Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.19 @ 00:24:24 Player: Sardaukar Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (177) 885 Value Destroyed (5378) 5378 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (786) 786 TOTAL SCORE: 11689 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 565 Met Data Miner 300 Friendly Fire -145 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Improved Sensor Array Improved Sensor Array Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating Component Analysis Suite Heavy Plasma Cannon Gauss Rifle Gauss Rifle Coil Gun Advanced Assault Cannon Gauss Cannon Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Flak Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Improved Sensor Array Improved Sensor Array Terrain Scan Processor Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Component Analysis Suite Heavy Plasma Cannon Gauss Rifle Gauss Rifle Coil Gun Flak Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Rocket Array Axe [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . 1 . . . . . Utility 4 | . . . 1 1 . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 135 | 5 15 3 11 6 30 14 1 4 . 13 33 Power 11 | 1 1 2 1 . 1 . . . . 1 4 Engine 3 | 1 . . 1 . 1 . . . . . . Core 8 | . 1 2 . . . . . . . 1 4 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 3 . 5 1 8 1 . . . 4 8 Treads 27 | 2 3 . 5 1 8 1 . . . 4 3 Leg 1 | . . . . . . . . . . . 1 Wheel 4 | . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | . 6 1 3 2 9 4 1 2 . 3 8 Device 11 | . 2 . 2 1 2 1 . . . 1 2 Storage 5 | . 4 . . . 1 . . . . . . Processor 4 | . . . 1 . . 1 1 . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 18 | . . 1 . 1 6 2 . 2 . 2 4 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 5 . 2 3 12 9 . 2 . 5 13 Energy Gun 5 | . 2 . 1 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 2 3 . 1 . 1 . . . . . . Ballistic Cannon 25 | . . . . 3 6 4 . 1 . 4 7 Launcher 11 | . . . . . 1 4 . 1 . 1 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 2 . 4 1 . . . . . Parts Lost 37 | . . . . 1 . 1 . . . 7 28 Power 3 | . . . . . . . . . . 1 2 Propulsion 15 | . . . . . . . . . . 4 11 Utility 9 | . . . . . . 1 . . . 1 7 Weapon 10 | . . . . 1 . . . . . 1 8 Highest Loss Streak 16 | . . . . 1 . 1 . . . 3 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 100 98 98 99 100 100 100 100 98 92 Engine 4 | . . . 6 9 9 7 7 7 7 5 . Core 4 | . 13 14 4 . . . . . . 1 5 Treads 33 | . 27 28 33 34 36 38 38 38 38 36 27 Device 7 | . 15 5 10 9 4 7 7 7 7 6 3 Storage 8 | . 11 14 11 9 9 7 7 7 7 7 6 Processor 9 | . . . 8 9 9 7 14 15 15 15 19 Protection 8 | . . 8 2 9 12 15 7 7 7 7 6 Energy Gun 5 | . 13 28 15 2 . . . . . . . Ballistic Gun 2 | . 14 . 6 2 . . . . . . . Ballistic Cannon 9 | . . . . 13 12 13 7 13 15 14 14 Slashing Weapon 1 | . . . . . 4 . 7 . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 7 32 32 35 48 115 115 108 107 106 110 116 Greatest Support 127 | 40 40 40 63 83 89 112 112 112 112 120 127 Greatest Overweight (x) 38 | . . . . . 1 1 . . . 1 38 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 5 11 15 15 15 21 25 25 25 25 25 25 Most Carried 25 | 1 15 15 15 15 24 25 24 25 25 25 24 Average Carried 17 | . 7 14 12 14 17 23 22 24 25 22 19 Final Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 1 15 13 15 14 24 22 24 25 25 19 16 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 3997 | 208 268 30 129 505 1097 441 177 73 . 385 684 Remotely . | . . . . . . . . . . . . Salvage Created 5383 | . 1133 643 273 501 989 507 . 56 . 208 1073 Parts 281 | . 55 34 12 25 60 25 . 8 . 9 53 Haulers Intercepted 14 | . 1 . 2 2 6 2 . . . . 1 Recyclers Shooed 4 | . 1 . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 5 . 14 . Prevented 2 | . . . . . . . . 1 . 1 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 117 | . 19 16 3 8 18 15 . 4 . 10 24 Melee 1 | . . . . . . . . . . . 1 Guns 38 | . 19 15 3 1 . . . . . . . Cannons 54 | . . . . 7 18 9 . 1 . 8 11 AOE 23 | . . . . . . 6 . 3 . 2 12 Classes Destroyed 15 | . 8 . 2 . 1 1 . . . 1 2 Worker 17 | . 1 2 1 . 3 . . . . . 10 Builder 4 | . 1 . . 1 2 . . . . . . Tunneler 3 | . 1 1 . 1 . . . . . . . Hauler 14 | . 1 . 2 2 6 2 . . . . 1 Recycler 10 | . 3 1 . 1 3 . . . . . 2 Drone 1 | . . . . . 1 . . . . . . Watcher 12 | . 3 . 1 4 . 3 . . . . 1 Swarmer 26 | . 3 8 . . 4 . . 3 . 2 6 Grunt 52 | . 16 8 1 6 8 8 . 1 . 4 . Duelist 3 | . . . 1 . . 1 . . . 1 . Protector 3 | . . . . . . . . . . . 3 Sentry 15 | . . . 1 2 6 4 . . . . 2 Specialist 1 | . . . . . . . . . . . 1 Hunter 12 | . . . . . . . . . . 3 9 Programmer 5 | . . . . . . 2 . . . . 3 Best Kill Streak 15 | . 6 5 1 5 6 4 . 3 . 4 15 Combat Bots Only 9 | . 5 5 1 5 5 4 . 3 . 4 9 Max Kills in Single Turn 11 | . 2 2 1 2 2 2 . 3 . 2 11 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 9 | . . . . . . 2 . 3 . 2 9 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Damage Taken 8160 | . 574 296 145 575 481 995 . 33 . 929 4132 Core 1207 | . 99 52 22 44 38 33 . . . 52 867 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 264 | . 88 . 2 . . . . . . . 174 Core Remaining (%) 81 | 100 . 39 94 . 85 . . . . 87 . Volleys Fired 339 | . 63 35 23 38 67 39 . 2 . 26 46 Largest 3 | . 2 2 2 2 2 2 . 2 . 2 3 Hottest 149 | . 112 112 112 96 109 92 . 88 . 93 149 Shots Fired 665 | . 126 70 44 76 116 73 . 3 . 51 106 Gun 263 | . 126 70 44 14 9 . . . . . . Cannon 389 | . . . . 62 107 67 . 2 . 50 101 Launcher 13 | . . . . . . 6 . 1 . 1 5 Special . | . . . . . . . . . . . . Kinetic 488 | . 76 . 16 69 107 67 . 2 . 50 101 Thermal 164 | . 50 70 28 7 9 . . . . . . Explosive 8 | . . . . . . 4 . 1 . 1 2 Electromagnetic 5 | . . . . . . 2 . . . . 3 Robot Hit Streak 38 | . 33 18 15 19 15 12 . 9 . 38 24 Robot Miss Streak 6 | . 2 2 2 2 3 6 . 2 . 4 3 Penetration Max 1 | . . . . 1 1 . . . . . 1 Secondary Targets 6 | . 4 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 528 | . 100 51 35 55 86 58 . 3 . 47 93 Core Hits 445 | . 44 23 12 20 57 73 . 10 . 54 152 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 41 | . 4 4 3 7 11 . . . . . 12 Burn 10 | . 3 4 3 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Blast 29 | . . . . 7 10 . . . . . 12 Sever 1 | . . . . . 1 . . . . . . Melee Attacks 12 | . . . . . 7 1 . . . . 4 Impact . | . . . . . . . . . . . . Slashing 12 | . . . . . 7 1 . . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14318 | . 1183 903 559 1476 2829 1914 . 215 . 1064 4175 Guns 2917 | . 1172 894 559 185 107 . . . . . . Cannons 7712 | . . . . 1291 2150 1369 . 70 . 663 2169 Explosions 3005 | . . . . . . 524 . 145 . 401 1935 Melee 562 | . . . . . 562 . . . . . . Ramming 122 | . 11 9 . . 10 21 . . . . 71 Kinetic 8513 | . 516 . 192 1384 2150 1369 . 70 . 663 2169 Thermal 2294 | . 656 894 367 92 107 . . . . . 178 Explosive 2283 | . . . . . . 402 . 145 . 401 1335 Electromagnetic 544 | . . . . . . 122 . . . . 422 Impact . | . . . . . . . . . . . . Slashing 562 | . . . . . 562 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . 1 1 2 2 2 2 2 3 Average Corruption 1 | . . . . 1 1 1 2 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 56 | . . . . 5 17 2 6 10 2 10 4 Message Errors 15 | . . . . 1 4 . 1 3 1 3 2 Matter Fused 11 | . . . . 1 3 1 1 1 . 4 . Heat Flow Errors 10 | . . . . 1 1 1 2 4 1 . . Energy Discharges 6 | . . . . . 3 . . 2 . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 10 | . . . . 2 3 . 2 . . 2 1 Data Loss (major) 2 | . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 283 | . . . . 71 158 23 . . . 5 26 Projectiles 175 | . . . . 71 66 23 . . . . 15 Explosions 9 | . . . . . . . . . . 5 4 Melee 99 | . . . . . 92 . . . . . 7 Knockbacks 95 | . . . . 6 26 18 . . . 24 21 Impact 1 | . . . . . 1 . . . . . . Kinetic 92 | . . . . 5 24 18 . . . 24 21 Secondary 2 | . . . . 1 1 . . . . . . Self-Inflicted Damage 370 | . . . . 44 . 28 . . . 136 162 Shots 18 | . . . . 1 . 2 . . . 6 9 Rammed 12 | . 1 1 . . 1 1 . . . . 8 Targets Rammed 13 | . 1 1 . . 2 1 . . . . 8 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 341 | . 162 209 309 341 135 263 230 209 104 249 312 Average Temperature 73 | . 34 65 75 74 36 67 96 80 57 116 99 Received Heat Transfer 2205 | . 348 129 51 360 270 450 . 27 . 270 300 Effects 3 | . . . 1 . . . . . . 2 . Energy Bleed 2 | . . . 1 . . . . . . 1 . Interference 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 9 | . 6 1 2 . . . . . . . . Heat Transferred 5591 | . 1591 2220 1036 222 222 . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 635 | . 277 365 223 347 635 305 . . . . 210 Initial 81 | . . 5 12 7 81 41 . . . . . Average 166 | . 84 134 94 157 333 131 . . . . 85 Maximum Alert Level 2 | . 1 1 1 1 2 1 . . . . 1 Low Security (%) 68 | 100 94 83 85 60 19 73 . . . . 97 Level 1 23 | . 5 16 14 39 49 26 . . . . 2 Level 2 7 | . . . . . 30 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 4 . . 1 5 9 . . . . 5 Investigation 7 | . 4 . . . 1 1 . . . . 1 Extermination 4 | . . . . . . 2 . . . . 2 Reinforcement 8 | . . . . 1 2 3 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . 2 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . . 1 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 24 18 8 17 39 21 . 5 . 13 30 Peak Tracking Total 12 | . 5 3 3 6 7 4 . 3 . 4 12 Tactical Retreats 9 | . . 1 . 1 4 . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 8 | . 4 . . 3 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . 1 . . . . . . . 1 Triggered 4 | . . . . . . . . 2 . 2 . Most Traps Carried 2 | . . 2 2 . . . . 1 1 1 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 15 | . . . . 4 5 . . . . . 6 Max in Single Turn 2 | . . . . 2 1 . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 41 | . 10 . 5 1 9 6 . 1 4 1 4 Terminals 25 | . 7 . 3 1 7 2 . 1 . 1 3 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . 1 . 1 . . . . . . . 1 Recycling Units 4 | . 2 . . . 1 1 . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 146 | . 41 . 17 4 25 16 . 1 29 3 10 Successful 116 | . 32 . 13 2 19 14 . 1 29 3 3 Failed 30 | . 9 . 4 2 6 2 . . . . 7 Catastrophic 4 | . . . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 8 . 4 2 6 1 . . . . 4 Terminals 79 | . 28 . 10 4 21 4 . 1 . 3 8 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 9 | . 5 . 2 . . . . . . . 2 Recycling Units 12 | . 8 . . . 3 1 . . . . . Scanalyzers 13 | . . . 5 . . 8 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 78 | . 20 . 5 1 16 2 . 1 29 3 1 Record 18 | . . . 1 . 1 . . 1 11 3 1 Part Schematic 14 | . . . . . 4 . . . 10 . . Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . . . 1 . . . . . . Prototype ID Bank 9 | . 3 . 1 . 2 . . . 3 . . Open Door 2 | . . . . . 2 . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 4 | . 2 . 1 . . 1 . . . . . Unreport Threat 3 | . 3 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Dispatch Records 3 | . 2 . . . 1 . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 9 | . 5 . 2 . . . . . . . 2 Scan Component 5 | . 3 . 1 . . . . . . . 1 Repair 4 | . 2 . 1 . . . . . . . 1 Recycling Unit Hacks 8 | . 5 . . . 2 1 . . . . . Report Inventory 3 | . 1 . . . 1 1 . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . . Scanalyzer 13 | . . . 5 . . 8 . . . . . Insert Component 6 | . . . 2 . . 4 . . . . . Analyze 7 | . . . 3 . . 4 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 5 | . 2 . 1 1 . 1 . . . . . Terminals 5 | . 2 . 1 1 . 1 . . . . . Botnet 4 | . 2 . 1 . . 1 . . . . . Detonate 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 9 . 4 1 7 3 . . . 1 3 Full Trace Events 9 | . 3 . 2 . 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . 4 3 . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 . . . . . . . 1 Time 100 | . 52 . 26 . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 78 | . 78 . . . . . . . . . . Retrieved Components 19 | . 10 . . . 9 . . . . . . Parts Scanalyzed 6 | . . . 2 . . 4 . . . . . Part Schematics Acquired 5 | . . . 2 . . 3 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 8 | . . 5 . . 2 . . . . 1 . Largest Group 5 | . . 5 3 . 2 . . . . 1 . Highest-Rated Group 129 | . . 91 55 . 129 . . . . 96 . Highest-Rated Ally 100 | . . 31 31 . 100 . . . . 96 . Total Orders 1 | . . . . . 1 . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . Ally Attacks 69 | . . 2 30 . 33 . . . . 4 . Total Damage 1477 | . . 43 415 . 836 . . . . 183 . Kills 18 | . . . 4 . 12 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . Drone Launches 16 | . . . . . 16 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 9937 | 64 1433 1044 470 444 2039 977 496 625 124 884 1337 Spaces Moved 4553 | 38 729 573 212 192 842 386 267 328 77 408 501 Core 8 | 4 . . . . . . . . . . 4 Treads 4478 | 34 729 573 212 192 842 386 267 328 77 408 430 Legs . | . . . . . . . . . . . . Wheels 67 | . . . . . . . . . . . 67 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 162 162 160 123 Average Speed 175 | 148 160 160 160 160 206 211 162 162 162 170 172 Slowest Speed 1950 | 160 160 160 160 160 242 242 162 162 162 240 1950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 91 98 17 19 95 11 49 59 69 46 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . 2 . . . . . 1 1 . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 8 | . . 1 . . . . 2 4 . 1 . Spaces Dug 25 | . . . . . 1 1 . . . . 23 Terrain Destroyed 213 | . . . . 57 29 37 . 20 . 29 41 Melee 6 | . . . . . 1 1 . . . . 4 Projectile 56 | . . . . 16 28 2 . . . 2 8 AOE 151 | . . . . 41 . 34 . 20 . 27 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total 5802 | 43 882 633 304 253 1010 466 330 417 76 540 848 Wait 607 | . 50 12 26 9 18 16 61 81 . 94 240 Move 4542 | 37 728 572 211 191 841 385 266 327 76 407 501 Hop . | . . . . . . . . . . . . Pick Up 70 | 1 14 3 15 4 15 4 2 1 . . 11 Fast Attach 42 | 5 8 . 5 3 10 2 . 2 . 1 6 Attach 28 | . . . 3 2 1 3 . . . 6 13 Detach 2 | . . . . . 1 1 . . . . . Swap 65 | . 7 3 3 1 19 9 1 2 . 6 14 Drop 73 | . 11 7 17 5 22 5 . 2 . . 4 Fire 339 | . 63 35 23 38 67 39 . 2 . 26 46 Melee 12 | . . . . . 7 1 . . . . 4 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 10 | . 1 1 . . 2 1 . . . . 5 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . 1 . . . . . . . 1 Miscellaneous 7 | . . . . . 7 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 5) 285 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Discovered new exit (range 16) 936 | -10/Materials | Repaired Lgt. Treads 962 | -10/Materials | Repaired Lgt. Treads 1091 | -10/Materials | Discovered new exit (range 15) 1498 | -10/Materials | Entered Mines 1516 | -10/Mines | Discovered new exit (range 7) 1875 | -10/Mines | Core integrity fell below 50% 1918 | -10/Mines | Discovered new exit (range 11) 1991 | -10/Mines | Learned location of Storage (-8) 2052 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2311 | -10/Mines | Found a hidden stash of uninstalled traps 2341 | -10/Mines | Learned Materials trap positions 2344 | -10/Mines | Learned location of Zion (-6) 2542 | -10/Mines | Entered Materials 2542 | -9/Materials | Accompanied by 3 allies 2542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2543 | -9/Materials | Loaded intel: 23 trap records 2547 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2810 | -9/Materials | Repaired Sensor Array 2990 | -9/Materials | Discovered new exit (range 15) 3010 | -9/Materials | Identified exit to Materials 3012 | -9/Materials | Entered another Materials area 3012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3140 | -8/Materials | Build established: Scavenger-Mutant 3382 | -8/Materials | Discovered new exit (range 16) 3445 | -8/Materials | Identified exit to Storage 3456 | -8/Materials | Entered Storage 3853 | -8/Storage | Used back door to open Recycling access 3853 | -8/Storage | Discovered new exit (range 5) 4132 | -8/Storage | Garrison activated, responded to threat 4172 | -8/Storage | Met 01-MTF 4261 | -8/Storage | Build established: Mutant 5135 | -8/Storage | Identified exit to Recycling 5411 | -8/Storage | Discovered new exit (range 12) 5458 | -8/Storage | Identified exit to Factory 5495 | -8/Storage | Entered Factory 5495 | -7/Factory | Accompanied by 1 ally (01-MTF) 5495 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5500 | -7/Factory | 01-MTF left 5606 | -7/Factory | Identified exit to DSF 6121 | -7/Factory | Found Prototype Launcher 6122 | -7/Factory | Identified Rocket Array 6125 | -7/Factory | Found Rocket Array 6128 | -7/Factory | Found Rocket Array 6377 | -7/Factory | Discovered new exit (range 16) 6470 | -7/Factory | Identified exit to Lower Caves 6472 | -7/Factory | Entered Lower Caves 6893 | -7/Lower Caves | Encountered a Warlord checkpoint 6955 | -7/Lower Caves | Discovered new exit (range 8) 6966 | -7/Lower Caves | Identified exit to Lower Caves 6968 | -7/Lower Caves | Entered another Lower Caves area 7534 | -7/Lower Caves | Discovered new exit (range 10) 7592 | -7/Lower Caves | Identified exit to Data Miner 7593 | -7/Lower Caves | Entered Data Miner 7593 | -7/Data Miner | Discovered new exit (range 6) 7624 | -7/Data Miner | Met Data Miner 7653 | -7/Data Miner | Learned location of Section 7 (-2) 7653 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7681 | -7/Data Miner | Received God Mode back door access code from Data Miner 7715 | -7/Data Miner | Identified exit to Proximity Caves 7717 | -7/Data Miner | Entered Proximity Caves 7930 | -6/Proximity Caves | Escorted by Enhanced Grunt 7931 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8062 | -6/Proximity Caves | Learned location of 1 exit from Research 8062 | -6/Proximity Caves | Learned 8 Research zone layouts 8403 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8591 | -6/Proximity Caves | Discovered new exit (range 5) 8599 | -6/Proximity Caves | Identified exit to Factory 8601 | -6/Proximity Caves | Entered Factory 8601 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9188 | -6/Factory | Incoming investigation squad redirected 9544 | -6/Factory | Repaired Med. Treads 9655 | -6/Factory | Lost 6 parts (1p3n1u1w) 9792 | -6/Factory | Lost 3 parts (1n1u1w) 9813 | -6/Factory | Cargo convoy interrupted 9844 | -6/Factory | Destroyed 9 combat bots 9896 | -6/Factory | Core integrity fell below 50% 9912 | -6/Factory | Core integrity fell below 20% 9926 | -6/Factory | Lost 16 parts (1p6n4u5w) 9938 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09918_ System corrupted: Component data lost. 09919_ Penetrated by Slug. 09921_ K-01 Serf collects debris. 09924_ Penetrated by Slug. 09924_ H-66 Slayer knocked back. 09925_ Penetrated by Slug. 09925_ K-01 Serf collects debris. 09926_ Acquired 14 matter. 09928_ K-01 Serf collects debris. 09929_ Penetrated by Slug. 09929_ K-01 Serf collects debris. 09931_ Penetrated by Slug. 09931_ Flak Cannon destroyed. 09932_ K-01 Serf collects debris. 09935_ #5LKFCQANODEV1EPIZN SKZ

09938_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????" #????????????????????? | | ?????????????????????????" #????????????????????? | | ????????????????????????"" ]#????????????????????? | | ???????????????????????""" #????????????????????? | | ????????????????? ?? ? #????????????????????? | | ????????????????"" """ """ !#????????????????????? | | ?????????????? """ """ """ A#????????????????????? | | ???????????? ? """u""" ""% u#????????????????????? | | ??????????? "%% ""% #?###????????????????? | | ??????????? % %! ###"###############??? | | ?????????? %%% %% ""= #=[**[ #??? | | ???????????? %%%k %%% hu# [= " """ """"! #### | | ?????????? %%%%%%%" #k " """" """"! # | | ?????????? %%%% @ h/ u""" """" """" #= | | ?????????? % % # " """" """ *+ | | ?????????? % # # | | ??????????? ######## # *! !**# | | ???????????####??????####[ ####"############## | | ????????????????????????# #??## # ! | | ????????????????????????# #????## #+######## | | ????????????????????????# #?????# #!=! """ # | | ????????????????????????#% u#?????# ?#^ ""R" # | | ????????????????????????# #?????# ?#! "" " # | | ????????????????????????# k#?????#??#! # | | ????????????????????????# #????????# +^^^ | | ????????????????????????# #????????# """ # ^ | | ????????????????????????# #????????# """ # | | ????????????????????????# #????????# """ # | | ????????????????????????# ?????????# +% | | ????????????????????????? ?????????########## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????######## ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Coil Gun | -8/Storage | Hacked Imp. Signal Interpreter | -8/Storage | Hacked Melee Analysis Suite | -8/Storage | Hacked Gravmag System | -8/Storage | Hacked Rocket Array | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeLauncherBoomstick Manual? 0 Play Time 02:27:49 Cumulative 173.0 hours Start 2022.02.17 @ 20:49:24 End 2022.02.19 @ 00:24:24 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 31 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d292f2-5748-4c20-a8c7-06716ac363ba