Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 20:08:39

Player: Red_Zig

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (705)      705
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 2910

 Bonus
-------
High Alert Combat Kills    25
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine
  Advanced ECM Suite
           Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
         Light Treads
               VTOL Module
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
>              --- UTILITY ----------
      Advanced ECM Suite
      Advanced ECM Suite
               Hacking Suite
>              --- WEAPON -----------
      Enhanced Autogun
      Improved Datajack
>              --- INVENTORY --------
      Improved Ion Engine
               Assault Rifle
  High-powered Shotgun
               Missile Launcher
               Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 5   2   6   34  5   
  Power                    5    | 1   .   1   3   .   
    Engine                 5    | 1   .   1   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   3   6   4   
    Treads                 5    | 2   .   .   3   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   .   3   1   4   
  Utility                  8    | 1   1   .   6   .   
    Device                 4    | .   1   .   3   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   2   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 1   1   2   19  1   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | .   1   .   12  .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 19   | .   .   .   9   10  
  Power                    1    | .   .   .   1   .   
  Propulsion               11   | .   .   .   4   7   
  Utility                  3    | .   .   .   2   1   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      7    | .   .   .   7   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   88  97  88  36  
  Engine                   8    | .   14  11  7   .   
  Treads                   13   | .   28  11  12  .   
  Leg                      2    | .   .   .   3   4   
  Flight                   22   | .   .   31  27  11  
  Device                   10   | .   12  11  11  .   
  Storage                  3    | .   14  11  .   .   
  Hackware                 7    | .   .   .   9   8   
  Protection               1    | .   .   .   1   .   
  Energy Gun               3    | .   14  8   .   .   
  Ballistic Gun            7    | .   4   11  9   .   
  Impact Weapon            2    | .   .   .   2   8   
Naked Turns                4    | .   .   .   .   4   
Heaviest Build             17   | 10  13  15  17  9   
  Greatest Support         40   | 40  40  15  40  10  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         5    | 6   8   8   5   5   
  Most Carried             8    | 5   7   8   8   5   
  Average Carried          4    | 1   3   7   5   3   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            8    | .   7   8   4   3   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 46% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1062 | 207 36  54  753 12  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            737  | .   74  75  578 10  
  Parts                    41   | .   6   5   26  4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  19   | .   2   1   11  5   
  Melee                    1    | .   .   .   1   .   
  Guns                     10   | .   2   1   7   .   
  AOE                      6    | .   .   .   1   5   
Classes Destroyed          8    | .   1   2   5   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  3    | .   .   1   2   .   
  Swarmer                  8    | .   .   .   3   5   
  Grunt                    5    | .   2   .   3   .   
  Sentry                   6    | .   .   1   5   .   
Best Kill Streak           5    | .   2   1   3   5   
  Combat Bots Only         5    | .   2   1   3   5   
Max Kills in Single Turn   3    | .   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        317  | .    10   16   188  103  
  Missed                   127  | .    2    11   82   32   
Damage Taken               2266 | .    67   49   1444 706  
  Core                     555  | .    .    .    205  350  
  Absorbed by Shields      62   | .    .    .    .    62   
  Redirected to Shielding  100  | .    .    .    100  .    
  Ignored by Resistances   578  | .    21   16   317  224  
  Regen/Repaired (Parts)   37   | .    .    .    37   .    
Core Remaining (%)         100  | 100  100  100  .    .    
Volleys Fired              74   | .    6    9    57   2    
  Largest                  2    | .    2    2    2    1    
  Hottest                  76   | .    70   76   72   36   
Shots Fired                115  | .    11   18   84   2    
  Gun                      105  | .    11   18   76   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    .    8    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  90   | .    5    9    76   .    
  Thermal                  15   | .    6    9    .    .    
  Explosive                10   | .    .    .    8    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | .    6    7    24   5    
  Robot Miss Streak        6    | .    1    1    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           93   | .    7    14   68   4    
  Core Hits                45   | .    3    4    29   9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    
  Critical Strikes         5    | .    .    1    4    .    
    Burn                   1    | .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  3    | .    .    .    3    .    
Melee Attacks              23   | .    .    .    21   2    
  Impact                   23   | .    .    .    21   2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2477 | .    87   194  1700 496  
  Guns                     1208 | .    87   194  927  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               783  | .    .    .    424  359  
  Melee                    448  | .    .    .    349  99   
  Ramming                  38   | .    .    .    .    38   
  Kinetic                  1090 | .    49   114  927  .    
  Thermal                  118  | .    38   80   .    .    
  Explosive                783  | .    .    .    424  359  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   448  | .    .    .    349  99   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    .    8    13   
  Average Corruption       8    | .    .    .    8    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    .    .    3    4    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    1    1    
    Heat Flow Errors       2    | .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            222  | .    .    .    162  60   
  Projectiles              .    | .    .    .    .    .    
  Explosions               73   | .    .    .    22   51   
  Melee                    149  | .    .    .    140  9    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    69   53   
  Shots                    2    | .    .    .    1    1    
  Rammed                   9    | .    .    .    .    9    
Targets Rammed             9    | .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        121  | .    .    .    121  7    
  Average Temperature      16   | .    .    .    16   7    
  Received Heat Transfer   776  | .    48   6    414  308  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              6    | .    .    .    6    .    
  Impact Corruptions       9    | .    .    .    8    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         407  | .    111  296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             572  | .   40  171 547 572 
  Initial                  311  | .   .   14  61  311 
  Average                  212  | .   6   81  256 417 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         43   | 100 100 100 26  .   
  Level 1                  45   | .   .   .   65  51  
  Level 2                  10   | .   .   .   8   48  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   4   7   57  24  
  Peak Tracking Total      12   | .   8   7   12  10  
  Tactical Retreats        17   | .   .   2   10  5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          4    | .   .   1   3   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                6    | .   .   1   5   .   
  Successful               4    | .   .   .   4   .   
  Failed                   2    | .   .   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               1740 | 36   252  192  1076 184  
Spaces Moved               1856 | 32   138  243  1179 264  
  Core                     35   | 22   .    .    .    13   
  Treads                   152  | 10   138  .    4    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   1669 | .    .    243  1175 251  
  Fastest Speed            37   | 50   160  54   47   37   
  Average Speed            67   | 84   160  54   63   45   
  Slowest Speed            160  | 160  160  54   160  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            6    | .    .    3    3    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       39   | 4    34   35   81   41   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 12   | .    .    .    12   .    
Terrain Destroyed          93   | .    .    .    72   21   
  Melee                    12   | .    .    .    12   .    
  Projectile               .    | .    .    .    .    .    
  AOE                      81   | .    .    .    60   21   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  
Total                      2198 | 41   158  283  1396 320  
  Wait                     95   | .    4    20   71   .    
  Move                     1836 | 31   137  236  1172 260  
  Hop                      6    | .    .    3    3    .    
  Pick Up                  34   | 5    9    5    12   3    
  Fast Attach              13   | .    .    .    12   1    
  Attach                   25   | 5    2    3    11   4    
  Detach                   8    | .    .    1    6    1    
  Swap                     14   | .    .    3    11   .    
  Drop                     24   | .    .    3    20   1    
  Fire                     74   | .    6    9    57   2    
  Melee                    23   | .    .    .    21   2    
  Ram                      9    | .    .    .    .    9    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    37   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 10)
  289 | -10/Materials | Entered another Materials area
  289 | -9/Materials  | Evolved 2 slots: Propulsion x2
  326 | -9/Materials  | Build established: Mutant
  459 | -9/Materials  | Discovered new exit (range 13)
  481 | -9/Materials  | Entered another Materials area
  481 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  977 | -8/Materials  | Repaired Lgt. Deuterium Engine
 1032 | -8/Materials  | Discovered new exit (range 15)
 1104 | -8/Materials  | Build established: Hacker-Mutant
 1461 | -8/Materials  | Crushed by falling debris
 1546 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1557 | -8/Materials  | Identified exit to Garrison
 1557 | -8/Materials  | Entered Garrison
 1608 | -8/Garrison   | Triggered checkpoint
 1612 | -8/Garrison   | Triggered checkpoint
 1644 | -8/Garrison   | Triggered checkpoint
 1645 | -8/Garrison   | Core integrity fell below 50%
 1695 | -8/Garrison   | Discovered new exit (range 10)
 1698 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1706 | -8/Garrison   | Triggered checkpoint
 1710 | -8/Garrison   | Lost 6 parts (6n)
 1721 | -8/Garrison   | Core integrity fell below 20%
 1722 | -8/Garrison   | Triggered checkpoint
 1738 | -8/Garrison   | System corruption reached 10%
 1741 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  sounds.
Sneak attack on X-57 Shotgunner.
X-57 Shotgunner springs to life.
Destroyed VSS Leg.
X-57 Shotgunner system corrupted by crushing
  effect.
Hvy. Mace destroyed.
Flight Unit destroyed.
Slammed into X-57 Shotgunner. <x2>
X-57 Shotgunner IFF system glitched.
Slammed into X-57 Shotgunner.
Destabilizing: System corrupted (+1).
Slammed into X-57 Shotgunner. <x2>
Slammed into G-47 Trooper.
Hacking Suite destroyed.
System corrupted by crushing effect (+4).
[Achievement: System Compromised]
Critical hit (Burn: +37).
X-57 Shotgunner misfires.
Slammed into G-47 Trooper. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????#######????????????????????????? |
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| ??????????????????#"   "#????????????????????????? |
| ??????????????????##   ##????????????????????????? |
| ??????????????#####x///Y####?????????????????????? |
| ??????????????#          @g#?????????????????????? |
| ??????????????######   ### #?????????????????????? |
| ???????????????????#   #?# #?????????????????????? |
| ???????????????????#####?# #?????????????????????? |
| ???????????????????????### +#????????????????????? |
| ???????????????????????#   +  ???????????????????? |
| ???????????????????????#   +  "??????????????????? |
| ???????????????????????#   +  "#?????????????????? |
| ???????????????????????### +#""#?????????????????? |
| ?????????????????????????# #####?????????????????? |
| ######???????????????????# #?????????????????????? |
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|      #???????????????????# #???#####?????????????? |
| ###  #???????????????????# #???#   #?????????????? |
| ??#  #?????????????????### ##### < #?????????????? |
| ??#  #?????????????????#        =  #?????????????? |
| ??#  #?????????????????#           #?????????????? |
| ??#  #?????????????????#  ##########?????????????? |
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| ??#  ##    #???????????#  #??????????????????????? |
| ?##  ##    ######??????#  #??????????????????????? |
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| ##   ##    ##   ###########??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ThermicTiamatDesublimator
  Manual?         0
Play Time         00:41:13
  Cumulative      10.1 hours
  Start           2024.04.04 @ 19:16:15
  End             2024.04.04 @ 20:08:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 154d6b51-941f-4a46-b937-5435d89242cc