Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 17:41:09 Player: JitterGlitch Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1375) 1375 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5750 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Visual Processing Unit Drone Bay (2/2) Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Particle Charger > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Flak Cannon Flak Cannon Improved Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 2 | . . 1 . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . 1 1 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 57 | 6 1 20 12 2 6 4 . 6 Power 14 | 1 . 6 2 . 3 1 . 1 Engine 13 | 1 . 5 2 . 3 1 . 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 4 4 . . 1 . 4 Treads 5 | . . 4 . . . . . 1 Leg 3 | 2 . . 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . 3 . . 1 . 3 Utility 16 | 1 1 5 3 1 3 2 . . Device 9 | . . 2 2 1 3 1 . . Storage 3 | 1 . 1 1 . . . . . Processor 4 | . 1 2 . . . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 5 3 1 . . . 1 Energy Gun 5 | 2 . 1 1 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 34 | . . 13 4 1 1 3 . 12 Power 9 | . . 5 1 . . 1 . 2 Propulsion 13 | . . 4 1 . 1 1 . 6 Utility 6 | . . 1 . 1 . 1 . 3 Weapon 6 | . . 3 2 . . . . 1 Highest Loss Streak 5 | . . 4 2 1 1 2 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 98 96 86 90 77 64 60 42 Engine 15 | . 14 18 17 15 8 5 6 2 Treads 12 | . . 19 5 . . . . 2 Leg 3 | . 28 1 7 . . . . . Flight 3 | . . . 6 23 20 9 13 8 Device 8 | . . 5 18 21 22 19 13 5 Storage 9 | . 14 11 9 7 6 6 6 5 Processor 13 | . 12 15 9 7 6 12 13 13 Energy Gun 7 | . 28 5 5 13 13 9 6 1 Ballistic Gun 7 | . . 11 7 . . . . . Slashing Weapon 2 | . . 4 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 14 14 57 53 23 25 27 18 18 Greatest Support 40 | 20 20 40 27 27 27 21 19 30 Greatest Overweight (x) 8 | 2 . 2 8 . 1 1 . 3 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 20 20 8 8 8 8 8 Average Capacity 14 | 6 8 18 17 8 8 8 8 7 Most Carried 12 | 4 8 12 10 8 8 8 7 8 Average Carried 8 | 2 5 9 8 7 7 7 7 6 Final Capacity 20 | 8 8 20 8 8 8 8 8 5 Final Carried 10 | 4 8 10 7 8 8 7 7 5 Class Distribution -------------------- 61% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 964 | 260 42 355 50 75 . 119 . 63 Remotely . | . . . . . . . . . Salvage Created 1624 | . 42 1013 50 105 70 217 . 127 Parts 101 | . 9 59 6 4 4 8 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 7 . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 40 | . 3 21 1 2 1 6 . 6 Melee 1 | . . 1 . . . . . . Guns 36 | . 3 20 1 2 1 5 . 4 Cannons 2 | . . . . . . . . 2 Classes Destroyed 8 | . 1 7 . . . . . . Worker 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 17 | . 3 3 . 1 . 4 . 6 Grunt 9 | . . 8 . . . 1 . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 12 | . . 8 1 1 1 1 . . Best Kill Streak 4 | . 3 3 1 1 1 3 . 4 Combat Bots Only 4 | . 3 3 1 1 1 3 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 522 | . 9 228 43 27 20 49 . 146 Missed 162 | . 2 67 12 11 10 14 . 46 Damage Taken 3925 | . 36 1690 266 120 81 361 . 1371 Core 1291 | . 15 352 48 15 19 59 . 783 Absorbed by Shields 124 | . . . 97 27 . . . . Ignored by Resistances 1177 | . 14 491 102 43 28 104 . 395 Core Remaining (%) 78 | 100 94 12 91 97 . . . . Volleys Fired 173 | . 3 117 19 4 2 16 . 12 Largest 2 | . 2 2 2 2 2 2 . 1 Hottest 116 | . 100 100 99 116 116 116 . 61 Shots Fired 242 | . 6 167 21 8 4 24 . 12 Gun 237 | . 6 167 19 8 4 24 . 9 Cannon 5 | . . . 2 . . . . 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 132 | . . 110 19 . . . . 3 Thermal 110 | . 6 57 2 8 4 24 . 9 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | . 2 34 8 5 4 13 . 7 Robot Miss Streak 3 | . 1 3 3 2 . 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 205 | . 3 145 20 5 4 17 . 11 Core Hits 83 | . 3 53 5 4 3 7 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 7 | . . 3 . 1 . 2 . 1 Burn 6 | . . 2 . 1 . 2 . 1 Destroy 1 | . . 1 . . . . . . Melee Attacks 6 | . . 4 2 . . . . . Impact . | . . . . . . . . . Slashing 4 | . . 4 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2639 | . 37 1726 165 97 72 337 . 205 Guns 2392 | . 37 1551 138 97 72 337 . 160 Cannons 70 | . . . 25 . . . . 45 Explosions . | . . . . . . . . . Melee 175 | . . 175 . . . . . . Ramming 2 | . . . 2 . . . . . Kinetic 1165 | . . 973 147 . . . . 45 Thermal 1297 | . 37 578 16 97 72 337 . 160 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 175 | . . 175 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 4 . . . 6 6 6 Average Corruption 4 | . . 4 . . . 6 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . 37 . . . 1 1 14 Message Errors 13 | . . 9 . . . . . 4 Matter Fused 12 | . . 8 . . . 1 1 2 Heat Flow Errors 9 | . . 6 . . . . . 3 Energy Discharges 4 | . . 3 . . . . . 1 Data Loss (minor) 9 | . . 5 . . . . . 4 Data Loss (major) 4 | . . 4 . . . . . . Weapon Failures 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . 21 . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 21 | . . 21 . . . . . . Knockbacks 5 | . . . 2 . . . . 3 Impact . | . . . . . . . . . Kinetic 4 | . . . 2 . . . . 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 78 300 129 124 24 300 . 143 Average Temperature 70 | . 33 71 43 59 19 111 . 39 Received Heat Transfer 1111 | . . 810 117 4 12 60 . 108 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 12 | . . 6 . 2 . 2 . 2 Heat Transferred 3316 | . 111 1614 37 259 148 777 . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 195 | . 70 195 67 126 102 . . . Initial 52 | . . 25 27 11 52 . . . Average 47 | . 12 52 31 75 72 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 2 2 . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 1 1 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 3 32 9 6 4 7 . 20 Peak Tracking Total 9 | . 3 5 5 4 3 3 . 9 Tactical Retreats 5 | . . . 1 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 7 | . . 2 . 1 . . 4 . Terminals 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . . 7 . 2 . . 31 . Successful 39 | . . 6 . 2 . . 31 . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . 2 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 5 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . . 1 . 2 . . 31 . Record 13 | . . 1 . 1 . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . 5 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 95 | . . 95 . . . . . . Retrieved Matter 95 | . . 95 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 128 | . . . . . . . . 128 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 4713 | 77 270 2793 460 136 89 319 39 530 Spaces Moved 3056 | 53 209 1078 255 314 146 288 113 600 Core 57 | 17 . . . . . . . 40 Treads 1096 | . . 952 1 . . . . 143 Legs 437 | 36 209 126 66 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1466 | . . . 188 314 146 288 113 417 Fastest Speed 30 | 50 120 120 34 34 34 34 34 30 Average Speed 131 | 123 120 221 151 34 37 89 34 78 Slowest Speed 690 | 150 120 320 690 34 117 120 34 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . 9 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 24 62 24 10 5 60 79 68 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 3495 | 62 221 1325 303 325 179 324 112 644 Wait 160 | . 5 84 5 11 15 16 . 24 Move 3034 | 52 208 1077 254 299 145 287 112 600 Hop 5 | . . . . 5 . . . . Pick Up 40 | 4 4 19 5 3 3 1 . 1 Fast Attach 19 | 6 1 2 4 . 1 1 . 4 Attach 25 | . . 13 3 1 4 2 . 2 Detach 6 | . . 1 . . 4 . . 1 Swap 13 | . . 5 5 1 1 1 . . Drop 13 | . . 3 5 1 4 . . . Fire 173 | . 3 117 19 4 2 16 . 12 Melee 6 | . . 4 2 . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1574 | -9/Materials | Lost 4 parts (2p1u1w) 1757 | -9/Materials | Core integrity fell below 50% 2069 | -9/Materials | Build established: Scavenger-Mutant 2125 | -9/Materials | Lost 3 parts (1p1n1w) 2775 | -9/Materials | Core integrity fell below 20% 3077 | -9/Materials | Discovered new exit (range 20) 3141 | -9/Materials | Entered another Materials area 3141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3511 | -8/Materials | Garrison activated, responded to threat 3588 | -8/Materials | Discovered new exit (range 19) 3601 | -8/Materials | Entered Factory 3601 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3732 | -7/Factory | Build established: Mutant 3733 | -7/Factory | Discovered new exit (range 11) 3737 | -7/Factory | Entered another Factory area 3737 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3816 | -6/Factory | Discovered new exit (range 12) 3826 | -6/Factory | Entered Lower Caves 3891 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3957 | -6/Lower Caves | Learned location of Extension (-5) 3990 | -6/Lower Caves | Spotted B-75 Beast 4140 | -6/Lower Caves | Learned Factory non-interactive machine intel 4143 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4145 | -6/Lower Caves | Entered Data Miner 4145 | -6/Data Miner | Discovered new exit (range 6) 4151 | -6/Data Miner | Met Data Miner 4165 | -6/Data Miner | Learned location of Section 7 (-3) 4165 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4173 | -6/Data Miner | Received God Mode back door access code from Data Miner 4184 | -6/Data Miner | Entered Proximity Caves 4228 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 4361 | -5/Proximity Caves | Lost 4 parts (3n1w) 4413 | -5/Proximity Caves | Learned Factory emergency access door positions 4676 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4699 | -5/Proximity Caves | Core integrity fell below 50% 4708 | -5/Proximity Caves | Core integrity fell below 20% 4714 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-50 Soldier springs to life. S-27 Virus springs to life. G-50 Soldier springs to life. VTOL Module destroyed. Penetrated by Slug. Adv. Weight Redist. System destroyed. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. Penetrated by Slug. Imp. Medium Treads destroyed. Penetrated by Slug. Sml. Storage Unit destroyed. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ??## ##????????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ##????????????????###???????????????????? | | ##??????????????# #???????????????????? | | ## ! #####?????????? #???????????????????? | | ?#* ! ##??#####?? #???????????????????? | | ?#% #### ##? ##??????????????????? | | ?#= ## ## ### #?????????????? | | ## h @ #?????????????? | | #?????????????? | | ####?????????????? | | ### ### #?????????? | | #?# #?# #?????????? | | ### ## ##?## %######?????????? | | ### ## #???## ! =#??????????????? | | ## ### ### ##????## !%* ##??????????????? | | ## #?####?###??????# ## #???????????????? | | ### #???????????????## ##?##???????????????? | | #?? #???????????????## #???????????????????? | | #?? #????????????????# #???????????????????? | | #?# #????????????????# #???????????????????? | | #?# ?????????????????? ???????????????????? | | ? ??????????????????? ??????????????????? | | ?? ?????????????????????# ??????????????????? | | # ??? ???????????????????????#???????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Librarian The Oracle Challenges ------------ None Game ------ Seed EfficiencyVariableDrive Manual? 0 Play Time 00:55:32 Cumulative 5.4 hours Start 2024.04.02 @ 16:42:25 End 2024.04.02 @ 17:41:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ae0720d-4481-4000-ac0c-4eab497234f4