Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 22:07:44 Player: thingimabob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1689) 1689 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1702) 1702 TOTAL SCORE: 8436 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 689 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -140 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 30/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Weapon Cycler Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Overtuned Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Matter Compressor Machine Analyzer Improved Targeting Computer Weapon Cycler Improved Weapon Cycler Makeshift Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Improved EM Pulse Cannon Long-range Proton Cannon > --- INVENTORY -------- Neutrino Core Weapon Cycler Advanced System Shield High-powered Shock Rifle Enhanced Force Rifle Heavy Gatling Laser Improved EM Pulse Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 76] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Flight Unit Impulse Thruster Utility Hardened Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Slots Evolved 12 | . . . . 10 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 9 | . . . . 7 . . 2 . Weapon . | . . . . . . . . . Parts Attached 54 | 6 . . 17 8 3 8 11 1 Power 7 | 1 . . 1 . . 4 1 . Engine 2 | 1 . . . . . 1 . . Core 5 | . . . 1 . . 3 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 5 2 . 1 2 . Treads 8 | 2 . . 3 2 . 1 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 2 . . . 2 . Utility 20 | 2 . . 3 4 3 2 6 . Device 8 | 1 . . . 2 . 2 3 . Storage 4 | 1 . . 2 . . . 1 . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . . . . . 1 . Protection 5 | . . . . 1 3 . 1 . Artifact . | . . . . . . . . . Weapon 15 | 1 . . 8 2 . 1 2 1 Energy Gun 3 | . . . 1 1 . . 1 . Energy Cannon 4 | . . . 2 1 . . . 1 Ballistic Gun 3 | 1 . . 2 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 3 | . . . 1 . . 1 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . 4 . Parts Lost 24 | . 1 . . . . 5 15 3 Power 3 | . . . . . . 1 1 1 Propulsion 7 | . . . . . . 2 4 1 Utility 9 | . . . . . . 2 7 . Weapon 5 | . 1 . . . . . 3 1 Highest Loss Streak 13 | . 1 . . . . 4 13 3 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 1 1 6 8 9 11 9 3 Power . | . . . . 1 1 1 1 . Propulsion 1 | . . . 1 3 3 2 . . Utility 1 | . 1 1 1 . . 2 2 2 Weapon 2 | . . . 2 3 5 5 4 1 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . 7 . . . 1 1 Power 1 | . . . 1 . . . . . Propulsion 4 | . . . 3 . . . 1 . Utility 4 | . . . 3 . . . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 84 71 95 68 94 97 81 19 Engine 2 | . 14 14 1 . 4 2 . . Core 9 | . . . 12 5 5 7 9 3 Treads 24 | . 28 28 27 22 23 23 18 . Device 11 | . 14 14 10 4 11 12 14 . Storage 9 | . 14 14 13 5 5 5 4 . Processor 5 | . . . 2 10 11 11 9 . Protection 6 | . . . . 4 19 18 13 . Energy Gun 2 | . . . 4 4 . . . . Energy Cannon 6 | . . . 4 5 11 10 8 3 Ballistic Gun 8 | . 13 . 15 . . . . . Peak Build Rating 76 | 6 6 5 27 50 62 69 76 33 Average Rating 34 | 4 5 5 21 41 59 63 60 25 On Entrance 26 | . 6 5 5 27 50 62 60 27 Avg Prop Armor Cover (%) 4 | . . . 10 6 3 3 4 . Naked Turns 38 | . . . . . . . 11 27 Heaviest Build 219 | 12 12 11 219 46 72 87 92 23 Greatest Support 84 | 40 40 40 40 83 83 84 66 14 Greatest Overweight (x) 5 | . . . 5 . 1 1 4 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 35 15 15 15 15 5 Average Capacity 11 | 7 8 8 10 15 15 15 14 5 Most Carried 15 | 5 1 1 11 10 11 15 14 4 Average Carried 7 | . 1 1 6 7 9 11 9 3 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 Final Carried 14 | 1 1 1 11 9 10 14 4 2 Class Distribution -------------------- 50% | Mutant 45% | Derelict-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -7 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Matter Collected 1029 | 254 . . 216 . . 375 111 73 Remotely . | . . . . . . . . . Salvage Created 2785 | 123 14 . . . . 865 1641 142 Parts 86 | 8 2 . . . . 25 44 7 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 3 | 1 . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Combat Hostiles Destroyed 26 | . 1 . . . . 10 12 3 Guns 2 | . 1 . . . . . 1 . Cannons 9 | . . . . . . 3 4 2 AOE 4 | . . . . . . 3 . 1 Classes Destroyed 12 | 2 1 . . . . 5 4 . Worker 5 | . . . . . . 3 2 . Builder 1 | . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . . . . . 2 . Recycler 5 | 1 . . . . . 1 3 . Watcher 1 | . . . . . . 1 . . Swarmer 3 | . 1 . . . . . . 2 Grunt 17 | . . . . . . 9 8 . Duelist 1 | . . . . . . . 1 . Sentry 2 | . . . . . . 1 . 1 Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 10 | 1 1 . . . . 10 5 1 Combat Bots Only 5 | . 1 . . . . 4 5 1 Max Kills in Single Turn 3 | 1 1 . . . . 3 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Hostile Shots Fired 362 | . 43 . . . . 59 160 100 Missed 137 | . 9 . . . . 19 66 43 Hits 225 | . 34 . . . . 40 94 57 Projectile 225 | . 34 . . . . 40 94 57 Critical Strikes 8 | . 1 . . . . . 7 . Damage Taken 4152 | . 271 . . . 75 1044 1795 967 Core 1324 | . 25 . . . . 139 432 728 Absorbed by Shields 162 | . . . . . . . 162 . Redirected to Shielding 27 | . . . . . . 10 17 . Regen/Repaired (Parts) 27 | . . . . . 3 24 . . Core Remaining (%) 92 | 100 . . 90 . . 86 . . Volleys Fired 112 | 14 21 . . . 2 26 39 10 Largest 2 | 1 1 . . . 2 2 2 1 Hottest 150 | 20 20 . . . 150 150 150 81 Shots Fired 170 | 14 21 . . . 4 46 75 10 Gun 36 | 14 21 . . . . . 1 . Cannon 126 | . . . . . 4 41 72 9 Launcher 8 | . . . . . . 5 2 1 Special . | . . . . . . . . . Kinetic 35 | 14 21 . . . . . . . Thermal 1 | . . . . . . . 1 . Explosive . | . . . . . . . . . Electromagnetic 134 | . . . . . 4 46 74 10 Robot Hit Streak 24 | 4 3 . . . 1 20 24 3 Robot Miss Streak 6 | 1 4 . . . 6 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 118 | 11 8 . . . 1 37 56 5 Core Hits 70 | 4 3 . . . 1 27 30 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . 2 1 . Corrupt 3 | . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4633 | 92 72 . . . 2 1961 2310 196 Guns 217 | 92 72 . . . . . 53 . Cannons 2898 | . . . . . 2 1048 1699 149 Explosions 1518 | . . . . . . 913 558 47 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 164 | 92 72 . . . . . . . Thermal 908 | . . . . . . 467 441 . Explosive . | . . . . . . . . . Electromagnetic 3561 | . . . . . 2 1494 1869 196 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . 1 2 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . . . . 97 25 . Projectiles 23 | . . . . . . 7 16 . Explosions 99 | . . . . . . 90 9 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . 19 143 19 Shots 6 | . . . . . . 1 4 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 655 | . . . . . 86 655 477 72 Average Temperature 181 | . . . . . 51 230 157 31 Received Heat Transfer 838 | . . . . . . 351 409 78 Effects 32 | . . . . . . 27 5 . Shutdowns 6 | . . . . . . 5 1 . Energy Bleed 3 | . . . . . . 3 . . Interference 6 | . . . . . . 3 3 . Matter Decay 2 | . . . . . . 2 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . . . . 2 1 . Damage (major) 9 | . . . . . . 9 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 11 | . . . . . . 4 7 . Combat Hostiles 11 | . . . . . . 4 7 . Parts Fried 32 | . . . . . . 9 21 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 725 | . . . . . . 400 325 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . . . 6 2 . Alert | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Maximum Alert Level 3 | . . . . . . 3 2 2 Low Security (%) 56 | 100 100 . . 100 100 51 . . Level 1 30 | . . . . . . 13 89 96 Level 2 12 | . . . . . . 34 10 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 701 | 5 35 . . 2 48 701 477 411 Initial 336 | . . . . . . . 331 336 Average 177 | 1 5 . . . 5 268 332 356 Influence Increases 1865 | 10 45 . . 2 88 1031 594 95 Destroy 0b10 Robot/C 760 | . 20 . . . . 440 240 60 Destroy 0b10 Robot/NC 120 | 10 . . . . . 75 35 . Destroy Leader 152 | . 10 . . . . 88 54 . Allied During Kill 219 | . . . . . . 219 . . Successful Hack 14 | . . . . 2 . 8 4 . Disable Machine 135 | . . . . . . 60 75 . Destroy Structure 240 | . . . . . 88 96 36 20 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 210 | . 15 . . . . 45 150 . Influence Decreases 1464 | 10 30 15 . 2 88 354 790 175 Entered New Map 499 | . . 8 . . . . 346 145 Time Decay 605 | 10 20 7 . 2 68 204 294 . Lost Part 240 | . 10 . . . . 50 150 30 Lost Ally 120 | . . . . . 20 100 . . Squads Dispatched 12 | . . . . 1 . 8 3 . Investigation 1 | . . . . . . 1 . . Extermination 3 | . . . . 1 . 1 1 . Reinforcement 5 | . . . . . . 3 2 . Assault 1 | . . . . . . 1 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Distress Signals 5 | . . . . . . 4 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 6 . . . 5 29 23 17 Peak Tracking Total 16 | . 6 . . . 4 6 7 16 Tactical Retreats 9 | . 1 . . . . 2 6 . Traps | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Machines Disabled 9 | . . . . . . 4 5 . Max in Single Turn 2 | . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Machines Accessed 11 | . . . 3 2 . 4 2 . Terminals 2 | . . . . . . 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 27 | . . . 7 3 . 15 2 . Successful 17 | . . . 7 2 . 6 2 . Failed 9 | . . . . 1 . 8 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts 1 | . . . . . . 1 . . Manual 1 | . . . . . . 1 . . Terminals 8 | . . . . . . 8 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 7 | . . . . 2 . 5 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . . . 7 . . 2 . . Record 7 | . . . 6 . . 1 . . Part Schematic 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 6 | . . . . 2 . 4 . . Retrieve Study 6 | . . . . 2 . 4 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . 1 . 4 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . . 2 . 4 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 3 | . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Total Allies 18 | . . . . . 18 . . . Largest Group 18 | . . . . . 18 11 . . Highest-Rated Group 656 | . . . . . 656 465 . . Highest-Rated Ally 50 | . . . . . 50 50 . . Initial UFD Resources 42 | . . . . 39 39 39 42 42 Total Orders . | . . . . . . . . . Ally Attacks 174 | . . . . . 101 73 . . Total Damage 8263 | . . . . . 5012 3251 . . Kills 34 | . . . . . 11 23 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Active Infowar (turns) 4402 | 7 163 267 2547 250 601 566 1 . Sensors 1 | . . . . . . . 1 . IFF 1401 | . . . . 234 601 566 . . Seismic 2498 | 7 163 267 2061 . . . . . Machine Analysis 1901 | . . . 486 250 601 564 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Turns Passed 5620 | 77 163 267 2756 250 601 734 643 129 Spaces Moved 3045 | 33 21 162 1633 149 302 308 328 109 Core 90 | 13 . . . . . . 23 54 Treads 2705 | 20 21 162 1531 149 302 308 212 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 250 | . . . 102 . . . 93 55 Fastest Speed 37 | 50 160 160 37 153 153 151 37 37 Average Speed 164 | 116 160 160 163 156 194 200 143 79 Slowest Speed 565 | 160 160 160 565 158 224 224 250 117 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 4 15 85 4 95 11 12 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 6 | . . . 6 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . . . . . 8 26 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 34 | . . . . . . 8 26 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Fac Gar Total 3559 | 60 134 170 1733 164 314 389 454 141 Wait 205 | 1 93 9 10 . 4 30 53 5 Move 3038 | 32 20 161 1632 149 301 307 327 109 Hop . | . . . . . . . . . Pick Up 77 | 7 . . 42 4 4 10 10 . Fast Attach . | . . . . . . . . . Attach 48 | 6 . . 14 6 3 3 14 2 Detach 4 | . . . 3 . . . 1 . Swap 25 | . . . 5 5 . 9 6 . Drop 34 | . . . 27 . . 3 4 . Fire 112 | 14 21 . . . 2 26 39 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Entered Subcaves 242 | -10/Subcaves | Approached by a straggling Scientist 301 | -10/Subcaves | Build established: Mutant 324 | -10/Subcaves | Discovered new exit (range 12) 428 | -10/Subcaves | Discovered new exit (range 12) 508 | -10/Subcaves | Entered Scraptown 1105 | -7/Scraptown | Discovered new exit (range 3) 1260 | -7/Scraptown | Visited Symbiants 1315 | -7/Scraptown | Visited Spacefarers 1326 | -7/Scraptown | Visited Observation Area 1710 | -7/Scraptown | Visited Junk Repository 1809 | -7/Scraptown | Visited Comm Corps 1897 | -7/Scraptown | Visited Awakened 1956 | -7/Scraptown | Visited Fellowship of the Rings 2182 | -7/Scraptown | Visited UFD Registry 2182 | -7/Scraptown | Registered with UFD as "Armorsys" 2225 | -7/Scraptown | Visited Junk Cannon Lab 2262 | -7/Scraptown | Found Prototype Special Weapon 2292 | -7/Scraptown | Identified Junk Cannon 2366 | -7/Scraptown | Visited Scrap Suit Storage 2381 | -7/Scraptown | Found Scrap Suit 2425 | -7/Scraptown | Visited Science Guys 2542 | -7/Scraptown | Visited Supply Room 2734 | -7/Scraptown | Visited Supply Room 2787 | -7/Scraptown | Visited Junk Repository 2811 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2815 | -7/Scraptown | Found DCF Scrap (31 items) 3130 | -7/Scraptown | Met Optimus 3130 | -7/Scraptown | Accepted into 0bPrime 3157 | -7/Scraptown | Build established: Derelict-Mutant 3262 | -7/Scraptown | Discovered new exit (range 3) 3264 | -7/Scraptown | Entered Factory 3264 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 3514 | -5/Factory | Sucked down chute 3514 | -5/Factory | Entered Waste 3527 | -5/Waste | Spotted C-40 Crusher 3549 | -5/Waste | Spotted C-40 Crusher 3567 | -5/Waste | Spotted C-40 Crusher 3571 | -5/Waste | Spotted C-40 Crusher 3582 | -5/Waste | Warlord forces began an assault 3587 | -5/Waste | Allies destroyed C-40 Crusher 3587 | -5/Waste | Allies destroyed C-40 Crusher 3593 | -5/Waste | Allies destroyed C-40 Crusher 3594 | -5/Waste | Allies destroyed C-40 Crusher 3696 | -5/Waste | Spotted C-40 Crusher 3713 | -5/Waste | Allies destroyed C-40 Crusher 3742 | -5/Waste | Lost 6 allies 3969 | -5/Waste | Discovered new exit (range 11) 4115 | -5/Waste | Entered Factory 4115 | -5/Factory | Accompanied by 11 allies 4220 | -5/Factory | Central database locked down 4501 | -5/Factory | Lost 4 allies 4589 | -5/Factory | P-70 Sage assimilated allied 9V-I0R(g) 4666 | -5/Factory | Lost 5 allies 4715 | -5/Factory | First assault squad dispatched 4738 | -5/Factory | Garrison activated, responded to threat 4746 | -5/Factory | Lost 4 parts (2n2u) 4788 | -5/Factory | Discovered new exit (range 16) 4849 | -5/Factory | Entered another Factory area 4849 | -4/Factory | Evolved 2 slots: Utility x2 5376 | -4/Factory | Found Prototype Launcher 5428 | -4/Factory | Identified Tesla Bomb Launcher 5435 | -4/Factory | Released all parts (8) 5464 | -4/Factory | Lost 13 parts (1p3n6u3w) 5492 | -4/Factory | Identified exit to Garrison 5492 | -4/Factory | Entered Garrison 5542 | -4/Garrison | Triggered checkpoint 5589 | -4/Garrison | Core integrity fell below 50% 5591 | -4/Garrison | Released all parts (3) 5596 | -4/Garrison | Spotted B-86 Titan 5597 | -4/Garrison | Triggered checkpoint 5599 | -4/Garrison | Core integrity fell below 20% 5604 | -4/Garrison | Triggered checkpoint 5614 | -4/Garrison | Discovered new exit (range 11) 5621 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- VTOL Module fried. S-27 Virus destroyed. Neutrino Core destroyed. Acquired 5 matter. Impulse Thruster destroyed. Released Impulse Thruster. Released Adv. System Shield. Released Lrn. Proton Cannon. [Achievement: Let Me Out Of Here] Garrison Door breached. Beams of light sweep through the air. An alarm sounds. Penetrated by Slug. SPTHXWO7ZZZV4O9TXRU|3M,PHFM#UOPLD Beams of light sweep through the air. An alarm sounds. EXIT=FOUND S-27 Virus destroyed. Proton Missile Launcher+ destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????###???????????????????? | | ?????????????????????????# ??????#????????????? | | ?????????????????????????# #????? #????????????? | | ?????????????????######??# #???? #?????????????? | | ?????????????????#C C###;####;;#?????????????? | | ?????????????????# s #?????????????? | | ?????????????????#C < @ [s[ #?????????????? | | ?????????????????# s%s%= #### #????????? | | ?????????????????#C C###;#### #????????? | | ?????????????????######??# #??# ######????????? | | ?????????????????????????# #??# #?????????????? | | ?????????????????????????# #??# #?????????????? | | ?????????????????????????# ??# #?????????????? | | ?????????????????????????###??# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #????????###### | | ??????????????????????????????# ########## | | ??????????????????????????????# % | | ??????????????????????????????# | | ??????????????????????????????############# ## | | ??????????????????????????????????????????# ## | | ????????????????????????????????????????? | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### "" | | ?????????????????????????????????????###### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 15 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Adv. Actuator Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -5/Factory | Hacked Lgt. Treads | -5/Factory | Hacked Arm. Treads | -5/Factory | Hacked Adv. Treads | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Proton Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Challenges ------------ None Game ------ Seed DeflectorLargeCutter Manual? 0 Play Time 00:51:58 Cumulative 45.0 hours Start 2026.02.17 @ 21:16:12 End 2026.02.17 @ 22:07:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e99dde9a-be58-4277-9113-e27ca331ac4e