Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 21:42:30 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (837) 837 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2557 Bonus ------- None Cogmind --------- Core Integrity 463/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Particle Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Ion Engine Hover Unit Improved Hover Unit Large Matter Pod (150) Improved Terrain Scanner Targeting Computer Assault Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Particle Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Hover Unit Improved Hover Unit Large Matter Pod Improved Terrain Scanner Targeting Computer Assault Rifle Great Axe [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 30 | 6 6 8 10 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 3 1 1 Treads 4 | . 2 1 1 Leg . | . . . . Wheel 2 | 2 . . . Hover 1 | . 1 . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 . 3 7 Energy Gun 3 | . . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 3 3 6 Power 2 | . 1 . 1 Propulsion 3 | . 2 . 1 Utility 1 | . . 1 . Weapon 6 | . . 2 4 Highest Loss Streak 5 | . 1 3 5 Average Slot Usage (%) 93 | . 96 97 89 Engine 9 | . 14 10 5 Core 1 | . . . 3 Treads 14 | . 5 22 15 Wheel 5 | . 18 . . Device 8 | . . 11 12 Storage 11 | . 14 11 9 Processor 12 | . . 17 18 Protection 4 | . 12 3 . Energy Gun 3 | . . . 10 Energy Cannon 1 | . . . 3 Ballistic Gun 15 | . 28 14 6 Ballistic Cannon 3 | . . 7 4 Naked Turns . | . . . . Heaviest Build 33 | 11 18 19 33 Greatest Support 40 | 26 40 40 40 Greatest Overweight (x) 2 | . 2 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 4 7 8 8 Most Carried 8 | 4 6 8 8 Average Carried 6 | 2 4 6 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 4 6 8 8 Class Distribution -------------------- 62% | Mutant 20% | Skirmisher 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1066 | 230 385 191 260 Remotely . | . . . . Salvage Created 996 | . 293 207 496 Parts 53 | . 17 16 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 7 4 9 Guns 13 | . 7 . 6 Cannons 7 | . . 4 3 Classes Destroyed 6 | . 2 1 3 Recycler 2 | . . . 2 Watcher 2 | . 1 1 . Swarmer 2 | . . . 2 Grunt 14 | . 7 2 5 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1403 | . 395 267 741 Core 134 | . 34 13 87 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 86 96 . Volleys Fired 79 | . 37 12 30 Largest 3 | . 2 2 3 Hottest 164 | . 40 62 164 Shots Fired 161 | . 74 24 63 Gun 134 | . 74 16 44 Cannon 27 | . . 8 19 Launcher . | . . . . Special . | . . . . Kinetic 126 | . 74 24 28 Thermal 35 | . . . 35 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 14 7 10 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 114 | . 47 19 48 Core Hits 55 | . 16 7 32 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1644 | . 538 285 821 Guns 1173 | . 538 157 478 Cannons 464 | . . 124 340 Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 4 3 Kinetic 1084 | . 538 281 265 Thermal 553 | . . . 553 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles 10 | . . . 10 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 3 1 Targets Rammed 4 | . . 3 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 324 | . 12 11 324 Average Temperature 76 | . 4 5 121 Received Heat Transfer 714 | . 222 150 342 Effects 3 | . . . 3 Interference 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 911 | . . . 911 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 262 | . 262 147 216 Initial 61 | . . 26 61 Average 85 | . 111 69 85 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 92 | 100 85 100 92 Level 1 7 | . 14 . 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 14 5 12 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 3 9 3 Successful 9 | . 3 6 . Failed 6 | . . 3 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 1 5 . Terminals 11 | . 3 5 3 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 3 | . 1 2 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 3 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1344 | 49 409 377 509 Spaces Moved 669 | 42 254 169 204 Core 3 | 3 . . . Treads 406 | . 33 169 204 Legs . | . . . . Wheels 254 | 39 215 . . Hover 6 | . 6 . . Flight . | . . . . Fastest Speed 50 | 50 90 160 160 Average Speed 134 | 85 104 160 162 Slowest Speed 180 | 90 180 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 40 22 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 948 | 51 323 250 324 Wait 146 | . 22 49 75 Move 666 | 41 253 168 204 Hop . | . . . . Pick Up 17 | 4 4 7 2 Fast Attach 17 | 6 2 2 7 Attach 9 | . 2 4 3 Detach 1 | . . . 1 Swap 4 | . 2 2 . Drop 5 | . 1 3 1 Fire 79 | . 37 12 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 3 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Lost 3 parts (1u2w) 691 | -9/Materials | Repaired Lgt. Ion Engine 754 | -9/Materials | Discovered new exit (range 15) 834 | -9/Materials | Identified exit to Materials 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1184 | -8/Materials | Lost 5 parts (1p1n3w) 1345 | -8/Materials | Self-destructed Last Messages --------------- 01197_ R-06 Scavenger collects Lgt. Nuclear Core. 01199_ R-06 Scavenger collects Assault Rifle. 01201_ R-06 Scavenger collects Flight Unit. 01204_ R-06 Scavenger collects Lgt. Assault Rifle. 01204_ R-06 Scavenger collects Targeting Computer. 01209_ R-06 Scavenger destroyed. 01209_ R-06 Scavenger collects Sml. Storage Unit. 01212_ Acquired Assault Rifle. 01212_ R-06 Scavenger collects Lgt. Assault Rifle. 01214_ R-06 Scavenger destroyed. 01217_ Acquired 13 matter. 01240_ Acquired Adv. Assault Cannon. 01253_ Y-45 Defender destroyed. 01260_ Acquired 44 matter. 01264_ Acquired Lgt. Treads. 01268_ U-05 Engineer builds a Wall. 01272_ Acquired Great Axe. 01292_ Connecting with Terminal... 01292_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 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""" #????#####??# # | | ?# # """ #???????????# # | | ?# + """ #???????????# # | | ?# # #???????????###### | | ?# # ! #????????????????? | | ?# ########????????????????? | | ?# #???????????????????????? | | ## #???????????????????????? | | # #???????????######??????? | | # ###########? #??????? | | # # ]#??????? | | # # #??????? | | + + #??????? | | ###+####### # #??????? | | # ????# # #??????? | | # #??#####?######??????? | | #! #????????????????????? | | ## #????????????????????? | | ?# #????????????????????? | | ?# [#????????????????????? | | ??#######????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTitaniumScrap Manual? 0 Play Time 00:21:39 Cumulative 72.5 hours Start 2020.11.02 @ 21:18:10 End 2020.11.02 @ 21:42:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b012525-bc54-466c-951d-a065a3c71c00