Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 22:04:16

Player: CONNOR_M

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (60)      300
Value Destroyed (1461)     1461
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 5935

 Bonus
-------
Follower Combat Kills      39
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Energy Well (350)
    Medium Matter Pod (100)
           Visual Processing Unit
           Hardlight Generator

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scan Processor
                Target Analyzer
                Kinecellerator
                Weapon Cycler
       Improved Core Shielding
     Long-range Tractor Beam
>               --- WEAPON -----------
                Gauss Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
                Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
       Improved Heat Sink
         Medium Matter Pod
                Structural Scanner
                Visual Processing Unit
       Improved Light Armor Plating
                Hardlight Generator
                Hacking Suite
                System Shield
       Improved Field Recycling Unit
                Flak Gun
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Field Lobotomy Kit
          Heavy Flail
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             87   | 7   14  2   1   .   22  12  29  
  Power                    3    | 1   .   .   .   .   1   .   1   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   8   .   .   .   8   1   4   
    Treads                 15   | .   4   .   .   .   7   1   3   
    Leg                    4    | 2   2   .   .   .   .   .   .   
    Wheel                  4    | .   2   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 2   2   .   1   .   6   8   12  
    Device                 13   | 1   .   .   .   .   1   4   7   
    Storage                4    | 1   1   .   1   .   1   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             11   | .   1   .   .   .   3   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   2   .   .   7   3   12  
    Energy Gun             2    | 1   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          14   | 1   4   1   .   .   1   2   5   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   4   
    Launcher               2    | .   .   1   .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          3    | .   .   .   .   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   1   1   .   .   3   .   28  
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               9    | .   .   .   .   .   1   .   8   
  Utility                  12   | .   1   .   .   .   .   .   11  
  Weapon                   9    | .   .   1   .   .   1   .   7   
  Highest Loss Streak      8    | .   1   1   .   .   2   .   8   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   92  99  100 100 88  99  86  
  Engine                   3    | .   14  14  14  14  1   .   .   
  Core                     4    | .   .   .   .   .   5   7   5   
  Treads                   21   | .   12  .   .   .   25  30  21  
  Wheel                    4    | .   7   28  28  28  5   .   .   
  Device                   8    | .   9   .   .   .   1   6   17  
  Storage                  8    | .   14  14  14  14  9   7   5   
  Processor                7    | .   .   .   .   .   1   14  12  
  Protection               12   | .   3   14  14  14  20  14  8   
  Ballistic Gun            9    | .   25  22  14  14  8   4   5   
  Ballistic Cannon         4    | .   .   .   .   .   6   7   4   
  Launcher                 1    | .   .   4   14  14  1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   1   
Naked Turns                20   | .   .   .   .   .   .   .   20  
Heaviest Build             87   | 15  30  31  51  51  65  71  87  
  Greatest Support         90   | 20  40  20  20  20  82  90  90  
  Greatest Overweight (x)  17   | .   1   1   2   2   5   .   17  
  Average Overweight (x)   .    | .   .   1   1   2   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  
  Average Capacity         18   | 7   13  15  15  20  20  20  19  
  Most Carried             20   | 5   15  15  15  15  20  20  20  
  Average Carried          17   | 3   11  14  14  15  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  5   
  Final Carried            20   | 5   15  14  15  15  20  20  5   

 Class Distribution 
--------------------
 49% | Mutant
 18% | Scavenger-Skirmisher
 12% | Scavenger-Mutant
 11% | Assassin
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           2384 | 285 302 127 .   3   360 452 855 
  Remotely                 630  | .   .   .   .   .   .   16  614 
Salvage Created            1849 | 75  363 177 .   .   466 187 581 
  Parts                    114  | 5   26  15  .   .   28  17  23  
Haulers Intercepted        5    | .   .   .   .   .   3   1   1   
Recyclers Shooed           3    | .   .   1   .   .   .   1   1   
Parts Field Recycled       18   | .   .   .   .   .   .   13  5   
  Retrieved Matter         292  | .   .   .   .   .   .   182 110 
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  35   | .   7   7   .   .   9   2   10  
  Guns                     17   | .   7   5   .   .   1   1   3   
  Cannons                  11   | .   .   .   .   .   3   1   7   
  AOE                      6    | .   .   2   .   .   4   .   .   
Classes Destroyed          11   | 2   5   .   .   .   2   1   1   
  Worker                   5    | .   2   1   .   .   1   1   .   
  Builder                  4    | .   3   .   .   .   1   .   .   
  Tunneler                 5    | 1   1   .   .   .   .   3   .   
  Hauler                   5    | .   .   .   .   .   3   1   1   
  Recycler                 4    | 1   .   .   .   .   1   1   1   
  Watcher                  2    | .   1   .   .   .   .   1   .   
  Swarmer                  13   | .   3   5   .   .   5   .   .   
  Grunt                    7    | .   4   2   .   .   1   .   .   
  Sentry                   8    | .   .   .   .   .   3   .   5   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Programmer               3    | .   .   .   .   .   .   2   1   
Best Kill Streak           5    | 2   4   3   .   .   5   2   4   
  Combat Bots Only         4    | .   2   3   .   .   4   1   3   
Max Kills in Single Turn   5    | 1   1   3   .   .   5   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        531  | .    34   29   .    .    59   22   387  
  Missed                   158  | .    9    13   .    .    18   6    112  
Damage Taken               5081 | .    312  147  .    30   497  242  3853 
  Core                     1033 | .    52   21   .    10   73   13   864  
  Absorbed by Shields      28   | .    .    .    .    .    .    .    28   
  Redirected to Shielding  142  | .    .    8    .    3    29   .    102  
  Ignored by Resistances   42   | .    .    .    .    .    .    42   .    
Core Remaining (%)         87   | 100  .    .    .    66   86   98   .    
Volleys Fired              211  | 5    37   18   .    1    35   38   77   
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  97   | 70   70   50   .    50   95   72   97   
Shots Fired                383  | 10   74   36   .    2    69   55   137  
  Gun                      238  | 10   74   35   .    1    36   17   65   
  Cannon                   137  | .    .    .    .    .    29   38   70   
  Launcher                 6    | .    .    1    .    1    4    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  356  | 5    69   35   .    1    56   55   135  
  Thermal                  19   | 5    5    .    .    .    9    .    .    
  Explosive                6    | .    .    1    .    1    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 8    13   3    .    .    12   3    20   
  Robot Miss Streak        9    | 1    2    6    .    .    4    3    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           245  | 8    46   18   .    .    37   30   106  
  Core Hits                105  | 3    21   12   .    3    19   11   36   
  Critical Kills           2    | .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    1    
  Critical Strikes         8    | .    .    .    .    .    3    1    4    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                3    | .    .    .    .    .    1    1    1    
    Blast                  4    | .    .    .    .    .    1    .    3    
Melee Attacks              4    | .    .    .    .    .    1    2    1    
  Impact                   4    | .    .    .    .    .    1    2    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4661 | 98   562  372  .    34   960  726  1909 
  Guns                     2325 | 98   562  252  .    15   296  139  963  
  Cannons                  1986 | .    .    .    .    .    453  587  946  
  Explosions               348  | .    .    120  .    19   209  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    2    .    .    
  Kinetic                  4046 | 47   511  252  .    15   586  726  1909 
  Thermal                  265  | 51   51   .    .    .    163  .    .    
  Explosive                348  | .    .    120  .    19   209  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    .    .    24   
    Message Errors         9    | .    .    .    .    .    .    .    9    
    Matter Fused           7    | .    .    .    .    .    .    .    7    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Alerts                 2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    .    8    28   
  Projectiles              36   | .    .    .    .    .    .    8    28   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    5    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    5    5    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    .    1    
Targets Rammed             2    | .    .    .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        428  | 27   99   2    .    .    147  120  428  
  Average Temperature      103  | 12   42   2    .    .    41   47   192  
  Received Heat Transfer   553  | .    144  27   .    .    135  .    247  
  Effects                  12   | .    .    .    .    .    .    .    12   
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           8    | .    .    .    .    .    .    .    8    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             3    | .    2    .    .    .    1    .    .    
  Heat Transferred         555  | 148  148  .    .    .    259  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             259  | 10  226 259 .   49  192 91  126 
  Initial                  56   | .   6   37  .   .   18  56  2   
  Average                  52   | 4   107 165 .   11  50  35  34  
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   
  Low Security (%)         98   | 100 96  68  .   100 100 100 100 
  Level 1                  1    | .   3   31  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   .   4   2   14  
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            5    | .   .   .   .   .   .   2   3   
  Reinforcement            6    | .   .   .   .   .   3   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   7   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           8    | .   1   .   .   .   5   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   18  8   .   1   19  7   21  
  Peak Tracking Total      4    | .   4   3   .   1   4   1   3   
  Tactical Retreats        3    | .   2   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            5    | .   2   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   1   .   2   1   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          23   | .   6   .   2   .   5   5   5   
  Terminals                15   | .   6   .   .   .   3   2   4   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                46   | .   16  .   2   .   13  7   8   
  Successful               23   | .   9   .   2   .   9   2   1   
  Failed                   23   | .   7   .   .   .   4   5   7   
    Catastrophic           2    | .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   23   | .   14  .   1   .   3   .   5   
  Terminals                31   | .   16  .   .   .   7   2   6   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   1   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   4   .   2   .   4   1   1   
  Record                   3    | .   .   .   1   .   1   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   5   .   .   .   1   .   .   
  Terminals                6    | .   5   .   .   .   1   .   .   
    Assimilate             3    | .   3   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   6   .   .   .   4   4   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               7    | .   1   .   .   1   .   3   2   
  Largest Group            3    | .   1   1   1   2   1   3   1   
  Highest-Rated Group      93   | .   10  10  10  41  31  93  12  
  Highest-Rated Ally       31   | .   10  10  10  31  31  31  12  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   3   1   15  3   
  Total Damage             345  | .   .   .   .   61  .   242 42  
  Kills                    5    | .   .   .   .   1   .   3   1   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6846 | 116  853  257  245  124  1522 1945 1784 
Spaces Moved               3900 | 75   487  208  251  111  746  1162 860  
  Core                     62   | 7    .    .    .    .    .    .    55   
  Treads                   2816 | .    232  .    .    .    639  1162 783  
  Legs                     110  | 68   42   .    .    .    .    .    .    
  Wheels                   912  | .    213  208  251  111  107  .    22   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   110  110  156  50   
  Average Speed            149  | 113  142  95   96   110  163  156  171  
  Slowest Speed            900  | 120  240  95   110  110  320  156  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    63   54   61   28   52   28   17   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    8    1    1    
Terrain Destroyed          56   | .    .    7    .    3    35   2    9    
  Melee                    3    | .    .    .    .    .    1    1    1    
  Projectile               15   | .    .    .    .    .    6    1    8    
  AOE                      38   | .    .    7    .    3    28   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4506 | 93   566  230  253  111  975  1239 1039 
  Wait                     220  | 1    15   3    .    .    134  8    59   
  Move                     3893 | 74   486  207  250  110  745  1161 860  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  53   | 6    12   .    1    .    19   8    7    
  Fast Attach              29   | 6    4    .    .    .    9    1    9    
  Attach                   20   | 1    2    1    .    .    1    1    14   
  Detach                   3    | .    .    .    .    .    .    .    3    
  Swap                     38   | .    8    1    1    .    12   10   6    
  Drop                     33   | .    2    .    1    .    18   10   2    
  Fire                     211  | 5    37   18   .    1    35   38   77   
  Melee                    4    | .    .    .    .    .    1    2    1    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 14)
  461 | -10/Materials | Discovered new exit (range 10)
  813 | -10/Materials | Discovered new exit (range 15)
  831 | -10/Materials | Identified exit to Materials
  970 | -10/Materials | Entered Mines
  970 | -10/Mines     | Accompanied by 1 ally
  983 | -10/Mines     | Met a Derelict bent on vengeance
 1055 | -10/Mines     | Discovered exit to Materials (range 15)
 1218 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1219 | -10/Mines     | Discovered new exit (range 5)
 1227 | -10/Mines     | Entered Exiles
 1227 | -10/Exiles    | Accompanied by 1 ally
 1250 | -10/Exiles    | Met 8R-AWN
 1266 | -10/Exiles    | Met EX-HEX
 1299 | -10/Exiles    | Met EX-BIN
 1316 | -10/Exiles    | Aligned with FarCom system
 1317 | -10/Exiles    | Given EX-Vault access code
 1341 | -10/Exiles    | Opened EX-Vault
 1348 | -10/Exiles    | Found Field Lobotomy Kit
 1368 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1381 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1400 | -10/Exiles    | Learned location of Zion (-7)
 1462 | -10/Exiles    | Discovered new exit (range 10)
 1472 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1472 | -10/Exiles    | Entered Mines
 1472 | -9/Mines      | Accompanied by 1 ally
 1484 | -9/Mines      | Assembled infested the area
 1489 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1500 | -9/Mines      | Met a Derelict testing a Signal Generator
 1556 | -9/Mines      | Learned Materials garrison access intel
 1572 | -9/Mines      | Discovered new exit (range 9)
 1592 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1596 | -9/Mines      | Entered Materials
 1596 | -8/Materials  | Accompanied by 1 ally
 1596 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1597 | -8/Materials  | Loaded intel: 1 garrison access location
 1904 | -8/Materials  | Met 7R-MNS
 2337 | -8/Materials  | Discovered new exit (range 16)
 2418 | -8/Materials  | Discovered new exit (range 13)
 2826 | -8/Materials  | Build established: Scavenger-Mutant
 2871 | -8/Materials  | Identified exit to Storage
 3118 | -8/Materials  | Entered Factory
 3118 | -7/Factory    | Evolved 2 slots: Utility x2
 3119 | -7/Factory    | Caught up to 7R-MNS
 3129 | -7/Factory    | Build established: Mutant
 3672 | -7/Factory    | Build established: Scavenger-Skirmisher
 3787 | -7/Factory    | Discovered new exit (range 8)
 4260 | -7/Factory    | Discovered new exit (range 5)
 4990 | -7/Factory    | Build established: Assassin
 5063 | -7/Factory    | Entered another Factory area
 5063 | -6/Factory    | Evolved 2 slots: Utility x2
 5064 | -6/Factory    | Caught up to 7R-MNS
 5385 | -6/Factory    | Garrison activated, responded to threat
 5689 | -6/Factory    | Lost 4 parts (1n2u1w)
 5982 | -6/Factory    | Lost 3 parts (1p2n)
 6328 | -6/Factory    | Build established: Scavenger-Mutant
 6558 | -6/Factory    | Garrison activated, responded to threat
 6571 | -6/Factory    | Assimilated H-66 Slayer with FLK Orb
 6622 | -6/Factory    | Lost 6 parts (3n2u1w)
 6702 | -6/Factory    | Assimilated S-27 Virus with FLK Orb
 6716 | -6/Factory    | Lost 8 parts (1p2n2u3w)
 6804 | -6/Factory    | Core integrity fell below 50%
 6827 | -6/Factory    | Released all parts (3)
 6845 | -6/Factory    | Core integrity fell below 20%
 6847 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06827_ U-05 Engineer lays Concrete.
06827_ Released Imp. Terrain Scan Processor.
06827_ Released Target Analyzer.
06827_ Released Hcp. Storage Unit.
06828_ U-05 Engineer lays Concrete. <x5>
06829_ R-10 Processor collects Hvy. Flail.
06829_ K-01 Serf collects debris.
06830_ U-05 Engineer lays Concrete. <x2>
06830_ U-05 Engineer builds a Wall.
06830_ U-05 Engineer lays Concrete. <x2>
06830_ R-10 Processor collects Grenade Launcher.
06830_ R-10 Processor collects Structural Scanner.
06830_ R-10 Processor collects Prototype Engine.
06831_ U-05 Engineer lays Concrete.
06831_ U-05 Engineer builds a Wall.
06832_ U-05 Engineer lays Concrete.
06833_ Door malfunctions.
06833_ U-05 Engineer lays Concrete. <x*>
06847_ P-60 Hacker destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????# #?? |
| ?????????????????????????????????????????????# #?? |
| ?????????????????????????????????????????????# #?? |
| ?????????????????????????????????????????????# #?? |
| ???????????????????????????????#??????######## # " |
| ???????????????????????????????                + " |
| ??????????????????????????????? ??????######## #   |
| ??????????????????????????#???? ????########?# #?? |
| ??????????????????????????  ??# #???#      ### ### |
| ??????????????????????????? ??# #???# !!!  #     # |
| ?????????????????????  ????  ?# #???# !!!  #     # |
| ????????????????????#   ???? ?# "???# !!!  +     # |
| ????????????????????? !  ???? #%"???#      #     # |
| ???????????????????????   ??? #%"???#  = ] # =   # |
| ????????????????????????   ???+ #############      |
| ?????????????????????????   ??# ## T       ##      |
| ????????????????###########+### ##         ##      |
| ???????????????            *    %#         ##      |
| ???????????Y???            %=    # """"    /       |
| ???????????????                 %+ """"    ####    |
| ???????????????????########### %%#%""""    #???    |
| ??????????????????#### #######   # """"    #???    |
| ????????????????### #     #  #   #        =#???    |
| ????????????????#            #     ##+######??? ## |
| ????????????????#               u#  # #???????? #? |
| ????????????????#        @   #  *# ## ###??????+#? |
| ????????????????#                uu     #????????? |
| ????????????????#            #u%!uu %   #????????? |
| ????????????????#            + %R  %""  #????????? |
| ????????????????#            #     "%"  #????????? |
| ????????????????#            ##    %%%  #????????? |
| ????????????????#            ## %  %    #????????? |
| ????????????????#            ## %%      #????????? |
| ???????????g????#        p   ## %    """#????????? |
| ???????????g????#    d       ## %   %   #????????? |
| ????????????????#####/#########      """######     |
| ????????????????????# #########%               "   |
| ????????????????????#                !         "T? |
| ????????????????????####### ########               |
| ??????????????????????????# #??????###########     |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????  +????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ??????? ?? ? ???????? |
| ?????????????????????????? " ???????????????? ???? |
| ??????????????????????????"G"???????"????? ????"?? |
| ????????????????????????? " "???"???"?"??? ???"?"? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             525
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              MetafiberThermalMaul
  Manual?         0
Play Time         01:17:27
  Cumulative      38.9 hours
  Start           2024.06.25 @ 15:17:30
  End             2024.06.25 @ 22:04:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0e24dd2-2436-41d5-90cd-9c7a42382905