Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 23:45:56

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (1)       5
Value Destroyed (7)        7
Prototype IDs (10)         200
Alien Tech Used (1)        200
Bonus (660)                660
              TOTAL SCORE: 6772

 Bonus
-------
Follower Combat Kills      60
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             140/1000
Matter                     242/300
Energy                     89/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (6) ------
    Machine Analyzer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Authchip [Armor]
    Authchip [Armor]
    Remote Datajack
    Phasing Sabre

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Neutrino Core
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            VTOL Module
            Cesium-ion Thruster
            Cesium-ion Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
            Machine Analyzer
   Advanced Signal Interpreter
   Advanced Hacking Suite
>           --- WEAPON -----------
            Phasing Sabre
>           --- INVENTORY --------
  Makeshift Flight Unit
            Authchip [Armor]
            Authchip [Armor]
            Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cesium-ion Thruster
  Treads                   Improved Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Propulsion Shielding
  Device                   Reaction Control System
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Phasing Sabre
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             39   | 2   .   .   .   5   .   5   2   .   4   1   2   3   1   .   4   10  
  Power                    9    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   1   4   
    Engine                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   5   .   4   .   .   .   .   1   1   .   .   3   3   
    Treads                 7    | 2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   3   3   
  Utility                  6    | .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   1   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Lost                 20   | .   .   .   2   .   .   .   2   .   .   1   .   1   3   .   1   10  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               12   | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   1   7   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   2   .   .   .   2   .   .   1   .   1   3   .   1   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     34   | .   28  22  .   38  45  29  28  23  30  37  31  40  44  40  56  44  
  Engine                   1    | .   .   .   .   .   .   2   1   .   2   7   6   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   5   7   4   .   .   1   2   .   5   6   
  Treads                   4    | .   28  22  .   38  45  1   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   .   25  20  15  15  15  17  21  26  26  37  25  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   13  13  6   
  Protection               2    | .   .   .   .   .   .   .   .   .   7   14  6   6   4   .   .   .   
Naked Turns                113  | .   .   .   108 5   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | .   .   .   .   .   .   5   11  6   10  10  8   8   8   .   5   19  
  Greatest Support         92   | 20  3   3   3   92  3   20  20  10  10  10  16  20  20  16  28  27  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   .   2   5   5   3   3   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   .   1   4   1   2   3   4   4   5   5   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   2   5   3   3   3   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 63% | Sprinter
 21% | Mutant
 14% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -8/Storage
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
           Sprinter | -6/Proximity Caves
           Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
           Sprinter | -6/Data Miner
 Scavenger-Sprinter | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Matter Collected           458  | 143 22  .   .   .   88  .   60  .   20  12  .   58  .   .   55  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            22   | .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               3033 | .    345  .    325  62   396  40   106  48   .    270  .    159  106  .    17   1159 
  Core                     1589 | .    111  .    309  30   44   12   40   35   .    71   .    52   25   .    .    860  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  84   | .    .    .    .    .    .    .    .    .    .    28   .    28   28   .    .    .    
  Regen/Repaired (Parts)   3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  55   .    22   .    86   .    .    .    .    77   .    .    .    .    90   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33   | .    16   .    2    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    16   .    2    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Average Corruption       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    8    .    1    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        32   | .    .    .    .    .    .    4    .    .    .    9    .    .    .    .    5    32   
  Average Temperature      7    | .    .    .    .    .    .    4    .    .    .    9    .    .    .    .    1    13   
  Received Heat Transfer   333  | .    42   .    .    18   90   12   27   .    .    45   .    .    9    .    .    90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             330  | .   35  29  60  38  120 107 .   .   .   .   15  .   .   .   .   330 
  Initial                  54   | .   .   14  10  23  15  54  .   .   .   .   .   .   .   .   .   46  
  Average                  73   | .   21  20  40  24  43  67  .   .   .   .   12  .   .   .   .   178 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 100 100 100 100 .   .   .   .   100 .   .   .   .   63  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   .   3   .   .   .   .   2   .   1   .   .   4   
  Investigation            7    | .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   11  3   6   4   11  4   4   9   .   13  1   16  7   .   9   29  
  Peak Tracking Total      16   | .   10  3   3   4   10  3   4   4   .   13  1   7   12  .   6   16  
  Tactical Retreats        14   | .   .   .   2   .   1   .   1   1   .   .   .   3   1   .   1   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          16   | .   .   .   .   .   2   3   .   .   .   2   1   2   .   3   .   3   
  Terminals                9    | .   .   .   .   .   2   3   .   .   .   1   1   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   .   .   .   .   2   7   .   .   .   2   2   5   .   20  .   7   
  Successful               33   | .   .   .   .   .   2   1   .   .   .   2   .   5   .   20  .   3   
  Failed                   12   | .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   4   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   
  Terminals                17   | .   .   .   .   .   2   7   .   .   .   1   2   .   .   .   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   .   .   .   .   2   1   .   .   .   2   .   5   .   20  .   2   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   2   .   4   .   2   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   1   3   .   .   .   1   1   .   .   .   .   2   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   11  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Total Damage             206  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   206 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------------              Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Turns Passed               1791 | 20  60  30  110 48  88  68  118 108 336 76  90  135 91  23  197 193 
Spaces Moved               4926 | 29  117 60  216 68  154 146 372 336 986 221 282 448 288 77  500 626 
  Core                     683  | 27  117 60  216 64  154 .   .   .   .   .   .   .   .   .   .   45  
  Treads                   6    | 2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4237 | .   .   .   .   .   .   146 372 336 986 221 282 448 288 77  500 581 
  Fastest Speed            20   | 50  50  50  50  50  50  26  26  32  32  32  30  27  27  30  20  24  
  Average Speed            32   | 57  50  50  50  56  50  27  30  32  32  32  30  29  28  30  24  27  
  Slowest Speed            160  | 160 50  50  50  160 50  29  32  32  32  32  32  30  30  30  30  109 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            20   | .   .   .   .   .   .   3   .   .   .   3   2   1   4   .   .   7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   43  8   58  13  46  5   60  54  83  50  9   53  41  69  63  22  
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     6    | .   .   .   1   .   .   .   .   .   3   .   .   1   .   1   .   .   
  Known Exits Taken        6    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   .   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             16   | .   .   .   1   .   .   .   2   2   5   1   .   1   1   .   3   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      5072 | 30   117  59   217  74   165  172  375  335  1003 222  281  449  291  76   570  636  
  Wait                     96   | .    .    .    .    .    .    17   .    .    7    .    .    .    7    .    65   .    
  Move                     4871 | 28   116  59   215  67   153  139  371  335  985  214  277  445  279  76   499  613  
  Hop                      19   | .    .    .    .    .    .    3    .    .    .    3    2    1    4    .    .    6    
  Pick Up                  16   | .    .    .    .    2    6    2    .    .    4    1    .    .    .    .    1    .    
  Fast Attach              27   | 2    .    .    .    5    .    1    .    .    2    .    2    3    1    .    4    7    
  Attach                   11   | .    .    .    .    .    .    4    1    .    1    1    .    .    .    .    1    3    
  Detach                   5    | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    
  Swap                     2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Drop                     14   | .    .    .    .    .    3    6    .    .    1    1    .    .    .    .    .    3    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    
  Ram                      6    | .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 16)
   21 | -11/Junkyard       | Entered Materials
   38 | -10/Materials      | Discovered new exit (range 12)
   73 | -10/Materials      | Discovered new exit (range 15)
   81 | -10/Materials      | Entered another Materials area
   81 | -9/Materials       | Evolved 2 slots: Propulsion x2
   81 | -9/Materials       | Discovered new exit (range 8)
  111 | -9/Materials       | Entered Mines
  180 | -9/Mines           | Learned location of Storage (-8)
  190 | -9/Mines           | Core integrity fell below 50%
  219 | -9/Mines           | Discovered new exit (range 5)
  221 | -9/Mines           | Entered Materials
  221 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  259 | -8/Materials       | Discovered new exit (range 16)
  269 | -8/Materials       | Entered Storage
  316 | -8/Storage         | Build established: Mutant
  350 | -8/Storage         | Discovered new exit (range 14)
  357 | -8/Storage         | Entered Factory
  357 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  419 | -7/Factory         | Identified exit to Lower Caves
  425 | -7/Factory         | Entered Lower Caves
  532 | -7/Lower Caves     | Discovered new exit (range 12)
  535 | -7/Lower Caves     | Encountered a Warlord checkpoint
  539 | -7/Lower Caves     | Learned Factory stockpile data
  543 | -7/Lower Caves     | Entered another Lower Caves area
  545 | -7/Lower Caves     | Discovered new exit (range 14)
  629 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  640 | -7/Lower Caves     | Build established: Sprinter
  649 | -7/Lower Caves     | Discovered new exit (range 8)
  651 | -7/Lower Caves     | Entered Zion
  677 | -7/Zion            | Received a hallucinogenic algorithm
  686 | -7/Zion            | Discovered new exit (range 16)
  723 | -7/Zion            | Learned Factory stockpile data
  729 | -7/Zion            | Learned location of Extension (-5)
  809 | -7/Zion            | Learned Factory repair station intel
  882 | -7/Zion            | Learned location of Warlord (-5)
  987 | -7/Zion            | Entered Proximity Caves
  995 | -6/Proximity Caves | Found Alien Artifact
 1036 | -6/Proximity Caves | Spotted B-75 Beast
 1061 | -6/Proximity Caves | Discovered new exit (range 10)
 1063 | -6/Proximity Caves | Entered Factory
 1063 | -6/Factory         | Evolved 2 slots: Utility x2
 1064 | -6/Factory         | Identified exit to Lower Caves
 1066 | -6/Factory         | Loaded intel: 6 repair station locations
 1142 | -6/Factory         | Discovered new exit (range 7)
 1153 | -6/Factory         | Entered Lower Caves
 1193 | -6/Lower Caves     | Learned Extension terminal intel
 1208 | -6/Lower Caves     | Learned Factory terminal intel
 1215 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1284 | -6/Lower Caves     | Discovered new exit (range 15)
 1288 | -6/Lower Caves     | Identified exit to Lower Caves
 1288 | -6/Lower Caves     | Entered another Lower Caves area
 1302 | -6/Lower Caves     | Discovered new exit (range 4)
 1303 | -6/Lower Caves     | Identified exit to Factory
 1354 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 1377 | -6/Lower Caves     | Discovered new exit (range 10)
 1379 | -6/Lower Caves     | Identified exit to Data Miner
 1379 | -6/Lower Caves     | Entered Data Miner
 1379 | -6/Data Miner      | Discovered new exit (range 7)
 1381 | -6/Data Miner      | Identified exit to Proximity Caves
 1384 | -6/Data Miner      | Lost 3 parts (1p2u)
 1385 | -6/Data Miner      | Met Data Miner
 1391 | -6/Data Miner      | Learned location of Section 7 (-2)
 1391 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 1396 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 1402 | -6/Data Miner      | Entered Proximity Caves
 1412 | -5/Proximity Caves | Escorted by Enhanced Grunt
 1455 | -5/Proximity Caves | Learned Factory garrison access intel
 1558 | -5/Proximity Caves | Identified Dimensional Node Initializer
 1558 | -5/Proximity Caves | Initialized slip node
 1564 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 1599 | -5/Proximity Caves | Entered Factory
 1599 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1601 | -5/Factory         | Loaded intel: 28 terminal locations
 1602 | -5/Factory         | Loaded intel: 4 garrison access locations
 1654 | -5/Factory         | Incoming investigation squad redirected
 1687 | -5/Factory         | Spotted B-75 Beast
 1713 | -5/Factory         | Discovered new exit (range 4)
 1773 | -5/Factory         | Fabricated Lrn. Sensor Array?
 1782 | -5/Factory         | Core integrity fell below 50%
 1789 | -5/Factory         | Core integrity fell below 20%
 1792 | -5/Factory         | Self-destructed

 Last Messages 
---------------
01769_ Nuclear Reactor explodes. <x7>
01769_ K-01 Serf destroyed. <x2>
01772_ Adv. Hacking Suite destroyed.
01773_ >> FABRICATOR: Completed Lrn. Sensor Array?
01776_ Fusion Modulator explodes.
01776_ Nuclear Reactor explodes. <x4>
01782_ K-01 Serf collects debris.
01783_ System corrupted: Energy discharge (-38).
01783_ U-05 Engineer lays Concrete. <x3>
01785_ Nuclear Reactor explodes. <x2>
01785_ U-05 Engineer destroyed.
01785_ Terminal disabled.
01785_ W-25 Informer destroyed.
01785_ K-01 Serf collects debris.
01786_ U-05 Engineer lays Concrete.
01786_ K-01 Serf collects debris.
01787_ U-05 Engineer lays Concrete. <x2>
01789_ K-01 Serf collects debris.
01790_ U-05 Engineer lays Concrete. <x3>
01791_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|                     |                 ???????????? |
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|                  """ "T" k   #???????????????????? |
|                  """p"""     #???????????????????? |
|                 kp      m    #???????????????????? |
|     [           u            #???????????????????? |
|                              #???????????????????" |
|                              #??????????????????"G |
|       *%           u         #???????????????????" |
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| ?????????????"""???#         #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                72
Recoil Reduction           2
Offensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
            Mak. Power Source | -7/Zion       | Archive
                     Arm. Leg | -7/Zion       | Archive
    Imp. Medium Armor Plating | -7/Zion       | Archive
              Mak. Hover Unit | -7/Zion       | Archive
                Force Booster | -7/Zion       | Archive
                Thermic Laser | -7/Zion       | Archive
               Adv. ECM Suite | -7/Zion       | Archive
     Imp. Transmission Jammer | -7/Zion       | Archive
                       Ripper | -7/Zion       | Archive
                Plasma Flamer | -7/Zion       | Archive
                    Hvy. Pick | -7/Zion       | Archive
            Hvy. Battle Rifle | -7/Zion       | Archive
          Adv. Assault Cannon | -7/Zion       | Archive
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Combat Drone Bay | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
           Prc. Energy Filter | -6/Data Miner | Free
           Imp. KE Penetrator | -6/Data Miner | Free
               Graphene Brace | -6/Data Miner | Free
             Dispersion Rifle | -6/Data Miner | Free
                     Wave Gun | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
                Quantum Rifle | -6/Data Miner | Free
         Imp. Antigrav System | -6/Data Miner | Free

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion       | Archive
    H-55 Commando | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
     B-60 Warrior | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
 Lrn. Sensor Array | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterMiningDoublenader
  Manual?         0
Play Time         00:30:14
  Cumulative      191.6 hours
  Start           2023.05.10 @ 23:15:02
  End             2023.05.10 @ 23:45:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          548
  Rogue           548
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             77
Gallery%          76
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e77099b-17b5-4ee3-acf5-a4e2386d6fee