Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 15:33:39 Player: Zoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (166) 830 Value Destroyed (6083) 6083 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 12876 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 725 Met Imprinter 300 Was Imprinted 300 Friendly Fire -660 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 100/100 System Corruption 9% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Point Defense System Heavy Plasma Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Scout] Experimental Core Analyzer Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Tri-rail Accelerator > --- INVENTORY -------- Fission Core Fission Core Flexi-carbon Leg Improved Heat Sink Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Energy Filter Transmission Jammer Weapon Shielding Point Defense System Point Defense System Improved Hacking Suite Heavy Laser Neutron Cannon Advanced EMP Blaster [Rating: 92] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Tri-rail Accelerator Launcher Advanced EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . . 2 . 1 2 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 182 | 7 17 12 1 18 19 17 17 14 8 10 24 18 Power 21 | 1 2 3 1 2 1 3 1 2 . . 2 3 Engine 11 | 1 1 3 . 1 . 1 1 2 . . 1 . Core 9 | . 1 . 1 1 1 2 . . . . 1 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 51 | 2 7 4 . 8 5 6 4 3 2 . 8 2 Treads 12 | . 2 4 . 3 . 3 . . . . . . Leg 39 | 2 5 . . 5 5 3 4 3 2 . 8 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 4 . . 3 3 5 4 1 4 8 3 10 Device 14 | . . . . . . 1 2 1 1 2 1 6 Storage 6 | 1 4 . . . . . . . . . 1 . Processor 11 | . . . . 1 . 3 . . 2 5 . . Hackware 1 | . . . . . . . . . . 1 . . Protection 14 | . . . . 2 3 1 2 . 1 . 1 4 Artifact . | . . . . . . . . . . . . . Weapon 64 | 3 4 5 . 5 10 3 8 8 2 2 11 3 Energy Gun 15 | . . 2 . . . 2 1 4 1 1 4 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 29 | 3 2 2 . 3 6 1 4 1 1 . 4 2 Ballistic Cannon 4 | . 2 . . . . . 1 . . . . 1 Launcher 14 | . . 1 . 2 4 . 2 3 . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 1 . . . . 7 2 1 Parts Lost 59 | . . 1 . 4 9 5 4 3 1 1 12 19 Power 5 | . . . . . 1 . . . . . 1 3 Propulsion 22 | . . 1 . 3 5 3 . . . . 5 5 Utility 16 | . . . . . 3 . 1 2 . 1 1 8 Weapon 16 | . . . . 1 . 2 3 1 1 . 5 3 Highest Loss Streak 12 | . . 1 . 3 3 3 2 1 1 1 10 12 Average Slot Usage (%) 95 | . 99 99 100 99 95 90 94 99 100 94 97 86 Engine 5 | . 13 11 . . 3 4 5 6 6 6 5 . Core 2 | . . . 10 7 4 2 . . . . . 5 Treads 8 | . . 43 44 27 . 3 14 . . . . . Leg 20 | . 27 . . 7 34 18 11 26 26 26 25 21 Device 2 | . . . . . . . 6 10 10 . . 6 Storage 16 | . 27 22 22 18 18 15 13 13 13 13 13 10 Processor 11 | . . . . 9 9 14 13 13 15 20 20 13 Hackware 1 | . . . . . . . . . . 5 6 . Protection 4 | . . . . 9 6 5 11 8 6 . 4 7 Energy Gun 4 | . . 6 . . . 1 2 9 9 13 9 1 Ballistic Gun 13 | . 27 14 22 17 17 20 11 7 9 6 7 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 13 43 45 45 50 53 59 68 71 64 62 61 107 Greatest Support 92 | 20 46 92 89 89 45 76 76 63 68 68 83 83 Greatest Overweight (x) 4 | . 4 . . 3 1 2 1 1 1 . . 1 Average Overweight (x) . | . 1 . . . 1 . . . . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 4 15 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 2 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 13 | 1 10 15 15 12 13 12 13 15 14 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 2 16 16 16 15 11 16 14 16 15 16 11 4 Class Distribution -------------------- 43% | Scavenger-Gunner 31% | Mutant 15% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Matter Collected 4713 | 147 508 523 159 509 422 650 568 356 195 44 335 297 Remotely . | . . . . . . . . . . . . . Salvage Created 6724 | . 536 706 173 692 839 606 982 877 256 . 570 487 Parts 345 | . 41 53 14 28 45 33 54 26 6 . 18 27 Haulers Intercepted 5 | . 1 3 . . . 1 . . . . . . Recyclers Shooed 6 | . . . . . 1 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 14 6 . 34 . Prevented 20 | . . . . . . . . 16 . . 4 . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 125 | . 9 16 4 12 16 11 17 12 7 . 9 12 Guns 84 | . 9 15 4 10 8 11 11 4 7 . 5 . Cannons 14 | . . . . . . . 2 . . . . 12 AOE 25 | . . 1 . 2 8 . 4 6 . . 4 . Classes Destroyed 16 | . 6 3 . 2 1 1 . 1 . . 2 . Worker 10 | . 3 1 1 . 2 2 1 . . . . . Builder 9 | . . 2 . . 2 1 1 . . . . 3 Tunneler 3 | . . 1 . . . 1 . . . . . 1 Hauler 5 | . 1 3 . . . 1 . . . . . . Recycler 3 | . . . . 1 . 1 1 . . . . . Operator 3 | . 1 1 . . . . . . . . . 1 Watcher 5 | . 3 1 . . 1 . . . . . . . Swarmer 17 | . 3 8 2 . . . . . 4 . . . Grunt 67 | . 6 4 3 9 11 5 10 8 2 . 5 4 Brawler 5 | . . . . 1 . . . 3 . . 1 . Duelist 2 | . . . . . . . . 1 . . 1 . Protector 1 | . . . . . . . . . . . 1 . Sentry 22 | . . 4 . 2 4 3 3 1 1 . 1 3 Hunter 4 | . . . . . 1 1 . . . . . 2 Programmer 9 | . . . . . . 2 4 . . . . 3 Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 8 3 6 8 3 4 4 4 . 9 6 Combat Bots Only 9 | . 3 6 2 5 5 2 4 4 4 . 9 4 Max Kills in Single Turn 6 | . 1 1 1 1 6 1 3 2 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . 1 3 . 3 2 . . 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Damage Taken 10817 | . 377 707 110 779 1295 747 1224 637 404 . 1245 3292 Core 2051 | . 91 155 24 138 187 33 103 72 36 . 205 1007 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 63 . 55 . 40 95 . . . . 51 . Volleys Fired 442 | . 42 59 13 46 58 44 61 28 22 . 18 51 Largest 3 | . 2 2 2 2 2 3 3 3 3 . 3 3 Hottest 184 | . 46 79 46 46 50 130 106 175 175 . 177 184 Shots Fired 881 | . 84 115 26 90 109 123 131 51 66 . 33 53 Gun 763 | . 84 112 26 88 102 123 101 31 66 . 28 2 Cannon 83 | . . . . . . . 26 6 . . . 51 Launcher 35 | . . 3 . 2 7 . 4 14 . . 5 . Special . | . . . . . . . . . . . . . Kinetic 712 | . 84 74 26 88 102 112 98 26 36 . 15 51 Thermal 134 | . . 38 . . . 11 29 11 30 . 13 2 Explosive 8 | . . 3 . 2 3 . . . . . . . Electromagnetic 27 | . . . . . 4 . 4 14 . . 5 . Robot Hit Streak 58 | . 9 12 6 58 35 25 31 12 12 . 12 10 Robot Miss Streak 6 | . 4 3 2 3 4 5 3 4 3 . 6 6 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 12 | . 2 2 1 2 . 1 1 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . 1 . Shots Hit Robots 674 | . 46 75 12 83 91 97 111 35 49 . 26 49 Core Hits 372 | . 25 34 8 31 45 42 52 28 14 . 46 47 Critical Hits 9 | . . . . 2 1 . 2 1 . . 1 2 Critical Kills 2 | . . . . 1 . . 1 . . . . . Critical Parts Destroyed 7 | . . . . 1 1 . 1 1 . . 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16855 | . 719 1354 208 1390 2372 1594 2625 1796 800 . 1572 2425 Guns 9610 | . 719 1089 208 1220 1365 1594 1678 464 800 . 473 . Cannons 2836 | . . . . . . . 355 68 . . . 2413 Explosions 4397 | . . 265 . 170 1007 . 592 1264 . . 1099 . Melee . | . . . . . . . . . . . . . Ramming 12 | . . . . . . . . . . . . 12 Kinetic 10306 | . 719 608 208 1220 1365 1332 1554 333 345 . 209 2413 Thermal 3116 | . . 481 . . 158 262 673 262 455 . 825 . Explosive 674 | . . 265 . 170 239 . . . . . . . Electromagnetic 2747 | . . . . . 610 . 398 1201 . . 538 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 3 1 2 2 2 . 9 Average Corruption 2 | . . . . . 2 2 1 1 2 2 . 2 Corruption Purged . | . . . . . . . . . . . . . Effects 33 | . . . . . 1 9 1 1 2 . . 19 Message Errors 9 | . . . . . . 2 1 . 1 . . 5 Matter Fused 6 | . . . . . . 2 . . . . . 4 Heat Flow Errors 2 | . . . . . 1 1 . . . . . . Energy Discharges 7 | . . . . . . 2 . 1 1 . . 3 Data Loss (minor) 7 | . . . . . . 2 . . . . . 5 Data Loss (major) 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 181 | . . 3 . . 32 . 12 . . . 18 116 Projectiles 121 | . . . . . . . 5 . . . . 116 Explosions 60 | . . 3 . . 32 . 7 . . . 18 . Melee . | . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . 4 1 . . . 18 Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 4 1 . . . 18 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 478 | . . . . 17 208 . . 77 . . 176 . Shots 17 | . . . . 1 7 . . 4 . . 5 . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 358 | . 64 358 17 42 106 198 55 33 12 . 259 198 Average Temperature 56 | . 14 106 5 12 12 60 14 24 8 . 106 88 Received Heat Transfer 2961 | . 144 228 30 432 351 252 369 192 63 . 228 672 Effects 2 | . . 2 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Fried 6 | . . . . . 2 . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 2 . . . 1 2 . 1 . . . Heat Transferred 5343 | . . 1036 . . 250 550 1149 383 852 . 1123 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 3 . 2 1 . . 5 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Peak Influence 485 | . 187 485 341 374 431 190 333 . . . . 395 Initial 189 | . . 78 189 68 157 142 19 . . . . 185 Average 166 | . 62 342 214 235 265 99 110 . . . . 189 Maximum Alert Level 2 | . . 2 1 1 2 . 1 . . . . 1 Low Security (%) 63 | 100 100 5 43 37 42 100 70 . . . . 45 Level 1 31 | . . 54 56 62 37 . 29 . . . . 54 Level 2 5 | . . 39 . . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . 2 2 4 8 . . . 1 6 Investigation 4 | . . . . . 1 . 2 . . . . 1 Extermination 7 | . . . . . . 2 3 . . . . 2 Reinforcement 6 | . 1 1 . 2 1 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 7 | . . . . . . 1 3 . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Distress Signals 5 | . . 1 . 1 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 208 | . 17 29 6 21 23 17 21 24 7 . 21 22 Peak Tracking Total 14 | . 3 5 3 6 5 2 4 7 4 . 14 7 Tactical Retreats 11 | . . 4 . 1 1 . . 5 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 1 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Machines Disabled 15 | . 1 1 2 . 2 . . 1 . . . 8 Max in Single Turn 4 | . 1 1 1 . 1 . . 1 . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Machines Accessed 27 | . 2 4 . . 7 5 4 . 1 1 . 3 Terminals 17 | . 2 3 . . 6 3 3 . . . . . Fabricators 3 | . . . . . . 1 1 . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 Total Hacks 51 | . 4 11 . . 10 8 8 . 1 2 . 7 Successful 29 | . 3 6 . . 7 5 2 . 1 2 . 3 Failed 22 | . 1 5 . . 3 3 6 . . . . 4 Catastrophic 4 | . . . . . 2 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 47 | . 3 7 . . 4 . 6 . . 3 . 24 Terminals 34 | . 4 9 . . 9 6 6 . . . . . Fabricators 6 | . . . . . . 1 2 . . . . 3 Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 Terminal Hacks 18 | . 2 2 . . 6 4 1 . 1 2 . . Part Schematic 2 | . . . . . . . . . . 2 . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . Open Door 4 | . . . . . 3 . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Alert Level 6 | . 1 2 . . 1 2 . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Build 2 | . . . . . . 1 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 1 2 . . . . . . . . . 1 Terminals 3 | . 1 2 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Watchers 1 | . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 4 . . 1 4 3 . . . . 2 Full Trace Events 3 | . . . . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . Matter 153 | . . . . . . . 153 . . . . . Time 81 | . . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 2 . 16 Parts Built 2 | . . . . . . 2 . . . . . . Matter 234 | . . . . . . 234 . . . . . . Time 117 | . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Robots Rewired 4 | . . . . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Total Allies 15 | . . 1 3 . . . 1 2 . 6 2 . Largest Group 6 | . . 1 3 2 . . 1 2 . 6 6 2 Highest-Rated Group 345 | . . 10 40 24 . . 8 58 . 345 345 98 Highest-Rated Ally 94 | . . 10 16 16 . . 8 29 . 94 94 49 Total Orders . | . . . . . . . . . . . . . Ally Attacks 96 | . . . 5 5 . . . 29 . . 50 7 Total Damage 2655 | . . . 38 82 . . . 388 . . 2050 97 Kills 24 | . . . 2 1 . . . 6 . . 14 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . 3 Traps 2 | . . . . . . . . . . . . 2 Exits 1 | . . . . . . . . . . . . 1 Zionite Intel Received 6 | . . . . . . . . . . . . 6 Emergency Access 1 | . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . 2 Trap Installations 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Turns Passed 11051 | 61 1123 679 702 337 620 1301 965 849 392 1995 679 1348 Spaces Moved 6345 | 44 536 283 409 111 287 694 454 499 239 1551 490 748 Core 5 | 5 . . . . . . . . . . . . Treads 1243 | . 11 283 409 70 . 118 352 . . . . . Legs 5097 | 39 525 . . 41 287 576 102 499 239 1551 490 748 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 150 150 122 120 120 120 120 120 150 Average Speed 143 | 112 178 160 160 156 150 155 157 149 120 120 120 150 Slowest Speed 240 | 120 240 160 160 210 150 200 160 150 150 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 63 32 57 7 52 24 15 72 32 89 66 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . . 1 . . . . 1 9 2 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 168 | . . 27 . 20 36 . 4 3 . . 17 61 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . . . 24 AOE 144 | . . 27 . 20 36 . 4 3 . . 17 37 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Total 7562 | 52 633 409 437 201 388 832 603 555 294 1685 552 921 Wait 422 | . 12 43 8 13 7 64 60 5 18 109 3 80 Move 6333 | 43 535 282 408 110 286 693 453 498 238 1550 489 748 Hop . | . . . . . . . . . . . . . Pick Up 70 | 2 10 5 3 3 6 8 4 2 3 6 5 13 Fast Attach 58 | 6 11 5 1 6 3 9 4 2 1 4 5 1 Attach 50 | . 1 2 . 5 5 4 7 1 3 2 11 9 Detach 34 | . 7 1 . 5 2 4 3 . 2 4 3 3 Swap 75 | 1 5 5 . 7 11 4 6 11 4 5 8 8 Drop 68 | . 10 7 4 6 9 2 5 4 3 5 7 6 Fire 442 | . 42 59 13 46 58 44 61 28 22 . 18 51 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 4 . . 3 . Trap 1 | . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 11) 909 | -10/Materials | Discovered new exit (range 15) 1085 | -10/Materials | Discovered new exit (range 16) 1185 | -10/Materials | Entered another Materials area 1185 | -9/Materials | Evolved 2 slots: Propulsion x2 1307 | -9/Materials | Repaired Autogun 1673 | -9/Materials | Discovered new exit (range 12) 1864 | -9/Materials | Entered Mines 1865 | -9/Mines | Met a Derelict bent on vengeance 2004 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2126 | -9/Mines | Assembled infested the area 2176 | -9/Mines | Learned location of Storage (-8) 2419 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2419 | -9/Mines | Discovered new exit (range 5) 2518 | -9/Mines | Found a hidden stash of uninstalled traps 2556 | -9/Mines | Discovered new exit (range 6) 2566 | -9/Mines | Entered Materials 2566 | -8/Materials | Accompanied by 2 allies 2566 | -8/Materials | Evolved 2 slots: Utility x2 2656 | -8/Materials | Discovered new exit (range 6) 2791 | -8/Materials | Lost 3 parts (2n1w) 2903 | -8/Materials | Entered Storage 2970 | -8/Storage | Build established: Scavenger-Mutant 3413 | -8/Storage | Core integrity fell below 50% 3499 | -8/Storage | Lost 3 parts (1p2n) 3503 | -8/Storage | Discovered new exit (range 14) 3523 | -8/Storage | Entered Factory 3523 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3706 | -7/Factory | Fabricated Imp. Antigrav System? 3827 | -7/Factory | Build established: Scavenger-Gunner 4015 | -7/Factory | Lost 3 parts (3n) 4144 | -7/Factory | Garrison activated, responded to threat 4288 | -7/Factory | Build established: Gunner 4754 | -7/Factory | Discovered new exit (range 14) 4824 | -7/Factory | Entered another Factory area 4824 | -6/Factory | Evolved 2 slots: Utility x2 4985 | -6/Factory | Spotted B-75 Beast 5279 | -6/Factory | Fabricated R-06 Scavenger (x1) 5449 | -6/Factory | Garrison activated, responded to threat 5654 | -6/Factory | Discovered new exit (range 12) 5747 | -6/Factory | Discovered new exit (range 8) 5780 | -6/Factory | Identified exit to Lower Caves 5789 | -6/Factory | Entered Lower Caves 5793 | -6/Lower Caves | Encountered a Warlord checkpoint 5822 | -6/Lower Caves | Build established: Scavenger-Gunner 5860 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6067 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6114 | -6/Lower Caves | Learned Factory emergency access door positions 6589 | -6/Lower Caves | Discovered new exit (range 10) 6638 | -6/Lower Caves | Entered another Lower Caves area 6656 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6992 | -6/Lower Caves | Discovered new exit (range 3) 6998 | -6/Lower Caves | Learned Factory garrison access intel 7030 | -6/Lower Caves | Entered Zion 7052 | -6/Zion | Found CR-A16's Pointy Stick 7084 | -6/Zion | System corruption cleaned by Quarantine Array 7145 | -6/Zion | Given A8's code to call for help 7268 | -6/Zion | Learned location of 1 exit from Factory 7284 | -6/Zion | Found Prototype Processor 7285 | -6/Zion | Identified Exp. Core Analyzer 7296 | -6/Zion | Found Prototype Processor 7297 | -6/Zion | Identified Exp. Terrain Scan Processor 7303 | -6/Zion | Found Prototype Processor 7303 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7309 | -6/Zion | Found Prototype Hackware 7309 | -6/Zion | Identified Exp. Hacking Suite 7313 | -6/Zion | Found Prototype Processor 7313 | -6/Zion | Identified Exp. Target Analyzer 7380 | -6/Zion | Given the Hacking Drone Bay 7380 | -6/Zion | Found Prototype Device 7381 | -6/Zion | Identified Hacking Drone Bay 7563 | -6/Zion | Received a visual enhancement algorithm 8030 | -6/Zion | Imprinted 8032 | -6/Zion | Declared Zion's savior 8161 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8164 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9001 | -6/Zion | Discovered new exit (range 13) 9025 | -6/Zion | Entered Proximity Caves 9025 | -5/Proximity Caves | Accompanied by 6 allies 9055 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9564 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9631 | -5/Proximity Caves | Discovered new exit (range 15) 9649 | -5/Proximity Caves | Destroyed 9 combat bots 9653 | -5/Proximity Caves | Lost 10 parts (1p5n4w) 9704 | -5/Proximity Caves | Entered Factory 9704 | -5/Factory | Accompanied by 2 allies 9704 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9705 | -5/Factory | Identified exit to Factory 9707 | -5/Factory | Loaded intel: 4 garrison access locations 10024 | -5/Factory | Retrieved Zion intel report: Trap Installations 10052 | -5/Factory | Retrieved Zion intel report: Emergency Access 10164 | -5/Factory | Retrieved Zion intel report: Component Schematics 10339 | -5/Factory | Retrieved Zion intel report: Active Terminals 10363 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10470 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10510 | -5/Factory | Build established: Scavenger-Mutant 10805 | -5/Factory | Garrison activated, responded to threat 10865 | -5/Factory | Lost 4 parts (1p1n2u) 11037 | -5/Factory | Core integrity fell below 50% 11050 | -5/Factory | Core integrity fell below 20% 11052 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Investigation squad. 10971_ System corrupted: Substantial component data lost. 10995_ System corrupted: Matter fused (-4). 11006_ Triggered Ambush Trap. 11006_ L-41 Fighter emerges from a hatch in the floor. 11006_ G-50 Soldier emerges from a hatch in the floor. 11010_ Tri-rail Accelerator destroyed. 11014_ Neutrino Core destroyed. 11017_ System corrupted: Substantial component data lost. 11020_ Weapon Shielding destroyed. 11020_ KE Penetrator destroyed. 11020_ Point Defense System destroyed. 11022_ Flexi-carbon Leg destroyed. 11032_ Fission Core destroyed. 11032_ Flexi-carbon Leg destroyed. 11033_ Lrg. Storage Unit destroyed. 11034_ MZXH3M Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????##############?##??????????????????????????? | | ????# """""" #??????????????????????????? | | ????# """""" #??????????????????????????? | | ????# """""" #??????????????????????????? | | ????# """""" #??????????????????????????? | | ????# |!|= #??????????????????????????? | | ????# !!!! #??????????????????????????? | | ????#!"=" ! #??????????????????????????? | | ????# "Y" #??????????????????????????? | | ????# """ #??????????????????????????? | | ????# #######????????????????????? | | ????##+###########+## #????????????????????? | | ?????# ?????#### #########????????????? | | ?????# ?????# u ?????? | | ?????# ?????# #########????????????? | | ????????????# ## g #????????????????????? | | ????????##### ###g[u##????????????????????? | | ????????#^ #?#!u]#?????????????????????? | | ????????# #?#!@g#?????????????????????? | | ??????+?#^ " #?#lgg#?????????????????????? | | ????????# " ##?# #?????????????????????? | | ????????# " #####+#####??????????????????? | | ????????# " # #??????????????????? | | ????????# ^ ^ " # #??????????????????? | | ????????# " # #??????????????????? | | ????????# " + #??????????????????? | | ????????# ^ " # """ """ #??????????????????? | | ????????#^ " # """ """ #??????????????????? | | ????????+ /! # """ """ ####???????????????? | | ????????# /! # # ###?????????????? | | ????????# ########+## ##"# ??????????? | | ????????# ### # ??????????? | | ????????####+####+##" # ?????????? | | ????????# #" # ?????????? | | ????????# # # ????????? | | ????????# ## # ????????? | | ????????# ## # ????#???? | | ????????# ## #???????? ???? | | ????????# "" #?????? ???? | | ????????# ! ## #????? ????? | | ????????# "# | #???? ""????? | | ????????######+###""# | %= "^? """""?? | | ??????????? ## *% * #?= ^ ^ ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 15 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hyp. Gauss Cannon | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Hrd. Light Armor Plating | -5/Factory | Z-intel Launcher Loader | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Antigrav System | x2 | -7/Factory | Preloaded R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ChainLinearPurifier Manual? 0 Play Time 01:43:23 Cumulative 33.6 hours Start 2021.05.18 @ 10:50:21 End 2021.05.20 @ 15:33:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21bd8cb3-62f6-4d71-beb9-de33c6523794