11 10 10 6 5 5 4 4 4 4 4 3 2 Peak Build Rating 174 | 7 8 11 34 41 40 40 40 40 51 51 57 57 57 57 57 60 62 80 80 83 91 88 111 105 112 124 121 126 144 138 155 163 162 174 Average Rating 73 | 5 7 8 28 39 40 39 40 40 49 51 54 57 57 49 57 57 60 65 80 80 83 85 98 105 105 115 121 122 126 138 149 156 142 150 On Entrance 74 | . 7 8 11 33 40 40 40 40 40 51 51 57 57 57 57 57 60 62 80 80 80 86 88 105 105 103 121 121 124 138 138 155 144 162 Avg Prop Armor Cover (%) 13 | . . 13 3 . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . 35 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 21 22 62 54 25 25 25 25 25 21 25 25 25 25 25 25 27 34 29 34 29 29 36 36 40 42 42 43 45 40 47 38 52 52 Greatest Support 210 | 40 40 40 69 69 25 25 25 25 25 25 25 25 25 25 25 25 30 36 36 36 36 36 41 41 41 43 43 43 52 52 55 55 55 210 Greatest Overweight (x) 3 | . . 1 3 . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 14 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 1 8 9 13 6 5 5 4 5 4 5 4 5 5 5 5 4 4 4 5 5 4 5 4 5 5 4 5 4 4 5 4 5 4 4 Final Capacity 15 | 8 10 10 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 10 10 15 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 16% | Scout 14% | Mutant 13% | Hacker-Ninja 10% | Sprinter 9% | Scavenger-Mutant 7% | Hacker-Scout 6% | Ninja 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Ninja | -3/Lab Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Matter Collected 6401 | 275 181 459 1357 50 95 36 . . 102 . 128 91 67 . . . . 285 66 92 192 109 141 61 20 1213 10 65 202 . 425 118 267 294 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6110 | 111 333 229 2231 . . . . . 135 . 160 . . . . . . 427 . 75 251 11 328 . . 464 . 101 123 . 45 127 412 547 Parts 265 | 6 24 18 110 . . . . . 2 . 1 . . . . . . 11 . 6 4 . 6 . . 16 . 2 6 . 5 4 23 21 Haulers Intercepted 12 | . 2 . 6 . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . 16 . . . . . . . . . . . . . . . . 1 3 3 . . 6 5 . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Combat Hostiles Destroyed 96 | . 9 12 39 . . . . . . . . . . . . . . 2 . 6 . 1 . . . 17 . . 2 . 1 . 1 6 Melee 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 2 Guns 40 | . 6 4 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cannons 15 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 9 . . 1 . . . 1 3 AOE 34 | . 3 7 9 . . . . . . . . . . . . . . 2 . 5 . . . . . 8 . . . . . . . . Classes Destroyed 23 | 2 6 1 5 . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 1 . 1 . . 2 Worker 7 | . . . 6 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Builder 9 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 . 6 . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Recycler 9 | 1 . . 1 . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 9 | . 2 . 3 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Swarmer 23 | . 6 4 4 . . . . . . . . . . . . . . 2 . 5 . . . . . 2 . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 42 | . 3 1 27 . . . . . . . . . . . . . . . . 1 . . . . . 9 . . 1 . . . . . Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Sentry 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | 2 3 4 12 . . . . . 1 . 1 . . . . . . 2 . 5 . 1 1 . . 4 . 1 1 . 1 1 3 2 Combat Bots Only 7 | . 3 4 7 . . . . . . . . . . . . . . 2 . 5 . 1 . . . 4 . . 1 . 1 . 1 2 Max Kills in Single Turn 6 | 1 2 2 6 . . . . . 1 . 1 . . . . . . 2 . 2 . 1 1 . . 2 . 1 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . . . . . . . . . . 2 . 2 . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Hostile Shots Fired 835 | . 25 71 217 . . 5 . 10 1 . 3 . . . . . . 9 5 12 . 8 7 . 5 7 . 9 7 . 31 23 59 321 Missed 284 | . 6 22 48 . . 5 . 5 1 . 2 . . . . . . 4 3 6 . 6 4 . 3 1 . 2 4 . 23 15 29 95 Hits 551 | . 19 49 169 . . . . 5 . . 1 . . . . . . 5 2 6 . 2 3 . 2 6 . 7 3 . 8 8 30 226 Melee 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . 2 2 Projectile 541 | . 19 49 169 . . . . 5 . . 1 . . . . . . 4 2 6 . 2 3 . 2 6 . 7 3 . 3 8 28 224 AOE 11 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 Critical Strikes 28 | . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 10 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 10214 | . 196 993 2774 . . . . 40 . . 19 . . . 84 . . 249 46 88 . 35 24 . 20 326 . 156 103 . 347 189 837 3688 Core 2261 | . 23 223 226 . . . . 18 . . . . . . 56 . . 50 22 13 . . . . . . . 21 33 . 69 . 214 1293 Absorbed by Shields 1209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1209 Redirected to Shielding 174 | . . . . . . . . . . . . . . . . . . . . . . . . . . 114 . . . . 60 . . . Ignored by Resistances 364 | . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 Regen/Repaired (Parts) 277 | . . . . . . . . . . . . . . . . . . 277 . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 1 58 . . . . 97 . . . . . . 93 . . . . . . 91 . . . . 100 . . 95 . 95 . . Volleys Fired 488 | 4 20 43 126 . 4 . . 12 . . 4 5 . . 11 . . 9 4 7 . 10 15 . . 122 . 5 18 . 27 6 6 30 Largest 3 | 2 2 2 3 . 1 . . 1 . . 1 1 . . 1 . . 1 1 1 . 1 1 . . 1 . 1 1 . 2 2 2 2 Hottest 179 | 70 70 50 179 . 40 . . 40 . . 33 33 . . 33 . . 43 33 43 . 33 55 . . 55 . 55 55 . 73 73 120 155 Shots Fired 752 | 8 36 65 318 . 4 . . 12 . . 4 5 1 . 12 . . 9 4 6 . 10 15 . . 122 . 5 18 . 38 11 11 38 Gun 453 | 8 33 38 307 . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 35 11 8 10 Cannon 228 | . . 6 . . 4 . . 12 . . 4 5 . . 10 . . 7 4 1 . 10 15 . . 99 . 5 16 . . . 3 27 Launcher 65 | . 3 21 11 . . . . . . . . . . . . . . 2 . 5 . . . . . 23 . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . 1 Kinetic 497 | 4 17 44 173 . 4 . . 12 . . 4 5 1 . 12 . . 7 4 1 . 10 15 . . 99 . 5 16 . 35 11 8 10 Thermal 184 | 4 16 . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 27 Explosive 65 | . 3 21 11 . . . . . . . . . . . . . . 2 . 5 . . . . . 23 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 7 5 20 17 . . . . . . . . . . . . . . . . 2 . . 1 . . 9 . . 5 . 4 . 2 8 Robot Miss Streak 6 | . 4 4 6 . . . . . . . . . . . . . . 2 . 1 . . 2 . . 6 . . 4 . 5 . . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Secondary Targets 9 | . 1 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 440 | 7 22 37 221 . . . . . 3 . 2 . . . . . . 5 . 5 5 1 6 . . 65 . 2 9 . 15 2 12 21 Core Hits 284 | 3 20 25 113 . . . . . 1 . 1 . . . . . . 5 . 6 2 1 4 . . 74 . 1 5 . 6 2 5 10 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 Burn 8 | . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 326 | . 9 5 14 2 10 . . 18 12 . 21 11 . . 17 1 . 35 7 8 5 5 19 7 3 3 1 9 16 . 26 17 34 11 Impact 141 | . 9 3 6 2 10 . . 18 12 . 21 11 . . 17 1 . 31 . . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 17 32 10 Piercing 103 | . . 2 8 . . . . . . . . . . . . . . 4 7 8 5 5 19 7 3 3 1 9 16 . 3 . 2 1 Sneak Attacks 26 | . 1 . 4 . . . . . 2 . 1 . . . . . . 4 . . . . 2 . . . . 1 . . 1 2 6 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Damage Inflicted 19121 | 90 477 1189 5700 . . . . . 235 . 163 . . . . . . 485 . 632 401 52 328 . . 5695 . 160 341 . 615 293 1145 1120 Guns 4478 | 88 240 191 3462 . . . . . . . . . . . . . . . . . . . . . . . . . . . 356 30 30 81 Cannons 3214 | . . 103 . . . . . . . . . . . . . . . . . . . . 40 . . 2221 . . 284 . . . 82 484 Explosions 7057 | . 175 895 1959 . . . . . . . . . . . . . . 80 . 570 . . . . . 3378 . . . . . . . . Melee 4363 | . 62 . 272 . . . . . 235 . 163 . . . . . . 405 . 62 401 52 288 . . 96 . 160 57 . 259 263 1033 555 Ramming 9 | 2 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5146 | 38 128 294 1644 . . . . . . . . . . . . . . . . . . . 40 . . 2221 . . 284 . 356 30 30 81 Thermal 2546 | 50 112 . 1818 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 484 Explosive 7057 | . 175 895 1959 . . . . . . . . . . . . . . 80 . 570 . . . . . 3378 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 772 | . 62 . . . . . . . 235 . 163 . . . . . . 312 . . . . . . . . . . . . . . . . Slashing 2110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 263 1033 555 Piercing 1481 | . . . 272 . . . . . . . . . . . . . . 93 . 62 401 52 288 . . 96 . 160 57 . . . . . Highest Corruption 14 | . . . 1 . . . . . . 9 9 9 9 9 9 . 10 10 10 10 6 6 . . . . . . . . . 2 9 14 Average Corruption 8 | . . . 1 . . . . . . 9 9 9 9 9 9 . 10 10 10 9 6 6 . . . . . . . . . 1 8 10 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 160 | . . . . . . . . . . 1 27 3 3 1 6 . 1 25 2 12 3 10 . . . . . . . . . 4 23 39 Message Errors 34 | . . . . . . . . . . . 5 1 1 . 2 . . 4 1 2 . 1 . . . . . . . . . 2 3 12 Matter Fused 36 | . . . . . . . . . . . 11 . . . . . . 5 . 3 1 4 . . . . . . . . . . 7 5 Heat Flow Errors 18 | . . . . . . . . . . . 2 . . . 1 . . 2 . 2 2 . . . . . . . . . . . 4 5 Energy Discharges 23 | . . . . . . . . . . 1 1 1 . 1 2 . . 3 . 1 . 3 . . . . . . . . . 1 4 5 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Parts Fused 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . . . . 6 . 1 . . . . 6 . 1 . 1 . . . . . . . . . 1 1 2 Data Loss (major) 6 | . . . . . . . . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . . . 1 1 Misfires 6 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 3 Alerts 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1048 | . 40 . 113 . . . . . 44 . 54 . . . . . . 120 . 54 148 . 1 . . 63 . . 10 . 27 75 231 68 Projectiles 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . . 10 . . . . . Explosions 79 | . . . 23 . . . . . . . . . . . . . . . . 54 . . . . . 2 . . . . . . . . Melee 898 | . 40 . 90 . . . . . 44 . 54 . . . . . . 120 . . 148 . 1 . . . . . . . 27 75 231 68 Knockbacks 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 378 | . 24 26 129 . . . . . . . . . . . . . . 47 . . . . . . . 21 . . . . . . 131 . Shots 10 | . 2 1 4 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . Rammed 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | 27 63 . 213 . . . . 12 . . 251 . 20 . 209 . 22 161 4 380 149 6 20 . . 260 . 24 47 . . . 201 405 Average Temperature 60 | 12 20 . 54 . . . . 9 . . 120 . 12 . 99 . 7 20 4 166 69 4 8 . . 77 . 11 9 . . . 83 68 Received Heat Transfer 1970 | . 15 84 1368 . . . . 12 . . . . . . . . . . 18 . . 9 9 . . 36 . 18 9 . 9 9 27 347 Effects 10 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 2 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . 2 . . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 5085 | 148 407 . 4107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 349 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Maximum Alert Level 5 | . . . 3 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . 4 . 2 2 4 5 Low Security (%) 53 | 100 100 . 44 . . . . . 100 100 100 . . . . . 100 83 . . . . 100 . . . . 100 12 . 44 . 37 . Level 1 13 | . . . 4 100 . . . . . . . . . . . 100 . 16 . . . . . . . . . . 17 . 28 94 11 . Level 2 4 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 26 5 8 . Level 3 14 | . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . 15 12 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . . 27 36 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2260 | 5 81 . 873 396 . . . . 15 . 32 . . . . 300 98 321 . . . . 174 . . . . 32 1447 . 694 402 1183 2260 Initial 728 | . . . . 396 . . . . . . . . . . . 300 98 61 . . . . 159 . . . . . 9 . . 372 168 728 Average 417 | . 18 . 417 359 . . . . 2 . 3 . . . . 293 93 82 . . . . 122 . . . . 8 851 . 266 355 593 1548 Influence Increases 11970 | 10 316 200 1420 70 . 30 . . 38 . 112 . . . . 300 . 543 . 130 10 50 402 121 100 610 . 55 1916 . 1143 108 1576 2710 Destroy 0b10 Robot/C 4540 | . 180 100 780 . . . . . . . . . . . . . . 160 . 120 . . . 80 20 320 . . 760 . 680 . 500 840 Destroy 0b10 Robot/NC 370 | 10 30 . 115 . . . . . 10 . 10 . . . . . . 25 . . 10 5 15 . . 5 . 5 5 . 15 10 55 45 Destroy Leader 782 | . 38 10 178 . . . . . 4 . . . . . . . . 22 . 10 . . 2 10 10 . . 2 112 . 112 2 126 144 Allied During Kill 1787 | . . . . . . . . . . . . . . . . . . 36 . . . . . 31 10 . . . 694 . 162 . 463 391 Successful Hack 91 | . 16 . 30 24 . . . . . . 10 . . . . . . 1 . . . . . . . . . . . . . . . 10 Disable Machine 630 | . 15 . 45 15 . . . . . . 15 . . . . . . 45 . . . . 30 . . . . . 225 . 15 30 90 105 Anti-Garrison Action 200 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1320 | . 7 . 77 1 . . . . 9 . 17 . . . . . . 104 . . . . 40 . . . . 18 120 . 144 51 237 495 Advance Influence 450 | . . . . . . . . . . . . . . . . 300 . . . . . . 150 . . . . . . . . . . . Partial Spotted 390 | . . . . 30 . . . . . . 15 . . . . . . 45 . . . . 45 . . . . 30 . . 15 15 105 90 Lose Combat Pursuer 1410 | . 30 90 45 . . 30 . . 15 . 45 . . . . . . 105 . . . 45 120 . 60 285 . . . . . . . 540 Influence Decreases 9810 | 10 287 229 547 617 211 53 92 . 38 . 112 . . . . 20 192 327 224 146 74 35 286 180 115 372 295 36 512 1423 480 491 718 1688 Entered New Map 3800 | . . 15 . 477 121 23 92 . . . . . . . . . 182 27 114 16 64 . 6 50 15 57 295 . 10 1423 . 291 112 410 Time Decay 3994 | 10 277 190 457 140 90 30 . . 38 . 112 . . . . 20 10 268 70 130 10 35 230 130 60 305 . 36 262 . 270 180 356 278 Lost Part 484 | . . 24 90 . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 30 20 70 240 Lost Ally 1532 | . 10 . . . . . . . . . . . . . . . . 32 40 . . . 50 . 40 . . . 240 . 180 . 180 760 Squads Dispatched 73 | . . . 11 2 . . . . 1 . 4 . . . . . . 5 . . . 1 3 . . . . 1 4 . 11 3 8 19 Investigation 9 | . . . 2 . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . 1 . . . . . . Extermination 22 | . . . . 2 . . . . 1 . 2 . . . . . . 2 . . . . 2 . . . . . 1 . 3 2 4 3 Reinforcement 13 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 1 3 . Assault 25 | . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 16 Garrison 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Distress Signals 25 | . 1 . 4 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . 5 4 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 543 | . 17 14 66 1 . 2 . 3 1 4 6 . . . 4 1 6 23 5 10 . 19 14 4 7 91 . 6 28 . 39 26 60 86 Peak Tracking Total 22 | . 4 4 8 1 . 2 . 3 1 5 2 . . . 3 1 6 6 5 5 . 12 5 4 4 16 . 4 5 . 9 8 14 22 Tactical Retreats 62 | . 1 2 3 . . 2 . . 1 . 3 . . . . . . 4 1 1 . 2 4 . 3 6 . 2 . . 6 3 9 9 ECM-based Alert Blocks 77 | . . . . . . . . . . . 1 . . . . . . 1 . 5 . 5 . . 2 . . 3 . . 15 13 32 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Traps Triggered 21 | . . . 3 . . . . . 1 . 5 . . . 1 1 . 3 . . . . 1 . . . . . . . 1 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Disabled 46 | . 1 . 4 1 . . . . . . 1 . . . . . . 3 . . . . 2 . . 1 . . 15 . 1 2 6 9 Max in Single Turn 2 | . 1 . 1 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . . 1 . 1 2 1 2 Garrison Access 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Accessed 61 | . 4 1 6 7 . . . . . . 3 1 . 4 1 . . 7 . . 7 . 2 . . 3 . 2 2 . 3 3 3 2 Terminals 15 | . 4 . 2 4 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 2 Fabricators 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . Recycling Units 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 . . Garrison Access 8 | . . . 1 . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . 1 . 2 . Total Hacks 178 | . 9 4 11 12 . . . . . . 7 1 . 28 1 . . 22 . . 45 . 3 . . 6 . 2 4 . 5 6 6 6 Successful 130 | . 5 4 7 6 . . . . . . 2 1 . 28 1 . . 8 . . 45 . 1 . . 6 . 2 4 . 3 3 2 2 Failed 48 | . 4 . 4 6 . . . . . . 5 . . . . . . 14 . . . . 2 . . . . . . . 2 3 4 4 Catastrophic 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 3 . 5 3 . . . . 6 . 22 . . . . . . 26 . . . . 16 . . 1 . 7 17 1 15 13 27 1 Terminals 32 | . 9 . 5 8 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 6 Fabricators 11 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 3 . . 2 . . Repair Stations 14 | . . . . . . . . . . . . . . . . . . 9 . . . . 2 . . . . . . . . 3 . . Recycling Units 5 | . . . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 4 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 4 1 . . Garrison Access 18 | . . . 1 . . . . . . . 3 . . . . . . 8 . . . . . . . . . 1 . . 1 . 4 . Terminal Hacks 96 | . 3 4 1 3 . . . . . . . 1 . 28 1 . . . . . 45 . . . . 6 . . 1 . . . 1 2 Record 51 | . . 4 . . . . . . . . . . . 11 1 . . . . . 34 . . . . 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . 9 . . . . . . 3 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 2 . . 1 . . Network Status 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 1 . . Scan Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . Retrieve Study 8 | . . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . Garrison Access Hacks 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Unauthorized Hacks 5 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminals 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . 4 6 . . . . . . 2 . . . 1 . . 6 . . . . 2 . . . . 1 . . 2 1 3 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . . . 12 . . 9 . . . . . . 3 . 9 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Part Studies Acquired 8 | . . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . parse_system 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Relay Couplers Released 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total Allies 102 | . 1 . . . . . 4 . . 1 . . . . . . . 5 . . . . 7 . . . . . 16 . 8 . 10 50 Largest Group 28 | . 1 . . . . . 4 4 . 1 . . . . . . . 4 2 . . . 4 3 3 . . . 14 3 3 . 8 28 Highest-Rated Group 2857 | . 10 . . . . . 149 149 . 31 . . . . . . . 340 164 . . . 315 288 288 . . . 1059 329 370 . 1081 2857 Highest-Rated Ally 269 | . 10 . . . . . 39 39 . 31 . . . . . . . 85 85 . . . 96 96 96 . . . 269 235 235 . 269 269 Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . 3 . 3 . 5 . Heavy 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 1 . 1 . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . 3 . . . . . . 1 . . . . 5 . . . . . . 2 . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . EXPLORE 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . . . . . . . . Ally Attacks 627 | . . . . . . . . . . . . . . . . . . 14 6 . . . 6 10 17 . . . 141 . 95 . 100 238 Total Damage 36331 | . . . . . . . . . . . . . . . . . . 875 352 . . . 32 350 927 . . . 8605 . 3824 . 7230 14136 Kills 162 | . . . . . . . . . . . . . . . . . . 8 1 . . . . 4 1 . . . 38 . 36 . 28 46 Allies Corrupted 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 18 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Active Infowar (turns) 12936 | 36 1012 599 1093 264 199 72 532 183 222 17 824 166 105 30 250 43 35 676 145 261 83 347 492 273 120 1091 71 178 577 52 667 367 816 1038 Optics 8837 | . . . . . . . . . 113 17 824 166 105 30 250 43 35 676 145 261 83 347 492 273 120 1091 71 178 577 52 667 367 816 1038 Sensors 10158 | . . . 435 264 199 72 532 183 222 17 824 166 105 30 250 43 35 676 145 261 81 347 492 273 120 716 71 178 577 52 667 365 786 974 Seismic 2305 | 36 1012 599 658 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 6559 | . . . . . . . . . 215 17 824 166 105 30 250 43 35 676 145 261 83 347 492 273 120 1091 71 178 577 52 508 . . . ECM 3034 | . . . . . . 18 . . . . 71 . . . . . 13 302 78 141 44 57 . . 23 109 . 56 56 52 667 364 816 167 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . 1 2 . . . . . 1 1 . . . . . . 2 . 2 . 1 2 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Decoded 0b10 Intel 104 | . . . . . . . . . 7 . 22 . . . . 2 1 19 . . . . 17 . . . . 5 15 . 16 . . . Traps 12 | . . . . . . . . . . . 6 . . . . . . 1 . . . . 1 . . . . . 3 . 1 . . . Emergency Access 13 | . . . . . . . . . 2 . 3 . . . . 1 . 3 . . . . 1 . . . . . 2 . 1 . . . Items 57 | . . . . . . . . . 3 . 8 . . . . 1 1 13 . . . . 11 . . . . 3 6 . 11 . . . Machines 8 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . 3 . . . . . Patrols 9 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 3 . . . . 2 . . 2 . . . Guards 5 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Zionite Intel Received 24 | . . . . . . . . . 1 . 5 . . . . . . 4 . . . . 2 . . . . 1 1 . 2 4 4 . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Turns Passed 15032 | 99 1207 1086 2410 298 199 72 532 183 222 17 824 166 105 30 250 43 35 676 145 261 83 347 492 273 120 1091 71 178 577 52 667 367 816 1038 Spaces Moved 21127 | 47 675 633 1175 824 468 237 980 203 420 60 1198 434 371 91 521 140 116 1110 301 493 176 419 799 479 261 1335 227 402 880 30 1144 900 1918 1660 Core 83 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Treads 1866 | 44 675 381 729 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 698 | . . 252 446 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 18478 | . . . . 809 468 237 980 203 420 60 1198 434 371 91 521 140 116 1110 301 493 176 419 799 479 261 1335 227 402 880 30 1144 900 1918 1556 Fastest Speed 19 | 50 160 110 95 28 28 28 28 28 28 28 28 28 28 28 28 28 25 25 29 29 29 29 29 32 32 29 29 29 26 26 24 24 21 19 Average Speed 41 | 152 160 140 139 30 28 28 28 28 28 28 28 28 28 28 28 28 26 26 29 29 29 29 31 32 32 29 29 29 27 26 24 24 24 25 Slowest Speed 400 | 160 160 160 400 160 28 28 28 28 28 28 101 28 28 28 28 28 28 98 29 29 32 29 32 32 32 111 29 29 29 26 28 24 26 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . 2 . . . . . . 4 . . . 1 . 3 4 1 . . 2 . . . 4 . . . . 1 22 21 11 Potential Cave-ins 21 | . . . 2 . . . . 5 . . . 2 . . 5 . . . . . . . 4 . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 87 34 76 22 64 46 89 37 10 84 48 63 53 74 61 6 96 37 61 81 63 60 29 74 51 93 60 18 57 21 39 89 50 43 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 18 | . . 2 . . . . 1 . . . . . . 1 . . . 9 . . 3 1 . . 1 . . . . . . . . . Known Exits Taken 27 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 4 . . 2 3 2 . . . . 2 5 . . . . . 1 1 . 3 . 1 3 . 1 . . . . . . . Spaces Dug 273 | . 4 . 4 1 10 . . 17 9 . 16 13 . . 22 . . 28 10 7 . 7 13 7 3 3 1 9 6 . 27 22 17 17 Terrain Destroyed 829 | . 7 69 98 1 12 . . 21 9 . 17 13 . . 26 . . 42 10 78 . 13 24 7 3 179 1 9 14 . 30 23 38 85 Melee 201 | . 4 . 4 1 8 . . 11 9 . 14 8 . . 16 . . 23 6 6 . 3 10 7 3 1 1 4 6 . 22 14 17 3 Projectile 133 | . . . . . 4 . . 10 . . 3 5 . . 10 . . 7 4 1 . 10 14 . . 20 . 5 8 . 7 7 1 17 AOE 492 | . 3 69 94 . . . . . . . . . . . . . . 12 . 71 . . . . . 158 . . . . . . 20 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total 26058 | 62 751 757 1702 869 514 240 1237 284 503 59 1637 453 371 94 582 142 115 1414 342 588 202 622 997 587 291 1891 229 443 1173 73 1451 991 2185 2207 Wait 3625 | . 25 45 227 20 31 2 256 52 60 . 370 4 1 . 35 . . 232 32 73 . 185 146 102 24 404 1 22 225 44 233 80 229 465 Move 20959 | 46 674 632 1174 819 467 236 979 202 420 59 1189 433 370 90 518 140 110 1102 298 492 175 415 798 478 260 1328 226 401 879 29 1141 859 1880 1640 Hop 60 | . . . . 2 . . . . . . 4 . . . 1 . 2 3 1 . . 1 . . . 2 . . . . 1 18 16 9 Pick Up 84 | 3 12 7 40 4 1 . 1 . 2 . 1 . . . . . 1 1 . . 2 . 2 . . . . 1 2 . 1 . 2 1 Fast Attach 147 | 7 . . 21 2 . . . . 4 . 8 . . 2 . . 1 8 . 4 10 . 8 . 1 11 . 1 11 . 13 6 13 16 Attach 43 | . . 5 15 8 . . . . 1 . . . . . . 1 1 . . . . . . . . 3 . 1 3 . 1 . 2 2 Detach 12 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 4 . . 2 . . . 1 2 Swap 95 | . 5 17 35 1 . 2 . . . . 4 . . . . . . 2 . 2 1 5 . . 2 3 1 2 . . 4 . 2 7 Drop 156 | . 6 3 48 11 1 . 1 . 4 . 6 . . 2 . . . 5 . 2 11 1 9 . 1 11 . 1 10 . 4 5 2 12 Fire 488 | 4 20 43 126 . 4 . . 12 . . 4 5 . . 11 . . 9 4 7 . 10 15 . . 122 . 5 18 . 27 6 6 30 Melee 322 | . 9 5 14 2 10 . . 18 12 . 21 11 . . 17 1 . 35 7 8 3 5 19 7 3 3 1 9 16 . 26 17 32 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . 30 . . . . . . 15 . . . . . . . . . . . . . . . 12 Rewire 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 697 | -10/Materials | Discovered new exit (range 11) 740 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Discovered new exit (range 11) 1300 | -10/Materials | Discovered new exit (range 6) 1307 | -10/Materials | Entered Subcaves 1308 | -10/Subcaves | Approached by a straggling Scientist 1326 | -10/Subcaves | Core integrity fell below 50% 1356 | -10/Subcaves | Lost 3 parts (1n1u1w) 1623 | -10/Subcaves | Learned location of Zion (-7) 1721 | -10/Subcaves | Met a Zionite searching for "candidates" 1843 | -10/Subcaves | Visited Clippyterm 1848 | -10/Subcaves | Identified exit to Recycling 1848 | -10/Subcaves | Learned Factory trap positions 1959 | -10/Subcaves | Build established: Scavenger-Mutant 2046 | -10/Subcaves | Ambushed by Subdweller buried in earth 2114 | -10/Subcaves | Discovered new exit (range 7) 2225 | -10/Subcaves | Disturbed a concealed Subdweller 2230 | -10/Subcaves | Core integrity fell below 20% 2393 | -10/Subcaves | Entered Materials 2393 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3277 | -8/Materials | Discovered new exit (range 3) 3464 | -8/Materials | Garrison activated, responded to threat 3543 | -8/Materials | Identified exit to Garrison 3652 | -8/Materials | Lost 4 parts (2u2w) 3655 | -8/Materials | Destroyed 7 combat bots 3721 | -8/Materials | Discovered new exit (range 8) 3903 | -8/Materials | Build established: Tank 4128 | -8/Materials | Identified exit to Factory 4240 | -8/Materials | Build established: Mutant 4485 | -8/Materials | Discovered exit to Factory (range 15) 4793 | -8/Materials | First assault squad dispatched 4803 | -8/Materials | Entered Factory 4803 | -7/Factory | Evolved 2 slots: Propulsion x2 4804 | -7/Factory | Loaded intel: 92 trap records 4869 | -7/Factory | Discovered new exit (range 13) 4889 | -7/Factory | Identified exit to Factory 4923 | -7/Factory | Identified exit to Lower Caves 4965 | -7/Factory | Discovered exit to Factory (range 7) 5101 | -7/Factory | Entered Lower Caves 5115 | -7/Lower Caves | Encountered a Warlord checkpoint 5124 | -7/Lower Caves | Build established: Sprinter 5188 | -7/Lower Caves | Learned Factory stockpile data 5297 | -7/Lower Caves | Discovered new exit (range 6) 5300 | -7/Lower Caves | Identified exit to Lower Caves 5300 | -7/Lower Caves | Entered another Lower Caves area 5302 | -7/Lower Caves | Spotted B-75 Beast 5319 | -7/Lower Caves | Learned Factory interactive machine intel 5333 | -7/Lower Caves | Learned location of 1 exit from Factory 5351 | -7/Lower Caves | Discovered new exit (range 14) 5356 | -7/Lower Caves | Encountered a Warlord checkpoint 5371 | -7/Lower Caves | Identified exit to Zion 5372 | -7/Lower Caves | Entered Zion 5382 | -7/Zion | Discovered new exit (range 13) 5435 | -7/Zion | Given A8's code to call for help 5448 | -7/Zion | Learned location of Warlord (-4) 5583 | -7/Zion | Met Imprinter 5587 | -7/Zion | Imprinted 5589 | -7/Zion | Declared Zion's savior 5657 | -7/Zion | Identified exit to Proximity Caves 5904 | -7/Zion | Entered Proximity Caves 5904 | -6/Proximity Caves | Accompanied by 4 allies 6083 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6086 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6087 | -6/Proximity Caves | Entered Factory 6087 | -6/Factory | Evolved 2 slots: Utility x2 6088 | -6/Factory | Identified exit to Factory 6090 | -6/Factory | Loaded intel: 56 interactive machine locations 6210 | -6/Factory | Retrieved Zion intel report: Active Terminals 6309 | -6/Factory | Sucked down chute 6309 | -6/Factory | Entered Waste 6310 | -6/Waste | Met a frightened Derelict 6312 | -6/Waste | Spotted C-40 Crusher 6315 | -6/Waste | Spotted C-40 Crusher 6317 | -6/Waste | Spotted C-40 Crusher 6319 | -6/Waste | Spotted C-40 Crusher 6320 | -6/Waste | Discovered new exit (range 22) 6322 | -6/Waste | Spotted C-40 Crusher 6322 | -6/Waste | Spotted C-40 Crusher 6324 | -6/Waste | EMP discharged 6326 | -6/Waste | Identified exit to Factory 6326 | -6/Waste | Entered Factory 6494 | -6/Factory | Discovered exit to Factory (range 68) 6647 | -6/Factory | Build established: Assassin 6702 | -6/Factory | Retrieved Zion intel report: Main Access 6771 | -6/Factory | Retrieved Zion intel report: Guard Positions 6872 | -6/Factory | Spotted B-75 Beast 6950 | -6/Factory | Retrieved Zion intel report: Emergency Access 7005 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7011 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7049 | -6/Factory | Cargo convoy interrupted 7073 | -6/Factory | Build established: Scout 7134 | -6/Factory | Discovered new exit (range 20) 7147 | -6/Factory | Identified exit to Lower Caves 7150 | -6/Factory | Entered Lower Caves 7181 | -6/Lower Caves | Spotted B-75 Beast 7262 | -6/Lower Caves | Identified exit to Lower Caves 7316 | -6/Lower Caves | Entered another Lower Caves area 7331 | -6/Lower Caves | Learned location of 1 exit from Factory 7392 | -6/Lower Caves | Discovered new exit (range 2) 7393 | -6/Lower Caves | Identified exit to Data Miner 7421 | -6/Lower Caves | Entered Data Miner 7423 | -6/Data Miner | Discovered new exit (range 6) 7426 | -6/Data Miner | Met Data Miner 7434 | -6/Data Miner | Learned location of Section 7 (-3) 7434 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7437 | -6/Data Miner | Received God Mode back door access code from Data Miner 7450 | -6/Data Miner | Identified exit to Proximity Caves 7451 | -6/Data Miner | Entered Proximity Caves 7453 | -5/Proximity Caves | Spotter reported a threat 7454 | -5/Proximity Caves | Spotter reported a threat 7698 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7701 | -5/Proximity Caves | Entered Factory 7701 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7702 | -5/Factory | Identified exit to Upper Caves 7744 | -5/Factory | Sucked down chute 7744 | -5/Factory | Entered Waste 7751 | -5/Waste | Spotted C-40 Crusher 7752 | -5/Waste | Spotted C-40 Crusher 7754 | -5/Waste | Spotted C-40 Crusher 7757 | -5/Waste | Spotted C-40 Crusher 7757 | -5/Waste | Spotted C-40 Crusher 7759 | -5/Waste | EMP discharged 7759 | -5/Waste | System corruption reached 10% 7766 | -5/Waste | Discovered new exit (range 10) 7766 | -5/Waste | Spotted C-40 Crusher 7779 | -5/Waste | Identified exit to Factory 7779 | -5/Waste | Entered Factory 7905 | -5/Factory | Spotted B-75 Beast 7936 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7956 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8067 | -5/Factory | Build established: Ninja 8098 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8107 | -5/Factory | Retrieved Zion intel report: Branch Access 8161 | -5/Factory | Zion Heavy Resupply teleported in 8175 | -5/Factory | Zion Heavy squad teleported in 8241 | -5/Factory | Zion Heavy squad teleported in 8246 | -5/Factory | Discovered new exit (range 12) 8265 | -5/Factory | Identified exit to Factory 8292 | -5/Factory | Found Prototype Protection 8292 | -5/Factory | Identified Zio. Weapon Casing 8316 | -5/Factory | Repaired Broken Impulse Thruster Array 8412 | -5/Factory | Repaired Lyr. Light Armor Plating 8439 | -5/Factory | Repaired ECM Suite 8455 | -5/Factory | Entered Upper Caves 8455 | -5/Upper Caves | Accompanied by 2 allies 8545 | -5/Upper Caves | Encountered a Warlord checkpoint 8567 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8598 | -5/Upper Caves | Discovered new exit (range 7) 8600 | -5/Upper Caves | Identified exit to Upper Caves 8600 | -5/Upper Caves | Entered another Upper Caves area 8601 | -5/Upper Caves | Discovered exit to Factory (range 8) 8622 | -5/Upper Caves | Encountered a Warlord checkpoint 8717 | -5/Upper Caves | Learned 8 Factory zone layouts 8722 | -5/Upper Caves | Learned Factory terminal intel 8769 | -5/Upper Caves | Discovered new exit (range 10) 8771 | -5/Upper Caves | Identified exit to Zhirov 8777 | -5/Upper Caves | Found Alien Artifact 8777 | -5/Upper Caves | Identified Core Expander 8777 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 8861 | -5/Upper Caves | Entered Zhirov 8861 | -5/Zhirov | Discovered new exit (range 3) 8867 | -5/Zhirov | Met Zhirov 8875 | -5/Zhirov | Learned location of Quarantine (-3) 8875 | -5/Zhirov | Learned location of Testing (-2) 8875 | -5/Zhirov | Learned location of Command (-1) 8878 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8884 | -5/Zhirov | Found Alien Artifact 8884 | -5/Zhirov | Identified Integrated Reactor 8884 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8893 | -5/Zhirov | Found Alien Artifact 8944 | -5/Zhirov | Identified exit to Proximity Caves 8944 | -5/Zhirov | Entered Proximity Caves 9098 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9126 | -4/Proximity Caves | Learned 4 Research zone layouts 9148 | -4/Proximity Caves | Spotter reported a threat 9156 | -4/Proximity Caves | Learned location of Armory (-3) 9159 | -4/Proximity Caves | Spotted B-86 Titan 9179 | -4/Proximity Caves | Build established: Scout 9279 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9289 | -4/Proximity Caves | Discovered exit to Factory (range 8) 9291 | -4/Proximity Caves | Entered Factory 9291 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9293 | -4/Factory | Loaded intel: 26 terminal locations 9317 | -4/Factory | Zion Fire squad teleported in 9416 | -4/Factory | Retrieved Zion intel report: Branch Access 9416 | -4/Factory | Identified exit to Upper Caves 9417 | -4/Factory | Zion Hacking Resupply teleported in 9574 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9708 | -4/Factory | Spotted B-86 Titan 9732 | -4/Factory | Build established: Hacker-Scout 9738 | -4/Factory | Zion Light squad teleported in 9783 | -4/Factory | Entered Upper Caves 9783 | -4/Upper Caves | Accompanied by 3 allies 9950 | -4/Upper Caves | Learned Research emergency access door positions 9976 | -4/Upper Caves | Entered a destroyed Warlord outpost 10028 | -4/Upper Caves | Discovered new exit (range 10) 10037 | -4/Upper Caves | Identified exit to Upper Caves 10056 | -4/Upper Caves | Entered another Upper Caves area 10056 | -4/Upper Caves | Accompanied by 3 allies 10068 | -4/Upper Caves | Spotted B-86 Titan 10086 | -4/Upper Caves | Learned Research trap positions 10096 | -4/Upper Caves | Discovered new exit (range 21) 10140 | -4/Upper Caves | P-70 Sage assimilated allied AY-F68(z) 10167 | -4/Upper Caves | Encountered a Warlord checkpoint 10173 | -4/Upper Caves | Discovered new exit (range 8) 10176 | -4/Upper Caves | Identified exit to Warlord 10176 | -4/Upper Caves | Entered Warlord 10282 | -4/Warlord | Visited the Vortex Lab 10283 | -4/Warlord | Found Prototype Energy Gun 10283 | -4/Warlord | Identified Vortex Shotgun 10302 | -4/Warlord | Opened Warlord's prototype stash 10303 | -4/Warlord | Warlord's base attacked by MAIN.C 10313 | -4/Warlord | Found Prototype Processor 10313 | -4/Warlord | Identified Exp. Target Analyzer 10329 | -4/Warlord | Rebuked by Warlord 10583 | -4/Warlord | Warlord forces counterattacked 10590 | -4/Warlord | Build established: Scout 10631 | -4/Warlord | Spotted Striker 10658 | -4/Warlord | Spotted Striker 10704 | -4/Warlord | Lost 10 allies 10780 | -4/Warlord | Lost 3 allies 10805 | -4/Warlord | Spotted Executioner 10892 | -4/Warlord | Lost 14 allies 10974 | -4/Warlord | Spotted Executioner 10978 | -4/Warlord | Warlord base infiltrated, sounded retreat 10980 | -4/Warlord | Destroyed Executioner 11038 | -4/Warlord | Spotted Striker 11090 | -4/Warlord | Lost 3 allies 11205 | -4/Warlord | Spotted Striker 11253 | -4/Warlord | Spotted Executioner 11253 | -4/Warlord | Discovered new exit (range 21) 11266 | -4/Warlord | Identified exit to Proximity Caves 11267 | -4/Warlord | Entered Proximity Caves 11290 | -3/Proximity Caves | Lost 9 allies 11308 | -3/Proximity Caves | Spotted B-86 Titan 11330 | -3/Proximity Caves | Discovered new exit (range 14) 11338 | -3/Proximity Caves | Identified exit to Research 11338 | -3/Proximity Caves | Entered Research 11338 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11340 | -3/Research | Loaded intel: 92 trap records 11379 | -3/Research | Retrieved Zion intel report: Branch Access 11379 | -3/Research | Identified exit to Armory 11379 | -3/Research | Identified exit to Quarantine 11516 | -3/Research | Entered Armory 11539 | -3/Armory | Zion Experimental squad teleported in 11556 | -3/Armory | Zion Heavy squad teleported in 11568 | -3/Armory | Zion Heavy squad teleported in 11652 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 11758 | -3/Armory | Retrieved Zion intel report: Trap Installations 11766 | -3/Armory | First assault squad dispatched 11810 | -3/Armory | Lost 4 allies 11884 | -3/Armory | Lost 7 allies 11912 | -3/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 12029 | -3/Armory | Found Prototype Device 12029 | -3/Armory | Identified Exp. Thermal Defense Suite 12055 | -3/Armory | Discovered new exit (range 3) 12071 | -3/Armory | Identified exit to Lab 12093 | -3/Armory | Entered Lab 12093 | -3/Lab | Accompanied by 3 allies 12093 | -3/Lab | Discovered new exit (range 9) 12095 | -3/Lab | Identified exit to Research 12097 | -3/Lab | Unable to decrypt terminal 12097 | -3/Lab | Opened the door to a hidden lab 12098 | -3/Lab | Gained access to the hidden lab's interior 12145 | -3/Lab | Entered Research 12145 | -2/Research | Accompanied by 3 allies 12145 | -2/Research | Evolved 2 slots: Utility x2 12293 | -2/Research | Zion hero teleported in (AD-0RF) 12337 | -2/Research | Build established: Hacker-Ninja 12461 | -2/Research | Zion Heavy squad teleported in 12510 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12552 | -2/Research | Zion Hacker squad teleported in 12562 | -2/Research | Spotted B-90 Cyclops 12572 | -2/Research | Retrieved Zion intel report: Emergency Access 12584 | -2/Research | Lost 3 allies 12606 | -2/Research | Enhanced Grunt warped into view, answering call for help 12607 | -2/Research | Enhanced Grunt warped into view, answering call for help 12621 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 12629 | -2/Research | Garrison activated, responded to threat 12645 | -2/Research | First assault squad dispatched 12656 | -2/Research | Discovered new exit (range 9) 12657 | -2/Research | Identified exit to Access 12695 | -2/Research | Spotted B-90 Cyclops 12807 | -2/Research | Discovered new exit (range 20) 12812 | -2/Research | Identified exit to Testing 12812 | -2/Research | Entered Testing 12816 | -2/Testing | Found Prototype Processor 12816 | -2/Testing | Identified Spectral Analyzer 12841 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 12849 | -2/Testing | Retrieved Zion intel report: Guard Positions 12874 | -2/Testing | Retrieved Zion intel report: Active Garrisons 12996 | -2/Testing | Discovered exit to Access (range 8) 13042 | -2/Testing | Retrieved Zion intel report: Active Terminals 13160 | -2/Testing | Found Prototype Processor 13160 | -2/Testing | Identified Exp. Core Analyzer 13179 | -2/Testing | Entered Access 13179 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13266 | -1/Access | Retrieved Zion intel report: Active Terminals 13271 | -1/Access | Retrieved Zion intel report: Active Garrisons 13463 | -1/Access | Spotted B-99 Colossus 13468 | -1/Access | Retrieved Zion intel report: Unaware Analyses 13477 | -1/Access | Retrieved Zion intel report: Emergency Access 13478 | -1/Access | Zion Experimental squad teleported in 13488 | -1/Access | Lost 7 parts (2p1n2u2w) 13506 | -1/Access | Zion Heavy squad teleported in 13594 | -1/Access | Zion Light squad teleported in 13679 | -1/Access | First assault squad dispatched 13687 | -1/Access | Zion Light squad teleported in 13747 | -1/Access | Lost 6 allies 13799 | -1/Access | Zion Experimental squad teleported in 13891 | -1/Access | Discovered new exit (range 7) 13893 | -1/Access | Identified exit to Command 13995 | -1/Access | Entered Command 13995 | -1/Command | Accompanied by 1 ally 14095 | -1/Command | Disengaged cave seal 14095 | -1/Command | Zionites emerged from the dark tunnel 14109 | -1/Command | Phase Generator disabled 14245 | -1/Command | First assault squad dispatched 14268 | -1/Command | Incoming assault squad redirected 14298 | -1/Command | Spotted B-99 Colossus 14301 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 14336 | -1/Command | Disengaged cave seal 14336 | -1/Command | Zionites emerged from the dark tunnel 14395 | -1/Command | System corruption reached 10% 14459 | -1/Command | Build established: Wizard-Scout 14514 | -1/Command | Incoming assault squad redirected 14598 | -1/Command | Spotted M Guard 14599 | -1/Command | Spotted M Guard 14599 | -1/Command | Spotted Combat Programmer 14599 | -1/Command | Spotted Combat Programmer 14603 | -1/Command | High security lockdown imminent 14656 | -1/Command | Lost 6 allies 14683 | -1/Command | High security lockdown engaged 14743 | -1/Command | Allies destroyed M Guard 14805 | -1/Command | Lost 7 allies 14855 | -1/Command | Spotted Alpha 7 14920 | -1/Command | Found Zio. Shade Armor 14944 | -1/Command | Spotted Executioner 14945 | -1/Command | Lost 3 parts (1p1n1u) 15011 | -1/Command | Spotted Investigator 15012 | -1/Command | Spotted Executioner 15012 | -1/Command | Spotted Executioner 15012 | -1/Command | Spotted Executioner 15012 | -1/Command | Spotted Executioner 15012 | -1/Command | Spotted Striker 15012 | -1/Command | Spotted Striker 15012 | -1/Command | Spotted Alpha 7 15014 | -1/Command | Spotted B-99 Colossus 15018 | -1/Command | Scanned by Researcher 15019 | -1/Command | Identified Transdimensional Reconstructor 15019 | -1/Command | Failed to warp due to unstable space 15021 | -1/Command | Core integrity fell below 50% 15021 | -1/Command | Spotted B-99 Colossus 15030 | -1/Command | Core integrity fell below 20% 15033 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 15030_ Stasis bubble strength at 134. 15031_ Executioner stasis bubble bursts. 15031_ Slug penetrates Wall. 15031_ Penetrated by Slug. 15031_ Striker stasis bubble strength at 144. 15031_ Penetrated by Slug. 15031_ Investigator destroyed. 15031_ Slug penetrates Wall. 15031_ Striker stasis bubble strength at 144. 15031_ Stasis bubble strength at 128. 15032_ Slug penetrates Striker. 15032_ Penetrated by Slug. 15032_ Executioner suffers critical hit (Burn). 15032_ Penetrated by Slug. 15032_ Slug penetrates Wall. 15032_ Striker stasis bubble strength at 136. 15032_ Penetrated by Slug. 15032_ Slug penetrates Wall. 15033_ Lrn. Missile Launcher destroyed. 15033_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #?????##????????????? | | ?????????????????????????? ###### ############## | | ?????????????????????????? " + ! # """" [# | | ?????????????????????????? %"# # """" # | | ??????????????????????????#" # """" =# """" # | | ??????????????????????????# #! """" # """" !# | | ???######?????????????????# # """" # = # | | ??? ???????????????# # """" # % # | | ??? ??#?#?######?# # # # | | ?????? # # # # #;## # ! ??# # | | ???????????" ^ E %7 ;#! ;;###+#########+##### | | ???????????"^ ^ K @%%! !g #?? | | ???????????" BB E^//l%g %| ### | | ???????????" BB !/% % ] | | ???????????" ^/= ### | | ???????????" E EK%7 ;##pl ###########?? | | ?????? ^^ ; ; # # ##### ;#?????###### | | ??? BB;##?####????# l ##?????# | | ??? BB????????????# #??????# | | ???##########??????????????# g #??????# | | ???????????????????????????# m ######?# | | ???????????????????????????# p #?# | | ???????????????????????????# g #?# | | ???????????????????????????# ######## | | ???????????????????????????# | | ???????????????????????????###########+##+######## | | ????????????????????????????????????? ####### | | ????????????????????????????????????? # | | ??????????????????????????????????? # | | ?????????????????????????????????# # | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 52 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 4 Corruption Block 20 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 12 Launcher Accuracy 30 Target Analysis 10 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 50 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hvy. Deuterium Engine | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Armored Leg | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Force Rifle | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -3/Armory | Authchip Repaired ---------- Impulse Thruster Array | 7% | -5/Factory | Broken Lyr. Light Armor Plating | 44% | -5/Factory ECM Suite | 25% | -5/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Minigun | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Impulse Thruster Array | -2/Research | Hacked Field Propulsion Array | -2/Research | Hacked Lgt. Antimatter Reactor | -2/Testing | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed SpectralAlphaLattice Manual? 0 Play Time 04:32:18 Cumulative 543.1 hours Start 2026.07.23 @ 20:42:45 End 2026.07.24 @ 13:58:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 171 Adventurer 21 Explorer 0 Win Type - Total 28 Types 16/1/6/1/0/0/0/3/0/1 Lore% 70 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13700c07-20c6-49b5-807d-e8c13366108f