Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 22:49:34 Player: halsaku Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1953) 1953 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4843 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 586/700 Matter 1/450 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Matter Pod Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Heavy Treads Improved Medium Armor Plating Improved Medium Armor Plating Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Matter Pod Visual Processing Unit Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Mini Assault Cannon Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 46 | 6 2 11 9 18 . Power 6 | 1 . 1 1 3 . Engine 4 | 1 . 1 . 2 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 2 . 2 3 6 . Treads 10 | 2 . 2 3 3 . Leg . | . . . . . . Wheel 3 | . . . . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 3 3 4 . Device 3 | . . . 1 2 . Storage 3 | 1 1 . . 1 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 15 | 2 1 5 2 5 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 4 2 2 . Ballistic Cannon 3 | . . . . 3 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 24 | . 1 . 7 13 3 Power 2 | . . . 1 1 . Propulsion 11 | . . . 3 6 2 Utility 4 | . . . 2 2 . Weapon 7 | . 1 . 1 4 1 Highest Loss Streak 5 | . 1 . 3 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 91 97 93 67 Engine 6 | . 14 11 2 3 . Core 2 | . . . 6 2 5 Treads 26 | . 28 32 35 17 2 Wheel 3 | . . . . 7 12 Device 2 | . . . 7 2 . Storage 12 | . 14 11 9 15 13 Processor 10 | . . 5 14 15 15 Protection 5 | . . 9 4 4 . Energy Gun 2 | . 13 3 . . . Ballistic Gun 14 | . 14 17 17 10 . Ballistic Cannon 4 | . . . . 12 16 Naked Turns . | . . . . . . Heaviest Build 61 | 14 28 36 37 61 40 Greatest Support 80 | 40 40 60 80 80 22 Greatest Overweight (x) 10 | . . . . 5 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 14 Most Carried 15 | 1 4 9 10 14 15 Average Carried 7 | . 2 5 8 9 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 1 3 9 9 14 5 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Scavenger-Gunner 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1717 | 240 44 468 403 562 . Remotely . | . . . . . . Salvage Created 2299 | . 361 747 621 570 . Parts 147 | . 17 62 35 33 . Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 41 | . 5 14 12 10 . Guns 32 | . 3 13 12 4 . Cannons 5 | . . . . 5 . AOE 4 | . 2 1 . 1 . Classes Destroyed 13 | . 4 4 2 3 . Worker 4 | . . 2 . 2 . Builder 4 | . . 1 . 3 . Hauler 2 | . 1 . . 1 . Recycler 2 | . 1 1 . . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 8 | . 1 3 1 3 . Swarmer 3 | . . 3 . . . Grunt 25 | . 5 8 7 5 . Brawler 1 | . . . 1 . . Sentry 8 | . . 3 3 2 . Hunter 2 | . . . 1 1 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 5 5 3 6 . Combat Bots Only 3 | . 2 3 3 2 . Max Kills in Single Turn 4 | . 2 4 1 2 . Gunslinging . | . . . . . . Exploded 1 | . 1 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3058 | . 87 448 1068 1321 134 Core 262 | . . . 148 67 47 Absorbed by Shields 97 | . . . . 97 . Regen/Repaired (Parts) 273 | . . 170 103 . . Core Remaining (%) 93 | 100 100 100 73 . . Volleys Fired 197 | . 14 56 62 65 . Largest 3 | . 2 2 2 3 . Hottest 144 | . 60 70 46 144 . Shots Fired 453 | . 27 106 123 197 . Gun 360 | . 27 104 123 106 . Cannon 91 | . . . . 91 . Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 416 | . 14 82 123 197 . Thermal 24 | . 2 22 . . . Explosive 2 | . . 2 . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 15 | . 5 7 15 13 . Robot Miss Streak 5 | . 4 5 3 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 268 | . 15 59 81 113 . Core Hits 115 | . 12 35 33 35 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 8 | . 1 . 1 6 . Destroy 3 | . . . 1 2 . Blast 4 | . . . . 4 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4906 | . 356 988 1260 2302 . Guns 3202 | . 193 864 1260 885 . Cannons 1331 | . . . . 1331 . Explosions 367 | . 163 118 . 86 . Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 4287 | . 100 711 1260 2216 . Thermal 316 | . 163 153 . . . Explosive 204 | . . 118 . 86 . Electromagnetic 93 | . 93 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 1 10 Average Corruption 1 | . . . . 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 8 2 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 114 | . . . . 114 . Projectiles 71 | . . . . 71 . Explosions 43 | . . . . 43 . Melee . | . . . . . . Knockbacks 13 | . . . . 13 . Impact . | . . . . . . Kinetic 12 | . . . . 12 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 129 | . 52 . . 77 . Shots 3 | . 2 . . 1 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 344 | . 30 30 21 344 . Average Temperature 78 | . 17 15 7 107 . Received Heat Transfer 978 | . 18 198 477 285 . Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 600 | . 250 350 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 516 | . 196 516 334 242 64 Initial 165 | . . 82 165 116 49 Average 198 | . 108 326 232 127 52 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 65 | 100 100 23 42 97 100 Level 1 31 | . . 62 57 2 . Level 2 3 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 1 8 . Investigation 3 | . 1 2 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . 1 4 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . 2 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 8 23 18 18 4 Peak Tracking Total 5 | . 4 5 4 4 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . 1 . 1 2 . Max in Single Turn 1 | . 1 . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 15 | . 2 6 4 3 . Terminals 9 | . 2 2 3 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 40 | . 4 17 6 13 . Successful 29 | . 2 14 4 9 . Failed 11 | . 2 3 2 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 11 | . 3 4 1 3 . Terminals 22 | . 4 8 4 6 . Fabricators . | . . . . . . Repair Stations 6 | . . 4 2 . . Recycling Units 3 | . . 3 . . . Scanalyzers 9 | . . 2 . 7 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 5 2 2 . Record 3 | . . 2 1 . . Robot Analysis 1 | . . . . 1 . Terminal Index 2 | . 1 . . 1 . Scanalyzer Index 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 4 2 . . Scan Component 3 | . . 2 1 . . Repair 3 | . . 2 1 . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 9 | . . 2 . 7 . Insert Component 4 | . . 1 . 3 . Analyze 5 | . . 1 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 3 3 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 2 1 . . Time 84 | . . 52 32 . . Parts Recycled . | . . . . . . Recycled Matter 149 | . . 149 . . . Retrieved Matter 363 | . . 363 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 1 . 3 . Part Schematics Acquired 4 | . . 1 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2739 | 62 282 735 630 977 53 Spaces Moved 1256 | 36 140 288 230 515 47 Core 5 | 4 . . . . 1 Treads 903 | 32 140 288 230 213 . Legs . | . . . . . . Wheels 348 | . . . . 302 46 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 98 100 Average Speed 147 | 147 160 160 160 136 109 Slowest Speed 550 | 160 160 160 160 400 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 40 28 26 15 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . 3 20 . 24 . Melee . | . . . . . . Projectile 13 | . . . . 13 . AOE 34 | . 3 20 . 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1729 | 42 172 454 368 644 49 Wait 179 | . 12 81 62 24 . Move 1252 | 35 139 287 229 515 47 Hop . | . . . . . . Pick Up 43 | 1 3 13 6 19 1 Fast Attach 16 | 6 1 3 1 5 . Attach 21 | . 1 2 6 12 . Detach 1 | . 1 . . . . Swap 9 | . . 6 2 1 . Drop 10 | . 1 5 . 3 1 Fire 197 | . 14 56 62 65 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 16) 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 631 | -9/Materials | Repaired Assault Rifle 856 | -9/Materials | Repaired Lgt. Treads 1010 | -9/Materials | Build established: Scavenger-Mutant 1071 | -9/Materials | Discovered new exit (range 5) 1080 | -9/Materials | Entered another Materials area 1080 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1454 | -8/Materials | Repaired Hvy. Assault Rifle 1568 | -8/Materials | Discovered new exit (range 12) 1710 | -8/Materials | Entered Factory 1710 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1730 | -7/Factory | Lost 3 parts (1p1n1u) 2071 | -7/Factory | Garrison activated, responded to threat 2080 | -7/Factory | Lost 3 parts (1n1u1w) 2165 | -7/Factory | Lost 5 parts (3n2w) 2257 | -7/Factory | Lost 3 parts (1p1n1w) 2592 | -7/Factory | Build established: Scavenger-Gunner 2687 | -7/Factory | Sucked down chute 2687 | -7/Factory | Entered Waste 2692 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Spotted C-40 Crusher 2694 | -7/Waste | Spotted C-40 Crusher 2695 | -7/Waste | Spotted C-40 Crusher 2695 | -7/Waste | Spotted C-40 Crusher 2701 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2702 | -7/Waste | EMP discharged 2702 | -7/Waste | System corruption reached 10% 2735 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2738 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2740 | -7/Waste | Self-destructed Last Messages --------------- Downloaded coordinate data. 02685_ Door malfunctions. 02687_ Triggered Chute Trap. 02687_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02692_ ALERT: Foreign system detected. Charging EMP. 02700_ Dropped Med. Reactive Plating. 02701_ Acquired Hvy. Treads. 02701_ Lgt. Treads crushed. 02701_ Mni. Assault Cannon crushed. 02702_ Mni. Assault Cannon fried beyond repair. 02702_ System corrupted (+9). 02711_ System corrupted: Matter fused (-5). 02733_ System corrupted: Component data lost. 02735_ Arm. Wheel crushed. 02735_ Lgt. Nuclear Core crushed. 02735_ Wheel crushed. 02738_ Mni. Assault Cannon crushed. 02738_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????? ???????????????????????? | | ?????????# #??????? #??????????????????????? | | ?????????# #??????? #??????????????????????? | | ???????### #??????? #####??????????????????? | | ???????# #??????? ???????????????????? | | ???????# #??????? ????????????????????? | | ???????? #??????# ?????????????????????? | | ????????? #??????# ??????????????????????? | | ?????????# #??????# CC #??????????????????????? | | #######??# #??????# CC #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | C #??????????????????????? | | CC#??????????????????????? | | #### ######## CC#??????????????????????? | | #??# #??????# #??????????????????????? | | #??# ! #??????# #??????????????????????? | | #######??# #??????# ]!#??????????????????????? | | ???????### ######## CC!#??????????????????????? | | ???????# CC@#??????????????????????? | | ???????# ]!*#??????????????????????? | | ???????# CC#??????????????????????? | | ???????# CC#??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# ! #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #????### ###????????????????????? | | ?????????######????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 379 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed EfficiencyDisruptorBay Manual? 0 Play Time 00:40:20 Cumulative 8.3 hours Start 2023.02.21 @ 21:46:12 End 2023.02.21 @ 22:49:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c8451d8-67c0-4427-9f3e-6f51bc153a54