Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 20:49:05 Player: Rentaro Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (252) 1260 Value Destroyed (5883) 5883 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 270 Friendly Fire -28 Cogmind --------- Core Integrity 135/850 Matter 257/300 Energy 85/100 System Corruption 15% Temperature Warning (398) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Improved Assault Rifle > --- INVENTORY (25) --- Improved Heat Sink Huge Storage Unit Enhanced Optical Array Improved Terrain Scanner System Restoration Module Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Wheel Wheel Wheel Wheel Armored Wheel Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Medium Armor Plating System Restoration Module Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . 1 . 2 1 . Weapon 2 | . . 1 . . . 1 Parts Attached 166 | 8 7 21 19 58 19 34 Power 12 | 1 . 3 3 2 2 1 Engine 10 | 1 . 3 3 2 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 41 | 2 2 3 5 13 5 11 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 39 | 2 2 3 5 13 5 9 Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 2 4 8 1 26 4 8 Device 21 | . . 4 1 10 1 5 Storage 6 | 2 2 1 . 1 . . Processor 7 | . . 1 . 1 3 2 Hackware . | . . . . . . . Protection 19 | . 2 2 . 14 . 1 Artifact . | . . . . . . . Weapon 60 | 3 1 7 10 17 8 14 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 36 | 2 . 5 8 9 3 9 Ballistic Cannon 14 | . . . 2 7 3 2 Launcher 7 | . 1 1 . 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . Corrupted Parts 2 | 1 . . 1 . . . System Corruption 12 | 2 . . 10 . . . Parts Lost 67 | . 1 9 2 21 3 31 Power 5 | . . 2 . . 1 2 Propulsion 19 | . 1 2 2 4 1 9 Utility 25 | . . 3 . 13 1 8 Weapon 18 | . . 2 . 4 . 12 Highest Loss Streak 15 | . 1 4 1 5 2 15 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 94 93 96 95 82 85 Engine 8 | . 14 11 10 9 5 . Wheel 18 | . 24 18 19 17 15 17 Device 9 | . . 7 11 10 15 11 Storage 10 | . 21 11 11 9 7 6 Processor 9 | . . 7 11 8 12 19 Protection 6 | . 5 5 . 14 . . Ballistic Gun 19 | . 19 26 32 20 . 10 Ballistic Cannon 5 | . . . . 5 15 9 Launcher 2 | . 8 2 . . 5 3 Naked Turns . | . . . . . . . Heaviest Build 114 | 18 93 98 99 114 108 108 Greatest Support 54 | 26 32 32 32 26 38 54 Greatest Overweight (x) 31 | . 2 9 9 10 5 31 Average Overweight (x) 3 | . . 4 4 4 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 11 25 25 25 25 25 Most Carried 25 | 5 13 25 25 25 25 25 Average Carried 19 | 3 8 18 24 21 19 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 12 25 25 14 25 6 Class Distribution -------------------- 25% | Mutant 13% | Scavenger-Gunner 10% | Gunner 8% | Skirmisher 8% | Scavenger-Tank 8% | Scavenger-Skirmisher 8% | Tank 8% | Commander-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Commander-Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 6755 | 281 417 997 773 2118 697 1472 Remotely 5062 | . . 852 773 1268 697 1472 Salvage Created 8699 | 141 517 1063 1266 2703 617 2392 Parts 567 | 8 54 100 82 182 41 100 Haulers Intercepted 22 | . 2 4 6 6 1 3 Recyclers Shooed 12 | . 3 1 . 2 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 129 | . 14 22 15 51 10 17 Guns 82 | . 5 17 15 37 . 8 Cannons 23 | . . . . 12 6 5 AOE 24 | . 9 5 . 2 4 4 Classes Destroyed 17 | 2 6 2 1 5 1 . Worker 29 | . . 1 5 11 4 8 Builder 22 | . 3 5 3 6 2 3 Tunneler 6 | 2 . 1 . 1 1 1 Hauler 22 | . 2 4 6 6 1 3 Recycler 15 | 1 . . 1 1 3 9 Mechanic 4 | . . . . 1 1 2 Operator 10 | . 2 3 2 2 1 . Watcher 18 | . 3 4 . 5 1 5 Swarmer 35 | . 6 8 . 13 4 4 Grunt 59 | . 8 10 10 23 3 5 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . 1 . . . Sentry 20 | . . 4 4 9 2 1 Specialist 2 | . . . . 2 . . Hunter 7 | . . . . 2 . 5 Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . 1 . . Best Kill Streak 12 | 1 6 6 10 10 4 12 Combat Bots Only 8 | . 6 5 5 8 4 4 Max Kills in Single Turn 5 | 1 3 3 2 2 4 5 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 3 3 . 1 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 10522 | . 325 938 555 4196 833 3675 Core 1646 | . 82 109 32 549 159 715 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . 51 . . . . Regen/Repaired (Parts) 258 | . . . . 258 . . Core Remaining (%) 61 | 100 67 . 64 . 77 . Volleys Fired 597 | 14 98 96 65 186 41 97 Largest 4 | 2 2 3 3 3 3 4 Hottest 170 | 40 53 98 94 117 127 170 Shots Fired 1483 | 21 146 210 184 533 92 297 Gun 1108 | 21 134 199 178 401 10 165 Cannon 345 | . . . 6 130 80 129 Launcher 30 | . 12 11 . 2 2 3 Special . | . . . . . . . Kinetic 1417 | 14 134 180 184 531 90 284 Thermal 10 | . . . . . . 10 Explosive 30 | . 12 11 . 2 2 3 Electromagnetic 26 | 7 . 19 . . . . Robot Hit Streak 19 | 3 7 16 9 17 10 19 Robot Miss Streak 7 | 2 3 7 4 6 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 16 | . 1 2 1 11 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 896 | 13 83 118 100 336 56 190 Core Hits 407 | 4 41 54 51 136 31 90 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 13 | . . 1 . 4 2 6 Destroy 3 | . . 1 . . . 2 Blast 10 | . . . . 4 2 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17983 | 171 1417 2171 1618 6051 1932 4623 Guns 10331 | 139 774 1667 1618 4302 90 1741 Cannons 4648 | . . . . 1542 1179 1927 Explosions 2986 | 32 638 504 . 194 663 955 Melee . | . . . . . . . Ramming 18 | . 5 . . 13 . . Kinetic 14433 | 87 774 1444 1618 5844 1269 3397 Thermal 691 | 32 . . . . . 659 Explosive 2566 | . 638 504 . 194 663 567 Electromagnetic 275 | 52 . 223 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | 2 4 . 15 . . 15 Average Corruption 2 | 2 2 . 7 . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . 14 . 8 . . 11 Message Errors 9 | . 3 . 2 . . 4 Matter Fused 8 | . 2 . 3 . . 3 Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 3 | . 1 . 1 . . 1 Data Loss (minor) 4 | . 3 . . . . 1 Data Loss (major) 2 | . 1 . 1 . . . Alerts 2 | . 2 . . . . . Weapon Failures 4 | . 1 . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 237 | . 19 10 . 15 104 89 Projectiles 65 | . . . . 5 41 19 Explosions 172 | . 19 10 . 10 63 70 Melee . | . . . . . . . Knockbacks 46 | . . . . 17 15 14 Impact . | . . . . . . . Kinetic 44 | . . . . 16 14 14 Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 299 | . 12 13 . 55 219 . Shots 7 | . 1 1 . 1 4 . Rammed 2 | . 1 . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 417 | 20 232 123 50 411 18 417 Average Temperature 80 | 20 37 18 9 121 16 156 Received Heat Transfer 3237 | . 138 327 204 1746 144 678 Effects 17 | . 1 . . 11 . 5 Shutdowns 3 | . . . . 1 . 2 Energy Bleed 4 | . . . . 3 . 1 Interference 7 | . 1 . . 6 . . Matter Decay 2 | . . . . 1 . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 633 | . . . . . . 633 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 764 | 15 587 606 764 707 473 483 Initial 321 | . 9 209 126 279 321 215 Average 422 | 7 250 430 575 470 379 353 Maximum Alert Level 3 | . 2 2 3 3 2 2 Low Security (%) 8 | 100 54 . 6 1 . . Level 1 33 | . 11 47 10 30 51 58 Level 2 53 | . 34 52 57 67 48 41 Level 3 4 | . . . 25 1 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Squads Dispatched 35 | . 3 4 6 13 3 6 Investigation 6 | . . . 1 2 1 2 Extermination 2 | . . . . . 1 1 Reinforcement 16 | . 3 4 3 5 . 1 Assault 3 | . . . 1 . . 2 Garrison 8 | . . . 1 6 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 15 | . 1 5 3 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 215 | . 29 39 37 62 13 35 Peak Tracking Total 9 | . 5 5 6 5 4 9 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 10 | . 1 1 5 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 23 | . 2 6 1 3 5 6 Max in Single Turn 4 | . 1 2 1 1 4 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 36 | . 5 6 4 13 7 1 Terminals 29 | . 5 5 4 10 5 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 91 | . 12 25 7 31 14 2 Successful 42 | . 5 14 3 16 2 2 Failed 49 | . 7 11 4 15 12 . Catastrophic 9 | . 2 . 1 2 4 . Database Lockouts . | . . . . . . . Manual 28 | . 5 8 3 11 1 . Terminals 69 | . 12 19 7 21 10 . Fabricators 2 | . . . . . . 2 Repair Stations 8 | . . . . 8 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 8 | . . 6 . 2 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 23 | . 5 8 3 7 . . Prototype ID Bank 6 | . 1 3 . 2 . . Open Door 3 | . . . 3 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 6 | . . 3 . 3 . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . . . . 7 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 8 | . . 6 . 2 . . Insert Component 4 | . . 3 . 1 . . Analyze 4 | . . 3 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . 2 1 . Used 1 | . . . . 1 . . Hacking Detections 31 | . 4 5 2 12 7 1 Full Trace Events 4 | . 1 . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 62 | . . . . . . 62 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 3 | . . . . 3 . . Time 109 | . . . . 109 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 4 | . . . 4 . . . ROAM 1 | . . . 1 . . . FOLLOW 3 | . . . 3 . . . Ally Attacks 90 | . . . 90 . . . Total Damage 822 | . . . 822 . . . Kills 12 | . . . 12 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 7839 | 109 890 1217 1130 2564 1064 865 Spaces Moved 4006 | 66 606 583 565 1144 697 345 Core 15 | 13 . . . . . 2 Treads . | . . . . . . . Legs 5 | . . . . . . 5 Wheels 3986 | 53 606 583 565 1144 697 338 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 130 135 135 120 108 Average Speed 137 | 82 103 149 152 154 126 127 Slowest Speed 1600 | 90 130 215 215 230 155 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 96 54 88 83 19 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 23 | . 21 . . 2 . . Terrain Destroyed 296 | . 106 63 1 27 44 55 Melee . | . . . . . . . Projectile 20 | . . . 1 13 . 6 AOE 276 | . 106 63 . 14 44 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 5216 | 101 740 767 705 1536 797 570 Wait 184 | . 9 14 10 76 7 68 Move 4000 | 65 605 582 564 1143 696 345 Hop . | . . . . . . . Pick Up 162 | 13 13 37 19 41 24 15 Fast Attach 8 | . 2 . 6 . . . Attach 99 | 7 2 16 1 37 9 27 Detach 5 | . . 2 . 2 1 . Swap 59 | 1 3 5 12 21 10 7 Drop 100 | 1 7 15 28 29 9 11 Fire 597 | 14 98 96 65 186 41 97 Melee . | . . . . . . . Ram 2 | . 1 . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 6) 481 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Discovered new exit (range 6) 968 | -10/Materials | Discovered new exit (range 7) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1384 | -9/Materials | Lost 4 parts (1p1n2u) 1652 | -9/Materials | Build established: Skirmisher 1791 | -9/Materials | Discovered new exit (range 10) 2010 | -9/Materials | Build established: Scavenger-Skirmisher 2118 | -9/Materials | Discovered new exit (range 7) 2217 | -9/Materials | Entered Storage 2316 | -9/Storage | Garrison activated, responded to threat 2432 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2731 | -9/Storage | Build established: Commander-Skirmisher 3017 | -9/Storage | First assault squad dispatched 3257 | -9/Storage | Discovered new exit (range 18) 3299 | -9/Storage | System corruption reached 10% 3347 | -9/Storage | Entered Materials 3347 | -8/Materials | Evolved 2 slots: Utility x2 3566 | -8/Materials | Discovered new exit (range 4) 3659 | -8/Materials | Garrison activated, responded to threat 3730 | -8/Materials | Destroyed 8 combat bots 4063 | -8/Materials | Repaired Lgt. Armor Plating? 4263 | -8/Materials | Build established: Gunner 4552 | -8/Materials | Discovered new exit (range 15) 4563 | -8/Materials | Lost 3 parts (2n1u) 4686 | -8/Materials | Repaired Hvy. Assault Rifle? 4690 | -8/Materials | Core integrity fell below 50% 4724 | -8/Materials | Lost 3 parts (2u1w) 4930 | -8/Materials | Repaired Imp. Assault Rifle 4990 | -8/Materials | Discovered new exit (range 4) 5380 | -8/Materials | Garrison activated, responded to threat 5512 | -8/Materials | Build established: Tank 5556 | -8/Materials | Core integrity fell below 20% 5679 | -8/Materials | Lost 5 parts (1n2u2w) 5783 | -8/Materials | Sterilization system engaged 5783 | -8/Materials | Non-combat units ordered to evacuate 5883 | -8/Materials | Combat units ordered to evacuate 5911 | -8/Materials | Entered Factory 5911 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6542 | -7/Factory | Build established: Mutant 6722 | -7/Factory | Garrison activated, responded to threat 6782 | -7/Factory | Identified exit to Garrison 6953 | -7/Factory | Discovered new exit (range 12) 6975 | -7/Factory | Entered another Factory area 6975 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7168 | -6/Factory | Build established: Scavenger-Gunner 7491 | -6/Factory | Lost 4 parts (1n1u2w) 7604 | -6/Factory | Fabricated Hpw. Tractor Beam (x2) 7675 | -6/Factory | First assault squad dispatched 7700 | -6/Factory | Core integrity fell below 50% 7759 | -6/Factory | Lost 15 parts (1p5n3u6w) 7823 | -6/Factory | System corruption reached 10% 7839 | -6/Factory | Core integrity fell below 20% 7840 | -6/Factory | Self-destructed Last Messages --------------- 07830_ U-05 Engineer lays Concrete. 07831_ Imp. Medium Armor Plating destroyed. 07831_ Critical hit (Burn: +37). 07832_ U-05 Engineer lays Concrete. 07832_ Hvy. Assault Rifle destroyed. 07833_ U-05 Engineer lays Concrete. 07834_ B-48 Gladiator destroyed. 07835_ U-05 Engineer lays Concrete. 07836_ Nuclear Core destroyed. 07837_ U-05 Engineer lays Concrete. 07837_ Phase Cannon destroyed. 07838_ U-05 Engineer lays Concrete. 07839_ Adv. Heat Sink broken. 07839_ Overheating: Short circuit. 07839_ U-05 Engineer lays Concrete. 07839_ Critical hit (Burn: +37). 07839_ U-05 Engineer lays Concrete. 07840_ K-01 Serf collects debris. 07840_ U-05 Engineer lays Concrete. 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""" | | ??????????????????# ?????????????????###+#??? | | ??????????????????# #???????????????????? #??? | | ??????????????????# #???????????????????? ???? | | ??????????????????#" #????????????????????????? | | ??????????????????+%% ?????????????????????????? | | ??????????????????#" ?????????????????????????? | | ??????????????????? % ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Tractor Beam | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dramatic Entrance Please Form A Line Remodeling Significant Disruption Treasure Hunter Challenges ------------ None Game ------ Seed SpikedCompactFemtoactuators Manual? 0 Play Time 01:48:40 Cumulative 9.9 hours Start 2022.03.19 @ 18:26:13 End 2022.03.19 @ 20:49:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb00ecbd-44bd-43df-8297-364c74f1eebf