Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.12 @ 16:53:09 Player: Robin Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (207) 1035 Value Destroyed (8810) 8810 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 15861 Bonus ------- High Alert Combat Kills 656 Cogmind --------- Core Integrity 873/1150 Matter 22/300 Energy 492/500 System Corruption 6% Temperature Cool (-200) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Cryofiber Web Medium Storage Unit Improved Energy Well Improved Targeting Computer > --- WEAPON (5) ------- Heavy Flak Cannon > --- INVENTORY (10) --- Neutrino Core Advanced Heat Sink Energy Well (350) Improved Energy Well (400) Improved Field Recycling Unit (0) Kinetic Spear Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Energy Well Improved Targeting Computer Improved Kinecellerator Cloaking Device Remote Force Field > --- WEAPON ----------- Heavy Laser Heavy Phase Cannon Magnetic Acceleration Cannon Heavy Gauss Cannon Tactical Quantum Warhead > --- INVENTORY -------- Neutrino Core Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Energy Well Improved Weapon Shielding Layered Light Armor Plating Remote Force Field Improved Field Recycling Unit Kinetic Spear [Rating: 109] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . . 1 . . Utility 5 | . . 1 1 . 2 . . 1 . . . Weapon 3 | . . . 1 1 . . . . 1 . . Parts Attached 196 | 6 3 21 13 9 42 5 2 59 9 3 24 Power 21 | 1 . 3 1 1 4 . 1 7 1 . 2 Engine 13 | 1 . 3 1 1 4 . 1 2 . . . Core 7 | . . . . . . . . 5 . . 2 Reactor 1 | . . . . . . . . . 1 . . Propulsion 61 | 2 1 10 3 1 13 1 . 18 5 1 6 Treads . | . . . . . . . . . . . . Leg 61 | 2 1 10 3 1 13 1 . 18 5 1 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 1 1 4 3 1 13 1 1 19 2 . 8 Device 30 | . . 1 1 1 8 1 . 14 1 . 3 Storage 12 | 1 . 1 . . 3 . 1 3 1 . 2 Processor 2 | . . . 1 . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . Protection 9 | . 1 2 1 . 2 . . 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 60 | 2 1 4 6 6 12 3 . 15 1 2 8 Energy Gun 13 | 1 . . 3 2 2 1 . 4 . . . Energy Cannon 8 | . . 1 . . 3 . . 1 . . 3 Ballistic Gun 19 | 1 1 3 2 2 4 2 . 4 . . . Ballistic Cannon 6 | . . . . . 1 . . 3 . . 2 Launcher 8 | . . . . 1 2 . . 2 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . 1 1 1 Special Melee Weapon 2 | . . . 1 1 . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 . . . 3 1 1 . Parts Lost 54 | . . 4 3 1 6 1 1 17 . . 21 Power 4 | . . . . . . . . 2 . . 2 Propulsion 15 | . . 2 1 . . . . 4 . . 8 Utility 19 | . . 2 . 1 3 . 1 7 . . 5 Weapon 16 | . . . 2 . 3 1 . 4 . . 6 Highest Loss Streak 16 | . . 3 2 1 2 1 1 7 . . 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 99 90 99 96 99 99 95 98 100 95 Engine 5 | . 14 11 9 7 6 6 6 2 . . . Core 2 | . . . . . . . . 7 7 5 6 Leg 26 | . 28 32 27 29 25 26 26 21 24 26 24 Device 14 | . . 2 9 7 16 25 25 22 21 21 15 Storage 9 | . 14 11 9 7 11 6 6 8 10 10 10 Processor 4 | . . . 3 7 6 6 6 5 5 5 5 Protection 6 | . 11 19 9 6 3 . . 2 . . 3 Energy Gun 4 | . 2 . 5 15 4 2 6 4 5 5 4 Energy Cannon 3 | . . 3 2 . 4 6 6 2 5 5 5 Ballistic Gun 10 | . 25 18 15 6 9 12 13 7 5 5 . Ballistic Cannon 2 | . . . . . 1 . . 2 5 5 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 12 20 35 38 35 65 58 58 83 87 87 109 Greatest Support 109 | 20 20 30 30 48 72 72 68 89 109 108 108 Greatest Overweight (x) 12 | . . 2 1 1 1 . . 1 1 . 12 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 7 10 10 10 10 10 Average Carried 8 | 3 6 7 9 9 9 6 8 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 10 9 9 8 7 9 10 10 10 6 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Scavenger-Mutant 18% | Gunner 13% | Scavenger-Tank 7% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Matter Collected 5134 | 252 75 509 350 . 1104 218 44 1647 156 . 779 Remotely . | . . . . . . . . . . . . Salvage Created 8377 | . 75 1081 541 25 1507 158 76 3228 226 . 1460 Parts 428 | . 5 94 25 3 65 9 4 146 15 . 62 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 9 | . . . . . 1 . . 5 . . 3 Parts Field Recycled 8 | . . 8 . . . . . . . . . Retrieved Matter 35 | . . 35 . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 8 7 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 163 | . 2 26 9 1 28 5 3 55 4 . 30 Melee 2 | . . . . . . . . . 1 . 1 Guns 76 | . 2 23 7 . 7 2 . 32 . . 3 Cannons 65 | . . 1 2 . 13 3 3 20 2 . 21 AOE 15 | . . 2 . 1 5 . . 1 1 . 5 Classes Destroyed 14 | . 1 5 1 . 3 . . 2 . . 2 Worker 9 | . . . . . 2 . . 4 2 . 1 Builder 16 | . . 2 . 1 . . . 9 . . 4 Recycler 4 | . . . . . . . . 1 . . 3 Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . 1 Watcher 12 | . . 4 1 . 3 . . 2 2 . . Swarmer 27 | . . 6 . . . 4 3 1 4 . 9 Cutter 4 | . . . . . . . . . . . 4 Grunt 68 | . 2 11 3 1 16 . . 25 . . 10 Brawler 4 | . . 1 . . . . . 3 . . . Duelist 3 | . . . . . . . . 3 . . . Sentry 24 | . . 8 5 . 6 1 . 4 . . . Hunter 19 | . . . 1 . 2 . . 12 . . 4 Programmer 14 | . . . . . 4 . . 7 . . 3 Best Kill Streak 9 | . 1 5 2 2 4 4 3 9 4 . 9 Combat Bots Only 8 | . 1 4 2 1 4 4 3 6 4 . 8 Max Kills in Single Turn 4 | . 1 2 1 2 2 1 1 3 2 . 4 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 3 | . . 2 . 1 1 . . 1 1 . 3 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Damage Taken 11641 | . 87 714 774 314 2230 279 62 3914 58 . 3209 Core 1250 | . . 55 57 63 319 18 . 461 . . 277 Absorbed by Shields 1978 | . . . . 36 528 108 10 327 55 . 914 Redirected to Shielding 171 | . . 23 . . . . . 42 . . 106 Regen/Repaired (Parts) 610 | . . 103 . . 163 . . 260 . . 84 Core Remaining (%) 82 | 100 100 86 89 91 . . 60 53 . . . Volleys Fired 384 | . 7 58 35 2 83 12 3 126 5 . 53 Largest 5 | . 2 2 3 3 4 4 4 4 4 . 5 Hottest 352 | . 43 79 135 142 191 225 225 240 240 . 352 Shots Fired 1071 | . 14 116 96 6 210 43 12 396 20 . 158 Gun 685 | . 14 96 85 4 126 31 9 285 10 . 25 Cannon 367 | . . 20 11 . 74 12 3 106 10 . 131 Launcher 19 | . . . . 2 10 . . 5 . . 2 Special . | . . . . . . . . . . . . Kinetic 650 | . 14 96 65 . 115 24 6 224 10 . 96 Thermal 304 | . . . 17 4 40 19 6 167 10 . 41 Explosive 19 | . . . . 2 10 . . 5 . . 2 Electromagnetic 98 | . . 20 14 . 45 . . . . . 19 Robot Hit Streak 48 | . 15 29 32 5 30 12 5 48 11 . 17 Robot Miss Streak 3 | . 1 3 2 1 3 2 1 2 1 . 3 Penetration Max 1 | . . . . . 1 . . 1 . . . Secondary Targets 5 | . . 1 1 . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . Shots Hit Robots 842 | . 12 87 78 6 169 28 7 339 12 . 104 Core Hits 409 | . 5 48 24 3 69 9 5 166 15 . 65 Critical Kills 6 | . . 1 . . 2 . . 3 . . . Critical Parts Destroyed 9 | . . 1 . . 1 . . 7 . . . Critical Strikes 35 | . . 3 1 . 9 . . 16 1 . 5 Burn 6 | . . . 1 . 1 . . 4 . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 15 | . . 3 . . 3 . . 9 . . . Blast 11 | . . . . . 4 . . 2 . . 5 Corrupt 1 | . . . . . 1 . . . . . . Impale 1 | . . . . . . . . . 1 . . Melee Attacks 32 | . . . 1 1 2 . . 9 6 . 13 Impact . | . . . . . . . . . . . . Slashing 9 | . . . . . . . . 9 . . . Piercing 19 | . . . . . . . . . 6 . 13 Sneak Attacks 10 | . . . 1 1 2 . . 1 3 . 2 Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25355 | . 180 1710 1277 231 4801 591 137 11173 550 . 4705 Guns 11254 | . 180 1216 1028 42 1712 371 42 6313 81 . 269 Cannons 10036 | . . 252 248 . 2267 220 95 3905 176 . 2873 Explosions 3236 | . . 242 . 189 819 . . 677 41 . 1268 Melee 770 | . . . . . . . . 253 252 . 265 Ramming 59 | . . . 1 . 3 . . 25 . . 30 Kinetic 13358 | . 180 1216 796 . 2253 217 . 6390 58 . 2248 Thermal 6883 | . . 242 203 160 737 374 137 3828 199 . 1003 Explosive 2236 | . . . . 71 598 . . 677 . . 890 Electromagnetic 2049 | . . 252 277 . 1210 . . . 41 . 269 Impact . | . . . . . . . . . . . . Slashing 253 | . . . . . . . . 253 . . . Piercing 517 | . . . . . . . . . 252 . 265 Highest Corruption 10 | . . 7 . 2 1 1 1 10 . . 6 Average Corruption 3 | . . 7 . 1 1 1 1 6 . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 91 | . . 19 . 4 5 4 . 32 . . 27 Message Errors 21 | . . 8 . . 1 1 . 8 . . 3 Matter Fused 21 | . . 4 . 1 2 2 . 6 . . 6 Heat Flow Errors 11 | . . 2 . 2 1 . . 3 . . 3 Energy Discharges 11 | . . 2 . 1 . . . 5 . . 3 Parts Rejected 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 11 | . . 3 . . . . . 5 . . 3 Data Loss (major) 3 | . . . . . . 1 . 1 . . 1 Misfires 5 | . . . . . . . . 2 . . 3 Alerts 2 | . . . . . . . . 1 . . 1 Weapon Failures 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 541 | . . 10 1 . 99 . 17 102 . . 312 Projectiles 311 | . . 10 1 . 99 . 17 46 . . 138 Explosions 189 | . . . . . . . . 56 . . 133 Melee 41 | . . . . . . . . . . . 41 Knockbacks 52 | . . . . . 10 . . 24 . . 18 Impact . | . . . . . . . . . . . . Kinetic 49 | . . . . . 10 . . 21 . . 18 Secondary 3 | . . . . . . . . 3 . . . Self-Inflicted Damage 456 | . . 33 . 130 52 . . 105 9 . 127 Shots 16 | . . 2 . 4 3 . . 4 1 . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 9 | . . . 1 . 1 . . 3 . . 4 Kicked 9 | . . . 1 . 1 . . 3 . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 617 | . 18 240 494 136 253 498 232 594 179 . 617 Average Temperature 132 | . 9 92 144 41 60 169 107 146 71 . 209 Received Heat Transfer 2765 | . 69 231 324 97 938 32 . 794 . . 280 Effects 40 | . . . 7 . . 2 . 14 . . 17 Shutdowns 14 | . . . . . . 1 . 7 . . 6 Energy Bleed 8 | . . . 1 . . . . 3 . . 4 Interference 4 | . . . . . . . . 3 . . 1 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . 1 . . . . 1 Damage (major) 8 | . . . 6 . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . Parts Fried 13 | . . 1 3 . 8 . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Melted 33 | . . 2 1 . . 1 . 25 . . 4 Heat Transferred 12356 | . . 400 592 211 1562 700 250 7194 259 . 1188 Parts Sabotaged 2 | . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . 1 . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Peak Influence 748 | . 80 253 164 105 276 . . 748 324 68 670 Initial 273 | . . . 54 . 44 . . 76 273 68 41 Average 195 | . 34 131 89 7 82 . . 476 280 68 196 Maximum Alert Level 3 | . . 1 . . 1 . . 3 1 . 2 Low Security (%) 66 | 100 100 84 100 100 94 . . 10 4 100 60 Level 1 16 | . . 15 . . 5 . . 22 95 . 32 Level 2 13 | . . . . . . . . 56 . . 7 Level 3 2 | . . . . . . . . 11 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . . 2 . 2 5 . . 11 . . 9 Investigation 7 | . . 1 . 1 1 . . 3 . . 1 Extermination 8 | . . . . 1 2 . . 3 . . 2 Reinforcement 12 | . . 1 . . 2 . . 3 . . 6 Assault 2 | . . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 . . 3 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Distress Signals 13 | . 1 5 2 1 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 250 | . 4 48 13 5 46 5 5 73 8 . 43 Peak Tracking Total 9 | . 4 6 2 6 5 4 4 6 4 . 9 Tactical Retreats 21 | . 1 2 . 1 7 . 1 5 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Traps Triggered 9 | . . 1 1 . 1 . . 4 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Machines Disabled 22 | . . . . 2 4 . . 11 2 . 3 Max in Single Turn 3 | . . . . 2 2 . . 3 2 . 3 Garrison Access 2 | . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Machines Accessed 16 | . 1 2 1 2 4 . 1 4 . . 1 Terminals 6 | . 1 1 . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . 1 . 1 1 . . 3 . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 40 | . 1 5 3 4 10 . 1 12 . . 4 Successful 29 | . 1 5 1 1 9 . 1 8 . . 3 Failed 11 | . . . 2 3 1 . . 4 . . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 10 | . 1 3 . 1 4 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 25 | . . 2 . 3 5 . . 11 . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 3 . 1 . . . . . . Terminal Hacks 10 | . 1 3 . 1 3 . 1 1 . . . Record 9 | . 1 3 . 1 3 . . 1 . . . Open Door 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 17 | . . 2 . . 5 . . 7 . . 3 Scan Component 10 | . . 1 . . 3 . . 4 . . 2 Repair 7 | . . 1 . . 2 . . 3 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 13 | . . 2 1 2 3 . . 4 . . 1 Full Trace Events 6 | . . . . 1 1 . . 3 . . 1 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . 1 . . 2 . . 3 . . 1 Time 174 | . . 16 . . 52 . . 78 . . 28 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . . . . Non-combat 2 | . . . 1 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . . . . parse_system 2 | . . . 1 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Turns Passed 12179 | 54 454 1988 812 900 2622 595 257 2656 490 194 1157 Spaces Moved 7088 | 40 323 990 350 689 1604 418 200 1418 281 154 621 Core 12 | 11 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 7076 | 29 323 990 350 689 1604 418 200 1418 281 154 620 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 118 118 Average Speed 127 | 100 120 136 173 121 120 120 120 126 132 119 128 Slowest Speed 650 | 120 120 260 190 190 190 120 120 190 190 120 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 30 | 3 38 66 27 15 28 52 17 26 9 78 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . 3 . . . . . Spaces Dug 10 | . . . . . . . . . 3 . 7 Terrain Destroyed 333 | . . 14 . 36 51 7 . 66 6 . 153 Melee 10 | . . . . . . . . . 3 . 7 Projectile 107 | . . . . . 12 7 . 45 3 . 40 AOE 215 | . . 14 . 36 39 . . 20 . . 106 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Total 9343 | 52 376 1515 483 743 2130 482 209 1969 380 164 840 Wait 1434 | . 33 424 72 36 353 46 2 290 67 . 111 Move 7078 | 39 322 989 349 688 1603 417 199 1417 281 153 621 Hop . | . . . . . . . . . . . . Pick Up 105 | 7 8 10 6 3 13 2 3 38 4 4 7 Fast Attach 35 | 2 . 4 1 2 12 . . 11 2 . 1 Attach 69 | 4 1 6 5 3 10 3 1 23 2 . 11 Detach 1 | . . . . . 1 . . . . . . Swap 92 | . 2 11 7 4 20 2 1 25 5 3 12 Drop 104 | . 3 13 6 4 32 . . 27 8 4 7 Fire 384 | . 7 58 35 2 83 12 3 126 5 . 53 Melee 32 | . . . 1 1 2 . . 9 6 . 13 Ram . | . . . . . . . . . . . . Kick 9 | . . . 1 . 1 . . 3 . . 4 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Build established: Scavenger-Mutant 1294 | -9/Materials | Repaired Hvy. Assault Rifle 2024 | -9/Materials | Crushed by falling debris 2055 | -9/Materials | Lost 3 parts (2n1u) 2397 | -9/Materials | Discovered new exit (range 10) 2497 | -9/Materials | Entered another Materials area 2497 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3304 | -8/Materials | Discovered new exit (range 3) 3309 | -8/Materials | Entered Factory 3309 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3632 | -7/Factory | Build established: Scavenger-Gunner 4187 | -7/Factory | Discovered new exit (range 15) 4209 | -7/Factory | Entered another Factory area 4209 | -6/Factory | Evolved 2 slots: Utility x2 4510 | -6/Factory | Build established: Scavenger-Tank 4931 | -6/Factory | Repaired Aluminum Leg 4959 | -6/Factory | Repaired Aluminum Leg 5339 | -6/Factory | Build established: Scavenger-Gunner 5669 | -6/Factory | Build established: Scavenger-Tank 6613 | -6/Factory | Build established: Tank 6816 | -6/Factory | Discovered new exit (range 9) 6831 | -6/Factory | Entered Lower Caves 6859 | -6/Lower Caves | Encountered a Warlord checkpoint 6867 | -6/Lower Caves | Learned 8 Factory zone layouts 7082 | -6/Lower Caves | Build established: Gunner 7086 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7396 | -6/Lower Caves | Discovered new exit (range 16) 7426 | -6/Lower Caves | Entered another Lower Caves area 7645 | -6/Lower Caves | Discovered new exit (range 11) 7683 | -6/Lower Caves | Entered Factory 7683 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7684 | -5/Factory | Identified exit to Factory 8326 | -5/Factory | Build established: Scavenger-Gunner 8400 | -5/Factory | Repaired Neutrino Core 8426 | -5/Factory | Repaired Flexi-carbon Leg 8648 | -5/Factory | Lost 3 parts (1n1u1w) 9183 | -5/Factory | First assault squad dispatched 9466 | -5/Factory | Lost 7 parts (1p2n4u) 9656 | -5/Factory | Repaired Flexi-carbon Leg 10252 | -5/Factory | System corruption reached 10% 10327 | -5/Factory | Discovered exit to Factory (range 8) 10339 | -5/Factory | Entered another Factory area 10339 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10406 | -4/Factory | Spotted B-86 Titan 10754 | -4/Factory | Build established: Gunner 10829 | -4/Factory | Sucked down chute 10829 | -4/Factory | Entered Waste 10829 | -4/Waste | The area was eerily silent 10966 | -4/Waste | Found Prototype Launcher 10992 | -4/Waste | Discovered new exit (range 14) 11000 | -4/Waste | Identified Tactical Quantum Warhead 11023 | -4/Waste | Entered Factory 11757 | -4/Factory | Repaired Neutrino Core 11894 | -4/Factory | Build established: Tank 12180 | -4/Factory | Self-destructed Last Messages --------------- Destroyed Neutrino Core. Terminal disabled. System corrupted: Substantial component data lost. Flexi-carbon Leg destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Myomer Leg destroyed. Knocked back. Acquired 7 matter. Knocked back. Adv. Heat Sink destroyed. Knocked back. Penetrated by Slug. Knocked back. Slug penetrates Earth. Slug penetrates Wall. Penetrated by Slug. The unstable cave ceiling collapses. Tactical Quantum Warhead destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????"????# =!##????? | | ??????""""??# %*[[#????? | | ??????""""" # #?????? | | ??????""""" + =#?????? | | ???# # #####+#####?? | | ???# # # #?? | | ???# "T"?# # = == #?? | | ???# ""??# # = #?? | | ???######???# # #?? | | ????????????# ###########?? | | ????????????# #???????????? | | ????????????# #???????????? | | ??????###???# #???????????? | | ???####;##### #???????????? | | ???# # #???????????? | | ???# # #???????????? | | ???# %##?+##??????? | | ??# !]] [ * # ####???? | | ??## !]] [ | | ??? ]] [ % # ###????? | | #??# = #? ##??????? | | ### ! * # # #???????? | | # ; =% #! ; #???????? | | ;%;; # % # ???????? | | ] H!= ! ####??????? | | @ /% % #### ####?? | | %% = ] [[ + | | ; ! * = # ####?? | | ; # ??????? | | ; # "" ??????? | | ; # """" #??????? | | ; #h## #??????? | | # " "" # #########??????? | | ########## #??????????????? | | ?????????? ???????????????? | | ??????????+???????????????? | | ?????????? ???????????????? | | ?????????? ???????????????? | | ?????????? ???????????????? | | ??????????"???????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Dynamic Key Hey, That's Mine! It's Just You Part-time Excavator Respectable Loadout Significant Disruption System Compromised Challenges ------------ None Game ------ Seed PhysicsDiametricWheel Manual? 0 Play Time 02:53:16 Cumulative 9.8 hours Start 2022.09.12 @ 10:39:47 End 2022.09.12 @ 16:53:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5cd2a6b1-29f8-4b25-a041-245665ab0fdb