Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 14:57:32

Player: Bzilon

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1171)     1171
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3026

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     166/300
Energy                     40/100
System Corruption          0%
Temperature                Cool (69)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
         Machine Analyzer
>        --- WEAPON (2) -------
         Particle Cannon
         Particle Cannon
>        --- INVENTORY (15) ---
  Medium Matter Pod (0)
         Recalibrator
  Medium Laser
         Particle Cannon
         Particle Cannon
         Assault Rifle
   Heavy Assault Rifle
   Heavy Assault Rifle
         Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
>          --- WEAPON -----------
  Advanced Beam Rifle
           Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Carbon-fiber Leg
    Medium Matter Pod
    Medium Laser
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Great Maul
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   2   9   18  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   4   4   
    Treads                 1    | .   .   .   1   
    Leg                    9    | 2   .   4   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   4   10  
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          6    | .   .   2   4   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 18   | .   .   5   13  
  Power                    3    | .   .   .   3   
  Propulsion               9    | .   .   2   7   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      4    | .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   87  78  72  
  Engine                   12   | .   14  11  12  
  Leg                      28   | .   28  26  31  
  Device                   3    | .   2   7   .   
  Storage                  11   | .   14  11  10  
  Energy Gun               5    | .   14  1   2   
  Energy Cannon            4    | .   .   7   6   
  Ballistic Gun            8    | .   14  13  .   
  Ballistic Cannon         1    | .   .   .   4   
  Impact Weapon            1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 14  30  36  41  
  Greatest Support         65   | 20  20  45  65  
  Greatest Overweight (x)  3    | 1   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   8   15  15  
  Most Carried             15   | 4   7   15  14  
  Average Carried          9    | 1   3   12  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 1   6   14  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           747  | 170 201 228 148 
  Remotely                 .    | .   .   .   .   
Salvage Created            1355 | .   283 572 500 
  Parts                    75   | .   18  34  23  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   7   10  16  
  Melee                    2    | .   .   .   2   
  Guns                     14   | .   7   7   .   
  Cannons                  14   | .   .   3   11  
Classes Destroyed          11   | .   4   4   3   
  Worker                   2    | .   .   1   1   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   1   .   .   
  Recycler                 3    | .   1   2   .   
  Mechanic                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  10   | .   3   3   4   
  Grunt                    17   | .   4   5   8   
  Sentry                   4    | .   .   2   2   
  Specialist               1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   4   5   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        328  | .    68   75   185  
  Missed                   94   | .    23   22   49   
Damage Taken               3002 | .    412  598  1992 
  Core                     785  | .    102  98   585  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  59   75   .    
Volleys Fired              110  | .    38   35   37   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    70   136  136  
Shots Fired                211  | .    75   68   68   
  Gun                      128  | .    75   48   5    
  Cannon                   83   | .    .    20   63   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  128  | .    38   48   42   
  Thermal                  83   | .    37   20   26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    7    8    8    
  Robot Miss Streak        13   | .    4    7    13   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           130  | .    44   36   50   
  Core Hits                78   | .    16   20   42   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    6    
  Critical Strikes         8    | .    2    .    6    
    Burn                   2    | .    2    .    .    
    Smash                  6    | .    .    .    6    
Melee Attacks              24   | .    .    .    24   
  Impact                   24   | .    .    .    24   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2808 | .    646  687  1475 
  Guns                     1102 | .    646  416  40   
  Cannons                  1098 | .    .    265  833  
  Explosions               .    | .    .    .    .    
  Melee                    602  | .    .    .    602  
  Ramming                  6    | .    .    6    .    
  Kinetic                  1424 | .    357  416  651  
  Thermal                  776  | .    289  265  222  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   602  | .    .    .    602  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            308  | .    .    10   298  
  Projectiles              10   | .    .    10   .    
  Explosions               .    | .    .    .    .    
  Melee                    298  | .    .    .    298  
Knockbacks                 16   | .    .    1    15   
  Impact                   4    | .    .    1    3    
  Kinetic                  12   | .    .    .    12   
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        387  | .    177  387  371  
  Average Temperature      100  | .    54   181  102  
  Received Heat Transfer   936  | .    111  231  594  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    .    5    
  Impact Corruptions       9    | .    .    .    9    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    1    1    
  Heat Transferred         1887 | .    999  481  407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             308  | .   241 308 223 
  Initial                  45   | .   .   16  45  
  Average                  127  | .   149 133 121 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         76   | 100 66  70  87  
  Level 1                  23   | .   33  29  12  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   1   6   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   3   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   16  18  30  
  Peak Tracking Total      9    | .   4   8   9   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   .   3   
  Successful               3    | .   .   .   3   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   .   3   
  Record                   2    | .   .   .   2   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1395 | 61  401 439 494 
Spaces Moved               510  | 42  129 172 167 
  Core                     7    | 7   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     503  | 35  129 172 167 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            145  | 115 125 177 135 
  Slowest Speed            330  | 120 190 330 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 4   27  19  19  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   .   3   
Terrain Destroyed          3    | .   .   .   3   
  Melee                    3    | .   .   .   3   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      898  | 54  293 237 314 
  Wait                     180  | .   117 .   63  
  Move                     507  | 41  128 171 167 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 7   7   17  5   
  Fast Attach              1    | .   .   1   .   
  Attach                   22   | 6   1   5   10  
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   1   3   8   
  Drop                     5    | .   1   4   .   
  Fire                     110  | .   38  35  37  
  Melee                    24   | .   .   .   24  
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 15)
  463 | -10/Materials | Entered another Materials area
  463 | -9/Materials  | Evolved 2 slots: Propulsion x2
  807 | -9/Materials  | Lost 4 parts (1n1u2w)
  896 | -9/Materials  | Discovered new exit (range 4)
  902 | -9/Materials  | Entered another Materials area
  902 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1266 | -8/Materials  | Lost 4 parts (1p2n1w)
 1282 | -8/Materials  | Core integrity fell below 50%
 1391 | -8/Materials  | Core integrity fell below 20%
 1396 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Lgt. Ion Engine destroyed.
Knocked back.
R-06 Scavenger collects Flight Unit.
U-05 Engineer builds a Wall.
X-62 Marksman knocked back.
Slug penetrates Wall.
X-62 Marksman destroyed.
U-05 Engineer builds a Wall.
Carbon-fiber Leg destroyed.
Slug penetrates Wall.
X-62 Marksman knocked back.
O-16 Technician knocked back.
Flak Cannon destroyed.
R-06 Scavenger collects Flight Unit.
Penetrated by Slug.
Flak Cannon destroyed.
Slug penetrates Wall.
Lgt. Treads blasted off.
R-06 Scavenger collects Particle Gun.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????""??"""  """  ""%  #??=    ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointDimensionalWeb
  Manual?         0
Play Time         00:18:34
  Cumulative      8.6 hours
  Start           2024.05.08 @ 14:40:04
  End             2024.05.08 @ 14:57:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba9cfa5e-f097-4bdd-8cb2-01dc9534f9c6