Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 19:18:50 Player: Daffa0360 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3729) 3729 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2143) 2143 TOTAL SCORE: 10477 Bonus ------- High Alert Combat Kills 443 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 290/290 System Corruption 7% Temperature Cool (42) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Lightpack 2.0 Advanced Targeting Computer Improved Core Shielding Reflective Plating Hacking Suite System Shield > --- WEAPON (2) ------- Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY (40) --- Light Nuclear Core Improved Deuterium Engine Armored Treads Carbon-fiber Leg Improved Heat Sink Large Matter Pod (150) Large Matter Pod (0) Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Target Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Matter Filter Particle Charger Actuator Array Transmission Jammer Reaction Control System Insulated Plating Shock Absorption System Relay Coupler [Grunt] (22) Relay Coupler [Specialist] (22) Component Analysis Suite Gatling Laser Phase Cannon Phase Cannon Precision Assault Rifle Proton Missile Launcher Remote Datajack Axe Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Kinecellerator Improved Core Shielding Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Phase Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Large Matter Pod Large Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Target Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Matter Filter Particle Charger Actuator Array Transmission Jammer Reaction Control System Reflective Plating Insulated Plating Shock Absorption System Relay Coupler [Grunt] Relay Coupler [Specialist] Component Analysis Suite Gatling Laser Phase Cannon Improved Assault Rifle Precision Assault Rifle Advanced Assault Cannon Proton Missile Launcher Remote Datajack Axe Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Lightpack 2.0 Device Improved Terrain Scanner Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 . . 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 4 . . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 113 | 7 1 4 . . 20 19 7 9 7 39 Power 8 | 1 1 . . . 2 . 1 . 1 2 Engine 7 | 1 . . . . 2 . 1 . 1 2 Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 2 . . 1 1 2 1 1 4 Treads . | . . . . . . . . . . . Leg 12 | . . 2 . . 1 1 2 1 1 4 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 . . . . 8 3 2 5 3 10 Device 9 | 1 . . . . 4 1 . 1 . 2 Storage 4 | 1 . . . . 1 . . . 1 1 Processor 5 | . . . . . 2 . 1 1 . 1 Hackware 3 | . . . . . . . . 1 . 2 Protection 12 | . . . . . 1 2 1 2 2 4 Artifact . | . . . . . . . . . . . Weapon 58 | 2 . 2 . . 9 15 2 3 2 23 Energy Gun 8 | . . 1 . . 1 2 . . 1 3 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 22 | 2 . 1 . . 4 3 . . 1 11 Ballistic Cannon 11 | . . . . . 2 3 2 1 . 3 Launcher 2 | . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 14 | . . . . . 2 6 . 1 . 5 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . 2 Parts Lost 19 | . 2 . . . 2 1 1 . 5 8 Power 4 | . 1 . . . 1 . 1 . 1 . Propulsion 5 | . 1 . . . . 1 . . 1 2 Utility 5 | . . . . . 1 . . . 1 3 Weapon 5 | . . . . . . . . . 2 3 Highest Loss Streak 3 | . 2 . . . 2 1 1 . 3 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 99 100 100 68 77 78 80 82 83 Engine 5 | . 11 . . . 1 9 8 7 5 7 Core 3 | . . 14 14 14 7 . . . . . Leg 17 | . . 26 28 28 18 17 18 15 15 14 Device 5 | . 14 14 14 14 9 . . 6 3 5 Storage 9 | . 14 14 14 14 9 9 9 7 10 8 Processor 11 | . . . . . 4 18 18 15 15 14 Hackware 3 | . . . . . . . . 2 7 11 Protection 3 | . . . . . . 4 6 9 7 3 Energy Gun 5 | . . 13 14 14 6 3 9 7 5 . Ballistic Gun 6 | . 28 14 14 14 9 2 . . 3 10 Ballistic Cannon 3 | . . . . . 1 7 6 6 5 1 Slashing Weapon 1 | . . . . . . 4 2 . . . Peak Build Rating 81 | 9 10 18 21 21 65 68 66 76 78 81 Average Rating 59 | 5 8 17 19 21 51 64 63 71 75 77 On Entrance 38 | . 9 10 18 21 21 65 63 65 76 76 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 13 13 17 17 17 32 35 30 37 33 35 Greatest Support 38 | 26 26 27 27 27 32 32 32 37 37 38 Greatest Overweight (x) 2 | . . . . . . 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 40 40 Average Capacity 35 | 7 8 8 8 8 39 40 40 40 40 40 Most Carried 40 | 5 7 8 8 8 28 40 37 40 40 40 Average Carried 27 | 2 5 7 7 8 10 33 35 38 38 38 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 40 40 Final Carried 40 | 4 6 8 8 8 28 37 37 40 36 35 Class Distribution -------------------- 60% | Hauler-Mutant 23% | Hauler-Skirmisher 8% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Matter Collected 3111 | 247 57 72 . . 204 1130 210 97 411 683 Remotely . | . . . . . . . . . . . Salvage Created 2904 | 18 118 77 . . 442 681 300 163 426 679 Parts 144 | 5 5 11 . . 19 32 15 5 19 33 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled 17 | . . . . . . 17 . . . . Retrieved Matter 138 | . . . . . . 138 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 80 | . 3 5 . . 7 24 6 2 15 18 Guns 51 | . 3 5 . . 7 9 1 2 9 15 Cannons 26 | . . . . . . 12 5 . 6 3 AOE 3 | . . . . . . 3 . . . . Classes Destroyed 12 | 1 2 . . . 3 1 . 1 3 1 Builder 1 | . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 3 | . . . . . 1 . . 2 . . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . . . 1 . 2 . . . Swarmer 23 | . 1 5 . . . 10 . . 4 3 Grunt 39 | . 2 . . . 7 13 3 . 5 9 Brawler 2 | . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . 1 . Sentry 8 | . . . . . . 1 3 1 2 1 Hunter 2 | . . . . . . . . . 1 1 Programmer 5 | . . . . . . . . 1 . 4 Best Kill Streak 5 | 1 3 3 . . 5 3 3 1 3 3 Combat Bots Only 4 | . 3 3 . . 4 3 3 1 3 3 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Hostile Shots Fired 507 | . 41 15 . . 49 76 14 50 125 137 Missed 125 | . 10 2 . . 13 23 4 12 26 35 Damage Taken 5440 | . 349 127 . . 781 696 159 282 1335 1711 Core 1220 | . 90 49 . . 192 157 29 79 230 394 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 126 | . . . . . . 48 . . 40 38 Ignored by Resistances 110 | . . . . . . . . 28 62 20 Regen/Repaired (Parts) 135 | . . . . . 15 . 120 . . . Core Remaining (%) 58 | 100 . . . 44 . . 31 . . . Volleys Fired 272 | 4 13 8 . . 28 53 33 16 49 68 Largest 2 | 2 2 2 . . 2 2 2 2 2 2 Hottest 154 | 40 40 75 . . 75 105 105 105 105 154 Shots Fired 526 | 8 26 16 . . 51 103 66 31 98 127 Gun 360 | 8 26 16 . . 49 50 33 15 62 101 Cannon 163 | . . . . . 2 50 33 16 36 26 Launcher 3 | . . . . . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 400 | 8 26 8 . . 45 87 33 16 69 108 Thermal 109 | . . . . . . 13 33 15 29 19 Explosive . | . . . . . . . . . . . Electromagnetic 17 | . . 8 . . 6 3 . . . . Robot Hit Streak 21 | 5 6 3 . . 18 13 17 8 21 15 Robot Miss Streak 10 | 1 3 3 . . 3 7 2 4 8 10 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . 1 . . 1 . . . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . 1 Shots Hit Robots 358 | 6 14 8 . . 43 69 29 21 71 97 Core Hits 283 | 2 7 5 . . 23 70 23 14 84 55 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 3 | . . . . . . . . . 1 2 Burn 1 | . . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . 1 Melee Attacks 51 | . . . . . 3 31 3 3 . 11 Impact . | . . . . . . . . . . . Slashing 51 | . . . . . 3 31 3 3 . 11 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7489 | 46 113 115 . . 1020 1558 667 499 1411 2060 Guns 4424 | 46 113 115 . . 858 571 240 215 739 1527 Cannons 2756 | . . . . . 56 784 427 284 672 533 Explosions 309 | . . . . . 106 203 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5749 | 46 113 41 . . 803 1195 427 284 1159 1681 Thermal 1352 | . . . . . 106 160 240 215 252 379 Explosive . | . . . . . . . . . . . Electromagnetic 388 | . . 74 . . 111 203 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 6 7 Average Corruption 4 | . . . . . . . . 1 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 101 | . . . . . . . . 4 27 70 Message Errors 18 | . . . . . . . . 1 7 10 Matter Fused 27 | . . . . . . . . 3 5 19 Heat Flow Errors 15 | . . . . . . . . . 2 13 Energy Discharges 12 | . . . . . . . . . 2 10 Data Loss (minor) 12 | . . . . . . . . . 7 5 Data Loss (major) 6 | . . . . . . . . . 1 5 Misfires 8 | . . . . . . . . . 2 6 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 64 | . . . . . 29 2 11 . . 22 Projectiles 35 | . . . . . . 2 11 . . 22 Explosions 29 | . . . . . 29 . . . . . Melee . | . . . . . . . . . . . Knockbacks 83 | . . . . . 2 23 13 9 30 6 Impact . | . . . . . . . . . . . Kinetic 81 | . . . . . 2 23 12 9 29 6 Secondary 2 | . . . . . . . 1 . 1 . Self-Inflicted Damage 228 | . . . . . 228 . . . . . Shots 3 | . . . . . 3 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 641 | . 40 126 . . 131 201 254 309 364 641 Average Temperature 107 | . 20 55 . . 55 45 79 122 143 177 Received Heat Transfer 1710 | . 138 . . . 378 270 90 54 342 438 Effects 24 | . . . . . . . . . 3 21 Shutdowns 3 | . . . . . . . . . 1 2 Energy Bleed 2 | . . . . . . . . . 1 1 Interference 7 | . . . . . . . . . . 7 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . 1 2 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 2452 | . . . . . 150 277 444 370 555 656 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Peak Influence 1715 | 5 119 166 . 10 241 1715 1037 558 484 326 Initial 835 | . 3 46 . . . 116 835 436 149 254 Average 339 | . 45 76 . 6 64 745 915 399 289 115 Maximum Alert Level 5 | . . . . . 1 5 3 2 2 1 Low Security (%) 52 | 100 100 100 . 100 85 8 . . 47 83 Level 1 14 | . . . . . 14 4 . 53 31 16 Level 2 15 | . . . . . . 42 . 46 21 . Level 3 11 | . . . . . . 21 100 . . . Level 4 4 | . . . . . . 17 . . . . Level 5 1 | . . . . . . 5 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . . 2 . . 1 . 10 Investigation 2 | . . . . . . . . . . 2 Extermination 5 | . . . . . . . . 1 . 4 Reinforcement 5 | . . . . . 2 . . . . 3 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Distress Signals 4 | . 1 . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 5 5 . . 11 27 12 2 16 33 Peak Tracking Total 6 | . 5 3 . . 4 4 3 2 6 3 Tactical Retreats 10 | . 2 . . . . 3 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Traps Triggered 17 | . . 1 . . . 9 . . 3 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 2 | . . . . 1 . . . . . 1 Most Traps Carried 4 | . . . . . . 4 4 4 4 4 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Disabled 9 | . . . . . 2 4 2 1 . . Max in Single Turn 2 | . . . . . 2 1 1 1 . . Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Accessed 28 | . 3 1 1 . 5 1 4 3 2 8 Terminals 19 | . 3 . . . 2 1 2 2 2 7 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 51 | . 3 1 1 . 10 1 7 6 5 17 Successful 34 | . 3 1 1 . 9 1 7 3 1 8 Failed 17 | . . . . . 1 . . 3 4 9 Catastrophic 4 | . . . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 34 | . 3 . . . 4 1 3 4 5 14 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 4 | . . . . . 2 . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . 2 . . . Garrison Access 4 | . . . . . 2 . . 2 . . Terminal Hacks 21 | . 3 1 1 . 4 1 3 1 1 6 Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . 2 . . 1 Open Door 2 | . . 1 . . . . . . 1 . Open DSF 2 | . . . . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 4 | . . . . . 1 . . . . 3 Locate Traps 3 | . 1 . . . 2 . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 2 . 2 . . . Scan Component 2 | . . . . . 1 . 1 . . . Repair 2 | . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . 2 . . . Insert Component 2 | . . . . . 1 . 1 . . . Analyze 2 | . . . . . 1 . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . . Unlock Access 2 | . . . . . 1 . . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 . . . 3 1 3 3 1 7 Full Trace Events 3 | . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . 1 1 . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . 10 Parts Repaired 2 | . . . . . 1 . 1 . . . Time 88 | . . . . . 50 . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . Threat Obfuscator 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 6 . . . 1 Machine Destruction 7 | . . . . . . 6 . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total Allies 4 | . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . 1 3 Highest-Rated Group 93 | . . . . . . . . . 20 93 Highest-Rated Ally 31 | . . . . . . . . . 20 31 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 2 7 Total Damage 190 | . . . . . . . . . 86 104 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Turns Passed 12119 | 83 111 503 332 632 2416 2894 751 869 1153 2375 Spaces Moved 5058 | 60 81 351 264 120 434 1443 321 426 445 1113 Core 7 | 7 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4897 | . . 331 264 120 434 1443 321 426 445 1113 Wheels 154 | 53 81 20 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 125 125 125 125 125 125 125 120 Average Speed 127 | 85 91 123 125 125 125 128 125 136 129 129 Slowest Speed 260 | 90 100 125 125 125 125 200 125 195 200 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 24 79 61 15 23 78 28 10 32 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 25 | . . . . . 3 5 6 . . 11 Terrain Destroyed 67 | . . . . . 39 5 7 . . 16 Melee 21 | . . . . . 3 5 2 . . 11 Projectile 10 | . . . . . . . 5 . . 5 AOE 36 | . . . . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total 10134 | 85 97 405 267 602 2253 2324 599 677 925 1900 Wait 4441 | 4 . 34 . 483 1724 725 226 209 414 622 Move 5050 | 59 80 350 263 119 434 1442 320 426 444 1113 Hop . | . . . . . . . . . . . Pick Up 118 | 11 3 5 1 . 37 18 7 10 2 24 Fast Attach 8 | . . 2 . . . 1 . . . 5 Attach 42 | 7 1 1 . . 10 4 3 2 5 9 Detach 8 | . . . . . 4 4 . . . . Swap 64 | . . 1 . . 10 15 4 7 2 25 Drop 35 | . . 4 3 . 3 1 3 4 . 17 Fire 272 | 4 13 8 . . 28 53 33 16 49 68 Melee 51 | . . . . . 3 31 3 3 . 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 44 | . . . . . . 30 . . 9 5 Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Entered Mines 201 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 255 | -10/Mines | Discovered new exit (range 10) 259 | -10/Mines | Core integrity fell below 50% 305 | -10/Mines | Build established: Mutant 317 | -10/Mines | Learned Materials emergency access door positions 332 | -10/Mines | Learned location of Storage (-9) 383 | -10/Mines | Discovered new exit (range 9) 462 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 692 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 693 | -10/Mines | Discovered new exit (range 5) 698 | -10/Mines | Entered Exiles 728 | -10/Exiles | Met 8R-AWN 748 | -10/Exiles | Met EX-HEX 786 | -10/Exiles | Met EX-BIN 802 | -10/Exiles | Aligned with FarCom system 803 | -10/Exiles | Given EX-Vault access code 832 | -10/Exiles | Opened EX-Vault 859 | -10/Exiles | Found Lightpack 2.0 882 | -10/Exiles | Warned to stay clear of 0b10 Research branches 970 | -10/Exiles | Met EX-DEC 1013 | -10/Exiles | Discovered new exit (range 14) 1030 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1030 | -10/Exiles | Entered Mines 1034 | -9/Mines | Assembled infested the area 1330 | -9/Mines | Build established: Skirmisher 1560 | -9/Mines | Discovered new exit (range 13) 1662 | -9/Mines | Entered Materials 1662 | -8/Materials | Evolved 4 slots: Utility x4 1971 | -8/Materials | Build established: Hauler-Skirmisher 3803 | -8/Materials | Build established: Hauler-Mutant 3864 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4078 | -8/Materials | Identified exit to Garrison 4078 | -8/Materials | Entered Garrison 4192 | -8/Garrison | Triggered checkpoint 4298 | -8/Garrison | Triggered checkpoint 4374 | -8/Garrison | Garrison Relay disabled 4591 | -8/Garrison | Triggered checkpoint 4922 | -8/Garrison | Triggered checkpoint 5222 | -8/Garrison | Discovered new exit (range 14) 5307 | -8/Garrison | Discovered new exit (range 9) 5530 | -8/Garrison | Triggered checkpoint 5643 | -8/Garrison | Discovered new exit (range 11) 5909 | -8/Garrison | Core integrity fell below 50% 6257 | -8/Garrison | Garrison Relay disabled 6536 | -8/Garrison | Triggered checkpoint 6661 | -8/Garrison | Installed Relay Interface Framework 6694 | -8/Garrison | Triggered checkpoint 6972 | -8/Garrison | Entered Materials 7662 | -8/Materials | Repaired Flak Cannon 7666 | -8/Materials | Discovered new exit (range 3) 7723 | -8/Materials | Entered Factory 7723 | -7/Factory | Evolved 2 slots: Utility x2 8513 | -7/Factory | Discovered new exit (range 15) 8592 | -7/Factory | Identified exit to Garrison 8592 | -7/Factory | Entered Garrison 8696 | -7/Garrison | Triggered checkpoint 8906 | -7/Garrison | Triggered checkpoint 9216 | -7/Garrison | Lost 3 parts (1p1u1w) 9240 | -7/Garrison | Triggered checkpoint 9304 | -7/Garrison | Rescued a captive Derelict 9717 | -7/Garrison | Discovered new exit (range 13) 9733 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 9745 | -7/Garrison | Entered Factory 10078 | -7/Factory | Core integrity fell below 50% 10249 | -7/Factory | Fabricated Phase Cannon? 10654 | -7/Factory | Build established: Hauler-Skirmisher 10662 | -7/Factory | Cargo convoy interrupted 11562 | -7/Factory | Build established: Hauler-Mutant 11872 | -7/Factory | Allied Derelicts emerged from ambush trap array 12023 | -7/Factory | Lost 3 allies 12058 | -7/Factory | Core integrity fell below 20% 12120 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12089_ Overheating: Broken Imp. Titanium Leg damaged (-20). 12089_ Overheating: Imp. Titanium Leg damaged (-92). 12089_ K-01 Serf collects debris. 12090_ Power failure, Rnf. Deuterium Engine shutdown. 12090_ Overheating: Matter decay (-8). 12090_ K-01 Serf collects debris. 12091_ Overheating: Rnf. Deuterium Engine damaged (-23). 12093_ Overheating: System Shield damaged (-6). 12098_ G-47 Trooper destroyed. 12098_ K-01 Serf collects debris. 12104_ Overheating: System interference. 12104_ Imp. Assault Rifle temporarily disabled. 12104_ Acquired 16 matter. 12106_ K-01 Serf collects debris. 12106_ Acquired 12 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ## " [ #?###??#####? ?##???????????????? | | ??## ! ########??#?#????????????????????? | | ???# """ ###########??? ?#?#?????????????? | | #??# """ ??? ??????????? | | #??# """ ################?#?#??#??????????? | | #??# ## #??#?##????????????? | | ???# ## "" ###??#?????????????? | | ####### ##### ##""" ##?##?##??? ???????? | | ???#??# #??## ##"T ##??###?#?? ?????? ? | | ??#??## #?### ##""" """ ###?####??#??? ? | | ?#??### ###?# ## "" """ #?###?##?#?? ? ? ?? | | ???#### #?#?# ## """ #####?##??# ?? ? | | ??#?#?# #?### ## ########### ? | | #######+##### ## """ """ ### ###+####?# | | # # ## """ """ ### ? | | # # ## """ """ #?# | | # # ## ### | | # """" """" # ########+######## ] ? | | # """" """" # | | # """" """" # g ###### #### #?### | | # """" """" + "" ##"##### ###### ####? | | # """" """" # "" % ## # #?#### #?### | | # """" """" # "T ## # ######+##### | | # """" """" # "" ## # ## | | # # "" ## # ## | | # # " " "@ ## # ## "" "" "" | | # # " " " #! # ## ""S"" "" | | ############# " " " ;=! # ## """" | | # # " " " ##*%% # ## * | | # + " " " ####/### ###+####+### | | ??" " " " " # " " " | | ??? " " " " # " " " ### | | ????" " " " # " " " ### | | ????" " " " # " " " ### ###+######## | | ??? " " " " + ### T# """""" | | ??? " " " " # ### # """""" | | ??? " " " " # ### ## """""" | | ????" " " " # ###+###### ## """""" | | ????" " " " # # ## ####### | | ???? # # ## #######[ | | ???? = # # ## #############+### | | ???########## # """" ## ###??#### | | ????????????# # """" ## # ?# | | ????????????# # """" ## # ?? # = | | ????????????# # """" ## #? ? # ! | | ????????????# # """" ## #? ? # ! | | ????????????# # """" #?? ?? ? ??# | | ????????????# # """" #??? ? ?? # | | ????????????# # #????# ? # | | ???########## #######"## ????? # """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club More Dakka Please Packrat Challenges ------------ None Game ------ Seed ColdNavigationReplicator Manual? 0 Play Time 01:34:45 Cumulative 32.4 hours Start 2024.08.10 @ 17:36:41 End 2024.08.10 @ 19:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 53 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f5f310b-d386-4f45-b503-f80959cfd568