Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.08 @ 00:14:23 Player: Cadence Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1725) 1725 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3801 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Small Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Small Laser Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Light Armor Plating Device Hardlight Generator Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 57 | 6 17 . 23 11 Power 11 | 1 4 . 4 2 Engine 8 | 1 4 . 3 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 5 . 9 2 Treads 10 | 2 . . 8 . Leg 5 | . 2 . 1 2 Wheel . | . . . . . Hover 1 | . 1 . . . Flight 2 | . 2 . . . Utility 12 | 1 3 . 6 2 Device 4 | . 1 . 2 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 16 | 2 5 . 4 5 Energy Gun 4 | 1 2 . 1 . Energy Cannon 4 | . . . 1 3 Ballistic Gun 5 | 1 2 . . 2 Ballistic Cannon 3 | . 1 . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 5 2 1 18 Power 7 | . 2 1 . 4 Propulsion 6 | . . . 1 5 Utility 4 | . 1 . . 3 Weapon 9 | . 2 1 . 6 Highest Loss Streak 13 | . 3 2 1 13 Average Slot Usage (%) 86 | . 90 96 89 74 Engine 8 | . 12 12 9 3 Core 5 | . . . 6 7 Treads 19 | . 10 . 25 18 Leg 4 | . 14 . . 6 Flight 3 | . 1 28 3 . Device 8 | . 7 . 8 8 Storage 4 | . 13 14 2 . Processor 1 | . . 14 2 . Protection 5 | . . . 8 5 Energy Gun 3 | . 12 . 1 . Energy Cannon 4 | . . . 4 9 Ballistic Gun 7 | . 14 26 2 11 Ballistic Cannon 7 | . . . 13 3 Naked Turns 16 | . . . . 16 Heaviest Build 32 | 11 15 7 32 31 Greatest Support 60 | 40 40 8 60 60 Greatest Overweight (x) 3 | . 1 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 6 | 5 6 3 4 4 Average Carried 3 | 2 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 3 3 3 4 2 Class Distribution -------------------- 51% | Scavenger-Mutant 33% | Mutant 9% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1329 | 186 192 . 716 235 Remotely . | . . . . . Salvage Created 1536 | . 176 25 814 521 Parts 118 | . 14 . 80 24 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 7 2 20 11 Guns 15 | . 7 . 2 6 Cannons 22 | . . . 18 4 AOE 3 | . . 2 . 1 Classes Destroyed 7 | . 2 . 5 . Worker 1 | . . . 1 . Watcher 6 | . . . 5 1 Swarmer 8 | . 5 . 3 . Grunt 22 | . 2 2 8 10 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 7 1 Best Kill Streak 6 | . 2 2 4 6 Combat Bots Only 6 | . 2 2 4 6 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3625 | . 617 213 730 2065 Core 836 | . 105 101 73 557 Absorbed by Shields 180 | . . . 180 . Core Remaining (%) 66 | 100 . 17 81 . Volleys Fired 123 | . 30 5 54 34 Largest 3 | . 2 2 2 3 Hottest 135 | . 70 40 100 135 Shots Fired 272 | . 59 10 108 95 Gun 129 | . 55 10 14 50 Cannon 143 | . 4 . 94 45 Launcher . | . . . . . Special . | . . . . . Kinetic 186 | . 34 10 84 58 Thermal 42 | . 6 . 7 29 Explosive . | . . . . . Electromagnetic 44 | . 19 . 17 8 Robot Hit Streak 12 | . 8 6 9 12 Robot Miss Streak 6 | . 6 1 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 175 | . 37 6 71 61 Core Hits 70 | . 11 1 33 25 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3073 | . 366 44 1336 1327 Guns 985 | . 366 44 108 467 Cannons 1758 | . . . 1228 530 Explosions 330 | . . . . 330 Melee . | . . . . . Ramming . | . . . . . Kinetic 1804 | . 177 44 979 604 Thermal 493 | . 63 . 86 344 Explosive 242 | . . . . 242 Electromagnetic 534 | . 126 . 271 137 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 7 8 Projectiles 7 | . . . 7 . Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks 7 | . . . 4 3 Impact . | . . . . . Kinetic 7 | . . . 4 3 Secondary . | . . . . . Self-Inflicted Damage 113 | . . . . 113 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 474 | . 117 17 474 345 Average Temperature 109 | . 36 9 126 108 Received Heat Transfer 1517 | . 195 15 236 1071 Effects 9 | . . . 8 1 Shutdowns 3 | . . . 3 . Energy Bleed 3 | . . . 3 . Interference 1 | . . . 1 . Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 2 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 864 | . 185 . 222 457 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 479 | . 85 63 479 397 Initial 202 | . . 33 24 202 Average 180 | . 33 35 240 253 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 48 | 100 100 100 37 4 Level 1 43 | . . . 46 95 Level 2 7 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 10 2 29 27 Peak Tracking Total 11 | . 3 2 6 11 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 4 3 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2345 | 112 505 73 1153 502 Spaces Moved 1265 | 73 201 146 594 251 Core 77 | 17 . . . 60 Treads 676 | 56 74 . 428 118 Legs 165 | . 88 . 4 73 Wheels . | . . . . . Hover 3 | . 3 . . . Flight 344 | . 36 146 162 . Fastest Speed 37 | 50 37 37 37 50 Average Speed 117 | 134 120 37 126 139 Slowest Speed 200 | 160 160 37 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 28 44 54 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . . 20 50 Melee . | . . . . . Projectile 26 | . . . 20 6 AOE 44 | . . . . 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1874 | 87 407 156 898 326 Wait 352 | . 134 6 186 26 Move 1261 | 72 200 145 593 251 Hop . | . . . . . Pick Up 50 | 9 17 . 20 4 Fast Attach 4 | . . . 1 3 Attach 29 | 6 10 . 7 6 Detach . | . . . . . Swap 24 | . 7 . 15 2 Drop 31 | . 9 . 22 . Fire 123 | . 30 5 54 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Lost 3 parts (1p1u1w) 618 | -10/Materials | Entered Mines 629 | -10/Mines | Assembled infested the area 663 | -10/Mines | Discovered new exit (range 12) 685 | -10/Mines | Core integrity fell below 50% 685 | -10/Mines | Core integrity fell below 20% 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1211 | -9/Materials | Build established: Scavenger-Mutant 1806 | -9/Materials | Discovered new exit (range 15) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2094 | -8/Materials | Lost 5 parts (2p1n1u1w) 2245 | -8/Materials | Core integrity fell below 50% 2307 | -8/Materials | Core integrity fell below 20% 2339 | -8/Materials | Discovered new exit (range 12) 2346 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-36 Bruiser unfolds itself. Acquired 45 matter. Acquired 36 matter. U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. Hvy. Assault Rifle destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. Acquired 17 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. EM Pulse Cannon destroyed. EXIT=FOUND ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 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[ # T ##+##?? | | ??????#! # # #?? | | ??????# " ## ### #?? | | ??????# "" ## #?# % #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 62 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Challenges ------------ None Game ------ Seed DecoyShrapnelChronowheel Manual? 0 Play Time 00:32:23 Cumulative 2.4 hours Start 2021.11.07 @ 23:42:28 End 2021.11.08 @ 00:14:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 6 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2663119f-7161-47a3-aef8-bbdfe42cfb2c