Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 13:06:35 Player: Nihil Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2319) 2319 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 5735 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/700 Matter 31/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (4) ---- Improved Ion Engine Armored Treads Advanced Targeting Computer Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun Gauss Cannon Scythe > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Armored Treads Medium Treads Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Assault Rifle Assault Rifle Minigun Flak Cannon Grenade Launcher Scythe [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . . . 2 . . Parts Attached 69 | 6 8 12 9 17 16 . 1 Power 9 | 1 1 2 1 1 3 . . Engine 9 | 1 1 2 1 1 3 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 5 4 8 5 . . Treads 12 | . . 3 4 2 3 . . Leg 12 | 2 . 2 . 6 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 2 . 5 1 . . Device 1 | . . 1 . . . . . Storage 6 | 1 2 . . 3 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 5 3 4 3 7 . 1 Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 4 3 4 3 2 . . Ballistic Cannon 3 | . . . . . 3 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 37 | . 2 5 4 12 12 2 . Power 3 | . . 1 . 1 1 . . Propulsion 15 | . . 2 3 5 5 . . Utility 5 | . . 1 . 3 1 . . Weapon 14 | . 2 1 1 3 5 2 . Highest Loss Streak 10 | . 2 2 1 4 10 1 . Average Slot Usage (%) 89 | . 98 94 98 95 93 31 1 Engine 9 | . 14 10 11 8 6 6 . Treads 11 | . . 9 31 14 3 6 . Leg 16 | . 28 22 . 18 24 . . Device 2 | . . 3 11 1 . . . Storage 21 | . 27 22 22 27 21 . . Protection 3 | . . 3 . 6 6 . . Energy Gun 1 | . 8 . . . . . . Ballistic Gun 17 | . 18 22 22 18 14 4 . Ballistic Cannon 2 | . . . . . 6 6 . Slashing Weapon 2 | . . . . . 7 6 . Naked Turns 134 | . . . . . . 39 95 Heaviest Build 74 | 9 40 43 46 56 74 17 3 Greatest Support 80 | 20 20 60 60 80 60 20 3 Greatest Overweight (x) 3 | . 1 2 1 2 3 . . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 6 16 16 16 20 20 4 4 Average Capacity 16 | 5 15 16 16 19 19 4 4 Most Carried 20 | 4 16 16 16 20 20 3 4 Average Carried 13 | 2 11 15 14 13 18 . 3 Final Capacity 20 | 6 16 16 16 20 4 4 4 Final Carried 19 | 4 16 16 11 19 . 3 4 Class Distribution -------------------- 36% | Mutant 35% | Scavenger-Mutant 19% | Scavenger-Tank 4% | Hauler-Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 1953 | 204 125 251 420 562 356 30 5 Remotely . | . . . . . . . . Salvage Created 2633 | . 210 271 1045 683 369 55 . Parts 162 | . 20 16 66 37 17 6 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 72 | . 9 7 26 18 10 2 . Melee 3 | . . . . . 1 2 . Guns 66 | . 9 7 26 18 6 . . Cannons 3 | . . . . . 3 . . Classes Destroyed 8 | . 2 1 1 3 1 . . Worker 2 | . . . 1 . 1 . . Hauler 1 | . . . . 1 . . . Mechanic 1 | . . . . 1 . . . Swarmer 28 | . 6 3 6 7 4 2 . Grunt 23 | . 3 . 12 8 . . . Sentry 18 | . . 4 8 2 4 . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Best Kill Streak 9 | . 4 3 9 5 3 2 . Combat Bots Only 9 | . 4 3 9 5 3 2 . Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 6651 | . 430 693 1148 1567 2205 576 32 Core 1208 | . 71 76 171 177 428 253 32 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 71 . 38 67 . . . Volleys Fired 236 | . 30 37 62 67 39 1 . Largest 3 | . 2 2 2 2 3 1 . Hottest 91 | . 60 40 46 46 91 44 . Shots Fired 488 | . 47 74 123 134 109 1 . Gun 452 | . 47 74 123 134 74 . . Cannon 36 | . . . . . 35 1 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 470 | . 29 74 123 134 109 1 . Thermal 18 | . 18 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 5 15 13 15 13 2 . Robot Miss Streak 8 | . 2 4 3 5 8 3 . Penetration Max 1 | . . . . 1 1 . . Secondary Targets 13 | . 5 . 5 3 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 344 | . 26 52 89 95 74 8 . Core Hits 132 | . 13 14 43 38 22 2 . Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 16 | . . . . . 6 10 . Impact . | . . . . . . . . Slashing 16 | . . . . . 6 10 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5367 | . 261 545 1215 1411 1726 209 . Guns 4473 | . 261 543 1193 1405 1071 . . Cannons 407 | . . . . . 407 . . Explosions . | . . . . . . . . Melee 457 | . . . . . 248 209 . Ramming 30 | . . 2 22 6 . . . Kinetic 4738 | . 119 543 1193 1405 1478 . . Thermal 142 | . 142 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 457 | . . . . . 248 209 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 Average Corruption 2 | . . . . . 2 4 4 Corruption Purged . | . . . . . . . . Effects 32 | . . . . . 21 9 2 Message Errors 12 | . . . . . 8 4 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 6 | . . . . . 4 1 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 4 2 . Targeting Errors 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . . 69 17 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 86 | . . . . . 69 17 . Knockbacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . 2 . . . . Targets Rammed 4 | . . 1 2 1 . . . Kicked 1 | . . 1 . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 223 | . 74 18 8 6 223 . 163 Average Temperature 32 | . 29 6 4 3 45 . 95 Received Heat Transfer 1845 | . 186 189 399 585 474 12 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 325 | . 325 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 525 | . 245 218 525 440 245 . . Initial 211 | . . 25 39 211 195 . . Average 200 | . 110 96 379 328 87 . . Maximum Alert Level 2 | . 1 1 2 2 1 . . Low Security (%) 53 | 100 69 96 15 . 87 . . Level 1 28 | . 30 3 25 70 12 . . Level 2 18 | . . . 59 29 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 4 . 7 2 7 . . Investigation 8 | . 3 . 2 2 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . 1 . 1 . 1 . . Assault . | . . . . . . . . Garrison 7 | . . . 4 . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 20 12 36 31 17 9 1 Peak Tracking Total 7 | . 6 4 5 7 3 3 . Tactical Retreats 14 | . 1 1 4 4 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 5 | . 1 . 1 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 16 | . 5 1 3 3 2 . 2 Terminals 14 | . 5 1 3 3 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 10 1 7 10 4 . 4 Successful 21 | . 2 1 5 7 2 . 4 Failed 15 | . 8 . 2 3 2 . . Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 1 3 5 . . 1 Terminals 32 | . 10 1 7 10 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 2 1 5 7 2 . 4 Record 8 | . . . 1 4 . . 3 Open Door 3 | . . . 2 . . . 1 Branch Access Points 2 | . . 1 . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 2 | . . . 1 . 1 . . Patrol Status 1 | . . . 1 . . . . Assault Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 1 3 3 1 . . Full Trace Events 6 | . 2 . 1 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 5439 | 65 659 721 1017 1030 1497 329 121 Spaces Moved 3099 | 46 372 377 503 497 828 240 236 Core 394 | 3 . . . . 65 90 236 Treads 1135 | . . 112 503 186 184 150 . Legs 1570 | 43 372 265 . 311 579 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 160 150 50 50 50 Average Speed 145 | 115 149 154 161 155 158 125 50 Slowest Speed 230 | 120 150 180 180 200 230 170 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 59 26 54 36 21 43 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . 2 8 . . Melee . | . . . . . . . . Projectile 10 | . . . . 2 8 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 3576 | 55 433 452 592 625 928 253 238 Wait 64 | . 5 12 3 18 26 . . Move 3092 | 45 371 376 502 496 827 239 236 Hop . | . . . . . . . . Pick Up 56 | 4 13 8 4 21 5 . 1 Fast Attach 15 | 6 3 1 . 2 2 . 1 Attach 35 | . 2 8 4 12 9 . . Detach 7 | . 2 1 . 1 . 3 . Swap 19 | . 3 3 5 3 5 . . Drop 32 | . 4 5 10 4 9 . . Fire 236 | . 30 37 62 67 39 1 . Melee 16 | . . . . . 6 10 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 3 | . . . 2 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 681 | -10/Materials | Discovered new exit (range 4) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Identified exit to Storage 1258 | -9/Materials | Discovered new exit (range 16) 1446 | -9/Materials | Entered Storage 1592 | -9/Storage | Garrison activated, responded to threat 1651 | -9/Storage | Destroyed 9 combat bots 1928 | -9/Storage | Build established: Scavenger-Mutant 1988 | -9/Storage | Discovered new exit (range 15) 2072 | -9/Storage | Core integrity fell below 50% 2257 | -9/Storage | Garrison activated, responded to threat 2463 | -9/Storage | Entered Materials 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2872 | -8/Materials | Lost 4 parts (3n1u) 3452 | -8/Materials | Discovered new exit (range 14) 3493 | -8/Materials | Entered Factory 3493 | -7/Factory | Evolved 2 slots: Weapon x2 3859 | -7/Factory | Build established: Scavenger-Tank 4517 | -7/Factory | Discovered new exit (range 15) 4912 | -7/Factory | Core integrity fell below 50% 4938 | -7/Factory | Lost 10 parts (4n1u5w) 4990 | -7/Factory | Entered Lower Caves 5130 | -7/Lower Caves | Learned Factory terminal intel 5197 | -7/Lower Caves | Build established: Mutant 5273 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5293 | -7/Lower Caves | Core integrity fell below 20% 5315 | -7/Lower Caves | Discovered new exit (range 8) 5319 | -7/Lower Caves | Entered another Lower Caves area 5374 | -7/Lower Caves | Learned 8 Factory zone layouts 5418 | -7/Lower Caves | Learned location of Armory (-4) 5418 | -7/Lower Caves | Learned location of 1 exit from Research 5418 | -7/Lower Caves | Learned Factory terminal intel 5440 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05368_ ZO-5NU(k) breaks down the Core Shielding. 05370_ Acquired 5 matter. 05374_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 05403_ Connecting with WAR.Sys... 05403_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 05411_ Acquired Adv. Targeting Computer. 05414_ Acquired Powered Hammer. 05418_ Connecting with WAR.Sys... >>Record "Event 009421357245" Scouting mission reported back with intel. World map updated: -4/Armory. >>Record "Event 003666498479" Scouting mission reported back with intel. Data stored: Research exits (x1). >>Record "Event 006648721626" Scouting mission reported back with intel. Data stored: Factory terminal intel. 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