Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 21:42:30 // Halloween2020/ForbiddenLore

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (837)      837
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2557

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             463/550
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (3) -------
           Particle Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY (8) ----
           Ion Engine
           Hover Unit
  Improved Hover Unit
     Large Matter Pod (150)
  Improved Terrain Scanner
           Targeting Computer
           Assault Rifle
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Hover Unit
  Improved Hover Unit
     Large Matter Pod
  Improved Terrain Scanner
           Targeting Computer
           Assault Rifle
           Great Axe
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             30   | 6   6   8   10  
  Power                    4    | 1   1   1   1   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   1   1   
    Treads                 4    | .   2   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  1    | .   1   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   3   1   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   .   3   7   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   3   3   6   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   2   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      5    | .   1   3   5   
Average Slot Usage (%)     93   | .   96  97  89  
  Engine                   9    | .   14  10  5   
  Core                     1    | .   .   .   3   
  Treads                   14   | .   5   22  15  
  Wheel                    5    | .   18  .   .   
  Device                   8    | .   .   11  12  
  Storage                  11   | .   14  11  9   
  Processor                12   | .   .   17  18  
  Protection               4    | .   12  3   .   
  Energy Gun               3    | .   .   .   10  
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            15   | .   28  14  6   
  Ballistic Cannon         3    | .   .   7   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 11  18  19  33  
  Greatest Support         40   | 26  40  40  40  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         7    | 4   7   8   8   
  Most Carried             8    | 4   6   8   8   
  Average Carried          6    | 2   4   6   7   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 4   6   8   8   

 Class Distribution 
--------------------
 62% | Mutant
 20% | Skirmisher
  8% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1066 | 230 385 191 260 
  Remotely                 .    | .   .   .   .   
Salvage Created            996  | .   293 207 496 
  Parts                    53   | .   17  16  20  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   7   4   9   
  Guns                     13   | .   7   .   6   
  Cannons                  7    | .   .   4   3   
Classes Destroyed          6    | .   2   1   3   
  Recycler                 2    | .   .   .   2   
  Watcher                  2    | .   1   1   .   
  Swarmer                  2    | .   .   .   2   
  Grunt                    14   | .   7   2   5   
  Sentry                   3    | .   .   2   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1403 | .   395 267 741 
  Core                     134  | .   34  13  87  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 86  96  .   
Volleys Fired              79   | .   37  12  30  
  Largest                  3    | .   2   2   3   
  Hottest                  164  | .   40  62  164 
Shots Fired                161  | .   74  24  63  
  Gun                      134  | .   74  16  44  
  Cannon                   27   | .   .   8   19  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  126  | .   74  24  28  
  Thermal                  35   | .   .   .   35  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   14  7   10  
  Robot Miss Streak        3    | .   3   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           114  | .   47  19  48  
  Core Hits                55   | .   16  7   32  
  Critical Hits            1    | .   .   .   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1644 | .   538 285 821 
  Guns                     1173 | .   538 157 478 
  Cannons                  464  | .   .   124 340 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  7    | .   .   4   3   
  Kinetic                  1084 | .   538 281 265 
  Thermal                  553  | .   .   .   553 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   2   .   
  Average Corruption       2    | .   .   2   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            10   | .   .   .   10  
  Projectiles              10   | .   .   .   10  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   .   3   1   
Targets Rammed             4    | .   .   3   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        324  | .   12  11  324 
  Average Temperature      76   | .   4   5   121 
  Received Heat Transfer   714  | .   222 150 342 
  Effects                  3    | .   .   .   3   
    Interference           2    | .   .   .   2   
    Damage (minor)         1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         911  | .   .   .   911 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             262  | .   262 147 216 
  Initial                  61   | .   .   26  61  
  Average                  85   | .   111 69  85  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         92   | 100 85  100 92  
  Level 1                  7    | .   14  .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   14  5   12  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   1   4   1   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   3   9   3   
  Successful               9    | .   3   6   .   
  Failed                   6    | .   .   3   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   1   5   .   
  Terminals                11   | .   3   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
    Botnet                 3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   3   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1344 | 49  409 377 509 
Spaces Moved               669  | 42  254 169 204 
  Core                     3    | 3   .   .   .   
  Treads                   406  | .   33  169 204 
  Legs                     .    | .   .   .   .   
  Wheels                   254  | 39  215 .   .   
  Hover                    6    | .   6   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  160 160 
  Average Speed            134  | 85  104 160 162 
  Slowest Speed            180  | 90  180 160 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 3   40  22  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      948  | 51  323 250 324 
  Wait                     146  | .   22  49  75  
  Move                     666  | 41  253 168 204 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 4   4   7   2   
  Fast Attach              17   | 6   2   2   7   
  Attach                   9    | .   2   4   3   
  Detach                   1    | .   .   .   1   
  Swap                     4    | .   2   2   .   
  Drop                     5    | .   1   3   1   
  Fire                     79   | .   37  12  30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   .   3   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 16)
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Utility x2
  603 | -9/Materials  | Lost 3 parts (1u2w)
  691 | -9/Materials  | Repaired Lgt. Ion Engine
  754 | -9/Materials  | Discovered new exit (range 15)
  834 | -9/Materials  | Identified exit to Materials
  836 | -9/Materials  | Entered another Materials area
  836 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1184 | -8/Materials  | Lost 5 parts (1p1n3w)
 1345 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01197_ R-06 Scavenger collects Lgt. Nuclear Core.
01199_ R-06 Scavenger collects Assault Rifle.
01201_ R-06 Scavenger collects Flight Unit.
01204_ R-06 Scavenger collects Lgt. Assault Rifle.
01204_ R-06 Scavenger collects Targeting Computer.
01209_ R-06 Scavenger destroyed.
01209_ R-06 Scavenger collects Sml. Storage Unit.
01212_ Acquired Assault Rifle.
01212_ R-06 Scavenger collects Lgt. Assault Rifle.
01214_ R-06 Scavenger destroyed.
01217_ Acquired 13 matter.
01240_ Acquired Adv. Assault Cannon. <x2>
01253_ Y-45 Defender destroyed.
01260_ Acquired 44 matter.
01264_ Acquired Lgt. Treads.
01268_ U-05 Engineer builds a Wall. <x2>
01272_ Acquired Great Axe.
01292_ Connecting with Terminal...
01292_ ALERT: Suspicious activity at Terminal M003. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ???????? ????????#"R"#????????                     |
| ???????? ?????? ##" "###??????                     |
| ???????" ???[?# #      #??????                     |
| ???????" ??? ?# #      #??????                     |
| ???????" ??? ?# # ""   #??????                     |
| ???????  ??? ## # "T   #??????                     |
| ??????##+###### # ""   #??????                     |
| ??????#   ^     +      #??????                     |
| ??????# ^       #+############                     |
| ??????+  T        #?#        #                     |
| ??????#           #?# []     #                     |
| ??????#           ### ]      #                     |
| ??????#             #        #                     |
| ??????#             +        #                     |
| ??????#     [       #     """#                     |
| ??????#   ##%!    # #     """#                     |
| ?######   ##      # #     """#                     |
| ?#=% !%=  ## ]]] /# #        #                     |
| ?# % %*%* ## ]]]//# ##########                     |
| ?#  !!![  ######### #?????????                     |
| ?#%  ######???????# #???######                     |
| ?# ! ########?????# #???#    #                     |
| ?#  =#      ##????# #???# !  #                     |
| ?#   #       #???## ##??#    #                     |
| ?# [ +*      #???#   ####    #                     |
| ?#  =#####+###???# *    /@   #                     |
| ?#   #      #????#   ####    #                     |
| ?#   #! """ #????#####??#    #                     |
| ?#   #  """ #???????????#    #                     |
| ?#   +  """ #???????????#    #                     |
| ?#   #      #???????????######                     |
| ?#   #  !   #?????????????????                     |
| ?#   ########?????????????????                     |
| ?#   #????????????????????????                     |
| ##   #????????????????????????                     |
|  #   #???????????######???????                     |
|  #   ###########?     #???????                     |
|  #             #     ]#???????                     |
|  #             #      #???????                     |
|  +             +      #???????                     |
|  ###+#######   #      #???????                     |
|  #     ????#   #      #???????                     |
|  #      #??#####?######???????                     |
|  #!     #?????????????????????                     |
| ##      #?????????????????????                     |
| ?#      #?????????????????????                     |
| ?#     [#?????????????????????                     |
| ??#######?????????????????????                     |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Spread Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedTitaniumScrap
  Manual?         0
Play Time         00:21:39
  Cumulative      72.5 hours
  Start           2020.11.02 @ 21:18:10
  End             2020.11.02 @ 21:42:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          60
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b012525-bc54-466c-951d-a065a3c71c00