Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 10:30:25 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (123) 615 Value Destroyed (5813) 5813 Prototype IDs (59) 1180 Alien Tech Used (2) 400 Bonus (12563) 12563 TOTAL SCORE: 30871 Bonus ------- High Alert Combat Kills 1434 Follower Combat Kills 1678 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -649 Cogmind --------- Core Integrity 1136/1600 Matter 268/300 Energy 2/100 System Corruption 8% Temperature Cool (0) Movement Flying (120) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Improved Propulsion Shielding Improved Weapon Shielding Advanced System Shield > --- WEAPON (4) ------- Nanosword Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (8) ---- Xenon Bombardment Thruster Improved Cloaking Device System Backup Module Plasma Lance Plasma Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Q-thruster Heavy Armor Plating Plasma Lance [Rating: 195] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag System Leg Biometal Leg Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Ripper Energy Cannon Potential Cannon Ballistic Gun Assault Rifle Launcher Tiamat Missile Launcher Slashing Weapon Ripper Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . . . 2 2 . . . . 2 . . . . . . 2 . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Utility 11 | . . . 1 . 2 . . . . . . 2 2 . . . . 2 . . . . . . 1 . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 258 | 6 1 . 9 14 11 1 7 3 1 . 16 5 12 . 1 8 4 7 4 . 3 5 9 1 7 10 75 8 30 Power 40 | 1 . . 4 3 2 . 2 . . . . 2 1 . . 1 . 2 . . . . 3 . 1 . 9 1 8 Engine 8 | 1 . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 1 1 . . 2 . . . . 2 1 . . . . . . . . . . . . . 1 . . Reactor 24 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . 1 . 8 1 8 Propulsion 70 | 2 . . 3 9 5 1 3 . 1 . 3 . 7 . . 3 . 1 . . . . 2 . 3 3 19 1 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 12 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . 5 1 3 . 1 . 3 . 7 . . 3 . 1 . . . . 2 . 3 3 2 . . Flight 19 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 5 1 4 Utility 113 | 1 1 . . 2 3 . 1 . . . 6 3 4 . 1 4 4 4 . . 3 5 3 1 2 5 40 4 16 Device 42 | . . . . . . . . . . . 1 3 3 . . 1 4 3 . . 2 1 3 1 1 . 11 1 7 Storage 12 | 1 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 6 . . Processor 24 | . . . . . 1 . 1 . . . . . 1 . 1 . . 1 . . . . . . . 3 12 1 3 Hackware 6 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 29 | . . . . . . . . . . . 5 . . . . 2 . . . . . 4 . . 1 1 11 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 . . 2 . 1 . 1 3 . . 7 . . . . . . . 4 . . . 1 . 1 2 7 2 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 5 | 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . 1 . 1 . . . 5 . . . . . . . 3 . . . 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 . . . . 1 . . 2 . . . . . . . 1 . . . . . . 1 1 . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 1 . . . 1 . . . 3 . . . . 6 . . . . . . 5 . . 5 10 . 1 Parts Lost 56 | . . . 3 2 . . 1 . 2 . 2 . 1 . 1 . 1 2 . . 2 . 2 . . 16 6 1 14 Power 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Propulsion 15 | . . . 2 1 . . 1 . 2 . 1 . . . . . . . . . . . . . . 5 1 . 2 Utility 27 | . . . . . . . . . . . . . 1 . 1 . 1 2 . . 2 . 1 . . 8 3 1 7 Weapon 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . Highest Loss Streak 9 | . . . 2 2 . . 1 . 2 . 2 . 1 . 1 . 1 2 . . 1 . 1 . . 9 1 1 5 Average Slot Usage (%) 85 | . 86 100 80 80 91 89 94 100 86 84 79 87 94 94 88 96 97 96 89 89 90 89 93 89 85 70 67 87 87 Engine 2 | . 14 14 6 9 14 12 2 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 4 1 . . 8 15 8 7 7 6 9 11 11 8 5 2 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 7 10 10 10 10 9 10 3 2 6 8 7 Leg 4 | . 28 28 26 4 . . . . . . . . . . . . . . . . . . . . . . 12 . . Hover 15 | . . . . . 29 30 29 30 23 23 23 22 21 23 23 23 23 21 21 21 21 21 21 21 23 18 . . . Flight 2 | . . . . 29 . . . . . . . . . . . . . . . . . . . . . . 1 12 13 Device 8 | . . . . . . . . . . . . 10 15 17 17 17 14 23 21 21 19 14 14 15 17 8 15 8 7 Storage 7 | . 15 28 22 10 7 7 7 7 7 7 7 6 5 5 5 5 5 5 5 5 7 7 5 5 4 7 7 4 4 Processor 9 | . . . . . 7 7 7 7 7 7 7 6 10 11 11 17 17 15 15 15 15 10 10 10 9 9 8 20 21 Hackware 5 | . . . . 15 23 23 23 23 23 23 11 . . . . . . . . . . . . . . . . . 1 Protection 9 | . . . . . . . . . . . 11 20 16 11 5 7 11 8 5 5 5 14 21 21 18 13 9 19 16 Ballistic Gun 1 | . 28 28 6 . . . . . 7 7 . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 5 6 . . 2 6 5 5 5 5 5 5 9 5 5 5 5 5 6 3 . . . Slashing Weapon 4 | . . . 15 10 7 7 7 6 7 7 6 6 5 5 5 5 5 5 . 5 5 5 4 . . 3 . . 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 11 43 43 48 48 34 34 41 42 40 32 50 64 65 62 62 59 59 67 68 60 63 68 84 67 91 91 88 69 69 Greatest Support 144 | 20 20 20 30 30 44 44 44 44 44 33 66 64 82 76 76 77 91 68 68 68 92 92 110 110 91 111 144 81 81 Greatest Overweight (x) 7 | 1 2 2 4 1 1 . 1 . 1 . 1 1 1 . . . . . . . . . 1 . . 7 1 . . Average Overweight (x) . | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 8 8 Average Capacity 8 | 5 7 14 14 7 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 4 8 8 Most Carried 14 | . 6 9 14 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 7 8 Average Carried 8 | . 4 8 10 7 6 10 9 10 9 10 9 9 9 10 9 9 8 9 9 10 9 9 9 9 8 9 4 4 6 Final Capacity 14 | 6 14 14 14 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 8 8 8 Final Carried 14 | . 6 9 14 6 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 10 10 10 10 10 4 8 7 5 Class Distribution -------------------- 43% | Mutant 26% | Scavenger-Mutant 25% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 6002 | 235 43 16 80 130 112 158 117 117 47 . 310 130 577 . 84 396 30 105 303 277 373 283 175 137 151 435 826 70 285 Remotely 491 | . . . . . . . . . . . . . . . . . . . . . . . . . 151 340 . . . Salvage Created 6201 | . 49 16 398 . 33 . 350 148 76 . 184 290 331 . 89 218 . 127 184 452 64 7 . 86 . 141 153 491 2314 Parts 281 | . 6 1 21 . 1 . 18 4 6 . 11 11 9 . 1 2 . 6 . 15 . 1 . 5 . 8 4 38 113 Haulers Intercepted 8 | . . . 1 . . . 5 . . . . 1 . . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 4 9 . 22 . . . . 1 . . . . 5 . . 1 . . . . . Prevented 8 | . . . . . . . . 3 . . . . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 84 | . 1 . 6 . . . 2 5 3 . 1 3 4 . 3 . . . 2 3 . 2 . 5 . 4 3 7 30 Melee 50 | . . . 6 . . . . . 3 . . . 2 . . . . . . . . . . . . 1 1 7 30 Guns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . AOE 32 | . . . . . . . 2 5 . . 1 3 2 . 3 . . . 2 3 . 2 . 5 . 3 1 . . Classes Destroyed 15 | . 2 1 3 . . . 1 . . . . 1 1 . . . . . 1 . 1 . . . . 3 1 . . Worker 5 | . . 1 . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 8 | . . . 1 . . . 5 . . . . 1 . . . . . 1 . . . . . . . . . . . Recycler 6 | . . . 1 . . . . . . . . . 2 . . . . . . 2 . . . . . . . . 1 Operator 6 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 Watcher 9 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . 1 4 Swarmer 26 | . . . . . . . . . 3 . . . . . . . . . . . . 1 . 5 . 2 . 2 13 Grunt 22 | . 1 . 5 . . . 1 5 . . . 3 2 . 2 . . . . 3 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 10 | . . . 1 . . . 1 . . . 1 . . . 1 . . . . . . 1 . . . . 1 2 2 Hunter 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 Programmer 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 4 Compactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wasp 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 2 1 3 . 2 . 2 3 3 . 1 6 3 . 3 . . 2 1 3 . 1 . 5 . 4 1 2 13 Combat Bots Only 12 | . 1 . 2 . . . 1 3 3 . 1 3 3 . 3 . . . 1 3 . 1 . 5 . 2 1 2 12 Max Kills in Single Turn 4 | . 1 1 1 . 1 . 2 1 1 . 1 2 1 . 1 . . 2 1 1 1 1 . 4 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 1 . . 1 1 1 . 1 . . . 1 1 . 1 . 4 . 1 1 . . Melee 1 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 13520 | . 33 . 604 283 67 . 153 113 322 . 175 35 289 82 175 . 176 63 . 113 103 227 361 451 . 3326 2607 543 3219 Core 2555 | . . . 87 47 32 . 18 37 . . 18 . 19 . 23 . 21 . . 12 12 . 36 83 . 1085 561 4 460 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 100 78 91 . . . . . . 85 100 . . . . 93 . . . . . . 87 . 11 61 . . Volleys Fired 102 | . 3 1 . . . . 4 9 3 . 8 9 2 . 5 . . 1 9 6 . 11 2 9 1 14 5 . . Largest 2 | . 2 2 . . . . 1 1 1 . 1 1 1 . 1 . . 1 2 1 . 1 1 1 2 1 1 . . Hottest 200 | . 40 40 . . . . 36 36 30 . 46 46 46 . 46 . . 46 95 46 . 46 46 46 126 80 200 . . Shots Fired 117 | . 6 2 . . . . 4 9 3 . 8 9 2 . 5 . . 1 18 6 . 11 2 9 2 14 6 . . Gun 13 | . 6 2 . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Launcher 98 | . . . . . . . 4 9 . . 6 9 2 . 5 . . 1 18 6 . 11 2 9 2 14 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . 6 2 . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Explosive 94 | . . . . . . . 4 9 . . 6 9 2 . 5 . . 1 18 6 . 11 2 9 1 11 . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Robot Hit Streak 29 | . 1 2 . . . . 3 6 . . 5 9 2 . 7 . . 8 26 29 . 10 12 14 . 21 6 . . Robot Miss Streak 5 | . 3 . . . . . . 1 3 . 5 1 . . . . . . . 1 . . . . . 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 266 | . 2 1 21 2 4 . 12 8 4 . 11 6 11 . 5 5 . 2 18 8 5 8 2 2 . 19 7 17 86 Core Hits 249 | . 3 1 9 . 2 . 22 16 3 . 5 13 9 . 7 3 . 4 9 10 2 13 10 6 . 32 3 12 55 Critical Hits 20 | . . . 1 . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . 4 2 9 Critical Kills 8 | . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . 4 Critical Parts Destroyed 10 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 4 Melee Attacks 353 | . . . 31 4 16 . 12 5 9 . 9 . 13 . 2 5 . 3 . 4 6 . . . . 18 4 39 173 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 237 | . . . 31 4 16 . 12 5 9 . 9 . 13 . 2 5 . 3 . 4 6 . . . . 18 2 . 98 Piercing 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 39 75 Sneak Attacks 29 | . . . 4 . 2 . 5 1 . . . . 3 . . . . 1 . 3 5 . . . . 1 . 1 3 Combat Hostiles 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Follow-up Attacks 32 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 10 20 Damage Inflicted 25050 | . 41 10 873 96 295 . 1252 977 132 . 937 894 816 . 400 569 . 334 2977 1049 565 705 522 528 . 2275 1588 1089 6126 Guns 51 | . 41 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 968 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 968 . . Explosions 11061 | . . . . . . . 422 861 . . 289 894 276 . 400 . . 228 2977 671 . 705 522 528 . 1779 509 . . Melee 12970 | . . . 873 96 295 . 830 116 132 . 648 . 540 . . 569 . 106 . 378 565 . . . . 496 111 1089 6126 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 51 | . 41 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1477 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1477 . . Explosive 10279 | . . . . . . . 324 861 . . 289 894 276 . 400 . . 228 2977 671 . 705 522 528 . 1604 . . . Electromagnetic 273 | . . . . . . . 98 . . . . . . . . . . . . . . . . . . 175 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10240 | . . . 873 96 295 . 830 116 132 . 648 . 540 . . 569 . 106 . 378 565 . . . . 496 . . 4596 Piercing 2730 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 1089 1530 Highest Corruption 8 | . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . 3 5 3 8 Average Corruption 3 | . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . 2 5 2 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 72 | . . . . . . . . . . . . . . . . . . 2 1 . 1 1 . . . 10 27 2 28 Message Errors 16 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 5 . 7 Matter Fused 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 2 4 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 5 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Data Loss (minor) 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 . 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2705 | . . . 187 26 16 . . 49 . . 103 17 132 . 5 103 . . 82 148 271 140 . 12 . 238 430 7 739 Projectiles 396 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 396 . . Explosions 475 | . . . . . . . . 49 . . 31 17 4 . 5 . . . 82 39 . 140 . 12 . 62 34 . . Melee 1834 | . . . 187 26 16 . . . . . 72 . 128 . . 103 . . . 109 271 . . . . 176 . 7 739 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 286 | . . . . . . . 42 24 . . . . . . . . . . . . . . . 26 . 100 94 . . Shots 10 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . 5 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 240 | . . . . 11 . . 16 49 6 . 51 106 240 . . . . . . . . 11 . . . 228 214 . 202 Average Temperature 66 | . . . . 8 . . 10 22 4 . 25 36 84 . . . . . . . . 4 . . . 106 101 . 94 Received Heat Transfer 1200 | . 18 . 288 90 36 . 18 45 18 . . 9 72 12 36 . 9 . . . 9 18 30 . . 282 165 18 27 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 810 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 810 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 1638 | . 60 28 199 254 206 28 1193 . . . . 629 423 . . . . 75 167 284 . . . . 159 555 411 780 1638 Initial 499 | . . 23 10 . 115 28 19 . . . . 2 210 . . . . 9 20 116 . . . . 74 89 188 117 499 Average 359 | . 19 25 72 88 132 28 651 . . . . 340 326 . . . . 46 98 165 . . . . 98 267 161 487 1082 Maximum Alert Level 5 | . . . . 1 1 . 4 . . . . 2 2 . . . . . . 1 . . . . . 2 2 3 5 Low Security (%) 50 | 100 100 100 100 86 98 100 22 . . . . 36 . . . . . 100 100 68 . . . . 100 46 55 19 . Level 1 16 | . . . . 13 1 . 1 . . . . 6 65 . . . . . . 31 . . . . . 27 42 14 . Level 2 16 | . . . . . . . 40 . . . . 56 34 . . . . . . . . . . . . 26 1 45 18 Level 3 9 | . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . 19 32 Level 4 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 2 1 2 . 4 . . . . 4 2 . . . . . . . . 1 . . 4 4 3 4 8 Investigation 10 | . . . 1 . . . 1 . . . . 1 1 . . . . . . . . . . . 4 . 1 . 1 Extermination 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 Reinforcement 18 | . 1 . 1 1 1 . 2 . . . . 2 1 . . . . . . . . . . . . 3 2 1 3 Assault 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 22 | . 1 . 2 2 . . 1 . . . 4 . . . . . . . . . . . . . . 2 8 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 3 1 13 15 10 . 20 9 9 . 12 11 12 2 4 . 1 1 6 4 7 8 28 5 2 38 39 31 79 Peak Tracking Total 18 | . 3 2 5 16 5 . 4 4 9 . 3 4 3 1 3 . 1 2 4 3 4 7 18 5 3 13 8 11 11 Tactical Retreats 45 | . 1 . 1 2 2 . . . 3 . . . . 2 1 . 1 . . . 4 . 3 . . 5 6 1 13 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 12 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . 5 2 1 . 1 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Reprogrammed 7 | . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 31 | . . . . . . . 3 . . . 6 5 3 . 2 . . . . 2 1 . . . . 6 . . 3 Max in Single Turn 2 | . . . . . . . 2 . . . 1 1 . . 1 . . . . 1 1 . . . . 1 . . 1 Garrison Access 5 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 69 | . 1 1 3 7 3 . 12 1 1 4 . 6 5 . . 5 . 2 . . 2 1 2 . 1 3 2 2 5 Terminals 32 | . 1 . 3 7 2 . 6 . . . . 2 4 . . . . 1 . . . . . . . 1 . 1 4 Fabricators 5 | . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . . . Repair Stations 5 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . 2 1 . Total Hacks 181 | . 2 1 8 17 14 . 36 1 1 25 . 11 10 . . 18 . 4 . . 2 1 5 . 4 4 4 3 10 Successful 119 | . 2 1 4 16 7 . 23 1 1 25 . 4 3 . . 18 . 1 . . 2 1 5 . 3 . 1 . 1 Failed 61 | . . . 4 1 7 . 12 . . . . 7 7 . . . . 3 . . . . . . 1 4 3 3 9 Catastrophic 15 | . . . . 1 1 . 2 . . . . 2 1 . . . . 1 . . . . . . . 2 2 1 2 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 2 . 6 13 9 . 10 . . . . 3 . . 1 . . . . . . . 1 . . . . 2 . Terminals 79 | . 2 . 8 17 9 . 18 . . . . 4 8 . . . . 2 . . . . . . . 1 . 1 9 Fabricators 11 | . . . . . . . 4 . . . . 4 . . . . . 2 . . . . . . . 1 . . . Repair Stations 16 | . . . . . 5 . 3 . . . . 2 . . . . . . . . . . . . 4 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 . . . . 1 2 . . . . . . . . . . . . . 4 2 . Terminal Hacks 69 | . . 1 1 4 1 . 6 1 1 25 . . 2 . . 18 . . . . 2 1 5 . . . . . 1 Record 18 | . . . . . . . . . . 11 . . . . . 6 . . . . 1 . . . . . . . . Part Schematic 14 | . . . . . . . 2 . . 7 . . 1 . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . 3 . . . . . 4 . . . . . . 4 . . . . . . Open Door 6 | . . 1 . . . . . 1 1 . . . . . . . . . . . 1 1 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 4 . . . . 1 . . . . . 1 . . . . . . . . . . . Load Schematic 4 | . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 3 . . . . Scan Component 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . 1 . . Unauthorized Hacks 26 | . 2 . 3 12 6 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 26 | . 2 . 3 12 6 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Track 9 | . 1 . 1 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 1 . 2 6 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Used 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Hacking Detections 45 | . 1 . 3 7 2 . 9 . . . . 5 4 . . . . 2 . . . . . . 1 3 1 2 5 Full Trace Events 7 | . . . 2 . . . 1 . . . . 1 1 . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 5 . . 7 . . 1 . . 4 . . . . . . . . . . . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter 402 | . . . . . . . 402 . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Time 53 | . . . . . . . 31 . . . . . . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 4 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 33 | . . . . . . 20 1 . . . 3 1 . . . . . . 1 . . . . . . 3 1 3 . Largest Group 20 | . . . . . . 20 20 10 9 . 2 3 3 . . . . . 1 . . . . . . 3 1 3 . Highest-Rated Group 508 | . . . . . . 508 508 274 243 . 94 97 93 . . . . . 46 . . . . . . 138 58 368 . Highest-Rated Ally 131 | . . . . . . 35 35 33 33 . 94 34 34 . . . . . 46 . . . . . . 46 58 131 . Total Orders 6 | . . . . . . . . . . . . . . . . . 1 . . . 2 3 . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 252 | . . . . . . . 92 20 11 . 44 19 16 . . . 15 . . . . . . . . 11 4 20 . Total Damage 7454 | . . . . . . . 1659 348 191 . 1479 1171 1006 . . . . . . . . . . . . 430 181 989 . Kills 60 | . . . . . . . 20 4 . . 10 12 5 . . . . . . . . . . . . 3 1 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 . . 1 . . . 1 . 2 . . . . 1 . . . . . . . Drone Launches 24 | . . . . . . . . . . . . . . . . . 16 . . . 3 5 . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 10816 | 50 230 167 486 178 511 133 1026 366 288 40 444 402 549 270 226 136 256 230 107 80 219 366 239 237 254 439 1597 282 1008 Spaces Moved 14510 | 35 163 91 212 300 554 211 1291 327 341 76 454 449 562 466 358 215 488 443 171 141 398 448 571 419 397 625 1764 587 1953 Core 143 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 17 123 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1384 | 32 163 91 212 15 . . . . . . . . . . . . . . . . . . . . . . 871 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9562 | . . . . . 548 211 1291 327 341 76 454 449 562 466 358 215 488 443 171 141 398 448 571 419 397 608 180 . . Flight 3421 | . . . . 285 6 . . . . . . . . . . . . . . . . . . . . . 590 587 1953 Fastest Speed 22 | 50 120 180 150 31 34 48 48 48 48 52 52 58 58 58 58 40 27 40 40 40 27 27 22 22 36 30 34 34 31 Average Speed 53 | 119 126 180 165 39 48 48 48 48 51 52 74 71 73 58 58 48 39 40 40 40 38 39 38 35 39 46 79 34 32 Slowest Speed 400 | 150 180 180 240 150 120 48 112 48 112 52 116 131 131 58 58 58 40 40 40 40 40 40 88 38 40 400 150 34 34 Overloaded Moves 250 | . . . . . . . . . . . . . . . . . 21 . . . 49 30 36 55 . 59 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 17 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 33 32 26 39 14 87 33 53 59 68 62 18 13 75 55 60 96 12 77 4 64 77 83 62 8 88 54 15 51 Regions Visited 29 Branch Regions 15 Pre-discovered Areas 6 | . . . . . . . . . . 1 . . . . . 3 2 . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . 1 . Unknown Exits Taken 21 | 1 1 1 1 1 . . 1 . 1 1 . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . . Scrap Searched 14 | . . . . . . . . . 1 . . . . . 2 . 3 . . . 4 2 . 2 . . . . . Spaces Dug 126 | . . . 2 2 12 . . . . . . . 2 . . . . 2 . . . 20 . 45 . 2 2 6 31 Terrain Destroyed 909 | . . . 2 2 12 . 18 58 1 . . 91 20 . 39 . . 18 176 36 . 68 42 160 13 102 14 6 31 Melee 61 | . . . 2 2 12 . . . . . . . 2 . . . . 2 . . . . . . . 2 2 6 31 Projectile 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . AOE 846 | . . . . . . . 18 58 . . . 91 18 . 39 . . 16 176 36 . 68 42 160 13 100 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Total 16935 | 40 181 93 296 350 777 242 1665 517 436 75 535 518 675 465 367 239 550 489 187 150 454 625 589 494 493 742 1949 628 2114 Wait 1502 | . 9 . 36 18 180 28 340 171 81 . 27 43 76 . . . 56 16 2 . 44 154 . 63 67 46 29 3 13 Move 14437 | 34 162 90 211 289 554 210 1290 326 340 75 453 448 561 465 357 214 487 442 170 140 397 447 570 417 396 624 1762 586 1920 Hop 21 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 16 Pick Up 95 | . 6 2 9 7 7 1 6 . 1 . 1 . 4 . 1 2 . 3 1 . 2 1 . 1 4 11 13 4 8 Fast Attach 144 | 6 1 . 3 3 6 . 2 3 . . 13 2 2 . . 7 3 3 . . 2 5 7 1 2 4 57 2 10 Attach 56 | . . . 4 7 3 . 2 . 1 . 2 2 3 . 1 . 1 2 . . 1 . . . 4 6 6 4 7 Detach 16 | . . . . 2 1 . . . . . 1 2 1 . . . . . . . . 1 1 . . 2 2 1 2 Swap 61 | . . . 2 4 2 1 3 . . . 1 1 7 . . 2 . 2 4 . . . 2 . 1 1 13 2 13 Drop 173 | . . . 3 11 8 2 6 3 1 . 12 2 5 . 1 9 3 3 1 . 2 6 7 2 4 16 55 2 9 Fire 102 | . 3 1 . . . . 4 9 3 . 8 9 2 . 5 . . 1 9 6 . 11 2 9 1 14 5 . . Melee 278 | . . . 28 4 16 . 12 5 9 . 9 . 13 . 2 5 . 3 . 4 6 . . . . 18 4 24 116 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . 14 . . . . . 1 14 . 1 . . Rewire 20 | . . . . . . . . . . . 8 9 1 . . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered Mines 286 | -10/Mines | Found the Drone Emporium 294 | -10/Mines | Found Prototype Device 310 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned Materials security intel 375 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 420 | -10/Mines | Discovered new exit (range 9) 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Discovered new exit (range 14) 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1105 | -8/Materials | Discovered new exit (range 13) 1112 | -8/Materials | Entered Factory 1112 | -7/Factory | Evolved 2 slots: Utility x2 1245 | -7/Factory | Build established: Hacker-Mutant 1623 | -7/Factory | Sucked down chute 1623 | -7/Factory | Entered Waste 1624 | -7/Waste | Joined by Warlord forces that had cleared the area 1709 | -7/Waste | Discovered new exit (range 16) 1756 | -7/Waste | Entered Factory 1756 | -7/Factory | Accompanied by 20 allies 1992 | -7/Factory | Garrison activated, responded to threat 2071 | -7/Factory | Repaired Micro-nuke Launcher 2103 | -7/Factory | Discovered new exit (range 16) 2319 | -7/Factory | Identified exit to Factory 2319 | -7/Factory | Central database locked down 2377 | -7/Factory | Fabricated Launcher Guidance Computer (x2) 2446 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 2459 | -7/Factory | Local fabrication network quarantined 2782 | -7/Factory | Entered Lower Caves 2782 | -7/Lower Caves | Accompanied by 10 allies 2961 | -7/Lower Caves | Identified exit to Lower Caves 2979 | -7/Lower Caves | Encountered a Warlord checkpoint 3148 | -7/Lower Caves | Entered another Lower Caves area 3148 | -7/Lower Caves | Accompanied by 9 allies 3154 | -7/Lower Caves | Attacked by a faux Warlord 3334 | -7/Lower Caves | Discovered new exit (range 5) 3335 | -7/Lower Caves | Encountered a Warlord checkpoint 3436 | -7/Lower Caves | Entered Data Miner 3436 | -7/Data Miner | Discovered new exit (range 6) 3446 | -7/Data Miner | Met Data Miner 3455 | -7/Data Miner | Learned location of Section 7 (-2) 3455 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3464 | -7/Data Miner | Received God Mode back door access code from Data Miner 3476 | -7/Data Miner | Entered Proximity Caves 3478 | -6/Proximity Caves | Learned Factory trap positions 3485 | -6/Proximity Caves | Escorted by Enhanced Grunt 3725 | -6/Proximity Caves | Identified Bomb Drone Bay 3882 | -6/Proximity Caves | Discovered exit to Factory (range 15) 3920 | -6/Proximity Caves | Entered Factory 3920 | -6/Factory | Accompanied by 2 allies 3920 | -6/Factory | Evolved 2 slots: Utility x2 3921 | -6/Factory | Loaded intel: 86 trap records 3980 | -6/Factory | Build established: Mutant 4214 | -6/Factory | Discovered new exit (range 11) 4270 | -6/Factory | First assault squad dispatched 4322 | -6/Factory | Entered another Factory area 4322 | -5/Factory | Accompanied by 3 allies 4322 | -5/Factory | Evolved 2 slots: Utility x2 4449 | -5/Factory | Incoming investigation squad redirected 4836 | -5/Factory | Discovered new exit (range 8) 4871 | -5/Factory | Entered Upper Caves 4903 | -5/Upper Caves | Encountered a Warlord checkpoint 4968 | -5/Upper Caves | Spotted B-75 Beast 5067 | -5/Upper Caves | Build established: Scavenger-Mutant 5115 | -5/Upper Caves | Discovered new exit (range 11) 5141 | -5/Upper Caves | Entered another Upper Caves area 5144 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5178 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5310 | -5/Upper Caves | Discovered new exit (range 7) 5340 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5347 | -5/Upper Caves | Found Prototype Special Weapon 5367 | -5/Upper Caves | Entered Zhirov 5367 | -5/Zhirov | Discovered new exit (range 3) 5378 | -5/Zhirov | Met Zhirov 5390 | -5/Zhirov | Learned location of Quarantine (-2) 5390 | -5/Zhirov | Learned location of Testing (-3) 5390 | -5/Zhirov | Learned location of Command (-1) 5395 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5407 | -5/Zhirov | Found Alien Artifact 5407 | -5/Zhirov | Identified Integrated Dissipator 5407 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5482 | -5/Zhirov | Found Alien Artifact 5503 | -5/Zhirov | Entered Proximity Caves 5512 | -4/Proximity Caves | Learned location of Armory (-4) 5686 | -4/Proximity Caves | Spotted B-86 Titan 5708 | -4/Proximity Caves | Build established: Mutant 5741 | -4/Proximity Caves | Discovered new exit (range 10) 5759 | -4/Proximity Caves | Entered Factory 5759 | -4/Factory | Evolved 2 slots: Utility x2 5760 | -4/Factory | Identified exit to Upper Caves 5989 | -4/Factory | Sucked down chute 5989 | -4/Factory | Entered Waste 5990 | -4/Waste | Met a frightened Derelict 6008 | -4/Waste | Spotted C-40 Crusher 6013 | -4/Waste | Spotted C-40 Crusher 6034 | -4/Waste | Destroyed C-40 Crusher 6058 | -4/Waste | Destroyed C-40 Crusher 6062 | -4/Waste | Spotted C-40 Crusher 6074 | -4/Waste | Spotted C-40 Crusher 6074 | -4/Waste | Spotted C-40 Crusher 6086 | -4/Waste | Spotted C-40 Crusher 6087 | -4/Waste | Discovered new exit (range 12) 6096 | -4/Waste | Entered Factory 6135 | -4/Factory | Discovered exit to Upper Caves (range 3) 6176 | -4/Factory | Entered Upper Caves 6254 | -4/Upper Caves | Encountered a Warlord checkpoint 6271 | -4/Upper Caves | Found Alien Artifact 6392 | -4/Upper Caves | Discovered new exit (range 9) 6395 | -4/Upper Caves | Entered another Upper Caves area 6440 | -4/Upper Caves | Discovered new exit (range 20) 6513 | -4/Upper Caves | Learned Research emergency access door positions 6529 | -4/Upper Caves | Encountered a Warlord checkpoint 6618 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6751 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6760 | -4/Upper Caves | Discovered new exit (range 5) 6761 | -4/Upper Caves | Entered Warlord 6775 | -4/Warlord | System corruption cleaned by Quarantine Array 6856 | -4/Warlord | Met Warlord 6860 | -4/Warlord | Opened Warlord's prototype stash 6870 | -4/Warlord | Found Prototype Device 6870 | -4/Warlord | Identified System Purifier 6875 | -4/Warlord | Found Prototype Reactor 6875 | -4/Warlord | Identified Vortex Chain Reactor 6879 | -4/Warlord | Found Prototype Device 6879 | -4/Warlord | Identified Exp. Phase Shifter 6881 | -4/Warlord | Warlord's base attacked by MAIN.C 6935 | -4/Warlord | Opened side exit 6998 | -4/Warlord | Discovered new exit (range 9) 7000 | -4/Warlord | Entered Proximity Caves 7098 | -3/Proximity Caves | Crushed by falling debris 7236 | -3/Proximity Caves | Discovered new exit (range 3) 7237 | -3/Proximity Caves | Entered Research 7237 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7359 | -3/Research | Found Gamma Bomb Array 7425 | -3/Research | Discovered new exit (range 8) 7463 | -3/Research | Repaired Lyr. Light Armor Plating 7491 | -3/Research | Entered Testing 7524 | -3/Testing | Found Prototype Processor 7524 | -3/Testing | Identified Spectral Analyzer 7542 | -3/Testing | Found Prototype Slashing Weapon 7543 | -3/Testing | Identified Vibroblade 7548 | -3/Testing | Found Prototype Protection 7548 | -3/Testing | Identified Centrium Heavy Armor Plating 7638 | -3/Testing | Scanned by Researcher 7663 | -3/Testing | Found Prototype Processor 7663 | -3/Testing | Identified Exp. Targeting Computer 7669 | -3/Testing | Found Gamma Bomb Array 7707 | -3/Testing | Identified Transdimensional Reconstructor 7707 | -3/Testing | Warped through subspace 7729 | -3/Testing | Spotted Striker 7730 | -3/Testing | Spotted Striker 7733 | -3/Testing | Spotted Alpha 7 7734 | -3/Testing | Destroyed Striker 7756 | -3/Testing | Destroyed Striker 7765 | -3/Testing | Found Prototype Energy Cannon 7773 | -3/Testing | Stole the SGEMP Prototype 7797 | -3/Testing | Allied Derelicts emerged from ambush trap array 7847 | -3/Testing | Lost 9 parts (1p1n6u1w) 7865 | -3/Testing | Found Prototype Energy Cannon 7912 | -3/Testing | Core integrity fell below 50% 7922 | -3/Testing | Core integrity fell below 20% 7926 | -3/Testing | Discovered new exit (range 10) 7930 | -3/Testing | Entered Research 7930 | -2/Research | Warlord forces began assault on 0b10 7930 | -2/Research | Evolved 2 slots: Weapon x2 7950 | -2/Research | Lost 5 parts (3n2u) 8040 | -2/Research | Research machine network offline 8095 | -2/Research | Discovered new exit (range 13) 8263 | -2/Research | Spotted Executioner 8339 | -2/Research | Met up with Warlord 8358 | -2/Research | Identified Potential Cannon 8370 | -2/Research | Found Prototype Device 8370 | -2/Research | Identified Exp. Shock Absorption System 8469 | -2/Research | Crushed by falling debris 8515 | -2/Research | Borebot progress halted 8526 | -2/Research | Borebot progress halted 8560 | -2/Research | Borebot progress halted 8594 | -2/Research | Build established: Scavenger-Mutant 9086 | -2/Research | Found Prototype Processor 9086 | -2/Research | Identified Exp. Melee Analysis Suite 9127 | -2/Research | Spotted Striker 9177 | -2/Research | Destroyed Striker 9258 | -2/Research | Spotted Striker 9261 | -2/Research | Warlord invited to help at Command 9318 | -2/Research | Spotted B-90 Cyclops 9361 | -2/Research | Spotted Striker 9362 | -2/Research | Spotted Executioner 9440 | -2/Research | Found Prototype Processor 9440 | -2/Research | Identified Exp. Core Analyzer 9456 | -2/Research | Found Prototype Slashing Weapon 9456 | -2/Research | Identified Particle Cleaver 9496 | -2/Research | Warlord destroyed during the assault 9527 | -2/Research | Entered Access 9527 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9528 | -1/Access | Loaded intel: 106 machine locations 9528 | -1/Access | Loaded intel: 100 trap records 9528 | -1/Access | Identified exit to Surface 9528 | -1/Access | Discovered exit to Surface (range 183) 9528 | -1/Access | Identified exit to Command 9528 | -1/Access | Discovered exit to Command (range 107) 9528 | -1/Access | Delivered the SGEMP Prototype to Zhirov 9528 | -1/Access | Zhirov transferred Access data 9624 | -1/Access | Garrison activated, responded to threat 9694 | -1/Access | Garrison activated, responded to threat 9809 | -1/Access | Entered Command 9848 | -1/Command | Spotted B-99 Colossus 9960 | -1/Command | Found Prototype Slashing Weapon 9960 | -1/Command | Identified Nanosword 10392 | -1/Command | Destroyed 12 combat bots 10399 | -1/Command | Lost 4 parts (1p1n2u) 10445 | -1/Command | Spotted B-99 Colossus 10535 | -1/Command | Spotted Alpha 7 10535 | -1/Command | Spotted Striker 10535 | -1/Command | Spotted Executioner 10535 | -1/Command | Spotted Executioner 10535 | -1/Command | Spotted Alpha 7 10535 | -1/Command | Spotted Striker 10535 | -1/Command | Spotted Executioner 10535 | -1/Command | Spotted Executioner 10559 | -1/Command | First assault squad dispatched 10649 | -1/Command | Build established: Scavenger-Sprinter 10780 | -1/Command | Spotted Combat Programmer 10780 | -1/Command | Spotted Combat Programmer 10807 | -1/Command | Spotted M Guard 10808 | -1/Command | Spotted M Guard 10817 | -1/Command | Self-destructed Last Messages --------------- 10773_ The unstable cave ceiling collapses. 10791_ System corrupted: Matter fused (-7). 10798_ System corrupted: Nanosword targeting data glitched. 10808_ Penetrated by EMDS Slug. 10808_ EMDS Slug penetrates Wall. 10809_ ALERT: Rogue bot located, Programmers report to Command Zone 4V. 10810_ EMDS Slug penetrates Earth. 10810_ EMDS Slug penetrates Wall. 10811_ Warlord KY-Z71 knocked back. 10811_ Lgt. Quantum Reactor destroyed. 10812_ EMDS Slug penetrates M Guard. 10812_ M Guard suffers critical hit. 10812_ M Guard Prototype Ballistic Cannon severed. 10812_ Penetrated by EMDS Slug. 10814_ Lgt. Quantum Reactor destroyed. 10815_ Plasma Lance follow-up attack on M Guard. 10815_ EMDS Slug penetrates Combat Programmer. 10815_ Penetrated by EMDS Slug. 10815_ Adv. Armor Integrity Analyzer destroyed. 10817_ Centrium Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ##????????????????? | | ??????????????????????????## ;##?#?????????????? | | ?????????????????????????## # #?????????????? | | ?????????????????????????# ######?#####??? | | ?????????????????????????# ###"#"###"#"#### | | ????????????????????# ???# # ### ### # | | ????????????????????# ## W # W ### ### # | | ????????????????????# @ | | ????????????????????# Y | | ????????????????????# Yp | | ????????????????????# p | | ????????????????????# | | ????????????????????# # # ### W ### W ### # | | ????????????????????#####?## #?# #?# #?# # | | ???????????????????????????#####?#####?#####?##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 55 Energy Capacity 1180 Matter Stores 538 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1050 Resistance: EX 75 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 16 Melee Accuracy 18 Launcher Accuracy 60 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Micro-nuke Launcher | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Spear | -7/Factory | Hacked Launcher Guidance Computer | -7/Factory | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Imp. Linear Gravjet | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Launcher Guidance Computer | x2 | -7/Factory Micro-nuke Launcher | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionHeavyBattery Manual? 0 Play Time 02:44:40 Cumulative 242.6 hours Start 2021.12.04 @ 17:23:25 End 2021.12.06 @ 10:30:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 454 Rogue 299 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c8fd899-9cc3-4b52-b11d-08dee3f0b327