Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.12 @ 23:50:45 Player: MN-51T Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (28) 140 Value Destroyed (906) 906 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3800) 3800 TOTAL SCORE: 15286 Bonus ------- Entered DSFs 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 263/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Biometal Leg Advanced Heat Sink Experimental Matter Compressor (500) Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Armor Integrity Analyzer Transmission Jammer Experimental Cloaking Device Graphene Brace Advanced EM Disruption Field > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Impulse Thruster Impulse Thruster Experimental Matter Compressor Quantum Rifle Gravity Flail [Rating: 152] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Gravmag Array Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Transmission Jammer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Vortex Shotgun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . 2 . . . . . . 2 . . . . 2 . . 2 2 2 . Power 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Propulsion 5 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 2 . Utility 10 | . . . . . 2 1 . 2 . . . . . . 2 . . . . 1 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 110 | 5 14 . 5 . 6 5 3 6 . 11 1 1 . . 4 1 . 12 . 3 1 . 8 16 8 . Power 20 | 1 2 . . . 1 1 1 . . 3 . . . . 1 . . 1 . . . . 1 5 3 . Engine 5 | 1 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Core 7 | . . . . . . 1 1 . . 2 . . . . 1 . . . . . . . 1 . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 5 2 . Propulsion 32 | 2 4 . 1 . 2 . 1 2 . 3 . . . . 1 . . 4 . 1 1 . 1 5 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 1 . 2 . . . . 1 . . 3 . 1 . . . 1 . . Flight 17 | . 2 . 1 . 2 . . . . 1 . . . . . . . 1 . . 1 . 1 4 4 . Utility 44 | . 6 . 3 . 3 3 . 3 . 5 . . . . 2 1 . 5 . 1 . . 5 6 1 . Device 25 | . 4 . . . 2 1 . 2 . 4 . . . . 1 . . 2 . . . . 3 5 1 . Storage 5 | . 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . Processor 5 | . . . 1 . . . . 1 . 1 . . . . . . . 1 . . . . . 1 . . Hackware 4 | . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . . . Protection 5 | . . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 14 | 2 2 . 1 . . 1 1 1 . . 1 1 . . . . . 2 . 1 . . 1 . . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 1 . . . 1 . . . . . . . 9 . 1 . . 2 3 . . Parts Lost 34 | . . . 4 . 1 . 3 . . . . . . . . 1 . 1 . . 8 . . 1 11 4 Power 6 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 1 1 Propulsion 14 | . . . 2 . 1 . 1 . . . . . . . . . . . . . 3 . . . 4 3 Utility 11 | . . . 1 . . . . . . . . . . . . 1 . . . . 4 . . . 5 . Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Highest Loss Streak 4 | . . . 4 . 1 . 3 . . . . . . . . 1 . 1 . . 3 . . 1 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 6 5 4 5 3 3 4 4 4 4 5 5 5 5 4 4 4 3 5 5 4 3 3 4 4 2 Power . | . . . . 1 . 1 . . . . 1 1 1 1 1 1 1 . . . . 1 . . . . Propulsion 1 | 1 4 3 1 . . . 1 1 1 1 2 2 2 2 2 3 3 2 2 2 1 1 1 2 1 . Utility 1 | . . 2 1 2 1 1 1 2 2 1 2 2 2 2 . . . . 2 1 1 1 1 1 1 2 Weapon . | . 1 . . 2 2 1 . . . . . . . . . . . . 1 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 5 . 3 . 4 1 1 . . 1 . . . . . . . 5 . 1 . . 1 . 1 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 3 . 1 . 1 . . . . . . . . . . . . 2 . 1 . . 1 . . 1 Utility 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . 2 . . . 1 1 1 . . 1 . . . . . . . 3 . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 87 85 65 22 55 68 68 51 66 78 90 93 93 93 89 94 94 92 88 87 74 52 63 83 70 26 Engine 2 | . 14 14 10 . 7 3 . . . 3 . . . . . . . . . . . . . . . . Core 4 | . . . . . . 3 6 . . 5 13 13 13 13 11 11 11 7 . . . . 2 1 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 3 . . 6 7 . Leg 2 | . 24 . . . . . 1 9 13 . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 1 6 16 20 20 20 20 17 17 17 16 17 19 12 . 3 . . . Flight 6 | . 2 28 28 11 13 15 13 1 . . . . . . . . . . . . 2 10 10 15 19 9 Device 26 | . 10 14 8 . 20 25 30 24 33 35 33 33 33 33 34 35 35 33 29 27 22 15 20 28 22 6 Processor 6 | . . . 3 . . . . 1 6 6 6 6 6 6 5 5 5 6 11 10 10 10 9 12 12 6 Hackware 3 | . . . . . . 4 . . . . . . . . 5 5 5 6 11 12 12 10 9 4 . . Protection 3 | . . . 2 11 9 7 7 6 6 3 6 6 6 6 5 5 5 3 . . . . 1 4 . . Ballistic Gun 1 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 8 . 4 6 5 4 . 5 6 6 6 6 1 5 5 5 5 5 4 5 4 3 . 2 Slashing Weapon 2 | . . . . . . . . . . . 3 6 6 6 5 5 5 5 5 5 3 . . 4 3 . Peak Build Rating 152 | 5 9 6 10 2 14 22 25 38 38 63 65 66 66 66 80 80 78 122 122 137 136 75 133 148 152 81 Average Rating 74 | 3 6 6 7 2 9 18 22 24 34 56 63 65 66 66 74 78 78 88 122 133 113 75 103 137 127 36 On Entrance 58 | . 5 6 6 2 2 14 21 18 38 35 61 65 66 66 66 80 78 78 122 122 136 75 75 132 129 80 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Heaviest Build 61 | 5 13 7 11 3 14 14 15 12 12 29 28 28 28 28 40 41 41 55 46 49 51 6 42 55 61 10 Greatest Support 61 | 20 20 8 12 4 15 15 18 18 10 39 39 39 39 39 41 41 41 46 46 58 58 16 32 47 61 39 Greatest Overweight (x) 3 | . . . . . . . . 1 1 . . . . . . . . 1 . . 3 . 3 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 5 5 5 3 Average Carried 4 | 2 6 5 4 5 3 3 4 4 4 4 5 5 5 5 4 4 4 4 5 4 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 3 4 3 5 5 5 5 5 5 5 4 4 5 5 5 4 4 5 5 2 3 Class Distribution -------------------- 35% | Infiltrator-Ninja 14% | Hacker-Mutant 13% | Hacker-Sprinter 12% | Mutant 7% | Generator-Sprinter 7% | Infiltrator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Infiltrator-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/DSF Infiltrator-Mutant | -6/Factory Infiltrator-Scout | -6/Waste Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Data Miner Infiltrator-Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Generator-Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Matter Collected 3037 | 268 126 . 67 . 295 28 . . . 247 60 10 . . . 87 . 650 . . 88 . 44 812 255 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1229 | 50 180 . . . . 28 . . . 232 . . . . . 81 56 . . . 168 . 44 175 215 . Parts 42 | . 13 . . . . . . . . . . . . . . 7 1 . . . 6 . . 9 6 . Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 1 . . . 7 1 . . . 6 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 21 | 1 3 . . . . . . . . . . . . . . 3 1 . . . 8 . . 5 . . Melee 10 | . . . . . . . . . . . . . . . . 3 1 . . . 2 . . 4 . . Guns 9 | 1 3 . . . . . . . . . . . . . . . . . . . 5 . . . . . Classes Destroyed 7 | 1 1 . . . . 1 . . . . . . . . . 1 1 . . . 1 . . . 1 . Hauler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycler 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Swarmer 15 | . . . . . . . . . . . . . . . . 3 . . . . 7 . . 5 . . Grunt 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 5 | 1 3 . . . . 1 . . . 2 . . . . . 1 1 . . . 5 . 1 5 2 . Combat Bots Only 5 | 1 2 . . . . . . . . . . . . . . 1 1 . . . 5 . . 5 . . Max Kills in Single Turn 2 | 1 1 . . . . 1 . . . 1 . . . . . 1 1 . . . 2 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Hostile Shots Fired 590 | 11 28 1 20 13 15 9 28 . . 18 . 15 . . . 33 15 1 3 . 121 2 38 26 117 76 Missed 258 | 4 6 1 8 7 10 8 12 . . 11 . 7 . . . 16 3 . 1 . 32 1 27 8 68 28 Damage Taken 6886 | 74 291 . 498 74 76 12 316 . . 75 . . . . . 199 187 78 50 . 1430 18 205 362 1260 1681 Core 2702 | 10 90 . 142 35 . . 128 . . 24 . . . . . 39 33 21 50 . 359 . 22 143 216 1390 Absorbed by Shields 198 | . . . . . . . 29 . . . . . . . . 71 68 30 . . . . . . . . Redirected to Shielding 259 | . . . . . . . 60 . . . . . . . . 38 40 9 . . . . 16 11 85 . Ignored by Resistances 74 | . . . . . . . . . . . . . . . . . . . . . . . . 74 . . Regen/Repaired (Parts) 283 | . 42 . . . . . . . . 124 . . . . . . . 57 . . . . . 60 . . Core Remaining (%) 83 | 96 . 60 . 55 100 . 81 . . . . . . 97 . . . . 85 . . 68 98 90 . . Volleys Fired 44 | 9 23 . . . . . . . . . . . . . . . . . . . 12 . . . . . Largest 2 | 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Hottest 60 | 40 40 . . . . . . . . . . . . . . . . . . . 60 . . . . . Shots Fired 76 | 18 46 . . . . . . . . . . . . . . . . . . . 12 . . . . . Gun 76 | 18 46 . . . . . . . . . . . . . . . . . . . 12 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 64 | 18 46 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Robot Hit Streak 11 | 4 11 . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Miss Streak 4 | 2 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 88 | 10 36 . . . . 1 . . . 4 . . . . . 7 8 . . . 10 . 1 7 4 . Core Hits 36 | 2 12 . . . . . . . . . . . . . . 2 2 . . . 7 . . 4 2 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Critical Strikes 5 | . . . . . . 1 . . . . . . . . . 2 1 . . . 1 . . . . . Smash 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Melee Attacks 160 | . . . 35 . 12 5 . . 1 8 . 3 . 2 1 12 14 . 11 1 15 . 4 9 27 . Impact 89 | . . . 35 . 12 5 . . 1 8 . 1 . . . 3 2 . 2 . 13 . 4 2 1 . Slashing 71 | . . . . . . . . . . . . 2 . 2 1 9 12 . 9 1 2 . . 7 26 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . . 2 . . Damage Inflicted 2693 | 91 293 . . . . 55 . . . 366 . . . . . 301 306 . . . 662 . 94 289 194 42 Guns 763 | 91 293 . . . . . . . . . . . . . . . . . . . 379 . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1888 | . . . . . . 55 . . . 366 . . . . . 301 306 . . . 283 . 94 289 194 . Ramming 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Kinetic 384 | 91 293 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 971 | . . . . . . 55 . . . 366 . . . . . 34 39 . . . 283 . 94 100 . . Slashing 917 | . . . . . . . . . . . . . . . . 267 267 . . . . . . 189 194 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 379 | . . . . . . . . . . . . . . . . . . . . . 379 . . . . . Highest Corruption 13 | . 1 1 8 8 . . . . . . . . . . . . 1 2 . 4 4 4 1 3 6 13 Average Corruption 3 | . 1 1 1 8 . . . . . . . . . . . . 1 1 . 4 4 4 1 3 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 56 | . 2 2 5 . . . . . . . . . . . . . . 1 . . 12 2 . 16 13 3 Message Errors 11 | . . 2 1 . . . . . . . . . . . . . . . . . 2 . . 3 3 . Matter Fused 16 | . . . 3 . . . . . . . . . . . . . . . . . 2 1 . 4 5 1 Heat Flow Errors 11 | . 1 . . . . . . . . . . . . . . . . . . . 4 1 . 4 1 . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Data Loss (minor) 7 | . . . 1 . . . . . . . . . . . . . . 1 . . 4 . . 1 . . Data Loss (major) 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 450 | . . . . . . 55 . . . 108 . . . . . 96 7 . . . 120 . 24 40 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 450 | . . . . . . 55 . . . 108 . . . . . 96 7 . . . 120 . 24 40 . . Knockbacks 7 | . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 2 . 1 Impact 7 | . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 2 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | 6 280 . . . 12 399 . . . . . . . . . . . . . . 209 187 5 241 302 . Average Temperature 96 | 6 59 . . . 12 208 . . . . . . . . . . . . . . 77 94 5 96 102 . Received Heat Transfer 510 | 42 165 . 69 39 36 6 . . . 12 . . . . . 6 . 6 . . 9 . 39 9 18 54 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Fried 12 | . . . . . . 3 . . . 3 . . . . . . . . . . 2 . 3 1 . . Impact Corruptions 15 | . . . . . . 2 . . . 2 . . . . . 1 1 . . . 5 . 2 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 1 Low Security (%) 87 | 100 100 100 100 100 100 100 100 100 100 100 . . . . 100 . . . . . . . 47 86 78 8 Level 1 8 | . . . . . . . . . . . . . . . . . . . . . . . 52 13 21 91 Level 2 4 | . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 20 45 10 62 15 61 26 33 14 1 25 . . . . 16 . . . . 600 . . 361 265 322 280 Initial 600 | . 13 10 . 14 11 14 18 1 . . . . . . . . . . . 600 . . 154 195 . 205 Average 70 | 1 10 2 23 8 15 7 21 . . 1 . . . . 3 . . . . 560 . . 237 91 84 220 Influence Increases 2984 | 20 148 . 249 30 145 50 15 14 1 98 . . . 15 26 115 20 . 15 613 200 60 335 125 555 135 Destroy 0b10 Robot/C 420 | 20 60 . . . . . . . . . . . . . . 60 20 . . . 160 . . 100 . . Destroy 0b10 Robot/NC 35 | . 5 . . . . 5 . . . 10 . . . . . . . . . . . . 5 . 10 . Destroy Leader 56 | . 20 . . . . 2 . . . . . . . . . 10 . . . . 10 . 2 10 2 . Successful Hack 199 | . 18 . 27 . 14 24 . 14 . 39 . . . . 24 . . . . 13 . . 26 . . . Destroy Structure 114 | . . . 27 . 11 4 . . 1 4 . . . . 2 . . . . . . . 2 . 63 . Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . 600 . . . . . . Partial Spotted 315 | . 15 . 150 . 45 15 . . . . . . . . . . . . . . . . 90 . . . Lose Combat Pursuer 1245 | . 30 . 45 30 75 . 15 . . 45 . . . 15 . 45 . . 15 . 30 60 210 15 480 135 Influence Decreases 2014 | . 132 10 211 14 123 38 30 15 1 73 15 . . 15 26 115 10 . 15 100 288 20 140 320 233 70 Time Decay 1682 | . 132 10 171 14 113 38 . 15 . 71 15 . . 15 26 95 10 . 15 100 198 20 140 310 144 30 Lost Part 309 | . . . 40 . 10 . 30 . . . . . . . . 10 . . . . 80 . . 10 89 40 Lost Ally 23 | . . . . . . . . . 1 2 . . . . . 10 . . . . 10 . . . . . Squads Dispatched 15 | . 1 . 1 . 1 1 1 . . 2 . . . . . . . . . . . . 4 1 3 . Investigation 6 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 . Extermination 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Reinforcement 7 | . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Distress Signals 18 | . . . 2 . 1 1 . . . 1 . . . . . . . 1 . . . . 4 4 4 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . 6 4 . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Times Spotted 282 | 1 8 3 29 5 16 3 5 . 6 3 . 2 . 1 1 9 1 4 6 1 18 2 25 15 38 80 Peak Tracking Total 95 | 1 3 3 7 5 8 2 4 . 6 4 . 1 . 1 1 6 1 2 2 1 5 5 11 11 17 95 Tactical Retreats 56 | . 1 1 12 1 6 1 1 . 1 3 . 1 . 1 . 3 . . 1 . 3 1 6 1 10 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Traps Triggered 10 | . . . 1 . . . 1 1 . 2 . . . . . . . 1 . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Machines Disabled 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Machines Accessed 70 | . 3 . 7 . 6 5 . 2 . 10 . 1 4 . 4 1 . 10 . 5 . . 6 2 4 . Terminals 39 | . 1 . 6 . 6 3 . 2 . 6 . 1 . . 3 . . . . 4 . . 4 . 3 . Fabricators 4 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . 1 . Repair Stations 4 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 231 | . 12 . 33 . 19 11 . 4 . 30 . 2 29 . 24 1 . 18 . 24 . . 16 4 4 . Successful 150 | . 10 . 24 . 8 5 . 1 . 16 . 2 29 . 9 1 . 18 . 16 . . 7 4 . . Failed 78 | . 2 . 8 . 11 6 . 3 . 13 . . . . 14 . . . . 8 . . 9 . 4 . Catastrophic 12 | . 1 . 1 . 3 1 . . . 1 . . . . 1 . . . . . . . 2 . 2 . Database Lockouts 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Manual 93 | . 6 . 15 . 11 3 . 2 . 10 . . . . 23 1 . 1 . 13 . . 7 . 1 . Terminals 136 | . 7 . 24 . 19 5 . 4 . 17 . 2 . . 23 . . . . 22 . . 10 . 3 . Fabricators 11 | . . . . . . 3 . . . 3 . . . . . . . . . . . . 4 . 1 . Repair Stations 14 | . 4 . . . . . . . . 8 . . . . . . . . . . . . . 2 . . Recycling Units 8 | . 1 . . . . . . . . 2 . . . . 1 . . . . 2 . . 2 . . . Scanalyzers 14 | . . . 9 . . 3 . . . . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 103 | . 5 . 10 . 6 2 . . . 7 . 2 29 . 7 1 . 18 . 12 . . 4 . . . Record 42 | . . . 1 . 1 . . . . 2 . 2 11 . 6 1 . 11 . 7 . . . . . . Part Schematic 11 | . . . 2 . . . . . . 1 . . 8 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Open DSF 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 10 | . 1 . 3 . 2 1 . . . 1 . . . . . . . . . 1 . . 1 . . . Locate Traps 5 | . 1 . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 11 | . 3 . . . . . . . . 6 . . . . . . . . . . . . . 2 . . Scan Component 7 | . 2 . . . . . . . . 4 . . . . . . . . . . . . . 1 . . Repair 4 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . Report Inventory 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 12 | . . . 9 . . 1 . . . . . . . . . . . . . . . . . 2 . . Insert Component 6 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . 1 . . Analyze 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 1 . 5 . 2 1 . 1 . 1 . . . . 2 . . . . 2 . . . . . . Terminals 15 | . 1 . 5 . 2 1 . 1 . 1 . . . . 2 . . . . 2 . . . . . . Assimilate 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Botnet 12 | . 1 . 5 . 1 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 . 7 . 6 5 . 2 . 9 . 1 . . 4 . . . . 4 . . 5 1 4 . Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 5 . . . . . . 1 . . 8 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Time 207 | . 26 . . . . . . . . 127 . . . . . . . . . . . . . 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed 6 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Total Allies 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . 1 1 . . . 1 1 . . . . . Highest-Rated Group 45 | . . . . . . . . . 31 . . . . . 26 26 . . . 45 45 . . . . . Highest-Rated Ally 45 | . . . . . . . . . 31 . . . . . 26 26 . . . 45 45 . . . . . Total Orders 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Total Damage 148 | . . . . . . . . . 148 . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Active Infowar (turns) 7315 | . 131 85 393 . 213 157 67 48 217 856 363 214 47 302 171 300 137 812 306 216 414 48 287 1005 498 28 Optics 117 | . . . 117 . . . . . . . . . . . . . . . . . . . . . . . Sensors 4108 | . . . . . . . . 39 217 856 363 214 47 302 171 300 137 812 306 216 128 . . . . . Structural 3300 | . 98 . . . 203 157 67 9 . 639 363 214 47 302 171 300 137 593 . . . . . . . . Triangulation 5612 | . . . . . . . . . . 464 363 214 47 302 171 300 137 812 306 216 414 48 287 1005 498 28 Cloaking 2311 | . . . . . . . . . . . . . . . . . . 202 306 216 314 . 119 754 400 . Jamming 4821 | . . . . . . 25 41 . . 639 363 214 47 302 171 300 137 812 306 216 314 . 20 787 127 . ECM 734 | . 33 85 307 . 68 80 15 . . 1 . . . . 1 39 . 17 . 1 87 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Turns Passed 8128 | 112 480 85 421 45 352 157 67 154 217 856 363 214 47 302 171 300 137 812 306 216 414 48 287 1005 498 62 Spaces Moved 12018 | 76 341 201 671 87 596 267 140 135 199 924 692 396 91 570 278 472 192 1314 622 319 529 150 661 919 1045 131 Core 57 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 438 | 58 256 . . . . . 7 117 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6509 | . . . . . . . . 18 199 924 692 396 91 570 278 472 192 1314 622 319 326 . 38 58 . . Flight 5014 | . 85 201 671 87 596 267 133 . . . . . . . . . . . . . 203 150 623 861 1045 92 Fastest Speed 24 | 50 37 37 34 40 34 34 34 90 80 52 52 52 52 52 52 52 52 45 45 43 32 32 32 29 24 28 Average Speed 46 | 103 99 37 36 40 38 34 36 95 80 54 52 52 52 52 52 52 52 51 45 43 49 32 33 34 27 34 Slowest Speed 285 | 120 120 37 40 40 40 34 90 130 130 80 52 52 52 52 52 52 52 115 45 45 200 32 200 285 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . 3 12 5 7 7 . . . . . . . . . . . . . . 1 . 11 2 14 . Cave-ins Triggered 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 9 50 37 71 15 50 9 87 4 76 29 78 58 72 75 8 64 35 96 72 9 60 15 26 31 33 8 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . . . . 3 2 . 1 . 3 . . 3 . . . . . . . Spaces Dug 91 | . . . 35 . 11 4 . . 1 4 . 1 . 2 1 2 2 . 4 . 1 . 1 . 22 . Terrain Destroyed 107 | . . . 35 . 11 4 . . 1 4 . 1 . 2 1 2 2 . 4 . 17 . 1 . 22 . Melee 91 | . . . 35 . 11 4 . . 1 4 . 1 . 2 1 2 2 . 4 . 1 . 1 . 22 . Projectile 16 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Com Total 14156 | 92 446 207 768 91 692 317 155 161 255 1265 694 400 90 572 303 509 209 1463 633 394 645 149 708 1592 1199 147 Wait 1641 | . 44 10 51 10 64 39 . 14 52 299 2 1 . 1 14 22 6 93 3 67 84 . 33 618 113 1 Move 11878 | 75 340 194 648 78 581 253 139 135 198 923 691 395 90 569 277 471 191 1313 621 318 526 149 640 915 1017 131 Hop 53 | . . 3 10 3 7 6 . . . . . . . . . . . . . . 1 . 9 1 13 . Pick Up 69 | 3 7 . 8 . 8 2 5 2 1 7 . . . . 1 . . 13 . 1 . . 3 3 4 1 Fast Attach 68 | 5 7 . 2 . 3 2 1 2 . 5 1 . . . 1 1 . 9 . 3 . . 7 14 5 . Attach 57 | . 1 . 3 . 8 3 2 4 1 6 . . . . 3 2 . 1 . 1 4 . 6 5 7 . Detach 45 | . 1 . 1 . 4 3 . 2 2 6 . . . . 2 1 . 5 . 1 2 . 4 9 2 . Swap 35 | . 8 . . . . 1 . 1 . 3 . 1 . . 2 . . 5 . . 3 . . 9 2 . Drop 96 | . 15 . 10 . 5 3 2 1 . 8 . 1 . . 2 1 . 24 . 2 . . 2 11 9 . Fire 44 | 9 23 . . . . . . . . . . . . . . . . . . . 12 . . . . . Melee 150 | . . . 35 . 12 5 . . 1 8 . 2 . 2 1 11 12 . 9 1 13 . 4 7 27 . Ram 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Repaired Aluminum Leg 480 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Entered Mines 619 | -10/Mines | Learned Materials stockpile data 622 | -10/Mines | Met a Derelict bent on vengeance 656 | -10/Mines | Discovered new exit (range 10) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Propulsion x2 797 | -9/Materials | Build established: Mutant 1011 | -9/Materials | Identified exit to Mines 1011 | -9/Materials | Central database locked down 1012 | -9/Materials | Discovered new exit (range 17) 1071 | -9/Materials | Crushed by falling debris 1078 | -9/Materials | Crushed by falling debris 1099 | -9/Materials | Entered Mines 1128 | -9/Mines | Lost 4 parts (1p2n1u) 1139 | -9/Mines | Discovered new exit (range 10) 1144 | -9/Mines | Entered Materials 1144 | -8/Materials | Evolved 2 slots: Utility x2 1495 | -8/Materials | Discovered new exit (range 4) 1496 | -8/Materials | Entered Factory 1496 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1584 | -7/Factory | Build established: Infiltrator-Mutant 1653 | -7/Factory | Identified exit to DSF 1653 | -7/Factory | Entered DSF 1670 | -7/DSF | Additional patrols routed to DSF 1705 | -7/DSF | Discovered new exit (range 12) 1720 | -7/DSF | Entered Factory 1720 | -6/Factory | Evolved 2 slots: Utility x2 1740 | -6/Factory | Lost 3 parts (1p1n1w) 1874 | -6/Factory | Sucked down chute 1874 | -6/Factory | Entered Waste 1875 | -6/Waste | Met a frightened Derelict 1990 | -6/Waste | Spotted C-40 Crusher 1993 | -6/Waste | Spotted C-40 Crusher 2006 | -6/Waste | Spotted C-40 Crusher 2039 | -6/Waste | Spotted C-40 Crusher 2056 | -6/Waste | Spotted C-40 Crusher 2065 | -6/Waste | Spotted C-40 Crusher 2070 | -6/Waste | Discovered new exit (range 16) 2090 | -6/Waste | Identified exit to Factory 2091 | -6/Waste | Entered Factory 2234 | -6/Factory | Central database locked down 2573 | -6/Factory | Build established: Infiltrator-Ninja 2599 | -6/Factory | Repaired Cld. Nuclear Pulse Thruster 2638 | -6/Factory | Repaired Imp. Propulsion Shielding 2885 | -6/Factory | Allied Derelicts emerged from ambush trap array 2933 | -6/Factory | Discovered new exit (range 7) 2940 | -6/Factory | Identified exit to Lower Caves 2947 | -6/Factory | Entered Lower Caves 3258 | -6/Lower Caves | Discovered new exit (range 11) 3259 | -6/Lower Caves | Encountered a Warlord checkpoint 3263 | -6/Lower Caves | Identified exit to Lower Caves 3310 | -6/Lower Caves | Entered another Lower Caves area 3314 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3405 | -6/Lower Caves | Encountered a Warlord checkpoint 3489 | -6/Lower Caves | Spotted B-75 Beast 3518 | -6/Lower Caves | Discovered new exit (range 10) 3523 | -6/Lower Caves | Identified exit to Data Miner 3524 | -6/Lower Caves | Entered Data Miner 3524 | -6/Data Miner | Discovered new exit (range 6) 3534 | -6/Data Miner | Met Data Miner 3548 | -6/Data Miner | Learned location of Section 7 (-2) 3548 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3557 | -6/Data Miner | Received God Mode back door access code from Data Miner 3571 | -6/Data Miner | Identified exit to Proximity Caves 3571 | -6/Data Miner | Entered Proximity Caves 3752 | -5/Proximity Caves | Spotted B-75 Beast 3870 | -5/Proximity Caves | Discovered new exit (range 7) 3872 | -5/Proximity Caves | Identified exit to Factory 3873 | -5/Proximity Caves | Entered Factory 3873 | -5/Factory | Evolved 2 slots: Utility x2 3996 | -5/Factory | Central database locked down 4038 | -5/Factory | Discovered new exit (range 4) 4040 | -5/Factory | Identified exit to Upper Caves 4044 | -5/Factory | Entered Upper Caves 4044 | -5/Upper Caves | Accompanied by 1 ally 4102 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4229 | -5/Upper Caves | Entered a destroyed Warlord outpost 4246 | -5/Upper Caves | Encountered a Warlord checkpoint 4296 | -5/Upper Caves | Discovered new exit (range 13) 4343 | -5/Upper Caves | Identified exit to Upper Caves 4344 | -5/Upper Caves | Entered another Upper Caves area 4345 | -5/Upper Caves | Identified exit to Warlord 4372 | -5/Upper Caves | Learned 4 Factory zone layouts 4381 | -5/Upper Caves | Encountered a Warlord checkpoint 4481 | -5/Upper Caves | Entered Warlord 4515 | -5/Warlord | Discovered new exit (range 15) 4526 | -5/Warlord | System corruption cleaned by Quarantine Array 4602 | -5/Warlord | Found Signal Generator 4604 | -5/Warlord | Found Signal Generator 4748 | -5/Warlord | Opened side exit 4899 | -5/Warlord | Found Prototype Energy Gun 4913 | -5/Warlord | Warlord's base attacked by MAIN.C 4933 | -5/Warlord | Found Prototype Energy Gun 4934 | -5/Warlord | Identified Vortex Shotgun 4936 | -5/Warlord | Found Vortex Shotgun 5017 | -5/Warlord | Met Warlord 5055 | -5/Warlord | Opened Warlord's prototype stash 5060 | -5/Warlord | Found Prototype Reactor 5060 | -5/Warlord | Identified Vortex Chain Reactor 5077 | -5/Warlord | Found Prototype Processor 5077 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 5080 | -5/Warlord | Found Prototype Device 5080 | -5/Warlord | Identified Thermal Barrier 5091 | -5/Warlord | Found Prototype Device 5091 | -5/Warlord | Identified Exp. Cloaking Device 5095 | -5/Warlord | Found Prototype Hackware 5095 | -5/Warlord | Identified System Mapper 5166 | -5/Warlord | Warlord forces counterattacked 5292 | -5/Warlord | Identified exit to Proximity Caves 5293 | -5/Warlord | Entered Proximity Caves 5300 | -4/Proximity Caves | Spotter reported a threat 5301 | -4/Proximity Caves | Spotter reported a threat 5321 | -4/Proximity Caves | Lost 8 allies 5352 | -4/Proximity Caves | Build established: Hacker-Mutant 5359 | -4/Proximity Caves | Spotter reported a threat 5486 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5561 | -4/Proximity Caves | Spotter reported a threat 5594 | -4/Proximity Caves | Discovered new exit (range 12) 5597 | -4/Proximity Caves | Spotted B-86 Titan 5599 | -4/Proximity Caves | Identified exit to Factory 5599 | -4/Proximity Caves | Entered Factory 5599 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5618 | -4/Factory | Discovered new exit (range 8) 5622 | -4/Factory | Identified exit to Upper Caves 5682 | -4/Factory | Discovered new exit (range 11) 5699 | -4/Factory | Identified exit to Research 5815 | -4/Factory | Entered Upper Caves 5815 | -4/Upper Caves | Accompanied by 1 ally 5834 | -4/Upper Caves | Learned Research security intel 6095 | -4/Upper Caves | Lost 3 parts (1n2u) 6148 | -4/Upper Caves | Lost 3 parts (1n1u1w) 6149 | -4/Upper Caves | Discovered new exit (range 7) 6150 | -4/Upper Caves | Identified exit to Upper Caves 6229 | -4/Upper Caves | Entered another Upper Caves area 6232 | -4/Upper Caves | Discovered exit to Research (range 3) 6277 | -4/Upper Caves | Entered Research 6277 | -3/Research | Evolved 2 slots: Utility x2 6468 | -3/Research | Incoming investigation squad redirected 6550 | -3/Research | Identified exit to Research 6564 | -3/Research | Entered another Research area 6564 | -2/Research | Warlord forces began assault on 0b10 6564 | -2/Research | Evolved 2 slots: Power x2 6674 | -2/Research | Research machine network offline 6724 | -2/Research | Repaired Electron Diverter 6759 | -2/Research | Met up with Warlord 6845 | -2/Research | Discovered new exit (range 10) 6862 | -2/Research | Identified exit to Quarantine 6966 | -2/Research | Spotted Executioner 6970 | -2/Research | Build established: Hacker-Sprinter 6970 | -2/Research | Spotted Executioner 6985 | -2/Research | Spotted Striker 6991 | -2/Research | Spotted Executioner 7034 | -2/Research | Lost 3 allies 7080 | -2/Research | Borebot progress halted 7128 | -2/Research | Discovered new exit (range 10) 7135 | -2/Research | Identified exit to Access 7141 | -2/Research | Borebot progress halted 7182 | -2/Research | Borebot progress halted 7307 | -2/Research | Found Prototype Device 7307 | -2/Research | Identified Exp. Focal Shield 7331 | -2/Research | Spotted Executioner 7418 | -2/Research | Warlord destroyed during the assault 7569 | -2/Research | Entered Access 7569 | -1/Access | Evolved 2 slots: Propulsion x2 7643 | -1/Access | Crushed by falling debris 7674 | -1/Access | Lost 3 parts (1n2u) 7682 | -1/Access | Lost 4 allies 7697 | -1/Access | Spotted B-99 Colossus 7903 | -1/Access | Spotted B-99 Colossus 7933 | -1/Access | Build established: Generator-Sprinter 7979 | -1/Access | Spotted B-99 Colossus 8020 | -1/Access | Lost 4 parts (2n2u) 8062 | -1/Access | Discovered new exit (range 7) 8064 | -1/Access | Identified exit to Command 8067 | -1/Access | Entered Command 8092 | -1/Command | Spotted M Guard 8092 | -1/Command | Spotted M Guard 8092 | -1/Command | Spotted Combat Programmer 8093 | -1/Command | Spotted Combat Programmer 8095 | -1/Command | Released all parts (8) 8103 | -1/Command | Core integrity fell below 50% 8105 | -1/Command | System corruption reached 10% 8124 | -1/Command | Core integrity fell below 20% 8125 | -1/Command | Lost 4 parts (1p3n) 8129 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08116_ Slammed into S-43 Plague. 08120_ Penetrated by EMDS Slug. 08121_ Slammed into S-43 Plague. 08121_ EMDS Slug penetrates Wall. 08122_ Slammed into S-43 Plague. 08123_ Penetrated by EMDS Slug. 08124_ G-73 Enforcer springs to life. 08124_ Slammed into S-43 Plague. 08125_ System corrupted: Matter fused (-6). 08125_ Slammed into S-43 Plague. 08126_ Penetrated by EMDS Slug. 08126_ Slammed into S-43 Plague. 08127_ P-80 Master resets Combat Programmer, system corruption cleaned. 08127_ P-80 Master resets S-43 Plague, system corruption cleaned. 08128_ P-80 Master springs to life. 08128_ S-43 Plague destroyed. 08128_ Slammed into P-80 Master. 08128_ P-80 Master knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????? ??? ??? ????????????? | | ????????????????????????? ??? ??? #???????????? | | ????????????????????????? ??? ??? #???????????? | | ????????????????????????? ??? ??? #???????????? | | ????????????????????????? #?# ?## #???????????? | | ????????????????????????? ? ?# ???????????? | | ????????????????????????? ? ?# ???????????? | | ????????????????????????? ? ?? ????????????? | | ????????????????????????? ? ?? ????????????? | | ????????????????????????? ? ?? ????????????? | | ????????????????????????? ? ?? ????????????? | | ?????????????????????????#/#?#/#??#/#????????????? | | ?????????????????????????# #?# #??# #????????????? | | ?????????????????????????#=#?# #??# #????????????? | | ????????????????????#p####p### #### #????????????? | | ????????????????????# p@=sp s s #????????????? | | ????????????????????########gsg######????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????????????### ###???????????????? | | ?????????????????????????# #???????????????? | | ????????????????????????## ##??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????## ##########?##### | | ?????????????????????????# ## #?# # | | ????????????????????#+++## ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 75 Energy Capacity 700 Matter Stores 527 Matter Capacity 800 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 30 Resistance: TH 50 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 69 Melee Accuracy 6 Armor Integrity Analysis 50 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked ECM Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Antimatter Reactor | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 53% | -10/Materials Cld. Nuclear Pulse Thruster | 8% | -6/Factory Imp. Propulsion Shielding | 40% | -6/Factory Electron Diverter | 33% | -2/Research Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Charge!!! Cya! More Power To You Party Time Reappropriation Challenges ------------ None Game ------ Seed InterceptVisualRailgun Manual? 0 Play Time 07:44:01 Cumulative 8.9 hours Start 2025.03.12 @ 14:33:38 End 2025.03.12 @ 23:50:45 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b3c08ed-b5f3-46b7-97ad-e8198677b5e0