Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 22:25:41 Player: Wiperd Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (6412) 6412 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 13695 Bonus ------- High Alert Combat Kills 569 Met Data Miner 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1000 Matter 4/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cooling System Matter Compressor (0) Enhanced Coil Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Targeting Computer Precision Matter Filter Experimental Thermal Shield > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Cooling System Medium Matter Pod Precision Shock Rifle Variable Charge Gun KE Penetrator Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Mass Driver Scatter Rocket Array [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . Utility 4 | . . . 1 . . 1 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 187 | 6 11 10 20 5 39 12 27 14 5 . 25 13 Power 18 | 1 2 . 3 . 2 1 1 2 . . 4 2 Engine 17 | 1 2 . 3 . 2 1 . 2 . . 4 2 Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 . 3 6 2 6 1 7 6 1 . 5 3 Treads . | . . . . . . . . . . . . . Leg 41 | 2 . 3 6 2 6 1 7 6 1 . 5 2 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 34 | 1 1 . 4 1 6 3 4 3 2 . 6 3 Device 16 | . . . 1 1 3 1 2 2 2 . 3 1 Storage 6 | 1 1 . 1 . 1 1 . . . . . 1 Processor 2 | . . . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 10 | . . . 2 . 2 1 1 1 . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 93 | 2 8 7 7 2 25 7 15 3 2 . 10 5 Energy Gun 32 | 1 1 2 1 2 12 4 6 . . . . 3 Energy Cannon 9 | . . . 2 . 1 . 6 . . . . . Ballistic Gun 20 | 1 4 3 1 . 5 1 . . 1 . 3 1 Ballistic Cannon 6 | . . . . . . 1 . 2 . . 3 . Launcher 26 | . 3 2 3 . 7 1 3 1 1 . 4 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 1 10 3 2 . . . 3 3 Parts Lost 66 | . 3 4 5 . 7 1 14 5 . . 15 12 Power 11 | . 2 . . . . . 1 2 . . 4 2 Propulsion 22 | . . 2 2 . 3 . 6 . . . 5 4 Utility 18 | . . . 1 . 2 1 2 3 . . 5 4 Weapon 15 | . 1 2 2 . 2 . 5 . . . 1 2 Highest Loss Streak 12 | . 2 2 2 . 4 1 6 3 . . 9 12 Average Slot Usage (%) 94 | . 99 97 90 100 92 99 94 94 100 100 97 57 Engine 11 | . 13 14 11 9 9 15 9 10 13 13 12 5 Leg 30 | . 28 27 31 36 32 30 32 31 33 33 32 16 Device 8 | . . . 10 9 8 7 8 7 13 13 12 8 Storage 13 | . 27 28 11 9 9 15 13 13 13 13 13 7 Protection 4 | . . . 6 9 5 6 5 6 6 6 4 . Energy Gun 7 | . 6 12 7 9 19 14 7 . . . . 2 Energy Cannon 3 | . . . 4 8 . . 3 8 6 6 4 . Ballistic Gun 4 | . 17 13 5 9 3 1 . . 2 6 4 3 Ballistic Cannon 4 | . . . . . . 2 3 9 9 6 9 6 Launcher 1 | . 3 . 1 . 2 3 3 . . . . . Naked Turns 188 | . . . . . . . . . . . . 188 Heaviest Build 77 | 11 22 20 38 42 48 66 69 76 76 72 76 77 Greatest Support 95 | 20 20 20 30 40 55 62 95 80 85 85 93 93 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 1 2 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 10 12 14 14 14 14 14 14 14 Average Capacity 12 | 5 9 10 10 10 10 14 14 14 14 14 14 10 Most Carried 14 | 4 10 10 10 10 10 14 14 14 14 14 14 14 Average Carried 11 | 2 8 9 9 9 9 13 12 11 13 14 13 9 Final Capacity 14 | 6 10 10 10 10 10 14 14 14 14 14 14 4 Final Carried 14 | 4 10 10 10 10 10 13 9 12 14 14 11 4 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Scavenger-Tank 15% | Mutant 4% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Matter Collected 4411 | 209 310 180 243 125 746 218 587 722 156 . 847 68 Remotely . | . . . . . . . . . . . . . Salvage Created 5877 | . 472 209 863 206 1123 475 1188 493 150 . 630 68 Parts 253 | . 16 17 46 5 61 29 39 14 11 . 15 . Haulers Intercepted 5 | . 1 . . . 4 . . . . . . . Recyclers Shooed 6 | . 2 . 1 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 12 16 . 10 . Prevented 12 | . . . . . . . . 4 4 . 4 . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 134 | . 10 9 20 3 20 12 24 11 5 . 19 1 Melee 1 | . . . 1 . . . . . . . . . Guns 47 | . 7 5 7 . 15 8 4 . . . . 1 Cannons 21 | . . . 2 2 . . 3 5 2 . 7 . AOE 62 | . 3 4 9 . 5 4 16 6 3 . 12 . Classes Destroyed 17 | . 3 2 5 1 2 1 1 1 . . 1 . Worker 7 | . . . 1 . 4 1 1 . . . . . Builder 4 | . . 1 . . 1 1 1 . . . . . Tunneler 3 | . . . . . . . 3 . . . . . Hauler 5 | . 1 . . . 4 . . . . . . . Recycler 6 | . 1 . 1 . 2 . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 3 | . . . 1 1 . 1 . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . Swarmer 20 | . . 4 4 . 4 . 4 2 2 . . . Grunt 80 | . 10 5 12 1 8 8 17 4 . . 15 . Brawler 2 | . . . 1 . . . . . . . 1 . Duelist 2 | . . . . . 1 . . . . . 1 . Sentry 14 | . . . 3 1 5 2 1 . 1 . 1 . Hunter 6 | . . . . 1 2 . 1 . 1 . . 1 Programmer 4 | . . . . . . 2 1 . 1 . . . Behemoth 1 | . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . 2 . . . . Savage 2 | . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 10 | . 3 5 4 1 8 5 10 7 3 . 5 1 Combat Bots Only 9 | . 2 4 4 1 6 3 9 7 3 . 5 1 Max Kills in Single Turn 5 | . 2 1 3 1 3 2 3 3 3 . 5 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . 1 1 3 . 1 2 3 3 3 . 5 . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Damage Taken 10636 | . 504 485 641 151 1082 873 1732 739 172 . 1917 2340 Core 1986 | . 83 104 85 20 165 17 22 180 12 . 295 1003 Absorbed by Shields 119 | . . . . . . . . 29 35 . 55 . Core Remaining (%) 67 | 100 . 25 78 . 66 97 . . . . 40 . Volleys Fired 339 | . 36 22 70 13 54 33 34 20 8 . 32 17 Largest 3 | . 2 2 2 3 3 3 3 3 3 . 3 3 Hottest 229 | . 70 70 112 124 179 191 229 229 165 . 145 135 Shots Fired 731 | . 72 42 105 35 142 81 79 45 23 . 77 30 Gun 487 | . 66 36 86 24 117 77 37 2 . . 13 29 Cannon 179 | . . . 14 11 . 1 34 41 22 . 56 . Launcher 65 | . 6 6 5 . 25 3 8 2 1 . 8 1 Special . | . . . . . . . . . . . . . Kinetic 261 | . 53 18 32 13 22 25 8 17 14 . 55 4 Thermal 270 | . 13 18 54 . 61 53 44 11 . . . 16 Explosive 65 | . 6 6 5 . 25 3 8 2 1 . 8 1 Electromagnetic 135 | . . . 14 22 34 . 19 15 8 . 14 9 Robot Hit Streak 20 | . 15 12 20 4 11 10 10 5 4 . 5 17 Robot Miss Streak 15 | . 2 5 4 1 3 10 8 9 11 . 15 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 489 | . 50 29 69 23 91 56 59 21 14 . 51 26 Core Hits 411 | . 25 21 38 6 62 49 83 34 12 . 74 7 Critical Hits 12 | . . 1 . 1 1 . 1 2 . . 6 . Critical Kills 4 | . . . . . . . . 1 . . 3 . Critical Parts Destroyed 7 | . . 1 . 1 1 . 1 . . . 3 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17102 | . 950 614 1405 414 2526 1630 3710 1359 480 . 3526 488 Guns 4961 | . 531 262 656 196 1361 811 577 50 . . 88 429 Cannons 2779 | . . . 165 218 . 25 567 460 274 . 1070 . Explosions 9323 | . 419 349 563 . 1165 794 2566 849 206 . 2368 44 Melee . | . . . . . . . . . . . . . Ramming 39 | . . 3 21 . . . . . . . . 15 Kinetic 2665 | . 432 136 176 62 201 156 160 172 172 . 884 114 Thermal 3661 | . 99 126 536 . 712 723 1029 153 . . . 283 Explosive 8804 | . 419 349 507 . 1122 751 2189 849 206 . 2368 44 Electromagnetic 1933 | . . . 165 352 491 . 332 185 102 . 274 32 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 4 5 2 10 10 10 10 20 Average Corruption 6 | . . . . . 3 2 2 7 10 10 6 14 Corruption Purged 5 | . . . . . . . . . . . 5 . Effects 199 | . . . . . 20 8 4 45 40 9 49 24 Message Errors 34 | . . . . . 3 3 . 6 11 1 9 1 Matter Fused 39 | . . . . . 8 1 . 7 6 1 13 3 Heat Flow Errors 28 | . . . . . 1 1 1 5 7 1 11 1 Energy Discharges 17 | . . . . . . . 2 5 3 1 6 . Parts Rejected 4 | . . . . . . . . 1 . . 1 2 Data Loss (minor) 27 | . . . . . 5 1 1 7 2 2 4 5 Data Loss (major) 3 | . . . . . . . . 1 1 . 1 . Misfires 3 | . . . . . . . . 2 1 . . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 30 | . . . . . . . . 9 7 3 . 11 Targeting Errors 10 | . . . . . 3 1 . 1 1 . 3 1 Weapon Failures 3 | . . . . . . 1 . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 228 | . 5 . . 3 4 11 177 20 4 . 4 . Projectiles 83 | . . . . 3 . . 76 . . . 4 . Explosions 145 | . 5 . . . 4 11 101 20 4 . . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 1 3 . 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . 1 3 . 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 915 | . . 66 38 . 163 80 422 22 19 . 66 39 Shots 29 | . . 3 1 . 7 3 9 1 1 . 3 1 Rammed 6 | . . 1 3 . . . . . . . . 2 Targets Rammed 10 | . . 1 7 . . . . . . . . 2 Kicked 4 | . . . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 545 | . 56 45 42 112 218 326 381 545 222 204 259 185 Average Temperature 87 | . 18 20 10 45 66 115 107 168 86 109 68 58 Received Heat Transfer 2082 | . 276 123 234 45 279 201 273 129 . . 459 63 Effects 24 | . . . . . . 2 5 17 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . . Interference 10 | . . . . . . 1 4 5 . . . . Matter Decay 2 | . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Damage (minor) 4 | . . . . . . . 1 3 . . . . Damage (major) 1 | . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . 1 . . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . . Parts Fried 9 | . . . 2 3 3 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 9 | . . . 4 . 1 1 2 . . . . 1 Heat Transferred 6305 | . 296 275 1214 . 1469 856 1403 274 . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Peak Influence 926 | . 242 273 331 159 660 461 926 . . . . 247 Initial 290 | . . 33 47 139 65 290 185 . . . . 9 Average 249 | . 86 151 132 75 476 330 383 . . . . 39 Maximum Alert Level 3 | . 1 1 1 . 2 2 3 . . . . 1 Low Security (%) 53 | 100 95 73 83 100 10 14 38 . . . . 96 Level 1 23 | . 4 26 16 . 6 60 25 . . . . 3 Level 2 20 | . . . . . 82 25 18 . . . . . Level 3 2 | . . . . . . . 17 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 4 1 4 7 8 . . . 1 3 Investigation 5 | . . . 2 . . . 2 . . . . 1 Extermination 4 | . . . . . . 2 1 . . . . 1 Reinforcement 15 | . 3 . 2 1 4 2 2 . . . . 1 Assault 1 | . . . . . . . . . . . 1 . Garrison 6 | . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Distress Signals 6 | . . . 3 . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 221 | . 14 13 30 6 28 18 31 17 5 . 39 20 Peak Tracking Total 12 | . 3 4 4 2 6 3 6 8 3 . 12 12 Tactical Retreats 23 | . 1 4 . 1 2 2 3 2 . . 5 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Traps Triggered 12 | . 1 . 1 . 4 2 . . . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Machines Disabled 36 | . 1 1 3 1 6 6 18 . . . . . Max in Single Turn 6 | . 1 1 2 1 1 6 6 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Machines Accessed 32 | . 1 . 4 2 7 5 6 2 . 4 . 1 Terminals 22 | . 1 . 4 2 7 2 5 . . . . 1 Fabricators 3 | . . . . . . 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 91 | . 3 . 11 5 11 10 14 9 . 25 . 3 Successful 62 | . . . 8 5 5 3 6 9 . 25 . 1 Failed 29 | . 3 . 3 . 6 7 8 . . . . 2 Catastrophic 10 | . 1 . . . 4 3 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 50 | . 3 . 11 5 11 5 12 . . . . 3 Fabricators 6 | . . . . . . 4 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 62 | . . . 8 5 5 3 6 9 . 25 . 1 Record 29 | . . . 5 . . . 4 8 . 11 . 1 Part Schematic 6 | . . . . . . . . . . 6 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 3 | . . . 1 1 1 . . . . . . . Prototype ID Bank 5 | . . . . . . 1 1 . . 3 . . Open Door 3 | . . . . . 2 . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . . 1 1 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 2 5 4 6 . . . . 1 Full Trace Events 6 | . . . 1 . 2 . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 7 . Total Damage 153 | . . . . . . . . . . . 153 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . . . 1 1 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Turns Passed 10888 | 84 527 641 1182 366 1090 1385 1054 1131 845 108 1872 603 Spaces Moved 7485 | 62 304 443 657 202 703 884 680 752 660 88 1419 631 Core 372 | 4 . . . . . . . . . . . 368 Treads . | . . . . . . . . . . . . . Legs 7113 | 58 304 443 657 202 703 884 680 752 660 88 1419 263 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 120 120 120 122 120 50 Average Speed 123 | 115 126 120 135 148 120 138 122 136 121 122 120 80 Slowest Speed 180 | 120 150 150 180 150 150 152 153 180 122 122 180 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 38 72 52 18 74 20 23 69 88 71 94 16 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . . . . . . 4 . 4 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 837 | . 37 35 42 . 128 18 219 68 39 . 237 14 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . . . 3 10 4 . 9 . AOE 811 | . 37 35 42 . 128 18 216 58 35 . 228 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Total 8467 | 71 376 510 850 243 830 977 823 810 682 87 1509 699 Wait 266 | . 14 29 62 14 5 30 64 17 3 . 15 13 Move 7473 | 61 303 442 656 201 702 883 679 751 659 87 1418 631 Hop . | . . . . . . . . . . . . . Pick Up 100 | 4 10 4 16 5 10 10 11 6 3 . 12 9 Fast Attach 53 | 6 3 1 4 1 16 3 6 4 . . 3 6 Attach 54 | . 2 4 4 2 5 4 13 4 . . 12 4 Detach 3 | . . . 1 . . . 1 . . . 1 . Swap 81 | . 6 5 12 2 18 5 8 6 5 . 11 3 Drop 88 | . 2 2 18 5 20 9 7 2 4 . 5 14 Fire 339 | . 36 22 70 13 54 33 34 20 8 . 32 17 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 8 | . . 1 7 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Entered Mines 841 | -10/Mines | Core integrity fell below 50% 892 | -10/Mines | Discovered new exit (range 8) 929 | -10/Mines | Discovered new exit (range 10) 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -9/Materials | Build established: Scavenger-Mutant 1680 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Discovered new exit (range 10) 2435 | -9/Materials | Entered another Materials area 2435 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2755 | -8/Materials | Discovered new exit (range 5) 2801 | -8/Materials | Entered Storage 2922 | -8/Storage | Build established: Scavenger-Tank 3102 | -8/Storage | Lost 4 parts (3n1u) 3737 | -8/Storage | Discovered new exit (range 12) 3749 | -8/Storage | Found Prototype Launcher 3749 | -8/Storage | Identified Scatter Rocket Array 3752 | -8/Storage | Found Scatter Rocket Array 3891 | -8/Storage | Entered Factory 3891 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4785 | -7/Factory | Garrison activated, responded to threat 4956 | -7/Factory | Build established: Scavenger-Mutant 5150 | -7/Factory | Discovered new exit (range 11) 5276 | -7/Factory | Entered another Factory area 5276 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5615 | -6/Factory | Spotted B-75 Beast 5810 | -6/Factory | Garrison activated, responded to threat 5950 | -6/Factory | Lost 3 parts (2n1w) 6149 | -6/Factory | Lost 6 parts (1n2u3w) 6150 | -6/Factory | Garrison activated, responded to threat 6171 | -6/Factory | Destroyed 9 combat bots 6253 | -6/Factory | Identified exit to Lower Caves 6330 | -6/Factory | Entered Lower Caves 6535 | -6/Lower Caves | Build established: Gunner 6659 | -6/Lower Caves | Attacked by a faux Warlord 6678 | -6/Lower Caves | System corruption reached 10% 6708 | -6/Lower Caves | Lost 3 parts (1p2u) 6750 | -6/Lower Caves | Destroyed 7 combat bots 6899 | -6/Lower Caves | Encountered a Warlord checkpoint 7010 | -6/Lower Caves | Discovered new exit (range 12) 7079 | -6/Lower Caves | Build established: Scavenger-Tank 7111 | -6/Lower Caves | Learned location of Extension (-5) 7111 | -6/Lower Caves | Learned Extension trap positions 7111 | -6/Lower Caves | Learned Armory stockpile data 7111 | -6/Lower Caves | Learned Research security intel 7111 | -6/Lower Caves | Learned Factory terminal intel 7111 | -6/Lower Caves | Learned Armory terminal intel 7410 | -6/Lower Caves | Build established: Scavenger-Mutant 7461 | -6/Lower Caves | Entered another Lower Caves area 7462 | -6/Lower Caves | Identified exit to Factory 7490 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7627 | -6/Lower Caves | Learned location of 1 exit from Factory 7632 | -6/Lower Caves | Encountered a Warlord checkpoint 7915 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8130 | -6/Lower Caves | Discovered new exit (range 12) 8306 | -6/Lower Caves | Entered Data Miner 8306 | -6/Data Miner | Discovered new exit (range 6) 8330 | -6/Data Miner | Met Data Miner 8363 | -6/Data Miner | Learned location of Section 7 (-2) 8363 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8387 | -6/Data Miner | Received God Mode back door access code from Data Miner 8414 | -6/Data Miner | Entered Proximity Caves 8429 | -5/Proximity Caves | Spotted B-75 Beast 8431 | -5/Proximity Caves | Escorted by Enhanced Grunt 8776 | -5/Proximity Caves | Build established: Scavenger-Tank 8855 | -5/Proximity Caves | Learned location of 1 exit from Factory 9138 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9788 | -5/Proximity Caves | Destroyed B-75 Beast 9798 | -5/Proximity Caves | Found Prototype Device 9798 | -5/Proximity Caves | Identified Exp. Thermal Shield 9817 | -5/Proximity Caves | Lost 9 parts (2p3n3u1w) 10200 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10200 | -5/Proximity Caves | Core integrity fell below 50% 10273 | -5/Proximity Caves | Lost 3 parts (1p2n) 10286 | -5/Proximity Caves | Entered Factory 10286 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10287 | -5/Factory | Identified exit to Factory 10287 | -5/Factory | Identified exit to Extension 10288 | -5/Factory | Identified exit to Upper Caves 10289 | -5/Factory | Loaded intel: 22 terminal locations 10691 | -5/Factory | System corruption reached 10% 10727 | -5/Factory | Lost 12 parts (2p4n4u2w) 10784 | -5/Factory | Core integrity fell below 50% 10820 | -5/Factory | Incoming investigation squad redirected 10840 | -5/Factory | Discovered exit to Upper Caves (range 15) 10867 | -5/Factory | Core integrity fell below 20% 10878 | -5/Factory | Build established: Mutant 10889 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10820_ ALERT: Higher priority target reported, redirecting investigation. 10823_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10832_ Door malfunctions. 10840_ EXIT=FOUND: UPPER CAVES 10841_ Penetrated by Slug. 10850_ System corrupted: Component data lost. 10856_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10857_ Slammed into O-16 Technician. 10861_ K-01 Serf cleans the Nuclear Reactor. 10865_ O-16 Technician uses terminal to summon reinforcements. 10865_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 10865_ O-16 Technician locks terminal. 10866_ Slug penetrates Terminal. 10866_ Terminal disabled. 10867_ System corrupted: Heat flow error (+225). 10867_ K-01 Serf collects debris. 10888_ System corrupted: Component data lost. [Achievement: 10k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????### | | ???????????????????????###########?????????????# | | ??????????????????????? #?????????????# " | | ???????????????????????""" "" #?????????????# " | | ????????????????????? """" "" ###########???# " | | ????????????????????# """" T" + #???# | | ????????????????????# """" "" # #???# | | ????????????????????# "" # ####### | | ????????????????????# """" ! + | | ????????????????????# """" ############ | | ????????????????????# """" #??????????# | | ????????????????????# """" #??????????# | | ????????????????????# #??????????# | | ????????????????????# #??????????# | | ????????????????????#######+###############?# | | ????????????????????????# p/ #?# | | ????????????????????????#@ p# #?# | | ????????????????????????# # """"""""" #?# | | ????????????????????????# # #?# | | ????????????????????????+ # ""T"" ### | | ????????????????????????# # """""??# | | ????????????????????????# ###+########## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????+ | | ????????????????????????# | | ????????????????????????# ############## | | ????????????????????????#t #????????????# | | ????????????????????????# #????????????####### | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #########??????????? | | ????????????????????????# # ???????????? | | ????????????????????????# # """ ""?????????? | | ??????????????########### # """ """????????? | | ?????????????? # """ """ #??????? | | ????????????? # #??????? | | ????????????? + """ ""?????????? | | ????????????? # """ ""?????????? | | ????????????? # ! """ "??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 50 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Ooh, Shiny! Quick And Dirty The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed MagneticGrenadeRipper Manual? 0 Play Time 02:32:54 Cumulative 17.7 hours Start 2021.08.06 @ 00:40:10 End 2021.08.07 @ 22:25:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d33368-d9aa-4a5f-b177-b6c95bcb631c