Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 05:10:54

Player: Jennifer

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (146)     730
Value Destroyed (4412)     4412
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (706)                706
              TOTAL SCORE: 9668

 Bonus
-------
High Alert Combat Kills    378
Follower Combat Kills      173
Aligned with FarCom        300
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             196/700
Matter                     300/300
Energy                     99/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
         Heavy Armor Plating
               Hacking Suite

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
                Flak Cannon
                Longsword +1
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
                Recoil Stabilizer
                Recoil Stabilizer
                Weapon Cycler
                ECM Suite
          Heavy Armor Plating
                Hacking Suite
                System Shield
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
[Rating: 49]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             103  | 6   10  2   25  .   1   .   24  31  4   
  Power                    13   | 1   1   .   5   .   .   .   4   2   .   
    Engine                 9    | 1   1   .   4   .   .   .   2   1   .   
    Core                   4    | .   .   .   1   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   .   8   .   .   .   9   11  .   
    Treads                 31   | 2   2   .   7   .   .   .   9   11  .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  22   | 1   4   .   5   .   .   .   6   6   .   
    Device                 2    | .   .   .   .   .   .   .   2   .   .   
    Storage                7    | 1   3   .   2   .   .   .   1   .   .   
    Processor              11   | .   1   .   2   .   .   .   3   5   .   
    Hackware               2    | .   .   .   1   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   2   7   .   1   .   5   12  4   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   1   2   5   .   .   .   4   5   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   3   1   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   2   .   1   .   1   2   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   .   .   
Parts Lost                 40   | .   6   1   6   .   .   .   7   12  8   
  Power                    7    | .   2   1   2   .   .   .   1   1   .   
  Propulsion               15   | .   2   .   3   .   .   .   4   4   2   
  Utility                  5    | .   .   .   1   .   .   .   1   2   1   
  Weapon                   13   | .   2   .   .   .   .   .   1   5   5   
  Highest Loss Streak      8    | .   2   1   4   .   .   .   3   2   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     96   | .   92  86  97  100 100 100 99  99  81  
  Engine                   7    | .   12  1   9   11  11  11  6   6   .   
  Treads                   30   | .   27  28  31  33  33  33  36  29  23  
  Storage                  9    | .   14  14  11  11  11  11  9   7   5   
  Processor                17   | .   10  14  10  11  11  11  20  24  27  
  Hackware                 5    | .   .   .   10  11  11  11  3   5   .   
  Energy Gun               1    | .   8   2   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   18  26  19  11  11  11  10  12  .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   7   4   
  Slashing Weapon          2    | .   .   .   2   11  11  11  7   .   5   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   8   
Heaviest Build             84   | 12  84  11  34  34  34  34  57  63  59  
  Greatest Support         93   | 40  40  40  60  60  60  60  83  93  82  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   15  15  15  15  20  20  20  
  Average Capacity         14   | 6   9   8   10  15  15  15  16  20  17  
  Most Carried             20   | 3   7   8   11  11  12  14  19  20  16  
  Average Carried          12   | 1   5   7   9   11  11  13  13  18  13  
  Final Capacity           20   | 8   8   8   15  15  15  15  20  20  5   
  Final Carried            19   | 3   7   8   11  11  12  14  19  16  4   

 Class Distribution 
--------------------
 40% | Mutant
 32% | Gunner
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           3372 | 111  554  39   574  .    .    10   506  1454 124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5099 | .    816  46   1127 11   .    12   1099 1734 254  
  Parts                    286  | .    47   6    63   .    .    .    63   104  3    
Haulers Intercepted        9    | .    1    .    3    .    .    .    2    3    .    
Recyclers Shooed           8    | .    1    .    1    .    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  115  | .   19  3   23  .   .   .   22  47  1   
  Melee                    18   | .   .   .   1   .   .   .   11  6   .   
  Guns                     71   | .   19  3   22  .   .   .   11  16  .   
  Cannons                  16   | .   .   .   .   .   .   .   .   16  .   
  AOE                      10   | .   .   .   .   .   .   .   .   9   1   
Classes Destroyed          17   | .   6   1   4   .   .   .   2   3   1   
  Worker                   4    | .   .   1   .   .   .   .   .   3   .   
  Builder                  2    | .   .   .   .   .   .   .   1   1   .   
  Tunneler                 3    | .   1   .   .   .   .   1   .   1   .   
  Hauler                   9    | .   1   .   3   .   .   .   2   3   .   
  Recycler                 4    | .   .   .   1   .   .   .   1   2   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   2   .   
  Swarmer                  35   | .   3   3   5   .   .   .   7   17  .   
  Grunt                    57   | .   16  .   13  .   .   .   11  17  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   .   4   .   .   .   3   4   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   6   3   6   .   .   1   5   7   1   
  Combat Bots Only         6    | .   5   3   5   .   .   .   5   6   1   
Max Kills in Single Turn   4    | .   2   1   1   .   .   1   1   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   1   
  Melee                    1    | .   .   .   1   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        690   | .    113  11   144  .    .    .    139  277  6    
  Missed                   208   | .    31   2    38   .    .    .    38   99   .    
Damage Taken               6451  | .    919  86   1264 .    .    .    1435 2429 318  
  Core                     974   | .    99   20   197  .    .    .    154  281  223  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   521   | .    85   .    165  .    .    .    .    271  .    
Core Remaining (%)         68    | 100  .    52   .    .    .    50   72   .    .    
Volleys Fired              335   | .    81   7    76   .    .    .    61   103  7    
  Largest                  3     | .    2    2    2    .    .    .    2    3    2    
  Hottest                  113   | .    60   60   46   .    .    .    50   113  88   
Shots Fired                638   | .    151  14   124  .    .    .    84   253  12   
  Gun                      505   | .    151  14   124  .    .    .    84   132  .    
  Cannon                   120   | .    .    .    .    .    .    .    .    113  7    
  Launcher                 13    | .    .    .    .    .    .    .    .    8    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  589   | .    120  9    124  .    .    .    84   245  7    
  Thermal                  36    | .    31   5    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    .    .    .    .    8    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | .    31   2    14   .    .    .    26   24   11   
  Robot Miss Streak        6     | .    3    4    6    .    .    .    3    5    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    4    1    1    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    .    
Shots Hit Robots           513   | .    115  4    102  1    .    2    88   186  15   
  Core Hits                254   | .    37   3    44   1    .    1    35   125  8    
  Critical Kills           4     | .    .    .    .    .    .    .    3    1    .    
  Critical Parts Destroyed 9     | .    1    .    2    .    .    .    5    1    .    
  Critical Strikes         18    | .    1    .    3    .    .    .    10   4    .    
    Destroy                13    | .    1    .    2    .    .    .    8    2    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    .    
    Sever                  4     | .    .    .    1    .    .    .    2    1    .    
Melee Attacks              64    | .    .    .    14   1    .    2    32   11   4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 64    | .    .    .    14   1    .    2    32   11   4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    4    .    .    2    4    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11745 | .    1419 49   1875 84   .    203  2139 5230 746  
  Guns                     5442  | .    1408 47   1339 .    .    .    932  1716 .    
  Cannons                  2014  | .    .    .    .    .    .    .    .    1876 138  
  Explosions               1464  | .    .    .    .    .    .    .    .    961  503  
  Melee                    2593  | .    .    .    527  84   .    203  1204 486  89   
  Ramming                  232   | .    11   2    9    .    .    .    3    191  16   
  Kinetic                  7167  | .    1141 25   1339 .    .    .    932  3592 138  
  Thermal                  591   | .    267  22   .    .    .    .    .    302  .    
  Explosive                1122  | .    .    .    .    .    .    .    .    619  503  
  Electromagnetic          40    | .    .    .    .    .    .    .    .    40   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2593  | .    .    .    527  84   .    203  1204 486  89   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    1    6    16   
  Average Corruption       2     | .    .    .    .    .    .    .    1    2    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    7    19   7    
    Message Errors         9     | .    .    .    .    .    .    .    1    8    .    
    Matter Fused           7     | .    .    .    .    .    .    .    2    4    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    1    2    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    1    1    .    
    Misfires               2     | .    .    .    .    .    .    .    1    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            439   | .    .    .    49   .    .    66   87   237  .    
  Projectiles              32    | .    .    .    .    .    .    .    .    32   .    
  Explosions               163   | .    .    .    .    .    .    .    .    163  .    
  Melee                    244   | .    .    .    49   .    .    66   87   42   .    
Knockbacks                 25    | .    .    .    .    .    .    .    .    25   .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    23   .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      8     | .    .    .    .    .    .    .    .    .    8    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   31    | .    5    .    5    .    .    .    .    17   4    
Targets Rammed             39    | .    6    1    5    .    .    .    1    22   4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    1    1    .    .    .    .    1    5    .    
Highest Temperature        228   | .    24   .    8    .    .    .    177  228  156  
  Average Temperature      44    | .    9    .    4    .    .    .    48   53   66   
  Received Heat Transfer   2073  | .    483  6    498  .    .    .    576  510  .    
  Effects                  2     | .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    1    .    .    .    .    1    .    
  Heat Transferred         800   | .    600  50   .    .    .    .    .    150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Peak Influence             901  | .   203 85  465 169 .   5   299 901 339 
  Initial                  315  | .   .   25  .   164 .   .   1   88  315 
  Average                  193  | .   100 35  210 168 .   2   131 301 314 
Maximum Alert Level        3    | .   1   .   2   .   .   .   1   3   1   
  Low Security (%)         59   | 100 93  100 42  100 .   100 66  39  .   
  Level 1                  31   | .   6   .   50  .   .   .   33  39  100 
  Level 2                  5    | .   .   .   7   .   .   .   .   11  .   
  Level 3                  3    | .   .   .   .   .   .   .   .   9   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   7   .   6   .   .   .   4   16  .   
  Investigation            16   | .   5   .   3   .   .   .   3   5   .   
  Extermination            4    | .   .   .   .   .   .   .   .   4   .   
  Reinforcement            8    | .   2   .   3   .   .   .   1   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Distress Signals           11   | .   2   .   4   .   .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   31  6   50  .   .   .   35  71  3   
  Peak Tracking Total      8    | .   5   3   8   .   .   .   5   8   2   
  Tactical Retreats        20   | .   .   1   3   .   .   .   7   9   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Traps Triggered            6    | .   2   .   1   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Disabled          5    | .   .   .   .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Accessed          22   | .   6   .   4   .   1   .   4   7   .   
  Terminals                12   | .   3   .   2   .   .   .   4   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Total Hacks                74   | .   21  .   12  .   1   .   13  27  .   
  Successful               34   | .   11  .   9   .   1   .   4   9   .   
  Failed                   40   | .   10  .   3   .   .   .   9   18  .   
    Catastrophic           9    | .   3   .   .   .   .   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   10  .   3   .   2   .   10  10  .   
  Terminals                40   | .   10  .   4   .   .   .   13  13  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   3   .   6   .   .   .   .   4   .   
  Recycling Units          8    | .   8   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   4   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   6   .   
Terminal Hacks             15   | .   4   .   2   .   1   .   4   4   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   
  Alert Level              4    | .   2   .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   3   .   5   .   .   .   .   2   .   
  Scan Component           5    | .   1   .   3   .   .   .   .   1   .   
  Repair                   4    | .   1   .   2   .   .   .   .   1   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   2   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   2   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   4   .   .   .   4   6   .   
  Full Trace Events        14   | .   3   .   2   .   .   .   4   5   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   2   .   .   .   .   1   .   
  Time                     90   | .   26  .   52  .   .   .   .   12  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   19  .   .   .   .   .   .   .   .   
  Retrieved Matter         19   | .   19  .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Total Allies               4    | .   .   3   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   16  16  .   .   .   .   .   31  
Total Orders               2    | .   .   1   1   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   
  GUARD                    1    | .   .   .   1   .   .   .   .   .   .   
Ally Attacks               74   | .   .   34  36  .   .   .   .   .   4   
  Total Damage             716  | .   .   255 374 .   .   .   .   .   87  
  Kills                    11   | .   .   4   7   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               9131 | 74   1211 842  1684 70   361  261  1287 3246 95   
Spaces Moved               4422 | 42   526  505  748  43   222  160  526  1605 45   
  Core                     21   | 4    .    .    .    .    .    .    .    .    17   
  Treads                   4401 | 38   526  505  748  43   222  160  526  1605 28   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  155  50   
  Average Speed            159  | 149  164  160  160  160  160  160  161  159  115  
  Slowest Speed            320  | 160  320  160  160  160  160  160  163  240  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    54   91   64   9    65   32   41   35   27   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 7    | .    .    .    1    .    .    .    4    2    .    
Terrain Destroyed          105  | .    .    .    1    .    .    .    4    57   43   
  Melee                    7    | .    .    .    1    .    .    .    4    2    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    
  AOE                      97   | .    .    .    .    .    .    .    .    54   43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      5832 | 50   714  525  1090 43   228  163  858  2091 70   
  Wait                     793  | .    84   8    193  .    5    .    198  299  6    
  Move                     4414 | 41   525  504  747  42   221  159  525  1605 45   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 3    6    1    15   .    .    2    9    12   .    
  Fast Attach              32   | 6    5    1    9    .    1    .    2    8    .    
  Attach                   35   | .    3    .    5    .    .    .    10   14   3    
  Detach                   6    | .    1    .    .    .    1    .    3    1    .    
  Swap                     36   | .    2    1    11   .    .    .    12   9    1    
  Drop                     30   | .    1    2    15   .    .    .    5    7    .    
  Fire                     335  | .    81   7    76   .    .    .    61   103  7    
  Melee                    64   | .    .    .    14   1    .    2    32   11   4    
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    35   | .    6    1    5    .    .    .    1    22   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Waste

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 7)
  418 | -10/Materials | Discovered new exit (range 13)
  625 | -10/Materials | Repaired Assault Rifle
 1231 | -10/Materials | Discovered new exit (range 16)
 1286 | -10/Materials | Entered Mines
 1331 | -10/Mines     | Assembled infested the area
 1443 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1925 | -10/Mines     | Discovered new exit (range 7)
 1987 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1991 | -10/Mines     | Found Prototype Device
 2011 | -10/Mines     | Discovered new exit (range 11)
 2017 | -10/Mines     | Learned location of Storage (-9)
 2128 | -10/Mines     | Entered Materials
 2128 | -9/Materials  | Accompanied by 3 allies
 2128 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2442 | -9/Materials  | Build established: Scavenger-Mutant
 2505 | -9/Materials  | Discovered new exit (range 3)
 2763 | -9/Materials  | Lost 4 parts (1p3n)
 3038 | -9/Materials  | Repaired Lgt. Treads
 3065 | -9/Materials  | Repaired Lgt. Treads
 3348 | -9/Materials  | Discovered new exit (range 7)
 3748 | -9/Materials  | Identified exit to Mines
 3748 | -9/Materials  | Identified exit to Storage
 3812 | -9/Materials  | Entered Mines
 3874 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3874 | -9/Mines      | Discovered new exit (range 5)
 3882 | -9/Mines      | Entered Exiles
 3924 | -9/Exiles     | Met 8R-AWN
 3951 | -9/Exiles     | Met EX-HEX
 3998 | -9/Exiles     | Met EX-BIN
 4017 | -9/Exiles     | Aligned with FarCom system
 4018 | -9/Exiles     | Given EX-Vault access code
 4058 | -9/Exiles     | Opened EX-Vault
 4078 | -9/Exiles     | Found Longsword +1
 4099 | -9/Exiles     | Build established: Mutant
 4114 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4125 | -9/Exiles     | Exiles lab attacked by MAIN.C
 4224 | -9/Exiles     | Discovered new exit (range 14)
 4243 | -9/Exiles     | Left Exiles lab with Longsword +1
 4243 | -9/Exiles     | Entered Mines
 4462 | -8/Mines      | Discovered new exit (range 9)
 4504 | -8/Mines      | Entered Materials
 4504 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4840 | -8/Materials  | Build established: Scavenger-Mutant
 5047 | -8/Materials  | Lost 3 parts (1n1u1w)
 5580 | -8/Materials  | Build established: Mutant
 5744 | -8/Materials  | Discovered new exit (range 15)
 5791 | -8/Materials  | Entered Factory
 5791 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5901 | -7/Factory    | Repaired Arm. Treads
 6093 | -7/Factory    | Build established: Gunner
 7100 | -7/Factory    | Discovered new exit (range 7)
 7219 | -7/Factory    | Discovered new exit (range 8)
 8346 | -7/Factory    | Garrison activated, responded to threat
 8385 | -7/Factory    | Hacking Suite fried by hacking feedback
 8591 | -7/Factory    | First assault squad dispatched
 9037 | -7/Factory    | Sucked down chute
 9037 | -7/Factory    | Entered Waste
 9038 | -7/Waste      | Met a frightened Derelict
 9052 | -7/Waste      | EMP discharged
 9052 | -7/Waste      | System corruption reached 10%
 9055 | -7/Waste      | Spotted C-40 Crusher
 9066 | -7/Waste      | Destroyed C-40 Crusher
 9091 | -7/Waste      | Spotted C-40 Crusher
 9109 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9112 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9115 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 9116 | -7/Waste      | Core integrity fell below 50%
 9118 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9120 | -7/Waste      | Spotted C-40 Crusher
 9121 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9124 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 9132 | -7/Waste      | Self-destructed

 Last Messages 
---------------
09119_ Imp. Targeting Computer temporarily
  disabled.
09119_ Adv. Targeting Computer temporarily
  disabled.
09120_ Slammed into C-40 Crusher.
09121_ Great Axe crushed.
09121_ Imp. Targeting Computer crushed.
09121_ Imp. Melee Analysis Suite crushed.
09121_ Slammed into C-40 Crusher. <x2>
09123_ The unstable cave ceiling collapses.
09124_ Spear crushed.
09124_ Adv. Targeting Computer crushed.
09124_ Core Analyzer crushed.
09124_ Acquired 78 matter.
09125_ The unstable cave ceiling collapses.
09128_ Hcp. Storage Unit crushed.
09128_ Imp. Cooling System crushed.
09130_ Recoil Stabilizer crushed.
09130_ 91 Matter crushed.
09131_ Gauss Rifle crushed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         14
Melee Accuracy             6
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Autogun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Party Time
root@

 Challenges 
------------
None

 Game 
------
Seed              BombardmentScrapAutocannon
  Manual?         0
Play Time         01:32:32
  Cumulative      22.7 hours
  Start           2024.04.01 @ 16:52:50
  End             2024.04.02 @ 05:10:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7858ae7-2dd3-4124-9e76-7c1565dca94c