Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.04 @ 13:59:58 // Winter2019/RPGLIKE Player: Grimbling Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (2504) 2504 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1228) 1228 TOTAL SCORE: 9597 Bonus ------- Follower Combat Kills 255 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/900 Matter 290/300 Energy 370/370 System Corruption 2% Temperature Cool (0) Movement Flying (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (8) ------ Structural Scanner Improved Signal Interpreter Improved Terrain Scanner ECM Suite Light Regenerative Plating > --- WEAPON (3) ------- Makeshift Sword Greatsword > --- INVENTORY (5) ---- Enhanced Nuclear Core Relay Coupler [Grunt] (64) Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Improved Terrain Scanner ECM Suite Reaction Control System Light Regenerative Plating > --- WEAPON ----------- Makeshift Sword Greatsword > --- INVENTORY -------- Enhanced Nuclear Core VTOL Module Relay Coupler [Grunt] Improved Datajack Plasma Cutter [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Improved Signal Interpreter Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Slots Evolved 13 | 4 . 2 1 . . 3 2 . . . . . . 1 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | 1 . 2 . . . . . . . . . . . . Utility 7 | 2 . . . . . 2 2 . . . . . . 1 Weapon 2 | 1 . . 1 . . . . . . . . . . . Parts Attached 68 | 8 1 7 8 . . 17 9 1 4 1 3 2 2 5 Power 7 | 1 1 . . . . 1 1 1 . . . . 2 . Engine 5 | 1 1 . . . . 1 1 . . . . . 1 . Core 1 | . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 19 | 2 . 2 3 . . 4 . . 3 . 2 . . 3 Treads . | . . . . . . . . . . . . . . . Leg 6 | 2 . 1 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . 4 . . 1 . . . . . Flight 8 | . . 1 . . . . . . 2 . 2 . . 3 Utility 18 | 3 . 3 . . . 5 3 . 1 . 1 . . 2 Device 10 | 1 . 2 . . . 1 3 . 1 . 1 . . 1 Storage . | . . . . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | 2 . 1 . . . 3 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 . 2 5 . . 7 5 . . 1 . 2 . . Energy Gun 12 | 2 . 2 4 . . 4 . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 3 . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . . 4 . 1 1 . . . . . Corrupted Parts 5 | . . . . . . 4 . 1 . . . . . . System Corruption 16 | . . . . . . 13 . 3 . . . . . . Parts Lost 3 | . . . . . . . . 1 . . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 94 98 100 100 91 88 87 86 87 90 81 93 87 Engine 9 | . 12 11 9 9 9 8 12 12 6 6 6 6 6 5 Leg 20 | . 25 23 35 36 36 24 . . . . . . . . Hover 4 | . . . . . . 7 25 25 17 12 3 . . . Flight 3 | . . . . . . . . . 6 12 20 25 25 23 Device 19 | . 12 21 18 18 18 15 23 25 25 25 28 31 31 29 Processor 2 | . . . . . . 4 6 6 6 6 6 6 6 5 Protection 9 | . 25 13 9 9 9 7 6 6 6 6 6 6 6 4 Energy Gun 16 | . 25 23 20 27 27 21 . . . . . . . . Slashing Weapon 2 | . . . . . . . 4 12 12 12 12 . 12 11 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 9 13 22 29 26 26 26 37 33 31 31 31 31 41 41 Greatest Support 65 | 25 25 30 65 65 65 65 55 55 55 36 44 44 44 48 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 Average Capacity 3 | 2 3 3 3 3 3 3 4 5 5 5 5 5 5 5 Most Carried 5 | . 1 2 3 3 3 3 5 5 5 5 5 5 4 5 Average Carried 2 | . . . 1 2 3 2 3 4 4 4 3 4 3 4 Final Capacity 5 | 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 2 3 3 3 5 4 5 5 3 3 4 4 Class Distribution -------------------- 67% | Hacker-Skirmisher 18% | Hacker-Ninja 8% | Hacker-Scout 5% | Scavenger-Ninja Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Waste Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Lower Caves Hacker-Ninja | -7/Lower Caves Hacker-Scout | -7/Data Miner Scavenger-Ninja | -6/Proximity Caves Scavenger-Ninja | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Matter Collected 920 | 280 10 70 60 20 . 209 90 . 46 . 50 . 40 45 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3536 | 106 158 412 430 294 349 542 325 . 86 . 65 . 478 291 Parts 164 | 8 13 16 22 23 6 25 13 . 12 . 4 . 6 16 Haulers Intercepted 9 | . 1 1 1 . . 6 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 6 6 8 13 5 3 3 . . . 2 . 3 4 Melee 12 | . . . . . . . 3 . . . 2 . 3 4 Guns 38 | . 6 5 7 12 5 3 . . . . . . . . Classes Destroyed 12 | 2 3 4 2 . . . . . . . . . . 1 Worker 1 | . . . 1 . . . . . . . . . . . Builder 4 | . . 1 1 . . . 1 . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 9 | . 1 1 1 . . 6 . . . . . . . . Recycler 4 | 1 . . . . . 1 1 . . . . . . 1 Operator 6 | . . 1 . . . 2 1 . 1 . . . . 1 Watcher 2 | . . . 1 . . . . . 1 . . . . . Swarmer 14 | . 4 . . 6 . . . . . . 2 . . 2 Grunt 30 | . 2 4 8 7 3 1 2 . . . . . 3 . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 7 | . . 1 . . 2 2 1 . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 11 | 3 4 3 7 11 5 3 5 . 2 . 2 . 3 3 Combat Bots Only 11 | . 4 2 4 11 5 1 2 . . . 2 . 3 2 Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 1 . 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Damage Taken 2238 | . 108 222 156 160 149 120 43 20 . . 563 . 275 422 Core 1722 | . 69 177 107 99 108 94 32 20 . . 485 . 208 323 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Core 1295 | . 55 103 107 99 70 66 25 . . . 296 . 172 302 Redirected to Shielding 24 | . 19 5 . . . . . . . . . . . . Regen/Repaired (Parts) 65 | . . . . . . 8 2 . . . . . 16 39 Core Remaining (%) 81 | 100 100 73 . . . 100 . . . . . . 32 . Volleys Fired 136 | 7 14 34 31 25 9 16 . . . . . . . . Largest 3 | 2 2 2 3 3 3 3 . . . . . . . . Hottest 177 | 90 90 106 176 176 176 177 . . . . . . . . Shots Fired 343 | 14 28 68 85 73 27 48 . . . . . . . . Gun 319 | 14 28 68 61 73 27 48 . . . . . . . . Cannon 24 | . . . 24 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 343 | 14 28 68 85 73 27 48 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 34 | 8 14 22 26 34 21 27 . . . . . . . . Robot Miss Streak 2 | 1 1 1 1 2 1 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . Shots Hit Robots 314 | 9 20 58 61 60 25 37 11 . 5 . 2 . 14 12 Core Hits 121 | 4 11 17 24 22 10 12 6 . 1 . 2 . 5 7 Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 27 | . 2 5 4 2 2 5 2 . . . . . 4 1 Burn 20 | . 2 5 4 2 2 5 . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . Sever 5 | . . . . . . . . . . . . . 4 1 Melee Attacks 71 | . . . . . . 4 17 . 8 . 9 . 16 17 Impact 12 | . . . . . . 4 8 . . . . . . . Slashing 59 | . . . . . . . 9 . 8 . 9 . 16 17 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 1 2 . 1 . . . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 2 . . . . . 2 2 Damage Inflicted 7384 | 121 234 802 1033 1005 408 837 713 . 411 . 125 . 844 851 Guns 4097 | 121 234 802 806 1005 408 721 . . . . . . . . Cannons 227 | . . . 227 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 3041 | . . . . . . 97 713 . 411 . 125 . 844 851 Ramming 19 | . . . . . . 19 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 4324 | 121 234 802 1033 1005 408 721 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 253 | . . . . . . 97 156 . . . . . . . Slashing 2788 | . . . . . . . 557 . 411 . 125 . 844 851 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 14 1 10 10 10 10 10 10 1 Average Corruption 6 | . . . . . . 5 1 4 10 10 10 10 10 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . . . . 16 . . 3 2 2 . 9 1 Message Errors 10 | . . . . . . 5 . . . 1 1 . 3 . Matter Fused 8 | . . . . . . 5 . . 1 . . . 2 . Heat Flow Errors 4 | . . . . . . 2 . . . 1 . . . 1 Energy Discharges 4 | . . . . . . 1 . . 1 . . . 2 . Data Loss (minor) 4 | . . . . . . 2 . . . . 1 . 1 . Data Loss (major) 2 | . . . . . . 1 . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 649 | . . . 10 . . 67 201 . 241 . . . 28 102 Projectiles 10 | . . . 10 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 639 | . . . . . . 67 201 . 241 . . . 28 102 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 3 . . . . . . . . Kicked 3 | . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 152 | . 31 . 23 24 21 146 . . . 152 . . 4 135 Average Temperature 24 | . 14 . 7 7 5 48 . . . 75 . . 4 69 Received Heat Transfer 789 | . 66 93 171 135 99 18 24 . . . 12 . 159 12 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 1 . . . . . . . Impact Corruptions 3 | . . . . . . 1 2 . . . . . . . Robots Melted 3 | . . 1 1 1 . . . . . . . . . . Combat Hostiles 3 | . . 1 1 1 . . . . . . . . . . Parts Melted 33 | 1 2 6 3 9 6 6 . . . . . . . . Heat Transferred 11245 | 322 768 2566 2553 2187 1073 1776 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Peak Influence 344 | 15 164 135 234 344 267 131 125 60 72 . . . . 314 Initial 122 | . 7 49 15 14 122 . 4 30 16 . . . . 122 Average 81 | 7 73 51 91 199 180 52 66 36 46 . . . . 212 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . . 1 Low Security (%) 89 | 100 100 100 82 50 56 100 100 100 100 . . . . 36 Level 1 10 | . . . 17 49 43 . . . . . . . . 63 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 2 . 1 . 1 . 2 . . . . 2 Investigation 2 | . . . 1 . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . 1 . . 1 . 1 . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Distress Signals 5 | . . 1 2 . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 87 | . 6 8 13 11 6 12 5 7 3 . 3 . 6 7 Peak Tracking Total 6 | . 5 3 4 6 5 2 1 5 1 . 2 . 3 2 Tactical Retreats 8 | . . 1 . . . 1 1 1 . . 1 . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Traps Triggered 8 | . . . . . . 4 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . 1 . 3 . . . . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Machines Accessed 30 | . 1 2 2 . 1 11 4 . 3 . . 4 . 2 Terminals 20 | . 1 2 1 . 1 9 1 . 3 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 2 . . . . . . . Total Hacks 100 | . 2 8 5 . 3 27 8 . 12 . . 30 . 5 Successful 84 | . . 6 4 . 2 23 7 . 9 . . 30 . 3 Failed 16 | . 2 2 1 . 1 4 1 . 3 . . . . 2 Catastrophic 3 | . 2 . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 2 4 4 . 3 17 4 . 12 . . . . 5 Terminals 60 | . 2 8 4 . 3 23 3 . 12 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 4 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 2 . . . . . . . Terminal Hacks 60 | . . 4 2 . 2 15 1 . 6 . . 30 . . Record 11 | . . . . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Prototype ID Bank 12 | . . 2 . . . 3 . . 4 . . 3 . . Open Door 4 | . . . . . . 4 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Unreport Threat 11 | . . 2 2 . 2 3 1 . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 3 2 . . . . . . . Retrieve Components 5 | . . . . . . 3 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 2 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . Unauthorized Hacks 16 | . . 2 1 . . 5 2 . 3 . . . . 3 Terminals 15 | . . 2 1 . . 5 1 . 3 . . . . 3 Assimilate 1 | . . . . . . . . . . . . . . 1 Botnet 14 | . . 2 1 . . 5 1 . 3 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 16 | . 1 2 1 . . 5 2 . 3 . . . . 2 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . 19 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . 1 . 1 . . . . 1 . Largest Group 1 | . . . . . . 1 . 1 . . . . 1 . Highest-Rated Group 100 | . . . . . . 100 . 31 . . . . 96 . Highest-Rated Ally 100 | . . . . . . 100 . 31 . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . 16 . 8 . . . . 21 . Total Damage 1445 | . . . . . . 581 . 169 . . . . 695 . Kills 17 | . . . . . . 11 . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Turns Passed 3667 | 156 232 585 373 291 115 987 203 43 131 67 112 27 208 137 Spaces Moved 3792 | 107 150 387 193 159 65 814 363 87 279 178 291 90 325 304 Core 7 | 7 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1581 | 100 150 387 193 159 65 527 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 845 | . . . . . . 287 363 87 108 . . . . . Flight 1359 | . . . . . . . . . 171 178 291 90 325 304 Fastest Speed 26 | 50 120 120 120 122 122 38 38 38 32 32 26 26 26 26 Average Speed 69 | 115 120 120 121 122 122 92 38 38 35 32 27 26 26 26 Slowest Speed 123 | 120 120 120 123 122 122 122 38 42 100 32 32 26 26 28 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 2 . . 1 Exploration Rate (%) 37 | 5 22 28 18 37 8 92 13 74 12 49 57 73 60 10 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 11 | 1 1 1 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 1 1 . 3 . Spaces Dug 14 | . . . 1 . . . 3 . 3 . 5 . . 2 Terrain Destroyed 16 | . . . 3 . . . 3 . 3 . 5 . . 2 Melee 13 | . . . . . . . 3 . 3 . 5 . . 2 Projectile 3 | . . . 3 . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Total 4425 | 121 174 442 265 201 80 1004 401 96 294 187 307 93 424 336 Wait 231 | . 2 . 7 7 . 125 . 7 . . . . 83 . Move 3776 | 106 149 386 192 157 64 813 361 86 278 177 290 89 324 304 Hop . | . . . . . . . . . . . . . . . Pick Up 9 | . . 1 1 2 . 2 1 1 . 1 . . . . Fast Attach 54 | 8 . 3 7 . . 15 8 . 4 1 2 1 2 3 Attach 8 | . . 3 . . . 2 . 1 . . 1 1 . . Detach 18 | . . 6 2 . . 3 2 . 2 . . 1 2 . Swap 6 | . 1 1 1 . . . 1 . . . . . . 2 Drop 42 | . 1 4 5 1 . 13 6 1 2 2 3 1 1 2 Fire 136 | 7 14 34 31 25 9 16 . . . . . . . . Melee 55 | . . . . . . 4 12 . 8 . 7 . 12 12 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 10 . . . . . . 13 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 64 | . 7 4 19 9 7 8 . . . 6 4 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x2) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 157 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 15) 301 | -10/Materials | Build established: Hacker-Skirmisher 389 | -10/Materials | Entered another Materials area 391 | -9/Materials | Reached level 2 391 | -9/Materials | Reached level 3 550 | -9/Materials | Reached level 4 682 | -9/Materials | Identified exit to Materials 682 | -9/Materials | Discovered exit to Materials (range 15) 805 | -9/Materials | Upgraded with Propulsion slot (x2) 817 | -9/Materials | Identified exit to Mines 817 | -9/Materials | Discovered exit to Mines (range 12) 974 | -9/Materials | Entered another Materials area 976 | -8/Materials | Reached level 5 976 | -8/Materials | Reached level 6 1026 | -8/Materials | Upgraded with Weapon slot (x1) 1187 | -8/Materials | Garrison activated, responded to threat 1209 | -8/Materials | Reached level 7 1346 | -8/Materials | Identified exit to Garrison 1347 | -8/Materials | Entered Garrison 1354 | -8/Garrison | Installed Relay Interface Framework 1374 | -8/Garrison | Triggered checkpoint 1378 | -8/Garrison | Reached level 8 1413 | -8/Garrison | Garrison Relay disabled 1473 | -8/Garrison | Triggered checkpoint 1532 | -8/Garrison | Triggered checkpoint 1548 | -8/Garrison | Reached level 9 1569 | -8/Garrison | Destroyed 11 combat bots 1625 | -8/Garrison | Identified exit to Materials 1625 | -8/Garrison | Discovered exit to Materials (range 9) 1638 | -8/Garrison | Entered Materials 1656 | -8/Materials | Identified exit to Storage 1656 | -8/Materials | Discovered exit to Storage (range 15) 1753 | -8/Materials | Entered Storage 1755 | -8/Storage | Reached level 10 1799 | -8/Storage | Found Prototype Protection 1799 | -8/Storage | Identified Lgt. Regenerative Plating 1846 | -8/Storage | Met 01-MTF 1913 | -8/Storage | Identified exit to Factory 2018 | -8/Storage | Reached level 11 2164 | -8/Storage | Upgraded with Utility slot (x2) 2188 | -8/Storage | Identified exit to Recycling 2188 | -8/Storage | Discovered exit to Recycling (range 13) 2494 | -8/Storage | System corruption reached 10% 2602 | -8/Storage | Upgraded with Power slot (x1) 2740 | -8/Storage | Entered Factory 2740 | -7/Factory | Accompanied by 1 ally (01-MTF) 2742 | -7/Factory | Reached level 12 2745 | -7/Factory | 01-MTF left 2778 | -7/Factory | Upgraded with Utility slot (x2) 2943 | -7/Factory | Manually triggered Chute Trap 2943 | -7/Factory | Sucked down chute 2943 | -7/Factory | Entered Waste 2944 | -7/Waste | Met a frightened Derelict 2947 | -7/Waste | Spotted C-40 Crusher 2954 | -7/Waste | Spotted C-40 Crusher 2955 | -7/Waste | Spotted C-40 Crusher 2955 | -7/Waste | Spotted C-40 Crusher 2958 | -7/Waste | EMP discharged 2967 | -7/Waste | Spotted C-40 Crusher 2968 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | Identified exit to Factory 2969 | -7/Waste | Discovered exit to Factory (range 14) 2981 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2986 | -7/Waste | System corruption reached 10% 2986 | -7/Waste | Entered Factory 2996 | -7/Factory | Identified exit to Lower Caves 3076 | -7/Factory | Build established: Hacker-Ninja 3117 | -7/Factory | Entered Lower Caves 3119 | -7/Lower Caves | Reached level 13 3140 | -7/Lower Caves | Identified exit to Lower Caves 3184 | -7/Lower Caves | Entered another Lower Caves area 3211 | -7/Lower Caves | Spotted B-75 Beast 3251 | -7/Lower Caves | Crushed by falling debris 3252 | -7/Lower Caves | Crushed by falling debris 3252 | -7/Lower Caves | Core integrity fell below 50% 3291 | -7/Lower Caves | Identified exit to Data Miner 3291 | -7/Lower Caves | Discovered exit to Data Miner (range 16) 3296 | -7/Lower Caves | Entered Data Miner 3296 | -7/Data Miner | Identified exit to Proximity Caves 3296 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3301 | -7/Data Miner | Met Data Miner 3301 | -7/Data Miner | Reached level 14 3308 | -7/Data Miner | Learned location of Section 7 (-2) 3308 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3312 | -7/Data Miner | Received God Mode back door access code from Data Miner 3323 | -7/Data Miner | Entered Proximity Caves 3350 | -6/Proximity Caves | Learned 8 Factory zone layouts 3386 | -6/Proximity Caves | Core integrity fell below 20% 3389 | -6/Proximity Caves | Reached level 15 3446 | -6/Proximity Caves | Identified exit to Factory 3446 | -6/Proximity Caves | Discovered exit to Factory (range 10) 3531 | -6/Proximity Caves | Entered Factory 3532 | -6/Factory | Identified exit to Factory 3532 | -6/Factory | Identified exit to Extension 3532 | -6/Factory | Core integrity fell below 50% 3533 | -6/Factory | Reached level 16 3534 | -6/Factory | Upgraded with Utility slot (x1) 3571 | -6/Factory | Discovered exit to Extension (range 13) 3592 | -6/Factory | Incoming investigation squad redirected 3669 | -6/Factory | Crushed by falling debris 3669 | -6/Factory | Smashed by cave-in Last Messages --------------- 03638_ Field strength at 93. 03638_ Field strength at 86. 03639_ Field strength at 79. 03640_ Field strength at 72. 03641_ Field strength at 65. 03642_ Field strength at 58. 03643_ Field strength at 51. 03644_ Field strength at 44. 03645_ Field strength at 37. 03646_ Field strength at 30. 03647_ Field strength at 23. 03648_ Field strength at 16. 03649_ Field strength at 9. 03650_ Field strength at 2. 03651_ Stasis field depleted. 03669_ The unstable cave ceiling collapses. 03669_ Crushed by falling debris. 03669_ Adv. Weight Redist. System destroyed. 03669_ Reaction Control System destroyed. 03669_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ???????## """" # ####?# ? ?? #### | | ????#??## """" # ###?##??##?##### ### | | ???????## """" # ########?###?### ### | | ???#?#### """" # t######??######## ### | | ???#??### # ####?#?#"?"???## ##? | | ???#?#####+####### ###?####"#"#"### ### | | ??##?### # ##?#####"#"#"### ##? | | ??#??### """ + ########"#"#"### ### | | ##?##?## "Y" "" # ########"#"#"### ### | | ######## " " "" # ### " " "T## | | ######## """ # ### " " " | | # # """ # ### > ] | | # # ! """ # ### | | # # # ### ### " " | | # ###n#####+# ######## # # ### " " | | # # ### ######### # # ### " " | | # # T" ### ################# " " | | # + "" #### """ ## " " | | # # ###+####### "R" ## " " | | # # ] ## ###### """ " " ## " " | | # ! ### #### ###### """ ## " " | | # ### #### ###### """ ! | # " " | | # [ ### #### ###### =*= # | | # * # ## ###### !%/ # | | ######## = ## ###########+###### | | ######## + @; [%=# #### | | ######## ####### """%# T #### | | ######## ####### """ + "" | | ##?#######+######### """ # ########### | | ######## ###### # ###### | | ######## ###### ### ######## ? ? | | ######## """############### ######## ? ? | | ###?#?## """############### ######?# "?"" | | ##??#### """## % # ##?##### ""?? | | ######## ## # ######## """? | | ?##?#?########## """""" # ######## ""?" | | ??##?########### """""" # ####?#?#? | | ????##???####### """""" # k ######## | | ?#?#??#?#?#?#?## """""" + ##??#??# | | ???##??#??#?#### # ##??#??#? | | ?#?#?##?#??##### """""" # ####???? | | ???##?#??#?#?### """""" # ######## | | ????#?###?###### """""" # ######## | | ?????????????### ? """""" # # | | ?????????????????? [ # # | | ??????????????????########### + | | ??????????????#???########### # | | ???????????????#?#?#??##?#### # | | ???????????????????##?#?##### # | | ?????????????????#??#??###### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 24 Terrain Scan Range 16 Terrain Scan Density 510 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 72 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Low Low Dat Pro Fac Levels Raised 15 | . . 3 3 2 . 2 1 . . 1 . 1 1 1 XP Earned 29893 | 6000 785 4307 4463 2500 650 2740 1900 200 125 500 750 650 2073 2250 XP Spent 28300 | 5960 . 3780 800 . . 3000 8930 . . 1290 . . 240 4300 Upgrades 60 | 22 . 10 1 . . 3 13 . . 4 . . 4 3 Power Slot 1 | . . . . . . 1 . . . . . . . . Propulsion Slot 3 | 1 . 2 . . . . . . . . . . . . Utility Slot 7 | 2 . . . . . 2 2 . . . . . . 1 Weapon Slot 2 | 1 . . 1 . . . . . . . . . . . Core Integrity 6 | . . . . . . . . . . 2 . . 4 . Heat Dissipation 5 | 2 . 2 . . . . . . . 1 . . . . Energy Generation 1 | . . 1 . . . . . . . . . . . . Mass Support 3 | 1 . 1 . . . . . . . 1 . . . . Inventory Capacity 5 | 3 . . . . . . 2 . . . . . . . Sight Range 6 | . . 2 . . . . 2 . . . . . . 2 Sensor Range 12 | 8 . 1 . . . . 3 . . . . . . . Terrain Scan Density 5 | 2 . 1 . . . . 2 . . . . . . . Melee Accuracy 2 | . . . . . . . 2 . . . . . . . KI Damage % 2 | 2 . . . . . . . . . . . . . . Protomatter Created 655 | . 61 41 225 216 . 47 . . . . . . . 65 Integrity Restored 1173 | . 109 26 374 160 145 165 . . . 107 87 . . . Core 793 | . 69 16 268 99 108 94 . . . 52 87 . . . Parts 380 | . 40 10 106 61 37 71 . . . 55 . . . . Protomatter Decayed 250 | . 5 30 45 55 . 115 . . . . . . . . Game ------ Seed ExperimentalMappingEdition Manual? 0 Play Time 00:48:54 Cumulative 208.8 hours Start 2022.06.04 @ 12:55:23 End 2022.06.04 @ 13:59:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 69 Rogue 0 Adventurer 1 Explorer 68 Win Type - Total 15 Types 8/0/4/3/0/0/0/0/0 Lore% 84 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 76cc8df5-738e-4004-ab90-5f404c518892