Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 23:45:56 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (1) 5 Value Destroyed (7) 7 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (660) 660 TOTAL SCORE: 6772 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 140/1000 Matter 242/300 Energy 89/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [Armor] Authchip [Armor] Remote Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Neutrino Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Machine Analyzer Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Makeshift Flight Unit Authchip [Armor] Authchip [Armor] Remote Datajack [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Improved Treads Flight Unit Cesium-ion Thruster Utility Improved Propulsion Shielding Device Reaction Control System Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Phasing Sabre Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 2 . 1 . 1 . . . . . . . . . 1 Utility 4 | . . . . 1 . 1 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 39 | 2 . . . 5 . 5 2 . 4 1 2 3 1 . 4 10 Power 9 | . . . . . . 1 1 . 1 . . 1 . . 1 4 Engine 2 | . . . . . . 1 . . 1 . . . . . . . Core 7 | . . . . . . . 1 . . . . 1 . . 1 4 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 19 | 2 . . . 5 . 4 . . . . 1 1 . . 3 3 Treads 7 | 2 . . . 5 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 4 . . . . 1 1 . . 3 3 Utility 6 | . . . . . . . . . 2 . 1 1 1 . . 1 Device 1 | . . . . . . . . . . . 1 . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . 1 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 2 | . . . . . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . . 1 . 1 1 . . . . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 1 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . 1 1 Parts Lost 20 | . . . 2 . . . 2 . . 1 . 1 3 . 1 10 Power 4 | . . . . . . . . . . . . 1 1 . . 2 Propulsion 12 | . . . 2 . . . 2 . . . . . . . 1 7 Utility 4 | . . . . . . . . . . 1 . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . . . 2 . . . 2 . . 1 . 1 3 . 1 8 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 34 | . 28 22 . 38 45 29 28 23 30 37 31 40 44 40 56 44 Engine 1 | . . . . . . 2 1 . 2 7 6 . . . . . Core 3 | . . . . . . . 5 7 4 . . 1 2 . 5 6 Treads 4 | . 28 22 . 38 45 1 . . . . . . . . . . Flight 17 | . . . . . . 25 20 15 15 15 17 21 26 26 37 25 Processor 2 | . . . . . . . . . . . . 3 6 13 13 6 Protection 2 | . . . . . . . . . 7 14 6 6 4 . . . Naked Turns 113 | . . . 108 5 . . . . . . . . . . . . Heaviest Build 19 | . . . . . . 5 11 6 10 10 8 8 8 . 5 19 Greatest Support 92 | 20 3 3 3 92 3 20 20 10 10 10 16 20 20 16 28 27 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 5 5 3 3 5 5 5 5 5 5 5 5 Average Carried 3 | . . . . 1 4 1 2 3 4 4 5 5 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 2 5 3 3 3 5 5 5 5 5 5 5 4 Class Distribution -------------------- 63% | Sprinter 21% | Mutant 14% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 458 | 143 22 . . . 88 . 60 . 20 12 . 58 . . 55 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 22 | . 22 . . . . . . . . . . . . . . . Parts 1 | . 1 . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 2 . . 2 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . Best Kill Streak 1 | . 1 . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 3033 | . 345 . 325 62 396 40 106 48 . 270 . 159 106 . 17 1159 Core 1589 | . 111 . 309 30 44 12 40 35 . 71 . 52 25 . . 860 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 84 | . . . . . . . . . . 28 . 28 28 . . . Regen/Repaired (Parts) 3 | . . . . . . . . . 3 . . . . . . . Core Remaining (%) 71 | 100 55 . 22 . 86 . . . . 77 . . . . 90 . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . Core Hits 2 | . 1 . . . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . 1 . 1 1 . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . 1 . 1 1 . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33 | . 16 . 2 . 15 . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 33 | . 16 . 2 . 15 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . . . . . . . . . . . . . 6 Average Corruption 1 | . 1 . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . 8 . 1 . 7 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 6 | . 1 . 2 . 3 . . . . . . . . . . . Targets Rammed 6 | . 1 . 2 . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 32 | . . . . . . 4 . . . 9 . . . . 5 32 Average Temperature 7 | . . . . . . 4 . . . 9 . . . . 1 13 Received Heat Transfer 333 | . 42 . . 18 90 12 27 . . 45 . . 9 . . 90 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 330 | . 35 29 60 38 120 107 . . . . 15 . . . . 330 Initial 54 | . . 14 10 23 15 54 . . . . . . . . . 46 Average 73 | . 21 20 40 24 43 67 . . . . 12 . . . . 178 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 100 . . . . 100 . . . . 63 Level 1 9 | . . . . . . . . . . . . . . . . 36 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 3 . . . . 2 . 1 . . 4 Investigation 7 | . 1 . . . . 3 . . . . 1 . . . . 2 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 127 | . 11 3 6 4 11 4 4 9 . 13 1 16 7 . 9 29 Peak Tracking Total 16 | . 10 3 3 4 10 3 4 4 . 13 1 7 12 . 6 16 Tactical Retreats 14 | . . . 2 . 1 . 1 1 . . . 3 1 . 1 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 . . . . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 16 | . . . . . 2 3 . . . 2 1 2 . 3 . 3 Terminals 9 | . . . . . 2 3 . . . 1 1 . . . . 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 45 | . . . . . 2 7 . . . 2 2 5 . 20 . 7 Successful 33 | . . . . . 2 1 . . . 2 . 5 . 20 . 3 Failed 12 | . . . . . . 6 . . . . 2 . . . . 4 Catastrophic 4 | . . . . . . 3 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . . . . . . 5 . . . . . . . . . 3 Terminals 17 | . . . . . 2 7 . . . 1 2 . . . . 5 Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . . . . . 2 1 . . . 2 . 5 . 20 . 2 Record 8 | . . . . . . . . . . 2 . 4 . 2 . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . Open Door 3 | . . . . . 2 . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . 1 3 . . . 1 1 . . . . 2 Full Trace Events 4 | . . . . . . 2 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 13 . . . . 11 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . 117 Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . . 10 . Total Damage 206 | . . . . . . . . . . . . . . . 206 . Kills 3 | . . . . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 6 | . . . . . . . 1 . 2 . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 1791 | 20 60 30 110 48 88 68 118 108 336 76 90 135 91 23 197 193 Spaces Moved 4926 | 29 117 60 216 68 154 146 372 336 986 221 282 448 288 77 500 626 Core 683 | 27 117 60 216 64 154 . . . . . . . . . . 45 Treads 6 | 2 . . . 4 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4237 | . . . . . . 146 372 336 986 221 282 448 288 77 500 581 Fastest Speed 20 | 50 50 50 50 50 50 26 26 32 32 32 30 27 27 30 20 24 Average Speed 32 | 57 50 50 50 56 50 27 30 32 32 32 30 29 28 30 24 27 Slowest Speed 160 | 160 50 50 50 160 50 29 32 32 32 32 32 30 30 30 30 109 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . 3 . . . 3 2 1 4 . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 43 8 58 13 46 5 60 54 83 50 9 53 41 69 63 22 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . . 1 . . . . . 3 . . 1 . 1 . . Known Exits Taken 6 | . . . . . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . Scrap Searched 16 | . . . 1 . . . 2 2 5 1 . 1 1 . 3 . Spaces Dug 1 | . . . . . . . 1 . . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 5072 | 30 117 59 217 74 165 172 375 335 1003 222 281 449 291 76 570 636 Wait 96 | . . . . . . 17 . . 7 . . . 7 . 65 . Move 4871 | 28 116 59 215 67 153 139 371 335 985 214 277 445 279 76 499 613 Hop 19 | . . . . . . 3 . . . 3 2 1 4 . . 6 Pick Up 16 | . . . . 2 6 2 . . 4 1 . . . . 1 . Fast Attach 27 | 2 . . . 5 . 1 . . 2 . 2 3 1 . 4 7 Attach 11 | . . . . . . 4 1 . 1 1 . . . . 1 3 Detach 5 | . . . . . . . 1 . 1 1 . . . . . 2 Swap 2 | . . . . . . . 1 . 1 . . . . . . . Drop 14 | . . . . . 3 6 . . 1 1 . . . . . 3 Fire . | . . . . . . . . . . . . . . . . . Melee 5 | . . . . . . . 1 . 1 1 . . . . . 2 Ram 6 | . 1 . 2 . 3 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 21 | -11/Junkyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 12) 73 | -10/Materials | Discovered new exit (range 15) 81 | -10/Materials | Entered another Materials area 81 | -9/Materials | Evolved 2 slots: Propulsion x2 81 | -9/Materials | Discovered new exit (range 8) 111 | -9/Materials | Entered Mines 180 | -9/Mines | Learned location of Storage (-8) 190 | -9/Mines | Core integrity fell below 50% 219 | -9/Mines | Discovered new exit (range 5) 221 | -9/Mines | Entered Materials 221 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 259 | -8/Materials | Discovered new exit (range 16) 269 | -8/Materials | Entered Storage 316 | -8/Storage | Build established: Mutant 350 | -8/Storage | Discovered new exit (range 14) 357 | -8/Storage | Entered Factory 357 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 419 | -7/Factory | Identified exit to Lower Caves 425 | -7/Factory | Entered Lower Caves 532 | -7/Lower Caves | Discovered new exit (range 12) 535 | -7/Lower Caves | Encountered a Warlord checkpoint 539 | -7/Lower Caves | Learned Factory stockpile data 543 | -7/Lower Caves | Entered another Lower Caves area 545 | -7/Lower Caves | Discovered new exit (range 14) 629 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 640 | -7/Lower Caves | Build established: Sprinter 649 | -7/Lower Caves | Discovered new exit (range 8) 651 | -7/Lower Caves | Entered Zion 677 | -7/Zion | Received a hallucinogenic algorithm 686 | -7/Zion | Discovered new exit (range 16) 723 | -7/Zion | Learned Factory stockpile data 729 | -7/Zion | Learned location of Extension (-5) 809 | -7/Zion | Learned Factory repair station intel 882 | -7/Zion | Learned location of Warlord (-5) 987 | -7/Zion | Entered Proximity Caves 995 | -6/Proximity Caves | Found Alien Artifact 1036 | -6/Proximity Caves | Spotted B-75 Beast 1061 | -6/Proximity Caves | Discovered new exit (range 10) 1063 | -6/Proximity Caves | Entered Factory 1063 | -6/Factory | Evolved 2 slots: Utility x2 1064 | -6/Factory | Identified exit to Lower Caves 1066 | -6/Factory | Loaded intel: 6 repair station locations 1142 | -6/Factory | Discovered new exit (range 7) 1153 | -6/Factory | Entered Lower Caves 1193 | -6/Lower Caves | Learned Extension terminal intel 1208 | -6/Lower Caves | Learned Factory terminal intel 1215 | -6/Lower Caves | Encountered a Warlord checkpoint 1284 | -6/Lower Caves | Discovered new exit (range 15) 1288 | -6/Lower Caves | Identified exit to Lower Caves 1288 | -6/Lower Caves | Entered another Lower Caves area 1302 | -6/Lower Caves | Discovered new exit (range 4) 1303 | -6/Lower Caves | Identified exit to Factory 1354 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1377 | -6/Lower Caves | Discovered new exit (range 10) 1379 | -6/Lower Caves | Identified exit to Data Miner 1379 | -6/Lower Caves | Entered Data Miner 1379 | -6/Data Miner | Discovered new exit (range 7) 1381 | -6/Data Miner | Identified exit to Proximity Caves 1384 | -6/Data Miner | Lost 3 parts (1p2u) 1385 | -6/Data Miner | Met Data Miner 1391 | -6/Data Miner | Learned location of Section 7 (-2) 1391 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1396 | -6/Data Miner | Received God Mode back door access code from Data Miner 1402 | -6/Data Miner | Entered Proximity Caves 1412 | -5/Proximity Caves | Escorted by Enhanced Grunt 1455 | -5/Proximity Caves | Learned Factory garrison access intel 1558 | -5/Proximity Caves | Identified Dimensional Node Initializer 1558 | -5/Proximity Caves | Initialized slip node 1564 | -5/Proximity Caves | Discovered exit to Factory (range 14) 1599 | -5/Proximity Caves | Entered Factory 1599 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1601 | -5/Factory | Loaded intel: 28 terminal locations 1602 | -5/Factory | Loaded intel: 4 garrison access locations 1654 | -5/Factory | Incoming investigation squad redirected 1687 | -5/Factory | Spotted B-75 Beast 1713 | -5/Factory | Discovered new exit (range 4) 1773 | -5/Factory | Fabricated Lrn. Sensor Array? 1782 | -5/Factory | Core integrity fell below 50% 1789 | -5/Factory | Core integrity fell below 20% 1792 | -5/Factory | Self-destructed Last Messages --------------- 01769_ Nuclear Reactor explodes. 01769_ K-01 Serf destroyed. 01772_ Adv. Hacking Suite destroyed. 01773_ >> FABRICATOR: Completed Lrn. Sensor Array? 01776_ Fusion Modulator explodes. 01776_ Nuclear Reactor explodes. 01782_ K-01 Serf collects debris. 01783_ System corrupted: Energy discharge (-38). 01783_ U-05 Engineer lays Concrete. 01785_ Nuclear Reactor explodes. 01785_ U-05 Engineer destroyed. 01785_ Terminal disabled. 01785_ W-25 Informer destroyed. 01785_ K-01 Serf collects debris. 01786_ U-05 Engineer lays Concrete. 01786_ K-01 Serf collects debris. 01787_ U-05 Engineer lays Concrete. 01789_ K-01 Serf collects debris. 01790_ U-05 Engineer lays Concrete. 01791_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # #? #?????"""???????????????? | | # ## ###?? ?????????????????? | | # + + """???????????????? | | # # #? 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""" """?"""?????????????? | | ??????????????????## ??? ???????????????????? | | ???????????????????# """ """?"""?????????????? | | ???????????????????# """?"""?"""?????????????? | | ????????????????????? """?"""?"""?????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????"""?"""?"""?????????????? | | ?????????????????????????"""?"""?"""?????????????? | | ?????????????????????????"""?"""?"""?????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"Y"??????"""?"""?"""?????????????? | | ????????????????"?"??????"""?"""?"""?????????????? | | ?????????????????????????"""?"""?"""?????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""???????"""?"""?"""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Mak. Power Source | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Force Booster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Ripper | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterMiningDoublenader Manual? 0 Play Time 00:30:14 Cumulative 191.6 hours Start 2023.05.10 @ 23:15:02 End 2023.05.10 @ 23:45:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 548 Rogue 548 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e77099b-17b5-4ee3-acf5-a4e2386d6fee